Montu never shows the full build un his vídeos because watching people beg for It in the comments turns him on, and to make sure you watch the whole 10+ minute because It would be too easy for the viewerd to just post the build details on the description
In 3.9 you could get 50 empire size with governors + aptitude traditions; fanatic pacifists, ascensionists, and the rest that was shown here. I had 500 pops on a dozen worlds, 100+ systems, and about 10k/month unity while running all edicts (except the F tier ones) meaning I could fully ascend a new planet in under a year.
I remember the days you could control the whole galaxy with a single planet and skyrocket in tech because you had almost no scaling penalties and could race to science nexuses
An easy way to optimize this build is to have a Resort World where you send all your unemployed pops. This makes half of them into clerks and because each clerk gives +1% trade value the trade numbers snowball quickly! Make sure to get a handful of Soldier jobs on the planet and put a commissioner governor on the planet and you will have 100% stability no matter the lack of housing and crime.
By being a in a tier 4 religious federation, you can also get +1 priest jobs per 7 pops (assuming you get max planetary ascension bonuses). So all the unity as well as trade.
Those stability modifiers are, from a lore perspective, hilarious: "So what's life like on this planet?" "Well, over 98% of our population is unemployed, all available buildings are stuffed five families to a room and billions more live on the streets and in tent slums. Colonial amenities are so overwhelmed that it's a miracle we can access air, let alone entertainment or healthcare. It's completely infested with crime and not only does the population continue to increase, but our government keeps abducting people from openly hostile empires and forcibly relocating them to our already overwhelmingly packed cities, then setting them free to live among us." *pause* "So yeah, it's great! We all love it! Move here ASAP, just don't bring any furniture because there's no room for it and a family will have moved into your cabinet before you even find somewhere to put it down!"
Its no real "Tall". It`s just abusing undone game mechanic. Like some time ago when you can achieve over -100% pop consuming so they not consume anything but produce minerals\food\energy\consumer goods\etc from thin air. Its funny but no real gaming way.
You cracked the code. I had been trying to figure out how to break sovereign guardianship but I couldn't figure it out. I was blinded by my love for authoritarianism I didn't even see the egalitarianism path. Amazing.
A word of warning to anyone who wants to try out this build: make sure you don't use the megacorp equivalent of this civic. The empire size penalties from planets is boosted up to 150% and you can't get Imperial Prerogative to help bring it down. Just three colonies alone bring you to 100 empire size pretty much. Stay away from corporate with this unless you want to One Planet Challenge or something.
@@Bricriu-gj9dd If you start as a normal government type, you can pick up imperial prerogative and then reform to megacorp. That’s the only way unless you’re content with only having like two planets all game.
I have actually done one run with friends where I basically played in one System using Shattered Ring Start. It went pretty well! Till the Prikki Ti showed up. I was the sole survivor. 🤣 they couldn't breach my defenses!
I really want Paradox to keep that one. It's so much commitment to achieve and you won't achieve full power till mid game at least (since you need lvl 4 greater good, psyonic theory, 2 civics and tradition paths).
"Infinite" is a relative term. Somewhere around 10500 pops on one planet the game just can't take it anymore and hard-locks if you try to open the planet details window.
Just did this on my first playthrough with machine intelligence, but I'm pretty new. Machines are weird with their unity and amenities. First time I had a housing and employment problem too. Never went above 250 size, had almost 1k pops and more resources I could spend. By the time the crisis rolled around I had x4 my naval cap and still making resources. Did take galactic wonders so all my pops were doing research, unity and alloys. Was really cool building 3 megastructures at once with 150% speed. Don't know if its interesting/different enough to warrant a video, but it seemed cool.
Fun fact, you can also do this with Gestalt empires. Sovereign Guardianship, -50%. Subsumed Will/OTA Updates, -20%. Domination Tradition, -10%. Harmony Tradition, -10%. (Hive only) Cybernetic Tradition, -10%. (?) The Greater Good 4, -10%.
Tall empire is my favorite build cuz wide empire gets boring cuz you lose out on the whole point of being powerful after you've already conquered your enemies. Tall empire tho, you can be powerful, and still actually have enemies to have fun with
Since this puts no requirements on the Origin you select, you can do some fun stuff with flavour as well. Or meta-wise. Get +60% Growth Speed from the Overdrive traits.
This pairs nicely with the Statecraft tradition which will give you a flat -5% empire size. Useful if you want to push your empire to be a little bit bigger.
You can do this better with a hive: Guardian Cluster, -50%. Subsumed Will, -20%. Synchronicity, -15%. Domination, -10%. Greater than Ourselves, -10%. And now pair with subterranean, noxious and mutagenic spas. - as habitability will always be 70% and you can increase growth using industrial districts.
You ought to try it in multiplayer with the buffed Quantum Catapult origin. You can heavily defend your tall empire with Sovereign Guardianship and raid anywhere in the galaxy with your Quantum Catapult, instantly returning home with an Astral Jump.
I know I play the game wrong after hearing Montu saying "playing tall with 10-15 planets" I never had more than that and I don't try to be tall, I just try to win 😂
This has further inspired my future Astral Planes-focused Birch Origin run after all the relevant mods catch up. A core, central, gigastructural ecumenopolis with surrounding basic resource generators and soldier-worlds for military purposes.
