Theres only so much stalling game freak can do, until they have to deal with rayquaza spending only 1 item slot use mega, dynamax, terra, Z. “Mega Max, Z, TerrEKilleRay” Get it, Terra normal E Speed ray. But it’s Terry killer-Ray, BECAUSE T WREKT A DACKTYL RAHHH. A dragon w/ 2 stabs. Ray removing its flying weakness alr made it unstoppable to instantly murder. Try double HP, and dynamax moves REMOVING DRAG ASCENT OR V CREATE drawbacks. But also ray removes sun that it sets up, but not the speed boosts. How useless. Z Draco bolt is alr annoying getting to drop a plus 1 Draco. Ray would get 4. Until it’s stats start dropping. And let’s not assume it’s E killer 🙄 3 V creates, or flying cc, a z Draco? Or outrage, and then you drop the Draco. So potentially 5. Wait drop mega ray, so that last respects isn’t broken. It’s not in nat dex Ubers, but it was in actual Ubers. Last respects.
Damn this was a beautifully played game from both sides like, I really think x-rays only fault was not having anything that can really deal with the omnipresent menace that is Rotom-Wash but they did their best and weren't out of the match until that Bisharp touched the field at the end
I would argue that Camerupt, Sableye, and Abomasnow are all min-maxed as well. They're each designed as bulky mixed attackers, even if Camerupt ends up being used purely as a special attacker, and Sableye emphasizes defense drastically over its mixed offenses. Each of them subtracts points from their base speed and redistributes this minimized stat to max out (within reason) their other stats. This operates on the same basic principle as Beedrill subtracting points from its special attack in order to max out its attack and speed.
The people can’t be allowed to forget mega Alakazam’s 170 Special/150 speed (The other 30 points were split between the defenses. The only way it’s not minmaxed is that defense got a bit more.)
They're good for the game because they're the sickest thing Nintendo ever put in anything. Mega Beedrill is the greatest design a human ever created, and Mega Gallade is Iron Valiant but cooler.
ACTUALLY Kevin did you ACTUALLY know that I ACTUALLY said ACTUALLY twice as much as you ACTUALLY said ACTUALLY in your intro? I'm ACTUALLY cheating but I ACTUALLY don't care
Megas are fun in singles but in vgc where there are no bans (unless its restricteds), you are forced to live with menaces like mega kanga in gen 6, mega mence, and mega gengar (mega chomp is mid as always)
That's just how vgc is though, look at the vgc meta now, broken monsters like flutter mane and firepon/Waterpon are running around A few megas running around in vgc is no different
How is that different from being stuck with Flutter Mane and Urshifu? People say megas are a problem in vgc with mons you mentioned but that really isn't any different from another broken mon. That's not a problem with the mechanic that's a problem with broken pokemon.
As much as they abused and broke the mechanic in ORAS I still think the primals and mega ray are way more fun than "what if Dragonite's Espeed had stab"
Instead of generational gimmicks like Dynamax or Tera, which tend to buff already good Pokemon, Mega's allowed GF to buff stuff like Charizard, Manetric, etc. They also had an opportunity cost of a item slot(with the exception of Mega Ray) to keep Offensive mons from stacking benefits. Mega Stones being immune to knockoff also helped deter Knockoff spam which is healthy imo.
@@StarmenRockwho knows, I think the reason they ditched Mega was because of how much more of a pain it is to try and break its rules without causing a massive controversy
@@nexenojustice552 most likely because game freak has been extremely incompetent with their game design for the last... idk maybe 20 years? they have a good idea that's been handled by idiots since ever. it still sells like water in a desert so they don't have to improve
Not to mention predictability of you knowing the opponent's mega and exactly what they do which allows for planning ahead better instead of tera that can come from any pokemon at any time and with a y type
My fav thing about gen 6 mega mechanics is how nidoking can out speed gardevoir and metagross on the turn they mega evolve and blast em to hell - not a thing in sumo
Megas turned lame Pokemon cool. Beedrill, Banette, Sableye etc. MAYBE you liked them before but.. where you gonna use them? With a mega evolution they became viable. Mega Scizor made an already cool mon uber cool. the biggest selling point for Mega Evolutions tho. From when they got first spoilered to even NOW, we theorycraft new mega evolutions. Yo! Wouldn't it be sick to have mega evolution of x,y and z. Damn, that would be cool! I had these discussion with friends, for YEARS. I never once in my life thought the same about Z-Moves.. Never ever have I heard someone say "yo, wouldn't it be cool to have that as a new Z-Move?". People love Mega evolution bc their favourite mon could see some spotlight and not be niche or even garbage. Megas where perfectly balanced. These mons have the option to mega evolve, IF they wear the mega stone. They get +100 BST, which is fair. It's not complete clusterfuck of "oh, every mon can wear a hat and be any type" or "oh you thought this mon has a z-move but in reality it's this and now you're fucked". Bring back megas man..
@@astromigui I mean.. yeah? but there's no stage 3 so mons like Typhlosion can still get it. I don't like regional variants so +100 BST in mega is nice. also the item slot needed to hold the mega stone is a nice restriction
@@rickerturgen8526 that's true. I stopped in gen V so don't really know how balanced it is, I'm thinking into trying a little bit of gen VI but I haven't got really into it lol
Terastializing megas sounds NUTS lol, offensively tera normal mega mence and tera dark mawhile both sound like they'd autowin if hazards are up and they get a free turn
generations with no megas = i no play. mega evolution does so much for creating a dynamic meta: makes knock off less broken, makes hazards more important, makes for more interesting gameplay with pre- post-mega abilities and typings, enhances powercreep in a healthy way by limiting it to one per team, makes every teamstyle more interesting and viable, adds creativity to teambuilding. i genuinely cant think of a single downside to having mega-evolutions other than “they’re broken” but like.. have you seen kartana’s attack stat? toxapex’s defenses? dragapult’s speed? they’re not broken at all by this gen’s standards.
i mostly agree, but i think the only downside i have with megas is that youre essentially forced to run a mega, and only some pokemon have megas, unlike things like z crystals and terra where any pokemon can run them, but honestly i think youre bound to find at least 1 mega u like to play with, so it's not even that bad of a downside to me, but i feel it's worth mentioning nonetheless.
What I love about megas in Smogon singles is that it's easy to just pick off the broken megas and leave the healthy ones behind. Mega Manectric can stay while Mega Kanga goes to Ubers.
@r.j.tammaro8383 i suppose thats true, but it feels just a bit different with megas, but honestly not enough for me to hate megas or something. I guess its less consequential than i thought when u put it that way I miss them too, esp fun ones like mega glalie with refrigerate explosion, so im glad to see them giving megas another shot.
