@@penzorphallos3199 yes they point you in the direction of the secrets. if its not obvious, you trigger an event by standing where the "X" is and then you have to follow the arrows on the map
You know what would be really scary in a map like this? Imagine finding windows that are foggy or hard to see through, but it looks it leads outside. You can barely see through them, but you can see light. Sunlight. A way out. You manage to pry open or break one of the windows, and you just see more hallway. What you thought was the sun is just a bare bulb. And on the dark blue carpet on the other side, you can see footprints. Leading to the window you just broke.
Yes exactly what I thought about the windows. It might be more backrooms than liminal, but the idea of not knowing if the complex you're in is 1000 feet under the ground or in the air, or underwater, or on the other side of the world, seems to add to it.
25:14 "Funny how you'll come up with a whole story when you don't have any other information to work with." That is definitely the secret to the best kind of horror/ suspense you can get. Your own mind can scare you far better than anyone else can.
The source engine feels like the perfect platform to build a nostalgic / liminal space in, something about the dirty realism of the engine gives it an uncanny look (especially in VR), and the fact it’s used for Valve’s games and GMOD just gives it that extra nostalgic feeling that’s instrumental in making a “quality” liminal space. It feels like even if you could add effects and detail to make a liminal space in Unreal or other engines, they wouldn’t feel as empty, eerie and strangely nostalgic as Source makes them feel.
And now s&box comes in and takes it all away by not using Valve assets and being incredibly hostile to porting. Shame. People wanted Garry's Mod in Source 2, we got Roblox in Source 2
@@RealAshLaw I've only seen people in the s&box discord with that kind of hostile attitude towards porting, everywhere else everyone hates the custom stuff. Don't get me wrong, strange gamemodes like super monkey ball clones or ray-marched stuff are fun, but they should be the exception and not the norm. I also don't like how they're treating addons as second-class citizens.
This is exactly how I’d expect someone to act in this situation, someone who’s suddenly dropped into this strange yet oddly familiar space, they explore their surroundings, thinking it’s just a regular old building. As they explore, something feels... off. There’s no one here but there are traces of people here, is this an abandoned building? Better just try to find the exit. Then they see these spooky drawings and scribbles, putting them on edge, the drone of the lights start getting to them. They continue exploring, where the hell are they? Why is this building so big? The more they open doors, the more they loose themselves. “Did I close that door? Did I open that door?” They get the feeling that they are not alone, and that something is nearby, hiding just out of sight. They hear a strange sound nearby, and that’s when they panic. They need to find a way out, before they see whatever is in these halls with them. They get lost, the layout of the building doesn’t make sense, at all, where the hell is the exit? They need to get out, what the fuck is going on?? PLEASE! I NEED TO ESCAPE!
25:30 the scariest bit so far was this, literally every location led to itself or another location, but two dead ends in a row gave such a feeling of dread, like you’re being closed in. Made my stomach absolutely drop
28:20 is a great example of the same phenomenon too. As the Librarian himself says that rounded corners feels like 'I'm being led to something' and then as you anticipate it, ...there's nothing and notice how quickly he turns around and look back as, he was anticipating something to happen when he reached the end of the hallway for example a door or something but when it ends abruptly, the feeling blossoms through expecting something to happen from the only way which you can expect something. The feeling of stomach dropping is exactly how it feels like.
I think everything offputting about liminal spaces can be described without deviating from what "liminal" literally means. I think everything strange about "liminal spaces" can be described as being in between two "normals". Early in the video you say the walls are just barely not pristine, which is what we're used to. They're liminal in the sense that they're in between clean and filthy. In another GMod VR maps video you said that the feeling of just barely missing out of seeing someone adds to the feeling, and I think it's because these maps try to capture a very awkward state of loneliness you can get in some places. We're totally used to places being occupied, and we're used to spaces being empty, but when something is riding the line between those two familiar states, we naturally feel put off.
Hey, just something I thought you should know; when you play gmod with the VR mod will make lots of occurences not happen. Let me explain: Things in Gmod that are supposed to happen need to be triggered (for example a ghost appearing). These triggers are (in 99% of cases) done by either a opening door (which is no problem for vr mod), or a Triggerbrush. These triggerbrushes are essentially invisible blocks that trigger when you walk in them. These trigger brushes have certain checks that are toggled, these checks control what is allowed to trigger them. For most cases, you just have "client" set, as this is the player. The VR player however does not count as a client, and thus does not trigger these triggerbrushes. Hope this is understandable, and yea this might lead to some maps not functioning correctly when playing with VR
Love that idea that they feel like what an alien would make for a human habitat. Not a grey alien that has two legs and two arms, but something just as intelligent as us but entirely different. Maybe ones that live in water. These places are like they haven't figured out furniture or finished everything yet, and their only reference material is stock images of interiors, with their only glimpse of the skies or outside obstructed by windows or small peeks out doors.
I wanna make a liminal space map that tries to get nostalgia for time periods other than the early 2000's, maybe wouldn't be as "effective" but it would be interesting
I want someone to make an old 90’s arcade/ chucke cheese type liminal space map. I’ve seen pictures of em and those are the ones that really hit me the hardest for some reason. Never seen it in a game. Just a suggestion
I know I'd adore a sort of 'safely liminal' series exploring RP maps! Where you know there's going to be no real scares in place for you, just to soak in and analyse the atmosphere.
This could be a cool game idea. You could play as a janitor in an old business plaza or dying mall on a night shift and weird things happen. No other characters, just alone and the creepy environment and weird things happen.
