3 New Platform Games - Sam's Journey, Pets Rescue, and Cheese & Onion

Поделиться
HTML-код
  • Опубликовано: 11 окт 2024
  • Support this channel on Patreon:
    / 8bitguy1
    Visit my website:
    www.the8bitguy....
    Sam's Journey can be purchased from :
    www.protovisio...
    Cheese & Onion can be purchased here:
    www.thefuturew...

Комментарии •

  • @DaveCurran
    @DaveCurran 6 лет назад +270

    I have to take responsibility for coming up with the name 'Cheese and Onion'. When we got the first previews of the game, it was untitled, and I was referring to it as Cheese and Onion as the only screens present at the time where green and yellow, which were the colours of Cheese and Onion flavour crisps from all companies here in the UK (other than Walkers). Pleased you liked the game, lots more of those to come.

    • @dariodzimbeg
      @dariodzimbeg 6 лет назад +8

      Thanks for the explanation. :)

    • @sisconhimejoshi
      @sisconhimejoshi 6 лет назад +11

      I knew it was british!

    • @samljer
      @samljer 5 лет назад +6

      A lot of the 8bit/16bit stuff is way better then the AAA games of today. really says something.

    • @WATCHINGTHEWATCHERS
      @WATCHINGTHEWATCHERS 5 лет назад +5

      It was obvious that it's called "cheese and onion because of the grafics.

    • @chadlove3443
      @chadlove3443 4 года назад +3

      I thought it may have come from the Rutles song.

  • @XalphYT
    @XalphYT 6 лет назад +84

    All of these games are mind-blowingly impressive for the hardware that they're running on. They're really pushing the limits of what is possible.

    • @gile849
      @gile849 4 года назад

      Yes. Amazing

  • @NotableElectronicSounds
    @NotableElectronicSounds 6 лет назад +41

    wow, the parallax scrolling effect in the VIC-20 game is really cool!
    great video as usual, david!

  • @roartjrhom4932
    @roartjrhom4932 6 лет назад +35

    I completed Sam's Journey a couple of months ago. I was hooked at once. What a stunning game for my beloved C64. Could not believe that this was running on a C64. :-D

    • @christo930
      @christo930 5 лет назад +2

      The Pet's Rescue looks absolutely outstanding.

    • @prateekpanwar646
      @prateekpanwar646 4 года назад +1

      I agree, I've never played the game. But, now I want to they really put effort into it

  • @cgbolton1
    @cgbolton1 6 лет назад +12

    Sam's Journey looks pretty amazing! It is still possible to build a great experience on these old systems. I had a conversation with my gamer friends recently and they often want the glossiest, high-frame rate, high-resolution games but those experiences aren't always that much fun. A great game is something that engages you and it doesn't have to be 4K and 60fps to do that.

  • @wimwiddershins
    @wimwiddershins 6 лет назад +10

    Jaw dropping creations. Real works of passion. Each of these would've caused us to rethink what was possible back in the day. It's great to see these classic C= systems getting some love.

  • @CBM64
    @CBM64 6 лет назад +9

    Sam's Journey is huge, varied and extremely polished. I've played it for several hours and can just say wow. There's so many cool gaming mechanics in there. This video shows only a small fraction of it.

    • @jaktrip6093
      @jaktrip6093 6 лет назад +1

      Thank you! jaktrip/Protovision

  • @vinesthemonkey
    @vinesthemonkey 6 лет назад +25

    8-bit guy is right. These are demoscene level graphics. Really amazing

    • @legitt6093
      @legitt6093 6 лет назад +2

      I wonder if he runs some newer demos on all those computers from time to time =)

  • @nneeerrrd
    @nneeerrrd 6 лет назад +9

    Pet Rescue is also making unbelievable squeeze of power from Plus/4 hardware. Just amazing!