@@sayvionwashington1939 Literally if you change anything about flygon (aside from giving him better stats) he doesn't work anymore. Consistently a staple in each teir he appears in. A setup sweeper who isn't afraid of any hazards is awesome actually
@@CODsauceify He has dragon dance and no ground/type levitate is basically a death sentence. Goes from not caring about any hazards to not being able to switch in on any of them and can't run boots. It would be cool visually but balance wise just use base probably
@@r.j.tammaro8383 ya I know it would be a fragile and squishy sweeper under my propsal. Was thinking more for flavor than balance competitive wise. If it kept ground/dragon as a mega, i think mold breaker would be a cool option to hit mons immune to quake, then dump most of additional bst into speed and attack with minor increase to bulk. Or maybe an ability like increase power of sound moves like a Punk Rock clone. Would fit the flavor of hearing it singing in the desert.
Megas feel conceptually fair and straightforward in a way Terra and Giganta don't. Megas are an expansion on regular evolutions, an already existing mechanic. Beyond only having 1 per team, they don't have any sort of complicated unique rules attached to them. They're also sick as hell.
@@fulltimeslackerii8229 gigantamax got banned in singles, although ive heard it's balanced in doubles. In smogon national dex, there are like six megas only that are ou
@@fulltimeslackerii8229 not in singles as you get three turns to launch off moves that are stronger than z-moves plus you can setup at the same time not to mention you double your health. This is much more broken than one Pokémon uses an item that boosts it base stats except health and only certain Pokémon can do it making banning easier. Just imagine king gambit doubling its health and getting setup by attacking with base 130 attacks.
My favourite part about megas and I guess Z-Crystals too is that it absorbs Knock Off and seeing how buffed it was in gen 6 and widely distributed since ORAS it is a very nice counter balance
I will always contest that Mega Evolutions aren't a "Throwaway Gimmick" but an actual evolution of the Pokémon formula. Every Pokémon fan can agree that Megas are awesome, one of the few things that the community as a whole can say is great. Alongside their fairly balanced power level and potential interesting new strategies given to your favorite Pokémon, they are an actual avenue for Pokémon that are at the end of their Evolution Lines or Evolutionary Design to receive meaningful assistance. Sure you could give Pokémon like Scizor or Manectric and Evolution but it just wouldn't feel right, like how Primeape and Bisharp now being Middle Stages(like Pidgeotto or Gloom) feels wrong. Maybe GameFreak should just make a Great Buffening where they just boost the Base Stats of all Fully Evolved Pokémon to be like 500 Total minimum but until then we can enjoy Megas even more.
I don't agree that they're awesome and I don't agree that they're an evolution of the formula. When you follow megas to their logical conclusion, you end up with a situation where every fully evolved Pokémon has a mega which is just incredibly volatile. And from a single player perspective, what do you do about mega stones? The only cool thing about megas is the designs. Everything else is a mess.
Mega Evolutions are the best. They are essentially just extra legendary pokemon based on other Pokémon people already like, and they're inherently balanced by the way they have to be brought out (*cough cough* MegaRay). When they're based off a trash poke, it's an occasion to give them some limelight and when they're based off a popular poke it adds to the mindgames of competitive pokémon (in a way that's less wacky than "change your type to literally anything you want"). It's great and god I hope ZAZA has proper multiplayer access so we can have fun with them.
Yeah, I think they are easily the best generation gimmick GF has ever made for Singles. I know VGC players tend to not like them because of how Mega Ray/Kan/Mence dominated the metas, but for Singles they were awesome. They required a item slot so something like Mega EB/LO Loppuny couldnt exist(cough Dark Glasses Tera Dark Gambit), and thus had an opportunity cost. They also buffed some bad mons like Loppuny and Manetric.
@@theimpersonator7086 a lot of them were pretty busted in singles too, but since VGC doesn't do individual bans... Had to get used to double flinch moves
my favourite mega is mega pidgeot. Its very cool because of no guard hurricanes, and then you get heat wave to hit steels. its a pokemon which yeah may never be ou power level because its stable combo isnt the greatest but i like it a lot I’m also a big fan of Mega heracross because its just so stupidly absurd with its attack stat but it loses 10 speed so its not foo unfair. I used to run a monotype bug team (i think it was national dex) with webs ribombee + mega heracross and that was fun
Honestly don't get your hopes up. I expect legends az to either be only single player or its own stand alone game that wont connect to Scarlett and violet
I had always assumed that knock off was buffed in the same gen that Megas were added on purpose, because they provided actual counter play to the move. Then Z moves were added on top of them and I was certain this was the case…then they were both removed again in gen 8 and knock off remained in its buffed state. Clearly I was overthinking it, but knock is one of many reasons I’m glad megas are returning
I think my favorite thing about mega evolution stems from how limited its distribution was. Of course, everyone will probably have a couple pokemon that they really wish also got a mega evo, but I do think that the limited selection of mega pokemon worked in the mechanic's favor (in smogon, at least.) The fact that there were merely dozens, rather than hundreds, of mega pokemon meant that they could all be evaluated and tiered independently, on their own merit (aside from the tiering/restrictions on the base form, of course.) If mega kangaskhan is too broken for OU, it can simply be banished to Ubers without affecting base kangaskhan, or other megas like mega beedrill, neither of which are even remotely "too much" for OU.
The only issue I have with megas is that they were given to pokemon that were only 1-2 stages. Maybe this was to avoid eviolite shenanigans but why not just give those pokemon a regular evolution?
Man I havent even watched this video uet but I finished pokemon y again today so im super pumped and hyped for this But im gonna sleep before that cause it suuuuuper late so i’ll watch tomorrow while im grinding battle maison
In NatDex Mega Blastoise is in Ubers, so it isn't going to be stupid, it already is. Also Mega Gengar will likely be banned to AG: Encore, Nasty Plot and Shadow Tag are on-par with Mega Rayquaza in terms of brokeness combined with Mega Gengar's obscene stats. Also apparently Mega Alakazam is in Ubers, not sure why but it is.