Or there are other janitors as the night starts but they slowly all disappear leaving behind slight hints of a struggle or hasty exit like mops and bucks. Hell, have a handicapped video security guard in a wheelchair that you talk with throughout your shift and at some point he stops responding, having completely vanished. Then later, have his wheelchair come slowly gliding down a hallway and bumping into the wall, falling over without him.
this reminds me of a storage unit building I used to go to for one of my old jobs because it was like a labyrinth of hallways and doors, some were well lit and some not. I always was creeped out going there by myself because I felt like I wasn’t alone even though I was. This stuff just gets to me that stuff like horror movies can’t.
I just downloaded the map and played it thinking “well I’ve seen him play it so I won’t be scared at all”...the second I loaded in I ran into a corner ad loaded up a machine gun terrified to even move fucking amazing well done that man can literally make rocks shit themselfs
I discovered your channel through ~the algorithm~ and I gotta say I really enjoy your content, especially your gmod VR videos as they feel like someone exploring and archiving these abandoned worlds for some kind of library.
I feel like liminal spaces are aided by one of two soundscapes: -Droning noises like the electric lighting Or, in the case of like a Mall at night -Dreamlike music that's muffled like it's coming from another room but you can never find it. Like a muffled, just noticeably slowed down, My Little Dark Age on a loop would be perfect for a closed mall at night time setting. You're wandering around, looking through all the shop windows, when you look behind you toward the food court sitting area and you swear you see SOMETHING, some sort of black, humanoid, figure with piercing white eyes just leering at you but... like a mirage, as you get closer it fades away and your brain convinces itself it was just the mannequin you're looking at now in the shop window on the other side.
7:12 i think its interesting how its not just dark, but there are literally no light fixtures installed in that entire area, that part of the room was literally DESIGNED to be dark
This video actually had me shaking in my bed. There's something so unnerving about these kinds of spaces. Not to mention the fact that some of the hallways shown look like the hallways in a church I used to attend. Which only adds to that creepy, nostalgic feeling liminal spaces provide. Being the first video I've seen from this channel, I'll be sure to keep an eye out for more of this content from you.
6:38 That varies from map to map and from creator to creator. Some have doors that close on their own, others do not. (Added) 42:20 I did grab this map before you showed it here... and you didn't see what I saw when I played this map. You even went where I did into a dead end, turned around, and nothing was there.
@@thedemonslayer51 With some of the dead ends, you need go all the way and practically press your face against the wall before turning around to leave. Said dead end was one of the areas marked by the map drawings you can find. Don't know, or remember, if you need to find those drawings first before something happens.
Funny how i associate liminal space and abandoned places with a feeling of comfort, and weird solace. Like the hallways invites me to explore them, a feeling of adventure and childhood nostalgia. The weird structure and layout makes it more exciting, makes me want to get lost exploring these labyrinth. The irregular dreamlike layout actually gives me comfort, that it's like a dream which means that i'm in control of the situation.
I had the feeling that its like this: The person before you there, was a child... Stuck with a pack of crayons (explanation for the text, map and drawing colors) and it didnt have a flashlight. they went into a dark room, being sucked by the darkness, stuck between reality and death, drawing, trying to escape, warning you, not to make the same mistake... (reason, the drawing of the person going in the tentacled darkness)
Had a dream last night where I was in the Backrooms, It felt VERY real to me, I was questioning myself if it was a Dream or not... Scary as hell and I do not know why, not thought of the backrooms for months.
I don't know if it is the map or the fact that the VR headset isn't always perfectly level to the earth but the slight crookedness of many areas is for some reason what gets me the most. Epically the corridor at 19:35. Something about the corner, stairs/ramp down and the crookedness sends chills down my spine.
Love this video! I work as a draftsman drawing building blueprints and that requires that I sometimes go into old buildings that have either been abandoned or already worked on, and you are so spot on with regard to pretty much everything: partially furnished rooms, partially finished rooms, misaligned halls and uneven lighting, mysteriously pristine areas and mysteriously grimy areas, corridors with NO windows so you lose all sense of time, everything. What's really wild is that many times the main factor behind why some structures elicit uncanny feelings will be due to construction constraints: lack of money to construct what is desired (manifesting in lackluster materials or lack of materials at all), building code requiring strange workarounds (showing in awkward placements for hand rails, doors, and walls), or pinching a penny by trying to combine multiple close-together buildings into one big building (when you open a door and are greeted by a completely different building structure, or you can literally see the seams where the buildings connect). Wild how so many mundane things can generate such places. I don't believe liminal spaces have to be SOLELY transitional spaces but it is definitely easier for transitional spaces to become liminal
hey so ive recently been getting really into your stuff. subbed almost instantly. it amazes me that you aren't bigger than you are right now, cause you deserve it.
Fear: first encounter assault recon had GREAT use of liminal space. That game gave me the creeps when in-between gun fights and ghost. Also everything David Lynch has put on film
38:26 that is the closest most realist thing I have heard from anyone about liminal spaces, and it wouldn't surprise me if it were true. Kind of like how we put mice in mazes, they're testing us >.>
1:42 my High school literally was windowless. Not an inch if light was natural except for when you opened the metal doors on the exits. It was just a big brick building that you’d find in minecraft, but without windows
What defines liminal spaces is that, like the backrooms, it gives you a feeling of nostalgia. It gives you the feeling that you have been there before.
I recently got into playing skyrim vr and one thing i started to notice was how unsettling and Liminal some of the locations can be after all the foes and bandits have been slain..and theres just silent ambiance. a nature groove here, a crumbling fort there, a burial tomb there. to keep myself a happy i installed a mod that lets npc's follow me around. the npc i picked is a coward and will flee from combat. but their footsteps and generic dialogue helps lighten the mood. even though i have sorta forced them with mods to follow me it feels like i am protecting them as they say their defeated lines when combat starts.
