Datamap Visualization in Blender 3.0 Geometrynodes

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  • Опубликовано: 29 дек 2021
  • Datamap Visualization in Blender 3.0 Geometrynodes
    If you want to see more Blender related stuff:
    Current projects of mine: / bbbn192
    Downloadable projects of mine: gumroad.com/bbbn19
    #blender #geometrynodes

Комментарии • 67

  • @JoeyCarlino
    @JoeyCarlino 2 года назад +41

    The "is viewport" node for rendering with different settings is a great tip

  • @DavoGalavotti
    @DavoGalavotti 2 года назад +12

    That “Is viewport node” trick was incredibly valuable 💥

  • @Jham3D
    @Jham3D 2 года назад

    Thank you for this, I was trying to figure out something similar to this the other day using image textures and this should work!

  • @dodongdelacruz4619
    @dodongdelacruz4619 2 года назад

    this is also great for mapping out election results, city wealth, population, or any value based chart for countries. thank you!

  • @athilalthaf6222
    @athilalthaf6222 2 года назад +1

    Using viewport node and maprange as an if statement is brilliant 🔥🔥.
    +1 sub

  • @syeef
    @syeef 2 года назад +1

    This is awesome! Can already imagine combining this with some Three JS as well 🔥

  • @HollowPoint503
    @HollowPoint503 2 года назад +7

    If you are watching this and you have Blender 3.1 already, you need to add a "Set Material" node at end of your geometry nodes chain, before the "Group Output" node, and select your new material to see it in the view port.

    • @aaronrothwell7615
      @aaronrothwell7615 2 года назад +1

      If you followed the tutorial this step shouldn't be needed as the material is applied to the "cube" that goes into the Object Info node. However if you generate said cube within the geometry node network, then you would need to add the material to it, in this way.

  • @samiam.402
    @samiam.402 Год назад +1

    Dude this is a great video and very well and clearly explained!

    • @samiam.402
      @samiam.402 Год назад

      How the heck am I just now discovering this channel after over a year of using Blender!!!

  • @Marcelo-un6ku
    @Marcelo-un6ku 7 дней назад

    Awesome, thanks a lot!

  • @Baron-digit
    @Baron-digit 2 года назад

    Absolute great!

  • @itsjes3d
    @itsjes3d 6 месяцев назад

    GREAT lesson, thank you a lot!

  • @dwayneterrell860
    @dwayneterrell860 2 года назад +3

    Is Viewer node. Fabolous tip. Thank you.

  • @OviGomy
    @OviGomy Год назад

    You saved me life. Thanks

  • @TendaiFrancisChiura
    @TendaiFrancisChiura 2 года назад

    Wow this is good thank you for this Tutorial

  • @edled1026
    @edled1026 2 года назад

    This is veryusefull tutorial. Thank your very much

  • @totochandelier
    @totochandelier 2 года назад

    great , may be you could set the origin of the cube at the bottom face : in edit mode select the bottom face and snap 3d cursor to selected ; then in object mode, set origin to 3d cursor. The scaling of the cube should then start from the bottom face. Hope it helps

  • @mohammedkrameche5378
    @mohammedkrameche5378 2 года назад

    Great!!!

  • @QuentinDme
    @QuentinDme 2 года назад +1

    Hello! Thanks for this great video !
    Is it possible to do the shading not base on position but scale ?

  • @nikAn-oo5ck
    @nikAn-oo5ck Год назад

    Cool tut

  • @marypeng366
    @marypeng366 Год назад

    tysm for the video. quick question, how do i execute the "position input" when shading the cube?

  • @supremebeme
    @supremebeme 2 года назад

    subbed, thanks

  • @joo275
    @joo275 2 года назад

    Nice

  • @QEDFitness
    @QEDFitness 2 года назад

    Great tutorial, glad I found your channel

  • @ZeeKhar
    @ZeeKhar 2 года назад +2

    Great tutorial !
    When you said : "One way that we could done this is using the Poisson Disk Method", you said Poisson as Poison. The sound should be a little different. One is the name of the guy who invented it and the other is a bad drink.

  • @trylogit5126
    @trylogit5126 2 года назад

    nice

  • @warrenjamesbristol1868
    @warrenjamesbristol1868 11 месяцев назад

    Thanks so much for sharing this! Do you think there's a way to animate this process with timeseries data?

  • @Shootjapan
    @Shootjapan Год назад

    Nice tutorial. I'm late to the party but what can I do when the difference between my lowest and highest values is too big? On my map, some spikes are too big, and the small ones are too small.

  • @kokoze
    @kokoze 2 года назад

    I wish we could have a attribute blur node

  • @kdeuler
    @kdeuler 2 года назад

    Great vid. This newbie will try it at 75% speed. ;)

  • @rahulm.r7586
    @rahulm.r7586 Год назад

    Is there any way we can move and distort the textures in geometry nodes? Like in the shader editor?

