What is the Best Base in The Long Dark for Long-Term Survival? (With Safehouse Customization)

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  • Опубликовано: 3 фев 2025

Комментарии • 136

  • @spanner5940
    @spanner5940 9 дней назад +95

    Honestly the existence of the trader makes quonset garage the best endgame base, it's not even close. As a solution they should add multiple trader collection points.

    • @LootenantTLD
      @LootenantTLD  9 дней назад +14

      I haven't had any need to trade post midgame, and I feel like the trader is a little overrated.
      I agree that they should definetly add more trade drop-boxes for variety.

    • @biggrizle3336
      @biggrizle3336 9 дней назад +14

      The Quonset garage is the best base. Doesn’t check the safety box since wolves spawn close. But there’s wood nearby, deer, bears, even a moose can spawn. Beachcomb is easy, fishing hut is near, super quick for trader. No ptarmigans, coal is in the mine. Easy connection to p.v and D.p. Best base in general

    • @AmplifyChris
      @AmplifyChris 9 дней назад +1

      @@LootenantTLDtrading salt is so important for me

    • @baconatoromg6062
      @baconatoromg6062 9 дней назад

      ​@@LootenantTLDThe Trader can give you countless items, tools, clothing, food, ect... he's in no way overrated. Maybe not necessary, but extremely useful.

    • @ReptilianConman
      @ReptilianConman 9 дней назад +6

      ​@LootenantTLD I don't know man, 3 bags of salt costing only water and fish is hard to pass up. I have one of the houses outside Quonset dedicated entirely to mass cured meat production, and brother, business is good.

  • @jgrandson5651
    @jgrandson5651 9 дней назад +32

    Team Quonset Garage here. It has a great interior, a 2 burner that you can move arround (witch is lowkey huge), has all the salt you will ever need via trader, more coal than you can carry, a bear and a moose spawn very near and i will fight regular wolves over timberwolves any day of the week. I survived nearly 100 days in interloper there and never had a problem with a ninja wolf, maybe i just got lucky.
    With that being said, you have to walk for everything, specially ptarmigans and beachcombing. And i feel like the region is very hard on the cloudy weather, with entire weeks without any sunny day.
    Also i would argue that having a beachcomb spot outisde your home and a drilling machine so close is more important than the trader.
    Also, acording to bashrobe, fishing tackle and tip-up chance to break their lines is linked to the distance of the icehole to the coast. If true, CH would have some of the best fishing huts in the game, saving a lot of scrap iron in the long term. But still not a decent spot to cure cabin fever.
    Great video btw!

    • @bubbagumb85
      @bubbagumb85 9 дней назад +3

      Team CH checking in, I agree 100%. Between the trader and beach combing there is hardly a reason to leave. On the downside, I dont get any ptarmigan in CH so stock up before you go/come ;)

    • @krugozor3904
      @krugozor3904 9 дней назад +2

      I've never had that much trouble with cabin fever cause of that much walking but it could be preemptively dealt with by sleeping a hour or two in a car near. If health restoration isn't in priority and the weather allows with enough warm clothes and a good bedroll could work alright.

    • @LootenantTLD
      @LootenantTLD  9 дней назад +7

      Appreciate you taking the time to share your thoughts!
      Indeed, you have to walk/go out of your way to use a fishing hut, go beachcombing etc. and when I stayed in Quonset, one day the deer in town were suddenly replaced by a pack of wolves and I almost got ambushed 🤣
      I wouldn't say CH is bad by any means. It's great and the trader makes it even better. But in terms of literally not having to move in order to survive forever and being safe doing so, Worker Residence takes the W.

    • @wheeler9161
      @wheeler9161 9 дней назад +3

      Hunting deer and wolves on the ice is just a chef's kiss on the quonset garage!

    • @jgrandson5651
      @jgrandson5651 9 дней назад

      @@LootenantTLD Nvm, just got killed by one of those "manageable" wolves...

  • @illbetheone779
    @illbetheone779 10 дней назад +17

    It is interesting that Hinterland is making you play a certain way by spending so much time on the coastal regions. We have the choice but because the Trader meets you in Coastal Highway. If you decide to play using the trader then you will spend more time at Misanthrope's and The Quonset.

