Datamap Visualization in Blender 3.0 Geometrynodes
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- Опубликовано: 29 дек 2021
- Datamap Visualization in Blender 3.0 Geometrynodes
If you want to see more Blender related stuff:
Current projects of mine: / bbbn192
Downloadable projects of mine: gumroad.com/bbbn19
#blender #geometrynodes
The "is viewport" node for rendering with different settings is a great tip
That “Is viewport node” trick was incredibly valuable 💥
Thank you for this, I was trying to figure out something similar to this the other day using image textures and this should work!
this is also great for mapping out election results, city wealth, population, or any value based chart for countries. thank you!
Using viewport node and maprange as an if statement is brilliant 🔥🔥.
+1 sub
This is awesome! Can already imagine combining this with some Three JS as well 🔥
If you are watching this and you have Blender 3.1 already, you need to add a "Set Material" node at end of your geometry nodes chain, before the "Group Output" node, and select your new material to see it in the view port.
If you followed the tutorial this step shouldn't be needed as the material is applied to the "cube" that goes into the Object Info node. However if you generate said cube within the geometry node network, then you would need to add the material to it, in this way.
Dude this is a great video and very well and clearly explained!
How the heck am I just now discovering this channel after over a year of using Blender!!!
Awesome, thanks a lot!
Absolute great!
GREAT lesson, thank you a lot!
Is Viewer node. Fabolous tip. Thank you.
You saved me life. Thanks
Wow this is good thank you for this Tutorial
This is veryusefull tutorial. Thank your very much
great , may be you could set the origin of the cube at the bottom face : in edit mode select the bottom face and snap 3d cursor to selected ; then in object mode, set origin to 3d cursor. The scaling of the cube should then start from the bottom face. Hope it helps
Great!!!
Hello! Thanks for this great video !
Is it possible to do the shading not base on position but scale ?
Cool tut
tysm for the video. quick question, how do i execute the "position input" when shading the cube?
subbed, thanks
Nice
Great tutorial, glad I found your channel
Great tutorial !
When you said : "One way that we could done this is using the Poisson Disk Method", you said Poisson as Poison. The sound should be a little different. One is the name of the guy who invented it and the other is a bad drink.
nice
Thanks so much for sharing this! Do you think there's a way to animate this process with timeseries data?
Nice tutorial. I'm late to the party but what can I do when the difference between my lowest and highest values is too big? On my map, some spikes are too big, and the small ones are too small.
I wish we could have a attribute blur node
Great vid. This newbie will try it at 75% speed. ;)
Is there any way we can move and distort the textures in geometry nodes? Like in the shader editor?
nicee
Hello! thanks for this video. What logiciel should we have to do this map?
It's official...Geometry Nodes artists will officially be called sorcerers from on out
Cool. Now I just need to invent a reason to use it!
A few things did not work for me, e.g. the Collums float instead being on the same lvl, or some things made me confuse. it would be great, if you could show the butten you press. cause sometimes it felt like you are using a shortcut, which makes it look different.- nevertheless, thanks for your effort
When you change the Vector for the UV image texture, mine does not offer selections in side-bar tool
I suppose you did not create a UV map for the plane
Someone know where i can find the heightmap ? Thanks in advance
this is so cool, I have to learn python :D
Man, this is a good tutorial for me. I usually work with scientific data, most geospatial or satellite derived, in a continental or global scale. Do you know if there's a limitation of file size (TIFF data heavy compressed) or cols x rows size? If the answer is "There's no limitations", what specifications do I need in my computer to work with this type of data?
Hard part was finding a map... Any advice on where you found yours?
Did you ever find a map? bc im looking for one too lol
awesome tutorial. I have a question how can I do animation, going up and down like a graph.
In the vector math (multiply) node after the image texture, set the Z to 0. Set a keyframe by pressing "i" then go to your last frame, set the Z value to the end result and press "i" again to make a new keyframe.
@@aaronrothwell7615 I see, thank so much for everything ☺️😆👍
First...also also amazing work
PNG has alpha layer, that's better than painting 0 for black imo
In theory yes, but in this example the graph is scaling from 0 to 255, depending on how much you trim off the bottom end. How would alpha be used here as simply ?
Is this model available for download?
Is this real data or is this just a height map controlling how tall the towers are?
I am thinking it would be better to use python scripting on blender to create data driven blender creations.
What do you think?
Awesome but getting the hieght map of my country in difficult😂🤣
Can we make a 3d fire using shader notes?????
Yes using a volume
thats minblowing
Hello. What screen capture software do you use?
Everyone does and should use OBS. It's been the gold standard for many years now.
@@fatal510 it records everything with a red tint for me, which isn't ideal
@@drumboarder1 Change your color range in settings - advanced try partial or other options. OBS is what everyone uses and you just need to fix your shit.
@@fatal510 I went through the settings and tinkered, searched the Web for a solution (no one else apparently has this problem..) to no avail, there's the chance I could fix it with colour correction but that's a definite weak point of mine
@@drumboarder1 maybe its ur screen
I wish I knew what I was doing in geometry nodes. I cant seem to follow a single tutorial right.
why this message (Sorry, this item is not available in your location) on your gumroad
Displacement map would be way easier
your video goes to fast, it is impossible to follow