The First Witness - Modeling Clothes For A Game

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  • Опубликовано: 3 окт 2024

Комментарии • 153

  • @steampunckairship
    @steampunckairship 2 года назад +219

    31:37 "If you have suspenders you probably don't need a belt." Fun Fact: this is actually where the English expression "Belt and Suspenders" comes from. It refers to a plan or design with multiple fail-safes, that way even if one fails you are never "caught with your pants down".

    • @ooziepro
      @ooziepro 2 года назад +2

      belt, suspenders and overalls

  • @quentinbower
    @quentinbower 2 года назад +166

    I’m super into watching the process for this game. Thanks for the upload ! If you need monster voices down the line I’m willing to help with that !

  • @gloriouslumi
    @gloriouslumi 2 года назад +83

    Just keep in mind that Multiresolution does not carry over to Unreal. Multires is great for adding high resolution detail to low resolution meshes, and you will definitely want to bake the high res normals onto the low res. When are using Multires make sure to Apply Base often, as major changes (like the collar and bottom shirt) can have some really gnarly results when switching back and forth between high and low subdivisions, and make it near impossible to get a good bake. That's under Multires>Geometry>Apply Base.
    One of the cool things about the Multires modifier is that you can "supersample" complex tools like the Cloth brush by reducing the Sculpt subdivisions, using the brush to simulate quickly, and then bump the subdivisions back up to get virtually the same result as if you had done it in the higher polycount. Much easier than trying to use it on super-dense meshes.

  • @SB-gy2vx
    @SB-gy2vx 2 года назад +81

    24:00 Boro, to achieve that effect use the crease brush but press CTRL while doing it. You get a "reversed" crease, which I think it's what you were looking for there.

  • @Stephen-T-Clark
    @Stephen-T-Clark 2 года назад +46

    In the proportional edit tool, you can change the falloff of the influence of the transformation by clicking the parabola/curve icon at the top. You can make it sharper for more minor influence or wider for more heavy-handed influence, similar to the falloff of a sculpting brush. Happy blending.

  • @juliaj.7342
    @juliaj.7342 2 года назад +45

    27:27 I got interested in the amount of buttons question so I went to count them on my shirts. It seems that the standard for a modern woman shirt is 8 (which is weird, I would expect that male tops would be a bit longer thus in need of more buttons). Anyway, for my collection of like 12 the amount varies beetween 6 and 10(!) but most of them have 8. I guess its a good information to have when you draw (or sculpt) someone in a shirt.

    • @pommu-mu
      @pommu-mu 2 года назад +8

      wouldnt an equivalent sized womens shirt actually be longer than the mens in order to make room for the bust?

    • @juliaj.7342
      @juliaj.7342 2 года назад +6

      @@pommu-mu hmm, i didn't factor chest size in, but you're probably right.
      What's weird with that is the fact that shirt to sleeves lenght ratio is the same for men and women (at least when comparing mine and my dad's shirts). If shirts were longer to make more space for chest, they would look like they have shorter sleeves but they don't.
      My current theory is that bust has positive influence on the amount of buttons, not necessarily by making shirt longer but by densening the buttons (so they hold shirt together better in the chest area).

    • @TealVT
      @TealVT 2 года назад +2

      yup! women's shirt buttons are closer together to prevent gapping at the bust, which is a real issue especially for larger chests

  • @totoro506
    @totoro506 2 года назад +4

    I don't know how this stuff works but it's really cool to see it being created! When you get to the animating stage or something, I think it'd be really interesting if you could see the back breathing that would be so creepy

  • @kai_fatallysapphic
    @kai_fatallysapphic 2 года назад +4

    Not necessary, but a little detail you could add is that the buttons should lean to the right, towards the top layer of the shirt when a lot of tension is put on them :)

  • @basildraws
    @basildraws 2 года назад +9

    “… lovely!”

    In a terrifying mind shattering sort of way. lol
    Awesome work.

  • @xx_sadcube_xx
    @xx_sadcube_xx 2 года назад +19

    Never have I clicked so fast in my life. Love your content man. Hope all is well ❤

  • @SylvesterLazarus
    @SylvesterLazarus 2 года назад +11

    I suppose this is how the Outlandish Curiosity series felt like to people who knew almost nothing about 2d painting. :D
    Also, I don't really watch the 3d videos, but I like listening to the them while I make my own pictures. I feel like Boro's voice just instantly puts me into a more creative mindset.

