I love that you explain literally every decision you make in detail. So rare with other LP's. The debates you have with yourself are also super helpful and priceless. ;-)
Workers first is almost always better than Farms first as long as you have at least one grassland. Ingoring getting +improvement points from goodie huts, it works like this: Turns 1-7: research Workers. [total improvement 14]. Turn 7 build claypit [total improvement 2 but now getting 2/turn]. Turns 8-13 research Farms [Total improvement 2+12 =14]. Turn 13 Build Farm or Plantation. T13 Result: 1 Farm/Plant + 1 Claypit If you research Farms first you won't build your farm until turn 13 anyway. T13 Result: 1 Farm If you have enough Deer (3 food, 2 gold), Fish (5 food), or Cows/Sheep (3 food, 3 gold, 1 explo) you may not even need Farms that badly as first 3 techs and can pick it up later. And a Hunting camp on scrubland is just as good as a Farm on grassland and only costs 6 imp points.
And hating with the most copy-paste, undetailed complaints to boot. Almost like they can't articulate how they gauge innovation and are unable to describe how this game functions. I mean, I find the customization through national spirits and the implementation of production chains, not to mention the variety that comes from the ages mechanics, to be a very interesting addition to the historical 4x genre. But why actually understand how a game functions when you can try to make yourself look smart by feigning critique. Combat screen looks bad even by 2002 standards though, let's be honest.
I think a lot comes from it being a Civ clone, an expensive Civ clone and Paradox publishing it.. Which usually means lots of missing features that will be filled with DLC. I stopped buying anything Paradox when their business model became pushing incomplete games and episodic content.
why do people hate on twitch stream gameplay? The streamer is almost always 100% more entertaining during them because they are more themselves vs a more professional persona they try and use when using pre-recorded and the chat interaction always adds extra amusement to the video. @@MTGeomancer
@ 11:48 This is one of the silliest things to exist in games. "Oh, we're not going to show you what's ahead in the research tree, because, ho-ho-ho, REALISM!", but after playing the game once, everybody knows, and everybody has a JPG research map up on their 2nd monitor. This feature ranks right up there with things you have to select and act on one-by-one, instead of in bunches or 5s,. or 100s, or being able to shift-select a bunch of things. It's an easily defeated mechanic, that in the end just makes the game more cumbersome.
What new ideas ? Everything is taken from another game or basically irrelevant. Graphics are sore, but game is very very bland with very generic nations, ultra limited setting option, totally unbalanced political option, plenty of bugs and actually limited replayability because of the very generic choices making all games basically the same... Sometimes, if you are lucky and dominant you can enjoy a special age that won't last long and is nothing more than a CIV6 game mode with a skin...
I think this game would be better recieved if it had a little more flavor. Random non game play fluff like nations looking more varied or voice lines or even just flavor text in places. The ages screen would be perfect to have a story teller come in and go "As man pulled himself from the age of stone the monsterous action of the [nation] plunged the world into an age of blood"
This is the kind of stuff that can be added on as the game builds. I think the fact that their focus has been on gameplay is very promising. Ohterwise you end up with Humankind, which looks great but is very lacking in many areas.
@@Plague_Doc22 I do kind of agree that the bones of the game are more important, but the lack of polish present in the game and the fact that there is Day 1 DLC is actually grinding my gears quite a lot. I don't mind the dated graphics too much since the gameplay is fun, but them holding things back from the initial launch to sell back to us really irritates me.
@@Unni_Havas They released the demo a few weeks ago and I tested it. (Hint: they shouldn't have). I also have about 40 years of experience playing 4X on computer and boardgame so I am pretty sure I can recognize game mechanism and pitfall.
@@Plague_Doc22 To be in a competition you need to be on par with the competition. You don't compete when you provide cheaper and blander experience for more money. This game could compete with Hexarchy, but not Civilisation nor Humankind.
I got the impression the starting countries do not impact the player at all, but that it does impact the AI. You might find certain countries are more aggressive. I could be wrong, but another RUclipsrs mentioned Persia were pretty aggressive and he was not happy he was very close at the start of the game. I already ordered the game on Steam. I can play in about 11 hours. I think starting I would do workers, elders and then farmers. See as your population goes up you can put more civilians into farming, but the clay pit will give you the upgrade points right away. Then by the time you have the elder researched you can get the center for the +1 research and then by the time you have farming you have points for a farm. Then by the time you hit the next age you will have the point to do most of the other upgrades. The warband has an upgrade and that is why you have no money... and having more barbarian warbands kicking around just gives you lots of XP if you keep on top of it and you could buy troops with that. Personally I think if I do not find several of the villages and such in the first age or I started with a good starting location I would likely start over. I hate starting the game at a disadvantage. It reminds me of one of the great classic games.... Masters of Orion. If I did not start with at least 2 good planets or 3 moderate planets I could colonize in my home system I would restart the game as colonies in the system are MUCH easier to make than a colony ship out of the system. Also Local Reform is pretty OP early game. I would do it every time for at least the first age and most times in the 2nd Age. Do not take it the second time until the first one has worn off. It will still store up the points for your next Culture. What I think you are not taking into account is it increase EVERYTHING and it lasts 5 turns. That means +5 to production, food, knowledge... and I think even social, government, influence... and possibly upgrade points. That is a ton of points. The only time early game I would not do it is after building the Dolman and get a boarder expansion I would then drop down a town. Putting it in the woods and building a bunch of lumber camps, then upgrading it to a lumber town later and adding a saw mill is mighty. I think you get Warfare XP for every UNIT that fights each turn, so attacking 1 barbarian with 3 units is an easy 3 XP. Also if say someone is researching Age of Iron and you are researching Age of Blood, but they get there first you loose all that research time. So unless you are pretty sure you are going to be first I would stick to the basic Age for research. Also research gets easier if others have already researched it and it it is from an older age. So if a research takes 8 turns, but another country has it already it takes only 6, but if you research the next age it might take only 3. By the 3rd age you likely have enough research to go back and get the other first Age researches in 1 turn each... and is typically worth doing. I would not let any researches get more than 2 ages behind. You can also do Eureka to boost knowledge to make sure you finish the Ages first or keep exploring to find villages and such. You do not want to put off going to the next age ever, because there are just too many benefits you are wasting. Now vassals do VERY little in the early game and it might be worth absorbing 1-2, but you actually take a hit on Social XP. Vassals though later on can be VERY powerful depending on what governments and such you take. I saw someone do Raider early and take something like 18 Vassals, then later took governments that let him boost this. He eventually got a Social upgrade that let him boost the population of Vassals and he kept piling that in every time he could. His Vassals were something like 20+ population, 475% efficiency, and he was generating so much from the 25+ Vassals he had end game it was ridiculous. He was getting so many XP in basically every category that he took a religious win by about turn 150. He was getting points faster than he could spend them and earned about $2000 a turn. He could spend money to boost everything and pay off all Chaos (but avoid chaos early in the game and never get low on money). Also make sure you upgrade your units and get heroes. Heroes are a straight percentage boost in combat and even a low level hero will give your warbands in that army a +30%. As they get better you might see +70% or more. Also while Raiders are great early game for taking stuff they can not be upgraded and by 4th or 5th Age they will because VERY weak against most things. They are still nice for taking Vassals though. But really once you make enough money to ignore Chaos and pay for a decent army you should start getting VERY aggressive. You also want one city that can produce things fast... like lumbering or bricks. Then you can trade them with another city you want to build up. Some of the things like steel can get you 5 production each, so transferring 3 gives you 15 production. I think titanium is 10 production. Some of these add other things like luxury for helping larger cities grow later in the game. Lumbering is one of the easier though and with upgraded towns you can make a production monster. Settlers are usually not worth it as it is basically the same as a Vassal you can get by attacking and just taking 10 Chaos.