Just want to say I've been binging on your videos the last week. I find liminal spaces fascinating, and your commentary adds a lot to the experience. A lot of these environments remind me of Rene Magritte's work too, one of my favorites.
I'm really in love with this kind of content from you, it's actually what's introduced me to your channel. VR exploration of these maps especially adds another level of immersion to the experience. You might even consider a roleplay exploration vid. Like an acted out video of someone exploring these creepy locals. VR would really enhance that type of thing. Regardless, keep up the good work!
think this map pulls it off perfectly really. you keep encountering these graffiti works depicting a dark figure, but don't get any real info on it, other than it may be evil in some way and wants to hurt you. and so sets in the paranoia surrounding drawings alone.
That’s what I feel makes a good liminal environment. A place that doesn’t make sense that feels like a space between paces, some Inter-dimensional limbo built by a being alien to or would trying to replicate our world after only getting a few specific glimpses but totally out of context resulting in non-Euclidean labyrinths made of random floors, walls, ceilings, doors, and fluorescent lights. Populated by only very sparsely scattered random furniture.
I recently had a dream that had a very liminal cathedral type church it was huge with black red and gold accents i wish i knew how to make maps so i could recreate that. Shit was so surreal that i even remember how i got into that cathedral
If I can make my own contribution, you mention a recurring pattern of "80s and 90s carpet patterns." I never noticed myself, but now that you bring it up, I think it has to do with the concept of Liminal Spaces representing a transitional period between time; the carpets are horribly tacky and out of date, but in the time period that many Liminal Spaces try to harken nostalgia to (the early 2000s), they wouldn't seem out of place. Maybe outdated, but not weird to see. That's just my personal thought though
8ve decided your th3 greatest, definitely most expressive, and most entertaining all around virtual explorer in all of youtube! I seriously love how when you get scared you scream, because I literally am screaming out loud(no joke) right along with you and sometimes I must confess I must c9ver my eyes and let you go on without me because like you, or actually maybe worse I'm absolutely terrified of dark spaces of all kinds as well as even the idea of having to enter the water areas. I'm having anxiety just typing this lol but basically your the best of the BEST and I'm so glad I found your channel! Muah!
Truly creepy space, even though you're completely alone the place you're in and the ambient drone of electrical lights makes it feel so weird. You aren't supposed to be here, it feels like something else is usually there but currently gone and it could be back at any moment.
That big hall at 17:00 reminds me of the office building my dad used to work at when I was a kid in the early 2000s. Sometimes he’d take me to his work at night with him and I’d wander the empty halls and storage rooms by myself and I’d hear the hum of the lights and smell musty paper and carpet
alright i gotta say this cuz this plainly states how much effort was put into this map to make it simply feel not okay and unsafe. i am not at all spooked by these kinds of maps in gmod normally. backrooms, aneurism, whatever maps, they gave me no sense of fear at all. but this one, schlup's single liminal space map. it freaks me the fuck out lmao. it puts me on edge. i legit get scared wandering around despite having no form of VR accessibility. i legit hate the map just for how much it scares me, but not in a bad way ofc, it's perfected the ideas it was based on. also for real, fuck the black humanoid-figure paintings on some walls with their white eyes and weird tendrils. that shit normally doesn't bother me but this map somehow makes that an exception too. nice map, schlup, you made a game actually scare me for the first time in my life.
At 2:16, that discoloration could very well be because a couch was there at one point in time and the rest of the floor became discolored as time went on. If that is indeed the case, that couch was there for a long time before being moved. That’s my working theory, anyway
Aw yes i agree with the statement "i could use my safety glock right now" literally my favorite youtuber here and he plays my favorite game and i have downloaded so many mods cus of you keep up the good work my guy yourself awesome
28:26 I was playing the map alongside this video and i swear that when i returned that in last door a pair of eyes (similar of the drawings) quickly showed and then the door was closed.
37:20 seeing place like this is very creepy especially since my primary school used to have something similar except bigger. It was a small open place with tiny paved paths and grass filling the rest of the space. There was only one window and two doors leading to / out of that "garden". I don't know what the purpose of that was but it was surrounded by tall brick walls. It was especially creepy to see it after hours, staying behind for an extra hour or two. The doors were usually closed and rarely anyone was there. I don't know where the other door lead to, never tried to go there.
I feel like that's the whole point, the fact that there's nothing there puts doubt in your mind, and lets your fear of the unknown thrive, waiting for something to happen, but nothing does, so the suspense stays at an all-time high without any sense of relief, just concern
yeah, i made this map to have a spooky ambiance not not as many spooky objects, the scares are less like "oooo look its a ghost" and more of me just fucking with the players mind and working them up to something that may or may not be there, its more subtle in a way.
@@Plabini_223 You did an absolute bang up job my friend like truly, you didn't have like something actually jumping out at you, but that shadow graffiti with the two white dots really gave me Infra boogyman vibes. Though I may have come sounding like a bit of a whiner I really do enjoy your work a lot compared to the gmod rp maps he's played! It's just I sorta long for their to actually be something to worry about, (And I mean that in reference to some of the Gmod RP maps that he's played) not something that 100% there all the time. Just the one time to make you worried about 99% of the rest of your time in the place you know? (Not in reference to your own map) A room's lights all turning off to make you worry if this is what the map is going to be like or just a one off situation. I suppose I should separate the unnerving feelings of being alone in a place unfamiliar from an object or person of to fear in my mind. Also I'd love to see a type of mall themed liminal space map from you. I believe you skill is suited to take a space like that and absolutely run with it!
