Link To Team Aqua Discord: discord.gg/hX3a63RYzZ Sorry if I rambled a bit and muddied some of the water around the movement actions and animations. I just start talking faster than my brain sometimes
Great video as always! Man, why did you stop posting? When you do can you please make a vid on adding and editing moves? What will do if I want to add a grass type moves which poisons and also set up grassy terrain or a poison type freeze dry which hits steels.
I haven't stopped posting, I'm just busy working on my own hack. I will have more tutorials though, but there's already a text tutorial for adding Moves I think on the pokeemerald github Wiki or the pokeemerald-expansion Wiki I believe. I could be wrong though. Generally the advice is just to copy all the code related to one move closest to the one you want to create, try to get it working as a direct copy of the other move, and then make your changes
alright i finished binging the series and i have started working on my own hack and even got a couple friends to help me make sprites for stuff either way this series seriously helped a lot thank you ive searched the internet a little about ways to make a custom world map (like a map for the region for fly and such) and the only explanations i found was not very easy to understand bit ill keep working on a solution
You should make sure to join the discord, the pret discord, and the rhh discord. You can find them all from my discord. The best place to ask for resources is usually pret or rhh in my opinion. I know there's some stuff on custom world maps that should be of help, but I don't know where it is off the top of my head. Asking around on these discords should net you something though
Hey love your work, and it's been super helpful for what I am working on right now. I was wondering if it would possible to do a video on merging TheXaman's randomiser into the Emerald Expansion? Cheers
Things like that aren't really good to make videos on. You merge the branch like any other, but the merge conflicts that arise are not going to stay the same, the Expansion is constantly changing so any video I'd do on merging in any branches would be quickly outdated. The best thing to do is to ask on the rhh discord when you're running into a problem merging the branch
so it would be possible to implement overworld pokemon using this method? i was thinking if there was a way to dynamically change the sprite and encounter species of a single overworld object you could fight dynamic wild pokemon... either that or generate it from the list of tall grass encounters with the same level of rarity
I’m trying to use this tutorial to figure out how to just add a new overworld sprite. I don’t need it to animate, so this feels too in-depth for what I’m looking for
Some of these things are certainly not the easiest but a lot of the things most people spend their time doing are actually pretty easy. Creating maps for example is pretty intuitive for absolute beginners.
Link To Team Aqua Discord: discord.gg/hX3a63RYzZ
Sorry if I rambled a bit and muddied some of the water around the movement actions and animations. I just start talking faster than my brain sometimes
Great video as always! Man, why did you stop posting? When you do can you please make a vid on adding and editing moves? What will do if I want to add a grass type moves which poisons and also set up grassy terrain or a poison type freeze dry which hits steels.
I haven't stopped posting, I'm just busy working on my own hack. I will have more tutorials though, but there's already a text tutorial for adding Moves I think on the pokeemerald github Wiki or the pokeemerald-expansion Wiki I believe. I could be wrong though. Generally the advice is just to copy all the code related to one move closest to the one you want to create, try to get it working as a direct copy of the other move, and then make your changes
@@TeamAquasHideout Ok I see. Anyways thx for your reply. I greatly appreciate it.
alright i finished binging the series and i have started working on my own hack and even got a couple friends to help me make sprites for stuff
either way this series seriously helped a lot thank you
ive searched the internet a little about ways to make a custom world map (like a map for the region for fly and such) and the only explanations i found was not very easy to understand bit ill keep working on a solution
You should make sure to join the discord, the pret discord, and the rhh discord. You can find them all from my discord. The best place to ask for resources is usually pret or rhh in my opinion. I know there's some stuff on custom world maps that should be of help, but I don't know where it is off the top of my head. Asking around on these discords should net you something though
Hey love your work, and it's been super helpful for what I am working on right now. I was wondering if it would possible to do a video on merging TheXaman's randomiser into the Emerald Expansion? Cheers
Things like that aren't really good to make videos on. You merge the branch like any other, but the merge conflicts that arise are not going to stay the same, the Expansion is constantly changing so any video I'd do on merging in any branches would be quickly outdated. The best thing to do is to ask on the rhh discord when you're running into a problem merging the branch
i added a event and i only get an error in objects event graphics info because i need a palette tag do you know what file i have to make one in
There is a tutorial on the github wiki for adding object events
so it would be possible to implement overworld pokemon using this method? i was thinking if there was a way to dynamically change the sprite and encounter species of a single overworld object you could fight dynamic wild pokemon... either that or generate it from the list of tall grass encounters with the same level of rarity
Yeah it has been done before. It won't necessarily be the easiest thing though
@@TeamAquasHideout i also saw that someone had implemented DexNav, that probably could be a less labor-intensive way of getting overworld encounters.
Yeah there is a public branch for Dexnav by Ghoulslash or TheXaman I think
I’m trying to use this tutorial to figure out how to just add a new overworld sprite. I don’t need it to animate, so this feels too in-depth for what I’m looking for
There's a tutorial for that on the Wiki on the GitHub for pokeemerald
Are you using 5.0 porymap?
I haven't switched yet but I will soon
This is very interesting, but too complicated for me 😅
Some of these things are certainly not the easiest but a lot of the things most people spend their time doing are actually pretty easy. Creating maps for example is pretty intuitive for absolute beginners.