If the transparencey isnt working, add a second mix shader right before the Material output node. Add a transprent BSDF node, and link the [Vaornoi Texture > Color Ramp] to the new transparent BSDF, and plug that in to the new mix shader and you will be good to go
Great job!! A tutorial video that doesn’t drag but still gives a good overview! Keep up that energy, bro! Keep giving lots of value! You are appreciated! 🙏🏆
Really well done. I'll try these shapes with my fire shaders and see what result I'll get. Keep up the good work. I will most likely give you a shoutout in the future when I use effects from your tutorials!
Not working in blender 2.93 edges becomes sharpen and instead of middle part got inflated it just does the opposite please help bro i am making n animation 😭😭
Yes this works with cycles but just make sure the emission nodes value is much lower or it will be too bright in cycles.... thanks for watching, more content coming soon :)
Hello, nice video, really good explosions ) I tried your tuto but i cant export with a good rendering. Can you tell me how to do ? btw, i tried in fbx for unity, but it doesnt work as well, it just looks like a ball that grows without any changes on it, even if i change the fbx settings, i hope you can help me on that )
@@iceboxstudio2904 wow i didnt actually expected a responce and soo fast Now my question is what changes exactly? if it's not too much of a annoyance I guess it's just changing or adding a bunch of nodes but i'm pretty new with blender and I like Eevee but i mostly prefer renders in cycles and this is pretty much the best stylized explosión tutorial that i could find but there is just that small problem
@@carso1500 so i cannot explain how to do it in a comment i have to visually show you because its a bit complex and i cannot make a video just explaining one small thing... but ill get back to you
@@iceboxstudio2904 now that i think about it maybe it could be as a short? As some sort of addendum to this vídeo, those can be only a couple seconds long and the algo usually pushes them more than regular size videos and i'm sure there would be some people that would be interested in reproducing this effect on cycles and having the information available But at the end of the day is your choice really i'm just giving an option, either way good tutorial
It wont look good in games and it depends on what game engine you are using, for unity u will need to use a custom shader or you can just download a free one on asset store....btw thnx 4 watching
Add a second mix shader right before the Material output node. Add a transprent BSDF node, and link the [Vaornoi Texture > Color Ramp] to the new transparent BSDF, and plug that in to the new mix shader and you will be good to go
Nice, but you could improve your tutorials by making sure that everyone likes the background content, like the music. Non copyright musics are really appreciated. Also Sci-fi too.
I lost half a brain listening to the background track
😂😂😂😂
It was fire
Damn bro, that sucks. I didn't think you could go negative
At 7:28 he means transparent BSDF (not emission shader).
At 7:55 he means turn off show backface.
Thanks, I was looking for a stylized explosion for a while and this turned out perfectly for me. I'll probably use this technique a lot later
If the transparencey isnt working, add a second mix shader right before the Material output node. Add a transprent BSDF node, and link the [Vaornoi Texture > Color Ramp] to the new transparent BSDF, and plug that in to the new mix shader and you will be good to go
Thx it's very useful
GOAT
DUDE CHANGE UR THUMBNAIL. ik im 2 years late but the actual video looks SO MUCH BETTER than the thumbnail
Awesome and most brilliant tutorial
Great job!! A tutorial video that doesn’t drag but still gives a good overview! Keep up that energy, bro! Keep giving lots of value! You are appreciated! 🙏🏆
Really well done. I'll try these shapes with my fire shaders and see what result I'll get. Keep up the good work.
I will most likely give you a shoutout in the future when I use effects from your tutorials!
Thanks alot bro
thank you so much bro!♥
These guys really mad at the music uh? great tutorial man, nice bgm too
Thank you
Dope tutorial
Thanks a lot ! This To help me lot. You explain clearly and its easy to reproduce !
best tutorial
THATS SO COOL thanks for showing us, like
Thanks for sharing this!
brilliant, thanks
Rspect +++ now i can make Driving Effects from NFS Unbound!
thank you, you're awesome
WOAH THIS IS AMAZING
wow wow wow thx buddy
Thanks mate. I'm working on an animation and I need explosions. When it's done I'll reply to this comment (if I remember lol).
Hey ICEBOX. I finished my video (Indestructible - Fan Animation): ruclips.net/video/8IjFYY-IZxY/видео.html. Thanks for your tutorial on explosions.
This Is Great Video!!!
great work!
Thanks bro im glad u like it
thankss
thanks a lot! Great.
Goat
great work
Imagine there was a download file.
Great tutorial thank u so much.
lmao ill link it in the description later, thnx btw :)
"Tutorial: Anime style Smoke & Explosion FX " search this it is same thing and has download file if you need
@@iceboxstudio2904 :( no link in description
@@iceboxstudio2904 Bruh link it ahhhhhhhhhhhhhhhhhhhhhhh
Fantastic!!!!!!!!!!!!
:)
1:28 its actually increasing so scale up for roundness scale down for sharpness
Thanks!
I CANNOT thank you enough for this
Amazing earned a sub can't wait for more
i sub, you deserve more subs u have an amazing and simple work ! keep it up bro
Thank you🙃
amazing tutorial, great work sir! thanks
I'm glad you enjoyed :)
This is simple and amazing
This is awesome!!!! Ty
My dude with the same internet as mine . . .
