I was also thinking like this guy is trying to replicate the park so it’s not his fault the lift hills aren’t tall enough he’s just going off the information he’s given when trying to rebuild these coaster
First off great park man. Love the coasters! Once again Johnny rants the entire episode. Some people just play the game for fun. Everyone won’t be a legend builder. Remember Johnny it’s just a game.
I think Johnny covered the theming. The primary think I want to say is about the coasters. Experiment with more types of inversions. 90% of them seemed to be inline twists/zero g rolls that weren’t quite the right shape. There’s normal vertical loops, dive loops, immelmann, corkscrews, heart line rolls, cobra rolls, banana rolls, batwings, cutbacks, stalls, non inverting loops, inverted top hats. Just look them up and experiment more.
I don't want to sound mean or anything but I honestly was not impressed with this park. It felt like a bunch of junk blended together. I know that sounds kind of mean but I promise I'm not trying to. I just feel that the paths are messy with minimal theming, there's no smooth transition between different areas, and imo, 28 coasters is unnecessary if each one doesn't serve a purpose and the rest of the park is lacking. What makes a good coaster collection is when each coaster focuses on a different thing. For example, you can have a coaster that focuses on airtime, one that focuses on inversions, speed, intensity, etc. It feels like the coasters are there just to be there. More coasters doesn't automatically make the park better. I'm sorry if I sound harsh but those are just my opinions.
I definitely think your track profiling and transitions need a lot of work. The banking going into many of the turns was late and likely resulted in high laterals where there weren’t supposed to be laterals. There were also a lot of inversions that felt like they could have used work for similar reasons.
So what you missed all the ride signs that I did alot of work on. Poison ivy whole area and coaster. All coasters were inspired by real life coasters Axis based on S&S new concept Maxx force based on thrust air 2000 Wonder woman based on boardwalk bullet Goldrusher you totally missed that coaster. Sighs I did alot of work on signs and you didny see barely any of them which showed where you were so by not doing the paths you missed poison ivy trail and coaster. The signage which transitioned to different areas. The water coaster was over 5k pieces and you didnt see it. Of course the rides that I put alot of effort into you missed out on it
@Richard Sheridan yeah maybe if he cut down a few coasters, but still I do feel bad for him though because that's probably weeks or months of effort into one area and it didnt even get a 5 seconds of screentime
personally I would recommend if your going to submit another park focus on your quality not quantity or this is what happens, like the videos cant go super in depth and that means stuff gets missed your park was good and the parts we did see on the video of theming are ok but giving it the six flags name and pointing out it has 28 coasters as great as that is isn't the right way to go looking at what you did theme you have a lot of potential to do more awesome stuff and id like to see you do a dc themed park and I cant emphasise it enough focus on theming not getting as many rides in there as possible because when you focus on a high ride count it can actually take away from the quality of rides because less time is spent on them. you want him to focus on the detail and the effort you put in not the fact it has loads of coasters.
@@deathfearsnone I think you've done an incredible job! Most people couldn't even dream of creating a park as imaginative and expansive as this. Honestly love your park!
Protip: Playback speed 1.25x when the FPS is 15 or lower. This park is the perfect candidate. EDIT: for us viewers, not for the hosts. Sadly they gotta deal with the frame-rate as is.
Frontier Developments should've added a co-op multiplayer option for multiple people to build a park together but you would need to host a dedicated server to handle the map.
For some context, that first woodie was probably based on a Gravity Group family coaster namely Kentucky Flier which is not that long and mostly focus on a lot of successive airtime hills. So it's actually pretty realistic in that regard. That Wonder Women is a wooden coaster, they just made custom inversions on it. And an inverting wooden coaster doesn't automatically make it an RMC since Gravity Group does that as well. Although the Harley Quinn coaster launch was slow like a lift hill, I'm 100% sure that was the intentional idea of it, inspired in part of Maverick at Cedar Point, same thing with Outlaw which is a lot more similar. Axis appears to be based off of the prototype Axis Coaster model by S&S.