This is still in theorycraft mode in my head, because I am working 12 hour shifts until Thanksgiving. I haven't had the time to try it myself yet. I am almost certain you can do this with a hive mind as well. While still using something like progenitor hive and getting access to nihilistic acquisition. Subsumed will civic, synchronicity and domination tradition trees, and greater good level 4 will put you at -100% from pops Divided attention civic. Imperial perogative trait and expansion tree can get you -125% from colonies putting you at +75%. I am unsure if planetary ascension is addedive or multiplicitive with the other colony size bonuses. You could potentially get it to 0% as well if it's addetive with the other bonuses. At ascension level 10, it's-50% but with synchronicity and elevational contemplations civic you would get -75% putting you at 0. If it is a multiplicitive bonus you would still only have 3.75 empire size per planet. Leaving the only real source of empire size being systems. This can be limited by creating vassals and feeding them the useless systems. Build a habitat colonize it edit the sector leaving yourself any systems with strategic resources or anything else of value. Unload the empire size on them and potentially get extra bonuses back when they are specialized. Alternatively instead of going for Elevational contemplations as a 3rd civic you can take natural neural networks and get a mini utopian abundance effect from unemployed drones. This would still leave your ascended colonies costing only 12.5% of normal empire size. Which is 2.5 size if bonuses are additive or 5.6 if multiplicitive. Lastly you can say screw tall because these numbers are so small that you can just give into the darkside and play wide without even bothering with planetary ascension. With the setup I mentioned it's only 15 empire size per nonascended planet and 2.25 size per system. 100 systems and 20 colonies is still only 525 empire size. Which is entirely manageable because hiveminds already come with the -25% from empire size effects as default.
@@VulpineCortex either necrophage or synthetic ascension would let you convert abducted pops into a template that does reduce empire size from pops. In theory, not having to take idealistic foundation also liberates you from having to take egalitarian, but it seems like not having enough jobs would become a major problem at that point. You could go xenophobe, and have some species kept in slavery as livestock (and maybe a few servants if you wanted amenities), genemodded to guarantee that theyre docile of course. Going that route would also allow you to take barbaric despoilers, and raiding stance is (potentially) the fastest growth rate in the game, especially towards the end game
Reaching 100% empire size from pops is definitely fun, but I think it is worth it even if you don't reach 100%(meaning that there's no need to rush for harmony, domination, beacon of liberty). The main issue with Sovereign Guardianship is that it gives zero value in early game. I think assisting Sovereign Guardianship build with strong origins(Prosperous Unification, Clone Army, Necrophage, etc.), strong civics(Parliamentary System, Distinguished Admiralty, etc.), strong traditions(Prosperity, Statecraft, Supremacy, Enmity, etc.) is necessary so it can survive the early game.
@Montu, did you notice the empire size from pops reduction provided by governors? -2% per level for planetary governors and -1% per level from sector governors SHOULD mean that a LV3 planetary governor OR LV5 Sector governor affecting every planet would give you 5% reduction, enough to ignore the cumbersome GALCOM resolution. LV10 planetary governors everywhere would give -20% let you switch out of the civic (and thus egalitarian)! Btw, new patch nerfs martial law (0.02 stability from soldiers without veteran class, so 10(!) soldiers grant a whopping 2 stability), so a few soldiers are not gonna fix stability anymore…
Yes, unfortunately they don't stack. for example. A lvl 10 governor on a planet with all docile pops would get a -30% reduction in empire size form pops. Then if we had the soverign civic, the two traditions and the galcom resolution for -80%. the total effective contribution from that planet would be 70% * 20% or 0.7*0.2 = 0.14 or 14% of the original empire size. Does that make sense?
4:16: I don't understand. Can't you take regular egalitarian with xenophobe and take nihilistic acquisition? That way you can raid and still have beacon of liberty?
You can manage this with 100% district size reduction with rogue servitor, and you can take the perk to acquire prisoners with jobs. Cant have as many colonies though due to the 50% from being machine intelligence.
For anyone trying to follow 3:27, remember from patch 3.10.1: "The Tyznn Tithe trait is no longer possible to acquire by levelling up.". Now you need to recruit Gia'Zumon.
Having all that pop reduction, especially with a bunch of worlds is still really nice especially late game. Pops add so much empire size when you have over 2k pops
as of 4:28 i get the feeling this build gets its science almost entirely from utopian abundance- if so i wonder if a lithoid hive mind that can get minerals and worries about less resources would work as well given they get a version of the turtle mc turtle face civic
They can't reach the -100% size from pops. Also their Natural Neural Network civic doesn't provide as much science as utopian abundance. You could get reasonable tall with a hive but "unreasonably tall" as Montu has shown us.
Montu, I found recently biggest food possibility in game. It requires Overtuned, Genetic ascension, Hive mind, enslave everything to livestock and Catalytic procesion.
@@HellsingRulerin this game, even when unspoken, any good build will be good because it facilitates insane research. It's just that they usually facilitate insanely big navies too
@@ssgoko88Yeah i am a relatively new stellaris player so that is one of my issues, i tend to prefer getting some of the weapon reasearch done and a few colonies under my belt before i event start thinking about creating navies. I need to be better at producing both science and navies at the same time. But i guess if i dont have to create colony ships i will have time to create navies.... hopefully?
I don't understand the logic behind increasing the empire size from branch offices, a tall megacorp would rely heavily on it's branch offices for income. You'd think it would reduce the empire size from branch offices, encouraging getting resources from something other then systems and planets.
If you pick the Employee Ownership civic for megacorps it’s even better. You’ll never have to build a single agricultural district, get all your food from trade value, which those unemployed pops will generate, paying for their own upkeep.
With the planetary ascension. You can get +70% effect if you take the ascension it’s civic, harmony tradition, and form a spiritual federation. Meaning you could get up to -85% on empire size contribution from planets. - And since that -85% includes Pops, Planets & Districts. You could quite feasibly reach 0% contribution to empire size from each of those 3 things. - only systems & starbases would count.
You'll want to not go above 3 colonies before being able to at least 40% ascend them, though, given that 4 colonies with Imperial Prerogative and Expansion gave me a whopping 50 empire size (12,5 base per colony after the 75% empire size reduction those two perks produce, which is the best you'll ever get, baseline. You can further reduce this only with planetary ascension and statecrafts 5% flat modifier, as well as the Grey Eminence trait (which doesn't work at the moment, apparently). This makes specializing your planets very difficult, so best to tradition rush as soon as possible. Even then, you need to roll the tier 5 Ascension Theory tech. Owning too many systems also is a no-no, which can limit your astral exploration or just available planets to settle. This build certainly needs careful management until later in the game, which I discovered in an aborted run (due to a Zroni dig site spawning waaay outside my empire and then being snatched up by a neighbour) today.