  • @Zizzily
    @Zizzily 6 лет назад +10

    This video just makes me want a Commodore or Amiga more than ever. So many great systems, and they all have a great community. Now I just need the money. Ah, well, that's life for you.

  • @robintst
    @robintst 6 лет назад +3

    I am blown away by the quality of these games, the one for the VIC-20 especially. That was the first computer I ever laid hands on and if you had told me at the time that it could pull off something as visually appealing as that with the right know how, I would have never believed it.

  • @Jesse__H
    @Jesse__H 6 лет назад +112

    Your intro music is so incredibly catchy I find myself clicking on your new videos just to hear it...
    I stay for you, of course, but I click for the theme song :)

    • @alan_flynn
      @alan_flynn 6 лет назад +11

      Jesse H. On his website you can buy the soundtrack. It's great!

    • @theglurgle
      @theglurgle 6 лет назад +4

      ATeenFromTheUK what would you know about Europe there UK boy

    • @joesam7744
      @joesam7744 6 лет назад +3

      theglurgle That it's culturely crumbling slowly.

    • @AndrewMackoul
      @AndrewMackoul 6 лет назад +2

      Google Morning Dew Instrumental by Anders Jenson

    • @ThisIsReMarkable
      @ThisIsReMarkable 6 лет назад

      Agreed, the theme is so great!!

  • @RewindMike
    @RewindMike 6 лет назад +26

    Sam's Journey reminds me of Kid Chameleon for the Genesis. I'd like to play it now!!

    • @shamrice
      @shamrice 6 лет назад +2

      Yeah it looks like a mash up of Donkey Kong Country, Mario Bros 2 and Kid Chameleon. Definitely looks awesome.

    • @thatguy4632
      @thatguy4632 6 лет назад +3

      It reminds me of the Kirby games on SNES

  • @jonnyboy1925
    @jonnyboy1925 6 лет назад +27

    Cheese and Onion is one of the 3 most popular flavours of crisp (Potato chip) in the UK, the others being 'Ready salted' and 'Salt and Vinegar'. Cheese and onion crisps most of the time come in green packets, so the name is either a play on words, referencing the colour green, or maybe both. Or it could just be because it sounds funny.

    • @simontay4851
      @simontay4851 6 лет назад +1

      No cheese and onion is usually blue. Salt and vinigar is green.

    • @jonnyboy1925
      @jonnyboy1925 6 лет назад +8

      Simon Tay Walkers cheese and onion is blue, pretty much every other brand cheese and onion is green.

    • @akumajobelmont
      @akumajobelmont 6 лет назад +3

      Cheese and Onion is usually Yellow/Green, at least in Australia. I'm assuming Britain is the same. Salt and Vinegar is Purple, not Blue, in our territories.

    • @sid-mw7nz
      @sid-mw7nz 6 лет назад

      Anyone talking about the cheese and onion game he was talking about?

    • @akumajobelmont
      @akumajobelmont 6 лет назад +1

      Yeah, that's what we're discussing. I do remember reading that the name of the game references the green/yellow of Cheese and Onion chips. Maybe it was on IndieRetroNews?

  • @vytah
    @vytah 6 лет назад +11

    1:27 actually, there was an official port of Super Mario Bros to a home computer platform, more specifically to NEC PC-88. It didn't have scrolling and was awful in general, but hey, it was there.

    • @The8BitGuy
      @The8BitGuy  6 лет назад +11

      Indeed.. I've played it. I thought about mentioning it but figured it wasn't worth it because it was so terrible.

    • @danaeckel5523
      @danaeckel5523 6 лет назад

      Back in those days companies were notorious for making bad ports of their games.

    • @Beansman-gp3ws
      @Beansman-gp3ws 6 лет назад

      If you play the browser game Super Mario Bros. Crossover there is actually an option to use the NEC PC levels, but with the same physics and scrolling as the NES version.

  • @schtive81
    @schtive81 6 лет назад +20

    That Vic20 game looks like an original Game Boy game in a higher resolution. It's the four colour monochrome graphics.

