Hoyoverse will stop improving their games when they are popular enough, then they will start experimenting on how much they can take away without greatly damaging the sales. The money players spent on the game will not come back as higher quality content, it will only make Hoyoverse executives rank higher on Forbes ranking (3 executives are among China's 100 richest already).
@@arelfric5964 Sure, companies exist to make money, but the way they go about it matters. Some reinvest profits to maintain or improve quality, while others test how much they can take away before players leave. Just accepting that "all big companies do this" is how we end up normalizing lower standards over time
@@arelfric5964 Sure, companies exist to make money, but the way they go about it matters. Some reinvest profits to maintain or improve quality, while others test how much they can take away before players leave. Just accepting that "all big companies do this" is how we end up normalizing lower standards over time
Sure, companies exist to make money, but the way they go about it matters. Some reinvest profits to maintain or improve quality, while others test how much they can take away before players leave. Just accepting that "all big companies do this" is how we end up normalizing lower standards over time @@arelfric5964
If they want to increase play time, remove the stupid energy systems or actually give players something to do. Padding out the story with excessive yap is not the way to keep people playing.
The perfect Hoyo Plan: *Make a Banger game *F*ck it up *Make another Banger game for the disappointed players to play and be refreshed *Rinse and Repeat HI3 to GI GI to HS R Won't be surprised if ZZZ follows the same Bs. I love ZZZ and I don't want it to happen but knowing that this Hoyo plan is proven and Tested then yeah. We can only wait for ZZZ to downgrade and for them to make another Banger game to fuck up as well.
@Lord_Arbiter Hi3 degraded in the Kolosten patch and got worse constantly until 2.0 almost killed the game. And GGZ was so much a banger that they had to close the global server lol.
@Atmo-sp nope the who f'ed up isn't hoyo since the translation wasn't down by them(they were too small at that time to hire a team for it) they went with outsourcing
@@dandyshark6094 Yea, it's because it is Hoyo, therefore they have the funds to do big U-turns like that, small companies don't have funds to do that. Smaller hoyo games can suck blood from bigger hoyo games even though they fked up
Getting shafted by the weapon banner in zzz is the worst. It's a worse feeling than losing 50/50 on character banner because you know the odds are actually in your favor.
I sadly lost on both Miyabi & her weapon after starting in 1.4, luckily got Miyabi later but couldn't get enough for wengine & now I even lost Astra 50/50. Losing the weapon hurts a lot compared to char even more so as I have 4 weapons in WuWa.
@@anibotic I also lost on miyabi w engine which is why i made this comment. I'll definitely not spending anything on w engine banner for a while. It's kinda traumatic tbh 😭
pretty much being lazy with execution is the huge problem. Only reason i hated 3.0 and Natlan sucks in Genshin, these were failed attempts. ZZZ just kept getting better after 1.4
@@kyotheman69 I'd argue ZZZ has been geting better since 1.1 1.1: First story chapter with zero TV mode missions. New characters are pretty fun to play. Inclusion of a new endgame mode that focuses on survivability rather than DPS checks. (Shame that it didn't become a recurring mode... I though they were moving in that direction.) Arguibly one of the most interesting story chapters so far, moving the focus away from the proxies and turning into a spy thriller. 1.2: New rougue-like mode / no more need to play the TV rogue-like mode every week. The devs consolidate the decision to remove the TV mode from the story going forward. Another new endgame mode focused on survival. The meta starts shifting from stunner > attacker comps into double Anomally quick-swap comps. (which, imo, are more fluid and fun to play.) Also , another really good story chapter, icluding the reveal of the protagonists main objective. (Until this point, the story was mostly composed of loosely connected "monster of the week" chapters, without much of a "main plot" other than whatever was going on with the chubby CEO. Now, we have a clear goal moving forward.) 1:3: No significant changes, from what I remember. 1.4 Probably the best update since the game's launch. Story mode is retroactively patched for better pacing, with the option to avoid the TV mode. Free 5* character. A six week banner schedule, along with so much free currency that you are practically guaranteed to get Miyabi as long as you stay active. New rouguelike mode. Revamped ultimate system. Also, on the story side, everything starts coming togheter and we get to see the payoff of all the previously planted seeds. 1.5: I've yet to play the story, so I'll refrain from commenting. But Astra feels like she unlocks a whole new playstyle, so... That's cool. Also, the first alternate skins, including a free one for Nicole.
It’s disappointing that ZZZ is under HoYo because you can already predict its future. This has happened with every one of their games, and it’s likely to happen with ZZZ too. No matter how talented the devs are, if the higher-ups at HoYo decide to mess things up, then that’s exactly what will happen. This is disappointing because having more high-quality gacha games would be a huge plus.
HI3rd as well but that game is still fun because there are tons of contents including late game contents like even if the powercreep exists there, youre at least guaranteed to get the weapon and valkyrie you want from the banners They give free S rank couple of times even tho they are from older patches they still pretty good and fun to use, even you can farm materials for their weapons and "artifacts" hell you can farm some of the characters as well In HI3rd unless youre a super meta focused kind of player youre fine with some late game contents, while in Genshit and HSR youre FORCED to go for the meta just for extra 2 pulls every patch
it feels more like Hi3 replacement so it probably still get love, powercreep will always be issue in Miyo games if you hate that probably stop playing them. ZZZ hasn't even hit 2.0 it has true powercreep Ellen just doesn't come close to Miyabi, Miyabi just destroys her. The roster has been good at least ZZZ never released a truly "bad" character unlike Genshin and HSR
@@quanlinglingdingle6122 those free suits aren't good they only give away older suits, Hi3 always had powercreep i remember playing when HoV came out she was so busted for about a year until new suits came she just became trash over time.
To powercreep Superbreak Hyperbreak Apocalypticbreak World-destroyerbreak Galacticbreak And the strongest break of all Universebreak And the braek that affects time and space Nothingnessbreak Soon they'll do the same shit: Make a problem sell the solution I just pray ZZZ won't get screwed in the long run
@@thebrush9506 Try playing the game before spamming terrible copypastas. There is not a single video on youtube where Miyabi outdpses Ellen by more than 20% and thats against content that is favoring Anomaly and when Miyabi is using at least 1 another very strong Anomaly unit like Yanagi. Meanwhile Ellen is still on Lycaon doing a stun rotation against Anomaly content. Everyone that says Miyabi does 2x or 3x Ellen's dmg is inhaling huge amounts of copium. Just keep throwing around the 80k vs 280k numbers without actually reading what they say. Ellen's standard f2p team has 220k dmg, Miyabi's standard p2w team has close to 300k. Where is the powercreep in that? She does more dmg when using better units in the other 2 spots, wow noone expected that... Miyabi does more dmg than other characters and she does it easier, yet Saint still got destroyed in the 2nd easiest endgame mode when using her -> Skill issue.
@@Windman1995 simpler terms please. I barely play the game as is but from most of the consensus it looks to be like Miyabi power creeps Ellen regardless
@@thebrush9506 This general consensus comes from only people that dont play the game. Everyone knows Miyabi is the easy mode, thats fine. But there is not a single person that plays Ellen right now and says Miyabi killed her. Ellen is still strong enough, albeit the weakest limited 5star, but most importantly she is very fun to play.
I do not trust ZZZ devs. They tried to add bangboos to the character banner. First red flag. TVs removed way later even though its been complained about since cbt. Second red flag. 1.0 combat was a joke. And again they finally implemented feedback from cbt, even very simple ones, way later. Third red flag.
they have their ego, not like ww just eat shit from western stupid and did like a slave. Then cry on low revenue and downtrend. They try 1 2 patch still not ok so they just rework that. THe type of game designer not have ego not a good game designer too. All red flag just for you, mean you are coma:) bamboo add to game and suit for character but you cant use money to get them stupid, they just add more bamboo for someone like it, work like a cosmetic, bamboo not really usefull like you think
@@sciarpecyril nahh, i dont want to play gacha game with gacha character but you have to play tv 30 minutes and 1 minute battle. for what gacha character if you play tv long than battle?
Shielding the devs and blaming the company isn't gonna change anything. That's just an excuse to go easy on the game, which is bad for everyone. Just say the devs fucked up and they need to do better.
Its reminds me of HSR Devs and it's corporate higher ups; they made their Playerbase happy in the first last year by giving a satisfying game content, characters and story. Now this year, now is the time they made their investors happy.😅
@@gwanetayla7683 yes, but its clear they are trying to avoid it. You can see this with signatures of weapons that dropped at first, then newer ones being more tailor suited for the characters rather then overpowered ones like yinlin that can fit everyone.
@@jak4290 Then they should work on doing actual good 4* weapon because it's absolute garbage and no way I'm pulling on weapon banner every update, even tho it's a guarantee I'm at 70+ on average that's how bad copy / paste Genshit gacha is, if this continues this game will be on life support 24/7
@ True I always forget people got a lobotomy and a good sodomy, swiping on the most predatory system will keep the game alive since in general you won't get your 5* if you don't swipe every banner.
When I was looking to take on a new gacha, I was picking between Wuwa and ZZZ. Ultimately, I went to Wuwa and have been having a blast. ZZZ was good, but I couldn't ignore the Hoyo game track record. It's hard to imagine that ZZZ would grow stale given its foundation is solid, but any game can lose its shine over time. ZZZ devs might be good, but it's daddy Hoyo who will give the marching orders at the end of the day.
zzz lost my attention as soon as I found out that the weapon banner has a "50/50" system. I don't need this kind of unfair shit anymore thanks to wuwa. Edit: I'm glad that most people can properly read and understand what I wanted to say.
it's 75/25 The chance system sucks as a whole in any game, but considering 90% of them have said system, good luck playing any gacha. Maybe this genre isn't for you.
Plenty of the older gachas don't have the shitty weapon gacha system. And if you're keen on playing only the 3d ones for some reason wuwa exists which has no 50/50 system for weapons
I think you could argue the Zhu Yuen and Qingyi patch isn't filler cause you forming a friendship with them become relevant in 1.4. Them choosing to trust you after learning you're proxies only happens because you befriended them in what was a "filler" patch. Also I think people are too quick to dismiss filler and automated call it bad. If it's done right, filler can help you understand the larger world better, learn more about some characters, and add to the immersion that you're seeing a living, breathing, moving world. The major plot doesn't have to constantly be moving to show that the lives of the people are.
Yeah. JJK has no "filler" and a lot of the problems comes because of the lack of it. You get no time to care for the characters because of it. There are bad fillers and good fillers. Naruto fillers are ass in their majority, One Piece fillers are actually pretty fun and memorable for example.
people just glazing ww af and doesnt care how good story zzz is, even a filler patch. Not enough filler patch just mess up all plot and force to solve by cliche and random like what ww do now. Random was rescue random here the whole plan of vilian. haiz
the website that streams One Piece without filler episodes really diminishes the quality of the entirety of the show, it literally feels like you're watching Lord of the Rings trilogy but not the Director's Cut, shows how despite being a filler it still contribute well to the overall quality of the writing@@HousekiMitai
I don't think it's fair to say the devs were lazy for ZZZ 1.5. It was obviously gonna be a filler patch for Chinese new years, just like with genshin. On top of that, they added several events that has high replayability (fallguys, subway surfer, vampire survivors coop, etc) Also a character story for Ellen+ another event featuring Astra and Eve. Not to mention the implementation of skins, one of which is free. I think the devs absolutely cooked this patch as well tbh
Ellen’s story is pure trash which suck as she my favourite character , like rina’s, It spend more time about other characters then the agent themselves, I want to know more about her personal life how she even came to be at Victoria house keeping, that way more interesting then, hiding my job from my friends, to which we don’t know why she does
@@kouani1995 I mean, sure. But on this specific case, Chinese new years should be an exception, because that's one thing that's consistent every year. The point is, despite being a filler patch, it still has a lot of content and I at the very least found a decent amount of enjoyment from the events. Calling the devs "lazy" for not releasing a new main story in this instance seems unfair and unwarranted.
Even tho FGO is 10 years old, i can farm as much as i want and as long as i want but we wait for events to get better drops. Also there is a lot of powercreep in FGO but they buff older servants (there is currently over 400 servants between 1 star to 5 star) enough to make them usable or broken (except for the rare forgotten few). The trade is we just got a pity system 4ish years ago, you need 330 rolls to guarantee the servant (for reference, hoyo character banners need 180 rolls if you fail your 50/50) but there is no 50/50 so you can roll and get no 5 stars until you hit hard pity but if the banner change (like a 3 star being replaced) or the banner goes away, your pity is wiped. If hoyo actually buff characters, then powercreep would be far less annoying but they won't so the second best option is give the play 4 stars that buff your characters just enough to make a difference but not enough to ignore the new shiny character.