    • @LootenantTLD
      @LootenantTLD  10 дней назад +3

      Agree and I don't particularly like that direction :D

  • @onedirectioninfection5756
    @onedirectioninfection5756 9 дней назад +9

    finally some love for Bleak Inlet as a long-term base!! I'm tied between BI and CH myself, but I love staying at the cannery residence cabin. It'd be cool if the trader chose a different coastal region to dock at for each trade to keep you on your toes (and so we don't have to drag ALL the batteries in the world to CH). combing is super underrated

    • @Sokol10
      @Sokol10 8 дней назад

      Problem in BI is the little supply of sticks, at least in Interloper.

    • @onedirectioninfection5756
      @onedirectioninfection5756 8 дней назад

      @@Sokol10 true, but having the most efficient stove in the game makes that a little less of a problem

    • @Kaosad69
      @Kaosad69 10 часов назад

      I wish there was more of a reason to use the lighthouse in DP as well. I actually think it is a super cool base. But outside of the forge the region is too isolated for the lighthouse to be a good long term base.

    • @onedirectioninfection5756
      @onedirectioninfection5756 10 часов назад

      @@Kaosad69 I actually really like the lighthouse, it's a great base in the middle of the map and even better now that you can snipe the new moose spawn there. it's super cozy and looks fantastic during an aurora. the Riken and Hibernia are more like day trips to me

    • @Kaosad69
      @Kaosad69 10 часов назад

      @@onedirectioninfection5756 yeah the moose spawn is great now. But Again my issue is DP is too isolated. Need to add a direct route to PV or something to make it more appealing, as well as potential trader use there.

  • @tini243
    @tini243 10 дней назад +9

    I recently made this place my regional base and was truly suprised how many advantages there are to having a long term base there.
    There is even a milling machine that allows you to repair all your tool for only the small cost of scrap metal, so you basically don't have to go forging at all. Im my run, the bear was on the other side of the river, living in that cave, so the spawnpoint varies a bit, I guess.
    The only gripe I have about the place is that it is so very dark due to the boarded up windows (I wish I could remove the, I removed the curtains, which helped a little).
    Even in your video, during the daytime, one can hardly see a thing in there. I don't mind that it is a little cramped in there, but I do mind that it is so dark. It lights up nicely during an aurora, though.
    Super video, freue mich auf das nächste.

    • @LootenantTLD
      @LootenantTLD  10 дней назад +1

      True that!
      I feel the same way about the lighting, I wish I could remove the boards on the windows.
      What I like though is that the light inside moves with the position of the sun during the day.
      Lucky you with the bear 😆😊

  • @Firebuck
    @Firebuck 8 дней назад +5

    Just spent about 50 days in the cannery worker's residence cabin and good god is that thing TINY and DARK. TBH it was a huge relief to get back to CH.

  • @illuminati1866
    @illuminati1866 10 дней назад +23

    Hmm never though about that 6 slot stove with freeze bonus
    Good point

    • @NotHappening-b8t
      @NotHappening-b8t 10 дней назад +2

      with safehouse customization i was so hoping to move 6 slot stoves to where i wanted to. but nope... cant move them from one poi to anohter.... imo safehouse update is waste of time. but it seems overal people do like it. i just feel its useless.... but i dont have dlc either. and have no plnas to get it.

    • @illuminati1866
      @illuminati1866 10 дней назад +1

      @@NotHappening-b8t Wdym? It cool to decorate your place with staff you find in all regions when you finally going back to your main base. And DLC is not only about that, overall theres more content and more staff. But yeah its only for those who likes to play this game over and over some times (i have like 1800 h cause i played it for past 5 years) and im def gonna play more when i feel like it

    • @LootenantTLD
      @LootenantTLD  9 дней назад +8

      @ Moving a gigantic stove with all the pipes etc would be a bit absurd XD

    • @jgrandson5651
      @jgrandson5651 9 дней назад +1

      @@NotHappening-b8t i love safehouse customization, but i wish you could move stoves in someway, maybe like workbenches. Even if it was just a two burner...

    • @baconatoromg6062
      @baconatoromg6062 9 дней назад

      ​@@jgrandson5651moving a several hundred pound chunk of steel is pushing it even for TLD standards

  • @TheMeloncetes
    @TheMeloncetes 9 дней назад +8

    Turn the lantern on or a torch when showing us the base interiors please! I wanted to see it! Good vid though :)

    • @LootenantTLD
      @LootenantTLD  9 дней назад +1

      Apologies 🤣
      I'm so used to that dark interior haha, will do in the future!