    • @Wflash00
      @Wflash00 6 лет назад

      When it's being played on the Super Game Boy no doubt yeah

  • @jecelassumpcaojr890
    @jecelassumpcaojr890 6 лет назад +40

    It is common for people to say PAL / NTSC when they mean 50 Hz /60 Hz (including in menus of popular DVD creation tools) but PAL-M used in Brazil and PAL-N used in Argentina are 60 Hz. The 50 Hz variation's full name is PAL-G and that is what is used in Europe.

    • @crayzeape2230
      @crayzeape2230 6 лет назад +6

      PAL-N has a reduced channel bandwidth of 6 MHz (as opposed to the 8 MHz of Pal-G) and a lower frequency for the colour subcarrier, but it's still a 50 Hz standard. As far as I know, PAL-M is the only oddball PAL at 60 Hz.

    • @phazonlord0098
      @phazonlord0098 6 лет назад +8

      Yep, PAL-M used in Brazil is pretty much exactly like NTSC but it uses the pal colour subcarrier and the framerate is exactly 30 and 60 fps, not the 29.97 and 59.94 nosense that NTSC got with the introduction of colour.

    • @KuraIthys
      @KuraIthys 6 лет назад +14

      There's more.
      PAL I/G/B and of course Secam has to be considered as well.
      However it's all a bit dodgy.
      To begin with NTSC and PAL are colour encoding schemes.
      PAL-M is in fact a US type 525 line (480 visible line) 60 hz broadcast but with PAL colour encoding.
      For that matter, NOTHING in the name 'PAL-M' actually describes how the black & white signal is transmitted.
      'PAL' specifies colour encoding, 'M' specifies how the audio subcarrier is transmitted. XD
      The basic standard for the video signal isn't specified at all. XD
      There's at least 5 things to consider with TV;
      The black & White broadcast signal standard; The luminance bandwidth; The Chrominance bandwidth; the audio subcarrier frequency, and the colour encoding scheme.
      Each of these can vary from place to place.
      For instance, US has 4.5 mhz total channel bandwidth, 525 line interlaced 60 hz (technically 59.94 when transmitting in colour, due to audio interference issues) signal with NTSC colour encoding.
      The UK has 6 mhz channel bandwidth, 625 line interlaced 50 hz signal with PAL colour encoding.
      France has that same 6 mhz bandwidth, same 625 line interlaced 50 hz signal, but then uses SECAM encoding on top of it...
      And of course, if you use S-video or RGB cables you're outputting something quite different to if you're getting a TV transmission or using an RF cable.
      Meanwhile, most home computers and consoles were putting out a signal that was non-compliant with the standards and by means of a hack created the equivalent of progressive scan.
      For another example, consider for instance that Japan has NTSC but with different black level standards. Meaning the expected brightness of a Japanese TV signal vs a US one is different...
      Yet you can use devices from one country in the other with very little in the way of problems....
      It's all quite a bit more complex than it seems.
      Probably why nobody bothers, since for most purposes NTSC and PAL are good enough to specify what you mean...

    • @awilfox
      @awilfox 6 лет назад +3

      KuraIthys I've been doing wire-level hacks with A/V equipment for years and even I learned something with this comment. Kudos to you, kind stranger, for making the internet at large a little smarter 😸

    • @phazonlord0098
      @phazonlord0098 6 лет назад +1

      Another interesting thing is that Europeans who played videogames back in the late 90's early 2000's are sort of familiar with PAL-M not as a broadcast standard but as PAL60, a video standard used to reproduce games at their original speed in PAL territories without the 17% slowdown usually applied in PAL conversions.

  • @johnsams1388
    @johnsams1388 6 лет назад +2

    The parralax scrolling is amazing for the hardware, what a nice and beautiful job ! Props at the developper and all the
    Pet Rescue team !

