Yes, DLSS 3 works on 20 and 30 series GPUs. But what does that even mean?
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- Опубликовано: 21 авг 2024
- Does DLSS 3 work on RTX 20 and 30 series GPU? Yes, but actually no. How about DLSS 3.5? Yes, but also no. Unfortunately Nvidia's numbering scheme for DLSS is being confused with its feature set. DLSS contains three distinct technologies. Super Resolution, Frame Generation, and Ray Reconstruction, and it is easy to confuse each one with its version number. Hopefully this video can clarify things.
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The naming confusion isn't a bug. It's a feature. They want as many people to buy 4000 series cards as possible to "avoid confusion".
This man here absolutely gets it.
was about to comment this very thing. right on the head!
edit: and NVIDIA had no choice but to enable RR for older GPUs because they knew if not someone would reverse engineer it
True, but anybody buying a 40 series card for frame generation is an idiot and it seems like it’s not a big enough feature for people to actually want to buy the cards
I don't think so. People are just getting more and more retarded. We have multiple examples where many services are bundled as one under one name and people don't complain that naming is unclear. It is only youtubers fault to instill in viewers this false perception of what DLSS is. That it is one function and not a bundle of functions. Like none of NVidia materials suggest that DLSS3 runs only on 40 series. All their materials speak about FG that works only on 40 series.
Of course, they want people to buy their new stuff, every company does. But you do not want to punish existing customers at the same time Daniel hit it on the head. The new hardware was meant to support this feature, but older hardware was not. To make it work on older cards might mean not taking advantage of hardware designed partially around frame generation.
Nvidia should have named them separately.
DLSS = Deep Learning Super Sampling
DLAA = Deep Learning Anti-Aliasing
DLFG = Deep Learning Frame Generation
DLRR = Deep Learning Ray Reconstruction
Edit: Just for the context, In my point of view, having more names( and acronyms) for specific functionalities is better than having people confused about DLSS, its assigned version number and its problem with features parity and compatibility between gpu generations, what is/are supported with what hardware generations and what not. Because right now, many people outside of tech scene, actually think that DLSS3 means Frame generation, which is not the case.
Correction: super resolution to super sampling
Most of the Nvidia card owners are not tech savvy users, they would go to buy a card and have no idea what to actually ask, they wouldn't know if they need a card with DLRR, DLAA, or maybe if a box only says DLSS, they wouldn't buy it because there's no DLFG on it, and so on.
They need to brand it in easy to remember names, and DLSS3 was the choice (it wasn't a bad choice if you aim for casual gamers), the problem is that important information falls through the cracks, and then everybody suffers from it.
Yeah people would love more acronyms you’re right
*DLSS = Deep learning Super Sampling
In the very least separate DLFG and dlss so it's more clear what features are locked to 40 series and not
@@lohn2559 I think having more acronyms would’ve been better than having people confused about Frame generation and thought that it is what Nvidia touted as “DLSS3”, when it actually is not. At the very least, those acronyms can be easily associated, compatibility wise, with GPU generations, what is compatible with what and what not.
People still confusing about DLSS... this is simple way to know the version.
DLSS 1 - Original Super Resolution.. debut on 20 series GPU. (DLSS)
DLSS 2 - Upgrade version of Super Resolution ... debut on 30 series GPU. (DLSS)
DLSS 3 - Introduction of Frame Generation.. debut & works only on 40 Series GPU (DLSS +FG).. Super Resolution works on All RTX GPU. (DLSS)
DLSS 3.5 - Introduction of Ray Reconstruction.. works on All RTX GPU (DLSS +RR) Frame Generation still lock only on 40 Series GPU. (DLSS +FG+RR)
thank u this make sense, so basically u get better version of new stuff but if u want to fully utilize and jump up fps up 40-50 u need new hardware which makes sense, u need better engine for better performance but old engine could still benifit from it but obviously not as much as new ones Great
Another way of looking at it, is the underlying model architectures. DL Super Resolution is the main upscaling & denoising model, while the Frame Generation is an attachment that interpolates additional frames and feeds it back into the denoiser. In 3.5 DL Ray Reconstruction, the denoisers are being updated to better infer ray traced outputs, hence this is a true update to the main upscaler-denoiser itself, hence it can run on all RTX GPUs.