@@BustyCatbot I completely understand that for the most part and I agree that suspense is a LARGE portion of what makes these things really enjoyable, and it's not like I'm trying to say JAM PACK THESE THINGS WITH SPOOKS! It's just when he played the prison map with the ghost box that was some of my most favorite video content i've seen on youtube in a long while. Purely nostalgic in all the right ways. Imagine elements of that with the more abstract concepts of Liminal spaces thrown in the mix? Oh I'd be on cloud 9! But trust me when I say that I'm not really searching for spooks all the time 100% 24/7 I just need one minor or major spook to put you on edge, just ONE thing it could even just be an easter egg, or multiple easter eggs. But I feel like with all the maps that get played there tends to be nothing to initially fear, because their creation was never to be truly "Scary" just more unnerving. But with all the times that Librarian gets scared by something that's not there, or talks about something he thinks he saw. I always wish it was actually there and not him just scaring himself in VR. I still adore all the content though and the maps, again some of the best content I've seen on youtube and I PRAY Papa Shlup makes another one of these bangers!
I like falling asleep to these vids sometimes. Idk why, it’s just that comfy in a way. Keep these up! The exploration videos are great. Watching these videos and watching you explore is just as nerve racking as actually being there with you.
You've became somewhat my favorite youtuber in recent past, night shift is extremely boring but your videos keep me up, literally and now I just saw you upload this, bless you.
2:50 I would say it’s due to the similarity to the carpet in the shining, where it makes you think of the unsettling space of the Overlook hotel and associate it with strange events.
"If aliens observed Earth, didn't understand what they were seeing and decided to construct a human habitat." That's Liminal Spaces in one perfect quote. Thank you !!
Really love your channel! Always been a fan of horror ever since I was a kid and I just love how you explain why or how you think certain things are particularly creepy or unsettling.
This video got increasingly terrifying to the point i had to go take my anxiety meds. I was terrified. And when the noise of a door closing played I just wanted to cry
The graffiti were really well placed, giving you the illusion that something is indeed there also i thought those pellets were a person. Really clever way of making liminal space map.
If I were to design a liminal space map, I would have there be an invisible trigger moving about the map opening doors and spawning a burnt corpse to peer over things or around pillars and corners. Making things inconsistent.
To me the carpets give that feeling because memories of those carpets are so vague and distant to me. I don't have any specific memories of them, just a vague feeling.
what he should do at 7:47 is take a photo of that map on the wall with his phone to use it for future reference. That way if it is a map for a later area he can refer back to the photo.
I think if I were there, I’d crawl into a corner of a small room probably the starting room, furthest from the door. I’d look towards the door and not do anything. I’d feel so vulnerable in that place that I wouldn’t be mentally or physically able to leave the room, or do anything honestly.
hey, creator of the map here, there are secrets on this map and he didn't get to see them, so go ahead and download the map to find them yourself...
You did NOTHING in this map and I'm wound up like a spring by just watching.you you madman
Do the maps actually mean something?
@@penzorphallos3199 yes they point you in the direction of the secrets. if its not obvious, you trigger an event by standing where the "X" is and then you have to follow the arrows on the map
Thankfully you didn't commented: "Looks like it didn't found you..."
@@caseyriggs6264 It certainly didn't... and came very close too. ;)
You know what would be really scary in a map like this? Imagine finding windows that are foggy or hard to see through, but it looks it leads outside. You can barely see through them, but you can see light. Sunlight. A way out. You manage to pry open or break one of the windows, and you just see more hallway. What you thought was the sun is just a bare bulb. And on the dark blue carpet on the other side, you can see footprints. Leading to the window you just broke.
Imagine having a realistic dream like that.. fuck the thought of that is horrible
this feels like a transition in a dream
Yes exactly what I thought about the windows. It might be more backrooms than liminal, but the idea of not knowing if the complex you're in is 1000 feet under the ground or in the air, or underwater, or on the other side of the world, seems to add to it.
@@Sam-go3mb "seems to be more backrooms than liminal"
The backrooms are a liminal space.
The classic "action that makes your situation worse, that you have no way of knowing beforehand"
25:14 "Funny how you'll come up with a whole story when you don't have any other information to work with." That is definitely the secret to the best kind of horror/ suspense you can get. Your own mind can scare you far better than anyone else can.
The source engine feels like the perfect platform to build a nostalgic / liminal space in, something about the dirty realism of the engine gives it an uncanny look (especially in VR), and the fact it’s used for Valve’s games and GMOD just gives it that extra nostalgic feeling that’s instrumental in making a “quality” liminal space. It feels like even if you could add effects and detail to make a liminal space in Unreal or other engines, they wouldn’t feel as empty, eerie and strangely nostalgic as Source makes them feel.
over a decade of connection, memories!
And now s&box comes in and takes it all away by not using Valve assets and being incredibly hostile to porting. Shame. People wanted Garry's Mod in Source 2, we got Roblox in Source 2
@@SnrubSource unfortunately it seems that way, maybe devs want their own identity but the timeless nature of old source cannot be denied
@@RealAshLaw I've only seen people in the s&box discord with that kind of hostile attitude towards porting, everywhere else everyone hates the custom stuff. Don't get me wrong, strange gamemodes like super monkey ball clones or ray-marched stuff are fun, but they should be the exception and not the norm. I also don't like how they're treating addons as second-class citizens.
x
This is exactly how I’d expect someone to act in this situation, someone who’s suddenly dropped into this strange yet oddly familiar space, they explore their surroundings, thinking it’s just a regular old building. As they explore, something feels... off. There’s no one here but there are traces of people here, is this an abandoned building? Better just try to find the exit. Then they see these spooky drawings and scribbles, putting them on edge, the drone of the lights start getting to them. They continue exploring, where the hell are they? Why is this building so big? The more they open doors, the more they loose themselves. “Did I close that door? Did I open that door?” They get the feeling that they are not alone, and that something is nearby, hiding just out of sight. They hear a strange sound nearby, and that’s when they panic. They need to find a way out, before they see whatever is in these halls with them. They get lost, the layout of the building doesn’t make sense, at all, where the hell is the exit? They need to get out, what the fuck is going on?? PLEASE! I NEED TO ESCAPE!
