Don't worry, I've learned my lesson about the 'all welcome' lobbies. Just today I entered one and had the boss of the lobby set the minimum OS rating to one above my own so I couldn't 'shit up the game' for them. Wish I'd found your content before I made the Reddit post, because it's always so wholesome and encouraging. Keep it up, man. I'll keep practicing so that I'm hopefully some day welcome into the elite 'all noobies welcome' straits pubstomps.
And I got downvoted to oblivion when I said as much on the BAR Reddit. I don't know if the community is "broken" or whatever but I won't be gaslit into thinking it is just rare and isolated events either. :(
Commandos make great frontline combat engineers and jammers. They are great for reclaim and building with their long build range, and can build t1 jammers, while being jammer so people don't spot them building and Junos can't get them, and the dragon maw is an excellent defense against spam. Definitely recommend for that role, and mines, along with the scouts they bring.
The community is very welcoming to new players if they say that they are new and if they bothered to learn the basic before going online e.g. taking mexes and building energy before making a storage for it and not going t2/t3 of 5 solar panels and a windill. I met a new player, that didn't think he was new, so he expected to buy a t2 con and then go for a fusion with only 2 solar panels and 4 windmills xD So you have to acknowlegde that you are new and be willing to learn the hard way, but besides that they are very polite :)
22:40 holy moly red is actually doing SO much lol! Props to him for stepping up and taking over like 3 bases for his team. Guy will be a menace when he gets even better at the game.
Damn you alway come up with those insane bar games to cast. Though I don't play the game, the explainations and insights you give make it fun to watch 😄.
"Demon, the Flamethrower Mech." When I was trying out 3rd party units for OTA, I ran into this awesome CORE TL3 Kbot called the Archdemon. Essentially, a gargantuan Pyro, it can darken the enemy's sky with their ashes, as long as it gets close enough. Nice to see that here.
Hey Bright, look closely @39:33 : it seems that the Epic Pawn is pushing the Epic Tumbleweed, increasing its movement speed. Since Tumbleweed are so slow, it's an interesting sight ;)
This is a great example that T3 units are NOT for being the sole composition of a push unless things are in your favor (lack of adequate defenses, hole in radar coverage etc etc). If things are aggressively at a standstill when everyone is doing everything they can a well-placed couple of T3 units can give the edge necessary. Otherwise a doom stack of T3 is just a waste of resources. What caused red team to lose (beyond the low skill level) was the lack of communication and intel. No pings, no drawing, nothing aside from resource requests until it would be way too late. No forward radar / radar jamming etc
Isn't unit spam like that the reason Juno exists? Anyway, the fact that Red was able to take that game despite Great having to essentially play for 3 other people is pretty awesome.
when you say "tap in" you're maybe combining "tap out" (to get OUT of the ring!) and "throw in the towel" ... you mean "tap out" when you say "as I am often ONE to do" you're maybe thinking of "as I am WONT to do" ... "wont" already means "tends to", so the "often" is redundant this has been your grammar review for this episode ;)
So, if I were to suggest some changes for BAR to help give each faction a little more uniqueness to their identities and unit design language: Cortex; Lasers, Heavy Lasers, Heat Rays. They're a lot like the Amarr from EVE, a big, slow, heavily armored, inexorable tide. Armada: Plasma, Missiles, Tachyon Beams They're supposed to be all about outthinking your opponents, so lightly armored, fast, with tons on indirect fire weapons; artillery, mortars, stealthy units, etc. Legion: Gatlings, Napalm, something else... swarm missiles? They seem to be mostly about drones, and their early eco isn't great, but can snowball quickly. Make their units the cheapest, with paper thin armor, but let them pump out like 4x faster with spray&pray weapons.
@@ninjez07 even with deflect all enabled, T3 tachyon beams and heat rays already deal enough damage to pierce right through them unhindered, and a Lolcannon with enough power supply smashes them apart just fine. No extra changes needed.
@@RevokFarthis I see what you are saying, but it negates eg a Razorback push talking out a deflector, or a fiend run by - it means you HAVE to overpower it with something very big, which reduces options and makes static defence much more powerful.
I primarily play Coretex so instead of LLTs late game I end up converting my allies advanced metal extractors into advanced exploiters. They get the same metal production but end up with a massive tank of an extractor that does really good dps vs ground and air. It's wasteful early/mid game but in the late late game economy it's basically done for nothing.
the hot pink player delayed the northern team's victory by about 30 minutes. played the game without doing anything other than spamming t1. a bot would've been more effective. didn't even adjust their waypoints...