  • @JWnunnya
    @JWnunnya 2 дня назад

    Not a sight I had considered before, you make great points. I love the quonset hut as much as anyone but it's nice to see a viable alternative suggestion. Thank you.

  • @HeavyMettaloid
    @HeavyMettaloid 9 дней назад +4

    Definitely some good points. Eventually I'll probably set up a base there in my current Stalker run.
    As someone who personally hates Quonset on account of lower visibility due to snow mounds leading to many wolf encounters my current base on CH is Jackrabbit isle while I farm the trader. Salt isn't as important to me and its closeness to CH as well as 6-spot stoves in two locations means PV is my go to for long term survival. It does have the little fishing hut (and in my current case a moose there as well) and many long sightlines so you don't get blindsided by wildlife.
    PV is also smack dab in the middle of lower Great Bear with various access points to other regions. I don't use the forge much and PV's Farmstead just has a homey vibe to it that I love.

    • @LootenantTLD
      @LootenantTLD  9 дней назад

      Agree on Quonset although it has become a bit better due to sometimes there being deer. Still #teamsafety hahah

    • @Kaosad69
      @Kaosad69 10 часов назад

      The camp office is a better centralised base than PV.

  • @AmaraJordanMusic
    @AmaraJordanMusic 9 дней назад +3

    Oh my gosh, it’s been a minute since I’ve been in bleak inlet a lot and THIS is the house I love that I’ve been trying to find! I thought it was a fever dream or something. 😂 It’s perfect! I don’t like bleak inlet overall, but I stayed like 200 days there because it was just so nice.

  • @mickypain2959
    @mickypain2959 9 дней назад +1

    I just pimped out the trailer just north of the cannery, and it’s becoming a favorite base of mine.
    Tons of shelves already, so ample opportunities to organize my stuff. There is a perfectly save route along the waters edge over to the fishing hut, past two beachcombing spots, as well as a safe route to the rope climb to the overlook.
    I moved a workbench into the trailer, and moved the cannery workbench to the exterior part of the cannery, so I can craft inside or outside.
    I also managed to cram a fire in a corner outside that can withstand most blizzards.
    And my coup de resistance, I set up a line of fires between the cannery gate and the rope climb, so even if timberwolves roam again, I can usually use a torch one by one to make it into the cannery safely.
    Bonus tip:
    If you stand on the ice under the cannery, you can drop stuff and grab/place it on the little pier that goes down to avoid being too encumbered for the rope, or attracting the wolves through smell.

    • @LootenantTLD
      @LootenantTLD  9 дней назад +1

      Interesting choice and great idea with the campfires!
      I love how when you make a main base in a region, somehow the whole region becomes your base 🤣
      I think what annoys me most about the timberwolves is that they are so loud and noisy when you don't kill them haha

  • @AmplifyChris
    @AmplifyChris 9 дней назад +5

    I always refused to go to BI because I am really bad at dealing with Timber Wolfes. But eventually when it was time to set up a base, I killed all the wolves and then realized what a great region it is. I stayed longer (>50 Days) as I expected because I feel so comfortable.

    • @LootenantTLD
      @LootenantTLD  9 дней назад +1

      Right? Peak region!
      Used to avoid it completely prior to TFTFT because I was so afraid of the timberwolves but it's not that bad really 😀

  • @Qni.
    @Qni. 10 дней назад +17

    Great video but I ain't leaving Coastal Highway. 😁

    • @LootenantTLD
      @LootenantTLD  9 дней назад +1

      Valid choice xD
      It's not about telling you guys to change your playstyle. Just wanted to share my amazing experience with that little base.
      Because of the trader I made a secondary base in Quonset, and it's great as well.

    • @Qni.
      @Qni. 9 дней назад

      @@LootenantTLD I know that I was just making a joke. Keep up the videos though you could make some really good the long dark content with your editing.

  • @gabrielneves6602
    @gabrielneves6602 10 дней назад +4

    8:00 forgot one thing about blizzards: if you're on loper good luck reaching anything during them, as BI can fall to -80 C or even lower during them

    • @LootenantTLD
      @LootenantTLD  9 дней назад +2

      It's manageable. Blizzard trails are a great option to not get lost, and the region is rather small so you never have to go very far.