Nvidia should just call frame generation something like DLFF (Fast Frames) and not have it tangled with DLSS.
100%
If they want to keep the same branding for the suite of features, the "DL" prefix should be plenty.
DLSS, DLFF, DLRR...
@@moldyshishkabob DILF
@@moldyshishkabob Considering they've already been willing to drop the SS and use the DL with DLAA, I think this would be acceptable. But it should be DLFG. Deep Learning Frame Generation. "Fast Frames" sounds kinda stupid when it's standing alongside a bunch of other DL algorithms that have pretty technical names.
Only real problem with this is that it'll break the single "DLSS on/off" into like 5 separate toggles but w/e
@@Tosslehoffe That's very fair, I think DLFG sounds good.
DLFF = DL Fake Frames
It’s rarely a good look to rebrand after the fact, I get it, but Nvidia would do well to consider renaming their feature set, or at least decouple all non-upscaling features from the DLSS title
They already decoupled DLAA from DLSS in terms of branding. I see no reason why we couldn't get a DLSS, DLAA, DLFG, and DLRR toggle.
Even if it’s not a good long, it’s still worth it in the long run to not muddy things up. Unless it’s required to used DLSS, Frame generation needs its own name.
@@Tosslehoffe I actually think this is a good and much clearer way.
Could've easily just said DLSS-R that's available to all, and thats settled. Instead they drew a grey line between 3 and .5. It is deliberate marketing.
But why rebrand it if it fools people into thinking they _need_ 40 series to continue to get updated features? They aren't concerned with supporting old cards nearly as much as selling new ones.
I don't see what is confusing. Frame generation is only for 40 series graphics cards, everything else is for every RTX series. Thats all.
Just wanna say I recently came across your channel, and I think you make the videos interesting and the way you convey everything Is very easy to understand great work!
I believe he's a teacher, so that makes sense 😅
@@user-qu7ug7ir5u This is true, but I've had some teachers that did not explain things well. But yes him being a Teacher definitely helps haha
@@user-qu7ug7ir5u hes a math teacher yes :D
ok
@@user-qu7ug7ir5uyup, a maths teacher, i think he works in a elementary school but i'm not sure
This isn't a mistake that they want fixed. They are intentionally making the naming convention confusing in the hopes consumers will be misled into making a purchase, thinking that card will do more than it can.
E.g. that a 30 series card will have frame gen via DLSS 3.5.
..but its not confusing lol
If it was intentionally misleading, wouldn't it make more sense leading people into buying a 40 series card because they think they need one to use anything above DLSS 2.x?
The really complicated part apparently is frame gen is NOT dlss, they are two features that can be used separately or together, or not at all
I don't get what's difficult to understand here. Frame Generation is 40xx series only everything else is available on all 20/30/40 cards.
That official slide is really really terrible and hard to read for end user, (but to be fair, it was made to showcase what each DLSS version does, not which one is available to each card)
If one were to be made for people checking which features is supported on their card, this is how it should be.
Version - 40 series - 30 series - 20 series
DLSS2 - yes - yes - yes
DLSS3 - yes with FG - yes - yes
DLSS3.5 - yes with FG and RR - yes with RR - yes with RR
The best one!
It literally states, "frame generation 40 series gpus". If that is confusing you're just really dumb
It is wrong If DLSS3=FG then how it is applicable to 20, 30 series???
Ok but how are you going to explain that people without rtx 4000 cards will be running DLSS 2 and DLSS 3.5 but not DLSS 3
The older nvidia 20/30 series won't be locked out of frame gen entirely, they're supposed to work with amd's fsr3 version. It won't be the same as frame gen native to dlss3 but will at least be an alternative for the cards lacking the hardware for baked in frame gen.