  • @nneeerrrd
    @nneeerrrd 6 лет назад +6

    And finally, Sam's Journey is a C64 masterpiece! Kudos to authors of all these awesome platformers!

  • @amerigocosta7452
    @amerigocosta7452 6 лет назад +7

    Nice to see that the creators of Pets Rescue managed to simulate the pixelated fade effect typical of the SNES.

  • @naota3k
    @naota3k 6 лет назад +4

    Wow, that intro music for Sam's Journey is unbelievably cool.

  • @GrimmThyFlesh
    @GrimmThyFlesh 6 лет назад

    Lol, was watching this while drawing the sprites for my new scratch game on graph paper. Love your content!

  • @demagmusic
    @demagmusic 6 лет назад +12

    Wow, what great looking games. Thanks for sharing them with us

    • @willyarma_uk
      @willyarma_uk 6 лет назад +1

      Agreed, I enjoyed that, they all looked ace.

  • @thiagocamargoalima
    @thiagocamargoalima 6 лет назад +5

    Sam's journey is a mix of Super Mario, Donkey Kong Country, Sonic and Mickey Magical Quest!

    • @jaktrip6093
      @jaktrip6093 6 лет назад

      There are also influences from Kirby in it. Cheers, Jakob/Protovision

  • @ChristianSpliess
    @ChristianSpliess 6 лет назад +7

    Always nice to see a Giana-Sisters-reference... Damn; I played that a lot and knew every secret.

    • @Tom025L
      @Tom025L 6 лет назад

      Wow... For how long have I been searching for that game. I was living in the thought back then that I'm playing Mario. Now a bit of googling revealed I wasn't completely wrong, simply there's a fan mod of the game which is transformed to Mario, and that's the one I used to have... www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D2545

  • @namenamename390
    @namenamename390 6 лет назад +2

    You talked so song about cheese and onion, I forgot that it was for the Vic 20 and when you said it again, I was like: "holy smokes, this is amazing!"

  • @nneeerrrd
    @nneeerrrd 6 лет назад +10

    Wow! Cheese&Onion is really pushing VIC-20's hardware to the limit!

  • @honkybear666
    @honkybear666 6 лет назад

    Great video David as always. Of all the people I’m subscribed too I look forward to you the most. Yes I’m a huge fan of the Amiga and lots of very good Amiga presenters. But your videos are always full of great information. Thank you so much.

  • @DanielMonteiroNit
    @DanielMonteiroNit 6 лет назад +42

    Sams Journey has a lot from McKids and Kid Chameleon, gameplay-wise, it seems

    • @aerodigital
      @aerodigital 6 лет назад

      Kid Chameleon was really hard, and I spent hours playing it. Never will forget that title.

    • @pkaulf
      @pkaulf 6 лет назад +2

      Reminds me a little bit of the Wonderboy games too.

    • @rhill571
      @rhill571 6 лет назад

      I can see the costumes are like Kid Chameleon, though for the pick-up and throw stuff I would have thought of Super Mario 2 before McKids.

    • @vetodrom
      @vetodrom 6 лет назад +3

      Actually even the gameplay elements remind games like Super Mario Bros 3, Donkey Kong Country or other similar games back then, it feels more like modern platformers. The level design has strong focus on exploring including frequent challenge passages that feel more like Super Meat Boy style games (though the difficulty is not that high).

    • @Kordian459
      @Kordian459 6 лет назад +2

      It also reminds me Chip & Dale Rescue Rangers on NES

  • @ottumland
    @ottumland 6 лет назад

    Fun video David. Been playing NTSC Sam's Journey here for the last couple weeks (when I get time) and despite the nostaliga of disk swapping, the 1541 Ultimate really makes it easy! The disks have actually never come out of their sleeves!