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say goose to give me money 💰💰💰
@@ImaPizzaK goose
@@dcb7529 thanks
25:30 the scariest bit so far was this, literally every location led to itself or another location, but two dead ends in a row gave such a feeling of dread, like you’re being closed in. Made my stomach absolutely drop
28:20 is a great example of the same phenomenon too. As the Librarian himself says that rounded corners feels like 'I'm being led to something' and then as you anticipate it, ...there's nothing and notice how quickly he turns around and look back as, he was anticipating something to happen when he reached the end of the hallway for example a door or something but when it ends abruptly, the feeling blossoms through expecting something to happen from the only way which you can expect something. The feeling of stomach dropping is exactly how it feels like.
I think everything offputting about liminal spaces can be described without deviating from what "liminal" literally means. I think everything strange about "liminal spaces" can be described as being in between two "normals". Early in the video you say the walls are just barely not pristine, which is what we're used to. They're liminal in the sense that they're in between clean and filthy. In another GMod VR maps video you said that the feeling of just barely missing out of seeing someone adds to the feeling, and I think it's because these maps try to capture a very awkward state of loneliness you can get in some places. We're totally used to places being occupied, and we're used to spaces being empty, but when something is riding the line between those two familiar states, we naturally feel put off.
Good analysis Luigi
Well said.
green maro
Hey, just something I thought you should know; when you play gmod with the VR mod will make lots of occurences not happen.
Let me explain: Things in Gmod that are supposed to happen need to be triggered (for example a ghost appearing). These triggers are (in 99% of cases) done by either a opening door (which is no problem for vr mod), or a Triggerbrush. These triggerbrushes are essentially invisible blocks that trigger when you walk in them.
These trigger brushes have certain checks that are toggled, these checks control what is allowed to trigger them. For most cases, you just have "client" set, as this is the player. The VR player however does not count as a client, and thus does not trigger these triggerbrushes.
Hope this is understandable, and yea this might lead to some maps not functioning correctly when playing with VR
Love that idea that they feel like what an alien would make for a human habitat. Not a grey alien that has two legs and two arms, but something just as intelligent as us but entirely different. Maybe ones that live in water. These places are like they haven't figured out furniture or finished everything yet, and their only reference material is stock images of interiors, with their only glimpse of the skies or outside obstructed by windows or small peeks out doors.
The GMOD exploring maps are the greatest. Please keep doing them.
Your doing great
Yeah i could watch these for hours
@@tihi1788 Same here!
The fact that only certain doors close themselves makes you paranoid that something really is after you.
I wanna make a liminal space map that tries to get nostalgia for time periods other than the early 2000's, maybe wouldn't be as "effective" but it would be interesting
if i had gmod, i'd play it!
@@theoneandonlygluedude how do you not have gmod that game costs like four cents every 3 months
I want someone to make an old 90’s arcade/ chucke cheese type liminal space map. I’ve seen pictures of em and those are the ones that really hit me the hardest for some reason. Never seen it in a game. Just a suggestion
plz
Would be cool, maybe it slowly transitions from time period to time period
I know I'd adore a sort of 'safely liminal' series exploring RP maps! Where you know there's going to be no real scares in place for you, just to soak in and analyse the atmosphere.
This could be a cool game idea. You could play as a janitor in an old business plaza or dying mall on a night shift and weird things happen. No other characters, just alone and the creepy environment and weird things happen.
Or there are other janitors as the night starts but they slowly all disappear leaving behind slight hints of a struggle or hasty exit like mops and bucks. Hell, have a handicapped video security guard in a wheelchair that you talk with throughout your shift and at some point he stops responding, having completely vanished. Then later, have his wheelchair come slowly gliding down a hallway and bumping into the wall, falling over without him.
@@LuciFGRiN got chills reading that
this reminds me of a storage unit building I used to go to for one of my old jobs because it was like a labyrinth of hallways and doors, some were well lit and some not. I always was creeped out going there by myself because I felt like I wasn’t alone even though I was. This stuff just gets to me that stuff like horror movies can’t.
I just downloaded the map and played it thinking “well I’ve seen him play it so I won’t be scared at all”...the second I loaded in I ran into a corner ad loaded up a machine gun terrified to even move fucking amazing well done that man can literally make rocks shit themselfs
I discovered your channel through ~the algorithm~ and I gotta say I really enjoy your content, especially your gmod VR videos as they feel like someone exploring and archiving these abandoned worlds for some kind of library.
almost like some sort of librarian -^-
I feel like liminal spaces are aided by one of two soundscapes:
-Droning noises like the electric lighting
Or, in the case of like a Mall at night
-Dreamlike music that's muffled like it's coming from another room but you can never find it.
Like a muffled, just noticeably slowed down, My Little Dark Age on a loop would be perfect for a closed mall at night time setting.
You're wandering around, looking through all the shop windows, when you look behind you toward the food court sitting area and you swear you see SOMETHING, some sort of black, humanoid, figure with piercing white eyes just leering at you but... like a mirage, as you get closer it fades away and your brain convinces itself it was just the mannequin you're looking at now in the shop window on the other side.
Imagine a map like this multiplayer but you don't know it's multiplayer
Dont say that ever again ill cry
Eerie
I'm not sure that multiplayer would improve the experience though
7:12 i think its interesting how its not just dark, but there are literally no light fixtures installed in that entire area, that part of the room was literally DESIGNED to be dark
25:38 The way you can see the dark figure through the doorways as you go by is just creepy.