FGO is where the game play you , not you play the game anymore lul . The good memories when you and your friend see a gold card with servant class you want then it's a off-banner character
Dude, yesterday i teleported to the top of the avarado banks flying challenge and from there you can see the swirling cloud with some red firery symbols. I tried flying up there and got pretty close but ofc map ends before but you can definetly see structures up there THERE IS A F++ING CASTLE IN THE CLOUDS UP THERE GUYS
19:10 idk why they don’t have character idle animations in overworld but in every other domain they actually do… and they even have several different voice lines too - and they still need to work on adding posses to each egent for a selfie because only Belle and wise can use it
Probably because in mission there idle animations is them interacting with their weapons, but as you know in the overworld characters can’t have their weapon except Miyabi.
@@FateShadow643 yeah forgot about that they all interact with their weapon or just holding it while doing idle animations so it makes sense that they would need to pull more work just for the sake of that happening in overworld but still they could take those animation sprites from there and well change them a bit and get new overworld iddle animations but I think its not a major problem they need to work more on game optimisation and other problems and leave the iddle animation when those problems are solved first….
Let's not lie to ourseleves, whenever a game gets drastically better it's because the game was doing really bad and the devs had to risk making huge changes so the game doesn't end up dying. Just for a few examples we have FFXIV, No Man's Sky, Sea of Thieves, Diablo III. Now it happened with ZZZ and WuWa, they both had a rough launch but they had some good stuff in there, both had redeemable qualities and for the devs to be able to capitalize on that is something that should be praised, no matter if there's the possiblity for the devs to fuck up in the future. Ofc they do it for money, they need a living, but they also do it for passion, nobody wants the project that they poured their heart into for 3 to 5 years to be a failure. Nobody is a game dev if they're not passionate, nobody is going to put up with overtime, lower wages than other industries, the critiques of millions of players if you don't love the games that you're working on. And again, it's ok to criticize when they do something wrong, but seriously thinking devs are just in it for the money is something that doesn't make sense for me.
Isn't comparing Wuwa and ZZZ kinda like comparing apples and oranges? ZZZ from the start was meant as a small straightforward combat game, just something for people to engage in for like 20 min a day. Wuwa, on the other hand, is an open world exploration/combat game with all the bells and whistles. The comparison of story length and some other aspects just doesn't seem very fair to ZZZ. Not to say that some of the criticism isn't warranted.
13:28 people say that but the filler was actually good content 1.2 had story quests that are Canon because it explored lore of Xiangli Yao and Also Segway into Zhezhi and 1.4 wrapped up the illusive realm story with then lead into 2.0 with dream patrol If these events are just filler they're better filler patches I've ever played in contrast with Hsr Genshin or Zzz
Give it time to build up again. 1.4 was the climax of the recent story, so its fair to be that moment after a big arc. If it stays dry, then we got a problem lol
Dry? How so? There's so many things to do every single week that it's actually overwhelming. The main story part was short yes, the rest? it's full of events.
Dry as in uninteresting for me theres is a lot to do but I don't really care about all the events tbh especially if they take hours to do for like 6-7 pulls. I didn't start up ZZZ to play some rhythm game or Fall guys. HSR with current Hypogeum event was one of the only time doing major event of the patch wasn't a drag the rest take up so much time, have uninteresting story and still only get the same amount of stellar jades.
@@abbeylite The events and minigames are uninteresting to me. I like the combat and main story. Outside of SD/DA resets (which takes a few mins every reset) and the major story, many of the other things are uninteresting to me. Things like minigames, finding cats, going on trust hangouts, random events, and everything else is not the reason why I started to play.
The tv rant is kinda dumb. Honestly in the story it didn't make sense, but outside of it, you can get through content in a decent amount of time. It wasn't that bad, but why do people gotta exaggerate it to the point where apparently thousands upon thousands left the game. It wasn't that big of a deal for such a rant.
The story's absolutely worse off for their removal from it Need not look any further than the tutorial mission where the proxies went from solving the Hollow themselves to downloading a publicly available map of it all while screwing up the pacing
Hoyoverse deserve all the abuse it gets, but the ZZZ devs dont deserve even a fraction of that condemnation yet. Also I love the tv mode, yes it shouldnt have been in the story mode more than once or twice as an introduction but as a side activity and puzzle game its great content.
I have to admit, by Saint's own definition ZZZ does have a bunch of filler patches. I like it though, learning about all of these new factions in their own side update. I am also, playing ZZZ for the furry/Thyren characters only so I am not a Fair judge.
i deadass prefer stories to ESTABLISH THEIR CHARACTERS FIRST from the beginning BEFORE the main story starts just so we dont scratch our heads and say “who the fuck is this bitch” whenever a character that got a cameo from an earlier patch got revealed, but since we got their story before they become playable we get excited
@@mikhail21True. What matters is that how good the storytelling is. The reason why WuWa's filler worked because the story and storytelling is compelling.
why is nobody talking about the model changes. EVERY playable character has been completely overhauled visually. They used to be a cute anime style but now they are all goofy expressionless dolls. Look at the original hutau and the current hutau. everyone who payed money for this should be infuriated. everything we paid for was stolen!
for me zzz on release was boring as shit only took 1 week of my life ( 1day and 3 hours in total of the hours played in a week) and i even managed to play hsr for 5 months. wuwa basically opened my eyes to good gameplay at the time. wouldve appreciated zzz if only it was boring tv and traversals(movement)
Octopath Traveler COTC has more mechanisms than HSR. 8 party base battles, shield break, 8 different classes, row switch, boost system, equipment craft, passive and active skills, and that is just the ones I remember. There is a lot in that game. It might not be the most popular one, but it is a good game, imo.
Just get rid of the 50/50 system. Nobody likes losing their limited character to a Qiqi, or a Gepard, or whatever standard 5* from other games. And for the weapon banner is even worse, losing a 75/25 is dreadful. Get rid of it, nobody likes that sh*t. The game itself NEVER acknowledges anywhere it's a gacha game, so commit to it.
I wouldn't mind if all characters were in the pool. Getting an extra constellation for Furina or Raiden wouldn't feel bad. But when there's nothing to win after losing 50/50, it's depressing.
I'm just laughing my ass here for y'all people who hate hoyo but still play zzz. No, you're not different from hoyoshills who gobble sht that hoyo makes. If you like zz go, but don't act as if you're different from the people you call out playing genshin and hsr.
No, the people who unironically play gentrash are real glue eaters, just look at their latest content. I will keep trashing on it, because i can clearly see that zzz and hsr(even with their cheap work of the latest patch) are superior games
@@rotonek2887 but even ww keeps the better ones still don't choose to play it much because we don't really want to play a better version of genshin, we just play completely different concepts like ananta or zzz. So they lost from the beginning when they chose the wrong direction and presentation. They will fight not only with current genshin performance but also combined with sunk costs, even try max level they still cant made same emotion to pull character like genshin. You now i think even jinshi not hype like first time we pull hutao, xiao, or even diluc. WW focus too much to battle which just a part of openworld.
Give it another go, much like Wuwa they've refined a lot of things and the rate of improvement is on par with Wuwa imo. Love the 2 but to say Wuwa didn't have it's own issues during 1.0 that I had to brute force through is a stretch.
The adult rational part of my brain understands that liking the TV system is a personal preference, and should be respected. But the other part tells me that these people either can't be trusted or should be pitied because claiming to unironically enjoy something to dragging and momentum-breaking is a clear cause for concern.
definitely true. Most game devs want their vision of the game to be fulfilled but the one holding them back are the higher ups. While the devs are presenting their vision of the game, the higher ups will just ask one question "Will that make us money?" then deny anything that costs a lot of money.
If they don't like it they can quit, but they don't. I know it kinda sounds like collective responsibility and that's not a good thing, but it's devs who keep the games afloat, not higher-ups.
It's more psychological than you think. If they keep releasing banger after banger content then the bar will be raised and audience expectations will be higher and their disappointment even greater. Just stating things here because whole games industry devs hate Baldurs Gate 3 for raising the bar and companies want to manage expectations.
I started playing ZZZ during 1.4 and it honestly does feel the Hoyoverse branding is holding back the devs and the game; the game definitely could've pulled their own weight as their own studio if they had not joined Hoyo. I was impressed by the soundtrack, main story, and the effort that went into the character cinematics. On the point about filler patches, they're not necessarily bad if done correctly. As a long-time PGR player, filler patches actually add to the world-building of the post-apocalyptic genre in addition to fleshing out the characters. PGR originally introduced some characters as NPCs and later made them playable as A-rank frames. To name a few: Hanying, Bambinata, Teddy, Noan(Shrek), Bridget, Noctis, and the upcoming Jetavie. These characters don't detract from the main story but rather build upon it. For example, Bambinata's patch story taught us about the early stages of Construct technology and the inhumane experiments led by Kurono, one of the antagonistic factions of the game. These characters also return in the story and interact with the Commandant in one way or another. The issue I see with ZZZ though is the longevity of these characters. Jenshin and HSR have an issue where they have too many characters either from being an old game, in the case of Jenshin, or releasing two 5-stars every single patch in the case of HSR. The abundance of characters end up making some of them feel forgotten or half-developed. The ZZZ 1.6 drip has teased more development into the Obol Squad faction, Soldier11's faction, and a playable Pulchura who will join Calydon. ZZZ has also seemed to have taken the PGR approach where A-rank characters receive S-rank versions with the new Anby.
GBF has a lot of complexities due to the gear building and character synergies, hence, it was called Grind Blue fantasy by most players (including me). GBF is also the only mobile/pc game that I know that requires high specs just to clear the hardest raid of the game. Take note, GBF is a browser game....
Its a shame all the Hoyoverse games have become so stale in such short time though for Genshin and HSR it was was already happening a year ago and now it seems ZZZ is joining them as well. Honestly the best thing one can do is just quit all 3 and see what will become of them in the future from a safe distance.
@@Prodigythesixth its management - different games under the same company have different dedicated branches of devs and their own management team and marketing teams but yeah if we oversimplify things and neglect basic management hierarchy ur correct
If you genuinely believe the people who work on Genshin get off their work on Genshin then do work for zzz, then you understand nothing about video game development.
@@Veslelia_cw i never said that? I was just joking around with the undertone the ZZZ devs are also part of hoyoverse so hoyo be shooting themselves in their foot by sabotaging ZZZ. It was a joke playing off the title.
I really like ZZZ, but I think my biggest growing disappointment with it is how little genuinely entertaining content there is outside of the main story quests. Almost all of the character quests and side-missions have been poorly-written and boring, and with literally one exception (the section six hollow event), the limited-time events in this game are straight-up terrible. Repetitve, mundane, baby-tier minigames broken up by massive dumps of insipid, lifeless dialogue. The currently ongoing bangboo event almost broke me. Also, on that note, why is the only kind of storytelling we get outside of voiced cutscenes just characters standing there in idle animaitons while trading paragraphs of dialogue? No expressive animations/poses, no camera movement, no CG illustrations, nothing. Like, why is it more primitive than Star Rail???
I hard disagree with Saintontas' views on what counts as a filler patch here. I agree more with the commenter that said the patches helped introduce all the characters and factions for the culmination in 1.4's story. A filler patch to me in a gacha game is a random event that is never brought up again or relevant to the main story. A good example of this is when gacha games have holiday events. Those are filler. I did not feel at all that the patches have been filler for ZZZ with the exception of the newest one for the Chinese New Year equivalent.
One huge gripe I've had about ZZZ for a long time now is the non-dynamic or lack of character animation during the dialogue in the game. Sure, there are many great pre-rendered cutscenes, so I get why people praise the game's animation. But after playing Wuwa and ZZZ side by side for a while now I feel like Wuwa has spoiled me with its dynamic in-game animations and camera framing. Meanwhile most of ZZZ's story is stuck in either the visual-novel-esque dialogue where characters cycle between poses, or the overworld dialogue where the characters don't even move. In both of these the devs are forced to resort to the dreaded white text over black background for the smallest things. If its true that a lot of the game's issues were caused by upper management, then this makes a lot of sense - doing the bare minimum in the dialogue and not hiring animators outside the pre-rendered cutscenes to save on budget. I'm curious what other people think about this. I've never really seen anybody talk about this point before so I feel like it might be an unpopular opinion.