  • @Chloe11501
    @Chloe11501 2 года назад +11

    Can’t wait to see him in action

  • @josies.2932
    @josies.2932 2 года назад +15

    I'm so in love with the progress of this series! It's making me want to get into 3D work--it's so neat to watch The First Witness take shape

  • @jan-philipschoeman1023
    @jan-philipschoeman1023 2 года назад +12

    I'm super into this series so far, it's genuinely fascinating to watch. Also, hope you're doing well, considering the current situation.

  • @faye2955
    @faye2955 2 года назад +8

    Seeing you talk about the number of buttons made me feel so relieved because I feel like such mundane parts of a design are almost never talked about, so I was a bit worried I was doing something wrong whenever I felt the need to double check even the smallest details like that for my designs lol
    Awesome series!!

  • @callisto9920
    @callisto9920 2 года назад +15

    I was anxiously waiting for this moment and now it has arrived!!! Thank you🙌🏻🙌🏻

  • @andrewhdemarest
    @andrewhdemarest 2 года назад +4

    Very impressive Boro, looking forward to more videos!

  • @mayomadness9197
    @mayomadness9197 2 года назад +5

    Seeing your design process is super cool and I love the way you design your monsters!

  • @dialog_box
    @dialog_box 2 года назад +2

    personally i would have gone with your initial idea for the shirt. i think it makes a lot of sense to rebuild it as a much simpler mesh with discrete surfaces so that you can use bones to pose it how you want it. maybe we're picturing different end results here, but i'm picturing a sort of FromSoft approach, and they really like their bone-rigging for cloth in their games

  • @ernestziegenfelder9962
    @ernestziegenfelder9962 2 года назад

    something that might help with cleaning up the shirt; often times shirts are separate pieces stitched together, so making the arms, collar, and seam along the edge a separate piece wouldn't be a problem. If needed, any of those parts can be merged into one and re-meshed later

  • @chartexart7079
    @chartexart7079 2 года назад

    It's a nice pace to watch you create and learn at the same time.

  • @DECODEDVFX
    @DECODEDVFX 2 года назад +7

    This looks really good.

  • @Napolitano24
    @Napolitano24 2 года назад +1

    This is 🔥🔥🔥 please more horror characters with a short narrative as to who they are and where they creep 🧟🧌

  • @Narsku8833
    @Narsku8833 2 года назад +5

    Adoring this project so much! Great job as always.
    I seen people use something like a stencil or something where they paint the umm.... skins ( forgive me my absolute inability to use proper terms lol) with a photo. I think if you utilize that instead of painting them all by hand you might get away with much more than you would normally.
    I think resident evil uses photographs for texturing extensively, that's what the whole law suit thing was about. So you don't need to make say glass window with all of those fancy glass effects and separate objects, you can just take a photo of a glass window and put it on a window shaped plane lol.
    What I'm trying to lead to is that instead of working so hard on the collar or buttons for example, rely on some sort of a photograph or any texture really that gives viewer the illusion of depth. You don't need to sculpt much more than a circle if you have a photograph of an actual button on top of it. ( I saw someone make a horse with this method and it looks surprisingly good for a low poly model)
    Idk how any of that really works, but I just wanted to bring it up. Perhaps it will help with small details nobody is going to see anyways, like buttons.
    Also, boots don't have shoe laces. Farmer would probably not wear nikes on the fields. lol

    • @otto8444
      @otto8444 2 года назад +1

      Boots definitely do have shoelaces? Especially work or hiking boots

  • @algozord
    @algozord 2 года назад +2

    Thank you for another great episode! You motivate me to work on my skills like nothing else in the world! You're amazing~

  • @Chloe11501
    @Chloe11501 2 года назад +1

    I’ve been waiting for this forever!! 🤩

  • @nyxicide
    @nyxicide 2 года назад

    No input on the piece, but I am really enjoying getting to see all these process videos, and getting to see you working on something new.