It really proves that nvidia was only locked out 20/30 series out of frame generation, because otherwise theese cards will be just fine with additional speed boost for free, and play all games with nice speed (even with 20 series will be useable with new titles ray tracing in HD) - so the players will not buy the 40 series. But i am courious what will happen after fsr3. I hope after that this they have no reason to lock this feature anymore and make available for all cards. (reminds me when they finally made raytracing avaliable for non RTX cards too)
*Yeah I was confused at first, I thought 3 meant frame generation at first. I wonder if there is any performance uplift for 20 series cards from DLSR 2 to 3 & 3.5 (No RT), would love to see some side by side comparisons.*
I would guess from 2 to 3 is major image quality improvements and 3 to 3.5 is minor ones.
@@halcyonacoustic7366nah, not really, the biggest difference was moving from 1.0 to v2, the difference between 2 and 3 is minor, but I'm sure there's more going on behind the scenes with the AI but on the surface they look pretty similar in terms of visual quality and performance, the biggest thing for DLSS 3 is that it has the frame gen feature which is clearly Nvidia's poster child for DLSS 3, explains why they've managed to confuse a lot of people getting them to think DLSS 3 on a whole only works with the RTX 40 series... meanwhile DLSS 3.5 only just adds a better de-noiser for Ray tracing
@@halcyonacoustic7366nope, DLSS2 is Super Sampling, aka image upscaler, DLSS3 is Frame Interpolation, nothing to do with image quality.
Stop thinking 3 is an evolution of 2.
3 is the lastest v2 + FrameGen
3.5 is the lastest v2 + latest v3 + RR
From my experience 2.5.4(Death Stranding Director's Cut version which fixed ghosting/trail) is actually even better(the SS part) than the 3.1.1(Spider-Man Resmater, it re-introduced the ghosting for some reason) version i tried, i don't know about later versions, i swapped the DLL versions from the original DS(2.3), DS Director's Cut(2.5) and Spider-Man(3.1), and the 2.5 version was the best.
DLSS doesn't update 1 -> 2 -> 3 -> 3.5, it's more like 1 -> 1.1 -> 1.2 -> 1.2.1 -> 2 -> 2.1 -> 2.1.1 -> 2.1.2 -> 2.2 -> 2.3 -> 3 -> 3.1 -> 3.5, it's incremental until they rebrand when adding a new tech.
In my naming example, the jump from DLSS DLL v2.3 to DLSS DLL v3, has nothing to do with Super Sampling, it's just adding FrameGen, the same with the jump from v3.1 to v3.5, they just added Ray Reconstruction, the section of the software that does Frame Gen and Super Sampling is the same as the version prior to it, the jumps that aren't incremental are about adding new tech, the incremental jumps are the ones making it look/run better.
DLSS 3 does mean frame gen. the only people who say it doesn't are pedantic freaks like you and daniel. nvidia themselves still refer to dlss super resolution as dlss 2.
Frame generation can work on 20 and 30 series cards. But not as well because of some acceleration features. This is why nvidia is so toxic. They want to privide only the best, not give the option. Frame gen could add 50% less frames but work on older hardware and be fully functionnal on 40 series. But no, you have to pay to get the full feature.
PC means options, nvidia chose the MAC treatment.
with slower cards, such as 20 or 30 series there will be a lot more of graphical glitches because of slow rendering of those generated frames and if consumers will see that mess - it will hurt technology, and sells of 40 gen, so, nvidia obviously removed it from previous gen cards.
@@PITERPENN yeahright, 4060 is so fast compared to 3080 isn't it?
Well, it's bad business to bring out technology that can make old cards better. Like imagine if DLSS keeps on getting better and better and you'd be able to use your 3080 for games in 10 years and still get 60 fps at like 1440p lol
Where you get this info?
