Working with requestAnimationFrame() Method For Animations
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- Опубликовано: 23 янв 2022
- In this tutorial, we are looking at the windows request animation frame. This is a method used to make animation much faster and easier to process. As you all know, to simulate the process we can use the setInterval method. But setInterval takes more CPU than it's needed. So the requestAnimationFrame method solves that problem and adds a much more quick response to the table.
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#requestAnimationFrame #setInterval #Javascript
It's was really clear, straight to the point and simple
One milli second is NOT 1000/60 but simply 1 as 1000 is setInterval is = 1s and milli means (10^−3) =0.001
Yeah, I also got tripped on this statement 🤯
Super clear ! good job
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Mercie bcp sir
You should use a combination of the two.
Set a frame rate for your animation say 40
now save the datetime when calling request animation frame,
after executing the function calculate time left till next frame and use this to set the time out.
Your visitors will be more satisfied because their computer doesn't run wild.
that is something called clock function right?? it's sounds familiar to me , I use three js sometimes
@@martinemanuel8239 It is a frame rate. Or frames per second.
@@robwolters7401 Yes yesterday I search a bit, and I find a method: const t0 = performance.now();
doSomething();
const t1 = performance.now();
console.log(`Call to doSomething took ${t1 - t0} milliseconds.`); who allows us keep the time to render efficiently
Thank you for this video,
Glad it was helpful!
❤️
1000/60 is not 1 ms. I think u wanted to tell 60 times every sec..
Bro are you work on react or next js website clone
On react
@@DailyTuition yes, on react mainly on next js
Sure
copy-paste of Mosh youtuber, u try to copy his voice?? :D
His accent not videos.
Who doesn't use a monospace font to write code. What the hell. Why not use a cursive font while you're at it.
why call reqyestAnimationFrame inside that performAnimation and pass the same method inside it ?
const performAnimation = 0) => {
request = requestAnimationFrame(performAnimation) // why passing the same method as parameter is it recursion
console.log(i++);