We have founded our first city as a new civilisation! What shall we call it? Um… how about New York? Brilliant! One question: what is a York and why is our city a new one?
The progression system is reminiscent of the old Empire Earth RTS games. The early game at least also feels a whole lot more engaging than what you see in Civ. I'm curious how difficult it'll be to manage a larger civilization with everything going on.
Ctrl-click, thanks for the tip! Did you like this game? Personally, i'm loving it. It takes way more city planning than Civ6 and that's quite a challenge. So far, I'm getting a bit stuck between Age of Kings and Renaissance because of the lack of space and Unrest. I hope I will figure that out soon
I get that they wanted to have the "year", but it is a bit weird that it took a thousand years to defeat that barbarian encampment. Those warband soldiers must miss their families so much!
Quill all the time: Oh this only generates money, we don't need money... Also Quill all the time: We must skip this bonus event because we need the money... :) This game looks very promising, though this comment is from having seen the first 5 episodes.
People who complain about the battle graphics in a 4x game astound me.. like what genre are you even playing my friend? It has literally 0 bearing on how good the game is, the only important thing about the combat is to clearly show line/range/defensive etc units to show what happens in combat.
Let's just ignore the fact that North America as we know it today was actually first forcefully colonized. In the late 16th century, England, France, Spain, and the Dutch Republic launched major colonization expeditions in North America and now the rest is history. To think that you can play as USA from the stone age is just pure alternate history.
Because it is not. There is plenty of cosmetics and handwavium to blurr the lines but the actual mecanism are very classics and the innovation taken from other games like Humankind, Old World or Hexarchy.... and the old classic Imperialism.
Hi boy, great video! I would like to know your opinion about the IA: in this type of game, the IA have problems to use the game mechanichs and become insignificant in the late game. Is the millennia IA good enough to make the game funny until the end?
Really struggling to understand the mix of historical and non-historical flags here, not to mention the idea of playing the USA in 100000 BCE with their capital city of New York. Feels like aliens speed-read Wikipedia and tried to make a game out of it.
in the ancient age, philosophically speaking, what's the difference between the nations and the barbarians. both have one city/outpost, some military, theoretically some culture and food production. what makes Rome a civilization and the barbarians not a civilization, again, from a philosophical stance.
Well, population size maybe? The reason one is considered a city and the other an encampment would be the number of people living there. At least that is my reasoning for the difference.
i am really , really afraid by the reviews that will opoup on Steam about the game. Today it is release day, and tommorow will have a good picture of what is going on. The hive mind is never wrong on these. Civ games are over-bloated, so a good one might be a surpise to come up.....but not an easy task.
The mechanics look really interesting, but the game visually looks a bit cheap. Strange because Paradox have been nailing the aesthetics of their recent games.
I am so disappointed with the clueless city boys making all those kinds of city building type games, that don't understand anything about the subject. In one you added sand and clay to fields to make it better(neither one separately is any good for growing plants and if you mix them together, you get something like concrete) in this one, you only get clay from fertile fields, while clay does not make for a fertile land, so it'd be more likely to be situated in the scrublands. Or at least it would be closer to the ground in such places and most easy to access, not to mention you wouldn't waste nice fertile lands by not using them for farming. Not to mention, that a damn clay pit would not take up much of that plot, most of it could still be fields.
I was jarred by it for a while, but I realized Civ looks absolutely no better; neither's combat is supposed to be bombastic and beautiful, they're supposed to be functional and, as @garblechuck pointed out, readable. Civ has the SAME type of battle visuals where only one unit attacks at a time and only animates once per attack. The difference is that Millenia decided to abstract battles as a series of individual attacks, while Civ abstracts battles as a single attack.
It's more varied to me. In like civ tech tree by end game everyone has everything. In this there is the choice to skip a tech entirely to try and rush an age but then in the long run you are missing a certain building because you blew past it
Production chains, alternate history, custom nations, multiple unit combat, the ability to alter the landscape, viable, but not broken tall vs wide strategies.
No, the game is actually good my guy. I like this game more than CIV, even from just the demo. Civ has become so fucking stale since Civ3 now its just cartoony nonsense.
@@Argie87 combat is never important, only how combat works matter. Diplomacy is kind of sparse on that i agree with you, but civ aint any better. Avatars bring nothing to the table either its all just useless fluff. Now could this game use some cleaning up of the UI for sure, is it worse than civ? In some aspects yup. But i would not call this game cartoony at all, civ is much MUCH worse in that aspect. Its the difference between Diablo 1 and Diablo 3.
