HYPERTUBE Designs Blueprints You Need In Satisfactory

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  • Опубликовано: 25 окт 2024

Комментарии • 58

  • @TotalXclipse
    @TotalXclipse  Год назад +12

    Do you prefer hypertube networks, or are you a train person like myself?

    • @corkofski9442
      @corkofski9442 Год назад +16

      Why not both?! Train for long distances, with a Hypertube hub at each station for the local area.

    • @jihadcw
      @jihadcw Год назад +23

      Bold to assume we've progressed past slide-jumping.

    • @eddobh
      @eddobh Год назад +1

      someday, both, being trains the priority, I guess.
      but for now, I quite enjoy driving the Explorer around and/or riding the wires.

    • @hazmatikgaming
      @hazmatikgaming Год назад +2

      I like running on belts and slide jumping with a jetpack

    • @LightWarriorK
      @LightWarriorK Год назад

      I like using all forms of transportation. Hypertubes are great for early/mid-game for local factories. I usually will use them for getting around a single biome quickly, like the linear stretch of the Northern Forest. Once I advance enough for long-distance factories, like oil and aluminium etc., that's when I bust out the trains.

  • @bingus454
    @bingus454 Год назад +32

    I personally like to use the cyclotron as shown on the wiki because you don’t need to time it yourself and the spin up is quicker

  • @Mr_Foxi206
    @Mr_Foxi206 Год назад +20

    Hypertubes and hypertubecanons are best for traveling in my opinion, trains just transport the items.

    • @timothygibson4596
      @timothygibson4596 6 месяцев назад

      Last couple plays (mainly because nuclear makes my head hurt) I did my tube networks underground. Hypercannon on my main area in the desert, tube networks that free fall pretty fast to near death level under map and shoot you pretty quick around the area. I loved that more than trying to catch trains.

    • @Dicklefart
      @Dicklefart 21 день назад

      It’s all about the cannons with a hoverpack and a whole bunch of wires on the other side

  • @justadude7455
    @justadude7455 Год назад +3

    Not sure if anyone actually does this because it does technically clip you through a pipe, but I found that you can make a hypertube loop with an entrance on each of the four sides, which launches you in a different direction depending on which side you enter in.

  • @michaelsotomayor5001
    @michaelsotomayor5001 9 месяцев назад

    hyper tube cannons still work with your second design.. you just gotta actually press right when you reach a decent speed. Save before entering, you may end up being stuck in limbo

  • @MalReaver
    @MalReaver Год назад

    I only use hyper tubes as elevators. For long distance I take the train 😆 Thanks showing some other options!

  • @hawt777
    @hawt777 Год назад +1

    I just unlocked hypertubes today. Perfect timing.

  • @Wonderwall627
    @Wonderwall627 Год назад +2

    This is what I need. Thank you!

  • @wtf2krazy
    @wtf2krazy Год назад +2

    Have you sorted out a cyclotron for update 8 yet? My linear accelerators are working but I haven't found a good way to make the cyclotron yet.

  • @MrGermandeutsch
    @MrGermandeutsch Год назад

    Hypertubes are pretty good for areas that neither the Train or other means of transportation can't easily reach otherwise.
    They're just that more flexible.

  • @hugop31
    @hugop31 8 месяцев назад

    awesome ! thanks !

  • @WolfgerSilberbaer
    @WolfgerSilberbaer Год назад +1

    I don't want to say I hate trains, but... I kinda hate trains. Better than trucks, by far, but a real pain for just simply getting around. Hypertubes everywhere for me.

  • @SwampIg2
    @SwampIg2 Год назад

    You can make a hypertube 3-way junction that you can go from any to any other hypertube by arranging three entrances into an equilateral triangle.
    You can get an equilateral triangle by putting a foundation down, then putting another one on top and putting the entrance one click in from the edge on one side, deleting the on-top foundation, putting another one 12 clicks rotated one direction and placing the second entrance one click in, and finally putting a third one down rotating 12 clicks in the opposite direction and putting the third entrance in place. The whole junction fits onto a single foundation, and you can choose what direction to go out from it as you're coming in by using the left and right movement keys.
    If you put hypertube boosters at your factories (or using the hyperbooster mod) and running hypertubes along with your train network you can very rapidly transverse the whole map from factory to factory much faster than trains can.
    I could probably make this into a blueprint, but I haven't been playing satisfactory much lately because I've been playing factorio!

