I like using all forms of transportation. Hypertubes are great for early/mid-game for local factories. I usually will use them for getting around a single biome quickly, like the linear stretch of the Northern Forest. Once I advance enough for long-distance factories, like oil and aluminium etc., that's when I bust out the trains.
Last couple plays (mainly because nuclear makes my head hurt) I did my tube networks underground. Hypercannon on my main area in the desert, tube networks that free fall pretty fast to near death level under map and shoot you pretty quick around the area. I loved that more than trying to catch trains.
Not sure if anyone actually does this because it does technically clip you through a pipe, but I found that you can make a hypertube loop with an entrance on each of the four sides, which launches you in a different direction depending on which side you enter in.
hyper tube cannons still work with your second design.. you just gotta actually press right when you reach a decent speed. Save before entering, you may end up being stuck in limbo
Hypertubes are pretty good for areas that neither the Train or other means of transportation can't easily reach otherwise. They're just that more flexible.
Didnt know about switching directions, can you have three directions, straight, left or right so if you dont choose a direction, keep going straight or would it pull into the straight one automatically?
I don't want to say I hate trains, but... I kinda hate trains. Better than trucks, by far, but a real pain for just simply getting around. Hypertubes everywhere for me.
@TotalXclipse yah on the accelerator but the elevator is not working too sometimes I get sucked to the wrong stage or like you said get stuck in the foundation.
You can make a hypertube 3-way junction that you can go from any to any other hypertube by arranging three entrances into an equilateral triangle. You can get an equilateral triangle by putting a foundation down, then putting another one on top and putting the entrance one click in from the edge on one side, deleting the on-top foundation, putting another one 12 clicks rotated one direction and placing the second entrance one click in, and finally putting a third one down rotating 12 clicks in the opposite direction and putting the third entrance in place. The whole junction fits onto a single foundation, and you can choose what direction to go out from it as you're coming in by using the left and right movement keys. If you put hypertube boosters at your factories (or using the hyperbooster mod) and running hypertubes along with your train network you can very rapidly transverse the whole map from factory to factory much faster than trains can. I could probably make this into a blueprint, but I haven't been playing satisfactory much lately because I've been playing factorio!
I think hypertubes are more viable in the early phases and are still good for travel within an area that's cumbersome to build a bunch of stations for. I wish there was an accelerator buildable since it's difficult to design a hypertube hub using the circle accelerators and building a cannon-style accelerator mid-tube for each route is annoying.
I mean, blueprints are not part of the game. Is selling your save against TOS? It's a product you yourself created based on the game, it's your knowledge. I personally think it's shitty to sell blueprints, but it's not against TOS.
@@MilesProwerTailsFox Blueprints are not code from the game. I need to dig into blueprints more specifically, but buildings in Satisfactory are usually saved as a dictionary (a list essentially) of information like type, location, rotation, recipe, overclock, connections with other buildings and connection to the grid (maybe some other stuff). It's literally just an encrypted list. Equivalent to a txt with the same information. What makes it different is that it can be interpret by the actual code of the game, but they themselves are not snippets of code. No great Satisfactory secret can be uncovered from them and the game cannot be redeveloped by stitching blueprint files together. Also it's not "code" from the game, because the game ships with zero blueprints. You literally can't sell blueprints "from the game", because there are none. Essentially, you're saying that blender files (3d models) are part of blender or photoshop files are part of photoshop. No, they are not, and people trade them all the time, because it's their creation.
Do you prefer hypertube networks, or are you a train person like myself?
Why not both?! Train for long distances, with a Hypertube hub at each station for the local area.
Bold to assume we've progressed past slide-jumping.
someday, both, being trains the priority, I guess.
but for now, I quite enjoy driving the Explorer around and/or riding the wires.
I like running on belts and slide jumping with a jetpack
I like using all forms of transportation. Hypertubes are great for early/mid-game for local factories. I usually will use them for getting around a single biome quickly, like the linear stretch of the Northern Forest. Once I advance enough for long-distance factories, like oil and aluminium etc., that's when I bust out the trains.
I personally like to use the cyclotron as shown on the wiki because you don’t need to time it yourself and the spin up is quicker
Huh
Hypertubes and hypertubecanons are best for traveling in my opinion, trains just transport the items.
Last couple plays (mainly because nuclear makes my head hurt) I did my tube networks underground. Hypercannon on my main area in the desert, tube networks that free fall pretty fast to near death level under map and shoot you pretty quick around the area. I loved that more than trying to catch trains.