  • @spooki-2451
    @spooki-2451 2 года назад

    It's sweet to see how this model is developing. 3D model and game asset production is so big and scary most of the times, but your workflow here is very chill and loose compared to what I usually see. It is also nice how you're thinking about what the decisions you make about the model now will mean for the final game later; where to use normal maps, baked textures and etc. Very cool to watch it all come together.
    I do have a thought of my own about the model since you're finishing the main structure now;
    The "belly-body"'s arms look off to me. Having them in a ring and stuck-out towards the sides feels rigid, and as mentioned in the last video; it makes the character's profile wider than intended. It's not as mysterious either, because it is very easy to spot them as actual arms under the shirt. I think having one arm reaching upwards toward the neck, and the other arm reaching downwards toward the hip, will make the pose smooth and dynamic while also filling space on the upper and lower back behind the suspenders; hiding the arms in subtle way. Similarly, the shoulders and body can disappear under the shirt a little due to the arms reaching in and around. I find it more intimate too that they would be "hugging" the entire back and not only "holding" the waist/mid-section.
    This just looks closer to the vibe in the concept piece to me, that you can mistake the farmer for being normal at first, but then noticing the torso inside them is a surprise to begin with.
    This game development series is going very interestingly, I'm already looking forwards to the next part.

  • @nebezial1
    @nebezial1 2 года назад

    this is coming along amazingly well. kudos! i love the design as well. very creepy!

  • @Gounesh
    @Gounesh 2 года назад +1

    Hey Boro, loving the content.
    I really encourage you to go for addon called Quadremesher by Exoside for quick remesh/retopology.
    And for collars, what I usually do is create a little mask on top of the surface (like what you did with the shoes, but this time, you'll have a circle instead) scale them out and move down with draw brush. And obviously, there's the Marvelous Designer workflow! Can go with simply cloth addon for Blender, though Marvelous is lightyears ahaed.
    Can't wait the upcoming videos!

  • @voro_738
    @voro_738 2 года назад

    "That's a bit too thick. Common problem on this channel"
    I choked. This is one reason why Boro's vids are so special :'D

  • @Mosscotti
    @Mosscotti 2 года назад

    I'm not sure if anyone else has suggested this, but one detail that could be forgotten is the strain on the button (s) where the torso is would also look more realistic. Since the shirt is being stretched out from there being basically two figures in one shirt kinda like a big tummy.

  • @rommiesart1063
    @rommiesart1063 2 года назад +1

    I know I'm going way ahead, but maybe it would be cool if we could see the "parasite" torso around his belly breathing once the animation is done. Like, really visible deep breaths? I don't know, just a thought. :)

  • @alexh6826
    @alexh6826 2 года назад

    One thing that I would add is a second crease to the right of the buttons to show the seam line which is very apparent in a lot of your reference photos, also maybe putting small slits for the holes of the buttons on the free side of the shirt without buttons.

  • @MarcinDiering
    @MarcinDiering 2 года назад +3

    I am kinda new to your channel and you make exciting content. I love it!

  • @tasdude3227
    @tasdude3227 2 года назад

    Dude it's incredible how in a world of samelooking design you managed to find such a genius design, creepy and incredibly simple in his eerieness

  • @pr2pr
    @pr2pr 2 года назад

    Loving this series! Seeing concept, to development, is great! Keep it up!

  • @warmination7891
    @warmination7891 2 года назад +6

    Think your character (depends on the style of the game) should have like 30-50k polycount, otherwise you will have big problem with optimization

  • @ОлегВысоков-л8й
    @ОлегВысоков-л8й 2 года назад +12

    Don't you think that his pelvic bone is a little too narrow compared to the concept art?
    Otherwise, this is a very cool model, I like it. Thanks for your videos.

  • @stonemegga
    @stonemegga 2 года назад

    "he's not hugging him...he's trying to hold him back."

  • @jankschmid
    @jankschmid 2 года назад

    Great work love that you're sharing your progress to us, really nice to whatch.
    Oh a small Hint. :)
    Keep the batches in mind, meaning the object count that has to be rendered in the Engine later, the less you have the better. :)
    So try to have as less objects as possible, and connect those together that not necessarily need to be disconnected for animation or sth.

  • @guivale191
    @guivale191 2 года назад

    i`m loving this videos about the game, i didn't even knew i liked watching 3d sculpting
    Thank you for the content

  • @DrasticDreamer5
    @DrasticDreamer5 2 года назад

    I'm super enjoying this series! I was thinking, you were talking about them looking almost pregnant and when someone is heavily pregnant they stand with their top half leaning quite far back to support the weight of the belly. I don't know if this would come in to play yet with the initial modelling in a T-pose but having them leaning would give more weight to the character.