@@kosmosyche taking a simple time in your life to actually look at the diagram of Ada lovelace doesn't hurt your brain to show the difference between Ada lovelace and Ampere and previous gens
It is possible that the Frame Generation has issues on the previous versions, could be it's simply on the wrong side of the chip to route it efficiently, lag related issues... dunno.
Regardless Nvidia should release the software lock they have on it and let us fiddle with it. *I don't care* if it looks worse, I just want to play with it. It doesn't harm Nvidia if it looks worse on unsupported hardware, it's not supported, just unlock it, same as when they unlocked DXR on Pascal and Turing lite.
The reason they won't do that is entirely about selling the 4000 series. That's all. If performance was bad enough on the old hardware then allowing Frame Generation would only help sell the newer cards.
FSR runs on "any" cards, been Nvidia, Intel or AMD, runs on apple silicon and even runs on "any" consoles. Tell me why developers should expend resources and time do work on DLSS tech?
Because fsr sucks so bad
There is nothing that is specific to "AI" cores that you can't run on compute pipelines. This applies to all of DLSS. Nvidia is playing with people but AMD is still the one getting blamed for everything...
Exactly maybe the actual architecture of the chip makes it less efficient vs the 4000 series but it’s definitely not impossible…that said who would upgrade to a 1600$ card if their 3090ti could do the same and get 60+ fps on the newest games? That’s why they’re freaking out over AMDs announcement who can do it without AI cores 😂😂😂
Nvidia=🤡💩🤡
Yeah and you can run ray tracing on software. The point is that it would not be fast enough to have a benefit.
Dedicated hardware will always run better, more efficient and will end with better results than running on all purpose hardware. AMD is doing the latter simply because they have no choice, - That is the difference.
Yeah but it does free up CUDA cores to do whatever while the Tensor cores take it to do the last steps before it leaves the GPU to go to the video out chip. AMD has the entire process on GPU cores as they don't have 2 types of incompatible cores on their GPUs.
Obviously there is nothing specific to graphics either which means you should go ahead and run everything on your CPU right?
Why is every company doing the USB version thing?
Just because the dll doesn't crash on a 20 or 30 card doesn't mean that all of the functionality is implemented or that the new code-paths are actually being used. It's a black box. Heck, maybe the .dll detects the old card and sends the work off to some common system dll that came with the driver. Am I missing information that truly shows that the rendered frames are going through updated algorithms?
Ooohhh! Thats clears up some of the confusion I had when some mod authors were talking about their mod being DLSS 3 working on all RTX cards.
The video is excellently ilustrated. Loving your content daniel you can cleary see how your a teacher because you explain so much in so much detail thats easy to understand. thanks :) keep up the great content
I have always appreated your videos since day one! you THE MAN
I think with DLSS 2 the name/brand DLSS got so much recognition they decided to just roll with it. So now we have DLSS 3.5 which is a package containing several technologies, one of which is only available on RTX4000 and future cards.
Kinda like with AMD how HyperRX is a group of several technologies.
this is definitely the case
Labelling all of it DLSS, is like calling a kitchen or bathroom “the living room” just because in a particular house (composed of kitchen living room and bathroom), the living room came/appears first and is big.
The problem is people confusing DLSS feature set version with specific features. The slide from Nvidia is fine, it describes both the features included in each DLSS version, and which cards can use those features. This is purely user error
Excuse me, what isn't obvious about naming a featureset and describing its backwards compatibility with the number 3.5???
Thank you so much for clarifying this. In theory can DLSS generate more frames for the Leman, because running your game at a lower internal resolution gets you more frames out of it once it's scaled up?
I'm glad I'm not the only person confused by that graph! lol
Kinda crazy you had to even make this video but I guess not everyone is a builder/ into computers that is a gamer. 🤷♂️🤷♂️. Glad ya made it for people that were confused, lol.
