After I saw that Mario was unlocked and there was about 100 seconds left of the TAS, I knew I was in for some truly brain melting movement. Wonderful job!
Paintings and doors actually both use the same kind of warp, except if you're going through a door, the door transition plays instead of the painting one.
@@CrunchySpon nope, you only need one. With some insane things, you can get into the basement early using the outside moat door. It’s precise parallel universe movement down to a single in-game unit, but it is possible!
Move over Backwards long jump, we got Sideways long jump in these parts! Great video! Also when you unlocked Mario I love you just straight up long jumped through the door instead of opening it, great flex Last note, it's funny that the text box from entering levels like Bob-Omb Battlefield, Whomp's Fortress, and Cool Cool Mountain pop up glitchily in the credits from never entering them due to it being the "first time", that's interesting in Whomp's and Cool Cool especially since you can probably do this even in a no glitches run due to it not being required I believe.
I remember in 2017 when the new any% run came out, I was blown away by how much the movement changed from the previous TASes. It didnt look like it could get better. Today we have this TAS and forget the quantum tunneling, the BitS movement is batshit insane now.
Now we need Terminal Montage to make a new version of Speedrunner Mario, not touched by the speed demon but rather, blessed with incredible athletic skills and the ability to phase through doors and walls at a whim
-ngl the best thing about this tas is that there is no longer any trace of alaktorn left in it lol- but in all seriousness, amazing work! been waiting for the 0 star improvement tas to come out for a good while now
This was fascinating! I would really love to see a commentated explanation of some of how this works. The sideways chargeup longjumps are pretty curious, but so are the wallclips and the incredibly smooth movement with Mario at the end, the yoshi death on gaining the key, and what the touch screen is doing. This is a great run visually, byt I also want to know what's going on underneath the surface.
It's funny how in the cutsene at 8:39 the camera points at the tower that is supposed to be in whomp's fortress but instead the boss is still there and the tower is missing while the camera points at the sky and nothing else
20 Years later and my favourite childhood games continue to get broken, there was the new ultra shortcuts on MKDS 2 months ago, and now we have this! God I love speedrunners!
The touch screen is used a lot for movement, I assume for higher precision in all directions (instead of the limited 8 ones), but I’m curious: For tech/glitches, was the D-Pad used at all (even if in combination with the touch screen or if it was just touched without a real reason)? Also, congrats on making/finishing this INSANE TAS, to all of you!
The only time we would conceivably want to use d-pad is if for some reason we had to move and control the camera buttons at the same time, but as far as I remember this run doesn't use d-pad at all
As Bobby said there are times when you need to control the camera buttons and move at the same time, but this is mostly to load objects at certain times so not used in this tas.
This is the intended way to play, when hideo kagima thought "how should my game Super Mario 64 DS(TM) for the DS(TM) be played?" This was his first thought
I love how the original 64 and 64DS are both extremely broken but in completely different ways
My mental health is broken
So true😂
😂
@@A_silly_nerd same
Real!
I love how the ending cutscene and credits is longer than it takes to get there.
You could say this in any 0% run. Doesn't even have to be mario 64 ds.
I got a bug
@@dreamerofthorns what?
@@dreamerofthorns *cough cough* Zelda Twilight Princess *cough cough*
After I saw that Mario was unlocked and there was about 100 seconds left of the TAS, I knew I was in for some truly brain melting movement. Wonderful job!
Can Luigi do BLJs too?
Find it interesting how doors can be entered from behind and they make the painting sound when doing it
Paintings and doors actually both use the same kind of warp, except if you're going through a door, the door transition plays instead of the painting one.
@@Gaming32i interesting information
This is the definition of "walls are just a suggestion"
BOO PIPER?
Walls are optional
What walls?
DK64:
Quantum tunnelling being precise by a 64th of a unit has to be a reference to Super Mario 64 DS. Nice TAS!
Funny how they completely remade Super Mario 64 with very different... everything, and yet the game is still just as broken.
Its impossible for 64 to not be what feels like one of the most broken video games ever
Both games are broken in completely different ways and I like that
SM64 devs made going out of bounds kill instantly while SM64DS devs removed that and now here are the results 💀
Very faithful remake!
