There’s no prompt but you’ve reminded me of a scene in Max Payne 3 where Max is taking cover behind his family’s tombstone and you can do a sick dive all the way over it
I feel like it's not a great button prompt just because of what it has you do, but because it has transcended the game itself to become a cultural phenomenon entirely unrelated it's origin. I don't know how many times I've been in different streams and the streamer does something embarrassing or they die in the game they're playing or something, and the chat fills up with "F". I've never even played the game it's from and I do it.
i think it's thematically important to note that you have to mash circle to leave your daughter. Kratos is a man who has killed giants and monsters that you have to do the same. it takes the same amount of strength for kratos to leave his daughter, as it takes to kill those gods and monsters.
@8Rincewind I might have used the wrong word, but let me try to explain. Kratos has always been a family man. he always has just wanted to live quietly with his family. this has always been one of the things driving Kratos. in that scene, he has to give up spending eternity with his wife and daughter to return to the land of the living to fight to protect them again. he has to muster the strength to kill Gods to push away his daughter that he loves, and return to kill.
What makes it worse is that it took Kratos 3 QTEs to push Calliope away and he usually only has 1 set of QTEs for most enemies and some bosses. Beating a minotaur or a cyclops is nothing compared to what it took to push his child away.
@@peteybakedziti8908 And with the Norse entries, that point is driven home so hard now that it was the hardest thing to leave the daughter he loved so much, that he was tricked into killing BY A GOD, whose ashes are now apart of his skin. Even though he has Atreus, Calliope still weighs alot on him. He failed as a father twice with her in his mind.
I personally like when the button prompts mirror the action being performed on screen, like the Poseidon finisher in God of War 3 being pressing in L3+R3 as Kratos gouges Poseidon's eyes out with his thumbs.
Asura's Wrath does an amazing job of this, especially the further in you get. EX: right before Asura powers up and grows like 100 arms, out of nowhere your entire screen fills up with QTE prompts to push your left stick to the left and right stick to the right. And in that form when you push B to punch somebody, there's dozens of B button prompts scattered all over the enemy you're hitting you have to input rapidly.
I was 13 years old when I played GOW 3. I’ve always enjoyed violence in media, but after feeling like I was the one shoving my thumbs into Poseidon’s eyes, I had to put the game down for a while and contemplate what I had done lol. I’ve never been affected by a game like that, so I never understand why this QTE isn’t the main point of conversations like this, but that just goes to show that everyone has different gaming experiences that stick with them.
I’ve always been a fan of the Patsy prompt in Prototype. For context in prototype, if your detection level is going up while you’re disguised, you can press the patsy prompt, which gets you into a tussle with a nearby npc and then you tell everyone in the area they’re the biological shapeshifting weapon Alex Mercer, AKA you. The npc will then freak out and try to explain themselves before turned into Swiss cheese by every soldier in the vicinity, bringing your detection level down. It’s so messed up but also so funny that this sneaky way to kill an innocent person is called something as cute as “patsy”. It’s one of my favorite things in gaming
Sorry to kinda ruin this for you but, In addition to being a female name, Patsy is also a word meaning: a person who is easily taken advantage of, especially by being cheated or blamed for something. So it's just using the correct word for the action
@@Studacris86 Oh I know, but it’s funny because of the choice word ascribed to the action. Like for a game as edgy as prototype I would expect a word like “blame” “condemn” “scapegoat”, words that have a bit of a bite to them. Pasty makes the prompt sound funny because of how for lack of a better word, sweet, it sounds compared to the other words. It’s like how if I say “that guy is a dummy” and “that guy is an idiot” they both mean the same thing but calling someone a dummy has less of a sting as calling someone an idiot. Patsy is the “dummy” in this scenario. When I think of patsy, I think of a little kid placing the blame on his friend for stealing another kids candy, not a bio weapon sentencing an innocent person to execution by firing squad to cover his hide.
I love Wonderful 101 and its button/mission prompts. I think the most popular one is still "MASH [BUTTON] TO SAVE THE WORLD" and not only is it a long mash prompt, you see Wonder Red mashing with you because you just gotta SAVE THE WORLD!
As someone who loved Asura's Wrath, I'd call it "a pretty bad game, but a masterpiece of an interactive movie." And all the button prompts just feel great. Especially in the street fighter crossover where you counter a raging demon by inputting your own.
I think my favorite button prompt is in the Halo series, when you mount an enemy tank for the first time, and it says ‘Press X to Punch’. Then you punch the tank so many times it blows up. Seeing it for the first time and questioning if it would even be effective, only to watch as the tank literally crumbles and explodes due to your manly hands as Master Chief, brings a smile to my face.
not sure if anyone else has said this one, but i loved the "anti' button prompt in Shenmue 2, the game trains you to press the quick time prompts the entire game, then you go to the barber and if you press it then you die.
Not necessarily a button prompt, but a continue screen prompt that has a random chance to appear when you die in KH2: rather than a black screen with Sora floating there with his heart fading from him, it's a white screen with "...don't give up!" And then Mickey Mouse swoops in as a controllable character. You can use Mickey to build up a gauge to charge up to heal Sora. If you die as Mickey before filling the gauge, refills only a small portion of Sora's health.
The best continue screen ever may be the arcade version of Ninja Gaiden. You are tied down with a saw blade being lowered as the timer counts down. ruclips.net/video/VMJHTB-QJxU/видео.html
8:32 "Press Middle Mouse Button to destroy Megatron" Is also an epic prompt from Fall of Cybertron. Megatron gets crushed under a fist the size of a scyscraper.
Ah, if Telltale Games are viable options, one of the most memorable prompts I've seen was in The Wolf Among Us. In a scene between the player character and an NPC in a bar, you get an option to either ignore the NPC's bellyaching or "glass him." For those of us (or at least me) who weren't familiar with that turn of phrase, my first thought was that it meant offering him a drink. That was NOT the resulting action.
Star Wars Jedi Fallen Order, during the tutorial: you've been getting general and fairly mundane prompts to press L2 to Climb or R3 to Use Object. Then your mentor is thrown off a cliff and you jump after him with no plan or gear that will help and as your falling up pops R1: Use the Force.
"Glass Him" was a very similar Best Friends moment in The Wolf Among Us. After you are prompted to use his devil trigger for the first time at the end of DMC5, Nero enters an animation where he throws up a middle finger and yells "Fuck you." It has a lot of invincibility frames so you can counter Vergil's biggest and most damaging moves with it.
I still think Glass Him being a surprise comes from not having read the comic book first. Bigby is totally the kind of person who'd do that. This is not an olive branch, it's dealing with a bad person in a way Bigby thinks he deserves.
@@TheDanishGuyReviews Ha, I’ve read most of Fables as well. I do think it’s pretty easy to understand what the prompt implies, but it’s slangy and I can understand how people might not get it. And I thought it was hilarious.
As muted and dull this answer is, i really enjoy the “jump” prompt from the start of Breath Of The Wild; it felt so amazing and empowering to have Link jump for the first time
The "calibration" section in Assassin's Creed II is interesting if for no other reason than it introduces the philosophy behind the buttom mapping in a novel way. Desmond is synching up with Ezzio and the first moment he jumps to is the guy's birth, so your first button presses are hitting the bottom button to kick your feet, top to move your head and left and right to wiggle your arms. It's a bit weird but it's stuck with me.