Want to know what's hilarious (and maybe sad)? You are 100% right in they are basically making it so you only play 1 character. That is essentially how SAnby and Trigger work (when combined with Astra). Astra and Trigger are only on-field long enough to activate their abilities, then you just go ham with SAnby and her/Trigger's Additional Attack mechanic.
That's definitely 1 team build but the other modes will have a requirement of 2 teams if not 3. The flipside to Astra is that you can also make dual dps viable like Miyabi & Ellen Joe if you want to go crazy on an ice weakness stage.
3:55 could be that the tv system was so baked into the game they had to rehaul it. But then again Hoyo refuses to greenlight fixes to the game unless they lose money. To Hoyo, community outcry probably looks like gamblers asking for the slot machine to be fairer. Its not like how proper game companies view their community/audience.
To be honest, it doesnt feel like ZZZ has had any filler patch yet. Every patch has had extra stories attached to it and 1-2 permanent endgame mode additions. All the side stories, special chapters and events are canon and tie to the main story, too much actually that the main story will feel like having holes if you havent played the extra stories and event before it. This is very evident in the 1.4 story, where our previous interactions with Section6 are taken as granted when the members help us and in 1.5 as well where the special chapter of Astra, which was basically an interlude after the 1.4 climax, will make no sense at the start if you havent done the previous events with Snap and Yao. You need to play everything in the order its released to get the full experience, therefore there is no actual fillers. But even aside from story, just the fact that you can get a lot of extra hours of fresh new combat content with each update just makes the updates not a filler patch unlike some genshin patches or wuwa 1.2. This is a thing Hoyo actually does generally well and I would love to see it in Wuwa. Events and Companion stories actually fit in the timeline of the game and are not just some random events, characters will reference main story events that have just happened and more and more characters can show up in these events as we explore the world (5.3 Lantern Rite takes place exactly after the Natlan story timewise, Inazumans started appearing after the Decree was lifted, the whole thing with Nahida overwriting history reflects on the world and so on). So far we have had nothing of that scale in Wuwa, probably the most comprehensive storylines where 2.0 and Illussive Realm finale.
if i mistaken zzz first revenue is 70m+ after that player leaving because of tv system, zzz had to remove tv system how much % player base leaving that zzz had to do major adjustment tv system?
You hate it or not zzz has different way of story progression and pacing I don’t mind having chunkz of fillers introducing new characters and each story gives chunkz of info to find out more about hollows how they work and who is behind that - if the conclusion will be peak cinema like 1.4 - hope to get the same at 2.0 - that gonna be better than having less fillers and rushed conclusion which could suck like goddamn jjk ending ahh 💀
The 1.1 and 1.3 special missions felt like prequels to the next big story updates. Even as a filler patch, both of them were better than what 1.5 did. I didn't completely hate it, but it didn't feel like it was connected to anything. Not until you get to the end of the Bangboo dance event where we meet the next faction. The 'Mockingbirds' i believe is what they're called. Their only mention prior was in Lycoan's agent story back in 1.0, lol. Im completely down to learn more about Victoria Housekeeping, so im hopeful that 1.6 will offer more than 1.5. There's also that piece between Evelyn and Rain that might be relevant to something orrr it might just be a big nothing burger. We'll see.
I wouldn't try to defend devs this much and try to separate them from higher ups. After all, they 100% know what they are doing and how their work will be used and abused. They can always quit if they find it inappropriate, especially since they're ex hoyo employees and a lot of companies might want to get them for themselves. But they don't so they might be okay or even supportive of management's practices.
so who pay salary for them? you guy not control your dev and lose a ton of money for nothing and cry like ww dev? did you think they cost less money than hoyo? or just bad operation, go back to beta and think if tencent not appear and you can see how stupid they are in manager and use money
Ah yes can always quit. Have you TRIED getting a job? You can't just quit and EXPECT to get another job instantly and what are you an American? In China work ethics are different. Don't expect people to randomly quit the job because they're dissatisfied with how their projects are going. Also with how bad the job market is in pretty much the entire world. You can't expect people to just quit their current job. Cuz if they quit or got kicked out it is hard for them to get into another job and would probably have to wait a couple months before they have a chance to work in another company.
As reply above said, quitting job isnt that just "ok i will quit byee" There is procedure, there is think called what we gonna do after quit. Unless you are steve job/bill gates , other compnay wont just accept u right away Plus if the dev love what he make , is not easy to just quit and let the game fail itself (thats why many people holding with their job in toxic company same as relationships )
@@RedCoreX725 work for hoyo is a dream, and they really have good salary and good cv when work on that company. We never hear anything about they abuse they employee. THe problem is must have some one stop game designer use too much money for small detail not give so much impact.
Not true, wuwa was only mentioned in the post in a single paragraph. Most of it relies on Hoyo's track record of making a decent player-base for the game, by releasing good content, then milk them.
max lmao is zzz just 1.5 ver and do a ton of thing , a ton of new mode , a ton off modify for character in zero void paralel with fix old gameplay, and all of that just mean nothing to stupid people. Normal people just wao when see 1.4 what desire to be a filler patch. A ton of thing appear just because player ask like skin for ellen, they stupid max lv when they thing just change model and that can save, that stuff have new vfx new voiceline and new interactive and still easy to that stupid guy.
@@Joopy491 lmao that max envy level when they think ww not have much revenue like they desire. I found no reason for who" dont care" hoyogame but write that much. Addition zzz january low revenue because that late of miyabi and some day of astra, who very cheap to build, not need pull so hard
My play time is get on (zzz) set up store, talk to dog, get coffee drain energy get off (5 min) (genshin impact) if no fragile resien make it, auto finish dailies talk to npc get off (2 min). If I do have 5 burn 5 make 5 if I have time burn 5 again auto finish dailies talk to npc log off (15 min) Wuthering waves I get the dailies, do some echo farming, do some world quest, look for some achievements maybe spend like an hour doing things
9:37 I didn’t quite get it - I know that you saint well button mashed a lot in deadly assault because simply to put you didn’t know wtf you are actually doing and had an extreme skill issue even with miyabi… but that doesnt mean everyone does the same ahh gameplay mashing buttons and hoping for a 3 star to come 💀 and then wondering why your zhu team cleared better well because you button mashed there less and used better approach and you werent getting smacked each 5 seconds unlike with butcher …..which obviously didn’t happen when you used miyabi and got screwed up so badly that even the strongest unit of zzz with the highest dmg multiplayers couldn’t even get you over 15k…. - now that’s ironic
I tried the game on launch, did the prologue, liked the combat, hated the TVs & thus uninstalled it. I only came back after seeing Lighter(3-4 days remaining) & gladly went into 1.4 without getting bombarded by TVs. I don't know about beta but when the team realized diminishing returns & declining no. they had to rework & it was effectively animating more scenes in place of TVs & dialogue which wud take time. As for the OG tweet, maybe the person has lost all faith in Hoyo that he has decided to believe the same fate for ZZZ before future itself. It's the same in many situations - trust/faith isn't easily restored. Btw, I have a request for Saint to try HSR's all 3 endgames on last difficulty as he did with GI & ZZZ, let's see how he handles it with his roster(unknown to me).
The beta was worse, you had to spend energy to even do the story and also a lot of the combat was still the same up until now Well they reworked it now but they had a simple game and no one complained about it Until the masses got it and realized they the people migrating were genshin players who didn't like the combat flow so the made it more open I think it's better overall for the game but for what they could have done was more but hey better than nothing ™
@@LUCAS420BLZ Nah I don't think lots of the people playing are GI players. GI players can't stand sexualization and there is a ton of it in here. It's a barrier to entry that GI players find difficulty passing through.
My opinion for ZZZ is it's not a good game if you only play ZZZ. It's more like a Casual side game kind of thing. I play WW, HSR, ZZZ and PGR. If I want a bit more challenge I have Wuwa, if I want to chill and comfy game I have ZZZ and HSR, if I want to activate my epileptic seizure I go PGR. Everything got their place to be.
Maybe but ZZZ still has superior character designs and animations to what Kuro puts out. The music is also excellent. Furthermore, I also like the gameplay and world-building in ZZZ. It's not an open- world game but that's not a detriment imho. Everybody should just enjoy the games they like instead of yapping and hating around in echo-chambers (such as this one).
fair. You can say that ppl who's working on ZZZ really want to do more. I think models in game are really good, as well as animations, but there's just so little of them. And the fact in domain characters have idle animation but in "open" world not is hilarious. I enjoy game overall but I'd love to see more good stuff comin in like new event map when Miyabi comes out. Kinda simple but I really enjoy this one
ZZZ might as well not have a weapon banner. When both character and weapons use the same currency, ain't no way I'm wasting pulls on a chance for a weapon. The new event with the bangboo tournament was boring for me. No skip, no voiced story, no real conversation choices that mattered. I wanted to skip all the conversations and bangboo battles just to claim my rewards.
It's not in a good position and i'll tell you why. last year everyone and pets where talking up how good star rail was and what happened less that 6 months later long drawn out boring stories, average new characters, more end game targeted towards new characters and power creeping every character every other patch. why this happened is simple people kept saying the game was perfect as a result they stopped trying.
@@primadansaripudin9269 all of single thing about hoyo. ribbi just a AI trained to hate hoyo, he spread it every day every time in x. He talk like any improve is just for game survive and money, glaze ww af like they not a same:))). A ton of thing in 1.4 and 1.5 is player asked never appear in livestream and marketing before, and with him that just a small effort.
i personally hate how easy they were to shake the tv system out completely. the issue with tvs was they became bland and boring. but thats because the hollow zero and every side quest used them. missions that used them in intresting ways were fun, but now we get no tvs at all in the story so the game lost what charm it did have. i still play and enjoy the story but gameplay has become cutscene combat cutscene combat repeat
@DartNguyen optional? Literally none of the story or events use it. And no. People were vocal about disliking the tvs, a lot didnt hate them outright but wanted improvements specifically for stuff like endgame content. A lot of people liked the idea but only became vocal AFTER the people saying they disliked it. Its a unique system that just needed less usage and more work
@@Jordynowo You may not be the majority of the playerbase like you think you are. Things were going south so unfortunately this may have been necessary
5:56 I agree cause I do believe there is a important difference between the two at times. it’s not huge But when things like •DaWei’s first appearance in a live stream program and the sudden arrival of censorship coincide. This tells me that the Devs and Hoyo Final-Sayers aren’t always on the same page, and some of the calls we don’t like may not be the Devs behind them (•) But (Devil’s Advocate) they became a team under this banner so having the HFS police your game, is to be expected
kid i need to tell you, Dawei is briliant in operating 3 game and lets it still on trend and top revenue in 4 year, And if you just eat all feedback and allow all thing your dev want you just ruin your budget for some stupid guy on internet feel better. ww can do that because 1.x is suck, and they try to survive, if they not doing like genshin they die. that prove ccore game not good like your guy glaze. Even hoyo not doing anything they still win because good management
Tis a shame, now the friends who see me play it have interest but due to fomo they think they're too behind. I liked t.v but can definitely understand the arguments that it was a very divisive mode.
We must keep hating ZZZ because the day when we all agree that the game is good and we are happy with it, Hoyoverse will stop listening to players feedback and making predatory practices more often
No hoyogames are allowed for me to have filler patches bro they are making so fucking much money the resources they have is insane how are people defending this shit and yeah the same goes to Wuwa from now on!
I still think comparing ZZZ and WuWa is kinda off the mark, you can compare it to games like Aether Gazer, PGR, or hoyo's old Hi3 but Wuwa? Idk The guy has a point tho, hoyo always do this.. whenever they are releasing a new game, their existing ones will lose either straight up quality, or at least Improvements So just approach their game as if you will enjoy it for a year or two at best (probably a year tbh), don't be "Loyal" seriously 😂
Even if we just decide to use literally any other stage based game ZZZ loses in certain aspects. Namely combat systems although it is improving. I do like ZZZ's unique presentation for story(the comic book panels). Also yeah I agree that looking at what happens with Hoyo games on launch makes me really nervous about ZZZ's future
WTF was that point about GBF and FGO being 10 year old games and yet being more complex than HSR and ZZZ? Yeah, no shit, the games with 10 years of content and gameplay evolution are more complex than the game that is not even 8 months old and the game that isnt even 2 years old. If you looked at the gameplay of FGO in the first year you wouldve laughed on how simplistic it was.