It honestly feels like DS is more broken then 64
I love how in both sm64 games, it’s a 1-key run. You need the key to unlock the upstairs in sm64, and the key to unlock Mario in sm64ds
in normal 64 you need 2 keys
@@CrunchySpon nope, you only need one. With some insane things, you can get into the basement early using the outside moat door. It’s precise parallel universe movement down to a single in-game unit, but it is possible!
@@RipVanFish09 oh yeah I was thinking of the RTA route but yeah the parallel universe thing is super dope
WHO UP SIDEWAYS LONGJUMPING?!
Peach: Thank you all.
Luigi:
Wario:
Quantum Tunneling is a great name
Totally not stolen from SM64's version of quantum tunneling
@@adealtasahoulda called it quantum tunneling ds, then 😂
Move over Backwards long jump, we got Sideways long jump in these parts! Great video!
Also when you unlocked Mario I love you just straight up long jumped through the door instead of opening it, great flex
Last note, it's funny that the text box from entering levels like Bob-Omb Battlefield, Whomp's Fortress, and Cool Cool Mountain pop up glitchily in the credits from never entering them due to it being the "first time", that's interesting in Whomp's and Cool Cool especially since you can probably do this even in a no glitches run due to it not being required I believe.
Potential viable for RTA if this will ever make this such a jump for kaizo?
So this is the power of the A press! Wonderful...
I'm glad the doors don't need to be open for you to get warped upstairs x)
Yeah, I mean all those dives and kicks have gotta account for something
Actually you jump with the B button in Mario 64 DS 🤓
I love how over half of the video is just the ending scene and the credits
7:31 peach :the power of the stars restored the castle
Mario and yoshi: (Speaking in a low voice) How can we tell her?
Lmao
She did NOT need those stars in the first place, Mario just running errands for her 😭👏
Mom: Dinner will be ready in 5:42.56
Sharkey91, Really_Tall, Migu, bobbybob, Adeal and Rupa:
Lol
Never thought in my lifetime I would see a sub 6 lmao. Congratulations to everyone involved!
sqid?
The fact that the run and credits are about the same length is actually crazy!
I remember in 2017 when the new any% run came out, I was blown away by how much the movement changed from the previous TASes. It didnt look like it could get better. Today we have this TAS and forget the quantum tunneling, the BitS movement is batshit insane now.
Congrats guys, this game and its geometry are officially broken. Insane TAS! Some of those clips caught me off guard :D
The gameplay starts at 2:07 and ends at 5:50
That's 70% cutscenes
Pokémon USUM moment:
@@MusSupremeJAR03lol
This is the game's 20th anniversary!
I feel like I just aged a century reading that
There's notably more cutscene time (8:16~) than the actual gameplay (0:08 + 3:44) lol. Well done
I love how the text that appears the first time you enter Bob-omb Battlefield appears during the credits
Same goes for Whomp’s Fortress!
Now we need Terminal Montage to make a new version of Speedrunner Mario, not touched by the speed demon but rather, blessed with incredible athletic skills and the ability to phase through doors and walls at a whim
True
8:30 Look at all these nice places we've never been to.
"Hello! The Lakitu bros. here, with a news update."
This is phenomenal! Really fancy TAS I love the tippy movement and the BitS movement!
Thank You For This Amazing TAS ! 😸 🐙 🦑 👻 🙈
Very cool run, great work
This is very interesting, as the procedure is completely different from the TAS I've seen in the past.
really nice TAS
no way sharkos91 famous sm64ds any% wr holder supports this tas
Awesome remake!
Wait- that's just..
Nono, th-
I-
Oh, and it's over.
_holy shit_
Huge w for the sm64ds community
Very nice job
-ngl the best thing about this tas is that there is no longer any trace of alaktorn left in it lol-
but in all seriousness, amazing work! been waiting for the 0 star improvement tas to come out for a good while now
Wait what did alaktorn do
3:38
死にながら勝利する変態
Mario 64 has invisible walls. Mario 64 DS has visible air.
This is such a sick TAS
Quantum Tunneling DS looking fine as hell
Great TAS!
This route is what I imagined in N64 version! Nice 0 key TAS!
Thank you so much for helping nathaniel bandy. Without you doing that, I probably would have never found your amazing TASes.