thered be no reason to build the hype i feel, esp since megas, unlike other gimmicks, would continue to be central points in sidegames (lgpe, mystery dungeon, go) and to an extent the anime (z moves are still there but megas just were pushed more from what i saw) and now theyre bringing it back, likely with original designs, just to get rid of it right after? not after this, i seriously doubt it
the english pokémon youtube channel which is their main channel they use to be universal as opposed to their japanese one actually posted almost 3 weeks ago in th eut community tab a post titled "👀 pokemonlegendsza" with an image of the mega evolution symbol so while I agree everyone was wrong youtubers and people pushing the narrative after the first trailer dropped that megas would return and new megas, it is confirmed by this post alone that megas will play a part in the game which means we can safely assume old megas will return. and that's there's hope that the game adds new megas just wanted to add this. I don't think not 1 youtuber has covered this one post that basically confirms it. since all youtubers instantly assumed and their audience that megas would appear anyways 🤷♀️ so while they weren't wrong the one thing we can learn from this is don't trust lazy pokémon youtubers. but yes megas are confirmed
my only complain about megas is from the pseudos or already powerful mons getting a boost. I just wish the 100 + bst wasn't standard, and varied on the already existing BST. that way the trade off of an item felt more noticiable
I think megas alleviate power creep a lot since you can have a high power/BST mega and it wont influence more than 1 team member, although id say this is their only upside over normal evolutions. I think for mons like Altaria, Mawile, Manectric, etc a normal evolution probably would have been quite healthy for the game - the mega forms could have been instead given to the evolutions. IMO megas should be reserved for mons that already have 3 stages or are good as-is (like Scizor). I think normal evolutions are better for mons outside those categories. There is of course the concern that we get a bunch of Ursalunas and the game is filled with 550 BST mons with bloated as fuck stats, but this has been happening anyway what with every generation adding legendaries galore. (And yes I am well aware Ursaluna isn't a top threat but you can't tell me that mon's stats aren't fucking crazy)
Even if this idea could have been a coincidence. I think GF really did their best to make sure hazards kept most Megas in check. In regards to OU viable Pokemon, there were only 5 Mega Pokemon resistant to stealth rock, none of which had recovery outside of rest. There also was only 2 Mega Pokemon that were immune to spikes and neutral to stealth rock (Latios, and Latias). The only Mega Pokemon that ignored this trend was Mega Sableye, which did its best to ignore hazards all together thanks to Magic Bounce. Though commiting yourself to such a passive Mega was really lame. This idea was particularly bad for the Charizards, since they were forced to either accept being knocked out early in the game, or to predictably and passively roost on every other switch in. Hazards did also affect even hazard neutral Megas that had single slot recovery. Venusaur, Scizor, Slowbro did have to deal with spikes on top of SR, so they potentially could be steam rolled by hazard stacking teams. Sableye couldn't consistently block Rocks from Clefable outside of Taunt on Clef switching in, which isn't always gurnateed. So in games with a Clef in it, Sableye was at minumum dealing with Rocks. This left the Latis tied with Sableye as the most hazard resiliant Mega forms in both Oras and SM, since they had a 1 slot recovery and ways to ignore most hazards. Every other Mega outside of Aggron (because its just that tanky) that wasn't previously mentioned was immediately put on a timer thanks to their lack of reliable recovery. So you always had room to outplay the Mega Pokemon that did end up staying legal, and viable in OU as long as your team was built well enough to see that through. This is why I think Balance/Bulky offense ended up so popular. Those styles ideally had multiple defensive and offensive options to deal with almost anything your opponent could throw at you, including most Mega Pokemon. Not only were most Megas balanced, they also were just really dang fun to mess around with. Mega Pinsir was hit or miss, sure. But even it found room in the meta on Bird spam and Sticky webs. Medicham was a world ender against your standard bulky offense and balance, and it even shredded stall if you knew how to remove Sableye and Cofagrigus. Scizor glued together teams like it did back in Gen 4 while remaining offensively potent thanks to Uturn and Bullet Punch. Those were just solid examples that were off the top of my head, you could find one positive and really fun trait about almost all of the OU viable Mega Pokemon. It was a really creative meta that I couldn't get enough of, and I hope it does come back with a new batch to offer in Legends ZA.
Also, mind my lack of mentioning on Diancie for ignoring Hazards as well. To my memory, it really only took advantage of magic bounce when it could get a KO thanks to how frail it is. Thanks to its frailty, I could only see it taking advantage of Magic Bounces defensively against something as ridiculously passive as Chansey or a Bulky Talonflame.
One last footnote. Altaria didn't get mentioned as a hazard neutral Pokemon with recovery because I don't think it's all that great. Sure, if you remove Skarm it can pose a decent threat. But even in good matchups I always felt like Altaria grabs 1 KO and then gets revenge killed. That, or it just gets blanked anyways by an Unaware Clef or something similar and you just have to pray you can whittle down its checks far enough that whatever is in front of it can be taken down at +1. In short, it's good, but not great compared to competing options. Mega Alakazam didn't either because it gives your opponent a free turn to try and pursuit Zam. It also only began to be considered once people realized it could regen all day on Pex in Gen 7, even if it has knock off.
mega evolutions are definetly the most balanced of the generational gimmicks. a forced item slot cuts back on the otherwise ridiculous versatility megas would have and makes them much easiet to deal with than the likes of tera pokes and to a lesser degree, zmoves. there are obvious exception (mega mence lmfao) but we can simply ban the individual meags and not the entire gimmick
Way to attack me at the 0:30 mark, I'll admit it, Im 27.. only play ADV.. been experimenting with speed pass liechi Reversal Scizor and have been doin weirdly well with it.. I'll admit it. I'm old
If they were going to go that route I would have like a Mega Articuno, a Mega Regice, and a Mega Kyurem by Gen 6/Gen 7 standards as an implicit admission that their plan for Ice types was never going to work out beyond Kanto which somehow not only lacks weaknesses but also had the widest range of bulk possible and special attacking power.
@@iantaakalla8180 nah, not even megas, snow and tera are going to save them, i think the only way to save the bulky ice types is an needed rework on the type chart, i think if ice resisted just water and dragon it would already do wonders for them
I was thinking we would probably get a lot of gen 5 and 6 megas since they sort of dodged any of the mega slots during their debut only getting 1 each. Noivern is who I really want to get a mega. Would love a successor to salamence giving Noivern aerialate boosted boombursts
tera and mega can't be in the same game; then pokemon showdown would have to add another button below the moves and that would look weird. On a more serious note, would mega evolving after a tera change the type back? seems wonky
I think mega and tera won’t be in the same game, similar to how Hisui mons weren’t available in Sword/Shield, Legends ZA mons won’t be available for battle until gen 10 mainline games
Rayquaza can't mega evolve when holding a Z-Crystal, so if they _were_ ever gonna place them together in the same game, they'd probably just artificially block any mon from terastalizing at all if they have a stone equipped.
VGC players dont like megas because of how the top tier megas impacted the respective metagame. Otherwise its Megas>Z Moves> Tera>>>>>>>>>>Dynamax for popularity in Singles
People like tera more than z moves, almost everyone agreed that z moves were kinda boring, gen 7 was ok because it still had megas but if it were just z moves it would have been super lame
Scale Shot Mega Garchomp, as well. Maybe they'll take some moves away to compensate. After all, not every move was in the first Legends game, if I recall.
My favorite part about megas was how much variety they promoted. Every mega had its own dedicated fanbase in OU and so many of them encouraged really unique playstyles and team compositions to support or compliment their presence.
I’ve been playing a ton of Gen 6 recently (even got Pokeaim to feature a Zygarde team I built!) and I’ve been frankly delighted by it. Megas, particularly pre-buff of immediate speed, ironically feel like a balancer from the brokenness of power creep where everything is SO offensive or respectively SO defensive that the tier becomes divided like Gen 9. Instead, you have a one-per-game, GENERALLY predictable (moreso than Z-Moves or Tera) power Pokemon that may be able to bust stuff up, but also still has to be played carefully so as not to lose it. Furthermore, with both the inherent nature of Megas and their speed pre-buff, there’s a lot of unique strategies that come from when to NOT Mega Evolve, such as with a Gyarados when you still need Intimidate, or a Manectric when the opponent has an Electric type of their own. I don’t think Gen 6 is the perfect gen, but thanks to Megas, it feels like one of the most fun and carefree.