@@prestonlogan3808I wasn't paying attention so when that scene came up and I missed it you know I reloaded and replayed that entire mission just to hug my boy da Vinci
Shout outs to The Wonderful 101 with the final segment of the final battle being you mashing a button for nearly two minutes straight to the prompt of "DEFEND EARTH"
I think that the most impactful prompt not necessarily the greatest is at the end of RDR2 on the final ride to camp there’s just one prompt “ride” and I honestly thought that was a really well done thing on rockstars part as it’s just a moment of reflection that keeps you part of the world so at the end you still feel part of Arthur’s story
It makes me think of a theoretical video about the greatest button prompt failures. Sometimes they're what can make a button prompt memorable. Specifically, I'm thinking of that PS1 (I think) Spider-Man game, where Spider-Man is trying to save a woman who is tied up in a burning building (with a bomb nearby? I think that's the case). If you fail the prompt, you'll faceplant on the floor in front of her, and her response is "I'm going to die!"
It was the spider-man 3 movie tie in for ps3 and Xbox 360. That was like 5 minutes into the game and the button prompts don’t get any better from there
One i'm surprised didn't show up was the QTEs for Ace Combat: Assault Horizon. Not just because of the QTEs themselves but for a franchise more associated with flying aircraft carriers, experimental superfighters, absurd megaprojects and the most insane villains, this game comes in not only with a silly plot, a lame RL setting, but the following QTEs in the final mission alone: - "Press Y to look at missile" - "Press Y to hug your female wingmate" - "Press Y to raise fist" Its also insanely funny to intentionally fail just to see how clunky the response is.
I like the button prompts in the tutorial for Far Cry 3: Blood Dragon, a game that doesn't take itself seriously at all, and it's set up as a prank by your fellow cyber commando Spyder to force you through the tutorial. The prompts themselves offer such gems as: - Press ENTER to demonstrate your ability to read - Pressing [JUMP] enables you to move in a Z-axis arc without touching the ground beneath - Pressing [CROUCH] activates your quadriceps and challenges your sense of balance
Probably my favourite prompt (at least in recent memory) is the "press E to pet" prompt from Deep Rock Galactic. Before one major update, you could only pet tamed enemies, but now you can pet pretty much anything organic that isnt a threat to you. You can even pet one of your machine buddies during the escort missions. I dont think it appears as a prompt for everything (which honestly makes it better in some ways, just for the discovery), but its definitely my favourite atm
There's honestly like 10 different prompts in Asura's Wrath that qualify here. "Extend Arm" (where the literal omnipotent God of creation offers you a place to rule over the world and to end the current conflict, extending his hand to you to shake, and the prompt implies you'll accept only for you to punch him) is one of them, but there's so many other good ones: The true final boss (said God) in the DLC actually gets HIS OWN QTE prompts to indicate his omnipotence, which he uses to counter your QTE's, except as you continue to beat him down he misses more and more of his prompts. There's also moments where your ENTIRE screen will be covered in multiple B buttons or analog sticks to indicate a super intense furry of punches of Asura growing a bunch of extra arms, and it's hype every time, especially the first time it happens with no prior context, where Asura is about to power up, and suddenly there's just like 12 analog sticks on each side of the screen you have to push apart as he grows a billion arms. Almost every major fight has the big villain doing a giant monologue, and each time there's a "Press B to shut ___ up" prompt to end the dialog early by you punching them (of which the "Extend Arm" prompt is sort of the culmination of). The last one i'll say is that is that during your final climactic fight with your main rival, everything slows down during the climax, with the QTE prompt going in slow motion, impossible to miss, but at the last second before you can press it it stops, because ***SPOILERS*** he dies right before he punches you in the middle of the fight. Your final QTE there is then slowing moving Asura's fist in to brofist his now inanimate body, still locked in a punching pose, and after the brofist, his body evaporates into the wind ***END SPOILERS*** To address you not having fun with it: You really need to approach Asura's Wrath as an interactive anime, not as a mechanically deep character action game. The missions are titled "episodes", there are mid episode "commercial bumpers", after each episode there's a "Next time On" preview, etc. It's not meant to be Devil May Cry or God of War or Bayonetta, it's meant to be a hype anime version of something like The Walking Dead game or Life is Strange: It's a interactive QTE based narrative expierence, just with a similar sort of spectacle, hype over the top flair something like DMC or Bayo has. But it's not trying to have the mechanical complexity they do in it's gameplay sections.
Honestly the walk prompt I feel like is very important for some games. Good example my 60+ year old grandmother started playing games again since the n64/ps2 and it’s something she needed lol
The best button prompt doesn't have a button prompt, the end of Snake Eater where you have to shoot the Boss. It's the best because it's the most meaningful.
I'm tired and might've missed a few honourable mentions, but Tekken 7 pressing the punch buttons to drop child Kazuya off the cliff feels pretty solid.
Not exactly a button prompt. But in my limited experience, my favourite is in Undertale. You walk up to a sign. Press a and it says “Press A to read signs.” I laughed quite hard when I did that and immediately knew I was gonna enjoy the game.
There are indeed a bunch of great ones in Fall of Cybertron, some that werent mentioned are "[Button] to pet Laserbeak" and "[Button] to destroy Megatron"
My most memorable button prompt was from Eternal Darkness. Throughout the game you would have the moments where the character you were currently controlling would be confronted with the Tome of Eternal Darkness and it would ask if they should claim the tome.
I think a perfect contrast to the "F to Pay Respects" bit comes from the final fight of Metal Gear Solid 3: Snake Eater. You fight your fight, you cry your tears, you watch your 20 minutes of Kojima cutscene, and at the end of it all, there's Snake, just holding a gun. Can't move, can't use the pause menu. There's no button prompt on screen, but the game is waiting for you to hit one button, because you have to have the will to carry out your mission to the bitter end. You have to pull that trigger.
Best and most emotional button prompt in a game I ever played was the last one from InFamous 2. The first game started by pressing any button, and the sequel ended with two simple words. "Let go."
2 from the same series: At the end of Metal Gear Solid 3, when the game hangs on Snake ready to shoot The Boss until you physically pull the trigger yourself. Also, just before the end of MGS4, when you have to mash the button to crawl through the microwave, both to make you struggle as Snake does and as the game's obligatory button mashing torture sequence.
The button prompt that sticks with me is one from Arkham City. In Crime Alley, you can find a chalk outline. The game will prompt you to pay your respects. The camera zooms out and starts circling while Hugo Strange taunts you over the fact that he knows that Batman's secret identity is Bruce Wayne. The reason this stuck with me was that I thought that THIS was the origin of the "Press F to pay respects" thing, as I prefer Boomer Shooters over "2 guns and squat behind cover" shooters and as such, never played any CoD games.
Here's a fun story about wasd not being common knowledge: As a kid my favorite computer game was Small Soldiers Globotech Design Lab. It was basically just a fun game where you could piece together your own new toys using pieces of the toys from the movie along with a couple exclusive sets. The fun part was after you could give them fighting moves and then fight them against the computer in a tournament. Problem is I DIDN'T KNOW WASD WAS HOW YOU MOVE 😂 So I had to complete an ENTIRE FIGHTING TOURNAMENT WITHOUT MOVING. XD
Mass Effect 2's Renegade Interrupt for pushing the Eclipse merc out the window is one of my fave. Or the Paragon interrupt for hugging Tali after u find her dad dead - anyone who doesn't select that is a MONSTER.