  • @KuraIthys
    @KuraIthys 6 лет назад +6

    The thing about the Great Gaina sisters and Nintendo is apparently a myth. There's no substantiated evidence this is the reason it got pulled.
    Though to say the c64 could do all the things the NES could is a bit optimistic.
    Especially when you get into later cartridge games with advanced mappers, and approaching 400+ Kilobytes of ROM...
    I've spent way too much time in recent memory comparing the NES, c64 and Atari 800XL, and there's a lot of overlap, but also some distinctive differences.
    The way those 3 systems handle sprites gives some interesting contrast.
    All of them have 8 hardware sprites, but each has different restrictions.
    NES sprites are all 8x16, 3 colour sprites, and you can individually specify up to 12 colours (4 palettes) specifically for sprites. (out of a hardware palette of technically 64 shades, but in practice more like 56) - there's no sprite scaling abilities at all, but you can do hardware horizontal flipping.
    c64 sprites are 24x21, in single colour, or you can halve the resolution to 12x21 to get 3 colour sprites, but they all mostly have to share the same colours. you can do a 2x scale in each axis independently.
    800XL sprites are technically the largest, but this is not a particularly useful trait, since one of the costs is that vertical scrolling has to be done by manually blitting the memory. 4 sprites are 8 pixels by full screen height (effectively 240 pixels in practice), and the other 4 sprites are 2 pixels by 240.
    You can scale them horizontally by a factor of 2 or 4, but that just makes them look blocky.
    There are 4 dedicated sprite colours that can be set independently, (out of 128 shades. - technically there are 256 shades, but in most graphics modes you cannot specify luminance to it's full precision, so you lose half of them.)
    One each of the large and small sprites shares a colour. (or you can get all 4 small sprites to share a colour, which uses one of the background palette entries)
    3 colour sprites are possible, but it's done by combining multiple sprites. Sprites 1+2, 3+4, 5+6, 7+8; Two of the colours are those of the respective sprite, the third is the logical OR of the two chosen colours.
    Of these 3 approaches, the 800XL is by far the weakest system. (though it's peculiarities, especially the fact that sprites are an entire vertical column at full screen height) can be used to do some odd tricks. Good for niche purposes, but problematic otherwise.
    The c64 sprites are the largest (in a practical sense. Obviously strictly speaking the 800XL sprites are larger).
    the NES sprites have the best colour handling, given they're 3 colour by default, and between them 8 sprites get unique 12 colours all to themselves that they don't have to share with anything else.
    On the whole though, what the NES gains long-term, ironically is more memory.
    A game using 64k of RAM on a c64 is comparable in complexity to NES games using about 40 kilobytes total of ROM and RAM.
    There's no need to copy from ROM to use something, and there's little in the way of overhead like OS chips or the like.
    The later games that get closer to 400k were things you rarely saw on home computers because they'd either be really tedious multi-load disk games, or cartridge games way more expensive than the norm for computer games, or they'd only be possible on niche newer/upgraded systems, like the c128,
    Atari 130XE (or a system with 3rd party upgrades like a RAMBO board for 320k or the like) - people rarely even used the full 64k of an 800XL simply because the original 400 and 800 had as little as 16k but otherwise the same hardware;
    memory and game complexity correlates quite strongly, and ironically in the early days it seems the complexity level of consoles using cartridges tended to be higher than that of home computers...

    • @adam1984pl
      @adam1984pl 6 лет назад

      I always though NES got better graphics with games as Flintsones1&2 and Jungle Book.

  • @atarixle
    @atarixle 6 лет назад

    Nice: in Sam's Jouney, the background seems to feature that effect that I call "windlight". Impressive to have this in 32 colors!

  • @NeilRoy
    @NeilRoy 6 лет назад

    My favourite platformer was The Ultimate Wizard for the C64. It was the first game I ever played that came with a level editor! Level editors always added so much more value to any game. My own games (Deluxe Pacman 1 and 2 for the PC) comes with level editors and I have had as many as 500 levels sent to me from fans of the game, which blew me away as not even I have that much patience! ;) Great video anyhow, I miss those days.

