Just as a reminder, plane shift requires a tuning fork worth at least 250 gp attuned to a particular plane of existence. This requirement was likely left broad to leave to DM discretion. In all campaigns I have been in, the DM required us to find, buy, or attune our own tuning fork before our party was able to shift to a new plane of existence.
Yep. So if you want to do the Plane Shift trick of teleporting to anywhere on the Material Plane, you need two tuning forks: one attuned to the Material Plane and one attuned to the other plane you're using as a liminal space.
@@artificerprime4154 you could also do it with only the Material Plane tuning fork if you have someone able to cast rope trick, demiplane, or if you have a genie warlock in the party.
This is what allows a DM to keep someone from abusing this spell. They can just never give you access to planar tuning forks of any kind. It's hard to tell a story if the characters can just yeet themselves out of the story.
I play a Life Domain cleric, and one time we did a level 20 battle royal, and while the facilitator was explaining the rules I was able to cast regenerate before the fight, which would normally be 1 hit point per turn but for Life Domain it's (1+2+ the spells level) so I was healing 10 HP per turn
There are a lot of ways to cheese healing like this, especially at 20th level, with a couple being a lot more broken than 10hp per turn. One that comes to mind is moon druids shaping into earth elementals every turn as a bonus action for effectively 126 hit point regeneration.
@@agentchaos9332 even without dispel magic like the person above me mentioned. If you attack a downed creature they get a failed death save (or two on a crit), anyone with magic missile or a fighter would still be able to kill then easily.
I have the suspicion that this kind of top 10 do better than the top worsts, because unlike your other channels, people here in to find what you torture their DM with and not just entertainment
Oooh, i love so much Force Cage, once me and some friends played a level 15 PVP, 2 versus 2, I was playing my Warlock alongside an ally Artificer, versus two clerics with different domains. The battle ended fast when I trapped one of the Clerics in a force cage and she failed the cha save with her only teleport spell, and I casted Feeblemind in the other Cleric, whose became basically an animal
I just really like the fact that dream of the blue veil exists. It’s practically useless in campaigns not designed around it but still you could just pop over to ebberon whenever you wanted ultimate campaign derailer
Penthouse?? In most settings that going to be an extra 5d6 or so. And you'd have to be an illusionist to change anything after it was cast. And of course needing to cast two seventh level spells would also be a bit of a hinderance...
@Henrik Freitag First, you're thinking of Illusory Reality. Unfortunately neither of these ideas would work. The ability allows you to take one "inanimate, non-magical object" within the illusion and make that object real for one minute. A ravine is not "an object" and a portal is magical. As a DM I would applaud your ingenuity and encourage you to continue to think outside of the box but would have to rule against both of these options.
Plane Shift requires a tuning fork attuned to the plane you want to go to. So you need one for the material plane as well to get back. This restriction prevents any travel the DM doesn't want.
I dunno... I always just preferred using shrink on full plate, cod pieces and helmets. Have you ever thought about doing a top 10 spell combinations? Like for example: Flesh to stone combined with rock to mud? It's a diabolical combination with both spells being reversables ie; Turn someone to stone, turn their stone form to mud, wait a while for gravity to take its toll or maybe rearrange their mud face before turning their mud self back into rock and then their rock self back into flesh. Unless you have a DM that argues semantics like "Dude, flesh to stone and rock to mud don't work because one turns you to STONE while the other works on ROCK so it's not gonna work!".
Fun fact: The spell with the longest casting time in the game currently is Hallow, which is 24 hours to cast (twice as long as Simulacrum). Also Simulacrum on its own is really powerful if you get the time to cast it, but Wish being able to copy Simulacrum makes the Simulacrum spell's existence even more potentially game-breaking.
One method to escape Forcecage if you cannot teleport involves stuffing a portable hole into a bag of holding. And if you can cast Plane Shift, you now might actually have the upper hand against those that trapped you. For the price of one uncommon and one rare magic item, you have a sure-fire (albeit painful) escape from certain death.
