Empire TIER LIST - CAMPAIGN (Total Warhammer 3 - Complete Roster)

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  • Опубликовано: 25 июл 2024
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    00:00 Intro
    00:40 Part 1
    00:50 Tiers Explained
    01:45 Spearmen Variants
    03:43 Swordsmen
    04:46 Research & Skills - Infantry Priority
    06:10 Free Company Militia
    07:05 Archer
    08:38 Crossbows
    09:45 Halberdiers
    12:08 Empire Knights
    13:16 Pistoliers
    14:10 Wizards
    15:52 Handgunners
    16:16 Huntsmen
    16:52 Warrior Priest
    18:30 Captain
    20:14 Witch Hunter
    21:22 Mortars
    22:10 Outriders Variants
    24:10 Reiksguard
    25:38 Knights of the Blazing Sun
    26:42 Greatswords
    27:50 Flagellants
    28:18 War Wagon Variants
    29:31 Helstorm Rocket Battery
    30:50 Demigryph Knight Variants
    32:44 Cannon
    33:15 Hellblaster Volleygun
    34:06 Luminark of Hysh
    34:53 Steam Tank
    36:00 Part 2 = State Troops & Elector Units
    "Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com."
    #Total War Guide #empire #empire of Man #Karlfranz #karl franz #dwarfs #dwarven #Grombrindal #whitedwarf #thorgrim #Strategy Guide #High Elves #Darkelves #Imrik #Tyrion #Teclis #rakarth #dragon #morathi #Caledor #Total Warhammer #Total War Warhammer #TotalWar #Naggarond #tierlist #bestunits #2022 #Campaign #Guide #Immortal Empires #Mortal Empires
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Комментарии • 129

  • @ElvenPlotArmour
    @ElvenPlotArmour  Год назад +17

    Empire Campaign Mastery will be out NEXT WEEK - Sorry!
    Life's been busy lately - appreciate the patience. Thanks for the support!

    • @billiejeanne5166
      @billiejeanne5166 Год назад

      For campaign mastery, you should also add in auto-resolve multipliers.Outriders with grenade launchers for the early game and volley guns for the late give rediculous auto resolves, while handgunners reduce your auto resolve strength for some reason.

  • @dac314
    @dac314 Год назад +21

    Love any sort of unit tier list, but yours are above and beyond, super high quality, S rank videos!
    Always appreciate the nuance and detail you include, lots of relevant examples and explanations as to what makes them good/bad/better within the context of a campaign. Cheers!

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +1

      I probably take too long testing and deciding these lists so it's amazing when the effort provides value to someone haha. Thanks for watching!

  • @wiltednebula8841
    @wiltednebula8841 Год назад +32

    Take your time dude. Take all the snuggles and naps you can manage. It's a big adjustment. Since your content is of utmost quality we can be patient.

  • @botep5529
    @botep5529 4 месяца назад +4

    Usually by around turn 20 or 30 i start building my "anti belakor army". Huntsman general, light mage, spearmen, archers and couple huntsman. Hit belakor with a net and fill him with arrows. Works like a charm

  • @hansmatos2504
    @hansmatos2504 11 месяцев назад +4

    I love how the empire can survive and crush the others without even fielding any magic troop, just good old gunpowder and cavalry

  • @richardkenan2891
    @richardkenan2891 Год назад +4

    I love your videos. I mostly play Grand Cathay, but I've been able to adapt your advice and tactical guides well enough to substantially improve my play. Thank you!

  • @makavelismith
    @makavelismith Год назад +2

    I like your upgrade on the tier-based rating system.

  • @botep5529
    @botep5529 4 месяца назад +2

    Free company militia are so good with volkmars buffs. He pretty much turns them into short range handgunners that can decently throw down in melee. My last volkmar game I kept melting skarbrand with a hail of magic infused bullets everytime he charged my frontline

  • @botep5529
    @botep5529 Месяц назад +1

    Would love to see this tier list updated after the empire rework. Warrior priests and hand gunners at tier 2, no more stupid annoying blacksmith building, so much has changed and i didnt know i could love the empire more than i already do

  • @michaelhansen5662
    @michaelhansen5662 10 месяцев назад +3

    I have played a lot of Empire campaigns, been my favorite faction. This tier list is pretty dang accurate. The one thing I would disagree on is halberds not being used more. I think shield spearman are great against missile heavy factions but I often bring more halberds than anything once I can afford them as a frontline. They often spend more time engaged in melee than getting shot at with the Empire's starting enemies, most of whom have very effective melee infantry.
    I suppose you could say it comes down to a playstyle but for me Empire's weakest link is their melee infantry lines. They shine more in ranged and spellcasting. Which is why I love halberds as they hold the line longer. They also negate more charge bonuses as well.

