hey, I have a question if it would be possible to provide a link to the FMOD project template and an example of the FMOD project because these links are not working without it i don't have how to make mod thanks nice tutorial
I have watched every tutorial but the sound doesn't quite work. You can clearly hear the engine starting and shutting off, but that's it. The sounds in the unloaded and loaded categories are unfortunately not hearable. Could this be because I may have done something wrong or because the tutorial is quite old?
@@KeisyzrkV8 sounds like you messed something up in load curve but on the bright side you're few people who made it this far and manage to get it functional at all
@@SlavJerry I edited everything but it didn't help again the same problem everything works on fmod but in ets not. Are there any other ways to solve this problem?
@@SlavJerry it's okay, i had to turn on the file extensions in the file browser, it didn't allow me to edit in the name if it was a .txt, .guids etc. but its fixed now.
only thing you can is extract and get sounds in the bank file for that there are 2 programs you can use which is bank extractor that you download here ruclips.net/video/YhJcW-EkX34/видео.html and fmod bank tool that I forgot the download link
1. check that sound definition and/or reference is referenced to bank file you exported 2. (pretty normal mistake) make sure you archieved file with store method 3. make sure you use right engine in the game 4. make sure the engine have sound definition
@@SlavJerry THANK YOU! I was literally pulling out my hair because I did the sound bank properly and it works when tested in FMOD Studio, but for some reason it won't sound in game. I've spent countless nights trying to figure out what's wrong, checked and rechecked the soundref and config files a million times and tried re-exporting the bank over and over, but it turns out, no. 2 worked for me. You're a godsend, thank you again
@@randomuserofyoutube19 all I can help you now is check that -curves in load parameter arent missing -no other parameters that mute loaded track -you didnt mute loaded track in timeline -sounds in loaded track are looped and didnt mute or if you want to fix all problem just start over
@@RudiKeersemaker I doubt something has changed in latest version btw ETS2 and ATS currently only compatible with fmod 2.02.05 and 2.01.05 so be aware of that
@@Elexier08 it is still the same method in any versions, which is right click at black area that written "Logic Tracks" and click "Add Loop Region" btw you must use v2.02.05 and not any newer nor older for 1.43x
Hey, does anyone here know how to make a .Soundref type of file in FMOD? Or atleast have any links explaining how to do that, because im trying to make a horn mod but it only makes the .bank file type and guids file type when im finish with it
so here's how to do soundref files (in this case horn soundref) 1. create new file named sound_horn.soundref or any other name 2. in soundref type source="/sound/truck/[bank name].bank#horn/[horn event name]" 3. get in sound.sui of cabin and look at horn line then replace with /def/vehicle/truck/[truck def]/cabin/sound_horn.soundref
@@SlavJerry it says in the console [sound] Failed to initialize sound '/sound/truck/air_horn/scania2.soundref'. about 6 times and i have tried to fix it but i cant get it to work, in fmod do i have to have specific folders like for an example. Truck/Vehicle/Scania.rs/horn like that for RJL? cuz i only have horn/ and then my horn sound there in events and in banks i have the name of the sound scania2 and horn/ horn sound
@@Joel-qs8qg it is really up to you on where can you find a sample. easiest would be finding videos on the internet. for the best result you should try and record yourself. for what to find, it's quite a lot.
@Joel-qs8qg idle, load and unload (maximum rpm spacing: 500, 1000, 1500, 2000). same goes for exhaust turbo sound depends on what mod are you making, you might need engine brake and turbo idle
Hey man, would you happen to know the ranges and pitch configs for the vanilla ATS caterpillar c15? I'm trying to replicate a specific rpm range to make a pseudo-CVT engine-transmission config. Ty in advance.
@@SlavJerry I try to make a replace interior sounds in mod by nimit with .wav archives of truck game but when i replace that ther car has not sound. Do you know something?
This is a fantastic insight as to how to make an engine mod, I wouldn't have a clue how to use FMod, I'm glad we have people like you to help us.
Awesome, thanks, I was waiting for this one ! Can't wait to finish up and make more sounds ! Thanks slav.
Been waiting for this even though I suck at modding
it's like you want to to see how sausage is made even though you didn't want to make sausage
Yea, kind of
Finally a good tutorial!! thx dude!!
Just make coffee out is stormy as hell
bro, can you make a tutorial for making interior sound effects such as turn signals, wipers, windows and brake sticks?
how did you make the slow rising/falling of the turbo at 11:30
I set seek speed at 0.20 ruclips.net/video/XkQLyKla-EY/видео.html
Hello. I want to make a sound and i have rpm samples from 1000-1500-2000-2300 rpm. Do i need to make more samples?
that seems to be really good condition
don't forget idle sound ;)
@@SlavJerry Only the samples i told are enough?
@@SlavJerry I already have idl sound hehe
@@k.nindustries7136 you're good to go
@@SlavJerry Wow ok Thanks!