  • @findus12055
    @findus12055 2 года назад +2

    Yoo! Im from Estonia, i hope all goes well for you here:)

  • @DalekDalmatian-the-prop-maker
    @DalekDalmatian-the-prop-maker 2 года назад

    as someone who wears suspenders all the time when working, its nice to see how much detail he goes into to make them "Right"
    from the last ep and not that I know everything on them, the X style ones are for more industrial work as they carry more load and the Y design is for dress up and party scenarios or formal, some come with metal straps (triangle) and some have leather parts sawn into them, there is no real type so the X ones I think you've gone for the right ones for style and function
    Cameron
    edit; the ay they also strap to the jeans or trousers depends on the function too, the ones that split are know to be sawn into the trousers or sometimes in todays ones have metal snapping clips, but degrade over many uses, the ones I think would work best as this character looks form the medieval or 19th century would have ones buttoned or sawn directly into the pants compared to nowadays metal fasteners designs.

  • @Create-fs7pz
    @Create-fs7pz 2 года назад

    I don't know if you've noticed this but you switched the sides the buttons were on. For the first three they're on the right side and the rest of them are on the left side, which isn't really how button-up shirts work lol. I love the design so far though, keep it up!

  • @Ladyseva10111
    @Ladyseva10111 2 года назад +1

    I think since there is a lot of mass in the front the top half should be leaning back to counteract the weight of the "second person" as the old man would be falling face first all the time.

  • @hannahvincent7119
    @hannahvincent7119 2 года назад +1

    You should probably add buttons at the collar points. It's being held down by nothing right now. Collars with thinner/flowy fabric tend to have buttons on the collar, while ones with interfacing sometimes don't, and appear crisper/stiffer.

    • @sarahbellum380
      @sarahbellum380 2 года назад

      Farmers tend to iron or even starch their collars after cleaning, and the interior fabric of the collar is reinforced so it stays in place.

    • @hannahvincent7119
      @hannahvincent7119 2 года назад

      @@sarahbellum380 interior fabric is called interfacing, so yes. The style of collar that the model appears to have though, looks like it is held down with buttons. You can't really achieve that shape without buttons.

  • @screw_tape
    @screw_tape 2 года назад

    watched this vid at 3 am and the thumbnail scared the shit out of me

  • @markusseitle3740
    @markusseitle3740 2 года назад

    when i sculpt in blender i use the scrape brush with basicly no soft edges. this creates realy clean looking edges.

  • @mariam19554
    @mariam19554 2 года назад

    It looks amazing already can't wait to see him in proper horror lighting and shadows

  • @OnkelFenrir
    @OnkelFenrir 2 года назад +1

    Ahoy Boro,
    I don't know if you still gather ideas for the other rural versions of the first vitness but I think I got one for you (feel free to ignore though).
    How about a vitness that's just a turned-around human person. You know, the butt and back are in the front while the knees and chest are looking behind them. It's like a guy with a turned-around head who's walking backwards at you. - I probably described that idea terribly but the picture I got in my head kinda reminds me of a shape-shifter that doesn't really understand the body it's in properly.
    Who knows, maybe you'll be able to come up something nice for the face too.
    Until then, have a nice day and thank you for the video :)

  • @badateverygame8626
    @badateverygame8626 2 года назад

    The triangle on the suspenders would be a diamond and the metal part to tighten the them should be at/near the bottom because it is stretched out

  • @megmccartney1997
    @megmccartney1997 2 года назад +4

    love seeing the blender process! thanks for the upload. I'm currently trying to teach myself blender. Do you have an tips? I've been using some different classes and RUclips, but I'm interested in how you learned.

  • @freddyfungi3764
    @freddyfungi3764 2 года назад

    I think you did a great job. It looks very realistic and creepy.

  • @JamesOttman
    @JamesOttman 2 года назад

    The mesh should be retopologied with a smaller poly count.
    You could bake the normal map later, this will give you a cleaner mesh which is crucial for game models.

  • @icouldtakeanap
    @icouldtakeanap 2 года назад +1

    This is looking amazing! I subscribed so fast because I want to see the development!
    One question: Shouldn't the trousers have higher waistlines? That would help you with the new exposed area from the shirt.