You know your stuff wonder woman was Inspired by boardwalk bullet The reason for the launch on harley quinn was no catwalks on the lift I have to.make them and the park was killing my computer why I had to give up on the theming which killed it I wanted to do.railings around the entire park and have more theming in other areas but just couldnt.
You gave him criticism as if they jad just plopped down a coaster anywhere and no theming in places I think they did a really good job at a six flags park it's basically car park coasters and little theming 👍
I love it! I used alot of the same theming from the workshop in park too. Really makes it feel like a real Six Flags park! Superman, Iron Horse, Harley Quinn and Great White were my favorites
@deathfearsnone I think this is a solid park and I really enjoyed watching this. Your coasters are all realistic without being direct recreations and yet creative enough to also be inspiring. You have a clear understanding of how to handle G forces with your coaster designs and it shows not only in the stats but the ride experience (Superman was great, that thing gave me the feeling of being on a real rollercoaster....a coaster enthusiast's dream type of coaster)). You are a talented builder. One area where you could improve is on some coasters the lateral banking transitions and second half of the 0 g Inversions are a bit funky. These are the harder things to get right considering how the smoothing tool will dumb down what you intended to build. At the same time other coasters have perfectly shaped realistic elements...and perhaps that showcases your design progression. I also don't think the number coasters isn't too far off for a Six Flags park. We are probably going to see this number of coasters somewhere within the next decade or 2. (Although it is a lot for Planco considering performance.) Some of your themed elements were also freaking nuts. Them Loony Toon Characters were insane. I also think that the overall sparse theming in a way makes a lot of sense for a Six Flags park. I think Johnny's critiques do make sense....but I think the type of detailing matters greatly considering its a six flags park and the focus of this project is obviously the coasters themselves. I would recommend Wider Main paths. Perhaps some random backstage buildings, that can be low on piece count, but add to the sense of realism. I would also suggest taking the terrain paint brush at 10% strength and switching up terrain textures and paint brush sizes randomly throughout. Using a narrow brush 4-6 meters wide and Trace out the path of the coaster along the ground. (as if the coaster were recently built.) Doing this adds a sense of realism without costing you on the performance. Details such as path lights, ramadas, fences, rocks and bushes are easy to do especially if you focus them around the park pathways and coasters. It adds a lot of realism, it isn't terribly time consuming, and it will give your park that realistic lifelike feel. Good example of minimal realistic theming in Planco can be found you tube: Planet Coaster Port Endeavor Part 3 - Realistic Roller Coaster Scenery ruclips.net/video/8HAIdJ791JM/видео.html Building realistic coaster scenery in Planet Coaster ruclips.net/video/M7ifYnHKKBY/видео.html A more detailed example of the six flags minimalist look is: Planet Coaster - Grapefruit ruclips.net/video/y8LRz9z3V-0/видео.html Long comment no doubt, But I really liked your build .I feel like you have done a lot of the hard things really well, I wouldn't be writing all this if I didn't.
It’s a little ironic how much of a roller coaster experience it is to watch Jonnys videos. At one point, you’re lecturing him through the decrees because he hasn’t quite made the connection that everything is supposed to be realistic, so not all of the theming will be great because six flags theming isn’t great either, or he’s made a comment about the smoothness of the ride because the ride is made with 4 meter and the creator specifically said that they would be best in track view and he didn’t comply, but then you remember he just reviews the creation for content, and he’s also got to find and ride almost 30 coasters lol
-Roadrunner I think is supposed to be a family wooden coaster so, I think it works with it. -Same with the inverted two-seater (but you make a good point there about kids not being able to ride it) -The Kids coaster is probably the best in that area. -Nightwing is actually a fun little concept. I am surprised a real company hasn't tried that. -Bizzaro, BANKING reprofiling, please -Wonder Woman, needs some banking work, transitions kind of stink -Harley Quinn, hate the first drop, that first turn needs to be reprofiled -The Free Spin is actually quite nice -Batman works nice... A couple of the banking areas could have started sooner -Mr. Freeze, what even is this thing? It's a cool layout though? -The B&M Strata Coaster is um kinda dumb tbh. Banking stinks on it, and I don't think it looks very good. -Mecha, possibly some clearance issues and the strange turning corkscrew isn't something I am a fan of. - Axis, I have no issues with Axis. It's taking the concept into something more thrilling -Iron Horse, TWISTING CORKSCREWS Overall not a fan -Outlaw, Twisting Corkscrews that take place on a curve aren't realistic. Either do a corkscrew or a turn, not both at the same time. -Killer Whale, OUCH! It looks painful -Seagull, kinda boring -Octopus, banking needs reprofiled a bit. -Great White best so far, except for the twisting corkscrew -Phantom, needs a few areas of reprofiling but I like the ride. It feels VERY six flags which is I think what the channel 5 guy is missing. Six Flags parks do give a half @$$ed interpretation in regards to theming.