Can the tutorial be updated?
nice so great in updating my sound mods. do you know how to add air brake and gear sounds?
you can learn how to make it from scs example download.eurotrucksimulator2.com/sound/example_sounds_truck_139_01.zip
Can you show how to do the exhaust and jake brake?
ok
hey, I have a question if it would be possible to provide a link to the FMOD project template
and an example of the FMOD project
because these links are not working
without it i don't have how to make mod thanks
nice tutorial
ok I will update the links
edit: oh wait all the links are in part 0
Hey! Could you upload the sound project again? The link from description doesnt work
you need to copy the link and paste it in new tab
Thx i was waiting for this video;)
you seems really interested to this tutorial
so you gonna make some sound mod?
@@SlavJerry Yea i will try but i‘m not good at making Sound mods
@@SlavJerry if my sound gets bad i will still use your awesome lepidas sound
Need a full blow tut on this 🥲
I have watched every tutorial but the sound doesn't quite work. You can clearly hear the engine starting and shutting off, but that's it. The sounds in the unloaded and loaded categories are unfortunately not hearable. Could this be because I may have done something wrong or because the tutorial is quite old?
@@KeisyzrkV8 sounds like you messed something up in load curve
but on the bright side you're few people who made it this far and manage to get it functional at all
@@SlavJerry I edited everything but it didn't help again the same problem everything works on fmod but in ets not. Are there any other ways to solve this problem?
@@KeisyzrkV8 you can DM me on discord so we can sort this out in details
my discord server is in description
Where do you found the turbo sound?
basically you find some good video with turbo sound
put it in audacity, then apply high pass filter about 3000hz and 12db octave
@@SlavJerry Οκ thx
The video on adding sounds was removed and idk what sounds to add, can you help?
unfortunately youtube removed the video and I have no backup of the video
So i exported the sound but it doesn't work on game
any error in game log?
@@SlavJerryNo.
It didn't even had sound. Also i have 1.43
Hey,, nice tuto
where did you find the sounds in uncomplete sound please?
Thank you
ruclips.net/video/nokm6DX7UaM/видео.html
Thanx
And where can i found the 1200/1650 exul sound?
Amazing
1:30
I don't have the auto pitch option here :c
did you actually put it in rpm sheet not timeline?
LOL I really put it in timeline
I changed it now to the right sheet and it worked, thanks!
naming the file "_____.bank.guids" doesnt change file type from .txt to .guids like it does for you, any idea why?
what is your guids file full name currently?
@@SlavJerry it's okay, i had to turn on the file extensions in the file browser, it didn't allow me to edit in the name if it was a .txt, .guids etc. but its fixed now.
Hello, i want to ask if it is possible to open a bank file? And if so, with what program?
only thing you can is extract and get sounds in the bank file
for that there are 2 programs you can use which is bank extractor that you download here
ruclips.net/video/YhJcW-EkX34/видео.html
and fmod bank tool that I forgot the download link
@@SlavJerry Тhanks!
Part 2?
it dint work 4 me :c
yeah it's really old
what does this command mean- "Could not create FMOD system, Not enough memory or resources"
@@MohamedZayan-ef7iw never heard of that, where did you received that from?
@@SlavJerry I received it in ETS2 console, when I tried to install a sound mod
@@MohamedZayan-ef7iw I really can't think of anything other than your computer doesn't have enough ram
I exported it etc. But my engine remains silent, i dont have any sound at all, what is the problem?
1. check that sound definition and/or reference is referenced to bank file you exported
2. (pretty normal mistake) make sure you archieved file with store method
3. make sure you use right engine in the game
4. make sure the engine have sound definition
@@SlavJerry THANK YOU! I was literally pulling out my hair because I did the sound bank properly and it works when tested in FMOD Studio, but for some reason it won't sound in game. I've spent countless nights trying to figure out what's wrong, checked and rechecked the soundref and config files a million times and tried re-exporting the bank over and over, but it turns out, no. 2 worked for me. You're a godsend, thank you again
@@SlavJerry what exactly do you mean by number 2? cuz i'm having the same issue as mizu....
@@Cooper_013 when you zip the mod file you need to change winrar compression method to store, in order to make game be able to read it
@@SlavJerry yep. As well this fixed it. Lmfao….I was just dragging and dropping…. Haha
Hey Jerry! I have a problem when is turn on the motor i hear the start sound but i don't hear acceleration sound. Can you help me please?
did you forgot to add curve to loaded track in load parameter?
@@SlavJerry Nope
@@randomuserofyoutube19 other detail about the problem?