So to get this straight
Even If I have an Nvidia 2060, I should always download the latest DLSS and replace it in my game files to get better performance?
So the new DLSS 3.5.0 would be better than DLSS 2.5.1 even for my 2060?
I still don't understand why frame gen isn't on all gpus if basically the same technique has been used in vr for years, even on standalone headsets
Is it possible to use FSR 3 frame gen with DLSS 3.5 without the NVIDIA specific frame gen? For example running 20 series cards FSR3 + DLSS 3.5( The super sampling and ray reconstruction ) any info on that?
Yeah it is kind of odd that they're basically using DLSS as a brand name for all related technologies.
Also, if people find this stuff confusing, just wait until they hear about Intel CPUs.
How much performance difference is there between DLSS2 and DLSS 3 on 20 and 30 series? Anyway to test that? It'll be hard to tell imo because I guess we don't know if it's just general perfornance improvements or newer DLSS updates. I'm not a super technical guy so would appreciate if someone could help me explain this better.
NVIDIA expects us to believe that the tiny 4060 die has more flow accelerators than the massive 3090ti die.
That's why the 4060 supports frame generation whilst the 3090ti does not.
The 3090ti... a card 2-3x as strong as the shitty 4060....
The reality is, frame generation is software locked to sell RTX 40 series cards.
That's the only reason it doesn't work on 20 and 30 series cards.
There are hacks for DLSS3 on rtx30 gpus that prove what you're saying isn't true.
Yes, that's how computer architectures work. New ones have capabilities that older ones don't.
The 3090 also doesn't have AV1 capability, yet it still has a really good media encoder.
@@Wobbothe3rdI haven't seen it. I haven't looked for it though so Ill have to take your word for it.
@@ryanspencer6778 The die is 160mm for the 4060. The die for the 3090 is over 600mm.
You understand the raw numbers here. Even with a newer node, and all the number fudging in the world, the 4060 doesn't have more of anything that the 3090.
Maybe that's why the performance of the 4060 is so terrible, they wasted most of the die on flow accelerators. I don't believe it though.
82 RT cores vs 24. Every single metric just makes the 4060 look pathetic in comparison. Which it is. Why would it magically have an tonne extra of one magical component?
Think about it. It doesn't make sense.
will i be able to run ray reconstruction without upscaling? i suppose i could upscale to 4k and then go back down to 1440p and it would look better without performing much worse
Yes, nvidia explicitly said so. FSR is also getting its own DLAA equivalent called NAA (Native Anti Aliasing) as well.
I don't understand why didn't name it dlss 2.5. Still a little confusing but it's better to say all rtx gpus support dlss 2 and 2.5, and 4000 only supports dlss 3. That would have made it so much more clear.
Currently getting around 50-70 fps on almost maxed out settings on my RTX 3080 rig running at 1440p. How much of a boost can I expect without the frame generation tech?
the problem is the mix togheter FG with DLSS 3 . there is no separate implentation . dlss3 woould perfectly work on 3000 series and below
Thank you for the explanation. Been a fan of the channel since about February right after making my first build in January. I opted for a 3070 and Ryzen 7 5800X and built around that, coming up to about 1.2k. Just for the 40 series to come out a few months later. Overall still satisfied with the build. Just wish I did a bit more research first.
I have the same build. Just game at 1080p or 1440p with dlss.
@@maxcornejo20 dude I ended up selling my 3070 for 250. Bought a 4070 for 550. Paid 300 for dlss3 and 4 more gb vram lol
"I might blind you" proceeds to open chrome tab before finishing the sentence
Thanks for the clarity. I was wondering if this DLSS update just upgrades all supported games with Ray construction or does that only support new games announced. Would be very cool if this retroactively upgraded all DLSS with ray reconstruction
Ray reconstruction requires developer integration. Just like frame generation.
I was really hoping Nvidia had unlocked DLSS 3 for older RTX cards now...