    • @ElvenPlotArmour
      @ElvenPlotArmour  10 месяцев назад

      Excellent comment. There's certainly a balance between cost+shields and AP+anti-large. At some point and against some enemies, having all Halberds will absolutely be the right call (especially since many foes aren't missile heavy) I tend to enjoy allcomers armies so like the presence of both, but overall I agree with your conclusions, they're the same as mine, and thanks for sharing your playstyle. It's good to see what experienced players use!

  • @Michael-fv2og
    @Michael-fv2og Год назад +1

    THIS IS THE CHANNEL I HAVE BEEN LOOKING FOR. HOLY SHIT YOU ARE AMAZING

  • @SamsButterscotch
    @SamsButterscotch Год назад +2

    Awesome video!

  • @gamer1andgamer2
    @gamer1andgamer2 Год назад +2

    Great stuff

  • @DuduDruidDotCom
    @DuduDruidDotCom Год назад +4

    I started a campaign as Belthasar Gelt and damn. I didn't realise that Light Wizard can be so useful. The first two Wizards I made were Fire and Life. Thanks for awesome vid. Empire begins to grow on me. Definitely on the way to become one of my favourite factions.

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      I don't think I've ever played a dull Empire campaign. One of the most interesting and dynamic in terms of replayable and naturally keeps pushing you into new challenges without ever feeling futile. Great campaigns!

    • @magni5648
      @magni5648 11 месяцев назад

      Most of the Lores are good. Shadows has some nasty hexes and two blob-killers, Beasts has a powerful summon, cheap direct area damage for blob killing, a nice warmachine snipe spell with Amber Spear and some situational buffs. Death is more situational, but has a good anti-character option and can open some morale plays.
      Heavens feels to me kind of the weakest for the Empire at least. The buffs are unspectacular and its damage spells outside the unreliable Chain Lightning are more for busting single big targets, which is something Empire armies with their artillery and handgunners rarely struggle with.

  • @magni5648
    @magni5648 11 месяцев назад +2

    Never overlook Lore of Shadows. Takes a fair few levels to get going, but Mystifying Miasma is a superb spell at its low cost, and once unlocked the Penumbral Pendulum and Pit of Shades are two of the best army-killer spells you can find among the Empire's lores. Enfeebling Foe is also great if you need to temporarily shut down a particularily dangerous enemy unit.

    • @ElvenPlotArmour
      @ElvenPlotArmour  11 месяцев назад +1

      One thing I love about magic is: the best lore is one you know you can carry a battle with. WH3 is far more balanced with the lores and personal preference is far more of factor than raw power now which I love. All the spells you mention are excellent as explained and shadow is certainly in the top lores. My reasoning for pushing fire over it here is purely because of the undead menace, but with more daemons on the doorstep this would give even more credence to shadow!

  • @R3GARnator
    @R3GARnator Год назад +3

    I remember playing Warhammer 1 and wondering why my Empire Captains kept on getting dunked on. And then I ended up putting multiple Priests in an army and seeing replenishment SKYROCKET. That let me march around the Chaos Wastes.

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      I'd love to see Priest get a few more skill/stat boosts to bump up their melee defense because they put the faith in the Empire and would look great in S Tier

  • @kianqalashahar
    @kianqalashahar Год назад +9

    The Empire is one of my least-played factions, so the information in this guide is incredibly helpful. It busted some preconceived notions I had of Empire and is making me want to try them a bit more.
    Side note, I am surprised to see this system of putting skill points into Imperial Pegasus, I didn't know there were still heroes that didn't get all their mounts automatically.

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +3

      The Captain still gets his mounts automatically, but you can upgrade the stats by investing 2 additional points. If you're new to Empire, just focus on Priests instead. Their auras keep your infantry punching on and the replenishment is amazing.

  • @timborna7543
    @timborna7543 Год назад +1

    Hey, just want to say I love this series. Perfect way to do tier by tier, cant wait to see some other factions!

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +1

      Thanks mate! Anything you're waiting for in particular?

