The First Witness - Tips On Cloth Wrinkles!

Поделиться
HTML-код
  • Опубликовано: 5 окт 2024

Комментарии • 103

  • @fatkart7641
    @fatkart7641 2 года назад +90

    This is only mu humble opinion, but I feel the face-mask effect would be more unsettling if the skin was a little bit offset, as if it was a little bit too loose for its "host". The eye holes shouldn't be perfectly aligned with the eyes. There should be creases in odd places, loose skin in some areas but tight skin in others. The nose bridge should be bent or crooked since there is no more cartilages to hold it straight. Maybe even a hint of the host's jawline through the man's cheek? And the mouth should reveal the host's teeth at some point too! Anyway, just some ideas. :)

  • @Sticklyart
    @Sticklyart 2 года назад +47

    I’m so happy you liked the fan art! I’ve been really inspired by your creation here, and to have influenced your model is crazy humbling.
    Yes! The piece I did is 100% digitally painted, no 3D or reference material other than your concept sketch. Your art tutorials have helped my painting abilities a ton, I believe I couldn’t be where I’m at now without your channel.
    Definitely made my day, keep up the great work on this vision of yours!

    • @BoroCG
      @BoroCG  2 года назад +14

      Thank you Stickly!

  • @tannergee
    @tannergee 2 года назад +77

    Does anybody else really enjoy his diction? I find listening is just as fun as watching the art

    • @ericmonaghan1231
      @ericmonaghan1231 2 года назад +1

      I sometimes criticize my own art out loud, in Borodante's voice. No lie! It actually really improves my art, doing this. Try it.

    • @artsyjoe94
      @artsyjoe94 2 года назад +4

      hearing his thought process out loud really helps if you're a beginner, seeing what he avoids doing and knowwing the reasoning behind it is literally just learning from a mistake that you were gonna do anyway lol

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад +44

    25:20 i reckon you put reflector discs into the eyes so they glint when looking at a player, bit like a transparent emission material, super simple, super creepy. That way the goat eye centers pop during closeups. All the discs shaders would have to do is be tinted to the nearby light colour.

  • @stayray
    @stayray 2 года назад +75

    i love how this guy is looking right now
    an idea I had while you zoomed in on his hands is, that you could include some kind of "old man wrikles" on the back of his hands and maybe some kind of ring if he is / was married (I have to think of my own grandpa and his big hands which were covered in scars and injuries he gained while working at his farm)
    Anyway i love your art and its always very interesting to watch the progress :)

  • @Vmshipe
    @Vmshipe 2 года назад +2

    I actually thought that he had no eyes, just empty eye sockets, I think would be waaayyyyy creepier :)

  • @aughhhhh8304
    @aughhhhh8304 2 года назад +23

    its always so interesting to see these progressions :))

  • @dixi_official
    @dixi_official 2 года назад +3

    I'm very insterested to see the texturing part !

  • @ericmonaghan1231
    @ericmonaghan1231 2 года назад +4

    Wow. A lot of your 2D skills are really shining through. Like when you have to draw in stuff that's missing, or just knowing what the wrinkles on the pants should really look like. Subtle, but makes it way easier. I remember kids who were learning this in school (with worse tools of course) found it pretty daunting and time consuming--they just weren't great overall artists yet.
    Sick work.

  • @jennifersado
    @jennifersado 2 года назад +12

    The way I enjoy these First Witness videos 🔥 keep em coming!

  • @nakras5993
    @nakras5993 2 года назад +2

    YOOO that cloth brush is so cool!! i need to pick up blender again and try it out for myself this could make dope references and assets

    • @BoroCG
      @BoroCG  2 года назад +1

      It's so good

  • @mysterymaiden
    @mysterymaiden 2 года назад

    The death screen could say “it’s ok grandpas here” or “I’ve got you, your safe”.

  • @leanderdasilva1993
    @leanderdasilva1993 2 года назад +3

    I just wanted to say, that you are my favorite youtube artist, and that your videos are very good, as I like a lot ofthis project, (I wanted to make a silet hill 1 remake, just a feeling. hahaha )

  • @vionahecker5931
    @vionahecker5931 2 года назад +1

    why am I so invested in this?

  • @-kat-4409
    @-kat-4409 2 года назад +8

    I was so exited waiting for this video! I love the characters!