@ In a manner of speaking. I don't wanna spoil too much... but Anby 2 really wants to hog the field time, because her damage builds up with stacks she applies. Both Trigger and Pulchra have off-field capability as Stunners.
I understand the hate towards predatory company, but when its the one time they change something that is for the better and benefits the players, and you want people to still hate on it? that just sending them the wrong message. that just you saying “dont even try to change things, its doesn’t matter”. if you going to send that kind of message to them, why are you even here complaining?
Idk man, the beta testers long ago that have tested the game three times have been saying about the cons of the game, but they didn't do anything and instead launched the game as it is. and there's no mercy for Hoyo games, because look at your right side (HSR) was hailed a good game in the launch, but we all know it rot faster than genshin did. Hoyo makes good games and they also develop bad games afterwards.
@ i understand, but the moment they make a change, people dog piled on them to shame them for their past mistakes. let put it this way, a fat person one day decided to go to the gym and workout. and everyone making fun of them for never workout before. what kind of message does that sent? it just make the guy no longer motivated to even go to the gym anymore, then what would that help? criticize when criticizing need, and praise need to be given when praise is deserved
@ I don't see hoyo as a fat man wanting to change for the better, I see it as a con man trying to be a better person but we all know what would happen if we trust a con man, a liar is always a liar no matter what
@ so you would never give a liar a chance, and still expect them to change? if you want them to change, you have to give them a chance. if you dont, dont even mention if they ever change or not, but why would they?
@@LostWallet nah, I wouldn't give it a chance. and hoyo is a multi billion company, I can't even sympathize that. That's like understanding a god of mischief, in which case understanding a manipulative entity. you can't expect me to trust something that is made to deceive someone, if you can actually sympathize with it good for you, but not everyone is naive as you as everyone isn't as sophisticated as somebody
The only reason why I keep playing ZZZ is because of the story, imo its the best out of Genshin/HSR/Wuwa (Don't flack me for it's just my opinion), their Trust System/Invite system is actually really well done and reminds me alot of Persona Games which I hope Wuwa would implament because though I really enjoyed the story I just wished there was something I can do with the character outside of the Bond story. it doesn't have to be major but something like what they did for Shorekeeper and Cameylla is really nice. While I agree with the majority of the points the Redditor made, ZZZ is the best in immersion, Wuwa coming a far second, and Genshin/Hsr doesn't even matter. For ZZZ's events they're actually pretty fun, while I wished Wuwa did more of those types of Events instead of the same Combat type of event. I'm glad ZZZ doesn't do much combat events cause it does get relatively stale after awhile. After taking a closer look at the redditor's post it's pretty obvious he is just trying to cause a divide on both Fan Bases for no reason, ZZZ is Hoyo's most effort in a game by a pretty damn large margin. Also 1.2-1.4 (1.5/1.3 is a filler patch though,) are not filler patches, these were chapters that were pretty lengthy, finally giving us information why Wise and Belle are doing what they're doing, Miyabi's motivation, and more about the Organization that keeps popping up. To say the last 3 Patches are filler is pretty bias also It's obvious these Devs care about the game, the Redditor IMO is pretty bias, and the quality of the story/game has been steadily improving bit by bit with each patch so I hope Da Wei gets overturned as a CEO soon and the QOL and devs get more freedom top do what they want. The Devs don't deserve to be shit on like that with their obvious improvements while being under Hoyo
Let's get it straight, ZZZ is really good *FOR NOW* but knowing Hoyo? Give zzz 1 year to 1 1/2 and see it ride into the same path genshin and hsr did. Just to remind everyone, we might dislike genshin now and hsr slowly but surely getting there but let's be honest those two games at their 6-7 mos. period up to 1+ year were really good games, then suddenly they just started to age like milk. With those two games as proof of how hoyo handles their games, it's unfortunate but once ZZZ has managed to put its players deep enough into sunk cost? Prepare for the massive fall off and slop to come, we can kiss the listening part of zzz dev team goodbye
This is the reason why I stop playing hoyo games. Its like their games quality have a freakn lifespan of 1yr and past that its a continuous disaster. 1st GI and now HSR soon ZZZ(and its already starting)
hoyo makes so much money they have to be exploiting the mentally ill. I remember a question I got once was "How would you describe this company." Well, I've pulled out a book because I need a lot of words. We have lot of choose from with classics like greedy, grubby, stingy and hoggish. Miserly (Grinding for income in yapfest with no skip is misery lets be real.), predatory, avaricious. Fugue? More like FRUGAL. Rappa? More like RAPACIOUS! How about some classics like parsimonious and Hhneaw even. And then they did the weapon banner dirty. There's also another way more funny word to describe hoyo as a company and all it's greed. I'm sure youtube would ban it because they're all about "sensorship" (I think that word and youtube is a flag too) but I'll give you a hint. The word starts with the letter N and sounds like that other word.
Have to disagree here on the point that TV was there to pad out playtime for zzz. I dont think they intentionally put TV in ZZZ just becoz of that. Isn't it just natural for new games to try to be unique and stand on their own two feet? Heck look at Arknights Endfield, people would've just said it's a carbon copy of genshin and wuwa if it just follow the same open world formula as others. To be unique, they changed the way exploration is done in the game, by having u build things. Same goes for wuwa, they introduce flying which is very different from genshin. I can see that ZZZ's vision is that since they're not going to do exploration since it's not an open world, why not introduce a whole new system for it, hence TV was introduced. Plus, they're trying the TV gimmick since it also fits with the games aesthetic overall, them being proxy and using the HDD for example. Alas, it didnt work and they changed it. i dont really like the TV too so i quit and came back after they've improved on it. I do agree that taking 4 patches to remove the TV was wayy too long, not to mention they had BETA too. Though from a business standpoint, i can see why, they've probably already made the contents beforehand and didnt want to throw all of them away so they changed and tried to reduce it but not outright remove it completely. Idk why u said there's more TV on release than BETA but from my experience playing it, they actually tried to reduce it but ya, should've just removed them all entirely. Other than that, yeah, im kinda scared they're gonna follow the pattern with genshin and hsr. I hope to god they dont coz if they do, Im never playing any hoyo games ever.
I think TV mode would have worked with different presentation. If the puzzles were about controlling your characters instead of some blend TVs, ZZZ could have succeeded as a puzzle game with various puzzles and minigames.
Pretty sure more people were complaining about how they should reduce the TV mode and not out right remove them(from what I saw) and pretty sure zzz just need to keep the powercreep in check and not blindly follow what the people want and actually think if it good for the game because imo majority of the problem that was in HSR could be traced back to the community powercrept? HSR fan be doomposting about every single char that comes out and how they are trash and hoyo should buff them even though they are pretty balanced(just look at the comment of some char kit leak and showcases) end game being hard? Back 1x ppl be begging for the game to be harder, the story is the only part where it is unrelated to the community but the amount of exaggeration it gets is crazy but that it just my opinion
Hot take, i think ZZZ has some of the most mid character designs ever. The only good one is Burnice and a few others are ok, but all the rest are mid like Jane or Miyabi or any girl wearing pants or shorts.
The only ones I like is that floating girl Rina. They do have really smooth animations which imo is better than wuwa and other hoyo games but I dont like most character designs and the gameplay
Hoyoshills is the result not giving criticism blindly defend the company and attack anyones that gives feedback when the game desire a need of feedback and the outcomes cause by the shills themselves
Yes the Director of ZZZ fought against Bangboos being a paid banner. He also tried getting the 50/50 removed for the character banner but well no dice on that one
People need to look at it from the perspective of a 26 billion dollar company. Even if the $26 billion company has no cash, its way easier for them to pickup that initial cost for a new game, through loans, shares etc. They have no excuse. Protecting the Dev teams are another dumb excuse. When the US or UN sanctions a country, who does it affect most, and what is the purpose?
Hoyoverse will stop improving their games when they are popular enough, then they will start experimenting on how much they can take away without greatly damaging the sales. The money players spent on the game will not come back as higher quality content, it will only make Hoyoverse executives rank higher on Forbes ranking (3 executives are among China's 100 richest already).
@@asarakula495 sadly you are cooking
I mean yeah duh like all companies ? what a surprise a big company wants more money no way !
Just play indie games if you want quality
@@arelfric5964 Sure, companies exist to make money, but the way they go about it matters. Some reinvest profits to maintain or improve quality, while others test how much they can take away before players leave. Just accepting that "all big companies do this" is how we end up normalizing lower standards over time
@@arelfric5964 Sure, companies exist to make money, but the way they go about it matters. Some reinvest profits to maintain or improve quality, while others test how much they can take away before players leave. Just accepting that "all big companies do this" is how we end up normalizing lower standards over time
Sure, companies exist to make money, but the way they go about it matters. Some reinvest profits to maintain or improve quality, while others test how much they can take away before players leave. Just accepting that "all big companies do this" is how we end up normalizing lower standards over time @@arelfric5964
If they want to increase play time, remove the stupid energy systems or actually give players something to do. Padding out the story with excessive yap is not the way to keep people playing.
I've never seen a comment so real but also so controversial
Energy system removal? Huh? There is literally no gachas with no energy system….
@@black_sinister granblue fantasy... technically....
@@justlumientechnically? Never played it so can you briefly explain it?
>excessive yap
did you even played game? There's no yap at all, this is no genshin or arknights
The perfect Hoyo Plan:
*Make a Banger game
*F*ck it up
*Make another Banger game for the disappointed players to play and be refreshed
*Rinse and Repeat
HI3 to GI
GI to HS R
Won't be surprised if ZZZ follows the same Bs.
I love ZZZ and I don't want it to happen but knowing that this Hoyo plan is proven and Tested then yeah. We can only wait for ZZZ to downgrade and for them to make another Banger game to fuck up as well.
Not true GGZ,Hi3 are still bangers
@Lord_Arbiter Hi3 degraded in the Kolosten patch and got worse constantly until 2.0 almost killed the game. And GGZ was so much a banger that they had to close the global server lol.
@Atmo-sp GGZ closed their Global version cause it flopped in the global market because of all translations and stuff not because it was bad
@Lord_Arbiter Yeah so not a banger and "f*ck it up" like the op said.
@Atmo-sp nope the who f'ed up isn't hoyo since the translation wasn't down by them(they were too small at that time to hire a team for it) they went with outsourcing
The irony is, if ZZZ wasn't a Hoyo game, without the Hoyo brand on it, it would've become a nobody in like 3 months
Yup. It would be dead on release especially with the poor reception it got. Only reason its still around is because its Hoyo
But if they actually have fund and got better like 1.4 , they can comeback again
Well it is what it is , they are in hoyo just make me skeptical
@@dandyshark6094 Yea, it's because it is Hoyo, therefore they have the funds to do big U-turns like that, small companies don't have funds to do that. Smaller hoyo games can suck blood from bigger hoyo games even though they fked up
Yet at the end of the day, all current and future Hoyo games will suck the teat of Genshin. Whaat a clown show.
@@dandyshark6094 wuwa without tencent is dead too
Getting shafted by the weapon banner in zzz is the worst. It's a worse feeling than losing 50/50 on character banner because you know the odds are actually in your favor.
I sadly lost on both Miyabi & her weapon after starting in 1.4, luckily got Miyabi later but couldn't get enough for wengine & now I even lost Astra 50/50. Losing the weapon hurts a lot compared to char even more so as I have 4 weapons in WuWa.
Here’s a controversial opinion, just get rid of the 75/25 in wep banners
@@anibotic I also lost on miyabi w engine which is why i made this comment. I'll definitely not spending anything on w engine banner for a while. It's kinda traumatic tbh 😭
@@Saberdud well the dev tried but dawei apparently said no
It's gambling bro, I play the game to gamble and goon idk what else to tell you.
I had no problem with the longer story in Star Rail 3.0, but bad camera angles, no animation, and now no events.
pretty much being lazy with execution is the huge problem. Only reason i hated 3.0 and Natlan sucks in Genshin, these were failed attempts. ZZZ just kept getting better after 1.4
@@kyotheman69 I'd argue ZZZ has been geting better since 1.1
1.1: First story chapter with zero TV mode missions. New characters are pretty fun to play. Inclusion of a new endgame mode that focuses on survivability rather than DPS checks. (Shame that it didn't become a recurring mode... I though they were moving in that direction.)
Arguibly one of the most interesting story chapters so far, moving the focus away from the proxies and turning into a spy thriller.
1.2: New rougue-like mode / no more need to play the TV rogue-like mode every week. The devs consolidate the decision to remove the TV mode from the story going forward. Another new endgame mode focused on survival. The meta starts shifting from stunner > attacker comps into double Anomally quick-swap comps. (which, imo, are more fluid and fun to play.)