    • @timborna7543
      @timborna7543 Год назад +1

      @@ElvenPlotArmour I am pretty much down to watch them all, but greenskins with all the scrap upgrades would be extra spicy :)

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +1

      @@timborna7543 Greenskins are frequently requested here, dare I say they're going to get covered sooner than later!

  • @GeneralBradley101VA
    @GeneralBradley101VA 9 месяцев назад +5

    Solid video brother!
    Just a quick bit on the lore, the State Troops are actually professional full time soliders, and are the best human troops of the Old World, CA gave them the stats they did, not due to lore, but rather their tabletop stats from 8th Edition, yet Fantasy lore, is kinda messy rn, due to it not existing.

    • @ElvenPlotArmour
      @ElvenPlotArmour  9 месяцев назад +1

      That's a great point. Hopefully the upcoming rework does them justice!

    • @GeraltofRivia22
      @GeraltofRivia22 7 месяцев назад +2

      And Greatswords are supposed to be some of the best foot soldiers in the world, able to singlehandedly change the tide of a battle.

    • @ElvenPlotArmour
      @ElvenPlotArmour  7 месяцев назад

      @@GeraltofRivia22 Up the AP and anti-infantry bonus would a be nice start :)

  • @eziccorporation1248
    @eziccorporation1248 Год назад +7

    Keep up the amazing work man :). Your one of my favorite game 3 channels

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +1

      There's some great ones out there too, so thanks!

  • @Julio_ap
    @Julio_ap Год назад +4

    Make a video about Bretonnia too

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +2

      We'll get there! Just got a few more Empire videos to go first!

  • @gabrielantona
    @gabrielantona Год назад +3

    What timing, I just started a Karl Franz L campaign ,

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      Hope it helps out! Take your time and don't rush your confeds. Having positive authority is worth keeping in the early game. As long as you have 1500 fealty or 1500 gold at the start of any turn you make make dilemmas work in your favor!

  • @Kalakakku_
    @Kalakakku_ Год назад +2

    Nice video. If you upload these videos in 4k you can get a better bit rate even at 1080p which makes the video quality much less compressed in the gameplay parts.

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      I've had some graphic upload issues lately so apologies there and thanks for raising it! Unfortunately the Part 2 of this Tier List tomorrow is suffering the same way, but I'll have it fixed for the next installment!

  • @joshuagraves7370
    @joshuagraves7370 Год назад +1

    Have you considered adding the army leaders to the list as well? Knowing which general type meshes with the units you get in the tiers .would be great additional info

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      Formations video will be coming out soon enough which tends to address each lord in this detail. Thanks for letting me know what is/isn't useful!

  • @okupant880
    @okupant880 Год назад +7

    I honestly love amethyst wizards for the empire especially as the first wizard you get. If i get an amethyst wizard first i go after Festus the moment i unlock aspect of the dread knight, since the magical attack allows your missiles to remove all of Festus' demons and your greatest early challenge is gone, sometimes even before the first elector count is fully killed by him. Life Leech is also pretty good to deal with undead generals quicker and all the leadership debuffs like doom and darkness can be used to make the undead army crumble pretty well.

    • @magni5648
      @magni5648 11 месяцев назад

      Tbf, Lore of Fire can do that, too, with Flaming Sword of Rhuin. Base Flaming Sword costs as much as an Aspect of the Dread Knight overcast and has the same effect range and 4 seconds less duration, but also buffs the damage of the affected units by 30% and makes them flaming so you mess up regenerating Nurgle units evne more.

    • @okupant880
      @okupant880 11 месяцев назад +1

      @@magni5648 true, but the other spells in general are better for undeads that swarm, and less good vs Festus who, at least for me, usually has a lot of monsters and cavalry. Spirit leech and dread knight are the bread and butter of putting Festus down for me.

  • @kevak1236
    @kevak1236 Год назад +1

    I like the warband upgrade ultimate mod. Yes, it's overpowered but it means those starting units can be upgraded time and again so that lowly starting unit of unshielded spears can eventually become Greatswords or dwarf warriors to Ironbreakers with a battle history going back to turn 1. Instead of deleting them because you built a new building and they are now obsolete. Each upgrade costs gold and experience levels so not 'free'.
    The only thing I think they should implement is you can't upgrade to a unit type you aren't able to recruit from your buildings, it's relatively easy to get demigryphs with halberds by turn 20 with your starting Reiksguard as Karl Franz.