Thanks so much. This is really good
Glad to help :)
and how to animate it ? so whhen expolsion was finish, how i can dissapear it from rest so only smoke is visible ? thanks Sir nice tutorial
Not working in blender 2.93 edges becomes sharpen and instead of middle part got inflated it just does the opposite please help bro i am making n animation 😭😭
Play around with the strength and scale of the texture if it dont work then edit the strength on the modifier
Great Tutorial! Just having an issue while using Cycles, it appears black whenever I render it :c Someone knows how can I fix it?
Yes this matriel not appear on cycles just EEVEE :O
Can you plis remake ,, but in a more teaching form,, explaining why everything is the way it is
it‘s good
yo, got any replacements for Shader to RGB? (I am using the 2.79b... and i dont plan on moving to 2.8+)
damn man, amazing stuff
can this be used in Unity 3D somehow?
Looks amazing and really easy to follow tutorial! Can it work with cycles?
Yes this works with cycles but just make sure the emission nodes value is much lower or it will be too bright in cycles.... thanks for watching, more content coming soon :)
@@iceboxstudio2904 thank you!
@@iceboxstudio2904 :c it didn't work for me, it appears black any way I can fix it?
can I move this in autodesk maya onc i done via obj file?
No it wont work in Autodesk maya
很棒的教學,謝謝您的提供 ....
OP
Thanks bro
@@iceboxstudio2904 uwc
Hello, nice video, really good explosions ) I tried your tuto but i cant export with a good rendering. Can you tell me how to do ? btw, i tried in fbx for unity, but it doesnt work as well, it just looks like a ball that grows without any changes on it, even if i change the fbx settings, i hope you can help me on that )
The explosion wont work anywhere outside of blender because it uses modifiers to animate
@@iceboxstudio2904 Okay I understand better, thank you for your answer. I’m starting on 3d modeling, so a lot of things I don’t know yet )
No prob feel free to ask anything I'll do my best to answer
@@iceboxstudio2904If you apply the modifiers. Will it be able to be exported to unity? If not then what are some options?
Is it possible to do this is Cycles?
What did he do at 6:05 it doesn't turn out like that. The colours i put are still weird.
thank you
When I change the size it doesn't seem to from in to circles 🤔
same did you find any fix for that?
@@self-proclaimedanimator I edited the strength on the modifier and it worked. Modifier > Displace > Strenght
I edited the strength on the modifier and it worked. Modifier > Displace > Strenght
this only only work in eevee render, when I change to cycle, it's look very weird :(
this is amazing, definetly going to use this ones
btw this doesnt work in cycles right?
It will work if you make some adjustments
@@iceboxstudio2904 wow i didnt actually expected a responce and soo fast
Now my question is what changes exactly? if it's not too much of a annoyance I guess it's just changing or adding a bunch of nodes but i'm pretty new with blender and I like Eevee but i mostly prefer renders in cycles and this is pretty much the best stylized explosión tutorial that i could find but there is just that small problem
@@carso1500 so i cannot explain how to do it in a comment i have to visually show you because its a bit complex and i cannot make a video just explaining one small thing... but ill get back to you
@@iceboxstudio2904 ok, thanks for the responce either way it's apretiated
@@iceboxstudio2904 now that i think about it maybe it could be as a short? As some sort of addendum to this vídeo, those can be only a couple seconds long and the algo usually pushes them more than regular size videos and i'm sure there would be some people that would be interested in reproducing this effect on cycles and having the information available
But at the end of the day is your choice really i'm just giving an option, either way good tutorial
umm so i got this weird problem where when i render it it's only yellow HELP
Having some weird issue when rendering looks choppy and like it’s skipping any one have a solution
the torus smoke is not working for me ;((
can i use this 1 for games? if no can u show me how to create a stylized smoke in blender for games
It wont look good in games and it depends on what game engine you are using, for unity u will need to use a custom shader or you can just download a free one on asset store....btw thnx 4 watching
@@iceboxstudio2904 i sub u bro best video every
Thanks alot :)
it dosent work anymore in blender 3.5 the voornoi texture is square
Ah. I wanted to give it a try tonight. Thansk for letting us know.
i would like to make a nuclear explosion in this style
Can you export this to roblox studio?
the transparent smoke doesnt work for me :( idk why
Make sure you have your blending mode set to alpha blend in the shader properties of the smoke
Is all well done, but still not working.
Add a second mix shader right before the Material output node. Add a transprent BSDF node, and link the [Vaornoi Texture > Color Ramp] to the new transparent BSDF, and plug that in to the new mix shader and you will be good to go
Nice, but you could improve your tutorials by making sure that everyone likes the background content, like the music. Non copyright musics are really appreciated. Also Sci-fi too.
Lol ok thnx
hit mute n dj ya self
lol why the 3D community don't fuck with hip hop.
strange music choice for a tutorial lol
99%
I see Windows, I leave. Not that I wouldn't have left just because of the horrible music.
Man I swear that yellow you are using is impossible to match!! Wtf!?
wtf is this song
Thanks!