Game Design Process: Researching Your Video Game
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- Опубликовано: 6 сен 2024
- In this video we will review a video game design process that will help you validate that your game concept has merit. You will learn how to research a game market and evaluate the competition so that you can differentiate your game design. These are the game design processes that we’ve seen the biggest and best game development studios in the world use to validate their ideas.
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Check out part 2 in this series on design here: ruclips.net/video/2aIlRDamNT4/видео.html
your video has more voice volume in the right than left side. its super off-putting.
Right side on mine
@@ArtofWEZ yeah same
i legit thought my headphones were off
I can even hear that without headphones
🤣
Useful info but I think this is less about technical Game Design and more about the business side of things
I think you may also include the SWOT analysis on your own company. The strength and weakness of the development team can greatly determine how far and how good can the final product be.
Many amazing indie titles come into notice because the company is utilizing their most powerful strength in developing the game. Cuphead is an example where the company has a very strong animation team capable of delivering that artistic cartoon style into platform game.
I'm not sure I understand the market comparison section. I get that you're comparing characteristics, but, for example, how did you arrive at "3" for importance of market size in platformers? Is it a subjective assessment, or is there a way to objectively evaluate the importance/attractiveness of market size, consumer expectations, etc?
Kyle Harmieson totally subjective and really determined by your own research/opinion of the market characteristics.
The platformer example used was just meant to be illustrative and not our personal opinion of that space.
These models are never perfect - the inputs can cause the results to sway wildly... but by completing the process ( ideally for more than one market) it forces you to think about what really matters, as well as how one market stacks up against another.
The exact number score that is outputted isn’t really the important thing.
Okay, I think I understand now. It's more of an "at a glance" thing, a way to organise your research ina readable way. Makes sense. Better (or rather, easier) than using an excel spreadsheet with raw figures that can't really be interpreted in a meaningful way. Thanks for your insights :)
Kyle Harmieson you got it.
Thanks for watching our video - we really appreciate your support
Thanks for watching and supporting our channel!
Please help your fellow viewers by letting us know what areas of design research we missed! What's part of design research is most important in your opinion?
U guys r really helped me so much, keep going, thank you very much.
sunny that is very kind. Appreciate your support!
I love how the video opens with Notch accepting an award and then tells you to do the exact opposite of what Notch did, which was take an open source prototype with no genre or audience and bring it to the masses by making it more approachable.
Warp Zone sorry if that was how it was received!
We definitely didn’t intend to say that any certain path is ‘right’ or better than the other. The intent of the video was just to outline ways to evaluate or think about markets. We definitely agree that there are many paths to success - and the methods outlined in this video were just examples that should be customized to each developers specific situation.
Thanks for taking the time to give us feedback - and supporting our channel.
what are the engines that are free,no licensing and no coding
I’m not sure how applicable a lot of this is to many indie titles, at least not at the conceptual stage. Let’s use Cuphead as an example since you did; at the core gameplay level, Cuphead is an intentionally difficult boss-rush side scrolling shooter. I can’t think of another successful modern side-scrolling shooter (platformers sure but not shooters), and while hard games can find fans in streamers and competitive types the glut of failed super-meat-boy clones on steam prove how off-putting they can be as well. Not to mention this game looks cartoony and kid-friendly, not ‘hardcore’. Which brings me to the most important aspect of Cuphead; the beautiful, labor intensive hand-drawn graphics. There are far too few games that have even tried to go that route to tell if that’s a money maker at the outset, and there was no big indicator that 20’s-era cartoon aesthetics was the new thing (now you see others imitating it but was very original). It’s the thing that took the most time and work to do about that game but you couldn’t sell it through comparison. And it’s not just cuphead, plenty of break-out indie titles through the years (five nights at Freddie’s, Undertale, Hotline Miami) could easily be written off as oddities and Unmarketable and wouldn’t have been made through this system, where as some large failures like Yooka Laylee would fit pretty well.
what is really most important when making a game then?
@@comethunter5306 since I posted that comment I’ve :
gotten legally married
Came out as trans
Moved twice
Got furloughed from my job due to a pandemic twice
And you expect me to remember my train of thought haha
@@comethunter5306 I think this video is helpful and has useful advice, but you shouldn't limit your game development potential and thought process to what the market wants. It's most important to make a game that you'd love to play yourself. Just look at Stardew Valley, Cave Story, and Minecraft. All of them were created by game developers that made a game they were passionate about and had fun building. That's most important. 👍
@@djlclopez128 thank you friend and will do :)
I've just started watching your video's and I'm in the process of making a game my self with only a couple of my friends, Your Advice helps alot for a newbie director/game developer
Awesome - we're glad to be able to help you at the start! Is there anything in particular about gamedev that you want to learn about?
Well... There is has been a lot of questions in my mind that can be easily solved by watching your videos, the main question on my mind is... when a group who makes a game and wants to become a company, what is the next step they should take?. Do they hire more people to expand their group into a company ?
Hi Rene - thanks for your question! It all really depends on the needs of the team. There have been a lot of hit games made with 4 or less people - even solo devs. If there is a discipline needed to hit goal, and no one on the current team has that discipline, then it may be time to either change your goals, or grow your team.
Thank you for your response and advice, Also Is there any videos about 2D game or Pixel game advice/tips on your channel?
Great video. The most important thing is to know how you will be different and stand out. Everything else is secondary.