    • @gabrielneves6602
      @gabrielneves6602 9 дней назад

      @@LootenantTLD Oh sure it is manageable. But not if youre as dumb as bag of rocks (aka me)

  • @turkishdee
    @turkishdee 4 дня назад +1

    I also love Bleak, but have made my base the Cannery Kitchen. It has a lot more space, 2 burner stove, access to more firewood, easier access to the workshop and closer to the Muskeg 😃

    • @LootenantTLD
      @LootenantTLD  4 дня назад +2

      I love that choice 😁
      If you dont mind the timberwolf respawns, this is pretty good. Would love to see a customized cannery kitchen, must be very pretty.

  • @ceesdiele9758
    @ceesdiele9758 3 дня назад

    Thanks. I never considered this. Its a region I still have to visit and I'm already more than 200 days in on interloper.

  • @bloomthefurry1825
    @bloomthefurry1825 8 дней назад +1

    I live in the CH lookout tower for the view plus ive built furniture and stuff in it. And i basically have all the criteria. Theres Fishing huts all over the coast, theres a single burner stove in the tower, theres obviously a beach, theres no end of salt, its safe no bears or wolfs really near by, the mine to plesant valley is down the road so theres coal, firewood you csn find that anywhere. Literally one of the best base spots if you ask me.

    • @landsurfer66
      @landsurfer66 4 дня назад

      Yes. It’s pretty sweet, and always bright.

  • @definitelycreamy
    @definitelycreamy 9 дней назад +6

    I honestly wish they add the trader box to the upper parts of the map. It's just not worth having your base in TWM or AC if you want to play around with the trading mechanic.

    • @LootenantTLD
      @LootenantTLD  9 дней назад +2

      Agreed, its kinda railroading

    • @jampine8268
      @jampine8268 7 дней назад

      It makes sense lore wise, but is a massive pain gameplay wise, whilst coastal highway is fairly well connected, you can't ignore its definitely closeted to the end of the map than other regions.
      Maybe a good compromise lore wise would be adding a drop box at bleak inlet, it's coastal, but connects a bit more inland.
      There is some kind of absurdity he comes with the far territory DLC, but is based in one of the farthest regions from it.

    • @Kaosad69
      @Kaosad69 10 часов назад

      I don't know how many people would like having the trader there. Would of been a pain to lug trades too

    • @jampine8268
      @jampine8268 10 часов назад

      @Kaosad69 agreed, butbit was the best coastal location I could think of.
      Ideally, other deposit locations would be:
      Mountain town
      Transfer pass
      Maybe timberwolf mountain?
      But thst would need an inland trader.

  • @Sokol10
    @Sokol10 8 дней назад +2

    Best long term base is Jackrabbit's Island house in CH - Misanthropes house is too dark inside, an Quonset have the wolves risk.
    Rabbits around
    Deer on the Ice - left and right
    Fishing Hut near
    Beachcombing near
    Hundred of kilos of storage space
    Good bed
    4 Salt sources near
    Don't have wolves around like in Quonset.
    Don't have fireplace, but can lit a campfire between a tree and a rock, but mainly use the Fishing Hut stove while fishing (with Fishing Tip), after all fishing take time.

    • @LootenantTLD
      @LootenantTLD  8 дней назад +1

      Some good points and finally someone that acknowledges the wolves around Quonset.
      It still lacks a cabin fever treatment option if you play without settled mind, and you have to go a little further for everything than in Workers Residence.

  • @ArchimedesLP
    @ArchimedesLP 10 дней назад +7

    You say this is the only base the fulfills your five primary criteria, but what about Quonset and/or the house across the street? Are the cars not good enough for "Cabin Fever Treatment"?
    Also some of the things in your "primary" seem off. Salt when you can literally just leave ruined meat in a pile at your base. And so much weight on "indoor fireplace" when (as you note later) cooking outdoors is twice as efficient. Not to mention it helps prevent cabin fever.