1) Start as Feudals with warrior culture 2) pass 4 PMC resolutions in UN 3) Create new sector, using new tool, cut all systems from it except 2 unhabitable 4) releasing sector as a vassal. He inherits our warrior culture 5) Vassal able to create 2+1 mercenary enclaves 6) merge vassal into our country again when he placed 3 enclaves. 7) enjoy presents from PMCs repeat until each star has enclave. As long as we feudals our vassals doesn't care about other vassals we gerrymandered Would this strategy work or I missing something?
I am playing this with Ringworld origin and it is the most fun I’ve had in Stellaris! It did take a while to start popping off, but now I’m about to take the center of the galaxy and I have twice the diplo weight of the next most powerful empire. It’s super enjoyable and engaging to play!
They're going to cap the pops on empire size thing for sure... like 90% or 95% maybe if we're lucky, no way they let you negate it completely like this.
@@anna-flora999with how many prerequisites this needs you to go for and techs to roll etc etc it should stay as is. Its a super specific way to play that has barely any effect on mp. which lets be honest wozluld be the only reason this would need to be balanced out in any way form or shape
I've seen a maybe even easier way for this today on reddit and tried it myself. I would give credits but I sadly dont't remember the name. Of course we utilize the Guardian civic again but ths time as a Machine Intelligence. We also need the OTA Updates civic for another -20%. So we are at -70% empire size from pops. Last but not least the leader of a MI gets -3% PER LEVEL so it's -30% at level ten. Thats -100% (or even less if you have effective councilor skill). I also liked to take the Rogue Servitor civic alongside for the extra bit of pop growth and the general OP-ness regarding pop efficiency and took OTA Updates as third pick while leveling the leader.
Sure it's easier for machine empires to get 0% pop empire size but their planets are also worth 50% more, so it might be a little bit harder to bring down to below 100 empire size when you start spamming habitats/ringworlds. Machine planets are worth 2.5x (vs 2x normal guardians, 25% more empire size per planet) with this strat, and we're bringing it down to 1.75x (vs 1.25x, +40%) with Expansion and Imperial Prerogative. To make the math more simple, every 4 machine planets you have you could have 5 planets instead as a regular empire. With Expansion + IP it's even more jarring, with every 5 machine planets being worth 7 regular planets in terms of empire size. And that adds up. 40% more planets filled to the brim with pops is a crazy amount of production. I would say however that the Machine Empire has 2, maybe 3 things going for it though: 1) It's more flexible. With this strat you could still go for Domination and Harmony to drop OTA Updates in lieu of a better civic mid to late game. You could even forego one of the traditions if you manage to get Balance in the Middle passed early enough. 2) The fact that you can have 0 pop empire size modifier much earlier gives this strat a lot more power to build up traditions and research earlier (but again you'll need to be a bit more conservative with how much you colonize) 3) Taking Rogue Servitors may or may not make up for the extra planets you could have had if you played as a normal empire. 40% is a lot, but with this strat you could theoretically just build a lot more upgraded sanctuaries on each planet.
Machine Intelligence can do this too. Guardian Matrix, -50%. OTA Updates, -15%. Domination, -10%. Synchronicity, -10%. Virtual Ascension, -10%. -3% per ruler skill level. Combine with the Subterranean origin and every planet is habitable.
Usually in my play through, my government is essentially America and my territory extends upwards an quarter of the map (including the L-cluster) So you know, It’s nice to find something new to try I guess.
Make the empire even smaller by using ascensionists and a holy covenant. With +70% Ascension effect your planets will shrink down to only 15% of their unascendet empire size.
They should make it to where if a planet passes a certain pop limit it default becomes a kind if janky ecumenopolis that you have to do an event to upgrade.
I want to use this to go full turtle, RIP the inward perfection starbase run - as many commanders as spossible with starbase and defense platform council traits to have fully closed borders.
I don't even know that in my first time playing I built an empire like that just by rushing technology and then focusing a little on unity + expanding quickly in the start
It won't help, we are trying to hget the empire size from pops reduction at an empire wide level to zero, not at a planetary level, so docile won't factor into this!
@@MontuPlays could you do this with Knights of the Toxic God origin and stack all of the unemployed pops on the knight habitat? Would you just have an obscene about of knights?
I doubt the devs will nerf this build. It is not op. Andits very niche. Not to memtion, its success is heavily spawn based. Thats why you should start with a ringworld or a ocean world.
This build would work even better for Knights of the toxic god and slaves -livestock farming for the fortress habitat. Or resort trade-world, especially if you are xenophobe and the planet has titanic life, or other modifirs that generate new jobs based on the number of pops
I'm confused, why did you put on the "Unruly" trait? It gives 10% increased empire size from pops, wouldn't not taking that eliminate the need for the galactic resolution thing? Further, couldn't you have taken the "docile" trait for an extra -10% empire size from pops?