6:20 funny you are talking about something i thought about since i started to play ADV is how Scarf ruined pokemon and made it less of tactical game and more of a Variable and ramdom gotcha moment so you can OHKOsomething you shouldnt like the game already has crit, attacks have range variable and can miss.
Don't get me wrong, mega's are very cool and I like using them, but the last thing I call them is balanced or good for the game. As history proves to us; a small group of 650+ BST monsters who's one and only trade-off is their item slot is not the brightest idea I.E. Mega Mawile, Tyranitar, the Lati twins, Metgross etc. Plus there were the ones that did less than nothing like Ampharos and my personal favorite Heracross.
I hope tera doesn't stay. It's so uncompetitive as is lol when you can completely remove your counters in an endgame scenario. Megas were never that broken as a concept it was a case by case basis as to whether they are broken but tera forces you to hope they don't have the exact matchup winner against your cohnters to their mon.
A select group of potential Megas could (theoretically) still bluff items. Like Garchomp could sometimes be scarfed or even banded if I remember this decade old meta game correctly. But that’s a small price to pay for Ampharos having any viability in any real tier.
Tera fire mega Charizard Y or and of the Tera’s for Charizard X i kinda think fire fairy and ground would be the best Also image if both x and y got like 5 points in speed dear lord
you know things are busted when gen 6 OU seems reasonable power-wise. i saw this and immediately thought "oh its so quaint to see scizor and bisharp in OU :)"
The main reason i cant dislike mega is that they cant really be broken like other mechanics, because you can choose what megas are banned or not, since they work like almost any other pokemon (except they cant hold and item and you are limited in the amount of megas), The thing is, they can be dealt with individually, unlike universal mechanics such as tera, that either need universal measures or to stay unrestricted, as taking measures on speciffic mons terastalizing would be a complex ban I mean, are the new megas being broken a big problem? Sort off, but as long as we ban them they should only be a problem for the first couple weeks or months untill they are (hopefully) banned
I thought Legends ZA would be a gen 9 game, since it’s not a mainline pokemon game, similar to how legends Arceus is gen 8. We don’t even know if the game will have online battling.
I like megas a lot more than z-moves, dynamax, or teras. They're more targeted, which is an inherently better design in my opinion, as long as you don't give megas to pokemon that are already strong (hello, Mega Salamence). Being limited to one per team and having to give up an item slot for it is a meaningful trade-off for the power, as seen by the prevalence of megas who were relegated to the same tier as their base form and sometimes even considered inferior.
Even their competitive merits withstanding, megas are far and away the most interesting gen gimmick. There's some neat Gmax forms, but they're rare in general and even if the mechanic wasn't completely broken in singles most Gmax attacks wouldn't be very interesting/impactful (as opposed to the kanto starters in VGC for example). I also enjoy at least some (particularly mon specific) z moves + their animations, but tera is very bland overall aside from the jewel effect in game.
Tera and Dynamax felt like a net negative for singles (We 100% should ban tera), so at least with Megas we have something that is a net positive overall, even if the same few megas are seen in vgc but that is just how vgc doubles are at the end of the day Also mega audino deserves regenerator because healer sucks
free mega hydreigon
battle begins at 11:35! also my mic bugs out for around 5 seconds around 10:30 call it the abstract poet
Theres only so much stalling game freak can do, until they have to deal with rayquaza spending only 1 item slot use mega, dynamax, terra, Z. “Mega Max, Z, TerrEKilleRay”
Get it, Terra normal E Speed ray. But it’s Terry killer-Ray,
BECAUSE T WREKT A DACKTYL RAHHH.
A dragon w/ 2 stabs.
Ray removing its flying weakness alr made it unstoppable to instantly murder. Try double HP, and dynamax moves
REMOVING DRAG ASCENT OR V CREATE drawbacks.
But also ray removes sun that it sets up, but not the speed boosts. How useless.
Z Draco bolt is alr annoying getting to drop a plus 1 Draco. Ray would get 4. Until it’s stats start dropping. And let’s not assume it’s E killer 🙄
3 V creates, or flying cc, a z Draco? Or outrage, and then you drop the Draco. So potentially 5.
Wait drop mega ray, so that last respects isn’t broken. It’s not in nat dex Ubers, but it was in actual Ubers. Last respects.
society is not ready for them to give mega gallade sharpness
You wanna know how I got these KOs?
”No. But I know how you got these!”
Mega Garchomp after it fires off Scale Shot.
i hope they'll do
mega gallade with sharpness can be found in radical red and... it got banned. surprise surprise
@@flamewing7851its almost as if base 273 attack with speed is broken af
I felt the "No way thats bullet punch. there goes my Weavile" in my bones.
love when i don’t have to change my opinions on things to match what bkc tells me because i already agree with him wholeheartedly
Cant tell if its a joke bcs people are genuinely like that now
He's rather Gosling-esque in that regard
Man seeing Bisharp in team preview is a breath of fresh air, forgot that guy existed since his stepdad descended on us
Damn this was a beautifully played game from both sides like, I really think x-rays only fault was not having anything that can really deal with the omnipresent menace that is Rotom-Wash but they did their best and weren't out of the match until that Bisharp touched the field at the end
there is technically a minmaxed mega in beedrill but i'd consider it healthy due to how low the base stats gamefreak hat to work with
I would argue that Camerupt, Sableye, and Abomasnow are all min-maxed as well. They're each designed as bulky mixed attackers, even if Camerupt ends up being used purely as a special attacker, and Sableye emphasizes defense drastically over its mixed offenses.
Each of them subtracts points from their base speed and redistributes this minimized stat to max out (within reason) their other stats. This operates on the same basic principle as Beedrill subtracting points from its special attack in order to max out its attack and speed.
The people can’t be allowed to forget mega Alakazam’s 170 Special/150 speed
(The other 30 points were split between the defenses. The only way it’s not minmaxed is that defense got a bit more.)
@@BelugaTheHutt I just don't think a mixed attacker can ever be minmaxed, as it is inherently NOT minmaxed by splitting between two offensive stats
@@gavinyeet5821Mega Lucario
@@BelugaTheHutt Yeah bro and Mew is minmaxed as a fast, bulky, mixed attacker
Blazanius Kickus Chickenosaurus is definitely my favorite dinosaur!
They're good for the game because they're the sickest thing Nintendo ever put in anything. Mega Beedrill is the greatest design a human ever created, and Mega Gallade is Iron Valiant but cooler.
erm nintendo didn’t do that gamefreak did
@@Magic_Ice”erm Nintendo didn’t do that gamefreak did” 🤓
@@Magic_Ice"well ackshually" thats u
ACTUALLY Kevin did you ACTUALLY know that I ACTUALLY said ACTUALLY twice as much as you ACTUALLY said ACTUALLY in your intro?
I'm ACTUALLY cheating but I ACTUALLY don't care
How GOOD is cheating ACTUALLY?
How GYATT is Rizzler ACTUALLY?
BKC making videos agreeing with popular opinion? These are the end times.