  • @steampunckairship
    @steampunckairship 2 года назад

    I hope we will get to do this process for some of the other witnesses, I recently rewatched the concept sketch video. This series and seeing the new Avatar trailer have reignited my love of world-building. I'm super excited to see witnesses based on other fears. The one that won't leave my head is the fear of obsession/mental decline. Witnesses that just endlessly follow the larger creatures with their heads turned upward, long matted hair tangled with underbrush clothes hanging off them because they've lost so much weight.

  • @mrmensje1
    @mrmensje1 2 года назад

    omg the method how you added those clothing details is so insanely helpful 17:47

  • @cream476
    @cream476 2 года назад +1

    I really love how this is turning out so far! The opening of the pants part looks a bit odd though with the way it sticks up. It would help them look older and more worn out if those parts were either folding over or bunched up and falling down a little bit. And/or you could have the wife beater shirt overlapping them a little bit like it had been pushed out of its tucked in position some by the second torso. That might also help it come across more like the bottom of a shirt instead of the top of underwear

  • @megmccartney1997
    @megmccartney1997 2 года назад +1

    I hope you keep recording your process! I'm loving seeing everything and the tips are so helpful as a beginner!

  • @infectioussneeze9099
    @infectioussneeze9099 2 года назад +3

    cant wait to see the texturing!

  • @nicholasd1655
    @nicholasd1655 2 года назад +1

    The new direction with the eyes bugging out takes away from the face looking like a a skin mask. Now he looks more alien than monster, maybe that's what you're going for.

  • @cordeliathedm
    @cordeliathedm 2 года назад

    It's looking sooo good. I'm in awe.

  • @RahfeN
    @RahfeN 2 года назад

    YES YOU CAN. You can use a shader mix with an emission shader to show the wireframe. It's commonly used to showcase the topology in portfolios. It's easy to find, can't remember right now

  • @nixant4539
    @nixant4539 2 года назад +3

    Amazing, love how witnesses are coming up, weird Ideation but I m into it ✨✨✨✨

  • @layunknown2645
    @layunknown2645 2 года назад +1

    awesome, as a uni student studying in games, this helps so much to see game creators work pipeline, please keep us updated!!!!!!

  • @nikikeya939
    @nikikeya939 2 года назад

    The Frog Witness. All slimy and creepy.
    It's a beautiful sculpt, so much detail.

  • @xx_sadcube_xx
    @xx_sadcube_xx 2 года назад +1

    I absolutely love this design! He really looks unique. Can't wait to see how this turns out!

  • @johnkrumpotick8659
    @johnkrumpotick8659 2 года назад

    This is a really good series, I appreciate the tips on the cloth brush.

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад +1

    8:44 yea its very symmetrical, too, so maybe a little rotation to the "back" sticking out would help, maybe even continue the skin into the shirt like its more of a skeletal structure inside skin the wrong way.

  • @antropen
    @antropen 2 года назад

    In order to preserv asymmetry, I recomend dirt. Unevenly dirty knees, sleeves and ass could work really well.

  • @nandini9331
    @nandini9331 2 года назад

    You could put red or yellow at the edge of the pupils, I think that would look cool. Either way, do what you want:)

  • @shimaaalayie9965
    @shimaaalayie9965 2 года назад +2

    Are you going to do the second witness too or is it too spoilerish?
    Edit:also love your work

    • @BoroCG
      @BoroCG  2 года назад +2

      There will be a few more done, and not only Witnesses, but the more important guys too

  • @angeloliver2825
    @angeloliver2825 2 года назад

    Boro Dante... you are great.
    Hi from Paraguay

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад +2

    6:50 lately i've been working with almost SCENE lighting, or even some fun thematic coloured lights when sculpting to really SET THE MOOD as it was. Oh man! talk about helping me feel the mood, never knew just having mood lighting would influence me to sculpt in such a true to theme way.

    • @Jack_Wolfe
      @Jack_Wolfe 2 года назад

      That said, even just setting up appealing/comfy lighting can make it way more enjoyable than expected.

  • @accursedamygdala8241
    @accursedamygdala8241 2 года назад

    God, this is still horrifying, great job!
    Why are old people so scary and alien to begin with? Especially farmers, what are they doing in those fields all day?

  • @NBAntony
    @NBAntony 2 года назад

    Hello boro! I'm here for a little tip for face's retopo: don't use quad remesh on face or body, because it' ill be harder when u want to animate those parts. the meshes will deform In a really odd way and it' ill be too tedious.
    Source: My experience xD. I'm creating a videogame by myself :) and I met this problem a while ago

  • @SelfGloom
    @SelfGloom 2 года назад

    It’s turning out amazing, Boro! Keep up the great work.