i did this with machines since i play those the most, did it on a shattered ring origin, as machine you can just go take the 2 other segments of the ring since you have 200% habitability with them which negates the -100% habitability and was able to get pops down to next to nothing as machines you can take OTA updates that give 20% to pop size along side the 50% from guardian matrix then you take the machines 2 traditions to get the 10% pop size from them and your government level will do the rest or you can take the 10% pop size in machine traits streamlined protocols to get to 100% when i was satisficed with the setup i was at 75% for districts and 99% for pop size since the ruler is giving 9% and in a few levels they will give 12% and remove pop size 15 districts was giving .5 to size and 40 pops was giving .3 to empire size i am going to look at hive minds as they can get 50% to planet size from perk along with their version of the matrix so i think hive minds will have an even easier time with tall builds over other races and hive minds can take the ocean world origin so they can start with that sweet 30 size planet they can even take rift world so they can possible get the amazing GAIA, if you know you know so after doing some more testing with machines you just need OTA updates guardian matrix and a lvl 10 ruler to get free pops as the machine ruler gives -3% pop size per level getting to that point takes a long time but given that means you don't need to get the -20% pop upkeep in the traditions tree it does mean you have more options for traditions then you do with the other 0 pop size
Agreed! 100 is the evil number indeed ;) But don't you think you're over-investing here a bit from a min-max perspective? If you go for parliamentary systems and aim for tall play, just focus on planetary ascensions and get -100 pop size at level 8+ Psionic Theory. Well, I guess if you're stealing pops from the get-go, you can potentially explode your pop size too early ;/
Ascending my colonies, does this reduce the detriment to virtual pops? Does it count as half a colony? Could this mean having 6 colonies fully ascended counts as 3?
for origin i think knights of the toxic god is the best because the knights jobs then u make ur old home world just a resource world while the hab is research and industry
Its sad that Shattered Ring isn't a higher value pick for this, when the whole point of ringworlds is to do basically what Ocean Paradise is doing instead. Maybe it pays off more in the long run than Ocean Paradise? IDK.
3:17 im only here but I think I know where this is going and im going to say no you cannot pick xenophobe as beacon of liberty requires you to not be xenophobe.
@@MontuPlays I ran a similar build prior to the civic that was fanatic pacifist, docile species. Though it would work in vanilla I used a mod called "jovian league origin" where your starting system loses its hyperlanes and has them replaced by 1 wormhole and the system has about 10 size 4-9 moons either of your preference or a secondary preference. edit: Did want to add Free Haven also provides a councilor who decreases empire size from districts per level.
CLAIM Stellaris & Stellaris DLC in the Paradox Black Friday Sale here: www.humblebundle.com/store/stellaris?partner=montuplays
if only we could have sovereign guardianship and inward perfection.
4:25 You can be egalitarian and take barbaric despoilers. I'm suprised you didn't take it.
Can you list all your traditions please, we could only see 3/4 of them thanks!
Montu never shows the full build un his vídeos because watching people beg for It in the comments turns him on, and to make sure you watch the whole 10+ minute because It would be too easy for the viewerd to just post the build details on the description
I remember the day when you could control the entire galaxy with no penalties with some good old bureaucrats increasing your admin cap.
Before the dark times...
As do I
In 3.9 you could get 50 empire size with governors + aptitude traditions; fanatic pacifists, ascensionists, and the rest that was shown here. I had 500 pops on a dozen worlds, 100+ systems, and about 10k/month unity while running all edicts (except the F tier ones) meaning I could fully ascend a new planet in under a year.
To be fair, enough bureacrats and researchers will still offset most of the penalties.
I remember the days you could control the whole galaxy with a single planet and skyrocket in tech because you had almost no scaling penalties and could race to science nexuses
An empire so tall that it breaks ceiling of dimensions and breaches the shroud without taking psionic ascension.
it shall be the greatest empire
Ecumenopolis of Babylon
Stellaris sounds very balanced for a change. Naturally there are no issues with balance whatsoever. "As he hears 15 planets and
An easy way to optimize this build is to have a Resort World where you send all your unemployed pops. This makes half of them into clerks and because each clerk gives +1% trade value the trade numbers snowball quickly!
Make sure to get a handful of Soldier jobs on the planet and put a commissioner governor on the planet and you will have 100% stability no matter the lack of housing and crime.
putting it on a desert world and naming it "West World" the crime is part of the fun.
By being a in a tier 4 religious federation, you can also get +1 priest jobs per 7 pops (assuming you get max planetary ascension bonuses).
So all the unity as well as trade.
@@nick-hu1nxbonus points if the world is to the galactic west of your empire or galaxy as a whole.
I like how you have Utoptian Abundance while massively undersupplying and all your pops agree to just pretend its happening.
Those stability modifiers are, from a lore perspective, hilarious:
"So what's life like on this planet?"
"Well, over 98% of our population is unemployed, all available buildings are stuffed five families to a room and billions more live on the streets and in tent slums. Colonial amenities are so overwhelmed that it's a miracle we can access air, let alone entertainment or healthcare. It's completely infested with crime and not only does the population continue to increase, but our government keeps abducting people from openly hostile empires and forcibly relocating them to our already overwhelmingly packed cities, then setting them free to live among us."
*pause*
"So yeah, it's great! We all love it! Move here ASAP, just don't bring any furniture because there's no room for it and a family will have moved into your cabinet before you even find somewhere to put it down!"
It is hive mind without hive mind.
@@ГригорийГ-ч4н without the mind
Among us
I’ve been craving tall for so long. Let’s give this a go
Its no real "Tall". It`s just abusing undone game mechanic. Like some time ago when you can achieve over -100% pop consuming so they not consume anything but produce minerals\food\energy\consumer goods\etc from thin air. Its funny but no real gaming way.
@@cobaltxiv4408 It is, by the very definition of the word, tall, my dude.
@@cobaltxiv4408lmao No idea about the game
@@cobaltxiv4408 it's da real gaming way
You cracked the code. I had been trying to figure out how to break sovereign guardianship but I couldn't figure it out. I was blinded by my love for authoritarianism I didn't even see the egalitarianism path. Amazing.
Wide empires: "Finally, a worthy opponent!"
Just waiting for Long empires to surprise attack both sides.
@@Jokie155 oof I spit out my coffee, thank you lol
@@Jokie155 LMFAOOO
@@Jokie155The Chilean long boy will prevail! 😅
Not the long empire please
I always struggle with tall empires, thank you!
