Working with requestAnimationFrame() Method For Animations

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  • Опубликовано: 23 янв 2022
  • In this tutorial, we are looking at the windows request animation frame. This is a method used to make animation much faster and easier to process. As you all know, to simulate the process we can use the setInterval method. But setInterval takes more CPU than it's needed. So the requestAnimationFrame method solves that problem and adds a much more quick response to the table.
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    #requestAnimationFrame #setInterval #Javascript

Комментарии • 25

  • @danielChibuogwu
    @danielChibuogwu Год назад +1

    It's was really clear, straight to the point and simple

  • @aleksandar7393
    @aleksandar7393 Год назад +6

    One milli second is NOT 1000/60 but simply 1 as 1000 is setInterval is = 1s and milli means (10^−3) =0.001

  • @martinemanuel8239
    @martinemanuel8239 Год назад

    Super clear ! good job

  • @SumitKumar-zn2po
    @SumitKumar-zn2po 2 года назад

    Keep up the great work,
    Really Really helpful.

  • @SumitKumar-zn2po
    @SumitKumar-zn2po 2 года назад +1

    One of the most valuable channels I have been able to find.

  • @apprendrelibrementlaprogra596
    @apprendrelibrementlaprogra596 2 года назад +1

    Mercie bcp sir

  • @robwolters7401
    @robwolters7401 2 года назад +3

    You should use a combination of the two.
    Set a frame rate for your animation say 40
    now save the datetime when calling request animation frame,
    after executing the function calculate time left till next frame and use this to set the time out.
    Your visitors will be more satisfied because their computer doesn't run wild.

    • @martinemanuel8239
      @martinemanuel8239 Год назад

      that is something called clock function right?? it's sounds familiar to me , I use three js sometimes

    • @robwolters7401
      @robwolters7401 Год назад +1

      @@martinemanuel8239 It is a frame rate. Or frames per second.

    • @martinemanuel8239
      @martinemanuel8239 Год назад

      @@robwolters7401 Yes yesterday I search a bit, and I find a method: const t0 = performance.now();
      doSomething();
      const t1 = performance.now();
      console.log(`Call to doSomething took ${t1 - t0} milliseconds.`); who allows us keep the time to render efficiently

  • @danielChibuogwu
    @danielChibuogwu Год назад +1

    Thank you for this video,

  • @dharmendrasharma9317
    @dharmendrasharma9317 2 года назад +1

    ❤️

  • @randhir2588
    @randhir2588 2 года назад +4

    1000/60 is not 1 ms. I think u wanted to tell 60 times every sec..

  • @adarshrathi8265
    @adarshrathi8265 2 года назад +2

    Bro are you work on react or next js website clone

  • @cosmic8933
    @cosmic8933 Год назад +1

    copy-paste of Mosh youtuber, u try to copy his voice?? :D

  • @sourandbitter3062
    @sourandbitter3062 Год назад

    Who doesn't use a monospace font to write code. What the hell. Why not use a cursive font while you're at it.

  • @anishkulshreshtha4780
    @anishkulshreshtha4780 7 месяцев назад

    why call reqyestAnimationFrame inside that performAnimation and pass the same method inside it ?
    const performAnimation = 0) => {
    request = requestAnimationFrame(performAnimation) // why passing the same method as parameter is it recursion
    console.log(i++);