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      Hey whichever way you want to play your campaigns is up to you. I think playstyle, even in vanilla, can have a large bearing.
      One thing I enjoyed about going up to Legendary was having less armies but have them be more valuable, thus not being incentivised to crapstack, so that was the change needed for me to have more enjoyment with my armies. If the right blend of mods achieves that for you then all to you!
      Reiksguard now wreck as they rightfully should with Karl. Loving that and the fact I'm using Demigryphs far more now!
      Thanks for watching!

  • @messageinthebottle1673
    @messageinthebottle1673 4 месяца назад +1

    Glad to see steam tanks on A tier

  • @botep5529
    @botep5529 4 месяца назад +1

    Empire captains need a built in 2 or 3 use unbreakable spell

  • @muhammadsaduddin308
    @muhammadsaduddin308 Год назад +1

    I would move pistolier and outrider to B because yes they're mostly running away, but the moment you neutralize enemy cav/dog, the running away is actually good for you because it will make your enemy being separated. Just take 1-2 max

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      I was very torn on this for the reasons you mention. The decision to keep them from B Tier is they simply don't age well and don't easily relegate to another role. I love both these units and wanted so badly to put them into B Tier, but the melee cav really seem to deliver more now as they rank up.
      I always opt to take 1-2 units too for the exact reasons you mention: more tactical options!

    • @poyloos4834
      @poyloos4834 Год назад

      Honestly, C rank does them justice in my mind. Like he prefaced at the start of the video, C tier is not an insult, it’s for units that you can find success with and use to great effect, however you generally risk going out of your way to do so, and having to put more effort into them to get similar value out of other units. I’d say that describes pistoliers and outriders pretty well. They’re fun to use from time to time, and they can absolutely punch above their weight in the right hands, but more often than not, you can honestly get the same value by instead replacing them with more xbows or spears.

  • @jasoncoe944
    @jasoncoe944 Год назад +1

    Bro did my bottom shelf Cenobite boys dirty

  • @rickeykekoa023
    @rickeykekoa023 8 месяцев назад +1

    For a faction that has a lot of artillery, i find it silly that they don’t have one in tier 2. Maybe move the mortars to tier 2 or add a cannon thats not as strong but light and quick

  • @sera6680
    @sera6680 Год назад +2

    not agree with some in those but you did your good job

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      Thanks mate, which entries felt most out of place?

    • @sera6680
      @sera6680 Год назад +1

      @@ElvenPlotArmour i think greatsword and huntsmen are good, solis at least

  • @goldenwarh
    @goldenwarh 11 месяцев назад +1

    the pistolier help me a lot by kite away the vampire calvary and hound, free my halberd to use agaisnt the monster

    • @ElvenPlotArmour
      @ElvenPlotArmour  11 месяцев назад

      They can be very useful indeed! Great for artillery harassment too!

  • @leonardogomez8812
    @leonardogomez8812 Год назад +1

    So since the recent update that gave the luminarks a heafty buff, (the one that reduces their reloading time by half) I would say that the luminark now outranks the steam tank for me, at least in terms of damage. What do you think?

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      It's an interesting take, for sure. While it's certainly better, I feel the line of sight and high risk/reward of the Luminark makes it feel less certain than other options. The steam tank provides lineholding which is somewhat problematic with the Empire, so I think there's very good argument behind steamtank heavy builds (even though they're not really my thing, I try to look at all playstyles). How do you make your Luminarks work best for you?

    • @lunarixis9957
      @lunarixis9957 Год назад

      @@ElvenPlotArmour I've seen Luminarks blatantly miss shots they shouldn't way too much to trust them lmao

  • @botep5529
    @botep5529 4 месяца назад +1

    Captains and witch hunter captain needs a rework. Why is charge bonus in WH talent tree? Should be a split tree that can buff either ranged or melee, or increase enemy overcast chance, or slow down winds of magic, some sort of fire damage to slow down regen, something more lore accurate

    • @ElvenPlotArmour
      @ElvenPlotArmour  4 месяца назад

      I couldn't agree more. Captains probably get my vote for the most 'in need' hero in the game, given how crucial leaders should be to the Empire. Look at the Gate Master, that's what we should be talking about.

  • @Sternmayer
    @Sternmayer Год назад +1

    Mate
    I'm 38 old head chef. I relax playing Warhammer series and I must say - I'm shocked how good your content is.
    Massive amount of knowledge and ideas even though I'm pretty experienced player. Keep it up.
    You're way ahead of the competition in my opinion.