It was easier pre 2.0
THIS IS HOW FALLEN EMPIRES ARE SO POWERFUL. It all makes sense now
"Small number of planets, 10 or 15" lol... i almost never go over 4 or 5 lol
I always enjoyed playing tall, this new civic is a dream come true! Thanks for the video Montu (and editor)!
A word of warning to anyone who wants to try out this build: make sure you don't use the megacorp equivalent of this civic. The empire size penalties from planets is boosted up to 150% and you can't get Imperial Prerogative to help bring it down. Just three colonies alone bring you to 100 empire size pretty much. Stay away from corporate with this unless you want to One Planet Challenge or something.
Thank you so much for this knowledge, I've been hunting up and down to see if the Megacorp version is ever viable.
@@Bricriu-gj9dd If you start as a normal government type, you can pick up imperial prerogative and then reform to megacorp. That’s the only way unless you’re content with only having like two planets all game.
I have actually done one run with friends where I basically played in one System using Shattered Ring Start. It went pretty well! Till the Prikki Ti showed up.
I was the sole survivor. 🤣 they couldn't breach my defenses!
@@Bricriu-gj9dd I am proud of you, fellow corpo.
I really want Paradox to keep that one. It's so much commitment to achieve and you won't achieve full power till mid game at least (since you need lvl 4 greater good, psyonic theory, 2 civics and tradition paths).
My thoughts exactly. It's a pretty niche build.
You can get psyonics by 15years in
@@hal0justcal865 if you rush psionics yes. but this build is by definition mid game @ earliest. Requires galactic community.
agree. its a massive investment that honestly probably not viable for competetive pvp. PvE its fun though
"Infinite" is a relative term. Somewhere around 10500 pops on one planet the game just can't take it anymore and hard-locks if you try to open the planet details window.
Smallest hive city in the imperium
Just did this on my first playthrough with machine intelligence, but I'm pretty new. Machines are weird with their unity and amenities. First time I had a housing and employment problem too. Never went above 250 size, had almost 1k pops and more resources I could spend. By the time the crisis rolled around I had x4 my naval cap and still making resources. Did take galactic wonders so all my pops were doing research, unity and alloys. Was really cool building 3 megastructures at once with 150% speed. Don't know if its interesting/different enough to warrant a video, but it seemed cool.
Fun fact, you can also do this with Gestalt empires.
Sovereign Guardianship, -50%.
Subsumed Will/OTA Updates, -20%.
Domination Tradition, -10%.
Harmony Tradition, -10%.
(Hive only) Cybernetic Tradition, -10%. (?)
The Greater Good 4, -10%.
genetic is just so much better 9/10 times
@@DavidHughey-xu2ce I agree. You’ll notice what I listed is 110%. So you can still get genetics.
But doesn’t matter for machine empires. Obviously.
doesn't machine intelligence ruler node give -3% empire size from pops
per level?
Tall empire is my favorite build cuz wide empire gets boring cuz you lose out on the whole point of being powerful after you've already conquered your enemies.
Tall empire tho, you can be powerful, and still actually have enemies to have fun with
Since this puts no requirements on the Origin you select, you can do some fun stuff with flavour as well.
Or meta-wise. Get +60% Growth Speed from the Overdrive traits.
This pairs nicely with the Statecraft tradition which will give you a flat -5% empire size. Useful if you want to push your empire to be a little bit bigger.
You can do this better with a hive:
Guardian Cluster, -50%.
Subsumed Will, -20%.
Synchronicity, -15%.
Domination, -10%.
Greater than Ourselves, -10%.
And now pair with subterranean, noxious and mutagenic spas. - as habitability will always be 70% and you can increase growth using industrial districts.
You ought to try it in multiplayer with the buffed Quantum Catapult origin. You can heavily defend your tall empire with Sovereign Guardianship and raid anywhere in the galaxy with your Quantum Catapult, instantly returning home with an Astral Jump.
I know I play the game wrong after hearing Montu saying
"playing tall with 10-15 planets"
I never had more than that and I don't try to be tall, I just try to win 😂
Normal people usually play with 0.25x habitable planets, so yeah, some of players think that 10-20 planets is tall.
This has further inspired my future Astral Planes-focused Birch Origin run after all the relevant mods catch up. A core, central, gigastructural ecumenopolis with surrounding basic resource generators and soldier-worlds for military purposes.
This is reminiscent of the way you used to be able to stack ship cost reduction.
This is still in theorycraft mode in my head, because I am working 12 hour shifts until Thanksgiving. I haven't had the time to try it myself yet. I am almost certain you can do this with a hive mind as well. While still using something like progenitor hive and getting access to nihilistic acquisition.
Subsumed will civic, synchronicity and domination tradition trees, and greater good level 4 will put you at -100% from pops
Divided attention civic. Imperial perogative trait and expansion tree can get you -125% from colonies putting you at +75%. I am unsure if planetary ascension is addedive or multiplicitive with the other colony size bonuses. You could potentially get it to 0% as well if it's addetive with the other bonuses. At ascension level 10, it's-50% but with synchronicity and elevational contemplations civic you would get -75% putting you at 0. If it is a multiplicitive bonus you would still only have 3.75 empire size per planet.
Leaving the only real source of empire size being systems. This can be limited by creating vassals and feeding them the useless systems. Build a habitat colonize it edit the sector leaving yourself any systems with strategic resources or anything else of value. Unload the empire size on them and potentially get extra bonuses back when they are specialized.
Alternatively instead of going for Elevational contemplations as a 3rd civic you can take natural neural networks and get a mini utopian abundance effect from unemployed drones. This would still leave your ascended colonies costing only 12.5% of normal empire size. Which is 2.5 size if bonuses are additive or 5.6 if multiplicitive.