Also , another really good story chapter, icluding the reveal of the protagonists main objective. (Until this point, the story was mostly composed of loosely connected "monster of the week" chapters, without much of a "main plot" other than whatever was going on with the chubby CEO. Now, we have a clear goal moving forward.)
1:3: No significant changes, from what I remember.
1.4 Probably the best update since the game's launch. Story mode is retroactively patched for better pacing, with the option to avoid the TV mode. Free 5* character. A six week banner schedule, along with so much free currency that you are practically guaranteed to get Miyabi as long as you stay active. New rouguelike mode. Revamped ultimate system.
Also, on the story side, everything starts coming togheter and we get to see the payoff of all the previously planted seeds.
1.5: I've yet to play the story, so I'll refrain from commenting. But Astra feels like she unlocks a whole new playstyle, so... That's cool. Also, the first alternate skins, including a free one for Nicole.
It’s disappointing that ZZZ is under HoYo because you can already predict its future. This has happened with every one of their games, and it’s likely to happen with ZZZ too. No matter how talented the devs are, if the higher-ups at HoYo decide to mess things up, then that’s exactly what will happen.
This is disappointing because having more high-quality gacha games would be a huge plus.
HI3rd as well but that game is still fun because there are tons of contents including late game contents like even if the powercreep exists there, youre at least guaranteed to get the weapon and valkyrie you want from the banners
They give free S rank couple of times even tho they are from older patches they still pretty good and fun to use, even you can farm materials for their weapons and "artifacts" hell you can farm some of the characters as well
In HI3rd unless youre a super meta focused kind of player youre fine with some late game contents, while in Genshit and HSR youre FORCED to go for the meta just for extra 2 pulls every patch
it feels more like Hi3 replacement so it probably still get love, powercreep will always be issue in Miyo games if you hate that probably stop playing them. ZZZ hasn't even hit 2.0 it has true powercreep Ellen just doesn't come close to Miyabi, Miyabi just destroys her. The roster has been good at least ZZZ never released a truly "bad" character unlike Genshin and HSR
@@quanlinglingdingle6122 those free suits aren't good they only give away older suits, Hi3 always had powercreep i remember playing when HoV came out she was so busted for about a year until new suits came she just became trash over time.
To powercreep Superbreak
Hyperbreak
Apocalypticbreak
World-destroyerbreak
Galacticbreak
And the strongest break of all
Universebreak
And the braek that affects time and space
Nothingnessbreak
Soon they'll do the same shit: Make a problem sell the solution
I just pray ZZZ won't get screwed in the long run
I mean they already powercrept Ellen with Miyabi but I feel like a good amount of patches was fine for powercreeping a 1.0 unit
ZZZ already going for that route, Ellen is great but Miyabi does her job way better, and theres a chance of Silver Soldier Anby do better than Asaba
@@thebrush9506 Try playing the game before spamming terrible copypastas. There is not a single video on youtube where Miyabi outdpses Ellen by more than 20% and thats against content that is favoring Anomaly and when Miyabi is using at least 1 another very strong Anomaly unit like Yanagi. Meanwhile Ellen is still on Lycaon doing a stun rotation against Anomaly content. Everyone that says Miyabi does 2x or 3x Ellen's dmg is inhaling huge amounts of copium. Just keep throwing around the 80k vs 280k numbers without actually reading what they say. Ellen's standard f2p team has 220k dmg, Miyabi's standard p2w team has close to 300k. Where is the powercreep in that? She does more dmg when using better units in the other 2 spots, wow noone expected that...
Miyabi does more dmg than other characters and she does it easier, yet Saint still got destroyed in the 2nd easiest endgame mode when using her -> Skill issue.
@@Windman1995 simpler terms please. I barely play the game as is but from most of the consensus it looks to be like Miyabi power creeps Ellen regardless
@@thebrush9506 This general consensus comes from only people that dont play the game. Everyone knows Miyabi is the easy mode, thats fine. But there is not a single person that plays Ellen right now and says Miyabi killed her. Ellen is still strong enough, albeit the weakest limited 5star, but most importantly she is very fun to play.
I do not trust ZZZ devs.
They tried to add bangboos to the character banner.
First red flag.
TVs removed way later even though its been complained about since cbt.
Second red flag.
1.0 combat was a joke. And again they finally implemented feedback from cbt, even very simple ones, way later.
Third red flag.
they have their ego, not like ww just eat shit from western stupid and did like a slave. Then cry on low revenue and downtrend. They try 1 2 patch still not ok so they just rework that. THe type of game designer not have ego not a good game designer too.
All red flag just for you, mean you are coma:) bamboo add to game and suit for character but you cant use money to get them stupid, they just add more bamboo for someone like it, work like a cosmetic, bamboo not really usefull like you think
TVs are subjective tho
@@wobblestone3148 It's not that subjective once majority hate it.
Without TVs there is little to do for extended periods of time.
@@sciarpecyril nahh, i dont want to play gacha game with gacha character but you have to play tv 30 minutes and 1 minute battle. for what gacha character if you play tv long than battle?
Shielding the devs and blaming the company isn't gonna change anything. That's just an excuse to go easy on the game, which is bad for everyone. Just say the devs fucked up and they need to do better.
And hoyo is the one giving orders to the devs won't that mean the company fucked up
Its reminds me of HSR Devs and it's corporate higher ups; they made their Playerbase happy in the first last year by giving a satisfying game content, characters and story. Now this year, now is the time they made their investors happy.😅
Lol I can see wuwa doing the same thing
@@gwanetayla7683 yes, but its clear they are trying to avoid it. You can see this with signatures of weapons that dropped at first, then newer ones being more tailor suited for the characters rather then overpowered ones like yinlin that can fit everyone.
@@jak4290 Then they should work on doing actual good 4* weapon because it's absolute garbage and no way I'm pulling on weapon banner every update, even tho it's a guarantee I'm at 70+ on average that's how bad copy / paste Genshit gacha is, if this continues this game will be on life support 24/7
@@arelfric5964Life Support? no it will not lol.
@ True I always forget people got a lobotomy and a good sodomy, swiping on the most predatory system will keep the game alive since in general you won't get your 5* if you don't swipe every banner.
Give ZZZ 1-2 years. HSR was great when it launched and we know what happend. Let’s wait for Hoyo’s new game and it will go downhill for ZZZ.
doomposters from wuwa hoped on zzz
insane cope
following the foot steps of his older bros hehe. only time will tell
That mf has a crystall ball - can you suggest me a memecoin to invest?
I came to the same conclusion.
I think it will start folding earlier just because how an asspull of a "gameplay" this game has
When I was looking to take on a new gacha, I was picking between Wuwa and ZZZ. Ultimately, I went to Wuwa and have been having a blast. ZZZ was good, but I couldn't ignore the Hoyo game track record. It's hard to imagine that ZZZ would grow stale given its foundation is solid, but any game can lose its shine over time. ZZZ devs might be good, but it's daddy Hoyo who will give the marching orders at the end of the day.
zzz lost my attention as soon as I found out that the weapon banner has a "50/50" system. I don't need this kind of unfair shit anymore thanks to wuwa.
Edit: I'm glad that most people can properly read and understand what I wanted to say.
theyre both gacha games they will get your money and sometimes fuck you over for it
have fun playing any gacha then lol, most of them are predatory in one way or another, if a 75-25 is a dealbreaker, gachas arent for you
it's 75/25
The chance system sucks as a whole in any game, but considering 90% of them have said system, good luck playing any gacha. Maybe this genre isn't for you.
Same this is actually one of the reasons why I rarely play hsr now
Plenty of the older gachas don't have the shitty weapon gacha system. And if you're keen on playing only the 3d ones for some reason wuwa exists which has no 50/50 system for weapons
I think you could argue the Zhu Yuen and Qingyi patch isn't filler cause you forming a friendship with them become relevant in 1.4. Them choosing to trust you after learning you're proxies only happens because you befriended them in what was a "filler" patch.
Also I think people are too quick to dismiss filler and automated call it bad. If it's done right, filler can help you understand the larger world better, learn more about some characters, and add to the immersion that you're seeing a living, breathing, moving world. The major plot doesn't have to constantly be moving to show that the lives of the people are.
Yeah. JJK has no "filler" and a lot of the problems comes because of the lack of it. You get no time to care for the characters because of it. There are bad fillers and good fillers. Naruto fillers are ass in their majority, One Piece fillers are actually pretty fun and memorable for example.
people just glazing ww af and doesnt care how good story zzz is, even a filler patch. Not enough filler patch just mess up all plot and force to solve by cliche and random like what ww do now. Random was rescue random here the whole plan of vilian. haiz
the website that streams One Piece without filler episodes really diminishes the quality of the entirety of the show, it literally feels like you're watching Lord of the Rings trilogy but not the Director's Cut, shows how despite being a filler it still contribute well to the overall quality of the writing@@HousekiMitai
Also Qingyi and Zhu Yuan are two really fun and strong characters, I really enjoyed pulling and playing them
The entire ZZZ story is filler. ZZZ story just doesnt matter which is why they can do all the silly meme stuff they do.
I don't think it's fair to say the devs were lazy for ZZZ 1.5.
It was obviously gonna be a filler patch for Chinese new years, just like with genshin.
On top of that, they added several events that has high replayability (fallguys, subway surfer, vampire survivors coop, etc)
Also a character story for Ellen+ another event featuring Astra and Eve.
Not to mention the implementation of skins, one of which is free.
I think the devs absolutely cooked this patch as well tbh
Ellen’s story is pure trash which suck as she my favourite character , like rina’s, It spend more time about other characters then the agent themselves, I want to know more about her personal life how she even came to be at Victoria house keeping, that way more interesting then, hiding my job from my friends, to which we don’t know why she does
at this point saying ", just like with genshin. " is a major red flag
The skins sucked
@@kouani1995 I mean, sure. But on this specific case, Chinese new years should be an exception, because that's one thing that's consistent every year.
The point is, despite being a filler patch, it still has a lot of content and I at the very least found a decent amount of enjoyment from the events.
Calling the devs "lazy" for not releasing a new main story in this instance seems unfair and unwarranted.
@@mrfirestar9604 same here, why would i care about a granny running everywhere searching for sum babies?
Even tho FGO is 10 years old, i can farm as much as i want and as long as i want but we wait for events to get better drops.
Also there is a lot of powercreep in FGO but they buff older servants (there is currently over 400 servants between 1 star to 5 star) enough to make them usable or broken (except for the rare forgotten few).
The trade is we just got a pity system 4ish years ago, you need 330 rolls to guarantee the servant (for reference, hoyo character banners need 180 rolls if you fail your 50/50) but there is no 50/50 so you can roll and get no 5 stars until you hit hard pity but if the banner change (like a 3 star being replaced) or the banner goes away, your pity is wiped.
If hoyo actually buff characters, then powercreep would be far less annoying but they won't so the second best option is give the play 4 stars that buff your characters just enough to make a difference but not enough to ignore the new shiny character.
FGO is where the game play you , not you play the game anymore lul . The good memories when you and your friend see a gold card with servant class you want then it's a off-banner character
Dude, yesterday i teleported to the top of the avarado banks flying challenge and from there you can see the swirling cloud with some red firery symbols. I tried flying up there and got pretty close but ofc map ends before but you can definetly see structures up there THERE IS A F++ING CASTLE IN THE CLOUDS UP THERE GUYS
Yeah did the same, i just can't wait to go there.
19:10 idk why they don’t have character idle animations in overworld but in every other domain they actually do… and they even have several different voice lines too - and they still need to work on adding posses to each egent for a selfie because only Belle and wise can use it
Probably because in mission there idle animations is them interacting with their weapons, but as you know in the overworld characters can’t have their weapon except Miyabi.
@@FateShadow643 yeah forgot about that they all interact with their weapon or just holding it while doing idle animations so it makes sense that they would need to pull more work just for the sake of that happening in overworld but still they could take those animation sprites from there and well change them a bit and get new overworld iddle animations but I think its not a major problem they need to work more on game optimisation and other problems and leave the iddle animation when those problems are solved first….