  • @okupant880
    @okupant880 Год назад +2

    Ah, a second comment on this video, but do you think we will get unmounted armored units with sword and shield that we briefly saw behind Karl Franz in the immortal empires trailer or not? The best shot of one is at 45 seconds mark in the video. Possible tanky line holder Emperors bodyguard hero or an entire unit?

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      I believe that's an Empire General as per one of the skins you can get in the campaign. That said, a bulky greatsworder in full plate would be very nice!

    • @okupant880
      @okupant880 Год назад +1

      @@ElvenPlotArmour the generals are usually more... blue but yes, very similar look. This looks like a dismounted empire knight. Still would love to see a emperors bodyguard unit as the dedicated melee powerhouse hero since the captain , priest and hunter are ALL support units. Cap-melee def buff, priest-blessings, witch - boosts misiles with condemnation or how its called. The ability to boost damage on a target.

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      ​@@okupant880I do love how the leadership and command of the characters is what gives the Empire it's edge on the field. Would love another lineholder hero with extra buffs to stack on the humble soldiers!

    • @okupant880
      @okupant880 Год назад

      @@ElvenPlotArmour a hero that has activatable aoe around himself ability to give frenzy to all units could be interesting. Or maybe unbreakable. Better yet a choice at level 12 between the two.

    • @ethanlikes64
      @ethanlikes64 Год назад +1

      Those Knights were dismounted Reiksguard. And they've been requested by the community for quite a long time now. I do believe we will get access to them, come the next DLC for the Empire.

  • @jeffbunnell9961
    @jeffbunnell9961 Год назад +1

    What is the best general-- an Arch Lector?

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      Huntsmaster - lvl 1 crisis lord to raise with some archers for an instant defend then disband is all I ever use these for
      Arch Lector - Probably the best, their prayers can be 'stacked' with the Warrior Priest ones for amazing bonuses
      General - Royal Griffin mount is very effective and awesome. Overall, the Lector does more, but having this guy to stack his abilities then tear an enemy lord apart is strong, and he can hold a Blood Thirster in place for Hellblasters to shred.
      TLDR: all can be used - I opt for a mix of General & Lectors because they're both solid, but on paper the Lector's ability to stack prayers with warriors is key (tip: keep priests on barded war horses to run over and drop prayers mid battle)

  • @alfarabi73
    @alfarabi73 Год назад

    As an Empire main, I agree with virtually every unit assessment. I guess we both share an anti-micro bias! ;)

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +1

      Thanks mate, great to get some positive review from a main with these. Feel free to add any gold that's been missed here!

    • @alfarabi73
      @alfarabi73 Год назад +1

      @@ElvenPlotArmour As for very marginal disagreements (if you could call it at that), I don't rate the rockets nor the volley guns as highly. The former, because it doesn't deal with most of the truly scary late-game threats; and the latter, because I do not like static weapons that need direct line of sight. (I told ya I hate micro-ing stuff!:)) I may also bump the Luminarks one tier, because of the latest patch buff. Doubling the rate of fire is significant. But frankly, these are differences at the fringes. I am also not as knowledgeable as you when it comes to WH3, since I've only started playing WH3 a few weeks ago - so my assessment may be an anachronism where I am inappropriately applying my experience in WH2 to WH3. That's why I'd like to see you do more of these! ;)

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +1

      @@alfarabi73 Appreciate you chiming in still mate. Thanks for the kind words. Warhammer 3's increase in AI definitely breathes some new life and dynamic into things that have surprised me a lot. Latest patch brought some new changes too!

  • @rogofos
    @rogofos Год назад +1

    I think part of the reason ranged units are worse in 3 than in 2 is that the ai has gotten much better at flanking
    before you could have a 1:1 melee to ranged ratio and successfully keep enemies from meleeing your archers
    but if you try that now, the ai will literally run circles around you or punch straight through

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +2

      I think there is a lot to this. The enemy doesn't just march forward in a predictable line as simply as they did in the first game, nor do they get poked twice and run the entire army into your meat grinder. This is why Demigryphs stand out so much more in WH3 than WH2 too.

    • @cHaMp630
      @cHaMp630 Год назад +3

      I thought ranged units got a reload time and ammo nerf in total war 3?

    • @rogofos
      @rogofos Год назад

      @@cHaMp630 they did but that's only like 10%

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +1

      @@cHaMp630 Reload time is slower in WH3 across the board, allowing melee units to get in more reliably.