@Razzlion Calling Diablo 3 cartoony is ridiculous. Combat is never important? Oh well thank you for informing me, I didn't know that was an objective matter.
Rome doesn't show up until the eighth century BCE. If your goal is "ancient," then you should really go Egypt or Greece. Those are the bronze age powers on the list.
Looks like they took steps forward but took A LOT of steps back, too. The different eras idea is good, the logs - lumber - paper etc idea is good, the needs idea is fine. # techs needed to advance an age = WAY too fast, no game speed setting = WTF seriously? No world map = expected but pathetic, is it really THAT much to ask? Seeing an army made up of tanks, catapults and swordsman = WTF man... Civ/Humankind FINALLY fixed that crap and you guys bring it back? Overall, to me, the game pace is way too quick, l think Jumbopixel had biplanes by turn 200 or so, IMO that should be turn 400 at the soonest. The allowing people to skip techs is stupid because then you have electricity but don't understand how to ride a horse, or have planes but have not discovered gunpowder. One of those maybe ok ideas but it just comes out horribly. I see potential but it's going need a lot of mods, hopefully some I can make myself.
@@TheBelrick Humankind is HIGHLY flawed, but it has several really good ideas. Set territory instead of culture defining boarders = great idea. Limited stacking of units and the combat system = good idea. It also has a MUCH better range of units than Civ 6, so as I mentioned I never have a game where it's tanks vs knights, worst case I get Ironclads vs ship of the line/galleons or Line infantry vs musket men, which is plausible. Now on the bad side, The AI sucks, it basically gives up after era 3. It sucks at founding cities in good spots, and sucks at placing tile improvements. Does poorly in combat (I can have same tech level units and kill them without losing a unit) The simultaneous turns are idiotic. It also has an EXTREME left wing/woke narrative, the left-wing ideas are ALWAYS better. Traditional is literally "Duh bang rocks together make loud noise!" +1 faith. Progressive choice: "men can get pregnant and pronoun use is enforced: +20% science and +20% money nation wide. Also the browner and more 3rd world or more socialist/communist a culture is, the better bonuses it gets. The idea of choosing a new culture for militarist/cultural/financial etc was, good, but literally going from Asian - white - black - middle eastern - dark brown - white 6 times a game was pretty idiotic and annoyed almost everyone I think.
All of the negative things you said applies to CIV too.. and most other 4x games as well. especially the "army of tanks catapults and swordsmen" if you don't bother upgrading your units to the "latest" model then you will have them as their old model its not hard.. You can get gunpowder and not know how to build a boat in Civ too. This game as a bunch of new interesting concepts and systems that CIV don't have and it has the same base as CIV and all other 4x games. And i have seen people complain the game is too slow and they want to be able to progress faster, so your point about that is also just down to taste.
@@Razzlion First off, saying "applies to Civ too" means nothing because it's a BAD thing. Be better, fix it. Also, flawed as Humankind is, the AI is very good about updating its units. Some people have ADD and want a fast game, other people (like me) don't want my Crusaders to be obsolete in 20 turns. They should have added a game speed option, insane that they didn't do that. SO simple. Literally a few minutes of editing a file to give that to us.
@@Cruor34 woah dont compare to Civ6 lets be clear. humankind and Civ6 are gargage As a civ vet (civ1 on amiga 500 here) The best and only worthwhile civ experience is civ v vox populi Biggest reason is ai. It will beat the best of us without cheating.
Hmm, I'll go through each point: - I don't understand how people keep conflating developers and publishers: Paradox didn't make this game. - Apparently all indie devs are expected to make games with better graphics than a 27-year-old studio (Firaxis) with over 100 employees and massive IP (Civ, XCom; this matters to secure funding) who is an actual subsidiary of a hundred-million-dollar company (2K) can make. The maker of Millenia, C Prompt Games, was founded in 2018, has at most 50 employees (according to their LinkedIn), doesn't have any proven IP to attract funding, and is not the subsidiary of a multi-million-dollar company. Although they're led by 3 industry veterans, that doesn't mean most of the employees are-nor that they can function like a venerable studio. Before you compare it to "X game that looks amazing and was made by just 1 guy", consider: the genre, the scope, the complexity, the development time, the 3rd-party assets used, and the funding put behind each project. - Regarding the battles, I'll copy my comment from another thread: "I was jarred by it for a while, but I realized Civ looks absolutely no better; neither's combat is supposed to be bombastic and beautiful, they're supposed to be functional and, as @garblechuck pointed out, readable. Civ has the SAME type of battle visuals where only one unit attacks at a time and only animates once per attack. The difference is that Millenia decided to abstract battles as a series of individual attacks, while Civ abstracts battles as a single attack."
Well, finally, at least some meaningful criticism of the game, and no matter where I look, everyone writes that the game is bad, there is nothing unique in it and it is a clone of civilization not worthy of attention, even though I like the game, I am not blind to its shortcomings such as: lack normal diplomacy, outdated graphics and an overloaded user interface, but even what is done poorly in the game can still be improved, let’s take what infuriated ninety percent of the players for some reason, the battle screen, this idea is interesting since it clearly displays battles better than the animation in the sixth part of civilization, but with the graphics that are in the game it looks just funny, but if they brought this aspect to the level of endless space 2 then I think that most of the criticism would immediately disappear Millennia is a good game, it doesn’t take stars from the sky like the civilization series, it has its shortcomings, as I wrote above, but I think for the indie studio of which C Prompt Games is, this is clearly a good result
@@AngelicHunk But Civ has been around since the stone age. One could even grab the source for FreeCiv and get a head start on most of the mechanics. There's a zillion 4x games to be 'inspired by', which also makes it harder to find an original spin on the genre. If it was a $20 title, I might be more forgiving, but it isn't. It's also a Paradox game which means currently missing features will be released as DLC.