@@FateShadow643 it's kinda funny when you think about how Miyabi potentialy could have started a massacre when she was going out of control
@@FateShadow643 i swear nekomata just act like a cat on idle so yeah thats no excuse
It doesnt change the look of the weapons, it just adds things like glow effect@@black_sinister
Let's not lie to ourseleves, whenever a game gets drastically better it's because the game was doing really bad and the devs had to risk making huge changes so the game doesn't end up dying. Just for a few examples we have FFXIV, No Man's Sky, Sea of Thieves, Diablo III. Now it happened with ZZZ and WuWa, they both had a rough launch but they had some good stuff in there, both had redeemable qualities and for the devs to be able to capitalize on that is something that should be praised, no matter if there's the possiblity for the devs to fuck up in the future.
Ofc they do it for money, they need a living, but they also do it for passion, nobody wants the project that they poured their heart into for 3 to 5 years to be a failure. Nobody is a game dev if they're not passionate, nobody is going to put up with overtime, lower wages than other industries, the critiques of millions of players if you don't love the games that you're working on. And again, it's ok to criticize when they do something wrong, but seriously thinking devs are just in it for the money is something that doesn't make sense for me.
Isn't comparing Wuwa and ZZZ kinda like comparing apples and oranges? ZZZ from the start was meant as a small straightforward combat game, just something for people to engage in for like 20 min a day. Wuwa, on the other hand, is an open world exploration/combat game with all the bells and whistles. The comparison of story length and some other aspects just doesn't seem very fair to ZZZ. Not to say that some of the criticism isn't warranted.
13:28 people say that but the filler was actually good content
1.2 had story quests that are Canon because it explored lore of Xiangli Yao and Also Segway into Zhezhi and 1.4 wrapped up the illusive realm story with then lead into 2.0 with dream patrol
If these events are just filler they're better filler patches I've ever played in contrast with Hsr Genshin or Zzz
The NPC in ZZZ, every single one of them has potential to be a playable character.
I started ZZZ in 1.4 and really enjoyed it. But now with 1.5, it already feels so dry.
Give it time to build up again. 1.4 was the climax of the recent story, so its fair to be that moment after a big arc. If it stays dry, then we got a problem lol
Dry? How so? There's so many things to do every single week that it's actually overwhelming. The main story part was short yes, the rest? it's full of events.
Dry as in uninteresting for me theres is a lot to do but I don't really care about all the events tbh especially if they take hours to do for like 6-7 pulls. I didn't start up ZZZ to play some rhythm game or Fall guys.
HSR with current Hypogeum event was one of the only time doing major event of the patch wasn't a drag the rest take up so much time, have uninteresting story and still only get the same amount of stellar jades.
@@abbeylite The events and minigames are uninteresting to me. I like the combat and main story. Outside of SD/DA resets (which takes a few mins every reset) and the major story, many of the other things are uninteresting to me.
Things like minigames, finding cats, going on trust hangouts, random events, and everything else is not the reason why I started to play.
The tv rant is kinda dumb. Honestly in the story it didn't make sense, but outside of it, you can get through content in a decent amount of time. It wasn't that bad, but why do people gotta exaggerate it to the point where apparently thousands upon thousands left the game. It wasn't that big of a deal for such a rant.
The story's absolutely worse off for their removal from it
Need not look any further than the tutorial mission where the proxies went from solving the Hollow themselves to downloading a publicly available map of it all while screwing up the pacing
And also 5 hours for a hollow zero on a Sunday?? Who does that???
Hoyoverse deserve all the abuse it gets, but the ZZZ devs dont deserve even a fraction of that condemnation yet.
Also I love the tv mode, yes it shouldnt have been in the story mode more than once or twice as an introduction but as a side activity and puzzle game its great content.
I have to admit, by Saint's own definition ZZZ does have a bunch of filler patches. I like it though, learning about all of these new factions in their own side update. I am also, playing ZZZ for the furry/Thyren characters only so I am not a Fair judge.
i deadass prefer stories to ESTABLISH THEIR CHARACTERS FIRST from the beginning BEFORE the main story starts just so we dont scratch our heads and say “who the fuck is this bitch” whenever a character that got a cameo from an earlier patch got revealed, but since we got their story before they become playable we get excited
Filler patches aren't bad as long as they're interesting and if possible, related to the lore.
@@mikhail21True. What matters is that how good the storytelling is. The reason why WuWa's filler worked because the story and storytelling is compelling.
@@mikhail21all 3 filler patches are related or mentioned in the main story .
@@owenramos5932 I was only implying that filler patches are fine as long as they're interesting and related to the lore esp
why is nobody talking about the model changes. EVERY playable character has been completely overhauled visually. They used to be a cute anime style but now they are all goofy expressionless dolls. Look at the original hutau and the current hutau. everyone who payed money for this should be infuriated. everything we paid for was stolen!
becasue you are only stupid one see that.
I noticed this with Zhongli, Childe and Neuvillette
Maybe it's the nostalgia talking but i could've sworn they looked better
Trigger is exactly that coordinated attack character Saint was talking about at 9:37 bro
😭🙏 the gooners are so cooked
Trigger is not an attack coordinated character 💀
you talk like many support not like that, she do something on field and go
Define "gooner" and explain the correlation to the game.
@@black_sinister it's like they don't think before they comment ignorance.
It's not trigger specific this is a new mechanic for characters going forward. Pulchara has it too actually
for me zzz on release was boring as shit only took 1 week of my life ( 1day and 3 hours in total of the hours played in a week) and i even managed to play hsr for 5 months. wuwa basically opened my eyes to good gameplay at the time. wouldve appreciated zzz if only it was boring tv and traversals(movement)
Fact it took only 4 patches before a entire element got forever powercrept, the fox is a blessing but more a curse
Octopath Traveler COTC has more mechanisms than HSR. 8 party base battles, shield break, 8 different classes, row switch, boost system, equipment craft, passive and active skills, and that is just the ones I remember. There is a lot in that game. It might not be the most popular one, but it is a good game, imo.
just play wuwa at this point
“Don’t play the game if you don’t find it enjoyable anymore instead of criticizing it and hoping it will improve”
@@Tunnelsnakes exactly.
REAL
ah yes, the two routes - blidnly love it or banish and forget🤣🤣
Yeah I'm really considering dropping hsr I feel like the game doesn't respect my time at all
Just get rid of the 50/50 system. Nobody likes losing their limited character to a Qiqi, or a Gepard, or whatever standard 5* from other games. And for the weapon banner is even worse, losing a 75/25 is dreadful.
Get rid of it, nobody likes that sh*t. The game itself NEVER acknowledges anywhere it's a gacha game, so commit to it.
I wouldn't mind if all characters were in the pool. Getting an extra constellation for Furina or Raiden wouldn't feel bad. But when there's nothing to win after losing 50/50, it's depressing.
I'm just laughing my ass here for y'all people who hate hoyo but still play zzz. No, you're not different from hoyoshills who gobble sht that hoyo makes. If you like zz go, but don't act as if you're different from the people you call out playing genshin and hsr.
No, the people who unironically play gentrash are real glue eaters, just look at their latest content. I will keep trashing on it, because i can clearly see that zzz and hsr(even with their cheap work of the latest patch) are superior games
@@rotonek2887 but even ww keeps the better ones still don't choose to play it much because we don't really want to play a better version of genshin, we just play completely different concepts like ananta or zzz. So they lost from the beginning when they chose the wrong direction and presentation. They will fight not only with current genshin performance but also combined with sunk costs, even try max level they still cant made same emotion to pull character like genshin. You now i think even jinshi not hype like first time we pull hutao, xiao, or even diluc. WW focus too much to battle which just a part of openworld.
i tried the game when it came out, played 2-3 hours, got so annoyed bc of the tvs, quit the game and never came back
Give it another go, much like Wuwa they've refined a lot of things and the rate of improvement is on par with Wuwa imo. Love the 2 but to say Wuwa didn't have it's own issues during 1.0 that I had to brute force through is a stretch.
@@iTouchin Too little too late. You don't need 3 whole months to get rid of a system nobody likes.
The adult rational part of my brain understands that liking the TV system is a personal preference, and should be respected.
But the other part tells me that these people either can't be trusted or should be pitied because claiming to unironically enjoy something to dragging and momentum-breaking is a clear cause for concern.
definitely true. Most game devs want their vision of the game to be fulfilled but the one holding them back are the higher ups. While the devs are presenting their vision of the game, the higher ups will just ask one question "Will that make us money?" then deny anything that costs a lot of money.
If they don't like it they can quit, but they don't. I know it kinda sounds like collective responsibility and that's not a good thing, but it's devs who keep the games afloat, not higher-ups.
@@DesperadoFTW keep less stupid kid, this is the problem of product owner and designer
It's more psychological than you think. If they keep releasing banger after banger content then the bar will be raised and audience expectations will be higher and their disappointment even greater.
Just stating things here because whole games industry devs hate Baldurs Gate 3 for raising the bar and companies want to manage expectations.
9:15 Burst out laughing. I saw the beta leaks for the next ZZZ patch's characters, and uhhh... YEP!
Hoyogames always left me a bad taste when i'm playing their games knowing that something will be ruin in the future
I started playing ZZZ during 1.4 and it honestly does feel the Hoyoverse branding is holding back the devs and the game; the game definitely could've pulled their own weight as their own studio if they had not joined Hoyo. I was impressed by the soundtrack, main story, and the effort that went into the character cinematics.
On the point about filler patches, they're not necessarily bad if done correctly. As a long-time PGR player, filler patches actually add to the world-building of the post-apocalyptic genre in addition to fleshing out the characters. PGR originally introduced some characters as NPCs and later made them playable as A-rank frames. To name a few: Hanying, Bambinata, Teddy, Noan(Shrek), Bridget, Noctis, and the upcoming Jetavie. These characters don't detract from the main story but rather build upon it. For example, Bambinata's patch story taught us about the early stages of Construct technology and the inhumane experiments led by Kurono, one of the antagonistic factions of the game. These characters also return in the story and interact with the Commandant in one way or another.
The issue I see with ZZZ though is the longevity of these characters. Jenshin and HSR have an issue where they have too many characters either from being an old game, in the case of Jenshin, or releasing two 5-stars every single patch in the case of HSR. The abundance of characters end up making some of them feel forgotten or half-developed. The ZZZ 1.6 drip has teased more development into the Obol Squad faction, Soldier11's faction, and a playable Pulchura who will join Calydon. ZZZ has also seemed to have taken the PGR approach where A-rank characters receive S-rank versions with the new Anby.
Dying on this hill. The tvs were good then the vocal minority cried so loud they got it removed.
loud as the TV-antis are, every single poll on it shows them outnumbered 2 to 1 by TV enjoyers
GBF has a lot of complexities due to the gear building and character synergies, hence, it was called Grind Blue fantasy by most players (including me). GBF is also the only mobile/pc game that I know that requires high specs just to clear the hardest raid of the game. Take note, GBF is a browser game....
Eyyy GBF mentioned.
Man i wan more update for gbf relink 😢
I see one of my kind.. GBF player too since 2016 🍻
Its a shame all the Hoyoverse games have become so stale in such short time though for Genshin and HSR it was was already happening a year ago and now it seems ZZZ is joining them as well.
Honestly the best thing one can do is just quit all 3 and see what will become of them in the future from a safe distance.
B-b-but… zzz devs are hoyo devs
@@Prodigythesixth its management - different games under the same company have different dedicated branches of devs and their own management team and marketing teams but yeah if we oversimplify things and neglect basic management hierarchy ur correct
Technically yes, but also there are different devs for each of hoyo games
If you genuinely believe the people who work on Genshin get off their work on Genshin then do work for zzz, then you understand nothing about video game development.
@@Veslelia_cw i never said that? I was just joking around with the undertone the ZZZ devs are also part of hoyoverse so hoyo be shooting themselves in their foot by sabotaging ZZZ. It was a joke playing off the title.
@@Prodigythesixth it's a statement said to anyone in general. If it falls in your garden then plant it.
I really like ZZZ, but I think my biggest growing disappointment with it is how little genuinely entertaining content there is outside of the main story quests. Almost all of the character quests and side-missions have been poorly-written and boring, and with literally one exception (the section six hollow event), the limited-time events in this game are straight-up terrible. Repetitve, mundane, baby-tier minigames broken up by massive dumps of insipid, lifeless dialogue. The currently ongoing bangboo event almost broke me. Also, on that note, why is the only kind of storytelling we get outside of voiced cutscenes just characters standing there in idle animaitons while trading paragraphs of dialogue? No expressive animations/poses, no camera movement, no CG illustrations, nothing. Like, why is it more primitive than Star Rail???
one more fake user bot. that not even exist.
i tried to come back to ZZZ.. well, i just lasted less 1hr😅 i felt its eating a lot of my time but gaining less for my characters
They really need to improve the drop rate for exp materials, and the fact that you cant use discs as food for better discs SUCKS BALLS
@@HousekiMitai You can dismantle disks and put them back into the system to get more disks.