Personally my favorite is in the 1st Mass Effect, where at....3 or 4 different points, there's a prompt to just hang up on the Council during a debrief.
I always liked the button prompts where it wasn't just the text onscreen, but also the voice actor saying it aloud, like Hunter in Spyro "Press the X button to jump, then at the top of your jump, press the triangle button to glide" obviously it's a kid's game, it's simplified to make it easily accessible to really young audiences, like 3 year olds, but obviously it's at the cost of any sense of "muh immersion".
With the god of war one i always read the scene as kratos findingh letting go of his daughter just as difficult as ripping of the nail of a titan. But i might be reading too far in with this
Nah, that is most definitely supposed to be showing that for all his godly physical strength, Kratos _wants_ to give in to emotional weakness and stay in Elysium. But he knows that he _must_ leave, because if he doesn't, Elysium-and his daughter-will be destroyed. So he's trying so hard to gather the mental and emotional strength necessary to leave his daughter's spirit alone and potentially happy in Elysium because the other choice, having a brief period of happiness before watching her be swept from existence entirely is just something he can't allow.
In the last few minutes of Persona 2: Innocent Sin, you have a choice to thank or slap Philemon for giving you a way out of the doomed future (which the side affects of his bet with the villain created). If you choose to slap him, his mask comes off, showing the protagonist's face underneath, showing that he is an aspect of the MC and also the MC's choices also led to this
In rouge legacy, theres an upgrade in the manor called beastiality which has the line "Half man, half ******, all awsome. Press space to Awsome". Beastiality unlocks the dragon class, which flies
Press X for "Jason" will always be the funniest. But when Lee is dying and slashing his way through the horde to find Clem, I was having trouble hitting my prompts because of the ugly crying that was happening. Batman and Game of Thrones Telltale games I just missed all the prompts and rage quit. Also I feel you Karl about the spelling, I am constantly getting emails addressing me as Jenny or Jenni or Jennifer YOU HAD TO TYPE IN JENNIE IN THE EMAIL ADDRESS AND YOU STILL ARRIVED AT THAT.
One of my favorite button prompts is from Tomb Raider Anniversary, where you have to avoid being eaten by a T Rex, and if you don't push the button, it just picks Lara up, flips her into the air and swallows her whole.
for a personal favourite that's prompt-adjacent (its the name of an item you can buy at the end of the game) in Octogeddon, the level progression is designed so that your character (an octopus that starts out with 2 tentacles) should have all 8 tentacles by the end of the game if you decide to pop into the store before the final level theres a new item called "Add 9th Limb" which destroyed me bc i thought 8 would be the maximum LOL
The button prompt that's always on my mind as te coolest one I've encountered (Or at least, most memerable) was one mentioned in this video. Press [button] To Time Travel from Titanfall 2. Such a fun segment.
I really like the ending button prompt of Persona 5 Royal, during the last boss fight. The final villain has this enormous Persona that's been pulverizing you and your team with huge punches for the last couple phases, until you go all out in full anime style and block this last incoming punch all together as a team. At that point, the main character, Joker, starts climbing the villain's Persona using his grappling hook and firing his gun at it from afar until you land on its head and the game gives you one final prompt as you stare down at the boss, gun in hand. Press X Fire! In a game as stylish and dynamic as Persona 5 Royal, it's only fitting that it would have such a cool, dramatic moment for beating the final boss.
So glad to see the Portal 2 "Apple" prompt hear. By far and away my favourite! Quite surprised to not see Fahrenheit in here somewhere, but I suppose Heavy rain is there.
Not a button prompt but a key item prompt. In a GBA game Sigma Star Saga, you get an alien armor that's a living thing. You receive a key item to allow you to fly over small gaps, a pair of wings, except only the female parasites (the armor) grow wings so yours are given to you. When that happens, you get the popup: "You got the GIRL WINGS! Wings like a GIRL!" And for no other reason you spend the rest of the game using the Girl Wings to get around
It's an overall odd game but I quite like it. It's an RPG where the random battles and boss battles switch to a Gradius-style shooter though there's some light shooting action in ground mode too
I imagine most peeps don't feel the same, but I have a ton of nostalgia for the QuickTime event at the end of Halo 4. Crawling and activating the nuke. The way Chief desperately looks up at Earth. That's what pops in my mind when someone mentions button prompts.
Some of my favorite button prompts ever are "Press X to not get staple gunned in the nuts!" and "Press X to not get hit in the face by a chemistry textbook" from the wonderful trash game Press X to Not Die, because they are so over the top specific
I like it when the game introduces the right pad camera function by doing the medical thingy in war-themed games of "look into this light. Now this one. And this one".
one of my favorite button prompts is a bit of a blanket prompt through the game, but it always has specific moments it pops up, final fantasy xiv's "Active Time Event" this prompt shows up in specific situations during boss fights or specific moments in solo events in the story, the first instance of it showing up was a fight in their stormblood expansion. The boss is growing larger and larger as the music builds up, and he's raising a sword the size of a skyscraper. A small spot appears on the arena for the tank to stand on, and once the tank is on that spot, the prompt appears, from there the tank needs to mash the button to keep the massive blade from hitting everyone else rules of nature style. What makes this my favorite prompt is literally any class can do it, healer using a book? yeah just hold that up with the book, it's fine, just a sharp skyscraper coming down on me, no big deal
My favorite prompt is in army of two 40th day when you can choose to steal the guns or return them and if you steal them the when you attempt to disarm the officer he fires a shoot ricocheting into his head and your partner asks if you can not kill someone
The whole game was making choices that always felt like the wrong one. Chose to do the “nice” or “good” thing, it backfires. Chose the “bad” thing, you feel like the bad guy. I think the one that was the least punishing was letting the tiger go. All of it, I think, was just a lead-up to the final decision, which was the biggest no-win choice.
I've always been quite partial to press X to assassinate from the old Assassin's Creed games As basic as it gets as far as the game goes but it sounds so momentous
Batman Arkham origins final encounter with the joker where you get the prompt "beat" and after the first round it freezes on the last punch batman gives before another beat prompt comes up and continues the combo. reminds me of kratos and zeus!!
Had a college roommate from Haiti who had never played a video game before meeting me. First-person in particular was totally baffling to him as far as basic controls. Later he understood third-person driving/racing games alright. And I guess my thing with F to pay respects is that Arkham City did it first.
I don't have much memory of button prompts but random events prompted by a players "action" button press would be fun my favorite is from mgs2 on the tanker there's a door that if you try to open from one side snake pulls the locking wheel off and puts it back with a nod
Different kind of button prompt, but borderlands allowing so many of the games interactions use the X or Square button on the controller to do everything from reload, open doors, accept quests, open menus, etc. is very genius and really works to make the console experience more comfortable, compared to Bethesda, for example with their mish mash of button presses and an otherwise feeling that it’s just keyboard -> controller with the binds, and not an indulgence in the two.
About responding to video titles, when l do it, I try to mention that I'm only responding to the title and not what's in the video. (Which is important, because sometimes people will put a question mark in the title, and then use that to go in a way different direction from it.)