@@brolohalflemming7042 I find most of what you said agreeable, but my original comment was about the graphics and visual representation of the game, not the mechanics. Sure, they could take Freeciv and get a "head start" on copying Civ mechanics (ignoring the fact that many of Millenia's mechanics are massively different than Civ-for good or bad) but that wouldn't get it any closer to looking modern and sleek like so many critics seemed to complain about pre-launch. If your complaint is that battles in Millenia shouldn't play like Civ battles-let alone have similar visual representations-then I don't know what to tell you because I believe battles in 4X Civ-likes should be brief, readable, and flow well in multiplayer (at least 2 of those 3), and if you want much more from battles then I think a different genre suits you better. I also disagree that this being a Pdx game inherently means all currently missing features will come as DLC; I don't doubt there will be at least several DLC, but for example Civ 6 has 15 DLCs yet I'm generally less impressed with Firaxis' openness and free balance/feature changes with their updates. I'll admit I'm wrong if they put multiplayer and razing cities in a DLC (anything else that's basic I'm missing?).
I disagree the age system is an interesting base that has alot of room for expansion. Plus I appreciate the variety of currencies. Its a 4x, on release its a skeleton the full game will be what it looks like 4 expansions down the line. The biggest downside I'm seeing is it just lacks flavor. It's weird to say but this game would get alot of benefit from some fluff, voice lines, enhanced ending screens, heck make the nation's look more varied that kind of thing.
@luker.6967 generic heroic vs dark age is much less developed than specific requirements at specific points in history for various sorts of game play. In civ you always want the good one and a dark age is bad. In this for certain playstyles the age of blood for instance might be good for you.
@@luker.6967 it's really not, not as it operates in this game. From even my cursory play of the demo, each age feels highly distinct, more like Humankind than Civ.
Shut up. If you say America every normal person thinks of the USA. Nobody thinks "oh that's where Mexico and Canada are." Just like if you say "Asian" people think Chinese/Japanese, nobody thinks of Kazakhstan.
@@andrade7044 Well, he made the comment trying to correct a Canadian... so are you sure about that? It's just a lame woke comment. If you say "America" most of the people on this planet think "United States" despite other counties also occupying the continent. It's just a fact. Thus, "America" and "USA are interchangeable, where as Mexico and America are not.
@@Cruor34 maybe that's what people in the US think when they hear america. Thankfully I don't live in the US, when I hear America I think of the continent. We don't even call you Americans here, we have a word for "people from the us"
The game looks interesting but I'm probably going to pass on this. It looks like it needs another year of development, no world gen or gameplay speed settings, nukes locked until Q4 and no functional simultaneous MP is inexcusable for a $40 price tag. Cut it to $25-30 and put Early Access on it and I'd consider it
Another Civ game that doesn't innovate off of the already creatively bankrupt civ series. I think Endless Legend was the last game of this genre that actually attempted to improve the genre.
idk man, i like civ, and this looks too much like civ ... why would i play this over civ? (also something i dislike in civ too, things like stone-age New York ... )
I love that you explain literally every decision you make in detail. So rare with other LP's. The debates you have with yourself are also super helpful and priceless. ;-)
Gameplay starts @ 5:40 , Quill took Regional Production as a bonus with a Random civ and Adept difficulty.
Your description of the features and mechanics of the game is top notch. Thank you!
Workers first is almost always better than Farms first as long as you have at least one grassland.
Ingoring getting +improvement points from goodie huts, it works like this:
Turns 1-7: research Workers. [total improvement 14]. Turn 7 build claypit [total improvement 2 but now getting 2/turn]. Turns 8-13 research Farms [Total improvement 2+12 =14]. Turn 13 Build Farm or Plantation. T13 Result: 1 Farm/Plant + 1 Claypit
If you research Farms first you won't build your farm until turn 13 anyway. T13 Result: 1 Farm
If you have enough Deer (3 food, 2 gold), Fish (5 food), or Cows/Sheep (3 food, 3 gold, 1 explo) you may not even need Farms that badly as first 3 techs and can pick it up later. And a Hunting camp on scrubland is just as good as a Farm on grassland and only costs 6 imp points.
How do you have a New York before finding the city of York
He's just founded it, it's brand new!
Or as it was in Roman times EBORACUM.
Everybody hating on this, but I’ve been looking forward to a series!
And hating with the most copy-paste, undetailed complaints to boot. Almost like they can't articulate how they gauge innovation and are unable to describe how this game functions. I mean, I find the customization through national spirits and the implementation of production chains, not to mention the variety that comes from the ages mechanics, to be a very interesting addition to the historical 4x genre. But why actually understand how a game functions when you can try to make yourself look smart by feigning critique.
Combat screen looks bad even by 2002 standards though, let's be honest.
I'm not looking forward to the series, not because of the game itself, but because it's a twitch stream.
I think a lot comes from it being a Civ clone, an expensive Civ clone and Paradox publishing it.. Which usually means lots of missing features that will be filled with DLC. I stopped buying anything Paradox when their business model became pushing incomplete games and episodic content.
why do people hate on twitch stream gameplay? The streamer is almost always 100% more entertaining during them because they are more themselves vs a more professional persona they try and use when using pre-recorded and the chat interaction always adds extra amusement to the video. @@MTGeomancer
@@dante6797Because of the constant distraction and off topic discussion from bits/subs/money.
@ 11:48 This is one of the silliest things to exist in games. "Oh, we're not going to show you what's ahead in the research tree, because, ho-ho-ho, REALISM!", but after playing the game once, everybody knows, and everybody has a JPG research map up on their 2nd monitor. This feature ranks right up there with things you have to select and act on one-by-one, instead of in bunches or 5s,. or 100s, or being able to shift-select a bunch of things. It's an easily defeated mechanic, that in the end just makes the game more cumbersome.
Quill it's probability *the* 4x game guy on youtube, he's been around since Civ 4
damn, people are just hating on this game! I mean I also hate the graphics on it, but I can appreciate the mechanics and new ideas
What new ideas ? Everything is taken from another game or basically irrelevant.
Graphics are sore, but game is very very bland with very generic nations, ultra limited setting option, totally unbalanced political option, plenty of bugs and actually limited replayability because of the very generic choices making all games basically the same... Sometimes, if you are lucky and dominant you can enjoy a special age that won't last long and is nothing more than a CIV6 game mode with a skin...