  • @browsertab
    @browsertab 6 лет назад +17

    I just purchased the C64 Mini and will definitely give Sam's Journey a shot.

    • @browsertab
      @browsertab 6 лет назад

      it works fine. multi-disc titles are supported but you need to rename the disk file on the USB and that's exactly what I've done for Sam's Journey. i too am looking forward to an eventual model with a functioning keyboard and an updated system for running multi-disc games.

  • @JJMcCullough
    @JJMcCullough 6 лет назад +3

    Fantastic reviews! I want to play them all!

  • @askhowiknow5527
    @askhowiknow5527 6 лет назад +2

    OMG it took me too long to realize that was a VIC-20 game. Excellent graphics.

  • @patronerosegueton
    @patronerosegueton 6 лет назад +7

    Man i love your videos, greetings from Venezuela!

  • @jasontennant8994
    @jasontennant8994 6 лет назад

    These look like great games. Indie games are capturing the vibe and gameplay virtues of "retrogaming" very well and these releases appear to encapsulate that well. Great episode and thanks!

  • @gavinthecrafter
    @gavinthecrafter 3 года назад +1

    Sam's Journey is the graphical quality of a tech demo turned into a full game! I love it!

  • @AmyraCarter
    @AmyraCarter 6 лет назад +4

    I'm willing to guess that none of these games will work on other Commodore computers, at least not without modification.
    Ah well. That was how things were back then...
    Still, I'm happy to see 'outdated' tech receiving new life. It is a joy to see, and thank you for sharing.

    • @weepingscorpion8739
      @weepingscorpion8739 3 года назад +1

      As a lifelong fan of the Commodore 128, you're probably right. And yes, I know that the C128 has a C64 mode but something new for the native C128 mode would be nice to see.

  • @bredmond812
    @bredmond812 6 лет назад +1

    Your videos inspire me to make games of my own. I am totally fascinated.

  • @only1ydk
    @only1ydk 6 лет назад +1

    11:43 Wearing headphones and got the shit scared out of me lol

  • @danprime47
    @danprime47 6 лет назад

    Really am enjoying this channel, especially the Commodore hardware!

  • @GuppyCzar
    @GuppyCzar 6 лет назад +2

    I'm blown away by that Plus4 game. I never knew it could handle a proper game like that.

  • @bland9876
    @bland9876 6 лет назад +2

    That last game (Sam's Journey) reminds me of kirby's adventer on the nes because it's not quite 16bit bit it looks amazing covered to other games on the hardware

  • @RalonsoF1
    @RalonsoF1 6 лет назад

    Another great video from The 8-Bit Guy!! I fully enjoyed watchin it! Thank you!

  • @MarquisDeSang
    @MarquisDeSang 6 лет назад +2

    These programmers are mad genius. Being a programmer myself : asm, c, c++, swift, java, c# I can't imagine the work involved and the brilliant ideas behind it to make such beautiful graphics, sound and fluid motion possible on theses machines. If these people could concentrate on VR, Skyrim VR would run 800fps on my poor GTX1070 and only use 500 meg of ram.

  • @paolovf
    @paolovf 6 лет назад

    I don't know why exactly, but there was something about this thumbnail that made me completely miss this game in my sub feed, as in I glanced over it. I only saw it looking through your page. I went back and checked I then remembered skipping past it thinking it was something else

  • @retrobeastgames
    @retrobeastgames 6 лет назад +37

    Sam's Journey is stunning, and runs super smooth looks amazing graphics makes Mario look dull and old, if this was out in the 80's Nintendo wold have been in big trouble in America, cheese & Onion what a game on the vic, i am lost for words, the Plus 4 also the graphic are so well detailed and has great sound, hats of to the developers of all 3 games, Amazing.
    Thank's for the video 8 Bit Guy, i will be checking these gems out :o)