Well, I had one I am a bit surprised didn't appear, but I am a big JRPG player so, I'm not sure how much this counts as "a" button prompt... but, it's the first bit of Disc 1 in FF9, it is a QTE where you need to be reasonably fast (there's like a hidden timer) and you also need to be accurate, and if you hit all the correct buttons in the correct order in a relatively short period of time you manage to impress Queen Brahne and all 100 Nobles at which point, when you switch over to Steiner from Zidane (Zidane is the main character, and Steiner is like... the tank party member), now Steiner, if you go and talk to the Queen as soon as you have control of him, you get one of 4 moonstones. The reason why i suggest this is it's got a really fun soundtrack, like it sounds and feels like you're in a duel the whole time. The button prompts are the 4 directions and 4 face buttons are randomly generated in an order it gives a second or two to respond and you can reattempt it as many times as you desire to get the 100/100 and Queenie since, well, there is only 1 moonstone per disc and 4 in the whole game and in the Remaster on non-Nintendo platforms there is an achievement it is a part of as well. But, I'm a bit biased, i just finished the game for the first time and well, of the FF games, FF8 is my favorite but FF9 is pretty dang close and definitely has what I feel led to the "oh, people like QTEs!" mentality of the last 20ish years...
I don't remember if theres a prompt to go with this example, but for some reason this video reminded me of the final boss of Hifi Rush where you have to fight the suped up cyborg man as a housecat. Either way its super hype thought id bring it up.
One button prompt that’s significant to me is at the end of the first watchdogs that you have to blow up the light house to save yourself because it was one of the first epic moments in a video I remember
My favourite button prompt is still the glitched one from Halo 4 MCC where you plant a grenade on Didact but the button prompt reads “Press Rt to fire the machine gun”
I wish it had a prompt buts it’s an interrupt in mass effect 2 on Thanes loyalty mission when you run into the security guard on the scaffolding and just scream bomb bomb get out at him it’s so out of no where and hilarious
my personal favourites are from infamous 2; the good (Hold and Release) and evil endings (Zeke fight), thought theres no text for the evil ending so idk if that counts, and the intro summon ionic lightning against The Beast was cool too idk if this counts, but infamous 1's press start and it triggers the bomb (intro) prototype 2's consume alex prompt was great imo considering he was the first game's protag turned villain (meet your maker) spiderman edge of time "repeatedly press to pull" (ceo fight ending) may not be cool compared to other prompts, but I quite liked it
I'm 70% sure someone else already said what I'm about to say but I couldn't find anyone while writing this. I personally think the reason behind why someone will comment the same thing as something they can already see is a top comment is because a lot of times you could have a comment section with maybe 100 or more different commenters all suggesting a topic or idea and its very clear that the top comment, the thing people actually want has a gap of over 1k likes compared to what ever is on 2nd place but for some reason the content creator chose something that only 6 people wanted all because all 6 of these people made their own comment. If you see videos where the maker is saying something like "Because so many of you asked for [x]" and they show the amount of people that wanted something, you always see that they pick things that have a bunch of unique comments, not ones that are actually favorited by the watchers. That may have unintentionally trained people to have the need to repeat things because they know that's the only way they can guarantee the content creator actually notices it. Even in your video right here, you made the list based on how many times a prompt was suggested and that unintentionally implies for viewers they gotta be a parrot.
press F to pay respects is seriously just everywhere, I play a MMO persistent war game and the F spam whenever the enemy loses any ground just stops chat from being useful for at least a minute
I love those press (insert button of developers choice) to start on title screens when most if not all buttons starts the game not just the specified button
20:30 You can actually shoot the baby (or the mother, can't remember which) in that scene and it will reprimand you and put you back to the last checkpoint, but its been pointed out that you physically can't shoot some people in that game so they could easily have applied that to the mother if they actually cared, but it is, as you pointed out in the video, an attempt to be inflammatory for clicks.
I mentioned in the discord but i think the horizon: ZD & FW occasional prompts to move the story can be jarring and odd depending on how you play the story.
I recently sat on a gaming chair I got lucky enough to get assigned at work and one of it's legs broke instantly. My supervisor looked at it and just said "F" and walked away.
I was trying to explain to my mom why my younger brother said f with sad things. I explained that he would know putting an 'f in chat' rather than the game and she just replied with "chaft" My favorite is the laser at the end of Wonderful 101, where you are told to mash the button and the cutscene cuts to Wonder Red also mashing the button to fire the laser too.
I dont know if this counts by my favorite button prompt is from crusader kings when your spymaster diacovers a plot to kill your spymaster by your spymaster and then all you have to respond with is "Expose him at once!"
These two look like Tenacious D if they were both talentless and had no personalities
Talentless D
Gervais and Merchant but they peaked in college.
Nah, just The D a decade or two before they took off
k(c)arl has tons of personality!
@@CheckeredPonyholy crap you exist 25:53
Press F to pay respects isn't even the best prompt in that game. Right afterwards you can get a button prompt to vault over that exact tombstone.
No friggin wayyy. Hahahaha
There’s no prompt but you’ve reminded me of a scene in Max Payne 3 where Max is taking cover behind his family’s tombstone and you can do a sick dive all the way over it
I feel like it's not a great button prompt just because of what it has you do, but because it has transcended the game itself to become a cultural phenomenon entirely unrelated it's origin. I don't know how many times I've been in different streams and the streamer does something embarrassing or they die in the game they're playing or something, and the chat fills up with "F". I've never even played the game it's from and I do it.
I'm guessing you are meaning in Arkham Knights pay respect prompt not the Advanced Warfare or Arkham City ones
f in the chats is one of the most iconic prompts ever
i think it's thematically important to note that you have to mash circle to leave your daughter.
Kratos is a man who has killed giants and monsters that you have to do the same.
it takes the same amount of strength for kratos to leave his daughter, as it takes to kill those gods and monsters.
Can I ask what you mean, when you say it's thematically important to note that?
@8Rincewind I might have used the wrong word, but let me try to explain.
Kratos has always been a family man. he always has just wanted to live quietly with his family. this has always been one of the things driving Kratos.
in that scene, he has to give up spending eternity with his wife and daughter to return to the land of the living to fight to protect them again. he has to muster the strength to kill Gods to push away his daughter that he loves, and return to kill.
Original post was well worded, I get you.
What makes it worse is that it took Kratos 3 QTEs to push Calliope away and he usually only has 1 set of QTEs for most enemies and some bosses. Beating a minotaur or a cyclops is nothing compared to what it took to push his child away.
@@peteybakedziti8908 And with the Norse entries, that point is driven home so hard now that it was the hardest thing to leave the daughter he loved so much, that he was tricked into killing BY A GOD, whose ashes are now apart of his skin.
Even though he has Atreus, Calliope still weighs alot on him. He failed as a father twice with her in his mind.
"Use the middle stick to dodge Joker's Bullet" has to be one of the greatest troll prompts ever.
N64 masterrace
Ah thats a great one
I personally like when the button prompts mirror the action being performed on screen, like the Poseidon finisher in God of War 3 being pressing in L3+R3 as Kratos gouges Poseidon's eyes out with his thumbs.