Pizza was invented? Man what new ideas. Cheese already existed. And tomatos.
Go play something else and let people enjoy things
@@IKerensky Hawhawhaw don't like this game? don't play this game haha go play with yourself instead LMAO
Watched your eu4 campaign back in 2016 to get hooked on it. 8 years later watching you to get introduced to this new game❤
I think this game would be better recieved if it had a little more flavor. Random non game play fluff like nations looking more varied or voice lines or even just flavor text in places.
The ages screen would be perfect to have a story teller come in and go "As man pulled himself from the age of stone the monsterous action of the [nation] plunged the world into an age of blood"
While I completely agree I am happy they seem to be focusing on mechanics first.
This is the kind of stuff that can be added on as the game builds. I think the fact that their focus has been on gameplay is very promising.
Ohterwise you end up with Humankind, which looks great but is very lacking in many areas.
@@Plague_Doc22 I do kind of agree that the bones of the game are more important, but the lack of polish present in the game and the fact that there is Day 1 DLC is actually grinding my gears quite a lot. I don't mind the dated graphics too much since the gameplay is fun, but them holding things back from the initial launch to sell back to us really irritates me.
The more competition CIV has the better. This looks promising.
This shareware can't even compete with Civ IV....
@@IKerensky You know this because you have a huge experience in this game that was released less than 24 hours ago?
@@Unni_Havas They released the demo a few weeks ago and I tested it. (Hint: they shouldn't have).
I also have about 40 years of experience playing 4X on computer and boardgame so I am pretty sure I can recognize game mechanism and pitfall.
@@IKerensky It's literally in the same genre...someone doesnt understand what competition means.
@@Plague_Doc22 To be in a competition you need to be on par with the competition. You don't compete when you provide cheaper and blander experience for more money.
This game could compete with Hexarchy, but not Civilisation nor Humankind.
I got the impression the starting countries do not impact the player at all, but that it does impact the AI. You might find certain countries are more aggressive. I could be wrong, but another RUclipsrs mentioned Persia were pretty aggressive and he was not happy he was very close at the start of the game. I already ordered the game on Steam. I can play in about 11 hours.
I think starting I would do workers, elders and then farmers. See as your population goes up you can put more civilians into farming, but the clay pit will give you the upgrade points right away. Then by the time you have the elder researched you can get the center for the +1 research and then by the time you have farming you have points for a farm. Then by the time you hit the next age you will have the point to do most of the other upgrades. The warband has an upgrade and that is why you have no money... and having more barbarian warbands kicking around just gives you lots of XP if you keep on top of it and you could buy troops with that.
Personally I think if I do not find several of the villages and such in the first age or I started with a good starting location I would likely start over. I hate starting the game at a disadvantage. It reminds me of one of the great classic games.... Masters of Orion. If I did not start with at least 2 good planets or 3 moderate planets I could colonize in my home system I would restart the game as colonies in the system are MUCH easier to make than a colony ship out of the system.
Also Local Reform is pretty OP early game. I would do it every time for at least the first age and most times in the 2nd Age. Do not take it the second time until the first one has worn off. It will still store up the points for your next Culture. What I think you are not taking into account is it increase EVERYTHING and it lasts 5 turns. That means +5 to production, food, knowledge... and I think even social, government, influence... and possibly upgrade points. That is a ton of points. The only time early game I would not do it is after building the Dolman and get a boarder expansion I would then drop down a town. Putting it in the woods and building a bunch of lumber camps, then upgrading it to a lumber town later and adding a saw mill is mighty.
I think you get Warfare XP for every UNIT that fights each turn, so attacking 1 barbarian with 3 units is an easy 3 XP. Also if say someone is researching Age of Iron and you are researching Age of Blood, but they get there first you loose all that research time. So unless you are pretty sure you are going to be first I would stick to the basic Age for research. Also research gets easier if others have already researched it and it it is from an older age. So if a research takes 8 turns, but another country has it already it takes only 6, but if you research the next age it might take only 3. By the 3rd age you likely have enough research to go back and get the other first Age researches in 1 turn each... and is typically worth doing. I would not let any researches get more than 2 ages behind. You can also do Eureka to boost knowledge to make sure you finish the Ages first or keep exploring to find villages and such. You do not want to put off going to the next age ever, because there are just too many benefits you are wasting.
Now vassals do VERY little in the early game and it might be worth absorbing 1-2, but you actually take a hit on Social XP. Vassals though later on can be VERY powerful depending on what governments and such you take. I saw someone do Raider early and take something like 18 Vassals, then later took governments that let him boost this. He eventually got a Social upgrade that let him boost the population of Vassals and he kept piling that in every time he could. His Vassals were something like 20+ population, 475% efficiency, and he was generating so much from the 25+ Vassals he had end game it was ridiculous. He was getting so many XP in basically every category that he took a religious win by about turn 150. He was getting points faster than he could spend them and earned about $2000 a turn. He could spend money to boost everything and pay off all Chaos (but avoid chaos early in the game and never get low on money).
Also make sure you upgrade your units and get heroes. Heroes are a straight percentage boost in combat and even a low level hero will give your warbands in that army a +30%. As they get better you might see +70% or more. Also while Raiders are great early game for taking stuff they can not be upgraded and by 4th or 5th Age they will because VERY weak against most things. They are still nice for taking Vassals though. But really once you make enough money to ignore Chaos and pay for a decent army you should start getting VERY aggressive.
You also want one city that can produce things fast... like lumbering or bricks. Then you can trade them with another city you want to build up. Some of the things like steel can get you 5 production each, so transferring 3 gives you 15 production. I think titanium is 10 production. Some of these add other things like luxury for helping larger cities grow later in the game. Lumbering is one of the easier though and with upgraded towns you can make a production monster.
Settlers are usually not worth it as it is basically the same as a Vassal you can get by attacking and just taking 10 Chaos.
We have founded our first city as a new civilisation! What shall we call it?
Um… how about New York?
Brilliant! One question: what is a York and why is our city a new one?
york probably means city in native slang so its a new thing called city so we call it -> new york
@@DaxRaider York is from Old Norse, a Viking city in England which is where New York is named after.