Lastly you can say screw tall because these numbers are so small that you can just give into the darkside and play wide without even bothering with planetary ascension. With the setup I mentioned it's only 15 empire size per nonascended planet and 2.25 size per system. 100 systems and 20 colonies is still only 525 empire size. Which is entirely manageable because hiveminds already come with the -25% from empire size effects as default.
Guardian cluster progenitor hive... subsumed will, divided attention. Expansion,domination,synchronicity, docile cyborgs.
thanks montu, ive been trying to do this for a long time
>there is a broken build
>you need the new DLC for it
Damn, almost as if they release broken stuff.
seems like the docile trait for -10% empire size from pops would be key here
you'd have to make sure all pops have it; if you ensure that, you can free up a civic slot.
@@VulpineCortex either necrophage or synthetic ascension would let you convert abducted pops into a template that does reduce empire size from pops. In theory, not having to take idealistic foundation also liberates you from having to take egalitarian, but it seems like not having enough jobs would become a major problem at that point. You could go xenophobe, and have some species kept in slavery as livestock (and maybe a few servants if you wanted amenities), genemodded to guarantee that theyre docile of course. Going that route would also allow you to take barbaric despoilers, and raiding stance is (potentially) the fastest growth rate in the game, especially towards the end game
Reaching 100% empire size from pops is definitely fun, but I think it is worth it even if you don't reach 100%(meaning that there's no need to rush for harmony, domination, beacon of liberty).
The main issue with Sovereign Guardianship is that it gives zero value in early game.
I think assisting Sovereign Guardianship build with strong origins(Prosperous Unification, Clone Army, Necrophage, etc.), strong civics(Parliamentary System, Distinguished Admiralty, etc.), strong traditions(Prosperity, Statecraft, Supremacy, Enmity, etc.) is necessary so it can survive the early game.
@Montu, did you notice the empire size from pops reduction provided by governors?
-2% per level for planetary governors and -1% per level from sector governors SHOULD mean that a LV3 planetary governor OR LV5 Sector governor affecting every planet would give you 5% reduction, enough to ignore the cumbersome GALCOM resolution.
LV10 planetary governors everywhere would give -20% let you switch out of the civic (and thus egalitarian)!
Btw, new patch nerfs martial law (0.02 stability from soldiers without veteran class, so 10(!) soldiers grant a whopping 2 stability), so a few soldiers are not gonna fix stability anymore…
Yes, unfortunately they don't stack.
for example. A lvl 10 governor on a planet with all docile pops would get a -30% reduction in empire size form pops. Then if we had the soverign civic, the two traditions and the galcom resolution for -80%. the total effective contribution from that planet would be 70% * 20% or 0.7*0.2 = 0.14 or 14% of the original empire size.
Does that make sense?
4:16: I don't understand. Can't you take regular egalitarian with xenophobe and take nihilistic acquisition? That way you can raid and still have beacon of liberty?
You can't take Beacon of Liberty with Xenophobe.
You can manage this with 100% district size reduction with rogue servitor, and you can take the perk to acquire prisoners with jobs. Cant have as many colonies though due to the 50% from being machine intelligence.
2:50 didn't used too. The Aptitude Fanatic Pacifism was enough lmao. Well needed to spam other -% ES traits and bonuses and traditions too!
For anyone trying to follow 3:27, remember from patch 3.10.1: "The Tyznn Tithe trait is no longer possible to acquire by levelling up.". Now you need to recruit Gia'Zumon.
I think if you see buffed Montu, you will pick him anyway
Having all that pop reduction, especially with a bunch of worlds is still really nice especially late game. Pops add so much empire size when you have over 2k pops
as of 4:28 i get the feeling this build gets its science almost entirely from utopian abundance- if so i wonder if a lithoid hive mind that can get minerals and worries about less resources would work as well given they get a version of the turtle mc turtle face civic
They can't reach the -100% size from pops. Also their Natural Neural Network civic doesn't provide as much science as utopian abundance. You could get reasonable tall with a hive but "unreasonably tall" as Montu has shown us.
I need to see a full play of this build
I pretty much figured out in the first 90 second that this is a hypetroll tall build that is just going to wreck everything!
Maybe the real tall gameplay was the friends we made along the way?
This civic as a hive mind with pergenetory hive and budding is insane.
Take cybernetic for easier access on some bonus to pop admin weight and overhall production + better traits
Montu, I found recently biggest food possibility in game. It requires Overtuned, Genetic ascension, Hive mind, enslave everything to livestock and Catalytic procesion.
Thank God, we needed a new food meta
Personally i prefer science shenanigans builds, but this looks like it could be fun to try out in multiplayer
my 500 unemployeds pops produce above 1000 science (+500 unity) this is a science build :D
@@wolframandre9968 Even more wonderful
@@HellsingRulerin this game, even when unspoken, any good build will be good because it facilitates insane research. It's just that they usually facilitate insanely big navies too
@@ssgoko88Yeah i am a relatively new stellaris player so that is one of my issues, i tend to prefer getting some of the weapon reasearch done and a few colonies under my belt before i event start thinking about creating navies.
I need to be better at producing both science and navies at the same time.
But i guess if i dont have to create colony ships i will have time to create navies.... hopefully?
It's like starting off as a Fallen Empire before becoming the next cycle's fallen Empire.
I don't understand the logic behind increasing the empire size from branch offices, a tall megacorp would rely heavily on it's branch offices for income. You'd think it would reduce the empire size from branch offices, encouraging getting resources from something other then systems and planets.
"Half of the people have nowhere to live, planet still very happy" it's perfectly balanced.
If you pick the Employee Ownership civic for megacorps it’s even better. You’ll never have to build a single agricultural district, get all your food from trade value, which those unemployed pops will generate, paying for their own upkeep.
That is better than my attempt with machine empire having both ecomonpolis and machine worlds.
With the planetary ascension. You can get +70% effect if you take the ascension it’s civic, harmony tradition, and form a spiritual federation.