@@SlavJerry No, i don't have any details about the problem. I guess i will try once again to make the sound mod
@@randomuserofyoutube19
all I can help you now is check that
-curves in load parameter arent missing
-no other parameters that mute loaded track
-you didnt mute loaded track in timeline
-sounds in loaded track are looped and didnt mute
or if you want to fix all problem just start over
bro can fix the sound Mod for mg Dreamz mod .mg Dreamz mod works till 1.36 and above version sound is not working .so can please fix it for ets2 1.43
can you give me the link? and if you have discord can you give me your username?
when i mod unity games banks the sounds are muted in the game . what is wrong
@@giovannigiorgio2262 this tutorial is exclusively for ETS2/ATS only
@@SlavJerry i want to ask u how i can build bank with my order not random order and i mean how i can put event 1= gun shot
Does this tutorial support 1.42 convoy mode?
not yet I but I will do tutorial for 1.42
@@SlavJerry I cant wait for it
hey, I don't see autopitch, how does that work now?
you just right click at pitch thing, hover on modulator and autopitch option should be appeared
@@SlavJerry right click on the word Pitch?
if i do that, i don't see any autopitch modulation.
@@RudiKeersemaker what version of fmod are you using?
@@SlavJerry the latest version (downloaded it day before yesterday)
@@RudiKeersemaker I doubt something has changed in latest version
btw ETS2 and ATS currently only compatible with fmod 2.02.05 and 2.01.05 so be aware of that
Is This Easy? Because I Will Remake Mogome's Dekotora Scania R 2009 Sound
idk depends on your understanding also
@@SlavJerry how do i create loop region im so confused how you do that because i use latest ver of fmod
@@Elexier08 it is still the same method in any versions, which is right click at black area that written "Logic Tracks" and click "Add Loop Region"
btw you must use v2.02.05 and not any newer nor older for 1.43x
@@SlavJerry oh no what did i do the game keeps crashing fter selecting my engine sound mod
@@Elexier08 that seems to be the problem with engine file, check the log
Hey, does anyone here know how to make a .Soundref type of file in FMOD? Or atleast have any links explaining how to do that, because im trying to make a horn mod but it only makes the .bank file type and guids file type when im finish with it
so here's how to do soundref files (in this case horn soundref)
1. create new file named sound_horn.soundref or any other name
2. in soundref type
source="/sound/truck/[bank name].bank#horn/[horn event name]"
3. get in sound.sui of cabin and look at horn line then replace with
/def/vehicle/truck/[truck def]/cabin/sound_horn.soundref
@@SlavJerry oh so thats why it says failed to initialize sound ingame, i forgot to change it in cabin i think thanks Jerry!!
@@SlavJerry it says in the console [sound] Failed to initialize sound '/sound/truck/air_horn/scania2.soundref'. about 6 times and i have tried to fix it but i cant get it to work, in fmod do i have to have specific folders like for an example. Truck/Vehicle/Scania.rs/horn like that for RJL? cuz i only have horn/ and then my horn sound there in events and in banks i have the name of the sound scania2 and horn/ horn sound
@@aurora3979 can you send me your horn mod?
edit: you need to goto /cabin/ not /horn/
@@SlavJerry alr do u have discord?
Air horn tutorial please
soon
how to source sound and what to source
@@Joel-qs8qg it is really up to you on where can you find a sample. easiest would be finding videos on the internet. for the best result you should try and record yourself.
for what to find, it's quite a lot.
@@SlavJerry yes i found start and stop can you share what else do i
need
@Joel-qs8qg
idle, load and unload (maximum rpm spacing: 500, 1000, 1500, 2000). same goes for exhaust
turbo sound
depends on what mod are you making, you might need engine brake and turbo idle
@@SlavJerry thank you im making hino engine mod, do you have Instagram??
Where can i get the sounds
sorry the tutorial video about sampling has been removed by youtube
@@SlavJerry do you have a social that i can get in contact with you
@@JAMAICANATSTRUCKER876 I have discord
Slav Jerry#9625
Hey man, would you happen to know the ranges and pitch configs for the vanilla ATS caterpillar c15? I'm trying to replicate a specific rpm range to make a pseudo-CVT engine-transmission config. Ty in advance.
vanilla pitch configuration is not accurate as much so I suggest to measure it yourself mathematically (which gonna come in the next fmod tutorial)
@@SlavJerry Well, I'll be waiting!
hey this tuto works in 1.47?
yes
@@SlavJerry I try to make a replace interior sounds in mod by nimit with .wav archives of truck game but when i replace that ther car has not sound. Do you know something?
@@gian_9736 make sure when you compress mod files back to .zip or .scs, change compression method to "store"
@@SlavJerry yeah but i dont make a new mod. i only make the . bank to reemplace with original file in the nimit vehicle mod
can't use game v. 1.42
this tutorial still can use in 1.42 BUT you will can't hear the sound from your friend's trucks in convoy
anyways I will teach you how to update for 1.42 next video
@@SlavJerry If version 1.41 is available or not?
@@deawphotographer1030 yeah works on both versions
@@SlavJerry I have the mod installed but not working Is there a solution? I followed you all the steps.
Don’t know how to make sounds u got a link for them
check out my fmod tutorial playlist
@@SlavJerry ok thanks
@@SlavJerry I’ll join ur discord if u got a link for it as I need a bit off help
@@SlavJerry got in ur discord and messaged in genral