As a dm I took crown of stars made it permanent added 32 extra rings reflavored all the rings into small shattered bits of light and stuck it onto a boss as one of his 2 main abilities. My players loved that fight and then I gave them a scroll of perma crown of stars as the loot
I love when there's altered spells like this, cus why wouldn't a genius mage/lich with a lot of time improve on existing spells? If they just learned popular ones, their enemies would be able to easily counter them, they can't do that if they don't even know what the spell is.
Mirage arcane is definitely ok for the lava trick. Jeremy confirmed that you can make it however you like, creating a hole below someone, spawning a lake, spawning lava. They are all ok
as I read the spell, only the box version prevents escape via gasseous form and the like. it also seems like the box version is the only one that prevents spells. otherwise they wouldn't bother saying how big the opening in the bars is for the cage version and making them different sizes. that's how I interpret Raw anyway.
An important restriction for Plane Shift: You need a special tuning fork that costs gold for each different plane you want to go to. So at least 1 to go to, and 1 to return with. The gold isn't the restriction by this level, it's the fact that the GM can basically tell you which planes you can go to.
No it doens't. Disintegrate works on Wall of Force 5th lvl. Force cage 7th lvl absorbs disintegrate " blocking any spells cast into or out from the area."
17:00 Forcecage set as a barred cage, rather than a solid box, prevents squeezing or gaseous form escape? You're reading the description incorrectly: only the solid box form prevents squeezing escape or combat interaction. Likely, you can still pelt any creature inside the barred cage with spells & arrows, though attacking with disadvantage. Any low rolls hit the cage, rather than the creature inside the cage, dealing no damage or other ill effect. PS, any creature larger than ten feet tall or long is basically immune to the solid box version of this spell. Any creature larger than twenty feet tall or long is immune to the entire spell, being shunted out of its area.
@@kingduckie9135 RAW Force Cage just seems like an instant veto spell to me. Something like that existing and not being some epic level spell requiring major investment, is just stupid and game breaking. Like even wish is not that terrible.
@@kingduckie9135 I was considering it from a players perspective actually. If they can use it, so can the DM, having to spend an entire spell slot just to have Teleport up at all times is nasty. From what I can see it specifies matter, so heat or cold would NOT be effected, place it when the PCs are fighting suspended over magma or when fighting something with cold damage and it's deadly.
You don’t need prep time to use a simulacrum, just cast wish and you get a simulacrum for free and in six seconds. It’s actually one of the best uses for the wish spell.
Force Cage wouldn't stop something from squeezing through the bars if it's in the shape of a cage. Gaseous Form would indeed work to allow an enemy to escape the Force Cage because the Gaseous Form would be more than capable of moving between the bars.
Can you do a video on the most buffed races in the mutliverse book? I'd say bugbear got the biggest buff, as with 5 gloomstalker 3 echo fighter, you can do on average 180 damage in the first round thanks to EACH attack getting that 2d8.
One thing to bear in mind if you use etherealness is, some things live over there and you might not want to meet them. it doesn't require concentration so good luck ending the spell if you run into something. Also no love for the Cleric spell Temple of the gods?
Prismatic spray isn’t really a pure blaster spell to since it’s got a 2/7 to ether proc a banish or petrify effect instead of damage so really for pure blaster power Yeah it’s upcast fireball like that’s the gold standard for any blaster spell Yes it’s good but what does it offer me that a fireball doesn’t
But what if you cast Simulacrum to create a copy of yourself, which then runs a shop in town or so? Is there a limitation concerning distance from the caster? Like, do you always have to be within 100 feet of your simulacrum? I don't think so, right? So, you could actually cast a Simulacrum to be useful OUTSIDE of combat.