Megas are fun in singles but in vgc where there are no bans (unless its restricteds), you are forced to live with menaces like mega kanga in gen 6, mega mence, and mega gengar (mega chomp is mid as always)
Mans says this like VGC wasn't forced to live with far worse menaces like Incineroar.
@@Cr3zant calyrex shadow, zacian, and xern imo were worse but yeah
That's just how vgc is though, look at the vgc meta now, broken monsters like flutter mane and firepon/Waterpon are running around
A few megas running around in vgc is no different
who woulda thought vgc sucks
How is that different from being stuck with Flutter Mane and Urshifu? People say megas are a problem in vgc with mons you mentioned but that really isn't any different from another broken mon. That's not a problem with the mechanic that's a problem with broken pokemon.
Man I miss when the gimmick was an individually tierable pokemon and not a systemwide mechanic
As much as they abused and broke the mechanic in ORAS I still think the primals and mega ray are way more fun than "what if Dragonite's Espeed had stab"
@@thatguyinthecorner4648 Or "What if Barraskewda could one shot Latios"
@@alibekzholaman2923Or what if Kingambit got a free SD
Imagine if Mega Evolution was a universal mechanic, and you just had 700 bst Landorus-Ts + 122 base Speed Garchomps running around in Gen 6.
I don't. I hate when I boot up a game of Pokémon X and Y or Oras and the first thing I have to look at is what megas are available
Yooo the Mega Aggron shout out! I still have alot of the Mega's that Smogon gave away back in the ole GTS days. Memories man
Instead of generational gimmicks like Dynamax or Tera, which tend to buff already good Pokemon, Mega's allowed GF to buff stuff like Charizard, Manetric, etc. They also had an opportunity cost of a item slot(with the exception of Mega Ray) to keep Offensive mons from stacking benefits. Mega Stones being immune to knockoff also helped deter Knockoff spam which is healthy imo.
If they kept it, it was gonna be most likely power crept to hell. Mega ray cases would be everywhere
@@StarmenRockwho knows, I think the reason they ditched Mega was because of how much more of a pain it is to try and break its rules without causing a massive controversy
@@nexenojustice552 most likely because game freak has been extremely incompetent with their game design for the last... idk maybe 20 years? they have a good idea that's been handled by idiots since ever. it still sells like water in a desert so they don't have to improve
Not to mention predictability of you knowing the opponent's mega and exactly what they do which allows for planning ahead better instead of tera that can come from any pokemon at any time and with a y type
Creating an alternate form for a bad Pokémon that either is or will be trumped by another alternate form of a Pokémon does not achieve game balance
Oras mega speed mechanic was preety cool altho aerilite and its variants were preety broken
My fav thing about gen 6 mega mechanics is how nidoking can out speed gardevoir and metagross on the turn they mega evolve and blast em to hell - not a thing in sumo
I love megas because evolution was already such a core idea in pokemon so it felt natural that all of a sudden some could MEGA evolve!!
Megas turned lame Pokemon cool. Beedrill, Banette, Sableye etc. MAYBE you liked them before but.. where you gonna use them? With a mega evolution they became viable. Mega Scizor made an already cool mon uber cool.
the biggest selling point for Mega Evolutions tho. From when they got first spoilered to even NOW, we theorycraft new mega evolutions. Yo! Wouldn't it be sick to have mega evolution of x,y and z. Damn, that would be cool! I had these discussion with friends, for YEARS. I never once in my life thought the same about Z-Moves.. Never ever have I heard someone say "yo, wouldn't it be cool to have that as a new Z-Move?". People love Mega evolution bc their favourite mon could see some spotlight and not be niche or even garbage. Megas where perfectly balanced. These mons have the option to mega evolve, IF they wear the mega stone. They get +100 BST, which is fair. It's not complete clusterfuck of "oh, every mon can wear a hat and be any type" or "oh you thought this mon has a z-move but in reality it's this and now you're fucked". Bring back megas man..
Isn't your point valable if the just had given them regular evolutions ?
@@astromigui I mean.. yeah? but there's no stage 3 so mons like Typhlosion can still get it. I don't like regional variants so +100 BST in mega is nice. also the item slot needed to hold the mega stone is a nice restriction
@@rickerturgen8526 that's true. I stopped in gen V so don't really know how balanced it is, I'm thinking into trying a little bit of gen VI but I haven't got really into it lol
This is NOT a take I expected
Morning recording BKC is therapeutic
Terastializing megas sounds NUTS lol, offensively tera normal mega mence and tera dark mawhile both sound like they'd autowin if hazards are up and they get a free turn
substitute is a counter for sucker punch
Colosseum music? Banger
generations with no megas = i no play. mega evolution does so much for creating a dynamic meta: makes knock off less broken, makes hazards more important, makes for more interesting gameplay with pre- post-mega abilities and typings, enhances powercreep in a healthy way by limiting it to one per team, makes every teamstyle more interesting and viable, adds creativity to teambuilding. i genuinely cant think of a single downside to having mega-evolutions other than “they’re broken” but like.. have you seen kartana’s attack stat? toxapex’s defenses? dragapult’s speed? they’re not broken at all by this gen’s standards.
i mostly agree, but i think the only downside i have with megas is that youre essentially forced to run a mega, and only some pokemon have megas, unlike things like z crystals and terra where any pokemon can run them, but honestly i think youre bound to find at least 1 mega u like to play with, so it's not even that bad of a downside to me, but i feel it's worth mentioning nonetheless.
What I love about megas in Smogon singles is that it's easy to just pick off the broken megas and leave the healthy ones behind. Mega Manectric can stay while Mega Kanga goes to Ubers.
@@moonman4307 Ngl you can get away with running no megas in the later natdex gens. Plus being forced to run a mega isn't inherently bad
@@moonman4307 it’s not much different from running a meta mon every team is gonna run a kingambit tusk or pult
@r.j.tammaro8383 i suppose thats true, but it feels just a bit different with megas, but honestly not enough for me to hate megas or something. I guess its less consequential than i thought when u put it that way
I miss them too, esp fun ones like mega glalie with refrigerate explosion, so im glad to see them giving megas another shot.
Gamefreak PLEASE don’t make mega Flygon a bug type thanks ❤ He’s perfect he just needs the extra hundo BST that’s it
Ok hear me out but Tinted Lens Bug/Dragon. Mixed offenses BST increase and a smidge more speed. With quiver dance 😅
Keep Mega Flygon Ground/Dragon or give me death!
@@sayvionwashington1939 Literally if you change anything about flygon (aside from giving him better stats) he doesn't work anymore. Consistently a staple in each teir he appears in. A setup sweeper who isn't afraid of any hazards is awesome actually
@@CODsauceify He has dragon dance and no ground/type levitate is basically a death sentence. Goes from not caring about any hazards to not being able to switch in on any of them and can't run boots. It would be cool visually but balance wise just use base probably
@@r.j.tammaro8383 ya I know it would be a fragile and squishy sweeper under my propsal. Was thinking more for flavor than balance competitive wise. If it kept ground/dragon as a mega, i think mold breaker would be a cool option to hit mons immune to quake, then dump most of additional bst into speed and attack with minor increase to bulk. Or maybe an ability like increase power of sound moves like a Punk Rock clone. Would fit the flavor of hearing it singing in the desert.