*_Yes!_* one of very few things in gaming that made me go *_UUUURRRHHH!_*_ That's grim but _*_so Metal!_*
Asura's Wrath does an amazing job of this, especially the further in you get. EX: right before Asura powers up and grows like 100 arms, out of nowhere your entire screen fills up with QTE prompts to push your left stick to the left and right stick to the right. And in that form when you push B to punch somebody, there's dozens of B button prompts scattered all over the enemy you're hitting you have to input rapidly.
One of my personal favorite prompts does the same in the original Black Ops.
Press left+right stick to strangle/drown Dragovich.
I was 13 years old when I played GOW 3. I’ve always enjoyed violence in media, but after feeling like I was the one shoving my thumbs into Poseidon’s eyes, I had to put the game down for a while and contemplate what I had done lol.
I’ve never been affected by a game like that, so I never understand why this QTE isn’t the main point of conversations like this, but that just goes to show that everyone has different gaming experiences that stick with them.
I’ve always been a fan of the Patsy prompt in Prototype.
For context in prototype, if your detection level is going up while you’re disguised, you can press the patsy prompt, which gets you into a tussle with a nearby npc and then you tell everyone in the area they’re the biological shapeshifting weapon Alex Mercer, AKA you. The npc will then freak out and try to explain themselves before turned into Swiss cheese by every soldier in the vicinity, bringing your detection level down.
It’s so messed up but also so funny that this sneaky way to kill an innocent person is called something as cute as “patsy”. It’s one of my favorite things in gaming
Sorry to kinda ruin this for you but, In addition to being a female name, Patsy is also a word meaning:
a person who is easily taken advantage of, especially by being cheated or blamed for something.
So it's just using the correct word for the action
@@Studacris86 Oh I know, but it’s funny because of the choice word ascribed to the action. Like for a game as edgy as prototype I would expect a word like “blame” “condemn” “scapegoat”, words that have a bit of a bite to them.
Pasty makes the prompt sound funny because of how for lack of a better word, sweet, it sounds compared to the other words.
It’s like how if I say “that guy is a dummy” and “that guy is an idiot” they both mean the same thing but calling someone a dummy has less of a sting as calling someone an idiot. Patsy is the “dummy” in this scenario.
When I think of patsy, I think of a little kid placing the blame on his friend for stealing another kids candy, not a bio weapon sentencing an innocent person to execution by firing squad to cover his hide.
It's not really a specific prompt, but I love that in Doom 2016 and Doom Eternal, your interact button is the same as your melee button.
The best part of doom eternal is the mission prompt "shoot a hole into Mars"
I mean, half the time, "interacting" just means punching it (i.e. the argent accumulators)
@@thelex0623I was so disappointed when the next mission prompt wasn't "use the teleporter"
I love Wonderful 101 and its button/mission prompts. I think the most popular one is still "MASH [BUTTON] TO SAVE THE WORLD" and not only is it a long mash prompt, you see Wonder Red mashing with you because you just gotta SAVE THE WORLD!
I love seeing Yellow in the background very slowly and deliberately pressing the button.
Protect Earth! Absolutely the hypest thing ever tied to a button mashing prompt. Wish more people played that one.
As someone who loved Asura's Wrath, I'd call it "a pretty bad game, but a masterpiece of an interactive movie." And all the button prompts just feel great. Especially in the street fighter crossover where you counter a raging demon by inputting your own.
The "Shut Wyzen Up" prompt always made me smile
I think my favorite button prompt is in the Halo series, when you mount an enemy tank for the first time, and it says ‘Press X to Punch’. Then you punch the tank so many times it blows up. Seeing it for the first time and questioning if it would even be effective, only to watch as the tank literally crumbles and explodes due to your manly hands as Master Chief, brings a smile to my face.
it also serves as a bit of a reminder of how strong spartans are, imo
Made even funnier by the fact you can do it in Halo 3: ODST, where you aren't playing as a Spartan, but as a regular soldier.
@@MythicRanger2401There's even a special achievement for that. "...whatever a spartan can?: Destroy a tank... with your bare hands." 😂
not sure if anyone else has said this one, but i loved the "anti' button prompt in Shenmue 2, the game trains you to press the quick time prompts the entire game, then you go to the barber and if you press it then you die.
Never played but my god that is amazing. I dont think I wouldve been mad just have to laugh at that point 😂
You don't die, he just kicks you out
@@michaeledmunds7056 ah thank you, been a few years since i played it
Not necessarily a button prompt, but a continue screen prompt that has a random chance to appear when you die in KH2: rather than a black screen with Sora floating there with his heart fading from him, it's a white screen with "...don't give up!" And then Mickey Mouse swoops in as a controllable character. You can use Mickey to build up a gauge to charge up to heal Sora. If you die as Mickey before filling the gauge, refills only a small portion of Sora's health.
The best continue screen ever may be the arcade version of Ninja Gaiden. You are tied down with a saw blade being lowered as the timer counts down. ruclips.net/video/VMJHTB-QJxU/видео.html
8:32 "Press Middle Mouse Button to destroy Megatron" Is also an epic prompt from Fall of Cybertron. Megatron gets crushed under a fist the size of a scyscraper.
i have to agree
I also really like the prompts from the Stanley Parable, in the scene where Stanley goes to his apartment. They're all gold.
Ah, if Telltale Games are viable options, one of the most memorable prompts I've seen was in The Wolf Among Us. In a scene between the player character and an NPC in a bar, you get an option to either ignore the NPC's bellyaching or "glass him." For those of us (or at least me) who weren't familiar with that turn of phrase, my first thought was that it meant offering him a drink. That was NOT the resulting action.
Red dead 2's mash A to build a fence is probably the funniest one for me since it goes from immersive cowboy-them-up to montage with jaunty music
Star Wars Jedi Fallen Order, during the tutorial: you've been getting general and fairly mundane prompts to press L2 to Climb or R3 to Use Object. Then your mentor is thrown off a cliff and you jump after him with no plan or gear that will help and as your falling up pops R1: Use the Force.
"Glass Him" was a very similar Best Friends moment in The Wolf Among Us. After you are prompted to use his devil trigger for the first time at the end of DMC5, Nero enters an animation where he throws up a middle finger and yells "Fuck you." It has a lot of invincibility frames so you can counter Vergil's biggest and most damaging moves with it.
I still think Glass Him being a surprise comes from not having read the comic book first. Bigby is totally the kind of person who'd do that. This is not an olive branch, it's dealing with a bad person in a way Bigby thinks he deserves.
@@TheDanishGuyReviews Ha, I’ve read most of Fables as well. I do think it’s pretty easy to understand what the prompt implies, but it’s slangy and I can understand how people might not get it. And I thought it was hilarious.
As muted and dull this answer is, i really enjoy the “jump” prompt from the start of Breath Of The Wild; it felt so amazing and empowering to have Link jump for the first time
The "calibration" section in Assassin's Creed II is interesting if for no other reason than it introduces the philosophy behind the buttom mapping in a novel way. Desmond is synching up with Ezzio and the first moment he jumps to is the guy's birth, so your first button presses are hitting the bottom button to kick your feet, top to move your head and left and right to wiggle your arms. It's a bit weird but it's stuck with me.
I also like when you can hug Leonardo
Damnit I was gonna comment this one.
"What's a mattah you Altair?"