    • @LootenantTLD
      @LootenantTLD  9 дней назад +5

      Quonset/Coastal Townsite is not safe bc you can get the random wolf spawn out of nowhere, fishing huts are a lot further away as well as beachcombing. Cave is better than cars but I'll give you that point.
      Having everything so close by as you have in Worker Residences is just a huge quality of life improvement, try it out for yourself!
      I wanted to somewhat cover every difficulty and salt is especially valuable on Misery bc cured stuff is safe to eat.
      Yes an indoor fireplace for cooking all the fish anytime, never having to worry about the weather, is quite valuable IMO. That doesn't contradict that making fires outdoors for fuel efficiency is still a great option as long as the weather lets you.

  • @LootenantTLD
    @LootenantTLD  10 дней назад +5

    00:00 Intro
    00:15 What makes a good base?
    01:01 Primary criteria
    02:34 Secondary & misc. criteria
    03:51 The best base & tour
    09:24 Outro

  • @mrwalter7205
    @mrwalter7205 10 дней назад +8

    If I could make 1 change in the game it would be to make ruined items not despawn when in a container. Base building is great but I still just have piles or crap everywhere. It's unavoidable. You make the most epic-looking base ever, get all the cool storage, and still have to leave your meat rotting all over the ground. 😢

    • @LootenantTLD
      @LootenantTLD  10 дней назад +2

      True XD
      And that pile of rotting fish must be smelling like HELL hahaha

    • @jgrandson5651
      @jgrandson5651 9 дней назад +7

      if it helps, ruined items inside rock caches do not despawn

    • @mrwalter7205
      @mrwalter7205 9 дней назад

      @jgrandson5651 are you serious? Anything in a rock cache won't despawn when ruined? While that is helpful, my point remains

    • @jgrandson5651
      @jgrandson5651 9 дней назад +1

      @@mrwalter7205 absolutely! Its a very limited solution, as you need 50 stones to build one, you can build max 3 per region and you can only build them outside. But it is better than nothing! Also items inside loose condition as fast as in the ground, so its perfect to keep your meat and fish more organiced

    • @LootenantTLD
      @LootenantTLD  9 дней назад

      @ ty for sharing!

  • @likasil
    @likasil 16 часов назад

    Something else I like about BI: when you break the Timberwolf moral, you can saunter around like you own the place for a while - just avoid the cougar area. Haven’t seen any regular wolves yet there. Only been there a few days in my current loper run, though, so maybe that’s why I haven’t seen any. Just Timberwolves like before the refresh.
    Did not know that bear spawn was bugged like the Trapper bear. Good to know. Was wondering why I hadn’t seen it.
    Side note though…don’t know if I’d choose it as a main base without being all geared up and lvl 5 archery to sneak up on the timbies.

    • @LootenantTLD
      @LootenantTLD  10 часов назад

      There can be normal wolves, I have seen some near the collapsed mountain road and even some in the upper level in place of the timbies, which left me speechless because isn't it canon that timberwolves are territorial and even kill normal wolves? 🤣
      Anyways none of them come close to the cabin.
      Yea its definetly optimal when used in late-game ^_^

    • @likasil
      @likasil Час назад

      @ Good to know. Re: bear. I am in BI right now and using worker’s residences as base. Just killed the bear there. Also before I saw him, killed a pack of timbers out on the ice by the broken lighthouse island.

  • @noone6812
    @noone6812 10 дней назад +4

    The 6 stove is nice, but Coastal Highway has most of this and easy Trader access... assuming you want to use the trader.

    • @ArchimedesLP
      @ArchimedesLP 10 дней назад +3

      Yeah, and better coal and firewood. And weather. And region connectivity. And bear hunting. And more extensive beachcombing with better safehouses to pop into along the coast.
      CH has been the king of long-term survival ever since beachcombing was added to the game, and it's only gotten better.

    • @Qni.
      @Qni. 10 дней назад +3

      @@ArchimedesLP I wish they'd add trader access to other maps. I like coastal highway but I think it's going to get boring to always be there. I used to use mystery lake and travel for beach combing through the maps. Now I feel like I'm being silly if I don't just stay on the ol' highway.

    • @LootenantTLD
      @LootenantTLD  9 дней назад +2

      Think convenience.
      in Workers Residence you have everything right outside your door. In CH you potentially put yourself in danger or go out of your way to beachcomb, bring home fish etc.
      But if you just prefer CH, thats fine. Im not here to tell you where to make camp, you should play the way you want ^-^

    • @noone6812
      @noone6812 9 дней назад

      @ True that.