It’s all about the cannons with a hoverpack and a whole bunch of wires on the other side
Not sure if anyone actually does this because it does technically clip you through a pipe, but I found that you can make a hypertube loop with an entrance on each of the four sides, which launches you in a different direction depending on which side you enter in.
Have you sorted out a cyclotron for update 8 yet? My linear accelerators are working but I haven't found a good way to make the cyclotron yet.
hyper tube cannons still work with your second design.. you just gotta actually press right when you reach a decent speed. Save before entering, you may end up being stuck in limbo
I just unlocked hypertubes today. Perfect timing.
I only use hyper tubes as elevators. For long distance I take the train 😆 Thanks showing some other options!
This is what I need. Thank you!
Hypertubes are the Elytra of Satisfactory
Wait how do you use train to go around?
awesome ! thanks !
Hypertubes are pretty good for areas that neither the Train or other means of transportation can't easily reach otherwise.
They're just that more flexible.
Dose it stil work ??
Didnt know about switching directions, can you have three directions, straight, left or right so if you dont choose a direction, keep going straight or would it pull into the straight one automatically?
I don't think so as the junctions will be too close. But you can chain them so junction followed by another junction
I don't want to say I hate trains, but... I kinda hate trains. Better than trucks, by far, but a real pain for just simply getting around. Hypertubes everywhere for me.
not working for me getting 3 out of 10 times at a wrong vector out of it
Is this on the accelerator? Ive only really gotten stuck in the foundations on the elevator
@TotalXclipse yah on the accelerator but the elevator is not working too sometimes I get sucked to the wrong stage or like you said get stuck in the foundation.
Thank you from my heart!
How do you open that circle menu at 1:19 ???
Holding the "quick switch" keybind (E in this case)
You can make a hypertube 3-way junction that you can go from any to any other hypertube by arranging three entrances into an equilateral triangle.
You can get an equilateral triangle by putting a foundation down, then putting another one on top and putting the entrance one click in from the edge on one side, deleting the on-top foundation, putting another one 12 clicks rotated one direction and placing the second entrance one click in, and finally putting a third one down rotating 12 clicks in the opposite direction and putting the third entrance in place. The whole junction fits onto a single foundation, and you can choose what direction to go out from it as you're coming in by using the left and right movement keys.
If you put hypertube boosters at your factories (or using the hyperbooster mod) and running hypertubes along with your train network you can very rapidly transverse the whole map from factory to factory much faster than trains can.
I could probably make this into a blueprint, but I haven't been playing satisfactory much lately because I've been playing factorio!
too bad its not working anymore
I think hypertubes are more viable in the early phases and are still good for travel within an area that's cumbersome to build a bunch of stations for. I wish there was an accelerator buildable since it's difficult to design a hypertube hub using the circle accelerators and building a cannon-style accelerator mid-tube for each route is annoying.
Hyperbooster mod is your friend on this one. I figure it's not really that cheaty since it's just a compressed hypertube cannon.
I rather use trains
ty sir
"whooops" LOOOOOOOOOOOOL
HYPER TUBE CANNON BRO!! lol
I love my airports to take me everywhere I need to go 🤷♂️
why do you keep skipping over important things over and over
Enjoy having to buy the game again and again and again since is not only a crime is also against tos to sell parts of the game
I'm not selling parts of the game 🤣
I showed you how to build each of the blueprints
I mean, blueprints are not part of the game. Is selling your save against TOS? It's a product you yourself created based on the game, it's your knowledge. I personally think it's shitty to sell blueprints, but it's not against TOS.
@@madeline6951 it's literally code from the game, is not only against tos IT IS ILEGAL
@@MilesProwerTailsFox Blueprints are not code from the game. I need to dig into blueprints more specifically, but buildings in Satisfactory are usually saved as a dictionary (a list essentially) of information like type, location, rotation, recipe, overclock, connections with other buildings and connection to the grid (maybe some other stuff). It's literally just an encrypted list. Equivalent to a txt with the same information. What makes it different is that it can be interpret by the actual code of the game, but they themselves are not snippets of code. No great Satisfactory secret can be uncovered from them and the game cannot be redeveloped by stitching blueprint files together.
Also it's not "code" from the game, because the game ships with zero blueprints. You literally can't sell blueprints "from the game", because there are none. Essentially, you're saying that blender files (3d models) are part of blender or photoshop files are part of photoshop. No, they are not, and people trade them all the time, because it's their creation.
@@MilesProwerTailsFox Haven't heard of this happening to anyone...