The video title is misleadig. DLSS3 is not supported by RTX 2000 and 3000.
3.5 is supported partially.
But who cares if FSR 3 does frame generation as well, right?
An open standard will always win.
Frame interpolation doesn't sound that computationally expensive. Did they deliberately withhold this feature to sell more 40 cards?
Fun Fact - FSR3 should work on RX580 and 1060. The RX590 is listed but that probably means in 1080p, 900p, say 1080p with 83% res scale. You would need to turn off upscalling - just the FG. This info is on AMD FSR3 page. You know where this is going - 600p on handheld should be ok for FSR3 - wouldn't look that great but on the smaller screen it doesn't matter that much.
>Fun Fact - FSR3 should work on RX580 and 1060.
FSR3 works only as in upscaling on these, FSR FG only works staring from RDNA1 and Turing
@@unclexbox85 It's other way around, on rx580 upscaling+fg will work too slow, use just fg and it'll work.
@@michahojwa8132The other commenter has it correct. Polaris isn't good enough at async compute (which is what AMDs frame gen relies on) performance. You'd likely end up with a performance regression due to the increased latency for each frame
@@2intheampm512 AMD says FG works with rx590. Most of difference from rx580 can be overclocked. So that's, why im sure it can work. Also, rx580 is comparable to ps4pro. Maybe the old guy gets the update
That's clear now. Thx.
Just a word on super resolution: we can say that there are spatial super resolution AND temporal super resolution. Therefore DLSS is not wrong. With DLSS 3 you've got spatial and temporal super resolution knowing that temporal one is only accessible to RTX 40xx.
i thought chart was pretty easy to read
Why do RTX 2000 cards need Ray Reconstruction? Without things like FG or AMDs FMF they can't even hold 30 Fps on RT ultra in cp2077 for example.
Love the videos, keep it up. This video wasn't particularly interesting to me since I already understood the differences between each dlss version. I think this video could be very useful to anyone confused by it though.
Think of it like this: DLSS is a software, that evolves regardless (sort of) of HW. DLSSv1, DLSSv2, DLSSv3, DLSSv3.5.... in DLSSv3 Frame Generation was added, which can only be exploited with proper HW, in this case 4000 series, but it is still an iteration of the previous DLSS version only newer, doing the same things (improved) + the new features. In DLSSv3.5 Ray Reconstruction was added, which can again be exploited by HW that supports it, this time all RTX GPUs. Thats it.
It is an nvidia strategy to force those who have 2000 and 3000 series cards to buy the 4000 series and the next 5000 to benefit from frame generation. It's just that they didn't think that maybe they won't choose nvidia anymore, I think that amd with the next series will recover this difference on raytracing.
I have rtx 3060ti and i dont see myself bying anything new for next couple of years . This card will play everything at atleast 60 fps , and i never cared for ultra settings and super high resolution im fine with 1920x1080 .
@@malyman316 Getting 60+~ fps with maximum settings (with RT toggled off if included) on 1080p is a guarantee on RTX 3060TI... Provided the game is not poorly optimized, of course.
appreciate the info, it did clear things up for me :)
I like watching David float around the screen.
Hi Daniel ☺👋. Firstly, love your content 🥳✊. Secondly, I agree and feel your RTX Feature table is exactly how I thought Nvidia should’ve done it as for the average Joe, Nvidia chart explanation confuses all but the more tech pc enthusiast user😇👍. Job well done …. Now we have to Nvidia, to once again, admit they goofed and change their RTX Feature table for yours 😅😂🤣😅😂🤣
Technically the name dlss is wrong. Since it implies supersampling ( the opposite of upscaling) so it's never made sense even before frame generstion. From my understanding dlaa is what dlss was originally meant to be, which is how they got the name. But technically DLDSR (the deeplearning downscaling method in Nvidia control panel) fits the true definition for the acronym DLSS. Funny how that acronym DLDSR makes (deep learning dynamic super resoltion) more sense for what dlss is. They really messed up. The names are switched up
@danielowentech Heads up, I believe you're actually showing a shot of the wrong .dll around 6:10 in the video.