  • @avantinkug
    @avantinkug 2 года назад

    Hi Boro i love your videos..been watching you for years now but i was wondering is there any chance you could do more of these 3d blender works? They're amazing to watch with your indepth explanations. Cheers

  • @burnbutter1641
    @burnbutter1641 2 года назад +1

    Spooky grandpa farmer is looking cooler and cooler

  • @_malfunction
    @_malfunction 2 года назад

    Thanks for the nice video... I could watch you doing modelling the whole day long... keep up the good work

  • @IrocZIV
    @IrocZIV 2 года назад +1

    Can you set certain objects/meshes to behave as cloth in Unreal? I think seeing the shirt bottom flapping a bit (now that you shortened it) could add a nice dynamic look.

  • @RahfeN
    @RahfeN 2 года назад

    It's strange, but it look lovely, and I really want to see the wricle episode, gonna make some popcorn!

  • @zakmohamud1771
    @zakmohamud1771 2 года назад

    You can use faceset to separate objects without actually separating them if you want. And faceset let you hide the rest of the mesh and focus on the faceset you selected.

  • @kathyowen3274
    @kathyowen3274 2 года назад

    I think it would add more intimacy and creepiness to show the outline of the arms in the back angling up and the hands splayed on the back... touching the back under the shirt. Right now it looks like the hands meet, but not holding on to the old man. You touched on it with what would the hands be doing in the hug....I imagine the hands splayed on the back....hope that makes sense.

  • @rulorulex6964
    @rulorulex6964 2 года назад

    maybe some rips on the shirt, to show a bit of the arms torso thingy and it would look cool and gritty

  • @Chloe11501
    @Chloe11501 2 года назад +1

    Love ur vids! ❤️

  • @seequ8395
    @seequ8395 2 года назад

    Your videos help much!

  • @Kingfuconan
    @Kingfuconan 2 года назад

    Looking foward to play the game!

  • @nolittlecupids8052
    @nolittlecupids8052 2 года назад

    Dang, you make me wanna try getting into 3D! This is so cool

  • @CataclysmEnt
    @CataclysmEnt 2 года назад

    I don't know if this makes any sense with the ideas you have, but it would be super creepy if in the back of the shirt there'd be a rip or a cut, and you could see eyes (from the body that is hugging) in the back of the character, basically being able to see with their back too. I'm sharing the idea because it's creepy but I could totally see it breaking game concepts.

  • @1CrazyHellWolfIsAwesome
    @1CrazyHellWolfIsAwesome 2 года назад

    me when you modelled his back "YOU DID NOT JUST GIVE HIM A FLAT ASS"

  • @caiobarbosa8678
    @caiobarbosa8678 2 года назад

    A cool concept that could be used is that a predator have the top of the nose, between the eyes, a more frontal view, and preys have a more horizontal view because of the awareness that it must have. It would be great to use this real life thing that us and other animals have.
    By the way, great polishing in the 3d sculpture!

  • @introvertedequinesamsara6593
    @introvertedequinesamsara6593 2 года назад

    *You should really check out Yoshitoshi Kanemaki, you'll really be inspired from this work for your projects around the witness world.*

  • @endoftheroadhaunts
    @endoftheroadhaunts 2 года назад

    I love the work! I’m just wondering if you made the base human model or got it somewhere. I think it’s really good!

  • @taylorhamlett8309
    @taylorhamlett8309 2 года назад

    keep up the amazing work!!

  • @AzurieWolf
    @AzurieWolf 2 года назад +1

    Looking great so far! one thing i noticed is that you placed the buttons on the wrong side of the shirt, they should be on the models left side.

    • @speedb.bernard5404
      @speedb.bernard5404 2 года назад +1

      Mine are on the left side

    • @AzurieWolf
      @AzurieWolf 2 года назад

      @@speedb.bernard5404 Yes they should be on the left side of the shirt. that would be the right side from our perspective viewing the model from the front.