I actually enjoyed the build. Probably could have done with alot less coasters maybe somewhere around 10 to 15 at the most. I like the DC rides and the first Corkscrew coaster the most. Good job man!
Too bad console players can’t build a huge park like this. Ima have to get a gaming PC so I can get the full experience because the console version just isn’t enough excitement for me. This park is amazingly HUGE and the coasters are sick. 28 coasters that’s ridiculous 😂😂💪🏾💪🏾
the only issue is that almost all of these block brakes are far too short to actually stop the train and serve as blocks. aside from that, most of these are pretty cool
Seeing a lot of "break sections don't work" comments from ppl I've never seen in ANY planco media sites, yeah things could be more realistic or things could be like a game from any of your perspectives but show your own chops before spouting shit guys
I really dug this park, and I thought you were being way too loosey-goosey with your review and your attention to detail. You kind of came across as pretentious and couldn’t properly say the words “Looney Tunes land”, and you definitely don’t give him enough credit this park is sick. just fyi you might wanna look at this one again.
8 Months of work but their first ever park. These fake intros are laughable at best.... No one spends 8 months on their very first map/Save. The exaggeration in these intros are laughable at best and unbecoming at worst. Literally a joke. Someone buys game and instantly chooses the perfect settings and terrain? Yup doubtful. No one ever highlighted was playing on their original map... Reach though it is funny.
Sir you need to get a life people play the game for fun not to be judged about how bad their coasters are Plus I have not seen a single video of you judging your own coasters matter fact I haven’t seen any of your coasters so stop judging other people and make your own.
@@kingvictorioushall5044 you’re upset because I made this two weeks ago? Yep you’re a sad person. It’s clear you know I’m right. Go cry in a corner 🤡😂😂😂
ITS A KIDDIE COASTER IT ISNT MEANT TO HAVE A STEEP LIFT OR DO CRAZY THINGS
I was literally thinking this haha!
I was also thinking like this guy is trying to replicate the park so it’s not his fault the lift hills aren’t tall enough he’s just going off the information he’s given when trying to rebuild these coaster
What I was yelling at him the entire section of the video
@@lethalgaming9031 To be honest he didn't replicate Six Flags Great Adventures at all. Nothing about this park is similar to GA.
@@Smoovey Look at it good, the maker of this park named it "GREATEST Adventure." God bless you!
First off great park man. Love the coasters! Once again Johnny rants the entire episode. Some people just play the game for fun. Everyone won’t be a legend builder. Remember Johnny it’s just a game.
Thank you I was about to post a comment just like you
My CPU was dying I was getting 18 fps sadly I had to stop building
Johnny should pin this comment since it's from the builder.
28 Coasters.
Energylandia: Hold my filler coasters!
I know, they have two family boomerangs! SMH
@Zacheroni HAHAHAHAH
I think Johnny covered the theming. The primary think I want to say is about the coasters. Experiment with more types of inversions. 90% of them seemed to be inline twists/zero g rolls that weren’t quite the right shape. There’s normal vertical loops, dive loops, immelmann, corkscrews, heart line rolls, cobra rolls, banana rolls, batwings, cutbacks, stalls, non inverting loops, inverted top hats. Just look them up and experiment more.