Stumbled upon your channel by accident and was immediately taken in by your charm and personality. Thanks for a great video!
I like the scout move starting option, makes it so much easier to cross hills/forests
just a note that the game in the description is showing Civilization: Beyond Earth and not Millennia
Unmet opponents being spoiler revealed by various UI elements, like turn counters and landmarks seems like a bit of an oversight.
anytime someone questions the importance of canada i remind them, the geneva convention list would be much shorter without Canada
Explain pls
What he said
That's because we had to lengthen our bucket list
“Stop calling it a list!” Lol
‘Poland has entered the chat’
The progression system is reminiscent of the old Empire Earth RTS games. The early game at least also feels a whole lot more engaging than what you see in Civ. I'm curious how difficult it'll be to manage a larger civilization with everything going on.
Local Reforms is SOOOOOOO good for early snowball.
Ctrl-click, thanks for the tip! Did you like this game? Personally, i'm loving it. It takes way more city planning than Civ6 and that's quite a challenge. So far, I'm getting a bit stuck between Age of Kings and Renaissance because of the lack of space and Unrest. I hope I will figure that out soon
eureka is the biggest noob trap ever
I get that they wanted to have the "year", but it is a bit weird that it took a thousand years to defeat that barbarian encampment. Those warband soldiers must miss their families so much!
I want to watch Quill play the game but I feel like I'm sat in a lecture hall instead lol
I feel the same way, it made it hard to watch.
Quill all the time: Oh this only generates money, we don't need money...
Also Quill all the time: We must skip this bonus event because we need the money... :)
This game looks very promising, though this comment is from having seen the first 5 episodes.
it would be helpful to have these in a playlist
Production Chains ...now im interested
True, but damn I wish they were more intuitive and better explained
Cruel!!! i have to wait 17 hours u get it now :( lol
quill is such a legend bro - such a chill guy
Glad to see a Civ competitor but also feeling iffy about some minor things. Otherwise, very cool build-up from Civ
Can you disable the combat cinema?
Yes you can set it to always skip.
People who complain about the battle graphics in a 4x game astound me.. like what genre are you even playing my friend?
It has literally 0 bearing on how good the game is, the only important thing about the combat is to clearly show line/range/defensive etc units to show what happens in combat.
You haven’t seen the ship combat have you? 😅
Imagine how good of a game designer you must be so that a third of a century later AAAs still copy 100% of your work in their games.
Alternative title: "Yeahhhhh baaaaaaabyyyy!"
Challenge mode: no farming tech
I think the people commenting about Reforms are thinking too much like Civ, where one archer can totally handle a barbarian encampment.
No Belgium? Paradox really messed this up 😂
Congratz Paradox on your new LOW after Cities scamlines 2!!!
Let's just ignore the fact that North America as we know it today was actually first forcefully colonized. In the late 16th century, England, France, Spain, and the Dutch Republic launched major colonization expeditions in North America and now the rest is history. To think that you can play as USA from the stone age is just pure alternate history.
As opposed to the totally historical inclusion of France, Russia, Rome, Spain, Greece, England, Aztec, India, etc during the Stone Age. Riiiiight.
Hi Martin!
This game looks interesting. And already, half the comments are saying it's not all that innovative.
Because it is not. There is plenty of cosmetics and handwavium to blurr the lines but the actual mecanism are very classics and the innovation taken from other games like Humankind, Old World or Hexarchy.... and the old classic Imperialism.
@@IKerenskyOne word: undo.
5:14 I've seen enough ice hockey to know that Canadians aren't civilised
That battle screen looks like a mobile game
Hi boy, great video! I would like to know your opinion about the IA: in this type of game, the IA have problems to use the game mechanichs and become insignificant in the late game. Is the millennia IA good enough to make the game funny until the end?
38/18 subs? I thought you were wayyy latger
daily sub goal not total lol.
quill is a new, up-and-coming streamer, confirmed.
Wow they dropped the bomb on that combat... back to 1999. Was going to buy it but gonna wait for the 5$ bin sale.
Really struggling to understand the mix of historical and non-historical flags here, not to mention the idea of playing the USA in 100000 BCE with their capital city of New York. Feels like aliens speed-read Wikipedia and tried to make a game out of it.
honestly i feel like this is better than the civs games in my opinion
in the ancient age, philosophically speaking, what's the difference between the nations and the barbarians. both have one city/outpost, some military, theoretically some culture and food production. what makes Rome a civilization and the barbarians not a civilization, again, from a philosophical stance.
Rome wins and writes history.
Well, population size maybe? The reason one is considered a city and the other an encampment would be the number of people living there.
At least that is my reasoning for the difference.
@@RabidHobbit I mean, you're not wrong. History is written by the winners.
i am really , really afraid by the reviews that will opoup on Steam about the game.
Today it is release day, and tommorow will have a good picture of what is going on.
The hive mind is never wrong on these.
Civ games are over-bloated, so a good one might be a surpise to come up.....but not an easy task.
hey @quill18 can we get a big toe update?
if they dont have canada, then there are no war crimes in the game :(
Et tu, Quill ?😊
SPQR!
TIL this is a new Paradox game.
I believe Paradox is the publisher, not developer.
kind of a shame no abbasid empire or bynzantine or roman empires in general and many more from the past!
❤Q18🖖
The mechanics look really interesting, but the game visually looks a bit cheap. Strange because Paradox have been nailing the aesthetics of their recent games.
For me the barbarians are ridiculous way to many spawn makes game play hard to flow into in my opinion.
Looks like a game played on a 3rd Gen Ipad
Oh, another Civ-a-like. Anyone remember Humankind, or whatever it was called?
So it’s literally just civilization called something else
America F**k Yea!
I am so disappointed with the clueless city boys making all those kinds of city building type games, that don't understand anything about the subject. In one you added sand and clay to fields to make it better(neither one separately is any good for growing plants and if you mix them together, you get something like concrete) in this one, you only get clay from fertile fields, while clay does not make for a fertile land, so it'd be more likely to be situated in the scrublands. Or at least it would be closer to the ground in such places and most easy to access, not to mention you wouldn't waste nice fertile lands by not using them for farming. Not to mention, that a damn clay pit would not take up much of that plot, most of it could still be fields.