  • @makodium7003
    @makodium7003 Год назад +2

    You suggest people to research "Empire State Standards" but the research doesn't currently apply the 5 leadership to empire infantry, it has been buggy since 4 or 5 months. Maybe you could forward this to CA and since you are a content creator they may take a look at it?

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      Cheers for raising that. The latest patch will go public in a couple of days and should fix it. Hit me up here or on Discord if it's still playing up!

    • @makodium7003
      @makodium7003 Год назад

      @@ElvenPlotArmour They fixed it! Did you report it to them? Thanks!

  • @spiteforge
    @spiteforge 9 месяцев назад +1

    Big disagree on the Free Company. Absolutely invaluable unit. You're correct that you shouldn't have more than 2-3, but they are the perfect unit to guard your entire army (not just backline units) from one of the biggest threats in existence: flying units.
    You put them in a square formation, and they can blast flying units apart, especially ranged flying units that don't land, but those that do engage in melee will get stopped by bracing in square formation too.
    And even if the enemy sends heavy cavalry at your backline, they can still hold them until you can react, because they're a high-health, high-model infantry unit.
    Oh, and once the battle is over, they can chase down enemy infantry and wipe them out, since they fire on the move and move faster than most other infantry.
    Immensely valuable unit.

    • @ElvenPlotArmour
      @ElvenPlotArmour  9 месяцев назад +1

      Great comment. You wouldn't believe how many convos I had about these guys. They flew up and down a tier on the daily. They are very playstyle and skill dependent but I'm a massive fan. I also try to stop myself being too biased to my playstyle and consider the wider meta. Purely because I hate tier lists that have a "I hate X so it goes in F" mentality so I try to practice what I preach, even if it distorts the result. Comments like yours help hone in a bit closer. Thanks for taking the time.

  • @Dark40061
    @Dark40061 Год назад +1

    Is this on the hardest level?

  • @tudormunteanu4094
    @tudormunteanu4094 10 месяцев назад +1

    I mean that’s the thing, Empire state troops actually ARE profesional soldiers tho

    • @ElvenPlotArmour
      @ElvenPlotArmour  10 месяцев назад

      That's true haha. Hopefully we get more with the update.

  • @jshadowhunter
    @jshadowhunter 9 месяцев назад

    Wait, what do you mean that "Crossbowmen are better then HUntsmen because they can't shoot backward"? What are you talking about?

  • @steakdriven
    @steakdriven Год назад +2

    Ohhh. So it was a decrease in reload speed that they did? Now I know what kind of mod to make!

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      It's roughly 10% slower reload speed and the AI buffs on higher difficulties have made melee more powerful, hence the more balanced meta shift

    • @steakdriven
      @steakdriven Год назад +1

      @@ElvenPlotArmour balance is one of my most hated words

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +1

      @@steakdriven Spiffing Brit fan I take it? :)

  • @simpleman3898
    @simpleman3898 Год назад +1

    Im a noob and after doing almost all other races the empire really confused me 😂.

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      How are you a noob after doing all the races? You sound XP! But Empire are trickier on the battlefield than many factions and rely on Priests and well spec'd generals to get the most out of their armies now the AI isn''t braindead. Can't wait for their DLC!

    • @simpleman3898
      @simpleman3898 Год назад +1

      @ElvenPlotArmour this is a strategy game and has a big learning curve. Each race and factions have different styles to them, so basically relearning every time.
      After working hard to figure out so many I get to empire and I'm like "what am I supposed to dooooo". Guess there just so simple compared to others.

    • @simpleman3898
      @simpleman3898 Год назад +1

      @ElvenPlotArmour a DLC will probably make it easier for newer players. Like nakari and beastman help cause they force you to play well because there fighting style. Empire is so basic you don't know what to do.

  • @Sarcasmses
    @Sarcasmses Год назад +2

    This tier list is mostly consistent with my own experience, with three exceptions.
    1. Demigryph Knights - both variants are among the worst units in the entire game across all races. Slow, very expensive, and awful in melee against everything, even the units they are intended to counter AND they require two buildings to recruit. Demigryphs are a bottom of the barrel unit in both campaign and MP - easy E or F tier, never recruit unit for me.
    2. Helstorm rocket battery. The unit is great, no complaints. But its slow projectiles suffer with the current artillery dodging AI. Most rockets will miss their targets and so much of its ammo will end up wasted that I always felt I was better off using cannons or tanks for artillery.
    3. Outriders with Grenade Launchers - excellent, easy A maybe S tier, but you didn't mention how broken this unit is in autoresolve. A stack of 19 grenade launchers will win any autoresolve easy and you can AR the entire map in