The nvngx_dlssg.dll you're showing is the DL frame generation .dll (NVIDIA DLSS-G), but you're talking about the regular DLSS .dll which is nvgnx_dlss.dll (without the g). But the point still stands, it's confusing, especially since if you examine the latter file at version 3.x, it will say "NVIDIA DLSSv3").
The naming is indeed a confusing mess, and I agree that they should have just branded it DLSS, DLFG and DLRR.
I might be going crazy, when I bought my 3080 im sure I turned dlss on and I got more frames per second, but my memory must be wrong then
dlss so simple!
FG is 4xxx only. Rest works on every RTX GPU. How's this confusing? I understand what you're saying and where you're coming from and i agree that the naming scheme is a bit of a mess, however, perhaps ppl who actually get confused by this should get a brain instead of a GPU?
This is just max q all over again. At first it was a designation for low power gpus then it became a branding for all kinds of Nvidia features. They are doing the same for dlss. At first it was for the technology now its just a branding for features
I cant understand what is not understandable with the Nvidia shart, its clearly listed what is what.
I have rtx 2080ti and i7 7700k. Raytracing and cyberpunk hates 4 cores cpu.
On 1440p, Raytracing on and high settings.
I get around 40fps average.
I would like to see how fluid frame motions/fsr3 will perform on the rtx2080ti. Will I finally able to play cyberpunk raytacing on 60fps
Good question is why frame generation is exclusive to 4000 series. As if they couldn't make it so, that it works for older graphics cards. I can't believe it is a technological issue, but more or less smells like tailor-made marketing bs.
Daniel makes a good demonstration
You forgot about DLAA (unless I missed it). It works in the same tech as the super resolution but is used differently. In my opinion DLAA is the unsung hero of these features
DLAA is really just DLSS where the render frame size is the same as the display frame size. DLSS has always worked that way, it was just not recommended to be used outside the recommended source scale rez factors (1.5, 1.72, 2.0). AA is always a part of basic DLSS dataflow, scaling enabled or not.
@@normanblack4005 Exactly. DLAA is just TAA with hardware acceleration.
Thank you this made this all make so much more sense!
Nvidia and being customer friendly would also be shocking. The more people don't know the more power Nvidia have. The reason they didn't do it the way Daniel and most people would do it, is to keep the confusion going. They simply want people to fear to miss out. It is actually psykological manipulation they are trying to perform.
Learn to live with it. DLSS 4.0 coming innnnnnnnn!!!
For me dlss 2 means upscaling. And it doesn’t matter which version. dlss 3 is frame gen. Dlss3.x running on rtx 2000 series is really a dlss2 version 3. It can get confusing for some ppl.
With all due respect, people who think of it like that are confusing themselves. Even if you run the latest version without frame generation or ray reconstruction enabled, you're still using DLSS 3.5, not v2. You're better off thinking of it in terms of features, as Daniel just showed, instead of in terms of version.
Subbed for the high quality work you do.
I really like the t-shirt. Very slick and stylish.
DLSS is a versioned "package" with features. New features come with each new version, and it's the individual features that have hardware dependencies, not the package version overall.
Move the RTX labels outside the table on the left and fill in the rest with ticks and crosses.
Thank you for explaining in clear understandable non-jibberish
You forgot one feature not on the list.
DLAA - (Deep Learning Anti-Aliasing) (no upscaling)
DLSS - (Deep Learning Super Sampling) (upscaling)
DLAA, there’s no upscaling involved. That means no performance gains, but for those with sufficiently powerful Nvidia RTX GPUs, potentially superior image quality at all resolutions. Even better than DLSS.
What i want to know is this ... Will fluid motion be a separate technology that can be used separately from fsr 3 ? Like combined with dlss 3.5 and reflex? Or will it be an intertwined feature with fsr3?