Lmao regenerate alone completely heals and turns karlach back to normal if she allows you to rip out her infernal engine plus revivefy plus regenerate. Wham bam normal heart
Mirage Arcane is probably one of the most op spells as it can one shot most encounters. While you probably can not change plains into mountains or create lava lake, you can make a cave, house, or simply lower the terrain. Now if you lower the terrain it's general shape is still the same but it is lowered sooo... If you cast it at the castle, town, enemy fortress and non of them realize it after 10 days all of them will be clipped to the ground and suffocate. And even if they dispel it they will just make them start suffocating faster. It is interesting that it is not stated that you can stop the spell and you might even need to use dispel to stop it if you would like to reverse changes faster. So you can not make changes for short time and then turn it off to harm them as it there is no mention of how to disable it. There is also problem with whole "general terrain remains the same" as it also states that that you can add structures. So could you use it to create catapults ballista's and use real wood and stone to shoot using them or create ravine around enemy and recast the spell so they would starve to death. It should be more specific what changes it can make as if you can make any terrain but not lave lake I could just make mountain on the brink of avalanche and hit enemy with it and then throw them of the cliff with it.
17:08 "Unless they're literally the size of a building" Me: Oh. You mean like the Terrasque? The creature you said, and I quote, "loses to forcecage," In your top 10 weakest high CR monsters video.
Wow I was wrong about that 1 particular interaction, something I admit to in the comments of the video. Boy you sure got me there, I got egg on my face
The spell Simulacrum has been around for decades and it's always been my understanding, that the copy has not only half hit points but is essentially only HALF the number of LEVELS of the original. So if you are a Wizard at Level 14 casting this on yourself, the duplicate will be Level 7. So no, you can't have the duplicates creating a small army of wizards with this, because they won't have access to the spell. They are also unable to memorize new spells, they only have the spells YOU had at the time of their creation. If WotC changed all that, I'm unaware of the changes.
You could just have your big boss character be inside an Antimagic Field, or something to a similar effect to protect them from instant win spells like Force Cage, and even Simulacrum can't help because Antimagic Field is kind of a catch all for any spell related BS. Costs an 8th level spell slot, so not cheap, but if you just want to keep the situation grounded there is no better spell.
The thing about simulacrum, even if it's cheaper to make a new one than to fix an old one, the old one might want to keep living and fix itself. Wouldn't it be great to have a character (PC or NPC) who didn't know and discovers that they are a simulacrum? There's story potential there.
Simulacrum can't learn, level up or regain spell slots. It also dies instantly when it hits 0 hp. A pc would be nerfed absurdly hard, and an NPC would be incapable of not knowing. They're copies, not living beings.
@@haku8135 Dude, it's roleplay. Also, not being able to learn isn't the same as lacking any knowledge. It's possible, and it's fun. Don't be a killjoy.
Regenerate would be a decent spell at level five. I would never waste a seventh level slot on it. As a healing spell it's pathetic. And if your front line goes down so frequently that you need this, it's time to adjust your parties strategy because whatever you're doing, it's not working. Maybe cast Forcecage on the big bad and your fighter won't burn through all of thier hp. Wack-a-mole isn't really a strategy that I plan for. Why would anyone??
I like Forcecage as much as the next guy, but Simulacrum is broken as hell. Even if we limit the use of Simulacrum to duplicating yourself, a 17th level wizard can have the newly-created simulacrum cast Simulacrum to duplicate the wizard again and again ad infinitum. Money is no object because you can pay 1500g to get 25000g by having one Simulacrum cast Wish without any long-term consequences. The spell is horribly designed and should be banned for power level reasons, not least because it's the default best thing you can use Wish on every day. Edit: a word
As you pointed out, the only way to cheese it that way is if you have access to Wish, to cast it instantly. Wish is what breaks the game in that situation. At which point you're at or approaching level 20 and there's plenty of overpowered things you can do. Also a simulacrum of a simulacrum will have a quarter of the originals hit points, so while yes you're getting access to spell slots and an extra turn, at level 17 there are plenty of enemies that can 1 shot it. So no it doesn't need to be " banned" when your DM can pretty easily kill your simulacrums in combat, and force you to keep making new ones if that's your strategy
@@agentchaos9332 You’re repeatedly duplicating the original wizard, not duplicating the duplicates, so the quarter hp thing is nonsense. And while using Wish to avoid the 12 hour casting time is convenient if you have no downtime, it's not the real problem.