    • @speedb.bernard5404
      @speedb.bernard5404 2 года назад

      @@AzurieWolf they are on the right side then

    • @AzurieWolf
      @AzurieWolf 2 года назад

      ​@@speedb.bernard5404 sorry I worded it weird haha... I apologize if I was being confusing.
      I meant if you follow the "front placket" of the shirt it would be on the opposite side that it's currently on.
      if you google it you will see what I mean :)

  • @bud2942
    @bud2942 2 года назад

    this is so cool to see because I actually have a game concept I wanna make a little later in my life called Neqo. :]

  • @Nartic-1
    @Nartic-1 2 года назад

    You're just great in every way + an beautiful accent and face👍oh yeah and talented as all hell

  • @matsuprivat1126
    @matsuprivat1126 2 года назад

    i would probably use Marvelous Designer for the shirt at least, that way you can make some sick physics for the cloth, plus it fixes all the problems you currently have. it might be a bit hard to make into that same shape though, with the hugger and stuff. worth a try though?

  • @Dyablo-1
    @Dyablo-1 2 года назад

    I hope you would make more videos with The Witness I really like the character!! Keep Up 💔👍

  • @Traf063
    @Traf063 2 года назад

    Welcome to Estonia, Boro!

  • @caprimoon0
    @caprimoon0 2 года назад +2

    Hi Boro! this is going amazing I love watching the process! would you mind if I made a fan art of The First Witness? I haven't made horror stuff in a long time and this character of yours is really interesting. I could send you the full-res image afterwards :)

    • @aaronwoodsfilms
      @aaronwoodsfilms 2 года назад +2

      I don’t know if you need to hear this but you are extremely talented and I really like your art, please keep it up!

    • @caprimoon0
      @caprimoon0 2 года назад

      @@aaronwoodsfilms

  • @Nogardtist
    @Nogardtist 2 года назад +2

    open world
    silent hill
    how many times do i have to say that people that idea works for itself

  • @bucksavage9614
    @bucksavage9614 2 года назад

    Great work man, I'm currently making my first 3D model on zBrush at uni.

  • @anitavivaldo2650
    @anitavivaldo2650 Год назад

    There should be a boss fight were the “baby” maybe like, his lower halve is connected but his arms and head could disconnect and come out. Just an idea…

  • @Hrafn6186
    @Hrafn6186 2 года назад +1

    Umm I think the hugging guy on him could have smaller arms since his back implies he’s skinny idk or you can make it seem like he’s squeezing him tight, its very impressive you can create stuff like this I could never lol

  • @jairovalverde5735
    @jairovalverde5735 2 года назад +3

    I always envisioned the old man having his stomach actually open and the other body is hugging his organs and spine, like arms under the skin. so I don't think it'd be great to have the arms over the shirt.

  • @SweetLitzLM
    @SweetLitzLM 2 года назад

    I would make a normal map bake for the buttons. When it comes to games you really want to use less polygons as possible. You can get a really good and realistic result with only normals

  • @Aquila666
    @Aquila666 2 года назад

    awesome

  • @Lizbeth-oq7ps
    @Lizbeth-oq7ps 2 года назад

    I am invested

  • @cadenmartin8482
    @cadenmartin8482 2 года назад

    You should make it so that if the player of the game kills or gets to close to the monster, the stomach man should jump out, and half hang into the farmer and grab at the players

  • @dadawidid89
    @dadawidid89 2 года назад +1

    I live in Estonia now! What city you're in?

  • @orthal298
    @orthal298 2 года назад +1

    Hi Boro. What do you think about Craig Mullins? Would you make a video about his brushwork or something like that?

  • @ssiiriiuss
    @ssiiriiuss 2 года назад

    And here we go to Texture 🙂

  • @polar6066
    @polar6066 2 года назад +2

    hey are you okay? with all the stuff happening and all...

  • @dialog_box
    @dialog_box 2 года назад

    fun english fact: collar rhymes with caller, not color :)

  • @googleslocik
    @googleslocik 2 года назад

    If you wanna know polycounts for game characters its 30-200 k tris per character in modern games. Some like RE8 push up to 400k, but blender cant do such dense models in poly modeling properly so going so high in blender is a no go, especially if you want to animate unwrap and texture stuff.
    I would aim for 50k which is enough to make everything properly detailed like buttons belts and zippers. You can d it 4x less for body and clothing and subdivide and shrink wrap when you do retopo.
    Though doubt Boro will read this, but still.

  • @camdenglidden2416
    @camdenglidden2416 Год назад

    im super late to the video but I feel like he should have added tears in the shirt where it stretches out excessively. it would make the shirt look more worn

  • @nfstreet
    @nfstreet 2 года назад

    Dope

  • @captainmeowington
    @captainmeowington 2 года назад

    Boro needs suspenders! 😂