I don't want to sound mean or anything but I honestly was not impressed with this park. It felt like a bunch of junk blended together. I know that sounds kind of mean but I promise I'm not trying to. I just feel that the paths are messy with minimal theming, there's no smooth transition between different areas, and imo, 28 coasters is unnecessary if each one doesn't serve a purpose and the rest of the park is lacking. What makes a good coaster collection is when each coaster focuses on a different thing. For example, you can have a coaster that focuses on airtime, one that focuses on inversions, speed, intensity, etc. It feels like the coasters are there just to be there. More coasters doesn't automatically make the park better. I'm sorry if I sound harsh but those are just my opinions.
I agree. Quite a few felt the same as well. there were like 4 coasters that were just low to the ground banking turns.
I agree
It isn’t a good detailed park
It's meant to be a six flags park so
Those coasters felt uninspired, very short, and almost like they were just different designs same layout style.
I definitely think your track profiling and transitions need a lot of work. The banking going into many of the turns was late and likely resulted in high laterals where there weren’t supposed to be laterals. There were also a lot of inversions that felt like they could have used work for similar reasons.
He didnt make it
I love the downward turn on Superman at 28:14
Six flags ok let’s build this park somewhere
Na fam they barely have enough money for one coaster lol
Yes
I did do cheat engine and have a playlist on my channel
I don't know if he understood that the first area was a kids area, hence the coasters being small and not much going on
So what you missed all the ride signs that I did alot of work on. Poison ivy whole area and coaster. All coasters were inspired by real life coasters
Axis based on S&S new concept
Maxx force based on thrust air 2000
Wonder woman based on boardwalk bullet
Goldrusher you totally missed that coaster. Sighs I did alot of work on signs and you didny see barely any of them which showed where you were so by not doing the paths you missed poison ivy trail and coaster. The signage which transitioned to different areas. The water coaster was over 5k pieces and you didnt see it. Of course the rides that I put alot of effort into you missed out on it
@Richard Sheridan yeah maybe if he cut down a few coasters, but still I do feel bad for him though because that's probably weeks or months of effort into one area and it didnt even get a 5 seconds of screentime
personally I would recommend if your going to submit another park focus on your quality not quantity or this is what happens, like the videos cant go super in depth and that means stuff gets missed your park was good and the parts we did see on the video of theming are ok but giving it the six flags name and pointing out it has 28 coasters as great as that is isn't the right way to go looking at what you did theme you have a lot of potential to do more awesome stuff and id like to see you do a dc themed park and I cant emphasise it enough focus on theming not getting as many rides in there as possible because when you focus on a high ride count it can actually take away from the quality of rides because less time is spent on them. you want him to focus on the detail and the effort you put in not the fact it has loads of coasters.
@@jaywadd316 it was a co op build with my stepdaughter before my ex left me sadly.
@@deathfearsnone I think you've done an incredible job! Most people couldn't even dream of creating a park as imaginative and expansive as this. Honestly love your park!
Protip: Playback speed 1.25x when the FPS is 15 or lower. This park is the perfect candidate. EDIT: for us viewers, not for the hosts. Sadly they gotta deal with the frame-rate as is.
Appreciate it man 👍
This.......life changer!!!
Thx bro
The Maxx Force ride is based on a roller coaster which was torn down.
@Richard Sheridan Yep - I just couldn't think of the name. That ride was doomed from the start.
Frontier Developments should've added a co-op multiplayer option for multiple people to build a park together but you would need to host a dedicated server to handle the map.