This map is a masterwork.
-first witness of the partygoers-
ruclips.net/video/Xvhmt8BmEPo/видео.html
There is no figure standing there
@@sonyabladesbooty3890 a figure that's painted or spray painted on the wall
This video actually had me shaking in my bed. There's something so unnerving about these kinds of spaces. Not to mention the fact that some of the hallways shown look like the hallways in a church I used to attend.
Which only adds to that creepy, nostalgic feeling liminal spaces provide.
Being the first video I've seen from this channel, I'll be sure to keep an eye out for more of this content from you.
6:38 That varies from map to map and from creator to creator. Some have doors that close on their own, others do not.
(Added) 42:20 I did grab this map before you showed it here... and you didn't see what I saw when I played this map. You even went where I did into a dead end, turned around, and nothing was there.
This map does have secret scripts, so you might have hit one. Curious if you can explain which dead end?
@@thedemonslayer51 With some of the dead ends, you need go all the way and practically press your face against the wall before turning around to leave. Said dead end was one of the areas marked by the map drawings you can find.
Don't know, or remember, if you need to find those drawings first before something happens.
@@Techhunter_Talon Thanks for the tip! I'll keep this in mind when I go through myself sometime
still fun to see him get scared
found out he hit a secret script and it wasn't a door
If the trend of luminal spaces keep up I will be very happy. Hopefully people keep making stuff like this because of you!
Funny how i associate liminal space and abandoned places with a feeling of comfort, and weird solace. Like the hallways invites me to explore them, a feeling of adventure and childhood nostalgia. The weird structure and layout makes it more exciting, makes me want to get lost exploring these labyrinth. The irregular dreamlike layout actually gives me comfort, that it's like a dream which means that i'm in control of the situation.
I think the most scary feeling would be trying to remove VR headset, but suddenly realizing that there is no VR headset
W h y
@@just_dell Falling by textures?
@@bloodreaper_666 huh
@@just_dell sheesh
Wow I really wanna have png-s of those spooky graffiti they look so crisp and unique it is stunning
I had the feeling that its like this: The person before you there, was a child... Stuck with a pack of crayons (explanation for the text, map and drawing colors) and it didnt have a flashlight. they went into a dark room, being sucked by the darkness, stuck between reality and death, drawing, trying to escape, warning you, not to make the same mistake... (reason, the drawing of the person going in the tentacled darkness)
this was a very enjoyable 40 minutes of suffering
relatable
I kinda got teary eyed a few times when I thought I saw some shit lmao
I was on edge the whole time.
Had a dream last night where I was in the Backrooms, It felt VERY real to me, I was questioning myself if it was a Dream or not...
Scary as hell and I do not know why, not thought of the backrooms for months.
Perhaps you simply escaped.
Sounds like a lucid dream.
my guy u were in a lucid dream
I don't know if it is the map or the fact that the VR headset isn't always perfectly level to the earth but the slight crookedness of many areas is for some reason what gets me the most. Epically the corridor at 19:35. Something about the corner, stairs/ramp down and the crookedness sends chills down my spine.
Love this video! I work as a draftsman drawing building blueprints and that requires that I sometimes go into old buildings that have either been abandoned or already worked on, and you are so spot on with regard to pretty much everything: partially furnished rooms, partially finished rooms, misaligned halls and uneven lighting, mysteriously pristine areas and mysteriously grimy areas, corridors with NO windows so you lose all sense of time, everything.
What's really wild is that many times the main factor behind why some structures elicit uncanny feelings will be due to construction constraints: lack of money to construct what is desired (manifesting in lackluster materials or lack of materials at all), building code requiring strange workarounds (showing in awkward placements for hand rails, doors, and walls), or pinching a penny by trying to combine multiple close-together buildings into one big building (when you open a door and are greeted by a completely different building structure, or you can literally see the seams where the buildings connect). Wild how so many mundane things can generate such places.
I don't believe liminal spaces have to be SOLELY transitional spaces but it is definitely easier for transitional spaces to become liminal
those morko lookin paintings were so cool
hey so ive recently been getting really into your stuff. subbed almost instantly. it amazes me that you aren't bigger than you are right now, cause you deserve it.
It may seem like he's overly exaggerating but I played like a very low poly liminal map in VR and I noped out of there so fast. The power of VR man.
Fear: first encounter assault recon had GREAT use of liminal space. That game gave me the creeps when in-between gun fights and ghost.
Also everything David Lynch has put on film
just what i needed! now i can enjoy another masterpiece made by you in the darkness under my blanket
38:26 that is the closest most realist thing I have heard from anyone about liminal spaces, and it wouldn't surprise me if it were true. Kind of like how we put mice in mazes, they're testing us >.>
Can't help but notice you've been growing up recently, dude
Over 2k new subs over the past week, grats on that!
25:15 I do that all the time, it's honestly a really fun feeling connecting dots even if the dots are completely made up
1:42 my High school literally was windowless. Not an inch if light was natural except for when you opened the metal doors on the exits. It was just a big brick building that you’d find in minecraft, but without windows
What defines liminal spaces is that, like the backrooms, it gives you a feeling of nostalgia. It gives you the feeling that you have been there before.
Love this channel man, I found it back from the liminal hotel and hoped it'd grow. Glad to see it has, you deserve it :)
The second you opened that first door I got a pit in my stomach and audibly "oooh noononono'd" lmao. Stellar vibe captured by the map creator.
heh heh heh
For me it was the dark drawings and the dark room with one I was like get out, get out ,get out.