    • @Kekule1025
      @Kekule1025 6 лет назад

      Thank you for your kind words on Pets Rescue :)

    • @primus711
      @primus711 6 лет назад +5

      how you gonna compare a game that came out decades after another?these games use coding tricks etc of that specific hardware that was discovered after years of people trying to exploit every ounce of the hardware just like demoscene
      if you want to have a fair comparison then compare a recent made NES game exploiting all the learned tricks of it

    • @retrobeastgames
      @retrobeastgames 6 лет назад

      Thy did back in the day, use coding tricks and exploit the chips, Manic Miner is a good example, by Matthew Smith

    • @primus711
      @primus711 6 лет назад +1

      ofc they did but they didnt know everything or how to use bugs/flaws etc to get every ounce out of it like you can now also there is way more information today on the hardware and what it can do etc etc etc they would have dreamed of back then

    • @retrobeastgames
      @retrobeastgames 6 лет назад

      I Agree fully with you Kurt, look at the ZX Spectrum is was not made for games, but clever programmers like Matthew Smith, made it do things that was seen as impossible, he was the first person to make it play music and sound FX simultaneously(Manic Miner).
      Bugs in the C64 was exploiting for scrolling, and the SID chip the amount of exploiting used on that to create the illusion that their was more sound channels playing at once. compilers are faster now, but that's just because thy are being executed on computers Thousands of time faster then computers in the 80's. if you ask me a lot of things have been forgotten, as fewer people are programming for for 8bit Micro Computers.

  • @wikusvandemerwe2762
    @wikusvandemerwe2762 6 лет назад

    That parallax on the VIC 20 was pretty amazing.

  • @lycus_mozgore
    @lycus_mozgore 6 лет назад

    This is my first time watching one of your videos in the first hour just want to say thank you for reviving old systems so we know what they are like in reality

  • @DaveMcAnulty
    @DaveMcAnulty 6 лет назад +104

    I hacked into Protovision once, they didn't have Sam's Journey, just a text based game called Global Thermal Nuclear war, it was like a weak version of Tradewars 2002 :(

    • @The8BitGuy
      @The8BitGuy  6 лет назад +34

      You know.. it's funny. I never actually put two and two together until you posted this.

    • @everennui1
      @everennui1 6 лет назад +5

      I'm confused. Is this an allusion to "War Games"? Was Sam his name?
      David was his name. Great movie.

    • @MasqUAP
      @MasqUAP 6 лет назад +4

      ruclips.net/video/zb1r_uKOew4/видео.html

    • @KingNothing22
      @KingNothing22 6 лет назад +11

      Protovistion was the Game Companay David "Hacked" into, nt knowing it was the US Government

    • @me3333
      @me3333 6 лет назад +10

      "Alright, Lightman. Maybe you could tell us who first suggested the idea of reproduction without sex. Umm... Your wife?"

  • @frabert
    @frabert 6 лет назад +1

    8:40 the 3D scrolling background effect is called "parallax effect" I believe

  • @Number8z
    @Number8z 6 лет назад

    Great video, I would love to see more commodore or other old computers game reviews, older games as well! Good job!

  • @tomnicist
    @tomnicist 6 лет назад +4

    Parallax scrolling on Ted class machines is wonderful

  • @StormsparkPegasus
    @StormsparkPegasus 6 лет назад

    That's probably the most epic tshirt I've ever seen. The Delorean crashing into the TARDIS, rofl. And how in the hell did they manage parallax scrolling on the VIC-20? That's amazing.

  • @LogrusUK
    @LogrusUK 6 лет назад

    It’s fantastic people are still making games for the older systems. Love it.

  • @RichardEricCollins
    @RichardEricCollins 6 лет назад

    Makes me want to start coding for old systems again. I cut my teeth on the old 8 bit systems, wrote some games on the Amiga and finally turned it into a real job in 95 on the PC. But the last few years I have switched between mobile game work and non games work (that pays better). Thanks for sharing and running this channel. Great work :)

  • @TheRealColBosch
    @TheRealColBosch 6 лет назад

    I am seriously impressed by all three games. Thank you for sharing!