Pretty sure the AC 1 manual mentions something about the buttons being mapped that way
@@prestonlogan3808I wasn't paying attention so when that scene came up and I missed it you know I reloaded and replayed that entire mission just to hug my boy da Vinci
Shout outs to The Wonderful 101 with the final segment of the final battle being you mashing a button for nearly two minutes straight to the prompt of "DEFEND EARTH"
I think that the most impactful prompt not necessarily the greatest is at the end of RDR2 on the final ride to camp there’s just one prompt “ride” and I honestly thought that was a really well done thing on rockstars part as it’s just a moment of reflection that keeps you part of the world so at the end you still feel part of Arthur’s story
It’s very simple yet so effective
I've not even played Stray but the fact there's a button prompt to scratch furnature is by far my favourite.
It makes me think of a theoretical video about the greatest button prompt failures. Sometimes they're what can make a button prompt memorable. Specifically, I'm thinking of that PS1 (I think) Spider-Man game, where Spider-Man is trying to save a woman who is tied up in a burning building (with a bomb nearby? I think that's the case). If you fail the prompt, you'll faceplant on the floor in front of her, and her response is "I'm going to die!"
It was the amazing spider man game
@@jmurray1110 nope. That was spiderman 3 the videogame
Notably, it definitely wasn't for the ps1
It was the spider-man 3 movie tie in for ps3 and Xbox 360. That was like 5 minutes into the game and the button prompts don’t get any better from there
One i'm surprised didn't show up was the QTEs for Ace Combat: Assault Horizon. Not just because of the QTEs themselves but for a franchise more associated with flying aircraft carriers, experimental superfighters, absurd megaprojects and the most insane villains, this game comes in not only with a silly plot, a lame RL setting, but the following QTEs in the final mission alone:
- "Press Y to look at missile"
- "Press Y to hug your female wingmate"
- "Press Y to raise fist"
Its also insanely funny to intentionally fail just to see how clunky the response is.
I like the button prompts in the tutorial for Far Cry 3: Blood Dragon, a game that doesn't take itself seriously at all, and it's set up as a prank by your fellow cyber commando Spyder to force you through the tutorial. The prompts themselves offer such gems as:
- Press ENTER to demonstrate your ability to read
- Pressing [JUMP] enables you to move in a Z-axis arc without touching the ground beneath
- Pressing [CROUCH] activates your quadriceps and challenges your sense of balance
Probably my favourite prompt (at least in recent memory) is the "press E to pet" prompt from Deep Rock Galactic. Before one major update, you could only pet tamed enemies, but now you can pet pretty much anything organic that isnt a threat to you. You can even pet one of your machine buddies during the escort missions. I dont think it appears as a prompt for everything (which honestly makes it better in some ways, just for the discovery), but its definitely my favourite atm
There's honestly like 10 different prompts in Asura's Wrath that qualify here. "Extend Arm" (where the literal omnipotent God of creation offers you a place to rule over the world and to end the current conflict, extending his hand to you to shake, and the prompt implies you'll accept only for you to punch him) is one of them, but there's so many other good ones: The true final boss (said God) in the DLC actually gets HIS OWN QTE prompts to indicate his omnipotence, which he uses to counter your QTE's, except as you continue to beat him down he misses more and more of his prompts. There's also moments where your ENTIRE screen will be covered in multiple B buttons or analog sticks to indicate a super intense furry of punches of Asura growing a bunch of extra arms, and it's hype every time, especially the first time it happens with no prior context, where Asura is about to power up, and suddenly there's just like 12 analog sticks on each side of the screen you have to push apart as he grows a billion arms.
Almost every major fight has the big villain doing a giant monologue, and each time there's a "Press B to shut ___ up" prompt to end the dialog early by you punching them (of which the "Extend Arm" prompt is sort of the culmination of). The last one i'll say is that is that during your final climactic fight with your main rival, everything slows down during the climax, with the QTE prompt going in slow motion, impossible to miss, but at the last second before you can press it it stops, because ***SPOILERS*** he dies right before he punches you in the middle of the fight. Your final QTE there is then slowing moving Asura's fist in to brofist his now inanimate body, still locked in a punching pose, and after the brofist, his body evaporates into the wind ***END SPOILERS***
To address you not having fun with it: You really need to approach Asura's Wrath as an interactive anime, not as a mechanically deep character action game. The missions are titled "episodes", there are mid episode "commercial bumpers", after each episode there's a "Next time On" preview, etc. It's not meant to be Devil May Cry or God of War or Bayonetta, it's meant to be a hype anime version of something like The Walking Dead game or Life is Strange: It's a interactive QTE based narrative expierence, just with a similar sort of spectacle, hype over the top flair something like DMC or Bayo has. But it's not trying to have the mechanical complexity they do in it's gameplay sections.
Honestly the walk prompt I feel like is very important for some games. Good example my 60+ year old grandmother started playing games again since the n64/ps2 and it’s something she needed lol
The best button prompt doesn't have a button prompt, the end of Snake Eater where you have to shoot the Boss. It's the best because it's the most meaningful.
I'm tired and might've missed a few honourable mentions, but Tekken 7 pressing the punch buttons to drop child Kazuya off the cliff feels pretty solid.
the best bit about “space to say apple” is that it’s a test to see if you’re brain damaged from being in stasis for so long
Not exactly a button prompt. But in my limited experience, my favourite is in Undertale.
You walk up to a sign. Press a and it says
“Press A to read signs.”
I laughed quite hard when I did that and immediately knew I was gonna enjoy the game.
In chivalry 2 there is a “push [button] to winge” where your character just complains and whines about things.
There are indeed a bunch of great ones in Fall of Cybertron, some that werent mentioned are "[Button] to pet Laserbeak" and "[Button] to destroy Megatron"
I can't believe you didn't mention that some people go back and edit their comments after they post an accusation before watch the entire video.
My most memorable button prompt was from Eternal Darkness. Throughout the game you would have the moments where the character you were currently controlling would be confronted with the Tome of Eternal Darkness and it would ask if they should claim the tome.
One that has always stuck with me is Kingdom Hearts 2 reaction comands. Especially the final fight one where you deflect all the lasers
I think a perfect contrast to the "F to Pay Respects" bit comes from the final fight of Metal Gear Solid 3: Snake Eater. You fight your fight, you cry your tears, you watch your 20 minutes of Kojima cutscene, and at the end of it all, there's Snake, just holding a gun. Can't move, can't use the pause menu. There's no button prompt on screen, but the game is waiting for you to hit one button, because you have to have the will to carry out your mission to the bitter end. You have to pull that trigger.
Best and most emotional button prompt in a game I ever played was the last one from InFamous 2. The first game started by pressing any button, and the sequel ended with two simple words. "Let go."
2 from the same series:
At the end of Metal Gear Solid 3, when the game hangs on Snake ready to shoot The Boss until you physically pull the trigger yourself.
Also, just before the end of MGS4, when you have to mash the button to crawl through the microwave, both to make you struggle as Snake does and as the game's obligatory button mashing torture sequence.
The button prompt that sticks with me is one from Arkham City. In Crime Alley, you can find a chalk outline. The game will prompt you to pay your respects. The camera zooms out and starts circling while Hugo Strange taunts you over the fact that he knows that Batman's secret identity is Bruce Wayne. The reason this stuck with me was that I thought that THIS was the origin of the "Press F to pay respects" thing, as I prefer Boomer Shooters over "2 guns and squat behind cover" shooters and as such, never played any CoD games.