  • @hornetsch1374
    @hornetsch1374 2 года назад +9

    10:16 amogus

    • @BoroCG
      @BoroCG  2 года назад +3

      Haha that's the impostor

  • @TheCubecrafer
    @TheCubecrafer 2 года назад +1

    Before you spend another 2weeks on this charater model details that you may or may not see while playing the game. consider sketching out the entire game start to finish. The locations, tone and artstyle. And look for the type musik you wanna have in the game

  • @typicallucas
    @typicallucas 2 года назад +2

    looking at the intersection of the neck of the hugger and the chest of the old man I wonder if there is some interaction between these elements. is the huggers neck pushing the old man's ribs outward? or is the hugger crushing the old man's ribs? or has the hugger shattered the ribs? the angle of the old man's ribs might change depending on the answer.
    i think it might be interesting if the "head" of the hugger was under the ribs of the old man, pushing the ribs out, creating a distributing distorted arch over the shoulders of the hugger

  • @brianturley8718
    @brianturley8718 2 года назад +1

    i need to play this game

  • @EteraRPG
    @EteraRPG 2 года назад +2

    10:02 It will never go away, will it?

  • @forild_gaming2157
    @forild_gaming2157 2 года назад

    Hey Boro, just wanted to let you know, don't worry about the "wholes" and having different intersections if they are between different meshes. In the baking software it's possible to have them bake separately so you won't get artifacts and normals won't bleed to separate meshes. So for example the shirt will never bake on top of the creature's spine etc. Cheers

    • @MistaManlyGuy
      @MistaManlyGuy 2 года назад

      The intersections part was an aesthetic choice

  • @limasapenas
    @limasapenas 2 года назад

    Wouldn't it be more interesting if this second body was inside the farmer's body? It would be like a belly but with bone details exactly like someone's back, I personally think it would be a lot scarier and "repulsive", I figured this concept was the original idea.
    I don't want to belittle your art, it's all very beautiful and you have great ideas, I just wanted to share this thought.

    • @BoroCG
      @BoroCG  2 года назад +2

      Cool thought, thank you! But no, it was always the idea to have someone else fused with the farmer, not being inside of him. While it's interesting as well, I feel like the inside version would be a lot less legible and sort of messy, confused with pregnancy. Which is not the point, it should be actually someone else hugging him.

    • @limasapenas
      @limasapenas 2 года назад

      @@BoroCG Got it, I can't wait to see what else you have in mind.

  • @BlenderhilfeDe
    @BlenderhilfeDe 2 года назад

    inflate deflate faces - in editmode is ALT + S (scale along normals) ;)

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад

    22:30 i would say making them a raised rectangle would be enough. Things like dirt and moisture can really mess with stuff crusting up and sticking togeather.

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад

    10:10 you could take the sticking out torso and rotate it into position for the actual torso, then "BLEND" then togeather or merge but with more of a skin strech to the main body from the "front back"

  • @Create-fs7pz
    @Create-fs7pz 2 года назад

    Hey Boro, the buttons on the flannel are a little off. the first three are on one side of the shirt and the rest are on the other side. Love the character!

    • @BoroCG
      @BoroCG  2 года назад +1

      Thanks! The buttons are actually correct if you think about how buttons work

    • @Create-fs7pz
      @Create-fs7pz 2 года назад

      @@BoroCG Oh my god I can't believe I didn't realize that 😂 Thanks for the reply!

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад

    11:00 most people would make the sheet of cloth then explode it to get those tatters with a simulation.

  • @nuggets08yt17
    @nuggets08yt17 2 года назад

    26:59 you could add pockets to the pants

  • @yu...
    @yu... 2 года назад +2

    10:02 AMONGUS

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад

    29:55 PLUS you can come back later and add more, or replace the character entirely.

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад

    27:22 the skin wrinkles on the face need a that exaggeration, maybe secondary wrinkles for that extra push.

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад

    5:40 gotta really BULDGE those eyes lids like its pushing out the mess

  • @jeffreywarrenpark9149
    @jeffreywarrenpark9149 2 года назад +1

    This is just a personal suggestion. I don't know if it would fit your asthetic. But, I would suggest having one of the "victim's" hands penetrating the back of the shirt, just grasping the open air, reflexively, (in pain, or futile desperation). I think it would help break up the symmetry. And, it could help tell more of a visual story about what is happening to the "victim".
    I think it would suggest that what happened to the character is still an ongoing process. Without it, what's going on under the shirt seems a bit too ambiguous.

