I'm a programmer still learning but this is amazing work, well made in just only 7 hours, found this video in my recommendation. Keep up the great work!
Super impressed. Good advise from your brother. As a super procrastinator I might just try this way of doing things like music or game making. Might work from that angle as well. Thanks for sharing!
Really fun devlog. My only complaint is that I was watching this video in the middle of the night and kept on getting blinded anytime a picture with a white background or Google showed up on the screen.
Very entertaining video. I played the game a bit and a couple criticisms that in my opinion (could be wrong) would have helped the game without much work would be making the movement a bit less floaty, and having a lap counter or something. It's honestly impressive how much you achieved in 7 hours.
In theory those changes wouldn’t of added much time, but for the movement for example it would’ve taken me quite a bit to test it and find what I like. Thank tho!
I said this in the last video, but im going to say it again, so POST PROCESSING, it takes like 3 minutes and makes it look so much better, like it doesn't matter how much time you have , it takes that little time
Hmm...if your own one-way platform system worked without flaws, why go to the trouble to replace it with the built-in method that you discovered later? Don't get me wrong, I understand in proper commercial projects and whatnot, consistency and scalability are important, not to mention ease of optimization, so you'd absolutely want to go to the trouble. But in a GameJam? When you are on such a tight deadline, it kind of feels like an unnecessary time-sink to redo something that you had already done, if it was working flawlessly anyway. Was no real-need to throw out your own hand-coded version, and it feels like the act of doing so was the actual waste of time. Not trying to be critical, just curious.
I totally agree with you, but the thing was that it wasn't working flawlessly. I can't remember if I put this into the video but the reason that I was even looking for a solution to the one way platforms was that it didn't work with the boss at all, the way I was flipping on and off the colliders made it so that if I could jump through the floor then the boss could also fall through the floor, I found Unity's system while looking for an answer to this and that looked like the easiest solution.
@@jpedo11 Yeah you mentioned that on the video, but the boss was just one tied to the one room...so I would have thought that you could have just used the "new" built-in one-way platform system for the boss room, but left the rest as they were. Would have saved you time going back and updating them for all the other room sections too.
Soo many amazing youtubers I´ve got recommended these last weeks, and think they have thousands of subs, you have only 260, but deserves 260K! let me contribute with a sub
I'm a programmer still learning but this is amazing work, well made in just only 7 hours, found this video in my recommendation. Keep up the great work!
Glad you think so! Thanks for clicking on it!
Well done This is crazy good!
Thank you! Glad you think so!
Amazing, your videos are the only devlogs I watch because of how amazing they are to watch.
Wow! Thank you!
Super impressed. Good advise from your brother. As a super procrastinator I might just try this way of doing things like music or game making. Might work from that angle as well. Thanks for sharing!
It was super nice! I’d definitely recommend it, thanks for watching!
Love this video i hope you keep making great content!
Glad you liked it! I’ll try my best!
Such a Great video
Thanks! Glad you think so!!
Really fun devlog. My only complaint is that I was watching this video in the middle of the night and kept on getting blinded anytime a picture with a white background or Google showed up on the screen.
Haha, my bad! Sorry!
Great devlog!
Glad you enjoyed it!
Love the vid Keep up the good work and keep having fun with game dev (:
Thanks! Will do!
Just discovered your channel and I’m really enjoying your devlogs and your approach to game design in general, great job!
Glad you like it!
Same here
So impressive.. you sir are going places!
Haha, glad you think so!
Awesome Video!
Thanks!
Very entertaining video. I played the game a bit and a couple criticisms that in my opinion (could be wrong) would have helped the game without much work would be making the movement a bit less floaty, and having a lap counter or something. It's honestly impressive how much you achieved in 7 hours.
In theory those changes wouldn’t of added much time, but for the movement for example it would’ve taken me quite a bit to test it and find what I like. Thank tho!
Love the style of the videos, gonna sub rn. :)
Glad you like them!
Can you make a video about setting up unity and vscode so the auto complete works 😨😨😨
Haha, I can hardly get that working myself!
Pog
Thanks!
Could you make something like a game made out of picture ? Basically making a 2D Game in 3D. I'ts just a game Idea.
That’s sounds like a fun idea! I’ll add it to my list
I said this in the last video, but im going to say it again, so POST PROCESSING, it takes like 3 minutes and makes it look so much better, like it doesn't matter how much time you have , it takes that little time
Haha, my bad!
when I see that save thing icon at the top of vs code i feel the need to press ctrl+s
Haha, same!
the auto correct whatever thing you just have to set csharp files to auto open in vs. 5 second fix
Thanks! I'll keep that in mind for if it ever goes down again!
hardest thing about this challange?
starting the timer
Haha, fair
Hmm...if your own one-way platform system worked without flaws, why go to the trouble to replace it with the built-in method that you discovered later?
Don't get me wrong, I understand in proper commercial projects and whatnot, consistency and scalability are important, not to mention ease of optimization, so you'd absolutely want to go to the trouble.
But in a GameJam? When you are on such a tight deadline, it kind of feels like an unnecessary time-sink to redo something that you had already done, if it was working flawlessly anyway. Was no real-need to throw out your own hand-coded version, and it feels like the act of doing so was the actual waste of time.
Not trying to be critical, just curious.
I totally agree with you, but the thing was that it wasn't working flawlessly. I can't remember if I put this into the video but the reason that I was even looking for a solution to the one way platforms was that it didn't work with the boss at all, the way I was flipping on and off the colliders made it so that if I could jump through the floor then the boss could also fall through the floor, I found Unity's system while looking for an answer to this and that looked like the easiest solution.
@@jpedo11 Yeah you mentioned that on the video, but the boss was just one tied to the one room...so I would have thought that you could have just used the "new" built-in one-way platform system for the boss room, but left the rest as they were. Would have saved you time going back and updating them for all the other room sections too.
I could've but I wanted them to feel consistent and it really didn't take much time at all to go back and fix all of them
Comment before popular
That’s assuming I’ll ever be popular!
Make a game in python pygame or you cant do that😤
Is that a challenge???
Dani reference lol
if you can't spend all your time doing something, this "something" isn't what you should do
But you have to give up time no matter what and why can't you do other things?
Soo many amazing youtubers I´ve got recommended these last weeks, and think they have thousands of subs, you have only 260, but deserves 260K! let me contribute with a sub
Thank you so much!!