  • @Nobody-ju6pt
    @Nobody-ju6pt Год назад

    Thank you from my heart!

  • @IAMED2
    @IAMED2 Год назад +1

    I think hypertubes are more viable in the early phases and are still good for travel within an area that's cumbersome to build a bunch of stations for. I wish there was an accelerator buildable since it's difficult to design a hypertube hub using the circle accelerators and building a cannon-style accelerator mid-tube for each route is annoying.

    • @SwampIg2
      @SwampIg2 Год назад

      Hyperbooster mod is your friend on this one. I figure it's not really that cheaty since it's just a compressed hypertube cannon.

  • @static2601
    @static2601 Год назад +2

    Didnt know about switching directions, can you have three directions, straight, left or right so if you dont choose a direction, keep going straight or would it pull into the straight one automatically?

    • @TotalXclipse
      @TotalXclipse  Год назад +1

      I don't think so as the junctions will be too close. But you can chain them so junction followed by another junction

  • @kacmed
    @kacmed 2 месяца назад +3

    too bad its not working anymore

  • @Manimanocas
    @Manimanocas Год назад

    Wait how do you use train to go around?

  • @de-kat
    @de-kat Год назад +2

    not working for me getting 3 out of 10 times at a wrong vector out of it

    • @TotalXclipse
      @TotalXclipse  Год назад +1

      Is this on the accelerator? Ive only really gotten stuck in the foundations on the elevator

    • @de-kat
      @de-kat Год назад

      @TotalXclipse yah on the accelerator but the elevator is not working too sometimes I get sucked to the wrong stage or like you said get stuck in the foundation.

  • @mokatha
    @mokatha Месяц назад

    ty sir

  • @joseffuchs2549
    @joseffuchs2549 2 месяца назад

    Dose it stil work ??

  • @e370477t
    @e370477t Месяц назад

    How do you open that circle menu at 1:19 ???

    • @BlackDroid003
      @BlackDroid003 Месяц назад

      Holding the "quick switch" keybind (E in this case)

  • @gaspap7146
    @gaspap7146 Год назад +2

    I rather use trains

  • @LiLBitsDK
    @LiLBitsDK Год назад

    "whooops" LOOOOOOOOOOOOL

  • @zanemath
    @zanemath Месяц назад +1

    why do you keep skipping over important things over and over

  • @justinflury9350
    @justinflury9350 Год назад

    HYPER TUBE CANNON BRO!! lol

    • @justinflury9350
      @justinflury9350 Год назад

      I love my airports to take me everywhere I need to go 🤷‍♂️

  • @MilesProwerTailsFox
    @MilesProwerTailsFox Год назад +1

    Enjoy having to buy the game again and again and again since is not only a crime is also against tos to sell parts of the game

    • @TotalXclipse
      @TotalXclipse  Год назад +3

      I'm not selling parts of the game 🤣
      I showed you how to build each of the blueprints

    • @madeline6951
      @madeline6951 Год назад

      I mean, blueprints are not part of the game. Is selling your save against TOS? It's a product you yourself created based on the game, it's your knowledge. I personally think it's shitty to sell blueprints, but it's not against TOS.

    • @MilesProwerTailsFox
      @MilesProwerTailsFox Год назад

      @@madeline6951 it's literally code from the game, is not only against tos IT IS ILEGAL

    • @madeline6951
      @madeline6951 Год назад

      @@MilesProwerTailsFox Blueprints are not code from the game. I need to dig into blueprints more specifically, but buildings in Satisfactory are usually saved as a dictionary (a list essentially) of information like type, location, rotation, recipe, overclock, connections with other buildings and connection to the grid (maybe some other stuff). It's literally just an encrypted list. Equivalent to a txt with the same information. What makes it different is that it can be interpret by the actual code of the game, but they themselves are not snippets of code. No great Satisfactory secret can be uncovered from them and the game cannot be redeveloped by stitching blueprint files together.
      Also it's not "code" from the game, because the game ships with zero blueprints. You literally can't sell blueprints "from the game", because there are none. Essentially, you're saying that blender files (3d models) are part of blender or photoshop files are part of photoshop. No, they are not, and people trade them all the time, because it's their creation.

    • @ventzp2133
      @ventzp2133 Год назад

      ​@@MilesProwerTailsFox Haven't heard of this happening to anyone...