@@Drunkendrakon so more work? ok.
@@Drunkendrakon yeah, but the returns are diminished when you dismantle t4 discs, at least thats my feeling
@@HousekiMitai You definitely get reduced disk currency your not mistaken there. They want you to gamble with these in the endgame.
I hard disagree with Saintontas' views on what counts as a filler patch here. I agree more with the commenter that said the patches helped introduce all the characters and factions for the culmination in 1.4's story. A filler patch to me in a gacha game is a random event that is never brought up again or relevant to the main story. A good example of this is when gacha games have holiday events. Those are filler. I did not feel at all that the patches have been filler for ZZZ with the exception of the newest one for the Chinese New Year equivalent.
One huge gripe I've had about ZZZ for a long time now is the non-dynamic or lack of character animation during the dialogue in the game. Sure, there are many great pre-rendered cutscenes, so I get why people praise the game's animation. But after playing Wuwa and ZZZ side by side for a while now I feel like Wuwa has spoiled me with its dynamic in-game animations and camera framing. Meanwhile most of ZZZ's story is stuck in either the visual-novel-esque dialogue where characters cycle between poses, or the overworld dialogue where the characters don't even move. In both of these the devs are forced to resort to the dreaded white text over black background for the smallest things. If its true that a lot of the game's issues were caused by upper management, then this makes a lot of sense - doing the bare minimum in the dialogue and not hiring animators outside the pre-rendered cutscenes to save on budget.
I'm curious what other people think about this. I've never really seen anybody talk about this point before so I feel like it might be an unpopular opinion.
The weapon banner was supposed to be guarantee? Explains how every limited W-engine is busted af, and only usable on said characters.
Want to know what's hilarious (and maybe sad)?
You are 100% right in they are basically making it so you only play 1 character. That is essentially how SAnby and Trigger work (when combined with Astra). Astra and Trigger are only on-field long enough to activate their abilities, then you just go ham with SAnby and her/Trigger's Additional Attack mechanic.
That's definitely 1 team build but the other modes will have a requirement of 2 teams if not 3. The flipside to Astra is that you can also make dual dps viable like Miyabi & Ellen Joe if you want to go crazy on an ice weakness stage.
@@iTouchin Yup Deadly Assault needs 3 teams
3:55 could be that the tv system was so baked into the game they had to rehaul it. But then again Hoyo refuses to greenlight fixes to the game unless they lose money. To Hoyo, community outcry probably looks like gamblers asking for the slot machine to be fairer. Its not like how proper game companies view their community/audience.
To be honest, it doesnt feel like ZZZ has had any filler patch yet. Every patch has had extra stories attached to it and 1-2 permanent endgame mode additions. All the side stories, special chapters and events are canon and tie to the main story, too much actually that the main story will feel like having holes if you havent played the extra stories and event before it. This is very evident in the 1.4 story, where our previous interactions with Section6 are taken as granted when the members help us and in 1.5 as well where the special chapter of Astra, which was basically an interlude after the 1.4 climax, will make no sense at the start if you havent done the previous events with Snap and Yao. You need to play everything in the order its released to get the full experience, therefore there is no actual fillers. But even aside from story, just the fact that you can get a lot of extra hours of fresh new combat content with each update just makes the updates not a filler patch unlike some genshin patches or wuwa 1.2.
This is a thing Hoyo actually does generally well and I would love to see it in Wuwa. Events and Companion stories actually fit in the timeline of the game and are not just some random events, characters will reference main story events that have just happened and more and more characters can show up in these events as we explore the world (5.3 Lantern Rite takes place exactly after the Natlan story timewise, Inazumans started appearing after the Decree was lifted, the whole thing with Nahida overwriting history reflects on the world and so on). So far we have had nothing of that scale in Wuwa, probably the most comprehensive storylines where 2.0 and Illussive Realm finale.
if i mistaken zzz first revenue is 70m+
after that player leaving because of tv system, zzz had to remove tv system
how much % player base leaving that zzz had to do major adjustment tv system?
The simple counter is that I just don't like open world gacha games, so I play ZZZ more.
You hate it or not zzz has different way of story progression and pacing I don’t mind having chunkz of fillers introducing new characters and each story gives chunkz of info to find out more about hollows how they work and who is behind that - if the conclusion will be peak cinema like 1.4 - hope to get the same at 2.0 - that gonna be better than having less fillers and rushed conclusion which could suck like goddamn jjk ending ahh 💀
Filler is when they make up irrelevant banana bullsht to pad out story time. If the patch has features of value it's not filler it's not just story
The 1.1 and 1.3 special missions felt like prequels to the next big story updates. Even as a filler patch, both of them were better than what 1.5 did. I didn't completely hate it, but it didn't feel like it was connected to anything. Not until you get to the end of the Bangboo dance event where we meet the next faction. The 'Mockingbirds' i believe is what they're called.
Their only mention prior was in Lycoan's agent story back in 1.0, lol. Im completely down to learn more about Victoria Housekeeping, so im hopeful that 1.6 will offer more than 1.5. There's also that piece between Evelyn and Rain that might be relevant to something orrr it might just be a big nothing burger. We'll see.
I wouldn't try to defend devs this much and try to separate them from higher ups. After all, they 100% know what they are doing and how their work will be used and abused. They can always quit if they find it inappropriate, especially since they're ex hoyo employees and a lot of companies might want to get them for themselves. But they don't so they might be okay or even supportive of management's practices.
so who pay salary for them? you guy not control your dev and lose a ton of money for nothing and cry like ww dev? did you think they cost less money than hoyo? or just bad operation, go back to beta and think if tencent not appear and you can see how stupid they are in manager and use money
Ah yes can always quit. Have you TRIED getting a job? You can't just quit and EXPECT to get another job instantly and what are you an American? In China work ethics are different. Don't expect people to randomly quit the job because they're dissatisfied with how their projects are going.
Also with how bad the job market is in pretty much the entire world. You can't expect people to just quit their current job. Cuz if they quit or got kicked out it is hard for them to get into another job and would probably have to wait a couple months before they have a chance to work in another company.
Nah they won't be leaving their high paying jobs that they went through multiple interviews and beat dozens if not hundreds of people to get.
As reply above said, quitting job isnt that just "ok i will quit byee"
There is procedure, there is think called what we gonna do after quit.
Unless you are steve job/bill gates , other compnay wont just accept u right away
Plus if the dev love what he make , is not easy to just quit and let the game fail itself
(thats why many people holding with their job in toxic company same as relationships )
@@RedCoreX725 work for hoyo is a dream, and they really have good salary and good cv when work on that company. We never hear anything about they abuse they employee. THe problem is must have some one stop game designer use too much money for small detail not give so much impact.
So this was basically a "Do better ZZZ, do like Wuwa :D" *glazez Wuwa even more* What a waste of time this video was
Not true, wuwa was only mentioned in the post in a single paragraph. Most of it relies on Hoyo's track record of making a decent player-base for the game, by releasing good content, then milk them.
@@Joopy491 I'm talking about Saint's "analysis" my guy
max lmao is zzz just 1.5 ver and do a ton of thing , a ton of new mode , a ton off modify for character in zero void paralel with fix old gameplay, and all of that just mean nothing to stupid people. Normal people just wao when see 1.4 what desire to be a filler patch. A ton of thing appear just because player ask like skin for ellen, they stupid max lv when they thing just change model and that can save, that stuff have new vfx new voiceline and new interactive and still easy to that stupid guy.
@@Joopy491 lmao that max envy level when they think ww not have much revenue like they desire. I found no reason for who" dont care" hoyogame but write that much. Addition zzz january low revenue because that late of miyabi and some day of astra, who very cheap to build, not need pull so hard
My play time is get on
(zzz) set up store, talk to dog, get coffee drain energy get off (5 min)
(genshin impact) if no fragile resien make it, auto finish dailies talk to npc get off (2 min). If I do have 5 burn 5 make 5 if I have time burn 5 again auto finish dailies talk to npc log off (15 min)
Wuthering waves I get the dailies, do some echo farming, do some world quest, look for some achievements maybe spend like an hour doing things
Dawei May Cry: Electric Boogaloo part 5, The Yappers of Yappers from apart from Yappers
9:37 I didn’t quite get it - I know that you saint well button mashed a lot in deadly assault because simply to put you didn’t know wtf you are actually doing and had an extreme skill issue even with miyabi… but that doesnt mean everyone does the same ahh gameplay mashing buttons and hoping for a 3 star to come 💀 and then wondering why your zhu team cleared better well because you button mashed there less and used better approach and you werent getting smacked each 5 seconds unlike with butcher …..which obviously didn’t happen when you used miyabi and got screwed up so badly that even the strongest unit of zzz with the highest dmg multiplayers couldn’t even get you over 15k…. - now that’s ironic
I tried the game on launch, did the prologue, liked the combat, hated the TVs & thus uninstalled it. I only came back after seeing Lighter(3-4 days remaining) & gladly went into 1.4 without getting bombarded by TVs.
I don't know about beta but when the team realized diminishing returns & declining no. they had to rework & it was effectively animating more scenes in place of TVs & dialogue which wud take time. As for the OG tweet, maybe the person has lost all faith in Hoyo that he has decided to believe the same fate for ZZZ before future itself. It's the same in many situations - trust/faith isn't easily restored.
Btw, I have a request for Saint to try HSR's all 3 endgames on last difficulty as he did with GI & ZZZ, let's see how he handles it with his roster(unknown to me).
The beta was worse, you had to spend energy to even do the story and also a lot of the combat was still the same up until now
Well they reworked it now but they had a simple game and no one complained about it
Until the masses got it and realized they the people migrating were genshin players who didn't like the combat flow so the made it more open
I think it's better overall for the game but for what they could have done was more but hey better than nothing ™
@@LUCAS420BLZ Nah I don't think lots of the people playing are GI players. GI players can't stand sexualization and there is a ton of it in here. It's a barrier to entry that GI players find difficulty passing through.
good thing im starting zzz at 1.4 when all the TV mode is removed, hearing from my friend about TV mode who play from 1.0 it was horrible experience
It was, took like 10 minutes on TV clicking everywhere to move with yapping, gosh the victorian main story were so tiring
@@Onigumo. Damn, that's some garbage taste you've got there
@@negspiritoit’s great taste
@@negspirito ofc there would be white knights defending their multi billion company
My opinion for ZZZ is it's not a good game if you only play ZZZ. It's more like a Casual side game kind of thing. I play WW, HSR, ZZZ and PGR. If I want a bit more challenge I have Wuwa, if I want to chill and comfy game I have ZZZ and HSR, if I want to activate my epileptic seizure I go PGR. Everything got their place to be.
Can't even fix their older games yet still want to make another predatory gacha as expected from scummy company
Maybe but ZZZ still has superior character designs and animations to what Kuro puts out. The music is also excellent. Furthermore, I also like the gameplay and world-building in ZZZ. It's not an open- world game but that's not a detriment imho. Everybody should just enjoy the games they like instead of yapping and hating around in echo-chambers (such as this one).
fair. You can say that ppl who's working on ZZZ really want to do more. I think models in game are really good, as well as animations, but there's just so little of them. And the fact in domain characters have idle animation but in "open" world not is hilarious. I enjoy game overall but I'd love to see more good stuff comin in like new event map when Miyabi comes out. Kinda simple but I really enjoy this one
Just as i thought, wuwa CC will eat this shit up when i saw this post a day ago
This post arguing about what games are better when I play both ZZZ and WuWa is so funny I can like and play both
I can play both but I don't have the same amount of time and willpower to play more than one.
ZZZ might as well not have a weapon banner. When both character and weapons use the same currency, ain't no way I'm wasting pulls on a chance for a weapon.
The new event with the bangboo tournament was boring for me. No skip, no voiced story, no real conversation choices that mattered. I wanted to skip all the conversations and bangboo battles just to claim my rewards.
Not surprised later zzz will add more yap just like hsr in the next patch
And FYI, because WuWa will do BIG UPDATE every 6 Months that means we will only get 2 Filler Patch (X.2 & X. 4)
It's not in a good position and i'll tell you why. last year everyone and pets where talking up how good star rail was and what happened less that 6 months later long drawn out boring stories, average new characters, more end game targeted towards new characters and power creeping every character every other patch. why this happened is simple people kept saying the game was perfect as a result they stopped trying.