That combat is...not good
It makes shadow raids legends look epic
It's ugly but readable, which seems to be the design ethos of the game.
It just needs to be cleaned up besides that it’s a good game.
It's honestly no different from CIV. Civ is more colorful and animated a bit better but really it's just two stacks bumping into each other.
I was jarred by it for a while, but I realized Civ looks absolutely no better; neither's combat is supposed to be bombastic and beautiful, they're supposed to be functional and, as @garblechuck pointed out, readable.
Civ has the SAME type of battle visuals where only one unit attacks at a time and only animates once per attack. The difference is that Millenia decided to abstract battles as a series of individual attacks, while Civ abstracts battles as a single attack.
Yuhhhhhhhh
I wonder why they ditched a tech tree , seems a bit basic
It's more varied to me. In like civ tech tree by end game everyone has everything. In this there is the choice to skip a tech entirely to try and rush an age but then in the long run you are missing a certain building because you blew past it
@@311connorf Yeah this will lead to much more varied timelines and thus games.
These battles look hideous
Genuinely: this game would be better without any combat animations at all. Yikes.
What exactly does this game offer that Civ already doesn’t? I dont get the hype around it other than the fact its not civ
That is the hype. But really if you look around there isn't too much hype. Its looks bang average or worse to me.
Production chains, alternate history, custom nations, multiple unit combat, the ability to alter the landscape, viable, but not broken tall vs wide strategies.
Raid Shadow Legends
Civilization IV with half the budget, and Quill18 having to love it due to contract for early review
No, the game is actually good my guy. I like this game more than CIV, even from just the demo.
Civ has become so fucking stale since Civ3 now its just cartoony nonsense.
@@Razzlion and this isnt cartoony nonsense? Have you seen the combat? The non existent diplomacy? The lack of avatars to give some life to the game?
@@Argie87 combat is never important, only how combat works matter. Diplomacy is kind of sparse on that i agree with you, but civ aint any better.
Avatars bring nothing to the table either its all just useless fluff.
Now could this game use some cleaning up of the UI for sure, is it worse than civ? In some aspects yup.
But i would not call this game cartoony at all, civ is much MUCH worse in that aspect. Its the difference between Diablo 1 and Diablo 3.
@Razzlion Calling Diablo 3 cartoony is ridiculous. Combat is never important? Oh well thank you for informing me, I didn't know that was an objective matter.
Rome doesn't show up until the eighth century BCE. If your goal is "ancient," then you should really go Egypt or Greece. Those are the bronze age powers on the list.
Ah yes, good ol paradox combat...
Looks like they took steps forward but took A LOT of steps back, too. The different eras idea is good, the logs - lumber - paper etc idea is good, the needs idea is fine. # techs needed to advance an age = WAY too fast, no game speed setting = WTF seriously? No world map = expected but pathetic, is it really THAT much to ask? Seeing an army made up of tanks, catapults and swordsman = WTF man... Civ/Humankind FINALLY fixed that crap and you guys bring it back? Overall, to me, the game pace is way too quick, l think Jumbopixel had biplanes by turn 200 or so, IMO that should be turn 400 at the soonest. The allowing people to skip techs is stupid because then you have electricity but don't understand how to ride a horse, or have planes but have not discovered gunpowder. One of those maybe ok ideas but it just comes out horribly.
I see potential but it's going need a lot of mods, hopefully some I can make myself.
i like everything you said except speaking positively of humankind
@@TheBelrick Humankind is HIGHLY flawed, but it has several really good ideas. Set territory instead of culture defining boarders = great idea. Limited stacking of units and the combat system = good idea. It also has a MUCH better range of units than Civ 6, so as I mentioned I never have a game where it's tanks vs knights, worst case I get Ironclads vs ship of the line/galleons or Line infantry vs musket men, which is plausible.
Now on the bad side, The AI sucks, it basically gives up after era 3. It sucks at founding cities in good spots, and sucks at placing tile improvements. Does poorly in combat (I can have same tech level units and kill them without losing a unit) The simultaneous turns are idiotic. It also has an EXTREME left wing/woke narrative, the left-wing ideas are ALWAYS better. Traditional is literally "Duh bang rocks together make loud noise!" +1 faith. Progressive choice: "men can get pregnant and pronoun use is enforced: +20% science and +20% money nation wide. Also the browner and more 3rd world or more socialist/communist a culture is, the better bonuses it gets. The idea of choosing a new culture for militarist/cultural/financial etc was, good, but literally going from Asian - white - black - middle eastern - dark brown - white 6 times a game was pretty idiotic and annoyed almost everyone I think.
All of the negative things you said applies to CIV too.. and most other 4x games as well. especially the "army of tanks catapults and swordsmen" if you don't bother upgrading your units to the "latest" model then you will have them as their old model its not hard..
You can get gunpowder and not know how to build a boat in Civ too. This game as a bunch of new interesting concepts and systems that CIV don't have and it has the same base as CIV and all other 4x games.
And i have seen people complain the game is too slow and they want to be able to progress faster, so your point about that is also just down to taste.
@@Razzlion First off, saying "applies to Civ too" means nothing because it's a BAD thing. Be better, fix it. Also, flawed as Humankind is, the AI is very good about updating its units. Some people have ADD and want a fast game, other people (like me) don't want my Crusaders to be obsolete in 20 turns. They should have added a game speed option, insane that they didn't do that. SO simple. Literally a few minutes of editing a file to give that to us.
@@Cruor34 woah dont compare to Civ6
lets be clear. humankind and Civ6 are gargage
As a civ vet (civ1 on amiga 500 here)
The best and only worthwhile civ experience is civ v vox populi
Biggest reason is ai. It will beat the best of us without cheating.
Wow this is a slow game
Yeah it's not for hyperactive kids like you.
Paradox, this game is UGLY !!! Please do something !
This game came out 7 years after Civ VI and it has worst graphics and the battle is simply atrocious. I expected more of Paradox.