Meaning you could get up to -85% on empire size contribution from planets.
-
And since that -85% includes Pops, Planets & Districts. You could quite feasibly reach 0% contribution to empire size from each of those 3 things. - only systems & starbases would count.
Tallest build ever and use unruly at starting traits? THIS IS MADNESS
The Tyznn Tithe trait is no longer possible to acquire by levelling up.(3.10.1 beta)
Only the renowned paragon can use that trait now...
Then you'll have to roll well and get Gia'Zumon!
You'll want to not go above 3 colonies before being able to at least 40% ascend them, though, given that 4 colonies with Imperial Prerogative and Expansion gave me a whopping 50 empire size (12,5 base per colony after the 75% empire size reduction those two perks produce, which is the best you'll ever get, baseline. You can further reduce this only with planetary ascension and statecrafts 5% flat modifier, as well as the Grey Eminence trait (which doesn't work at the moment, apparently). This makes specializing your planets very difficult, so best to tradition rush as soon as possible. Even then, you need to roll the tier 5 Ascension Theory tech.
Owning too many systems also is a no-no, which can limit your astral exploration or just available planets to settle.
This build certainly needs careful management until later in the game, which I discovered in an aborted run (due to a Zroni dig site spawning waaay outside my empire and then being snatched up by a neighbour) today.
More easy way - robot with their version "Sovereign Guardianship" and "OTA Update".
1) Start as Feudals with warrior culture
2) pass 4 PMC resolutions in UN
3) Create new sector, using new tool, cut all systems from it except 2 unhabitable
4) releasing sector as a vassal. He inherits our warrior culture
5) Vassal able to create 2+1 mercenary enclaves
6) merge vassal into our country again when he placed 3 enclaves.
7) enjoy presents from PMCs
repeat until each star has enclave. As long as we feudals our vassals doesn't care about other vassals we gerrymandered
Would this strategy work or I missing something?
passing UN bills can take ages and anything over 3 ai will usually automatically oppose, ie egalitarians not passing slavery bans
also navy cap goes down by passing too many pmc laws, its usually not optimal
I am playing this with Ringworld origin and it is the most fun I’ve had in Stellaris! It did take a while to start popping off, but now I’m about to take the center of the galaxy and I have twice the diplo weight of the next most powerful empire. It’s super enjoyable and engaging to play!
Even if you play wide...on a really big galaxy size...worth it as the pops weight on the Empire score explodes relative to the others.
They're going to cap the pops on empire size thing for sure... like 90% or 95% maybe if we're lucky, no way they let you negate it completely like this.
Why not? Since there can only be wide as a viable Option and god forbid tall becomes playable as well?
@@Arcos211because this is most likely and unintended consequence of stacking mechanics. Sure, tall should be more viable, but this is a tad silly
@@anna-flora999with how many prerequisites this needs you to go for and techs to roll etc etc it should stay as is.
Its a super specific way to play that has barely any effect on mp. which lets be honest wozluld be the only reason this would need to be balanced out in any way form or shape
I've seen a maybe even easier way for this today on reddit and tried it myself. I would give credits but I sadly dont't remember the name.
Of course we utilize the Guardian civic again but ths time as a Machine Intelligence. We also need the OTA Updates civic for another -20%. So we are at -70% empire size from pops. Last but not least the leader of a MI gets -3% PER LEVEL so it's -30% at level ten. Thats -100% (or even less if you have effective councilor skill).
I also liked to take the Rogue Servitor civic alongside for the extra bit of pop growth and the general OP-ness regarding pop efficiency and took OTA Updates as third pick while leveling the leader.
Sure it's easier for machine empires to get 0% pop empire size but their planets are also worth 50% more, so it might be a little bit harder to bring down to below 100 empire size when you start spamming habitats/ringworlds.
Machine planets are worth 2.5x (vs 2x normal guardians, 25% more empire size per planet) with this strat, and we're bringing it down to 1.75x (vs 1.25x, +40%) with Expansion and Imperial Prerogative.
To make the math more simple, every 4 machine planets you have you could have 5 planets instead as a regular empire. With Expansion + IP it's even more jarring, with every 5 machine planets being worth 7 regular planets in terms of empire size.
And that adds up. 40% more planets filled to the brim with pops is a crazy amount of production.
I would say however that the Machine Empire has 2, maybe 3 things going for it though:
1) It's more flexible. With this strat you could still go for Domination and Harmony to drop OTA Updates in lieu of a better civic mid to late game. You could even forego one of the traditions if you manage to get Balance in the Middle passed early enough.
2) The fact that you can have 0 pop empire size modifier much earlier gives this strat a lot more power to build up traditions and research earlier (but again you'll need to be a bit more conservative with how much you colonize)
3) Taking Rogue Servitors may or may not make up for the extra planets you could have had if you played as a normal empire. 40% is a lot, but with this strat you could theoretically just build a lot more upgraded sanctuaries on each planet.
Now i really want to see a full playthrough with this :)
I want to see someone use it in a PVP match.
ruclips.net/video/nrvbcOPbGSI/видео.html&ab_channel=MontuPlays
Machine Intelligence can do this too.
Guardian Matrix, -50%.
OTA Updates, -15%.
Domination, -10%.
Synchronicity, -10%.
Virtual Ascension, -10%.
-3% per ruler skill level.
Combine with the Subterranean origin and every planet is habitable.
Usually in my play through, my government is essentially America and my territory extends upwards an quarter of the map (including the L-cluster)
So you know, It’s nice to find something new to try I guess.
Relic start might be good start for the long term as you have a garuanteed ecumanopoilis to house all your pops
I'm currently playing tall and I've been abusing the surveyor relic and making my systems amazing with an abundance of resources
This is exactly the build I've been thinking about since the DLC came out.