That would be sweet, hope they can still do that 😉
For some context, that first woodie was probably based on a Gravity Group family coaster namely Kentucky Flier which is not that long and mostly focus on a lot of successive airtime hills. So it's actually pretty realistic in that regard. That Wonder Women is a wooden coaster, they just made custom inversions on it. And an inverting wooden coaster doesn't automatically make it an RMC since Gravity Group does that as well. Although the Harley Quinn coaster launch was slow like a lift hill, I'm 100% sure that was the intentional idea of it, inspired in part of Maverick at Cedar Point, same thing with Outlaw which is a lot more similar. Axis appears to be based off of the prototype Axis Coaster model by S&S.
You know your stuff wonder woman was Inspired by boardwalk bullet
The reason for the launch on harley quinn was no catwalks on the lift I have to.make them and the park was killing my computer why I had to give up on the theming which killed it I wanted to do.railings around the entire park and have more theming in other areas but just couldnt.
i came here to see some cool coasters.
all i got was a middle-aged man saying this other dude sucked at making them.
First love the vids by getting the game for X-Mas
Wow this is massive! Great park with fantastic detail 👏
Great park
You gave him criticism as if they jad just plopped down a coaster anywhere and no theming in places I think they did a really good job at a six flags park it's basically car park coasters and little theming 👍
I love it! I used alot of the same theming from the workshop in park too. Really makes it feel like a real Six Flags park! Superman, Iron Horse, Harley Quinn and Great White were my favorites
I build my parks way more condensed and detailed so this isn't really what i like layout wise, but its still pretty damn good.
I really really liked the great white roller coaster. It was really well done. The other coasters were good as well.
@deathfearsnone
I think this is a solid park and I really enjoyed watching this. Your coasters are all realistic without being direct recreations and yet creative enough to also be inspiring. You have a clear understanding of how to handle G forces with your coaster designs and it shows not only in the stats but the ride experience (Superman was great, that thing gave me the feeling of being on a real rollercoaster....a coaster enthusiast's dream type of coaster)).
You are a talented builder. One area where you could improve is on some coasters the lateral banking transitions and second half of the 0 g Inversions are a bit funky. These are the harder things to get right considering how the smoothing tool will dumb down what you intended to build. At the same time other coasters have perfectly shaped realistic elements...and perhaps that showcases your design progression.
I also don't think the number coasters isn't too far off for a Six Flags park. We are probably going to see this number of coasters somewhere within the next decade or 2.
(Although it is a lot for Planco considering performance.)
Some of your themed elements were also freaking nuts. Them Loony Toon Characters were insane. I also think that the overall sparse theming in a way makes a lot of sense for a Six Flags park. I think Johnny's critiques do make sense....but I think the type of detailing matters greatly considering its a six flags park and the focus of this project is obviously the coasters themselves. I would recommend Wider Main paths. Perhaps some random backstage buildings, that can be low on piece count, but add to the sense of realism. I would also suggest taking the terrain paint brush at 10% strength and switching up terrain textures and paint brush sizes randomly throughout. Using a narrow brush 4-6 meters wide and Trace out the path of the coaster along the ground. (as if the coaster were recently built.) Doing this adds a sense of realism without costing you on the performance. Details such as path lights, ramadas, fences, rocks and bushes are easy to do especially if you focus them around the park pathways and coasters. It adds a lot of realism, it isn't terribly time consuming, and it will give your park that realistic lifelike feel.
Good example of minimal realistic theming in Planco can be found you tube: Planet Coaster Port Endeavor Part 3 - Realistic Roller Coaster Scenery
ruclips.net/video/8HAIdJ791JM/видео.html
Building realistic coaster scenery in Planet Coaster ruclips.net/video/M7ifYnHKKBY/видео.html
A more detailed example of the six flags minimalist look is: Planet Coaster - Grapefruit ruclips.net/video/y8LRz9z3V-0/видео.html
Long comment no doubt, But I really liked your build .I feel like you have done a lot of the hard things really well, I wouldn't be writing all this if I didn't.