I recently got into playing skyrim vr and one thing i started to notice was how unsettling and Liminal some of the locations can be after all the foes and bandits have been slain..and theres just silent ambiance. a nature groove here, a crumbling fort there, a burial tomb there.
to keep myself a happy i installed a mod that lets npc's follow me around. the npc i picked is a coward and will flee from combat. but their footsteps and generic dialogue helps lighten the mood.
even though i have sorta forced them with mods to follow me it feels like i am protecting them as they say their defeated lines when combat starts.
Is it just me thats absolutely scared shitless when ever he does these maps
-first witness of the partygoers-
ruclips.net/video/Xvhmt8BmEPo/видео.html
Me too
I feel threatened when I watch this at midnight
Just want to say I've been binging on your videos the last week. I find liminal spaces fascinating, and your commentary adds a lot to the experience. A lot of these environments remind me of Rene Magritte's work too, one of my favorites.
I'm really in love with this kind of content from you, it's actually what's introduced me to your channel. VR exploration of these maps especially adds another level of immersion to the experience. You might even consider a roleplay exploration vid. Like an acted out video of someone exploring these creepy locals. VR would really enhance that type of thing. Regardless, keep up the good work!
think this map pulls it off perfectly really.
you keep encountering these graffiti works depicting a dark figure, but don't get any real info on it, other than it may be evil in some way and wants to hurt you. and so sets in the paranoia surrounding drawings alone.
That’s what I feel makes a good liminal environment. A place that doesn’t make sense that feels like a space between paces, some Inter-dimensional limbo built by a being alien to or would trying to replicate our world after only getting a few specific glimpses but totally out of context resulting in non-Euclidean labyrinths made of random floors, walls, ceilings, doors, and fluorescent lights. Populated by only very sparsely scattered random furniture.
Almost had a panic attack having this, damn this map but lov u librarian
I recently had a dream that had a very liminal cathedral type church it was huge with black red and gold accents i wish i knew how to make maps so i could recreate that.
Shit was so surreal that i even remember how i got into that cathedral
if you like that type of architecture you should play bloodborne
@@MeetPolito_Deck4Ops i would if i could unfortunetly the last playstations i ever bought were 2 and psp
damnit, you missed a secret in that curved hallway to nowhere, it was one of my favorites :(
the SECOND that door in the window room closed behind you i died
I really do think I've found one of my new favorite channels. I cannot stress this enough.
39:13 "This map has more ma(i)zes than a cornfield"
*ba-dum tsss but demonic*
this must be what hell is like but emotionally
Hey I also saw this new map on the Workshop just this day, also great work man!
If I can make my own contribution, you mention a recurring pattern of "80s and 90s carpet patterns." I never noticed myself, but now that you bring it up, I think it has to do with the concept of Liminal Spaces representing a transitional period between time; the carpets are horribly tacky and out of date, but in the time period that many Liminal Spaces try to harken nostalgia to (the early 2000s), they wouldn't seem out of place. Maybe outdated, but not weird to see. That's just my personal thought though
I never realized how large the potential is for liminal space environments to be so much more effective in virtual reality...
You're the first creator that im really waiting for more content from! Keep up the good work ^^
This reminds me alot of the Stanley parable for some reason, I wonder how spooky that game would be without the narrator
8ve decided your th3 greatest, definitely most expressive, and most entertaining all around virtual explorer in all of youtube! I seriously love how when you get scared you scream, because I literally am screaming out loud(no joke) right along with you and sometimes I must confess I must c9ver my eyes and let you go on without me because like you, or actually maybe worse I'm absolutely terrified of dark spaces of all kinds as well as even the idea of having to enter the water areas. I'm having anxiety just typing this lol but basically your the best of the BEST and I'm so glad I found your channel! Muah!
Truly creepy space, even though you're completely alone the place you're in and the ambient drone of electrical lights makes it feel so weird. You aren't supposed to be here, it feels like something else is usually there but currently gone and it could be back at any moment.
That big hall at 17:00 reminds me of the office building my dad used to work at when I was a kid in the early 2000s. Sometimes he’d take me to his work at night with him and I’d wander the empty halls and storage rooms by myself and I’d hear the hum of the lights and smell musty paper and carpet
alright i gotta say this cuz this plainly states how much effort was put into this map to make it simply feel not okay and unsafe.
i am not at all spooked by these kinds of maps in gmod normally. backrooms, aneurism, whatever maps, they gave me no sense of fear at all.
but this one, schlup's single liminal space map. it freaks me the fuck out lmao. it puts me on edge. i legit get scared wandering around despite having no form of VR accessibility. i legit hate the map just for how much it scares me, but not in a bad way ofc, it's perfected the ideas it was based on.
also for real, fuck the black humanoid-figure paintings on some walls with their white eyes and weird tendrils. that shit normally doesn't bother me but this map somehow makes that an exception too.
nice map, schlup, you made a game actually scare me for the first time in my life.
Librarian video, Friday, after class. What a great day.
I love how you can hear the change of tone in his voice long after the door closes. That changed everything.
At 2:16, that discoloration could very well be because a couch was there at one point in time and the rest of the floor became discolored as time went on. If that is indeed the case, that couch was there for a long time before being moved. That’s my working theory, anyway
nope, just a messed up decal, totaly unintentional
Love ur liminal space videos
Aw yes i agree with the statement "i could use my safety glock right now" literally my favorite youtuber here and he plays my favorite game and i have downloaded so many mods cus of you keep up the good work my guy yourself awesome
28:26 I was playing the map alongside this video and i swear that when i returned that in last door a pair of eyes (similar of the drawings) quickly showed and then the door was closed.
Awesome exploration and overall video! I would love to see more of exploring liminal spaces especially in vr!