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +1

      Thanks for taking the time to share. Demigryphs, I found excel very well in the late game and can hold the line at the point your infantry really start struggling big time. This unit was overlooked in WH2 because the AI just wondered into artillery fire and never flanked, but these units has gone up from C/B to A/A, largely thanks to the enemy actually becoming more competent. Once the late economy is rolling, having at least 1 armoury in every province means you can globally recruit your stacks (albeit slowly) if needed and 4 demigryphs proved key against crisis armies and chaos stacks to protect the flanks which is critical with the artillery dependence. Another unit that's changed in the WH3 meta for me that I also never needed to use in WH2, so I understand your sentiment completely!
      2. Helstrorms are still great, deploying them in a wide line is critical to get saturation, but they still deal excellent damage. I only recommend 2 in a lategame army. People are just shocked that you can't just watch them win your fights for you any more.
      3.This unit really is great. I don't pay much attention to autoresolve as on legendary you need to fights in WH2, plus 1 patch can change the autoresolve (which is quite busted still and is likely to change soon as it's still ludicrous on VH!) . Still, I didn't realise this unit was 'that' good though haha! This is a great way to get rid of Vlad if you don't want to face him!
      Really enjoyed reading your points mate, thanks for taking the time!

    • @ethanlikes64
      @ethanlikes64 Год назад +1

      Okay but you're wrong about Demigryphs though. Likely user error.

    • @Sarcasmses
      @Sarcasmses Год назад

      @@ethanlikes64 I'm not though, having played Empire since WH1 release day I can chart the decline of DGKs over the trilogy's lifetime. At WH1 release DGK were the strongest unit in the game, basically unstoppable. They were nerfed many times over WH1's life cycle - reduced health, reduced model count, reduced speed, reduced armor, reduced weapon strength, etc. but their cost was never reduced. Now DGKs fare poorly in almost every engagement, often taking model losses even against tier 1 and 2 units, while being no more durable then a horse vs. artillery like cannons which still one shot them like any other cavalry unit. Halberds can beat SEMs but will take massive damage fighting them, when Handgunners can delete multiple SEMs in seconds with no damage taken. DGK shields will take damage and often lose models even fighting even lower tier units. WH2's 4 year patch cycle saw small +1/+1 and +2/+2 bonuses to many units over the years, especially infantry, and those bonuses have added up over time. DGKs simply can't cut it against even common units. They take too much damage and are not worth their cost, especially when Empire has two ranged units, one armor piercing and one anti-large, that can destroy any target you'd want your DGKs to fight without taking any damage. You can do good work with DGKs, but handgunners and huntsmen can do much better work without any damage taken and for less than half the upkeep cost.
      @ElvenPlotArmour I enjoy these discussions about WH3 always. However grenade launchers still dominate AR even on legendary. I've only ever played legendary and I can tell you, grenade launchers remove the need to ever fight a battle manually, even on legendary/vh.

    • @ethanlikes64
      @ethanlikes64 Год назад +1

      @@Sarcasmses Join the Discord, I can demonstrate the capabilities of Demis anytime you'd like. No unit in the Empire Roster can hit as well as they can with a charge against anything Armoured, and they come away the least damaged.

  • @ThorgrimGrudgebrearer
    @ThorgrimGrudgebrearer 4 месяца назад

    I love empire but for me Mortal empire gameplay is a madnes, I tryed few times. How it goes in 2024? todbringer dies in t4-5 from beastmen + gobbos... your ending separatists and 1 elector just dies. then t6-8 hohland dies to festus -_- yep adding lord whit chosen and nurgle warriors in middle of empire who cant recriut more then bowmen at this point?.. they nerfed spearmen whit shields! they are now T2 not 1... Your starting whit NOAGRESION pact whit vampires whot procide to kill electors and you cant fight them pre t20 becous t10 you can breat peace and t20 declare war to not gewt every AI declere on you . MADNES

  • @criticalcommenter
    @criticalcommenter Месяц назад

    More tars 😂

  • @aresgalamatis7022
    @aresgalamatis7022 Год назад +2

    Allariel at T3 gets sister, while empire gets gunmen... seriously? N&A can kit as a mobile bolt thrower from the beginning and the empire gets the first war machine at T3? Morathi and her babyboy have AP missiles with 55% shields at T2! Plus the campaign mechanics of the empire are detrimental in single player. CA followed the same path as GW did in the fantasy tabletop with the empire, probably by purpose to appeal to a certain vocal minority we inherited from the losers of WW2.