Here's a fun story about wasd not being common knowledge:
As a kid my favorite computer game was Small Soldiers Globotech Design Lab. It was basically just a fun game where you could piece together your own new toys using pieces of the toys from the movie along with a couple exclusive sets. The fun part was after you could give them fighting moves and then fight them against the computer in a tournament. Problem is I DIDN'T KNOW WASD WAS HOW YOU MOVE 😂 So I had to complete an ENTIRE FIGHTING TOURNAMENT WITHOUT MOVING. XD
There’s several prompts I like in Supergiant’s game Transistor, such as the dedicated frolic button.
Mass Effect 2's Renegade Interrupt for pushing the Eclipse merc out the window is one of my fave.
Or the Paragon interrupt for hugging Tali after u find her dad dead - anyone who doesn't select that is a MONSTER.
Personally my favorite is in the 1st Mass Effect, where at....3 or 4 different points, there's a prompt to just hang up on the Council during a debrief.
One of my favourite button prompts is when the final boss of Asuras wrath gets his own qte buttons to press when he reacts to your own button prompts
I always liked the button prompts where it wasn't just the text onscreen, but also the voice actor saying it aloud, like Hunter in Spyro "Press the X button to jump, then at the top of your jump, press the triangle button to glide" obviously it's a kid's game, it's simplified to make it easily accessible to really young audiences, like 3 year olds, but obviously it's at the cost of any sense of "muh immersion".
With the god of war one i always read the scene as kratos findingh letting go of his daughter just as difficult as ripping of the nail of a titan. But i might be reading too far in with this
Nah, that is most definitely supposed to be showing that for all his godly physical strength, Kratos _wants_ to give in to emotional weakness and stay in Elysium. But he knows that he _must_ leave, because if he doesn't, Elysium-and his daughter-will be destroyed. So he's trying so hard to gather the mental and emotional strength necessary to leave his daughter's spirit alone and potentially happy in Elysium because the other choice, having a brief period of happiness before watching her be swept from existence entirely is just something he can't allow.
@@SuperiorPosterior”nah, I agree with you Chama, but I’m going to phrase it as disagreeing with you for some weird reason.”
Spot number one should be a tie between every game that has a prompt to pet a doggo.
Crazy how 3 days after this release FF XVI dropped the best button prompt in the history of button prompts
In the last few minutes of Persona 2: Innocent Sin, you have a choice to thank or slap Philemon for giving you a way out of the doomed future (which the side affects of his bet with the villain created). If you choose to slap him, his mask comes off, showing the protagonist's face underneath, showing that he is an aspect of the MC and also the MC's choices also led to this
In rouge legacy, theres an upgrade in the manor called beastiality which has the line "Half man, half ******, all awsome. Press space to Awsome". Beastiality unlocks the dragon class, which flies
My favorite button prompt is the gauge, and red blinking arrow, on Test Your Might in Mortal Kombat.
Press X for "Jason" will always be the funniest. But when Lee is dying and slashing his way through the horde to find Clem, I was having trouble hitting my prompts because of the ugly crying that was happening. Batman and Game of Thrones Telltale games I just missed all the prompts and rage quit.
Also I feel you Karl about the spelling, I am constantly getting emails addressing me as Jenny or Jenni or Jennifer YOU HAD TO TYPE IN JENNIE IN THE EMAIL ADDRESS AND YOU STILL ARRIVED AT THAT.
I like the prompts to hug passengers in spiritfarer. Little details like that do a lot to make characters feel human and tangible.
One of my favorite button prompts is from Tomb Raider Anniversary, where you have to avoid being eaten by a T Rex, and if you don't push the button, it just picks Lara up, flips her into the air and swallows her whole.
for a personal favourite that's prompt-adjacent (its the name of an item you can buy at the end of the game) in Octogeddon, the level progression is designed so that your character (an octopus that starts out with 2 tentacles) should have all 8 tentacles by the end of the game
if you decide to pop into the store before the final level theres a new item called "Add 9th Limb" which destroyed me bc i thought 8 would be the maximum LOL
The button prompt that's always on my mind as te coolest one I've encountered (Or at least, most memerable) was one mentioned in this video. Press [button] To Time Travel from Titanfall 2. Such a fun segment.
I really like the ending button prompt of Persona 5 Royal, during the last boss fight. The final villain has this enormous Persona that's been pulverizing you and your team with huge punches for the last couple phases, until you go all out in full anime style and block this last incoming punch all together as a team. At that point, the main character, Joker, starts climbing the villain's Persona using his grappling hook and firing his gun at it from afar until you land on its head and the game gives you one final prompt as you stare down at the boss, gun in hand.
Press X
Fire!
In a game as stylish and dynamic as Persona 5 Royal, it's only fitting that it would have such a cool, dramatic moment for beating the final boss.
So glad to see the Portal 2 "Apple" prompt hear. By far and away my favourite!
Quite surprised to not see Fahrenheit in here somewhere, but I suppose Heavy rain is there.
Not a button prompt but a key item prompt. In a GBA game Sigma Star Saga, you get an alien armor that's a living thing. You receive a key item to allow you to fly over small gaps, a pair of wings, except only the female parasites (the armor) grow wings so yours are given to you. When that happens, you get the popup: "You got the GIRL WINGS! Wings like a GIRL!" And for no other reason you spend the rest of the game using the Girl Wings to get around
It's an overall odd game but I quite like it. It's an RPG where the random battles and boss battles switch to a Gradius-style shooter though there's some light shooting action in ground mode too
I imagine most peeps don't feel the same, but I have a ton of nostalgia for the QuickTime event at the end of Halo 4. Crawling and activating the nuke. The way Chief desperately looks up at Earth. That's what pops in my mind when someone mentions button prompts.
Some of my favorite button prompts ever are "Press X to not get staple gunned in the nuts!" and "Press X to not get hit in the face by a chemistry textbook" from the wonderful trash game Press X to Not Die, because they are so over the top specific
I like it when the game introduces the right pad camera function by doing the medical thingy in war-themed games of "look into this light. Now this one. And this one".
a fun one was in the expendabros "press space to interrogate" and you just punched a dude until his mask fell off and it turned out he was a robot
Press any button to start is the one i like the most
one of my favorite button prompts is a bit of a blanket prompt through the game, but it always has specific moments it pops up, final fantasy xiv's "Active Time Event"
this prompt shows up in specific situations during boss fights or specific moments in solo events in the story, the first instance of it showing up was a fight in their stormblood expansion. The boss is growing larger and larger as the music builds up, and he's raising a sword the size of a skyscraper. A small spot appears on the arena for the tank to stand on, and once the tank is on that spot, the prompt appears, from there the tank needs to mash the button to keep the massive blade from hitting everyone else rules of nature style. What makes this my favorite prompt is literally any class can do it, healer using a book? yeah just hold that up with the book, it's fine, just a sharp skyscraper coming down on me, no big deal
Blood Dragon. “Press Enter to demonstrate your ability to read.”