Tldr for you guys
They hate hoyo
Very accurate TL:dr
I think dismissing it as just hate is missing the point
Who? the devs?
@@LUCAS420BLZ I think the narrator loved hoyoverse
@@primadansaripudin9269 all of single thing about hoyo. ribbi just a AI trained to hate hoyo, he spread it every day every time in x. He talk like any improve is just for game survive and money, glaze ww af like they not a same:))). A ton of thing in 1.4 and 1.5 is player asked never appear in livestream and marketing before, and with him that just a small effort.
i personally hate how easy they were to shake the tv system out completely. the issue with tvs was they became bland and boring. but thats because the hollow zero and every side quest used them. missions that used them in intresting ways were fun, but now we get no tvs at all in the story so the game lost what charm it did have. i still play and enjoy the story but gameplay has become cutscene combat cutscene combat repeat
they not remove it completely. just a optional for you. that really personally because most of us not like tv
@DartNguyen optional? Literally none of the story or events use it. And no. People were vocal about disliking the tvs, a lot didnt hate them outright but wanted improvements specifically for stuff like endgame content. A lot of people liked the idea but only became vocal AFTER the people saying they disliked it. Its a unique system that just needed less usage and more work
@@Jordynowo You may not be the majority of the playerbase like you think you are. Things were going south so unfortunately this may have been necessary
5:56 I agree cause I do believe there is a important difference between the two at times. it’s not huge But when things like •DaWei’s first appearance in a live stream program and the sudden arrival of censorship coincide. This tells me that the Devs and Hoyo Final-Sayers aren’t always on the same page, and some of the calls we don’t like may not be the Devs behind them (•)
But (Devil’s Advocate) they became a team under this banner so having the HFS police your game, is to be expected
kid i need to tell you, Dawei is briliant in operating 3 game and lets it still on trend and top revenue in 4 year, And if you just eat all feedback and allow all thing your dev want you just ruin your budget for some stupid guy on internet feel better. ww can do that because 1.x is suck, and they try to survive, if they not doing like genshin they die. that prove ccore game not good like your guy glaze. Even hoyo not doing anything they still win because good management
The TV destroyed the entire launch. Many people didn't come back.
Tis a shame, now the friends who see me play it have interest but due to fomo they think they're too behind. I liked t.v but can definitely understand the arguments that it was a very divisive mode.
i still have a backlog of TV quests I am not touching in ZZZ
We must keep hating ZZZ because the day when we all agree that the game is good and we are happy with it, Hoyoverse will stop listening to players feedback and making predatory practices more often
No hoyogames are allowed for me to have filler patches bro they are making so fucking much money the resources they have is insane how are people defending this shit and yeah the same goes to Wuwa from now on!
I still think comparing ZZZ and WuWa is kinda off the mark, you can compare it to games like Aether Gazer, PGR, or hoyo's old Hi3 but Wuwa? Idk
The guy has a point tho, hoyo always do this.. whenever they are releasing a new game, their existing ones will lose either straight up quality, or at least Improvements
So just approach their game as if you will enjoy it for a year or two at best (probably a year tbh), don't be "Loyal" seriously 😂
Even if we just decide to use literally any other stage based game ZZZ loses in certain aspects. Namely combat systems although it is improving. I do like ZZZ's unique presentation for story(the comic book panels). Also yeah I agree that looking at what happens with Hoyo games on launch makes me really nervous about ZZZ's future
WTF was that point about GBF and FGO being 10 year old games and yet being more complex than HSR and ZZZ? Yeah, no shit, the games with 10 years of content and gameplay evolution are more complex than the game that is not even 8 months old and the game that isnt even 2 years old. If you looked at the gameplay of FGO in the first year you wouldve laughed on how simplistic it was.
Unfair comparison honestly
9:27 - funny that you mention that...
There will be a coordinated attack character next?
@@KyHeartWill ? wtf different with support class and astra yao. They not consume much time and even sanhua was good because that. what different?
Yeah next banner characters are this to a tea, next meta team will probs be this
@ In a manner of speaking. I don't wanna spoil too much...
but Anby 2 really wants to hog the field time, because her damage builds up with stacks she applies. Both Trigger and Pulchra have off-field capability as Stunners.
I understand the hate towards predatory company, but when its the one time they change something that is for the better and benefits the players, and you want people to still hate on it? that just sending them the wrong message. that just you saying “dont even try to change things, its doesn’t matter”. if you going to send that kind of message to them, why are you even here complaining?
Idk man, the beta testers long ago that have tested the game three times have been saying about the cons of the game, but they didn't do anything and instead launched the game as it is. and there's no mercy for Hoyo games, because look at your right side (HSR) was hailed a good game in the launch, but we all know it rot faster than genshin did. Hoyo makes good games and they also develop bad games afterwards.
@ i understand, but the moment they make a change, people dog piled on them to shame them for their past mistakes. let put it this way, a fat person one day decided to go to the gym and workout. and everyone making fun of them for never workout before. what kind of message does that sent? it just make the guy no longer motivated to even go to the gym anymore, then what would that help? criticize when criticizing need, and praise need to be given when praise is deserved
@ I don't see hoyo as a fat man wanting to change for the better, I see it as a con man trying to be a better person but we all know what would happen if we trust a con man, a liar is always a liar no matter what
@ so you would never give a liar a chance, and still expect them to change? if you want them to change, you have to give them a chance. if you dont, dont even mention if they ever change or not, but why would they?
@@LostWallet nah, I wouldn't give it a chance. and hoyo is a multi billion company, I can't even sympathize that. That's like understanding a god of mischief, in which case understanding a manipulative entity. you can't expect me to trust something that is made to deceive someone, if you can actually sympathize with it good for you, but not everyone is naive as you as everyone isn't as sophisticated as somebody
Are you cosplaying Yong Yea?
8:05 the way you’re pronouncing Fugue, bro 😭😭
The only reason why I keep playing ZZZ is because of the story, imo its the best out of Genshin/HSR/Wuwa (Don't flack me for it's just my opinion), their Trust System/Invite system is actually really well done and reminds me alot of Persona Games which I hope Wuwa would implament because though I really enjoyed the story I just wished there was something I can do with the character outside of the Bond story.
it doesn't have to be major but something like what they did for Shorekeeper and Cameylla is really nice. While I agree with the majority of the points the Redditor made, ZZZ is the best in immersion, Wuwa coming a far second, and Genshin/Hsr doesn't even matter.
For ZZZ's events they're actually pretty fun, while I wished Wuwa did more of those types of Events instead of the same Combat type of event. I'm glad ZZZ doesn't do much combat events cause it does get relatively stale after awhile. After taking a closer look at the redditor's post it's pretty obvious he is just trying to cause a divide on both Fan Bases for no reason, ZZZ is Hoyo's most effort in a game by a pretty damn large margin.
Also 1.2-1.4 (1.5/1.3 is a filler patch though,) are not filler patches, these were chapters that were pretty lengthy, finally giving us information why Wise and Belle are doing what they're doing, Miyabi's motivation, and more about the Organization that keeps popping up. To say the last 3 Patches are filler is pretty bias also
It's obvious these Devs care about the game, the Redditor IMO is pretty bias, and the quality of the story/game has been steadily improving bit by bit with each patch so I hope Da Wei gets overturned as a CEO soon and the QOL and devs get more freedom top do what they want. The Devs don't deserve to be shit on like that with their obvious improvements while being under Hoyo
Let's get it straight, ZZZ is really good *FOR NOW* but knowing Hoyo? Give zzz 1 year to 1 1/2 and see it ride into the same path genshin and hsr did.
Just to remind everyone, we might dislike genshin now and hsr slowly but surely getting there but let's be honest those two games at their 6-7 mos. period up to 1+ year were really good games, then suddenly they just started to age like milk.
With those two games as proof of how hoyo handles their games, it's unfortunate but once ZZZ has managed to put its players deep enough into sunk cost? Prepare for the massive fall off and slop to come, we can kiss the listening part of zzz dev team goodbye
This is the reason why I stop playing hoyo games. Its like their games quality have a freakn lifespan of 1yr and past that its a continuous disaster. 1st GI and now HSR soon ZZZ(and its already starting)
hoyo makes so much money they have to be exploiting the mentally ill. I remember a question I got once was "How would you describe this company." Well, I've pulled out a book because I need a lot of words. We have lot of choose from with classics like greedy, grubby, stingy and hoggish. Miserly (Grinding for income in yapfest with no skip is misery lets be real.), predatory, avaricious. Fugue? More like FRUGAL. Rappa? More like RAPACIOUS! How about some classics like parsimonious and Hhneaw even. And then they did the weapon banner dirty.
There's also another way more funny word to describe hoyo as a company and all it's greed. I'm sure youtube would ban it because they're all about "sensorship" (I think that word and youtube is a flag too) but I'll give you a hint. The word starts with the letter N and sounds like that other word.
Banners is not content, acting like Ellen (a rerun character) and Astra is content is such genshinshill behavior lmao
the tvs are still there tho ??
people say the game improved so much, but I didn't notice a significant difference
Have to disagree here on the point that TV was there to pad out playtime for zzz. I dont think they intentionally put TV in ZZZ just becoz of that. Isn't it just natural for new games to try to be unique and stand on their own two feet? Heck look at Arknights Endfield, people would've just said it's a carbon copy of genshin and wuwa if it just follow the same open world formula as others. To be unique, they changed the way exploration is done in the game, by having u build things. Same goes for wuwa, they introduce flying which is very different from genshin. I can see that ZZZ's vision is that since they're not going to do exploration since it's not an open world, why not introduce a whole new system for it, hence TV was introduced. Plus, they're trying the TV gimmick since it also fits with the games aesthetic overall, them being proxy and using the HDD for example.
Alas, it didnt work and they changed it. i dont really like the TV too so i quit and came back after they've improved on it. I do agree that taking 4 patches to remove the TV was wayy too long, not to mention they had BETA too. Though from a business standpoint, i can see why, they've probably already made the contents beforehand and didnt want to throw all of them away so they changed and tried to reduce it but not outright remove it completely. Idk why u said there's more TV on release than BETA but from my experience playing it, they actually tried to reduce it but ya, should've just removed them all entirely.
Other than that, yeah, im kinda scared they're gonna follow the pattern with genshin and hsr. I hope to god they dont coz if they do, Im never playing any hoyo games ever.
I think TV mode would have worked with different presentation. If the puzzles were about controlling your characters instead of some blend TVs, ZZZ could have succeeded as a puzzle game with various puzzles and minigames.
Pretty sure more people were complaining about how they should reduce the TV mode and not out right remove them(from what I saw) and pretty sure zzz just need to keep the powercreep in check and not blindly follow what the people want and actually think if it good for the game because imo majority of the problem that was in HSR could be traced back to the community powercrept? HSR fan be doomposting about every single char that comes out and how they are trash and hoyo should buff them even though they are pretty balanced(just look at the comment of some char kit leak and showcases) end game being hard? Back 1x ppl be begging for the game to be harder, the story is the only part where it is unrelated to the community but the amount of exaggeration it gets is crazy but that it just my opinion
Hot take, i think ZZZ has some of the most mid character designs ever. The only good one is Burnice and a few others are ok, but all the rest are mid like Jane or Miyabi or any girl wearing pants or shorts.
This is not a hot take , this a nuclear, take my guy.
Really? The girls with leather boots and skirt is the only one good design?
The only ones I like is that floating girl Rina. They do have really smooth animations which imo is better than wuwa and other hoyo games but I dont like most character designs and the gameplay
Lets be real - character designs is a subjective theme. I personally like more grounded designs and a kind of faction dress-code for characters.
Hoyoshills is the result not giving criticism blindly defend the company and attack anyones that gives feedback when the game desire a need of feedback and the outcomes cause by the shills themselves
Im still upset that they are abandpning the tvs, that is the biggest reason I decided to quit for good during 1.4
I remember something about the dev team pushing to make the Bangboo banner not cost money.
Yes the Director of ZZZ fought against Bangboos being a paid banner. He also tried getting the 50/50 removed for the character banner but well no dice on that one
People need to look at it from the perspective of a 26 billion dollar company. Even if the $26 billion company has no cash, its way easier for them to pickup that initial cost for a new game, through loans, shares etc. They have no excuse. Protecting the Dev teams are another dumb excuse. When the US or UN sanctions a country, who does it affect most, and what is the purpose?