@@1ntelligentDiscourse You can only have 1 simulacra at once. Lets not forget that DM can give BBEG and their minions some Counterspells to mess with partie's Counterspell, Heal, and Revifify.
Just as a reminder, plane shift requires a tuning fork worth at least 250 gp attuned to a particular plane of existence. This requirement was likely left broad to leave to DM discretion. In all campaigns I have been in, the DM required us to find, buy, or attune our own tuning fork before our party was able to shift to a new plane of existence.
Yep. So if you want to do the Plane Shift trick of teleporting to anywhere on the Material Plane, you need two tuning forks: one attuned to the Material Plane and one attuned to the other plane you're using as a liminal space.
Yeah, high level spells require a lot of unique stuff. I think it’s probably a good idea to have it like this.
@@artificerprime4154 you could also do it with only the Material Plane tuning fork if you have someone able to cast rope trick, demiplane, or if you have a genie warlock in the party.
This is what allows a DM to keep someone from abusing this spell. They can just never give you access to planar tuning forks of any kind. It's hard to tell a story if the characters can just yeet themselves out of the story.
I play a Life Domain cleric, and one time we did a level 20 battle royal, and while the facilitator was explaining the rules I was able to cast regenerate before the fight, which would normally be 1 hit point per turn but for Life Domain it's (1+2+ the spells level) so I was healing 10 HP per turn
Did you win? If not I'm curious how they managed to keep you down
I'm sorry Ben but for you are going to jail on account of excessive badassery.
There are a lot of ways to cheese healing like this, especially at 20th level, with a couple being a lot more broken than 10hp per turn. One that comes to mind is moon druids shaping into earth elementals every turn as a bonus action for effectively 126 hit point regeneration.
@@agentchaos9332 even without dispel magic like the person above me mentioned. If you attack a downed creature they get a failed death save (or two on a crit), anyone with magic missile or a fighter would still be able to kill then easily.
No I did not win, our paladin used Spirit Shroud to stop the healing every turn, but I still gave him a run for his money
I have the suspicion that this kind of top 10 do better than the top worsts, because unlike your other channels, people here in to find what you torture their DM with and not just entertainment
Oooh, i love so much Force Cage, once me and some friends played a level 15 PVP, 2 versus 2, I was playing my Warlock alongside an ally Artificer, versus two clerics with different domains. The battle ended fast when I trapped one of the Clerics in a force cage and she failed the cha save with her only teleport spell, and I casted Feeblemind in the other Cleric, whose became basically an animal
I just really like the fact that dream of the blue veil exists. It’s practically useless in campaigns not designed around it but still you could just pop over to ebberon whenever you wanted ultimate campaign derailer
Cast mirage.
Then bring the villain up to the penthouse, cast reverse gravity on them and proceed to remove something from the mirage.
Penthouse?? In most settings that going to be an extra 5d6 or so. And you'd have to be an illusionist to change anything after it was cast.
And of course needing to cast two seventh level spells would also be a bit of a hinderance...
@Henrik Freitag First, you're thinking of Illusory Reality. Unfortunately neither of these ideas would work. The ability allows you to take one "inanimate, non-magical object" within the illusion and make that object real for one minute. A ravine is not "an object" and a portal is magical.
As a DM I would applaud your ingenuity and encourage you to continue to think outside of the box but would have to rule against both of these options.
I would be really Nice to see the top 10 magical armor
While on the topic of teleport a shoutout to word of recall for being able to come back even if you are on another plane
Did not expect to have Elden Ring PTSD in the first 30 seconds of a 7th lvl DnD spell count down but hey here we are
Bro wdym 😂
Plane Shift requires a tuning fork attuned to the plane you want to go to. So you need one for the material plane as well to get back.
This restriction prevents any travel the DM doesn't want.
I dunno... I always just preferred using shrink on full plate, cod pieces and helmets.