Make the empire even smaller by using ascensionists and a holy covenant. With +70% Ascension effect your planets will shrink down to only 15% of their unascendet empire size.
They should make it to where if a planet passes a certain pop limit it default becomes a kind if janky ecumenopolis that you have to do an event to upgrade.
I want to be a criminal syndicate in this game. You already have 100% crime anyway so i know you aren't going to waste time clearing the branches
I want to use this to go full turtle, RIP the inward perfection starbase run - as many commanders as spossible with starbase and defense platform council traits to have fully closed borders.
I'm definitely going to have to try this!
You should!
@@MontuPlays I tried as machine and failed :(
Alright Montu, you win. I'll stop my EUIV Iran run to play this for a bit. But it had better be worth it cuz PERSIAN INFLUENCE GO BRRRRRR
Me as machine empire, astral start and the new civic.- my 900 sprawl
How did you manage to get the resolutions in to vote? It's 2380 in my game and Five Year Plans has been on the agenda for over almost 200 years.
Me, a complete Stellaris noob playing on civilian: *Laughs with UNE game (+ Gigastructures and ACOT mods) at over 2000 empire size*
I don't even know that in my first time playing I built an empire like that just by rushing technology and then focusing a little on unity + expanding quickly in the start
Which traditions did you choose? Couldnt see them all
Don't forget about the docile trait.
It won't help, we are trying to hget the empire size from pops reduction at an empire wide level to zero, not at a planetary level, so docile won't factor into this!
@@MontuPlays could you do this with Knights of the Toxic God origin and stack all of the unemployed pops on the knight habitat? Would you just have an obscene about of knights?
@@MontuPlaysIs this still viable in the current version? Any changes you would make?
Tzynn tithe? I feel like we missed a step that I'm supposed to understand? I think that's from a Paragon leader?
Have you found out how to get the trait? I am also confused.
I doubt the devs will nerf this build.
It is not op.
Andits very niche.
Not to memtion, its success is heavily spawn based.
Thats why you should start with a ringworld or a ocean world.
I kid you not I was just thinking about a tall build 😂
This build would work even better for Knights of the toxic god and slaves -livestock farming for the fortress habitat.
Or resort trade-world, especially if you are xenophobe and the planet has titanic life, or other modifirs that generate new jobs based on the number of pops
I've played stellaris for long enough that wide is encoded into my very dna. This video is heresy
You could use this civic as a wide empire that conquers alot of worlds you put all the pops on your resort ecunompolis for a insane bonus
I'm confused, why did you put on the "Unruly" trait? It gives 10% increased empire size from pops, wouldn't not taking that eliminate the need for the galactic resolution thing? Further, couldn't you have taken the "docile" trait for an extra -10% empire size from pops?
The traits take effect on a planetary level and his reductions take place on the empire level so they don't matter.
i did this with machines since i play those the most, did it on a shattered ring origin, as machine you can just go take the 2 other segments of the ring since you have 200% habitability with them which negates the -100% habitability and was able to get pops down to next to nothing
as machines you can take OTA updates that give 20% to pop size along side the 50% from guardian matrix then you take the machines 2 traditions to get the 10% pop size from them and your government level will do the rest or you can take the 10% pop size in machine traits streamlined protocols to get to 100%
when i was satisficed with the setup i was at 75% for districts and 99% for pop size since the ruler is giving 9% and in a few levels they will give 12% and remove pop size
15 districts was giving .5 to size and 40 pops was giving .3 to empire size
i am going to look at hive minds as they can get 50% to planet size from perk along with their version of the matrix so i think hive minds will have an even easier time with tall builds over other races and hive minds can take the ocean world origin so they can start with that sweet 30 size planet
they can even take rift world so they can possible get the amazing GAIA, if you know you know
so after doing some more testing with machines you just need OTA updates guardian matrix and a lvl 10 ruler to get free pops as the machine ruler gives -3% pop size per level
getting to that point takes a long time but given that means you don't need to get the -20% pop upkeep in the traditions tree it does mean you have more options for traditions then you do with the other 0 pop size
Agreed! 100 is the evil number indeed ;) But don't you think you're over-investing here a bit from a min-max perspective? If you go for parliamentary systems and aim for tall play, just focus on planetary ascensions and get -100 pop size at level 8+ Psionic Theory. Well, I guess if you're stealing pops from the get-go, you can potentially explode your pop size too early ;/
Montu is the biggest tall boi.
I cant figure it out right now. No matter what I do I either get my research crapped on, or my unity crapped on...
i would start cracking my own planets to reduce endgame lag with this build lol
Paradox really witches this and went: cute
Ascending my colonies, does this reduce the detriment to virtual pops? Does it count as half a colony? Could this mean having 6 colonies fully ascended counts as 3?
So far looking good, at 2300 staying at 98 empire size with 6 colonies, 17 system and 250 pops
Cannot wait to try this but i want to make sure that gig enginnering is updated so i can just break into the astral planes with just will alone
for origin i think knights of the toxic god is the best because the knights jobs then u make ur old home world just a resource world while the hab is research and industry
I NEED THIS S**T TALLER THAN THE TOWER O' BABEL
Its sad that Shattered Ring isn't a higher value pick for this, when the whole point of ringworlds is to do basically what Ocean Paradise is doing instead. Maybe it pays off more in the long run than Ocean Paradise? IDK.
3:17 im only here but I think I know where this is going and im going to say no you cannot pick xenophobe as beacon of liberty requires you to not be xenophobe.
Yes, shouldn't have said that. I should not have said that
@@MontuPlays I ran a similar build prior to the civic that was fanatic pacifist, docile species. Though it would work in vanilla I used a mod called "jovian league origin" where your starting system loses its hyperlanes and has them replaced by 1 wormhole and the system has about 10 size 4-9 moons either of your preference or a secondary preference.
edit:
Did want to add Free Haven also provides a councilor who decreases empire size from districts per level.