The name of this game should have been "The APM Stall Strat." There were some minutes-long APM stalls all over the map lol. Or just pink putting a rally point and forgetting about his pawns entirely. The joys of a 1 hour+ game
Well it's probably just a misunderstanding about what spam is actually supposed to do but they just immigrate it to the best that they can because they've seen it in pro games. Not the wrong idea but the execution tends to be a bit off
Instead of focusing on the "EPIC" units, you proceed to watch t1 spam die to static defense, and miss everything they are doing. Also if you are going to highlight a game with these units active, maybe click on them, and show some more information. Would be much more relevant.
Hear me out, they should flip the VTOL battle ship laser canons to its belly. Keep the plasma battery on top.
Don't worry, I've learned my lesson about the 'all welcome' lobbies. Just today I entered one and had the boss of the lobby set the minimum OS rating to one above my own so I couldn't 'shit up the game' for them. Wish I'd found your content before I made the Reddit post, because it's always so wholesome and encouraging. Keep it up, man. I'll keep practicing so that I'm hopefully some day welcome into the elite 'all noobies welcome' straits pubstomps.
always has been, reminds me of the community of FAF forever client
There's a million assholes on the internet, but you only have one set of skin
Toughen it up
i always just play front line so nobody gets mad when i die haha
And I got downvoted to oblivion when I said as much on the BAR Reddit. I don't know if the community is "broken" or whatever but I won't be gaslit into thinking it is just rare and isolated events either. :(
I think this applies to most games with a learning curve. A solid matchmaking system fixed this issue so we just stick it out for now :)
Skipped ahead to 44 minutes, and felt seen at 45 with "For those of you who just skipped ahead..."
:)
Commandos make great frontline combat engineers and jammers. They are great for reclaim and building with their long build range, and can build t1 jammers, while being jammer so people don't spot them building and Junos can't get them, and the dragon maw is an excellent defense against spam. Definitely recommend for that role, and mines, along with the scouts they bring.
The community is very welcoming to new players if they say that they are new and if they bothered to learn the basic before going online e.g. taking mexes and building energy before making a storage for it and not going t2/t3 of 5 solar panels and a windill. I met a new player, that didn't think he was new, so he expected to buy a t2 con and then go for a fusion with only 2 solar panels and 4 windmills xD So you have to acknowlegde that you are new and be willing to learn the hard way, but besides that they are very polite :)
Poor red, basicly playing alone on his team XD
22:40 holy moly red is actually doing SO much lol! Props to him for stepping up and taking over like 3 bases for his team. Guy will be a menace when he gets even better at the game.
Damn you alway come up with those insane bar games to cast. Though I don't play the game, the explainations and insights you give make it fun to watch 😄.
For such a long game and nearly stagnant game this came down to the wire. That was enjoyable to watch
Honestly that Ending made this way too long game worth it.
Like what are the chances after all the struggling it would end just like that lmao.
I have noticed quite a few League of Legends players that also play this game. They will toxify the game in no time.
Hahaha oh no XD
"Demon, the Flamethrower Mech."
When I was trying out 3rd party units for OTA, I ran into this awesome CORE TL3 Kbot called the Archdemon.
Essentially, a gargantuan Pyro, it can darken the enemy's sky with their ashes, as long as it gets close enough.
Nice to see that here.
Hey Bright, look closely @39:33 : it seems that the Epic Pawn is pushing the Epic Tumbleweed, increasing its movement speed.
Since Tumbleweed are so slow, it's an interesting sight ;)
the ending was so epic, the epic units got overshadowed
This is a great example that T3 units are NOT for being the sole composition of a push unless things are in your favor (lack of adequate defenses, hole in radar coverage etc etc). If things are aggressively at a standstill when everyone is doing everything they can a well-placed couple of T3 units can give the edge necessary. Otherwise a doom stack of T3 is just a waste of resources.
What caused red team to lose (beyond the low skill level) was the lack of communication and intel. No pings, no drawing, nothing aside from resource requests until it would be way too late. No forward radar / radar jamming etc
ending lmao
Well I didn't see this ending coming
Right?! I practically jumped out of my chair!
omg you called that commander being waaaay to close like 20 minutes earlier.
Thanks for such epic commentary once again, keep up the great work :)
29:00 "It is over" Meanwhile blue has ~200 more metal per second than red 😂
What a twist!
Isn't unit spam like that the reason Juno exists? Anyway, the fact that Red was able to take that game despite Great having to essentially play for 3 other people is pretty awesome.