Have you ever thought about doing a top 10 spell combinations? Like for example: Flesh to stone combined with rock to mud? It's a diabolical combination with both spells being reversables ie; Turn someone to stone, turn their stone form to mud, wait a while for gravity to take its toll or maybe rearrange their mud face before turning their mud self back into rock and then their rock self back into flesh.
Unless you have a DM that argues semantics like "Dude, flesh to stone and rock to mud don't work because one turns you to STONE while the other works on ROCK so it's not gonna work!".
Divine word also works well with polymorph.
Fun fact: The spell with the longest casting time in the game currently is Hallow, which is 24 hours to cast (twice as long as Simulacrum). Also Simulacrum on its own is really powerful if you get the time to cast it, but Wish being able to copy Simulacrum makes the Simulacrum spell's existence even more potentially game-breaking.
No DM is going to allow you similacrum cast similacrum.
@@DaDunge That's not what they said.
@@shinrai5911 No but it's in the direciton it was going.
Just wanted to check how hard it would be for Baldurs Gate 3 to implement lvl 7 spells. And yup, that sounds impossible.
Same, now I see why level cap is 12
Same, the reason i came here.
One method to escape Forcecage if you cannot teleport involves stuffing a portable hole into a bag of holding. And if you can cast Plane Shift, you now might actually have the upper hand against those that trapped you.
For the price of one uncommon and one rare magic item, you have a sure-fire (albeit painful) escape from certain death.
Can't wait for the one on the 8th level spells
As a dm I took crown of stars made it permanent added 32 extra rings reflavored all the rings into small shattered bits of light and stuck it onto a boss as one of his 2 main abilities. My players loved that fight and then I gave them a scroll of perma crown of stars as the loot
I love when there's altered spells like this, cus why wouldn't a genius mage/lich with a lot of time improve on existing spells? If they just learned popular ones, their enemies would be able to easily counter them, they can't do that if they don't even know what the spell is.
@@TheBlueKio you know I gave this altered crown of stars to a cult leader who sacrificed a whole country for the power but sure
Mirage arcane is definitely ok for the lava trick. Jeremy confirmed that you can make it however you like, creating a hole below someone, spawning a lake, spawning lava. They are all ok
Top 10 items for each class in each adventure tier
as I read the spell, only the box version prevents escape via gasseous form and the like. it also seems like the box version is the only one that prevents spells. otherwise they wouldn't bother saying how big the opening in the bars is for the cage version and making them different sizes. that's how I interpret Raw anyway.
Only downside to forcecage is being able to just hop out of it with misty step
Good video for a DM. Like me
Looking to throw a high level spell caster as a final boss for my current campaign
:)
Magnificent Mansion isn't bad either. Very good utility choice for shelter.
Favorite moment was when I used crown of stars and I just head-butted the BBEG, did a lot of damage and only 5 orbs hit for “balance”
P{lane Shift is a very good "banish" effect on a LOT of enemies
An important restriction for Plane Shift: You need a special tuning fork that costs gold for each different plane you want to go to. So at least 1 to go to, and 1 to return with.
The gold isn't the restriction by this level, it's the fact that the GM can basically tell you which planes you can go to.
Disintegrate can get you out of a Force Cage.
Crown of Stars, only case where casting True Strike can be considered.
Will you ever do best summons? Now theres a lot unlike years before and even on low levels. Pretty pls
btw disintergrate works on force cage which is why every wizard should have it slotted to protect his party.
No it doens't. Disintegrate works on Wall of Force 5th lvl. Force cage 7th lvl absorbs disintegrate " blocking any spells cast into or out from the area."
As a joke, Top 10 Magic Items that would be useful to have IRL
17:00 Forcecage set as a barred cage, rather than a solid box, prevents squeezing or gaseous form escape?
You're reading the description incorrectly: only the solid box form prevents squeezing escape or combat interaction.
Likely, you can still pelt any creature inside the barred cage with spells & arrows, though attacking with disadvantage.
Any low rolls hit the cage, rather than the creature inside the cage, dealing no damage or other ill effect.
PS, any creature larger than ten feet tall or long is basically immune to the solid box version of this spell.