My favorite prompt is in army of two 40th day when you can choose to steal the guns or return them and if you steal them the when you attempt to disarm the officer he fires a shoot ricocheting into his head and your partner asks if you can not kill someone
The whole game was making choices that always felt like the wrong one. Chose to do the “nice” or “good” thing, it backfires. Chose the “bad” thing, you feel like the bad guy. I think the one that was the least punishing was letting the tiger go. All of it, I think, was just a lead-up to the final decision, which was the biggest no-win choice.
I've always been quite partial to press X to assassinate from the old Assassin's Creed games
As basic as it gets as far as the game goes but it sounds so momentous
When your sirens went off in background, a plane went over me
Shooting The Boss at the end of MGS3:Snake Eater.
Batman Arkham origins final encounter with the joker where you get the prompt "beat" and after the first round it freezes on the last punch batman gives before another beat prompt comes up and continues the combo. reminds me of kratos and zeus!!
Talked about fall of cybertron, didn't mention "press X to smash megatron"
I'm impressed punching boulders was not significant in the list 😂
I'd like to add "Press Triangle to 'kept you waiting, huh?" in MGSV.
Had a college roommate from Haiti who had never played a video game before meeting me. First-person in particular was totally baffling to him as far as basic controls. Later he understood third-person driving/racing games alright. And I guess my thing with F to pay respects is that Arkham City did it first.
My favorite prompt of all is "embrace the darkness" in Jedi Survivor at the very end of the story.
I don't have much memory of button prompts but random events prompted by a players "action" button press would be fun my favorite is from mgs2 on the tanker there's a door that if you try to open from one side snake pulls the locking wheel off and puts it back with a nod
Different kind of button prompt, but borderlands allowing so many of the games interactions use the X or Square button on the controller to do everything from reload, open doors, accept quests, open menus, etc. is very genius and really works to make the console experience more comfortable, compared to Bethesda, for example with their mish mash of button presses and an otherwise feeling that it’s just keyboard -> controller with the binds, and not an indulgence in the two.
About responding to video titles, when l do it, I try to mention that I'm only responding to the title and not what's in the video. (Which is important, because sometimes people will put a question mark in the title, and then use that to go in a way different direction from it.)
Can’t believe you guys didn’t mention the absolute greatest button masher: Chris punching the boulder at the end of Resident Evil 5!
Genuinely surprised none of the mass effect interrupts made it onto the list. My personal favorite is head butting that one Krogan
My favorite QTEs are from Indigo Prophecy. Sucha wild ride of a game, and those QTEs were all so intense.
One of my favourite pseudo button prompts is selecting "time to button mash" in persona 5 while holding morgana in one of the games subway scenes
Well, I had one I am a bit surprised didn't appear, but I am a big JRPG player so, I'm not sure how much this counts as "a" button prompt... but, it's the first bit of Disc 1 in FF9, it is a QTE where you need to be reasonably fast (there's like a hidden timer) and you also need to be accurate, and if you hit all the correct buttons in the correct order in a relatively short period of time you manage to impress Queen Brahne and all 100 Nobles at which point, when you switch over to Steiner from Zidane (Zidane is the main character, and Steiner is like... the tank party member), now Steiner, if you go and talk to the Queen as soon as you have control of him, you get one of 4 moonstones.
The reason why i suggest this is it's got a really fun soundtrack, like it sounds and feels like you're in a duel the whole time. The button prompts are the 4 directions and 4 face buttons are randomly generated in an order it gives a second or two to respond and you can reattempt it as many times as you desire to get the 100/100 and Queenie since, well, there is only 1 moonstone per disc and 4 in the whole game and in the Remaster on non-Nintendo platforms there is an achievement it is a part of as well.
But, I'm a bit biased, i just finished the game for the first time and well, of the FF games, FF8 is my favorite but FF9 is pretty dang close and definitely has what I feel led to the "oh, people like QTEs!" mentality of the last 20ish years...
I don't remember if theres a prompt to go with this example, but for some reason this video reminded me of the final boss of Hifi Rush where you have to fight the suped up cyborg man as a housecat. Either way its super hype thought id bring it up.
One button prompt that’s significant to me is at the end of the first watchdogs that you have to blow up the light house to save yourself because it was one of the first epic moments in a video I remember
My favourite button prompt is still the glitched one from Halo 4 MCC where you plant a grenade on Didact but the button prompt reads “Press Rt to fire the machine gun”
I wish it had a prompt buts it’s an interrupt in mass effect 2 on Thanes loyalty mission when you run into the security guard on the scaffolding and just scream bomb bomb get out at him it’s so out of no where and hilarious
my personal favourites are from infamous 2; the good (Hold and Release) and evil endings (Zeke fight), thought theres no text for the evil ending so idk if that counts, and the intro summon ionic lightning against The Beast was cool too
idk if this counts, but infamous 1's press start and it triggers the bomb (intro)
prototype 2's consume alex prompt was great imo considering he was the first game's protag turned villain (meet your maker)
spiderman edge of time "repeatedly press to pull" (ceo fight ending) may not be cool compared to other prompts, but I quite liked it
I'm 70% sure someone else already said what I'm about to say but I couldn't find anyone while writing this.
I personally think the reason behind why someone will comment the same thing as something they can already see is a top comment is because a lot of times you could have a comment section with maybe 100 or more different commenters all suggesting a topic or idea and its very clear that the top comment, the thing people actually want has a gap of over 1k likes compared to what ever is on 2nd place but for some reason the content creator chose something that only 6 people wanted all because all 6 of these people made their own comment.
If you see videos where the maker is saying something like "Because so many of you asked for [x]" and they show the amount of people that wanted something, you always see that they pick things that have a bunch of unique comments, not ones that are actually favorited by the watchers. That may have unintentionally trained people to have the need to repeat things because they know that's the only way they can guarantee the content creator actually notices it.
Even in your video right here, you made the list based on how many times a prompt was suggested and that unintentionally implies for viewers they gotta be a parrot.
Been a while so can't remember if it's a button prompt or not but the jumping out of the coffin in hitman always made me chuckle
press F to pay respects is seriously just everywhere, I play a MMO persistent war game and the F spam whenever the enemy loses any ground just stops chat from being useful for at least a minute
I love those press (insert button of developers choice) to start on title screens when most if not all buttons starts the game not just the specified button
20:30 You can actually shoot the baby (or the mother, can't remember which) in that scene and it will reprimand you and put you back to the last checkpoint, but its been pointed out that you physically can't shoot some people in that game so they could easily have applied that to the mother if they actually cared, but it is, as you pointed out in the video, an attempt to be inflammatory for clicks.
I mentioned in the discord but i think the horizon: ZD & FW occasional prompts to move the story can be jarring and odd depending on how you play the story.
I recently sat on a gaming chair I got lucky enough to get assigned at work and one of it's legs broke instantly.
My supervisor looked at it and just said "F" and walked away.
I was trying to explain to my mom why my younger brother said f with sad things. I explained that he would know putting an 'f in chat' rather than the game and she just replied with "chaft"
My favorite is the laser at the end of Wonderful 101, where you are told to mash the button and the cutscene cuts to Wonder Red also mashing the button to fire the laser too.
I dont know if this counts by my favorite button prompt is from crusader kings when your spymaster diacovers a plot to kill your spymaster by your spymaster and then all you have to respond with is "Expose him at once!"