Megas feel conceptually fair and straightforward in a way Terra and Giganta don't. Megas are an expansion on regular evolutions, an already existing mechanic. Beyond only having 1 per team, they don't have any sort of complicated unique rules attached to them. They're also sick as hell.
Same with z-moves one big move that disallows you to do it twice even if you’re holding another z-crystal
@@ostint912 z move is a lil unpredictable though
All this can be said about gigantamax except gigantamax is temporary
@@fulltimeslackerii8229 gigantamax got banned in singles, although ive heard it's balanced in doubles. In smogon national dex, there are like six megas only that are ou
@@fulltimeslackerii8229 not in singles as you get three turns to launch off moves that are stronger than z-moves plus you can setup at the same time not to mention you double your health. This is much more broken than one Pokémon uses an item that boosts it base stats except health and only certain Pokémon can do it making banning easier. Just imagine king gambit doubling its health and getting setup by attacking with base 130 attacks.
Wake up babe, new BKC dropped
Easily the best channel to have playing in the background when doing anything 🔥🔥🔥 part of my daily routine
10:52 do the right thing mentioned let's goooooo
My favourite part about megas and I guess Z-Crystals too is that it absorbs Knock Off and seeing how buffed it was in gen 6 and widely distributed since ORAS it is a very nice counter balance
I will always contest that Mega Evolutions aren't a "Throwaway Gimmick" but an actual evolution of the Pokémon formula. Every Pokémon fan can agree that Megas are awesome, one of the few things that the community as a whole can say is great.
Alongside their fairly balanced power level and potential interesting new strategies given to your favorite Pokémon, they are an actual avenue for Pokémon that are at the end of their Evolution Lines or Evolutionary Design to receive meaningful assistance. Sure you could give Pokémon like Scizor or Manectric and Evolution but it just wouldn't feel right, like how Primeape and Bisharp now being Middle Stages(like Pidgeotto or Gloom) feels wrong.
Maybe GameFreak should just make a Great Buffening where they just boost the Base Stats of all Fully Evolved Pokémon to be like 500 Total minimum but until then we can enjoy Megas even more.
I don't agree that they're awesome and I don't agree that they're an evolution of the formula. When you follow megas to their logical conclusion, you end up with a situation where every fully evolved Pokémon has a mega which is just incredibly volatile. And from a single player perspective, what do you do about mega stones? The only cool thing about megas is the designs. Everything else is a mess.
I would love to hear you rant about all the megas one at a time and their impact on the game, or go into more depth about gen 6
Mega Evolutions are the best. They are essentially just extra legendary pokemon based on other Pokémon people already like, and they're inherently balanced by the way they have to be brought out (*cough cough* MegaRay). When they're based off a trash poke, it's an occasion to give them some limelight and when they're based off a popular poke it adds to the mindgames of competitive pokémon (in a way that's less wacky than "change your type to literally anything you want"). It's great and god I hope ZAZA has proper multiplayer access so we can have fun with them.
Yeah, I think they are easily the best generation gimmick GF has ever made for Singles. I know VGC players tend to not like them because of how Mega Ray/Kan/Mence dominated the metas, but for Singles they were awesome.
They required a item slot so something like Mega EB/LO Loppuny couldnt exist(cough Dark Glasses Tera Dark Gambit), and thus had an opportunity cost. They also buffed some bad mons like Loppuny and Manetric.
@@theimpersonator7086 a lot of them were pretty busted in singles too, but since VGC doesn't do individual bans... Had to get used to double flinch moves
Thank you broiled kentucky chicken for saying that megas are rad
my favourite mega is mega pidgeot. Its very cool because of no guard hurricanes, and then you get heat wave to hit steels. its a pokemon which yeah may never be ou power level because its stable combo isnt the greatest but i like it a lot
I’m also a big fan of Mega heracross because its just so stupidly absurd with its attack stat but it loses 10 speed so its not foo unfair. I used to run a monotype bug team (i think it was national dex) with webs ribombee + mega heracross and that was fun
Honestly don't get your hopes up. I expect legends az to either be only single player or its own stand alone game that wont connect to Scarlett and violet
I had always assumed that knock off was buffed in the same gen that Megas were added on purpose, because they provided actual counter play to the move. Then Z moves were added on top of them and I was certain this was the case…then they were both removed again in gen 8 and knock off remained in its buffed state. Clearly I was overthinking it, but knock is one of many reasons I’m glad megas are returning
This is the correct take BKC congratulations
Never thought I would miss gen 6
I think my favorite thing about mega evolution stems from how limited its distribution was. Of course, everyone will probably have a couple pokemon that they really wish also got a mega evo, but I do think that the limited selection of mega pokemon worked in the mechanic's favor (in smogon, at least.) The fact that there were merely dozens, rather than hundreds, of mega pokemon meant that they could all be evaluated and tiered independently, on their own merit (aside from the tiering/restrictions on the base form, of course.) If mega kangaskhan is too broken for OU, it can simply be banished to Ubers without affecting base kangaskhan, or other megas like mega beedrill, neither of which are even remotely "too much" for OU.
Its why I hope they either dont add too many megas or dont bring back all of them
cant wait for them to remove the item requirement in gen 10 totally ruining the balance of the mechanic
New video: what is a heads up player
The only issue I have with megas is that they were given to pokemon that were only 1-2 stages. Maybe this was to avoid eviolite shenanigans but why not just give those pokemon a regular evolution?
😂
Man I havent even watched this video uet but I finished pokemon y again today so im super pumped and hyped for this
But im gonna sleep before that cause it suuuuuper late so i’ll watch tomorrow while im grinding battle maison
i think megas are just so much better for the meta than trying to guess whatever fucking tera type kingambit and other threats are running
There is a student in my elementary class named kevan and he’s really cool. Just thought I’d tell you Mr.C
Mega Chomp with scale shot and Mega Blastoise with shell smash is gonna be stupid
In NatDex Mega Blastoise is in Ubers, so it isn't going to be stupid, it already is.
Also Mega Gengar will likely be banned to AG: Encore, Nasty Plot and Shadow Tag are on-par with Mega Rayquaza in terms of brokeness combined with Mega Gengar's obscene stats.
Also apparently Mega Alakazam is in Ubers, not sure why but it is.
@AceAviations2 Mega Zam with Nasty Plot + Expanding Force is demented
@@sayvionwashington1939 that makes sense.
