Hello, I'm using Oculus' VR lip sync package as well as Fusion Voice 2. The lip sync package has a recorder, so how do I make a custom implementation that works to use microphone input for both?
this is the error that i got right now Assets\PushToTalk.cs(18,44): error CS0426: The type name 'CallbackContext' does not exist in the type 'InputAction' Assets\PushToTalk.cs(23,45): error CS0426: The type name 'CallbackContext' does not exist in the type 'InputAction'
@@kaysan4894I have made all the scripts available on my patreon. But, my guess you don't have the new input system installed? Or maybe you don't have the input action set up that I used in that script?
when i try to enable "Debug Echo" i hear nothing and instead i get this warning message " [WARNING] [FusionVoiceClient] [NetworkManager] [PV] Frame event for not inited voice #2 of player 1 " , any idea what does this mean ?
@@PhilipHerlitz i did some experiment. I think enabling use primary recorder adds an extra recorder in the scene or something. I disabled it and dont see any of that error.
Thank you very much for the tutorial. but I've got a problem. When I open another client and press the 'T' key to communicate, the Speaker Indicator icon consistently appears only on the 'Host' player. Have you experienced a similar issue?
I can pretty much guarantee that won't happen this year. I'm only using shared mode in all my projects. I haven't even attempted any of the other Fusion modes yet. I went with Shared mode, because it has the best latency for the local user. But, maybe in the future?
Hey, i have another request. You mentioned to use RPC calls in order to create a chat or some sort of stuff like that but i did not find anything in the documentation that explains how to approach that, so I want to ask if you could also do a tutorial, in the future, on that? Thank you very much for taking your time to read this!
Hello, I'm using Oculus' VR lip sync package as well as Fusion Voice 2. The lip sync package has a recorder, so how do I make a custom implementation that works to use microphone input for both?
my push to talk script is not working, can you give the source code for the working push to talk script?
this is the error that i got right now
Assets\PushToTalk.cs(18,44): error CS0426: The type name 'CallbackContext' does not exist in the type 'InputAction'
Assets\PushToTalk.cs(23,45): error CS0426: The type name 'CallbackContext' does not exist in the type 'InputAction'
@@kaysan4894I have made all the scripts available on my patreon. But, my guess you don't have the new input system installed? Or maybe you don't have the input action set up that I used in that script?
when i try to enable "Debug Echo" i hear nothing and instead i get this warning message " [WARNING] [FusionVoiceClient] [NetworkManager] [PV] Frame event for not inited voice #2 of player 1 " , any idea what does this mean ?
Thats a new one to me.
Did you find any solution?
Hey Phil, How did you get rid of that error ? at 13:38
Its been ages since I made this tutorial. But, my guess is, something is trying to spawn the recorder, even though its already in the scene.
@@PhilipHerlitz i did some experiment. I think enabling use primary recorder adds an extra recorder in the scene or something. I disabled it and dont see any of that error.
Thank you very much for the tutorial. but I've got a problem. When I open another client and press the 'T' key to communicate, the Speaker Indicator icon consistently appears only on the 'Host' player. Have you experienced a similar issue?
Sounds like the logic that is showing hte speaker icon, does not have a 'HasStateAuthority' check on it.
Can you make a video for host and client instead of gamemode.shared?
I can pretty much guarantee that won't happen this year. I'm only using shared mode in all my projects. I haven't even attempted any of the other Fusion modes yet. I went with Shared mode, because it has the best latency for the local user. But, maybe in the future?
Hey, i have another request. You mentioned to use RPC calls in order to create a chat or some sort of stuff like that but i did not find anything in the documentation that explains how to approach that, so I want to ask if you could also do a tutorial, in the future, on that? Thank you very much for taking your time to read this!
@@_ciraz_ Sure. I can do a chat tutorial with fusion.
@@PhilipHerlitz thank you very much!