Beautiful with some family friendly racism 🤣 another great stream! Thanks
Shoulda called him Maroon, not Brown
when you say "tap in" you're maybe combining "tap out" (to get OUT of the ring!) and "throw in the towel" ... you mean "tap out"
when you say "as I am often ONE to do" you're maybe thinking of "as I am WONT to do" ... "wont" already means "tends to", so the "often" is redundant
this has been your grammar review for this episode ;)
Kinda insane how back and forth that was xD
8:20 orange left, he said he would leave if he didn't get T2 at 6 min lol
the problem with one faction going heavy into heat ray/laser is the plasma shield won't work against it
Ahh that's a good point... Hmm I'll have to think on that
So, if I were to suggest some changes for BAR to help give each faction a little more uniqueness to their identities and unit design language:
Cortex; Lasers, Heavy Lasers, Heat Rays.
They're a lot like the Amarr from EVE, a big, slow, heavily armored, inexorable tide.
Armada: Plasma, Missiles, Tachyon Beams
They're supposed to be all about outthinking your opponents, so lightly armored, fast, with tons on indirect fire weapons; artillery, mortars, stealthy units, etc.
Legion: Gatlings, Napalm, something else... swarm missiles?
They seem to be mostly about drones, and their early eco isn't great, but can snowball quickly. Make their units the cheapest, with paper thin armor, but let them pump out like 4x faster with spray&pray weapons.
would need some rebalancing of the plasma deflectors with these sort of ideas, as you'd end up with them only being effective vs Armada otherwise!
@@ninjez07 deflect everything is already an option in experimental, just make it the default
@@RevokFarthis it can't just be that though - it's important that they aren't a perfect shield as otherwise it'll lead to stagnant late games.
@@ninjez07 even with deflect all enabled, T3 tachyon beams and heat rays already deal enough damage to pierce right through them unhindered, and a Lolcannon with enough power supply smashes them apart just fine.
No extra changes needed.
@@RevokFarthis I see what you are saying, but it negates eg a Razorback push talking out a deflector, or a fiend run by - it means you HAVE to overpower it with something very big, which reduces options and makes static defence much more powerful.
19:10 I feel like red should've just given Orange's old base to pink after pink got nuked. Gives pink some eco and some shit to do while he rebuilds?
I primarily play Coretex so instead of LLTs late game I end up converting my allies advanced metal extractors into advanced exploiters. They get the same metal production but end up with a massive tank of an extractor that does really good dps vs ground and air. It's wasteful early/mid game but in the late late game economy it's basically done for nothing.
nice
How do you make the "Epic" units? I don't see them on the website
You have to toggle on the "extra units pack" setting under advanced options>experimental settings
Why sending the dragons in if you just lost everything to a wall of fighters? O_o
What a finish!
how do u see the "true skill"? i see lvl1 for me i guessing at this point it 1 or negative :/ seem to lose more than 50%:/
The APM on everyone in the game was really bad... I think the players were just watching the percentage go up on what they were making....
Karg on karg fights: the rockem sockem robot battles of BAR
Rocket sockem*
;)
27:15 Is this a mod or something? What is "Experimental Aircraft Plant"? I can't find it anywhere on the official BAR website.
Ohh it's a setting you can toggle on under advanced settings in the experimental tab called fun extra unit pack
@@BrightWorksTV oh! thank you! :)
the hot pink player delayed the northern team's victory by about 30 minutes. played the game without doing anything other than spamming t1. a bot would've been more effective. didn't even adjust their waypoints...
Maybe a stupid Question, but weren't any plasma shields up in the Blue teams bases? Those should resist the projectiles shot by the Calamity?
O PS. Nice video's, love the commenting on them! Together with them from Drongo i learned a lot about the game and foremost the strategics!
Dark blue and light blue didnt have any deflectors. The chain reaction of their explosions hit the seafoam player
The name of this game should have been "The APM Stall Strat." There were some minutes-long APM stalls all over the map lol. Or just pink putting a rally point and forgetting about his pawns entirely. The joys of a 1 hour+ game
Well it's probably just a misunderstanding about what spam is actually supposed to do but they just immigrate it to the best that they can because they've seen it in pro games. Not the wrong idea but the execution tends to be a bit off
Ohh boy, take it easy there mate! Will do XD
So, how do i get into this?
Just download and play :D
Instead of focusing on the "EPIC" units, you proceed to watch t1 spam die to static defense, and miss everything they are doing. Also if you are going to highlight a game with these units active, maybe click on them, and show some more information. Would be much more relevant.
I'll take that to heart, thanks for the feedback :)
First 🤭🤭
Legion faction can't come soon enough.
The game is amazingly addictive, but it could use some more unit/faction variety.
No audio?
Weird. I think it was just me
Gave me a heart attack XD
Sorry bro. New phone, I think it was a glitch