37:20 seeing place like this is very creepy especially since my primary school used to have something similar except bigger. It was a small open place with tiny paved paths and grass filling the rest of the space. There was only one window and two doors leading to / out of that "garden". I don't know what the purpose of that was but it was surrounded by tall brick walls. It was especially creepy to see it after hours, staying behind for an extra hour or two. The doors were usually closed and rarely anyone was there. I don't know where the other door lead to, never tried to go there.
A courtyard?
You guys need to start adding actual spokes and scares inside the maps! Too often is Librarian spooked without anything actually behind em!
I feel like that's the whole point, the fact that there's nothing there puts doubt in your mind, and lets your fear of the unknown thrive, waiting for something to happen, but nothing does, so the suspense stays at an all-time high without any sense of relief, just concern
yeah, i made this map to have a spooky ambiance not not as many spooky objects, the scares are less like "oooo look its a ghost" and more of me just fucking with the players mind and working them up to something that may or may not be there, its more subtle in a way.
@@Plabini_223 You did an absolute bang up job my friend like truly, you didn't have like something actually jumping out at you, but that shadow graffiti with the two white dots really gave me Infra boogyman vibes. Though I may have come sounding like a bit of a whiner I really do enjoy your work a lot compared to the gmod rp maps he's played! It's just I sorta long for their to actually be something to worry about, (And I mean that in reference to some of the Gmod RP maps that he's played) not something that 100% there all the time. Just the one time to make you worried about 99% of the rest of your time in the place you know? (Not in reference to your own map) A room's lights all turning off to make you worry if this is what the map is going to be like or just a one off situation. I suppose I should separate the unnerving feelings of being alone in a place unfamiliar from an object or person of to fear in my mind.
Also I'd love to see a type of mall themed liminal space map from you. I believe you skill is suited to take a space like that and absolutely run with it!
@@BustyCatbot I completely understand that for the most part and I agree that suspense is a LARGE portion of what makes these things really enjoyable, and it's not like I'm trying to say JAM PACK THESE THINGS WITH SPOOKS! It's just when he played the prison map with the ghost box that was some of my most favorite video content i've seen on youtube in a long while. Purely nostalgic in all the right ways. Imagine elements of that with the more abstract concepts of Liminal spaces thrown in the mix? Oh I'd be on cloud 9! But trust me when I say that I'm not really searching for spooks all the time 100% 24/7 I just need one minor or major spook to put you on edge, just ONE thing it could even just be an easter egg, or multiple easter eggs. But I feel like with all the maps that get played there tends to be nothing to initially fear, because their creation was never to be truly "Scary" just more unnerving. But with all the times that Librarian gets scared by something that's not there, or talks about something he thinks he saw. I always wish it was actually there and not him just scaring himself in VR.
I still adore all the content though and the maps, again some of the best content I've seen on youtube and I PRAY Papa Shlup makes another one of these bangers!
I like falling asleep to these vids sometimes. Idk why, it’s just that comfy in a way. Keep these up! The exploration videos are great. Watching these videos and watching you explore is just as nerve racking as actually being there with you.
These liminal spaces are getting really good really fast. I can smell them now.
One of my new favorite youtubers
"That is a diagram of what I'm doing!" that part gave me a great laugh lol
I really like the silence of your videos and your calming voice, idk feels like hearing rain in the silence of your house, something like that.
You've became somewhat my favorite youtuber in recent past, night shift is extremely boring but your videos keep me up, literally and now I just saw you upload this, bless you.
Finally! Favorite videos about liminal spaces! Thanks!
2:50
I would say it’s due to the similarity to the carpet in the shining, where it makes you think of the unsettling space of the Overlook hotel and associate it with strange events.
"If aliens observed Earth, didn't understand what they were seeing and decided to construct a human habitat."
That's Liminal Spaces in one perfect quote. Thank you !!
Really love your channel! Always been a fan of horror ever since I was a kid and I just love how you explain why or how you think certain things are particularly creepy or unsettling.
This video got increasingly terrifying to the point i had to go take my anxiety meds. I was terrified. And when the noise of a door closing played I just wanted to cry
😈 heh heh heh
and Im over here smoking a joint to increase the creepies lol
This is making me feel uneasy but I can’t stop my self from watching lol
The graffiti were really well placed, giving you the illusion that something is indeed there also i thought those pellets were a person. Really clever way of making liminal space map.
The talk you do about the water feeling as if your really in it by the chill could mean you may have Phantom Sense.
If this map was one of my dreams, I wouldn’t be surprised
If I were to design a liminal space map, I would have there be an invisible trigger moving about the map opening doors and spawning a burnt corpse to peer over things or around pillars and corners. Making things inconsistent.
To me the carpets give that feeling because memories of those carpets are so vague and distant to me. I don't have any specific memories of them, just a vague feeling.
A lot of public spaces like malls and movie theatres in the 90’s had similar patterns.
I just discovered this channel and I love it
Best backrooms map. Plus its not piss yellow like all the others and it has some nice colors that make it calming and creepy
The scariest thing about these videos are how good this guy is at critical thinking and making great observations.
Just found you yesterday scrolling RUclips love the content!
*invisible spectators look akwardly at eachother*
"Do you wanna tell him?"
what he should do at 7:47 is take a photo of that map on the wall with his phone to use it for future reference. That way if it is a map for a later area he can refer back to the photo.
How exactly is he supposed to pull out his phone... in VR?
I think if I were there, I’d crawl into a corner of a small room probably the starting room, furthest from the door.
I’d look towards the door and not do anything.
I’d feel so vulnerable in that place that I wouldn’t be mentally or physically able to leave the room, or do anything honestly.
I found this channel recently and im loving how much i relate with him in every moment