This looks like it'd be a lotta fun irl! I mean the coasters and theming could use some work, but, seriously!
it is a RMC Wooden Coaster
there seems to be a video in your ads 😂
Enthusiasts in 2048: You can't go wrong with a B&M strata
Lol
Keep up the great work!!! 😁 👍
It’s a little ironic how much of a roller coaster experience it is to watch Jonnys videos. At one point, you’re lecturing him through the decrees because he hasn’t quite made the connection that everything is supposed to be realistic, so not all of the theming will be great because six flags theming isn’t great either, or he’s made a comment about the smoothness of the ride because the ride is made with 4 meter and the creator specifically said that they would be best in track view and he didn’t comply, but then you remember he just reviews the creation for content, and he’s also got to find and ride almost 30 coasters lol
-Roadrunner I think is supposed to be a family wooden coaster so, I think it works with it.
-Same with the inverted two-seater (but you make a good point there about kids not being able to ride it)
-The Kids coaster is probably the best in that area.
-Nightwing is actually a fun little concept. I am surprised a real company hasn't tried that.
-Bizzaro, BANKING reprofiling, please
-Wonder Woman, needs some banking work, transitions kind of stink
-Harley Quinn, hate the first drop, that first turn needs to be reprofiled
-The Free Spin is actually quite nice
-Batman works nice... A couple of the banking areas could have started sooner
-Mr. Freeze, what even is this thing? It's a cool layout though?
-The B&M Strata Coaster is um kinda dumb tbh. Banking stinks on it, and I don't think it looks very good.
-Mecha, possibly some clearance issues and the strange turning corkscrew isn't something I am a fan of.
- Axis, I have no issues with Axis. It's taking the concept into something more thrilling
-Iron Horse, TWISTING CORKSCREWS Overall not a fan
-Outlaw, Twisting Corkscrews that take place on a curve aren't realistic. Either do a corkscrew or a turn, not both at the same time.
-Killer Whale, OUCH! It looks painful
-Seagull, kinda boring
-Octopus, banking needs reprofiled a bit.
-Great White best so far, except for the twisting corkscrew
-Phantom, needs a few areas of reprofiling but I like the ride.
It feels VERY six flags which is I think what the channel 5 guy is missing. Six Flags parks do give a half @$$ed interpretation in regards to theming.
I actually enjoyed the build. Probably could have done with alot less coasters maybe somewhere around 10 to 15 at the most. I like the DC rides and the first Corkscrew coaster the most. Good job man!
Too bad console players can’t build a huge park like this. Ima have to get a gaming PC so I can get the full experience because the console version just isn’t enough excitement for me. This park is amazingly HUGE and the coasters are sick. 28 coasters that’s ridiculous 😂😂💪🏾💪🏾
Great park, love it
I think Wonder woman was supposed to be a Gravity Group coaster. Maybe based off mine blower at fun spot.
This seems promising
That strata coaster would be amazing if all turns are smoothed correctly. Ride it and smooth rough transitions.
the only issue is that almost all of these block brakes are far too short to actually stop the train and serve as blocks. aside from that, most of these are pretty cool
The first coasters were for kids trying to start to like roller coasters so I see why it was so crazy
There’s also Six Flags America in Largo Maryland
Guys this isn't a Six Flags park. Where's Goliath!
St. Louis doesn’t have a goliath and i’ve been there dozens of times
I love your channel
Its awesome
Is it me or i just saw The Ride of Steel somewhere in the introduction-
I thought the sea section was really nice. I liked the octopus a lot
My biggest problem with these coasters is how some of the block brakes were positioned in very weird spots.
anyone else think that B&M should make a 400 ft giga some year imgaine if this superman was real it would blow kingda ka away
Just started watching the video but the Looney Tunes sign and characters are pretty awesome!
Did he use the name of the same park base in NJ o.o
Next recreation tivoli gardens
If you think about it no theming is very on brand for six flags
This six flags is based in the one in Jackson New Jersey
six flags parks don't have theming
Seeing a lot of "break sections don't work" comments from ppl I've never seen in ANY planco media sites, yeah things could be more realistic or things could be like a game from any of your perspectives but show your own chops before spouting shit guys
How do you make a park with that many coasters without the override limit on console
Take a shot every time Jonny says Looney Turns instead of tunes
Wooow the still coaster is feeling good in the video ot is really good coaster ?? 🇺🇸🇺🇸🇺🇸 goo U.S.A.