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад

    21:17 that brush but inverted would work well for the under knee area
    Oh did you know holding different CTRL or ALT or SHIFT button combinations change how the brush works? I think ALT inverts it.

  • @dialog_box
    @dialog_box 2 года назад +2

    10:01 AMOGUS

  • @valentinweinhaupl187
    @valentinweinhaupl187 2 года назад +3

    10:15 😳

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад

    27:55 NEXT: to learn about "MATERIAL MAPS" :D for applying multiple shaders in specific areas.

  • @TheCubecrafer
    @TheCubecrafer 2 года назад +1

    How long do you plan your game to be ? Will your hire a team?

  • @infinitesimotel
    @infinitesimotel 2 года назад

    Perhaps the eyes should be sunken in so you can't see them, just totally dark and hidden what do you think?

  • @Gounesh
    @Gounesh 2 года назад

    Hey Boro, mind if you share some affiliate links to things you use?
    I couldn't find the PC, know you've talked about it previous chapters but no luck.

  • @Endyunderscore
    @Endyunderscore 2 года назад

    the torso looks like amongus

  • @Jack_Wolfe
    @Jack_Wolfe 2 года назад

    6:09 so are we going to be using the CLOTH BRUSH on the skin too today?

  • @IIIrdOff
    @IIIrdOff 2 года назад

    You can press Alt+S to inflate mesh along normals)

    • @BoroCG
      @BoroCG  2 года назад

      Thank you! I KNEW there was a shortcut for that!

  • @storminggale
    @storminggale 2 года назад +2

    10:10 AMONG US

  • @fjordtheeggface
    @fjordtheeggface Год назад

    why is there a fallout 76 ghoul lookin thing bear huggin this old man

  • @Mancubuz
    @Mancubuz Год назад

    5:52 Eyehole man get out of here with my eyeholes

  • @saucygaming4490
    @saucygaming4490 2 года назад +1

    10:16 amoongus

  • @-Banana-Bro-
    @-Banana-Bro- 2 года назад +2

    At 10:16 it gets kinda sus ngl

  • @dangray
    @dangray 2 года назад

    I know nothing about this but think the front edge of the pant would fold away and down.

  • @ElMrBlack
    @ElMrBlack 2 года назад +2

    10:02 sus

  • @DreadfulDrummer
    @DreadfulDrummer 2 года назад

    You talk about LOD but then mentioned Unreal Engine 5. Doesn't Nanite take care of that so you just import your full resolution models into Unreal? I haven't looked into it completely but that was my rudimentary understanding of what Nanite does.

    • @BoroCG
      @BoroCG  2 года назад +1

      Nanite only works with static objects for now. Even a tree with bending leafs won't work. Though there have been some demos of a future UE5 update that showed Nanite working with a somehow moving tree, I still suspect it has certain limitations when it comes to bending surfaces. So I'm not counting on Nanite with character design at this point

    • @DreadfulDrummer
      @DreadfulDrummer 2 года назад

      @@BoroCG Oh right, yes! I knew that and had forgotten it. I'm curious about this update you mentioned now, though. I have to work my way through all those videos they've been putting out.

  • @TheWarlordNinja
    @TheWarlordNinja 2 года назад

    It look like Freddy Krueger

  • @viennasavage9110
    @viennasavage9110 2 года назад

    In my opinion you made him look a little too much like a regular old man in the face (beyond the shape of the pupils). Like, the way the plumpness of the forehead is structured can easily be misconstrued as unintentional if noticed at all. The way it was before stuck out more and made it seem more intentional. Maybe do something to make him look more unsettling in that regard, such as sinking the nose into the face to further compliment the top half of the face's bloated look.

  • @softia42
    @softia42 2 года назад

    Should the torso of the farmer be tilted a bit backwards like a pregnant woman or like a overweight person like in your side-view sketching ?
    Probably useless but your clothes are missing some pockets x) even on the shirt I think

    • @havenskye9170
      @havenskye9170 2 года назад

      Gotta get the model done before you pose it lol

  • @acescarlet5706
    @acescarlet5706 2 года назад

    farmer's preggors

  • @b0y.slvt7
    @b0y.slvt7 2 года назад +2

    10:16 that lookin a little s u s

  • @ghostchill2722
    @ghostchill2722 Год назад

    10:15 Sus?

  • @retardmode
    @retardmode 2 года назад

    10:02 oh jesus fucking christ is that what i think it is