Any creature larger than twenty feet tall or long is immune to the entire spell, being shunted out of its area.
@@kingduckie9135 RAW Force Cage just seems like an instant veto spell to me. Something like that existing and not being some epic level spell requiring major investment, is just stupid and game breaking. Like even wish is not that terrible.
@@kingduckie9135 I was considering it from a players perspective actually. If they can use it, so can the DM, having to spend an entire spell slot just to have Teleport up at all times is nasty.
From what I can see it specifies matter, so heat or cold would NOT be effected, place it when the PCs are fighting suspended over magma or when fighting something with cold damage and it's deadly.
You don’t need prep time to use a simulacrum, just cast wish and you get a simulacrum for free and in six seconds.
It’s actually one of the best uses for the wish spell.
New to D&D, I'd like to see a top 10 multi class combo or top 10 feats combo
Force Cage wouldn't stop something from squeezing through the bars if it's in the shape of a cage. Gaseous Form would indeed work to allow an enemy to escape the Force Cage because the Gaseous Form would be more than capable of moving between the bars.
Can you do a video on the most buffed races in the mutliverse book? I'd say bugbear got the biggest buff, as with 5 gloomstalker 3 echo fighter, you can do on average 180 damage in the first round thanks to EACH attack getting that 2d8.
Top 10 races (Revised) since a lot of races got changed recently
One thing to bear in mind if you use etherealness is, some things live over there and you might not want to meet them. it doesn't require concentration so good luck ending the spell if you run into something.
Also no love for the Cleric spell Temple of the gods?
7th level spells approach OP
Is there a way to make this forcecage even bigger?
Force cage. But Misty Step.
You didn’t mention you can double delayed fireballs damage with metamagic
Use simulacrum to double your tank melee guy and have a few fuming barbarians.
A couple
You can cast in and out of forcecage if its in cage form you cant do it if jts in box form
Prismatic spray isn’t really a pure blaster spell to since it’s got a 2/7 to ether proc a banish or petrify effect instead of damage so really for pure blaster power
Yeah it’s upcast fireball like that’s the gold standard for any blaster spell
Yes it’s good but what does it offer me that a fireball doesn’t
But what if you cast Simulacrum to create a copy of yourself, which then runs a shop in town or so? Is there a limitation concerning distance from the caster? Like, do you always have to be within 100 feet of your simulacrum? I don't think so, right? So, you could actually cast a Simulacrum to be useful OUTSIDE of combat.
Disintegrate can destroy a force cage also.
Nope, only wall of force. Not force cage "blocking any spells cast into or out from the area".
What if you are technically already in the ethereal plane and you cast etherealness spell?
Nice
Units of damage: *fireball*
Oh...I see now why we don't go past level 12 in BG3
Lmao regenerate alone completely heals and turns karlach back to normal if she allows you to rip out her infernal engine plus revivefy plus regenerate. Wham bam normal heart
Top 10 Spell Combos? 🤔
Mirage Arcane is probably one of the most op spells as it can one shot most encounters.
While you probably can not change plains into mountains or create lava lake, you can make a cave, house, or simply lower the terrain.
Now if you lower the terrain it's general shape is still the same but it is lowered sooo... If you cast it at the castle, town, enemy fortress and non of them realize it after 10 days all of them will be clipped to the ground and suffocate.
And even if they dispel it they will just make them start suffocating faster.
It is interesting that it is not stated that you can stop the spell and you might even need to use dispel to stop it if you would like to reverse changes faster. So you can not make changes for short time and then turn it off to harm them as it there is no mention of how to disable it.
There is also problem with whole "general terrain remains the same" as it also states that that you can add structures. So could you use it to create catapults ballista's and use real wood and stone to shoot using them or create ravine around enemy and recast the spell so they would starve to death.
It should be more specific what changes it can make as if you can make any terrain but not lave lake I could just make mountain on the brink of avalanche and hit enemy with it and then throw them of the cliff with it.
17:08 "Unless they're literally the size of a building"
Me: Oh. You mean like the Terrasque? The creature you said, and I quote, "loses to forcecage," In your top 10 weakest high CR monsters video.