Good suggestion. Thanks for your thoughts.
Great vid! I think the most important thing in terms of design is to find the fun first.
Thanks for your opinion! Appreciate you helping the community.
No, game design is not about marketing, it's about creativity and CREATING the market by exceptional ideas, so those "marketing research" leave to your marketing department or publisher
This is the best way to never start doing your game.. xD
I recommend turning on mono sound for this video as the voice volume has more in the right speaker than the left. You can find it in ease of access settings in Windows. Now I don't feel like ripping off my headphones while listening to this.
Whoever edited this must have worked in news. The main audio is in the right channel. Put it all in stereo!
Everyone is always holding hands in your videos
can you make a video on .how to get a resource to learn programming and design for Android? I don't know about the in-game shop or in-app purchase and how to make it.
I guess this is for project managers. Indie dev might need to focus on what game they want to design and focus less on those marketing calculations. Though a little bit research is still good, just keep it proportional to the game development itself.
I'm glad theres videos like this to help me become a game designer in the future. Hey I know this has nothing to do with the video, but how do you decide on what kind of games to make.
I've watched a couple of videos from this channel now and each one of them quickly went from "So you're interested in making a game?" with me answering "Yes!" to "Then start thinking about marketing and market research, sales predictions, digital game stores, demographics, trends, deadlines, publishing contracts, financing, accounting, pricing models, feasibility of long term support, competing games, community updates, networking at events...". No! Screw ALL of that! I just have a neat idea for a game I'd like to make myself in my spare time. It's a small idea that I haven't yet seen done that way anywhere else. But it's such a niche thing that I'm 100% convinced that nobody besides me would be interested in playing something like this. But I'm still doing it currently and having a blast. Still, I could use some tips for looking critically at my design, making improvements or eliminating unnecessary stuff. After all, I know what I want to play but I might not yet know how to get every piece to where it needs to be. But so far, NONE of these videos were helpful in ANY way because none of them apply to solo devs who just want to tinker with something they'd like to play themselves some day.
Thanks for the great videos, its people like u who help me be more creative and inspired to do my best
That was one of the most interesting videos that I had the pleasure to watch.
Please, for the love of God, kill the background music in all your future videos. It's freaking annoying, and makes it so hard to focus on what you have to say.
How is it I am able to focus on this, and write down all of the points that I need because I intend to release a game, but to you it's super off putting?
The music is their to destress and not seem to overwhelming to the person who is taking this seriously.
Work on being able to focus more clearly, that might help you in a lot of things.
Just saying :)
@@stahl1624 to be fair I agree with what you said, but at the same time, there are points in their videos where sometimes the sound does get excessive, at times to the point that I have noticed it is hard to even hear what he says. then again that may just be my headphones.
Maybe you need to drop your headphone/earphones and use the speaker instead. The music less annoying with speaker on
This is very detailed - maybe some more videos to unpack this a bit more
This is what i was looking for during my life
Sage advice.
Thank you!
Thank you for supporting our channel!
I have idea do you know what is a 3D platformer game
You mean something like super mario galaxy and odyssey?
Awsome
Love! Your! Content!
Thanks so much!
I just want to make games so I have my own worlds to play around in. If I make money from it then bonus, but I would like to just create my own games to enjoy.
That's a great attitude to have! It's competitive out there, but some of the most successful games started out as passion projects. What type of game are you thinking of making?
@@AskGamedev honestly there are a lot, but one of my ultimate goals is to eventually create a game such as destiny but with more emphasis on the role playing part with the trinity system from mmo games thrown in.
@@raventhorX I do not want to crush dreams, but a game with this scope cannot be done out of passion alone. You'd need all the budget you can get to create a game competing in this rather niche but super complex genre.
Keep it simple and try to think of new things rather than improving upon existing ones.
@@DonWippo1 oh yea, I already know that a game of that scope would be highly unlikely for me to create on my own and as much as I would want it I wouldn't dare waste so much of my time on it without the proper resources in play, however this is just one of many games I would like to make one day if I truly get into game development. I have plenty of others that are minuscule in scope compared to a destiny clone.
@@raventhorX Allways good to have dreams. I'd like to do a true Roleplaying Fighting Game one day, but that won't happen I guess.
I experienced that my Game Concepts got better the more I did and that even games that appear small could blow up easily.
So even if it end up not being the right scope it still is a good Game Design Exercise ;D
I really think the title should've been marketing process instead of design process
I just wanna make an arcadey game for Android and Then IOS.
Nice video
itsmepionman thanks so much for your kind words. We really appreciate the support!
Cool
My left ear was lonely.
This is a good video, but using this process requires to think like a manager. The reality is, AFAIK, that most indies think much more like artists. For an artist to think like a manager is almost an insult. ;)
all headphone users including me are hella confused right now
There is something seriously wrong with those videos
The sound, of the voice comes only from the RIGHT earphones, while the music is louder on the LEFT ear set
It makes this video extremely annoying and I refuse to listen to such a torture when I only have headset.
Should be a simple issue to solbe but the video has to be RE UPLOADED again.
it will be worth since after that fix people will actually listen to it xD
For game developers you forgot to be user friendly xD
owo daddy go right into my right ear
lol, ok. Byee..e.
The audio for the video is fucking awful
Without defining what you mean by "importance" and "attractiveness" this is kind of worthless.