No confirmation mega evolutions are back in gen 10, legends z-a is a gen 9 title
thered be no reason to build the hype i feel, esp since megas, unlike other gimmicks, would continue to be central points in sidegames (lgpe, mystery dungeon, go) and to an extent the anime (z moves are still there but megas just were pushed more from what i saw) and now theyre bringing it back, likely with original designs, just to get rid of it right after? not after this, i seriously doubt it
unless they sense a massive demand for megas that would impact sales of anew game, I don’t see how this obviously leads to megas in gen 10
Noted Gen 8 Pokémon Ursaluna-B, Kleavor, all Hisuians.
the english pokémon youtube channel which is their main channel they use to be universal as opposed to their japanese one actually posted almost 3 weeks ago in th eut community tab a post titled "👀 pokemonlegendsza" with an image of the mega evolution symbol
so while I agree everyone was wrong youtubers and people pushing the narrative after the first trailer dropped that megas would return and new megas, it is confirmed by this post alone that megas will play a part in the game which means we can safely assume old megas will return. and that's there's hope that the game adds new megas
just wanted to add this. I don't think not 1 youtuber has covered this one post that basically confirms it. since all youtubers instantly assumed and their audience that megas would appear anyways 🤷♀️ so while they weren't wrong the one thing we can learn from this is don't trust lazy pokémon youtubers. but yes megas are confirmed
@@BlackRose-rp7kv megas were also confirmed in the trailer lol
If Megas do come back in gen X, I am 100% expecting gamefreak to do something silly like Mega Kingambit.
how do you know mega is in gen10
Pokemon Gale of Darkness music wooooo
Wasn't a fan of them personally but that was entirely based off the visuals of it rather than whatever competitive merit they offered.
Give me my tera flying mega Ray
my only complain about megas is from the pseudos or already powerful mons getting a boost. I just wish the 100 + bst wasn't standard, and varied on the already existing BST. that way the trade off of an item felt more noticiable
What's your take on unfreezing older tiers with dedicated player bases and councils?
I think megas alleviate power creep a lot since you can have a high power/BST mega and it wont influence more than 1 team member, although id say this is their only upside over normal evolutions. I think for mons like Altaria, Mawile, Manectric, etc a normal evolution probably would have been quite healthy for the game - the mega forms could have been instead given to the evolutions.
IMO megas should be reserved for mons that already have 3 stages or are good as-is (like Scizor). I think normal evolutions are better for mons outside those categories. There is of course the concern that we get a bunch of Ursalunas and the game is filled with 550 BST mons with bloated as fuck stats, but this has been happening anyway what with every generation adding legendaries galore. (And yes I am well aware Ursaluna isn't a top threat but you can't tell me that mon's stats aren't fucking crazy)
What is your background music?
Even if this idea could have been a coincidence. I think GF really did their best to make sure hazards kept most Megas in check. In regards to OU viable Pokemon, there were only 5 Mega Pokemon resistant to stealth rock, none of which had recovery outside of rest. There also was only 2 Mega Pokemon that were immune to spikes and neutral to stealth rock (Latios, and Latias).
The only Mega Pokemon that ignored this trend was Mega Sableye, which did its best to ignore hazards all together thanks to Magic Bounce. Though commiting yourself to such a passive Mega was really lame.
This idea was particularly bad for the Charizards, since they were forced to either accept being knocked out early in the game, or to predictably and passively roost on every other switch in. Hazards did also affect even hazard neutral Megas that had single slot recovery. Venusaur, Scizor, Slowbro did have to deal with spikes on top of SR, so they potentially could be steam rolled by hazard stacking teams. Sableye couldn't consistently block Rocks from Clefable outside of Taunt on Clef switching in, which isn't always gurnateed. So in games with a Clef in it, Sableye was at minumum dealing with Rocks. This left the Latis tied with Sableye as the most hazard resiliant Mega forms in both Oras and SM, since they had a 1 slot recovery and ways to ignore most hazards.
Every other Mega outside of Aggron (because its just that tanky) that wasn't previously mentioned was immediately put on a timer thanks to their lack of reliable recovery. So you always had room to outplay the Mega Pokemon that did end up staying legal, and viable in OU as long as your team was built well enough to see that through. This is why I think Balance/Bulky offense ended up so popular. Those styles ideally had multiple defensive and offensive options to deal with almost anything your opponent could throw at you, including most Mega Pokemon.
Not only were most Megas balanced, they also were just really dang fun to mess around with. Mega Pinsir was hit or miss, sure. But even it found room in the meta on Bird spam and Sticky webs. Medicham was a world ender against your standard bulky offense and balance, and it even shredded stall if you knew how to remove Sableye and Cofagrigus. Scizor glued together teams like it did back in Gen 4 while remaining offensively potent thanks to Uturn and Bullet Punch.
Those were just solid examples that were off the top of my head, you could find one positive and really fun trait about almost all of the OU viable Mega Pokemon. It was a really creative meta that I couldn't get enough of, and I hope it does come back with a new batch to offer in Legends ZA.
Also, mind my lack of mentioning on Diancie for ignoring Hazards as well. To my memory, it really only took advantage of magic bounce when it could get a KO thanks to how frail it is. Thanks to its frailty, I could only see it taking advantage of Magic Bounces defensively against something as ridiculously passive as Chansey or a Bulky Talonflame.
One last footnote. Altaria didn't get mentioned as a hazard neutral Pokemon with recovery because I don't think it's all that great. Sure, if you remove Skarm it can pose a decent threat. But even in good matchups I always felt like Altaria grabs 1 KO and then gets revenge killed. That, or it just gets blanked anyways by an Unaware Clef or something similar and you just have to pray you can whittle down its checks far enough that whatever is in front of it can be taken down at +1. In short, it's good, but not great compared to competing options.
Mega Alakazam didn't either because it gives your opponent a free turn to try and pursuit Zam. It also only began to be considered once people realized it could regen all day on Pex in Gen 7, even if it has knock off.
the knock off counterplay is huge. and even huger in the boots centric meta
Video idea: when one pokemon should be banned vs when the community should learn to play around that pokemon. Inspired in the mega-medicham comment
10:30 what were your thoughts on mega altaria ?
mega evolutions are definetly the most balanced of the generational gimmicks. a forced item slot cuts back on the otherwise ridiculous versatility megas would have and makes them much easiet to deal with than the likes of tera pokes and to a lesser degree, zmoves.
there are obvious exception (mega mence lmfao) but we can simply ban the individual meags and not the entire gimmick
Hope some Megas get different Abilities like Mega Gallade getting Sharpness lol and Mega Audino getting Regenerator
Way to attack me at the 0:30 mark, I'll admit it, Im 27.. only play ADV.. been experimenting with speed pass liechi Reversal Scizor and have been doin weirdly well with it.. I'll admit it. I'm old
I GF biggest mistakes was to give pseudo-legendaries megas, if they are bad they need reworks not +100 BST
If they were going to go that route I would have like a Mega Articuno, a Mega Regice, and a Mega Kyurem by Gen 6/Gen 7 standards as an implicit admission that their plan for Ice types was never going to work out beyond Kanto which somehow not only lacks weaknesses but also had the widest range of bulk possible and special attacking power.
@@iantaakalla8180 nah, not even megas, snow and tera are going to save them, i think the only way to save the bulky ice types is an needed rework on the type chart, i think if ice resisted just water and dragon it would already do wonders for them
Big Kevolution Clergy
I was thinking we would probably get a lot of gen 5 and 6 megas since they sort of dodged any of the mega slots during their debut only getting 1 each. Noivern is who I really want to get a mega. Would love a successor to salamence giving Noivern aerialate boosted boombursts
manetric finna be jobless with no hp ice + power creep
Lol yeah, Ground types will feast on it
maybe it can be somewhat viable as a pivot
tera and mega can't be in the same game; then pokemon showdown would have to add another button below the moves and that would look weird.
