The 'Lobby' is essentially the 'Room/Session List". Kicking a player from a room, you could achieve by sending an RPC to that player, which has the player disconnect from the session.
Without rewatching this, to check what my original logic was...if you have both players connecting relatively close to the same time, they aren't going to see an open room, and will create their own room. The more likely issue is though, one of the connections, is connecting to a different region. Might be worthwhile to put a HUD that shows what region each player is connected to. A lot of times, my Unity Editor likes to connect me to EU, even though I'm in US. So, in my Fusion Settings, I set Dev Region to US, so hopefully it will always connect me to US (although, one day, when I had a poor internet connection, I had a build version connect me to ASIA)
Your tutorial videos about Photon Fusion are so helpful, thank you 🤩
Can you show us how to leave the lobby and how the owner of the lobby can kick other player pls ??
The 'Lobby' is essentially the 'Room/Session List". Kicking a player from a room, you could achieve by sending an RPC to that player, which has the player disconnect from the session.
I did it all as you, but 2 clone players appear separately like as different room. Why 2 players don't appear in same room? Do you have any idea?
Without rewatching this, to check what my original logic was...if you have both players connecting relatively close to the same time, they aren't going to see an open room, and will create their own room. The more likely issue is though, one of the connections, is connecting to a different region. Might be worthwhile to put a HUD that shows what region each player is connected to. A lot of times, my Unity Editor likes to connect me to EU, even though I'm in US. So, in my Fusion Settings, I set Dev Region to US, so hopefully it will always connect me to US (although, one day, when I had a poor internet connection, I had a build version connect me to ASIA)
thanks god
Thanks!