  • @Halieustheendless56
    @Halieustheendless56 10 дней назад

    Remember that trick with Pemmican bars? Well now we've figured out it works for all ruined meat

  • @jmwall24
    @jmwall24 8 дней назад +1

    The weather plus the timberwolves make BI a place I'd never stay long term. And saying the connectivity of BI is good is a bit odd to me. It's quite a ways to get to FM while dealing with the weather, TWs, and weak ice. Even ignoring the trader, Quonset is a superior location. You can hunt deer, wolves, moose, and bear pretty much from your back door, fishing huts right outside, salt on the ocean side of the islands, coal in the mine, pretty easy to get to ML or PV, tons of firewood right outside, easy access to beachcombing, and tons of space. The only real knock is no warm caves for CF, but if you time your fishing trips right, that won't be an issue. Obviously no 6 burner stove, but the amount of firewood available makes that not really a big deal. Personally, I hate staying in any place too long so I have many bases and always move around, but if I had to pick one place to stay and could never leave, it'd be CH with my base at Quonset. Before salt was a thing (likewise the trader), my answer would be Mountaineer's Hut in TWM. I've never done much beachcombing, honestly.

    • @LootenantTLD
      @LootenantTLD  8 дней назад

      Huh? It's a really quick trip to FM, the weather is great most of the time, you never have to deal with timberwolves on the (right) way and weak ice shouldnt be a problem once you know your way around..
      BI connects better to the DLC, MT etc while CH is closer to DP, PV and the mountainous regions. I dont find that odd.
      Besides it's mainly about the base and not the region because my premise is that you don't have to leave or put yourself in danger for stuff you need. And especially safety is not given around Quonset.

    • @jmwall24
      @jmwall24 8 дней назад

      @LootenantTLD lol BI is one of the worst weather non dlc regions, what are you talking about

  • @TheAnhydrite
    @TheAnhydrite 9 дней назад +2

    That's a pretty strong base. I don't think Salt should be a primary consideration though. I feel its less important than coal, or about the same. Either way, it is still a really good location.

  • @strategieswithsasquatch
    @strategieswithsasquatch 9 дней назад +1

    I appreciate your oppinion on this location. You are braver than I am though, I hate timberwolves. Nothing is going to make me live where they do on a regular basis 😄

    • @LootenantTLD
      @LootenantTLD  9 дней назад +1

      It's the price you pay for being able to survive forever without leaving a 60ft radius around your base 😂
      I had to get used to them too though 😆

  • @Dimalik
    @Dimalik 8 дней назад

    My problem with fisherman cottage is just that it's so small and dark. It doesn't feel like a cozy place to live in. If only you could repair some planks in Cannery to be able to live in its spacious warehouses.... Like, the warehouse with woodworking tools spawn, the one you get in after jumping on the ship and running on a pier... It's a no-loading zone, it's spacious, warm and actually considered an interior, you can press Y to customize it. But you need to go around the place and climb a rope every time to get there... If only Hinterland gave players tools to fix Cannery like they gave us tools to fix the roof in Mountaneer's hut...

  • @chadronnebaum1385
    @chadronnebaum1385 День назад

    already see the comments but it is 100000% only the garage now that the trader is in the game. I am surprised they did not come up with a way to use the trader in other locations.

    • @LootenantTLD
      @LootenantTLD  10 часов назад

      Garage is not safe, and that directly contraditcs the premise of the video and best long-term base.
      Another commenter even revoked his opinion because he got killed by a stealthy wolf.
      But I guess if you play on voyageur or so then its not a big risk ^^

  • @yaroslavvpavlenkoo359
    @yaroslavvpavlenkoo359 10 дней назад +3

    I got disappointed with hunting lodge and this pace looks promising. Thanks for video

  • @bazhanchik
    @bazhanchik 10 дней назад

    To me the most important thing is the location. And now the trader aswell. That's why i choose fishing camp in coastal highway. It's close to transitions to mystery lake, bleak inlet and pleasant valley. And the mine to pleasant valley is just OP for its amount of coal.