On a more serious note, would mega evolving after a tera change the type back? seems wonky
I think mega and tera won’t be in the same game, similar to how Hisui mons weren’t available in Sword/Shield, Legends ZA mons won’t be available for battle until gen 10 mainline games
Rayquaza can't mega evolve when holding a Z-Crystal, so if they _were_ ever gonna place them together in the same game, they'd probably just artificially block any mon from terastalizing at all if they have a stone equipped.
Finally someone who i have come across with this opinion. Idk why people hated megas so much when we got like Tera and Z moves
Megas being the favourite gen gimmick is literally the coldest take ever. Tf you on about?
VGC players dont like megas because of how the top tier megas impacted the respective metagame. Otherwise its Megas>Z Moves> Tera>>>>>>>>>>Dynamax for popularity in Singles
People like tera more than z moves, almost everyone agreed that z moves were kinda boring, gen 7 was ok because it still had megas but if it were just z moves it would have been super lame
@@uribevaldezargenis8862 Gen 7 is the most popular singles metagame on showdown by a pretty noticeable margin
@@cynthiacrescent you would be surprised on how many people hate megas
At least with mega evolutions you KNEW which pokemon had the trick…. These days you dont know who the main tera is
son megas never left, they just moved to OMs
You said it's good, I just can't think wave crash pert, or shell smash Mega blast is legal
Scale Shot Mega Garchomp, as well. Maybe they'll take some moves away to compensate. After all, not every move was in the first Legends game, if I recall.
My favorite part about megas was how much variety they promoted. Every mega had its own dedicated fanbase in OU and so many of them encouraged really unique playstyles and team compositions to support or compliment their presence.
Link to the team?
I’ve been playing a ton of Gen 6 recently (even got Pokeaim to feature a Zygarde team I built!) and I’ve been frankly delighted by it. Megas, particularly pre-buff of immediate speed, ironically feel like a balancer from the brokenness of power creep where everything is SO offensive or respectively SO defensive that the tier becomes divided like Gen 9. Instead, you have a one-per-game, GENERALLY predictable (moreso than Z-Moves or Tera) power Pokemon that may be able to bust stuff up, but also still has to be played carefully so as not to lose it. Furthermore, with both the inherent nature of Megas and their speed pre-buff, there’s a lot of unique strategies that come from when to NOT Mega Evolve, such as with a Gyarados when you still need Intimidate, or a Manectric when the opponent has an Electric type of their own. I don’t think Gen 6 is the perfect gen, but thanks to Megas, it feels like one of the most fun and carefree.
6:20 funny you are talking about something i thought about since i started to play ADV is how Scarf ruined pokemon and made it less of tactical game and more of a Variable and ramdom gotcha moment so you can OHKOsomething you shouldnt like the game already has crit, attacks have range variable and can miss.
Don't get me wrong, mega's are very cool and I like using them, but the last thing I call them is balanced or good for the game. As history proves to us; a small group of 650+ BST monsters who's one and only trade-off is their item slot is not the brightest idea I.E. Mega Mawile, Tyranitar, the Lati twins, Metgross etc. Plus there were the ones that did less than nothing like Ampharos and my personal favorite Heracross.
Ttar and the twins were both outperformed by their regular forms in most metas
Also, it's much easier to tier megas than things like Tera.
@@krazy958 I'm mostly reffering to ORAS. I'm a bigger hater of Z-Moves than Megas.
You're 28? Nice, me too.
I hope tera doesn't stay. It's so uncompetitive as is lol when you can completely remove your counters in an endgame scenario. Megas were never that broken as a concept it was a case by case basis as to whether they are broken but tera forces you to hope they don't have the exact matchup winner against your cohnters to their mon.
Just realized ogrepon is just a mega evolution in disguise!
megas being a decade ago is crazy, they gave such identity to gen 6
Thankyou
national dex formats are good
It’s so sad that gigantamax didn’t get the mega treatment
Gee I hope Mega Pinsir gets As One: Aerilate + Magic Guard
A select group of potential Megas could (theoretically) still bluff items. Like Garchomp could sometimes be scarfed or even banded if I remember this decade old meta game correctly. But that’s a small price to pay for Ampharos having any viability in any real tier.
I think they should do mega bisharp anyways. War crimes ahoy
BKC
We will never know how Mega Altaria was just
Tera fire mega Charizard Y or and of the Tera’s for Charizard X i kinda think fire fairy and ground would be the best
Also image if both x and y got like 5 points in speed dear lord
you know things are busted when gen 6 OU seems reasonable power-wise. i saw this and immediately thought "oh its so quaint to see scizor and bisharp in OU :)"
Mega Glalie Beedrill Abomasnow and Camerupt all fuck.
The main reason i cant dislike mega is that they cant really be broken like other mechanics, because you can choose what megas are banned or not, since they work like almost any other pokemon (except they cant hold and item and you are limited in the amount of megas),
The thing is, they can be dealt with individually, unlike universal mechanics such as tera, that either need universal measures or to stay unrestricted, as taking measures on speciffic mons terastalizing would be a complex ban
I mean, are the new megas being broken a big problem? Sort off, but as long as we ban them they should only be a problem for the first couple weeks or months untill they are (hopefully) banned
who's kev?
My life hasn't been the same since Mega Scizor isn't in the current gen
I'm so glad G10 is bringing them back
I thought Legends ZA would be a gen 9 game, since it’s not a mainline pokemon game, similar to how legends Arceus is gen 8. We don’t even know if the game will have online battling.
i can't see why anyone would have an issue with megas, Iron valiant is better than like 90% of megas alone and it's OU lmao
I like megas a lot more than z-moves, dynamax, or teras. They're more targeted, which is an inherently better design in my opinion, as long as you don't give megas to pokemon that are already strong (hello, Mega Salamence). Being limited to one per team and having to give up an item slot for it is a meaningful trade-off for the power, as seen by the prevalence of megas who were relegated to the same tier as their base form and sometimes even considered inferior.
On the other hand, Garchomp was considered strong back in Gen 6, and it got the redundant Mega Garchomp.
Even their competitive merits withstanding, megas are far and away the most interesting gen gimmick. There's some neat Gmax forms, but they're rare in general and even if the mechanic wasn't completely broken in singles most Gmax attacks wouldn't be very interesting/impactful (as opposed to the kanto starters in VGC for example). I also enjoy at least some (particularly mon specific) z moves + their animations, but tera is very bland overall aside from the jewel effect in game.
Mega camerupt :)
Tera and Dynamax felt like a net negative for singles (We 100% should ban tera), so at least with Megas we have something that is a net positive overall, even if the same few megas are seen in vgc but that is just how vgc doubles are at the end of the day
Also mega audino deserves regenerator because healer sucks
Mega chomp deserved better. Chomp is one of the reasons I love the radical red meta.