  • @Gaurav-zz9wo
    @Gaurav-zz9wo 2 года назад

    nicee

  • @claudiosimon968
    @claudiosimon968 Год назад

    Hello! thanks for this video. What logiciel should we have to do this map?

  • @johntnguyen1976
    @johntnguyen1976 2 года назад

    It's official...Geometry Nodes artists will officially be called sorcerers from on out

  • @DaveHuxtableLanguages
    @DaveHuxtableLanguages 2 года назад

    Cool. Now I just need to invent a reason to use it!

  • @sirlefuppe
    @sirlefuppe 2 года назад +1

    A few things did not work for me, e.g. the Collums float instead being on the same lvl, or some things made me confuse. it would be great, if you could show the butten you press. cause sometimes it felt like you are using a shortcut, which makes it look different.- nevertheless, thanks for your effort

  • @nikokatsantonis1664
    @nikokatsantonis1664 Год назад +1

    When you change the Vector for the UV image texture, mine does not offer selections in side-bar tool

    • @romansmirnov467
      @romansmirnov467 Год назад

      I suppose you did not create a UV map for the plane

  • @volpe768
    @volpe768 2 года назад

    Someone know where i can find the heightmap ? Thanks in advance

  • @practicaltheory6604
    @practicaltheory6604 Год назад

    this is so cool, I have to learn python :D

  • @vieiramesquita
    @vieiramesquita 8 месяцев назад

    Man, this is a good tutorial for me. I usually work with scientific data, most geospatial or satellite derived, in a continental or global scale. Do you know if there's a limitation of file size (TIFF data heavy compressed) or cols x rows size? If the answer is "There's no limitations", what specifications do I need in my computer to work with this type of data?

  • @mirrash7330
    @mirrash7330 2 года назад +7

    Hard part was finding a map... Any advice on where you found yours?

    • @saraimarte
      @saraimarte Год назад +1

      Did you ever find a map? bc im looking for one too lol

  • @jenovaizquierdo
    @jenovaizquierdo 2 года назад

    awesome tutorial. I have a question how can I do animation, going up and down like a graph.

    • @aaronrothwell7615
      @aaronrothwell7615 2 года назад

      In the vector math (multiply) node after the image texture, set the Z to 0. Set a keyframe by pressing "i" then go to your last frame, set the Z value to the end result and press "i" again to make a new keyframe.

    • @jenovaizquierdo
      @jenovaizquierdo 2 года назад +1

      @@aaronrothwell7615 I see, thank so much for everything ☺️😆👍

  • @winglessmecha
    @winglessmecha 2 года назад

    First...also also amazing work

  • @zachhoy
    @zachhoy 2 года назад +1

    PNG has alpha layer, that's better than painting 0 for black imo

    • @aaronrothwell7615
      @aaronrothwell7615 2 года назад

      In theory yes, but in this example the graph is scaling from 0 to 255, depending on how much you trim off the bottom end. How would alpha be used here as simply ?

  • @jiteshpujari1
    @jiteshpujari1 Год назад

    Is this model available for download?

  • @grass8741
    @grass8741 5 дней назад

    Is this real data or is this just a height map controlling how tall the towers are?
    I am thinking it would be better to use python scripting on blender to create data driven blender creations.
    What do you think?

  • @avatr7109
    @avatr7109 2 года назад +2

    Awesome but getting the hieght map of my country in difficult😂🤣

  • @neroanimefan912
    @neroanimefan912 2 года назад

    Can we make a 3d fire using shader notes?????

  • @jacobsss5827
    @jacobsss5827 2 месяца назад

    thats minblowing

  • @cybercomputerized2074
    @cybercomputerized2074 2 года назад

    Hello. What screen capture software do you use?

    • @fatal510
      @fatal510 2 года назад +1

      Everyone does and should use OBS. It's been the gold standard for many years now.

    • @drumboarder1
      @drumboarder1 2 года назад

      @@fatal510 it records everything with a red tint for me, which isn't ideal

    • @fatal510
      @fatal510 2 года назад

      @@drumboarder1 Change your color range in settings - advanced try partial or other options. OBS is what everyone uses and you just need to fix your shit.

    • @drumboarder1
      @drumboarder1 2 года назад

      @@fatal510 I went through the settings and tinkered, searched the Web for a solution (no one else apparently has this problem..) to no avail, there's the chance I could fix it with colour correction but that's a definite weak point of mine

    • @DootyDuck
      @DootyDuck Год назад

      @@drumboarder1 maybe its ur screen

  • @garrithgill6692
    @garrithgill6692 2 года назад +2

    I wish I knew what I was doing in geometry nodes. I cant seem to follow a single tutorial right.

  • @U.O.S
    @U.O.S 2 года назад

    why this message (Sorry, this item is not available in your location) on your gumroad

  • @sythys_
    @sythys_ 2 года назад

    Displacement map would be way easier

  • @victoriabuza3539
    @victoriabuza3539 Год назад

    your video goes to fast, it is impossible to follow