Wow I was wrong about that 1 particular interaction, something I admit to in the comments of the video. Boy you sure got me there, I got egg on my face
@@kingduckie9135 Leviathans suck
@@kingduckie9135 No I havent
The spell Simulacrum has been around for decades and it's always been my understanding, that the copy has not only half hit points but is essentially only HALF the number of LEVELS of the original. So if you are a Wizard at Level 14 casting this on yourself, the duplicate will be Level 7. So no, you can't have the duplicates creating a small army of wizards with this, because they won't have access to the spell. They are also unable to memorize new spells, they only have the spells YOU had at the time of their creation.
If WotC changed all that, I'm unaware of the changes.
You could just have your big boss character be inside an Antimagic Field, or something to a similar effect to protect them from instant win spells like Force Cage, and even Simulacrum can't help because Antimagic Field is kind of a catch all for any spell related BS.
Costs an 8th level spell slot, so not cheap, but if you just want to keep the situation grounded there is no better spell.
There is no way some of these could be added to bg3.
I don't understand how people think you can go through a dungeon in an hour?
The thing about simulacrum, even if it's cheaper to make a new one than to fix an old one, the old one might want to keep living and fix itself. Wouldn't it be great to have a character (PC or NPC) who didn't know and discovers that they are a simulacrum? There's story potential there.
Simulacrum can't learn, level up or regain spell slots. It also dies instantly when it hits 0 hp.
A pc would be nerfed absurdly hard, and an NPC would be incapable of not knowing.
They're copies, not living beings.
@@haku8135 Dude, it's roleplay. Also, not being able to learn isn't the same as lacking any knowledge. It's possible, and it's fun. Don't be a killjoy.
I recall when druids had finger of death. wotc hates druids
Cant hear in ethereal? Just take observant, read lips
yea no wonder bg3 caps off at lvl 12 lmao
I mark this comment section as claimed first.
HE DID IT. HE REALLY DID IT
Regenerate would be a decent spell at level five. I would never waste a seventh level slot on it.
As a healing spell it's pathetic. And if your front line goes down so frequently that you need this, it's time to adjust your parties strategy because whatever you're doing, it's not working. Maybe cast Forcecage on the big bad and your fighter won't burn through all of thier hp. Wack-a-mole isn't really a strategy that I plan for. Why would anyone??
I like Forcecage as much as the next guy, but Simulacrum is broken as hell. Even if we limit the use of Simulacrum to duplicating yourself, a 17th level wizard can have the newly-created simulacrum cast Simulacrum to duplicate the wizard again and again ad infinitum. Money is no object because you can pay 1500g to get 25000g by having one Simulacrum cast Wish without any long-term consequences. The spell is horribly designed and should be banned for power level reasons, not least because it's the default best thing you can use Wish on every day.
Edit: a word
As you pointed out, the only way to cheese it that way is if you have access to Wish, to cast it instantly. Wish is what breaks the game in that situation. At which point you're at or approaching level 20 and there's plenty of overpowered things you can do. Also a simulacrum of a simulacrum will have a quarter of the originals hit points, so while yes you're getting access to spell slots and an extra turn, at level 17 there are plenty of enemies that can 1 shot it. So no it doesn't need to be " banned" when your DM can pretty easily kill your simulacrums in combat, and force you to keep making new ones if that's your strategy
@@agentchaos9332 You’re repeatedly duplicating the original wizard, not duplicating the duplicates, so the quarter hp thing is nonsense. And while using Wish to avoid the 12 hour casting time is convenient if you have no downtime, it's not the real problem.
Simulacrum can still be dispelled by Dispel Magic.
@@mardshima2070 Good luck casting Dispel Magic on it when you have 14 copies of a wizard all with Counterspells ready to go.
@@1ntelligentDiscourse You can only have 1 simulacra at once. Lets not forget that DM can give BBEG and their minions some Counterspells to mess with partie's Counterspell, Heal, and Revifify.
No top 7, 10th level spells? Jk of course