Interesting question, I would suspect a yes.
Maybe you can enable it with DLSS 3 frame gen as well 😂
I guess this is probably a task for the game developers at this point to enable settings in their menu which actually makes sense for the users, or based on how they develop their rendering pipeline.
But this also raises the question of how you actually enable it on older titles.
No definitely not. These technologies conflict with each other for the swap chain.
In my opinion is chart from NV very easy understandable. At least for me. And I am sure I am not genius.
I talked about the naming confusion a lot when frame generation was first announced. I couldn't believe how many people were arguing with me that it was completely clear.
Also driving the point home...the file you're looking at is the frame generation DLL (that's what the G at the end means,) not the DLSS upscaling DLL.
it's the same DLL.
edit: wait, it isn't, does he have a game installed that has FrameGen but not DLSS?
Games doesn't usually have 2 DLSS DLL versions, they're all packaged into one.
@@MaxIronsThird DLSS is nvngx_dlss.dll, frame generation is nvngx_dlssg.dll. Every game that supports DLSS uspcaling will have the first DLL, and every game that supports frame gen will have the second. I'm not surprised that Daniel got them confused when there's just a single letter difference in the names.
"DLSS 3 is not exclusive to rtx 40-series gpus!" is my new "Michael was never in witness protection!"
In my opinion, DLSS should have been called DLU (Deep Learning Upscaler). There's no super-sampling happening here, it's actually the exact opposite.
Actually there's no confusion here. Everything is clear.
It really wasn't that hard of a chart to read. They had the technologies labeled as to what GPUs they work on. I don't get how come people are so confused about this lol
I was thinking about this,
Thankyou for making this. This is really a marketing moves by nvidia, now ppl knows
"Super resolution" is the tech that enables games to run at higher resolution on lower resolution displays by downscaling. "Super sampling" or "Super scaling" is the tech that enables low resolution to run at higher resolution quality by upscaling.
Super sampling is the opposite of what you're describing. It's running crazy internal resolutions and then downscaling them to fit native.
its simple , DLSS version: x.x is supported by all rtx cards , DLSS version : x.x + Frame generation is only for rtx 40 series ( in this case x.x is ≥ 3 as frame gen was released with dlss 3 ),
so DLSS no metter what version is supported in all rtx cards , but you need an rtx 40 series card for that + frame generation feature.
note : we may see another features in the upcoming dlss versions but it may or may not be exclusive to some rtx serie of cards just like FG, so get used to it.
The problem isnt the architecture they showed a whole demo rendered by tensor cores zo i see no problem it having problem to run dlss3 frame gen
I honestly think they could easily get Frame Generation to work on 30 series but why would they do that when they could use it as a feature to buy 40 series. Sad reality really
Thank you, I wanted to upgrade my old gpu to an rtx series one and now I know what everything means
Well, thank you for the video, I hope it helps some viewer.
In my case, I make that reasoning: all RTX GPU supports DLSS 3.5 - only RTX 4000 and up support all it features; below that, it's everything besides FG (DLSS 3.0 was confusing though).
Again, it's like Android/iOS: your smartphone may be compatible with the latest version, but not with all its features...
Thanks, was looking exactly for this
They should've named it DLGT - deep learning graphic technologies or something like that.
Could be worse, could be the people in charge of naming USB standards.
Let's be thankful they're not lying and hamstringing the drivers to prevent new features from working on old cards. Not going to complain.
Thank God you explained it I was lost
I’m still confused can the mobile 4060 run dlss 3.5
bro darkmode my man, jeezus
Got it, so at the very least my 3060 will run DLSS better with every update, as in, better upscaling and better FPS with this exact same card, with that, I'll give the DLSS 3 naming a pass :) can't wait for DLSS 4.0
it's really that simple i don't get what is so confusing about dlss and it's iterations/enhancements..
let me guess the next video will be about dlss too right ?!!