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +2

      I have to agree, the Empire shields really hurt haha. I've been sciencing the Empire heavily and have found their mechanics can certainly be used to your advantage. The mechanic should certainly give more benefit, but it's actually quite strong in that it provides a network of friendlies that never declare war so long as you never go below 1500 prestigue (to afford the dilemmas). The issue is it's not intuitive and the mastery lies in the diplomacy 'outside' of the empire. ie, aligning the wood elves and dwarves, ensuring their survival to cement your outer border. The Empire do have power in their recruitment, being cheap and rapid, but their Captain and Priest need more lineholding power - buff these 2 units to WH2 levels and they'll be able to hang no quetion!

  • @madkoala2130
    @madkoala2130 Год назад +3

    Free company militia is bit underrated by most Warhammer players. Its Excellent early game unit and are much better then archers in DPS department while also not having same problems of arrows in shooting moving targets. Swordsman are most definitely D tier since they get outclassed by EVERYTHING in early game (even by marauders of all units)if they dont get any buffs. Since Militia can be used for early game spamming before you get proper Halberds, Handgunners and heros. Empire in Warhammer 3 still plays same as Warhammer 2 all be it Halberds are better ever.
    Just my note: I would lower swordsman down to Outpreformed and Free company give an Solid.

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад +1

      Your comment summarised my 'exact' positions in WH2. As mentioned, FCM can perform at the A or B Tier level and I would never take archers over them. The issue in WH3 can be ammunition running out with longer battles and emphasis away from ranged means a lack of melee can actually cost you battles. Through the campaign I've found 2 items, that if checked, result in a very easy WH3 campaign. The first is ensuring melee infantry are more than adequate for line holding (skills, research & priests), the other being fielding handgunners.
      I've testing a run without any DLC (for new players) and I've found swordsmen do very well as long as you put a couple of skill points and research into them. It just means moving away from the WH2 mantra of "max range, ignore melee"
      As for FCM, I'm certainly open to moving them back up to B, I just found pistoliers give them stiff competition as a gunpowder unit, and they don't receive the melee buffs needed to hold the line outside of the opening turns.

    • @ethanlikes64
      @ethanlikes64 Год назад

      Collectively FCM do 15 damage per second more than archers (aggregate). When all ammo is spent however, archers do 3960 more damage than FCM. Across ten units....39,600 more damage. that is the same *health* as four units of chosen. Archers are clearly the superior damage dealer.

    • @madkoala2130
      @madkoala2130 Год назад +1

      @@ElvenPlotArmour still the main problem of pistoliers is that they are accessible on tier 2 cav building. Which already means you are sacrificing building slot early game for building chain that gives you very little utility unlike barracks that give you crossbows and halberts on tier 2 (which are more cost effective units then pistoliers) and also you get really fast to tier 3 which gives you empire captain. I mostly skip units that need buffs to be useful mainly it requires commitment and empire has hard time leveling generals (and blue skill line is must be done first before any red/yellow line skills can be committed) and tech is really slow for the empire and by the time you get those 3 required techs for swordsman (turn 12 or 15) you are already fielding halberts, spearman with shields and crossbows which are much worth while investment then swordsman.

    • @elegantoddity8609
      @elegantoddity8609 11 месяцев назад

      If I have a complaint for free company it's that basic spearmen are instantly recruitable but they aren't. Why? Why am I recruiting state troops from a hamlet but *random joes pulled off the street* from *training grounds?*

  • @steakdriven
    @steakdriven Год назад +4

    By using such language as "overpowered" you're LITERALLY asking for it to be nerfed >_>. That's because "overpowered" is used in a rhetorical sense to express that something "must" be reduced in power.

    • @ElvenPlotArmour
      @ElvenPlotArmour  Год назад

      I think in this ecosystem of Tier list, every race should have 1 or 2 in this area and that in itself provides its own balance. You do make a good point because I don't think I've come across any unit I feel needs nerfing other than a slight upkeep increase. Perhaps a rename of Tiers may be in order later as I think having focal units that centre around a faction's strengths gives great character. Such as Kislev warbears!

  • @donkarnage6986
    @donkarnage6986 Месяц назад

    and why dp you not take this old video down..
    All you lazy youtubers..
    And your tier list is wrong,
    and some of your stuff is not yours....
    but atleast update your tier list or take it down...