  • @ScienceintheDark
    @ScienceintheDark 9 дней назад

    I'm pretty sure the bear spawns vary from game to game. Your run might not have the bear spawn around the residence, but start a fresh loper game and you might find it there. So the usefulness of that cave is run specific. Also, note that if you use "Settled Mind" feat, you no longer need to have a base near a cave. Having Settled Mind makes Coastal Highway by far the best base location in game, as caves are the only thing it's missing.

    • @LootenantTLD
      @LootenantTLD  9 дней назад

      Oh I'd love to get the bear spawn. Then the cave would still be available for like 30 days+ after killing him. I do play with settled mind but wanted to cover runs that don't use it.
      I think the big difference is that in CH you'd have to use the whole coastal area as a base, especially for fishing and beachcombing, whereas in BI you can stay within 60ft of that little house and be good for the rest of your life AND get beachcombing 🤣

  • @Theoverthinker81
    @Theoverthinker81 7 дней назад

    10 years, 2.3k hours, the long dark for me is no more. I will miss you....

    • @Moz29
      @Moz29 5 дней назад

      Why?

    • @Theoverthinker81
      @Theoverthinker81 5 дней назад

      @Moz29 I played it while learning via audio and video. I found it was chilling and calming but talking to other veterans, I think I had PTSD. Either way I shouldn't have done it and won't do it again with any media.

    • @Moz29
      @Moz29 5 дней назад

      @Theoverthinker81 Was it negatively effecting your life in the end? The games calming effects are still enjoyable even if you don't suffer ptsd anymore

    • @Theoverthinker81
      @Theoverthinker81 5 дней назад

      @Moz29 yes it is for a while like 10-15 minutes but now when I play it, some bad feelings come back. It's associated, like when you hear an old song or smell it reminds you of things, people, places.
      I take it your an avid player still?

  • @duotonguitars
    @duotonguitars 6 дней назад

    say what you will but my late game is all on Forsaken Airfield,s lake island. Custom difficulty, basically NOGOA but with sleep healing ON.

    • @LootenantTLD
      @LootenantTLD  6 дней назад

      Island cottage is arguably the most beautiful base

  • @beetleweetle8248
    @beetleweetle8248 10 дней назад +2

    Great video, I'll try it out

  • @CoolishString
    @CoolishString 18 часов назад

    Didn't know about the coal respawning outside beyond caves. Are there any prominent locations with outside coal?

    • @LootenantTLD
      @LootenantTLD  10 часов назад

      Some steep mountains can respawn a singular coal along with the usual stones but otherwise I think this is the most prominent one

  • @millej11
    @millej11 9 дней назад +1

    Jack rabbit island.

  • @NotHappening-b8t
    @NotHappening-b8t 10 дней назад

    not sure i been here before.

  • @TheSauronchik
    @TheSauronchik 8 дней назад

    BI ended 2 runs of mine. So I'll prefer to be anywhere else (almost).

    • @LootenantTLD
      @LootenantTLD  8 дней назад

      That's valid. Experiences vary between players and runs I guess 😄

  • @TheMoffwicket
    @TheMoffwicket 7 дней назад

    You didn't use light as a criteria. I'm not going to use a base that's dark in the daytime like the first cabin ni matter how good it is.

  • @MykytaPohodin
    @MykytaPohodin 3 дня назад

    how do y set fire if y run off matches?

    • @LootenantTLD
      @LootenantTLD  3 дня назад

      Magnifying lens!
      And bleak inlet is sunny a lot ^^

  • @Eric-bf7vr
    @Eric-bf7vr 4 дня назад +2

    Respect your opinion, but long dark pro here. All your points are valid. Its defenetly doable, ive done it. But that cabin is far far down the list of best endgame bases. Id take almost any spot in blackrock before this place. Its kinda like fools gold. It looks good at first but once you really dig in its really not great competitively to many spots. But i always liked visiting this spot. All be it a bit dark and depressing for my taste long term. Not a critique here. Just thoughts.

    • @LootenantTLD
      @LootenantTLD  4 дня назад

      You did not list a single reason to back your opinion.
      Calling yourself "long dark pro" is a little cringe btw. Then again, maybe you are just a troll with that blackrock statement 🤣

  • @JonathanRossRogers
    @JonathanRossRogers 6 дней назад

    8:23 Is this is a joke? It is not a short trip to Muskeg Overlook.

  • @jarrodcornelius6237
    @jarrodcornelius6237 5 дней назад

    Why do you sound like elon musk?