Don't worry, you'll get more in the future
More DLC for 20 dollars, that is
Hmm, I'll go through each point:
- I don't understand how people keep conflating developers and publishers: Paradox didn't make this game.
- Apparently all indie devs are expected to make games with better graphics than a 27-year-old studio (Firaxis) with over 100 employees and massive IP (Civ, XCom; this matters to secure funding) who is an actual subsidiary of a hundred-million-dollar company (2K) can make. The maker of Millenia, C Prompt Games, was founded in 2018, has at most 50 employees (according to their LinkedIn), doesn't have any proven IP to attract funding, and is not the subsidiary of a multi-million-dollar company. Although they're led by 3 industry veterans, that doesn't mean most of the employees are-nor that they can function like a venerable studio. Before you compare it to "X game that looks amazing and was made by just 1 guy", consider: the genre, the scope, the complexity, the development time, the 3rd-party assets used, and the funding put behind each project.
- Regarding the battles, I'll copy my comment from another thread:
"I was jarred by it for a while, but I realized Civ looks absolutely no better; neither's combat is supposed to be bombastic and beautiful, they're supposed to be functional and, as @garblechuck pointed out, readable.
Civ has the SAME type of battle visuals where only one unit attacks at a time and only animates once per attack. The difference is that Millenia decided to abstract battles as a series of individual attacks, while Civ abstracts battles as a single attack."
Well, finally, at least some meaningful criticism of the game, and no matter where I look, everyone writes that the game is bad, there is nothing unique in it and it is a clone of civilization not worthy of attention, even though I like the game, I am not blind to its shortcomings such as: lack normal diplomacy, outdated graphics and an overloaded user interface, but even what is done poorly in the game can still be improved, let’s take what infuriated ninety percent of the players for some reason, the battle screen, this idea is interesting since it clearly displays battles better than the animation in the sixth part of civilization, but with the graphics that are in the game it looks just funny, but if they brought this aspect to the level of endless space 2 then I think that most of the criticism would immediately disappear Millennia is a good game, it doesn’t take stars from the sky like the civilization series, it has its shortcomings, as I wrote above, but I think for the indie studio of which C Prompt Games is, this is clearly a good result
@@AngelicHunk But Civ has been around since the stone age. One could even grab the source for FreeCiv and get a head start on most of the mechanics. There's a zillion 4x games to be 'inspired by', which also makes it harder to find an original spin on the genre. If it was a $20 title, I might be more forgiving, but it isn't. It's also a Paradox game which means currently missing features will be released as DLC.
@@brolohalflemming7042 I find most of what you said agreeable, but my original comment was about the graphics and visual representation of the game, not the mechanics. Sure, they could take Freeciv and get a "head start" on copying Civ mechanics (ignoring the fact that many of Millenia's mechanics are massively different than Civ-for good or bad) but that wouldn't get it any closer to looking modern and sleek like so many critics seemed to complain about pre-launch.
If your complaint is that battles in Millenia shouldn't play like Civ battles-let alone have similar visual representations-then I don't know what to tell you because I believe battles in 4X Civ-likes should be brief, readable, and flow well in multiplayer (at least 2 of those 3), and if you want much more from battles then I think a different genre suits you better.
I also disagree that this being a Pdx game inherently means all currently missing features will come as DLC; I don't doubt there will be at least several DLC, but for example Civ 6 has 15 DLCs yet I'm generally less impressed with Firaxis' openness and free balance/feature changes with their updates. I'll admit I'm wrong if they put multiplayer and razing cities in a DLC (anything else that's basic I'm missing?).
Game is called Millenia and it doesnt have Portugal as a playable nation, but has brazil, says it all. Trash!
I love the economy system in this game, but it looks pretty ugly
Looks like a smartphone F2P P2W game
This game just makes me sad.. almost no improvement or innovation for the genre that i love, and those battles look like age of war style flash game
I disagree the age system is an interesting base that has alot of room for expansion. Plus I appreciate the variety of currencies. Its a 4x, on release its a skeleton the full game will be what it looks like 4 expansions down the line. The biggest downside I'm seeing is it just lacks flavor. It's weird to say but this game would get alot of benefit from some fluff, voice lines, enhanced ending screens, heck make the nation's look more varied that kind of thing.
@@311connorfAge system is in civ...
@luker.6967 generic heroic vs dark age is much less developed than specific requirements at specific points in history for various sorts of game play. In civ you always want the good one and a dark age is bad. In this for certain playstyles the age of blood for instance might be good for you.
@@luker.6967 it's really not, not as it operates in this game. From even my cursory play of the demo, each age feels highly distinct, more like Humankind than Civ.
you are playing as unated sates of america, amierica is continent
Shut up. If you say America every normal person thinks of the USA. Nobody thinks "oh that's where Mexico and Canada are." Just like if you say "Asian" people think Chinese/Japanese, nobody thinks of Kazakhstan.
@@Cruor34wow it's so easy to tell you're from the US
@@andrade7044 Well, he made the comment trying to correct a Canadian... so are you sure about that? It's just a lame woke comment. If you say "America" most of the people on this planet think "United States" despite other counties also occupying the continent. It's just a fact. Thus, "America" and "USA are interchangeable, where as Mexico and America are not.
@@Cruor34 maybe that's what people in the US think when they hear america. Thankfully I don't live in the US, when I hear America I think of the continent. We don't even call you Americans here, we have a word for "people from the us"
@@Cruor34 silence, gringo
The game looks interesting but I'm probably going to pass on this. It looks like it needs another year of development, no world gen or gameplay speed settings, nukes locked until Q4 and no functional simultaneous MP is inexcusable for a $40 price tag. Cut it to $25-30 and put Early Access on it and I'd consider it
Another Civ game that doesn't innovate off of the already creatively bankrupt civ series. I think Endless Legend was the last game of this genre that actually attempted to improve the genre.
this game is having very low score reviews so far
idk man, i like civ, and this looks too much like civ ... why would i play this over civ? (also something i dislike in civ too, things like stone-age New York ... )
The names for the cities are random and for some reason in the sixth civilization no one is bothered by the presence of America in the Stone Age