Thats a long spotlight! Wowie 😅
I just joined the discord group, how long does it take when I submit a park to get it featured? I've heard that I also need to upload screen shots?
You need screenshots and it’s around 1-6 months upload time as a lot of people upload monthly
I love Six Flags.
It has a lot of potential once it starts going
I think that the first two coasters are Kiddie coasters.
People who comment before watching
Ok how do you get rid of the 90% thing that happens when you have created so many coasters
28 Coaster ....... i have 42 in the park and i am not done yet ^^
Hi
I really dug this park, and I thought you were being way too loosey-goosey with your review and your attention to detail. You kind of came across as pretentious and couldn’t properly say the words “Looney Tunes land”, and you definitely don’t give him enough credit this park is sick. just fyi you might wanna look at this one again.
Not every coastertype he chose in the game is meant to be the same type as in RL
I'm waiting for someone to make great America
Ive tried riding all the rides with out crashing but i could barley get a ride on el toro before it crashes
Nice
Wait did you miss one coaster? Was that the GCI woody you missed? There’s so much I can’t even keep up myself 😂
Where is kingaka?
Nice park but some rides looks nothing like how it actually is
FPS!!!!!!!
You need to fix it it was genuinely hurting my eyes.
Nice video tho 🙏🏻
Sorry,there are only 5, maybe 6 Coaster in this Park I would like to ride.
The other’s are from boring to bone breaking...
Jerseyyy
The all those coasters are smooth you just ride it in seat views which makes it not smooth as all
Worst Park i have seen in a long while! Wow johnny touched all my critiques. I dont mean to be harsh but as advanced builder i was expecting more.
This is how a six flags park is supposed to be, little theming on rides and mainly car park coasters
This very six flags esc
someone doesnt know how to use block sections yikes. all of the coasters need work. from smoothing to reprofiling
It’s a 6 flags park it’s not supposed to be themed
he asked u to ride it in track view, stop riding coasters in seat view it’s too jenky
The New Update for the planet coaster console edition is bad and really hard to use now
The joker is a clone
What the hell happened to your frames
The Wonder Woman coaster is wooden with inversions.
Why does he say loony turns
Has this game been modded to actually be a good game yet?
Wdym, it’s already good, it’s amazing
I think the park name was very lazy since there is a six flags great adventure and they just did six flags greatest adventure to me is super lazy.
Can you review my parks please? For console PS4 ??
For PS4 I uploaded a park called Seven Strings great adventure & Refreshing park. If you can review those & tell me your opinion on it.
Upload it to RUclips I’d like to see what you did on console. I’m struggling with Xbox version
8 Months of work but their first ever park. These fake intros are laughable at best.... No one spends 8 months on their very first map/Save. The exaggeration in these intros are laughable at best and unbecoming at worst. Literally a joke.
Someone buys game and instantly chooses the perfect settings and terrain? Yup doubtful. No one ever highlighted was playing on their original map... Reach though it is funny.
I agree. I completely scrapped my first park after 2 weeks
Mine has more.... all coasters in one park...
Sir you need to get a life people play the game for fun not to be judged about how bad their coasters are Plus I have not seen a single video of you judging your own coasters matter fact I haven’t seen any of your coasters so stop judging other people and make your own.
So he can’t handle constructive criticism? Lmao stop being soft
@@Starlit43 I made this moment forever ago and decide to say something now. I'm not arguing with you your not worth my time.🤣😂🤣
@@kingvictorioushall5044 you’re upset because I made this two weeks ago? Yep you’re a sad person. It’s clear you know I’m right. Go cry in a corner 🤡😂😂😂
@@Starlit43 its not that I'm upset it's just that I don't argue with idiots
You make no sense and also don't have anything to have a real argument