This was fascinating! I would really love to see a commentated explanation of some of how this works. The sideways chargeup longjumps are pretty curious, but so are the wallclips and the incredibly smooth movement with Mario at the end, the yoshi death on gaining the key, and what the touch screen is doing. This is a great run visually, byt I also want to know what's going on underneath the surface.
The link to tasvideos in the description has pretty thorough explanations of lots of stuff and has some links to other videos
That's amazing dude
I wonder if we'll be able to get a commentated version of this TAS in the near future, lol?
Neat run & analysis video! Thanks for uploading!
You KNOW it's a good run when the credits are longer than the actual gameplay.
Both official versions of Super Mario 64 finally finished with 0 Stars and 1 Key. Congrats!
1 key in sm64ds was been done long before this and has been done in actual wrs
“What the hell is a hitbox?”
Truly historical.
Yoshi getting the key while falling is epic and funny at the same name
I like ur tas:)
Awesome TAS bro
i struggle to unlock luigi in this game sometimes and yall out here with this
they also struggle to unlock Luigi...
@@pmnt_they don’t need him
It's funny how in the cutsene at 8:39 the camera points at the tower that is supposed to be in whomp's fortress but instead the boss is still there and the tower is missing while the camera points at the sky and nothing else
Incredible!
this is mind blowing
Love SM64DS tases
The BEST game ever 🥹
Amazing
its crazy how the ds version patched the 64 version's glitches, but somehow made it even more unstable than the 64
What a TAS!
Mom: We’re leaving in 10 minutes.
20 Years later and my favourite childhood games continue to get broken, there was the new ultra shortcuts on MKDS 2 months ago, and now we have this! God I love speedrunners!
I really like the way mario clips to a floor when jumping up to it in this game
Super Mario 64 DS: Quantumania
This was impressive👏👏👏
Dayum big ggs!
it's a small thing but I really enjoy how the tas strategically dies in order to stay in the level and abuse the course exiting mechanic
This is amazing
This Is More Insane Then Sm64 Speedruns
Sadge. No FBLJ. But for a better time. Approved 👏✨
it's funny that i fast forward'd a little bit from when Yoshi was unlocking Mario and i found him casually beat the game 20 seconds later.
SM64 speedrun: BLJs
SM64DS speedrun: clipping through reality
3:05 What was that, a BLJ but sideways? SLJ?
SLJ is actually the term that we use to describe this trick lol
BLJ but cooler
めっちゃ苦労して辿り着いたクッパ戦をこんなにも早く😂
insane!!
Speed run master
Let's-a TAS!
incredible
I have brain rot. I expected a fart with reverb after "Dear Mario".
Actually, that was a queef.
3:05 did he just do a sideways BLJ?!
Yes
I wish if SM64DS has SM64 graphics to have BLJ or being a mod
4:36 I laughed so hard in than moment
The TAS go throught the wall like when he wants
2:22 my guy falls like a loony tunes character
goofy ahh Yoshi
Nice one.
YAHOO YAHOO YAHOO YA-
I'm waiting for Bismuth to make a video about this.
The touch screen is used a lot for movement, I assume for higher precision in all directions (instead of the limited 8 ones), but I’m curious: For tech/glitches, was the D-Pad used at all (even if in combination with the touch screen or if it was just touched without a real reason)?
Also, congrats on making/finishing this INSANE TAS, to all of you!
The only time we would conceivably want to use d-pad is if for some reason we had to move and control the camera buttons at the same time, but as far as I remember this run doesn't use d-pad at all
As Bobby said there are times when you need to control the camera buttons and move at the same time, but this is mostly to load objects at certain times so not used in this tas.
I thought I heard the camera changing at the very beginning with Yoshi
That used L, not the touchscreen buttons.
Wow que genial
How interesting
In this version, all doors are level enterences
This is the intended way to play, when hideo kagima thought "how should my game Super Mario 64 DS(TM) for the DS(TM) be played?" This was his first thought
Now we know that both games can be completed with no stars and a single key.
Peach:I baked a cake for you all
Yoshi and mario:
I like how the majority of the video are just cutscenes
5:41 Mario asserting dominance over Bowser
I need a 4 hour video essay explaining everything here cause wth did I just watch 😭
the difference between glitching in both mario 64's is absolutely insane
Bro just decided he was in final bowser lmao
Yoshi looks like he had a hot chilli pepper
The timer is like me thinking what is 1+1