  • @AshtonCoolman
    @AshtonCoolman 6 лет назад

    Sam's Journey is amazing for that hardware. I'm amazed that someone was able to create that.

  • @TheMrRuttazzo
    @TheMrRuttazzo 6 лет назад

    I love "Chesse & Onion" already. The colors yellow and green are very fitting and it's got one heck of an appetizing name. :P

  • @creepercrafted7218
    @creepercrafted7218 6 лет назад

    THAT SHIRT IS AWESOME! XD Marty Crashes the Delorean into the Tardis!

  • @bobbobson110
    @bobbobson110 6 лет назад

    Brilliant idea to name your game Cheese & Onion. This assures that it will be found quickly when googled for.

  • @doktor6495
    @doktor6495 6 лет назад

    I am always thrilled that new software is being developed for these old systems. GREAT!

  • @theycallmefilip
    @theycallmefilip 6 лет назад

    Man, Sam's Journey looks really really good. Congrats to Protovision!

  • @prateekpanwar646
    @prateekpanwar646 4 года назад

    Sams journey just caught my heart. It's really a well made game. I wish I could find this dedication by developers even today

  • @RobotJeeg
    @RobotJeeg 6 лет назад +1

    The Deloean crash into the Tardis! OMG. The greatest Time paradox in this universe.

  • @stevensmileyprod
    @stevensmileyprod 6 лет назад +1

    God damn that music from Sam's Journey.

  • @everennui1
    @everennui1 6 лет назад

    Always nice when you're bored, and then The 8-Bit Guy saves the day.

  • @stoicvampirepig6063
    @stoicvampirepig6063 6 лет назад

    Love your videos man...my favourites on RUclips...never stop.

  • @rollingtroll
    @rollingtroll 6 лет назад

    Sam's Journey makes me want to get a C64. I never really used one as I grew up with Philips MSX computers but this game has so many aspects to it, it's so well executed, brilliant!
    The 'powerups' somewhat remind me of Secret of Usas, where you would have a different mood and that mood will give you powers. Even the background music changed from a happy key to a sad key depending on your mood.

    • @jaktrip6093
      @jaktrip6093 6 лет назад

      It is never too late to start with a C64! Actually, dozens of people who bought Sam told us they had to buy a C64 first.... way to go!! jaktrip/Protovision

  • @Pinkhair3d
    @Pinkhair3d 6 лет назад

    Man, that music from Sam's Journey reminded me a lot of the soundtrack from Bill's Tomato Game on the Amiga.

  • @DrJ3RK8
    @DrJ3RK8 Год назад

    A few more C64 games to try out: Turrican series, Katakis, Super Mario Bros (recent port), Uridium, Soul Force, Battle Kingdom. There are quite a few more that have nice scrolling, parallax effects, etc. Sam's Journey is pretty amazing though. Nice to see things like this on the Vic20 and Plus4 too! Oops, just realized this video is 5 years old. You may have seen all these by now. :D

  • @wolfrobots118
    @wolfrobots118 6 лет назад

    Great video as usal. Your videos always have so much information and great to watch. I love them! You would be an excellent teacher.

  • @seejjordan
    @seejjordan 6 лет назад

    Your intro sound should be M.U.L.E... I love that song! keep up the great work.

  • @ikweetvannixx
    @ikweetvannixx 6 лет назад

    First thing i thought seeing Sam’s journey is Super Mario Bros. meets Jazz Jackrabbit... love it :)

  • @mathewdempsey16
    @mathewdempsey16 6 лет назад

    Wow, those all seemed really impressive! I would definitely be interested in trying to make something like that. Of course, the only games I've made so far are text adventures written in basic. Still, something to work towards

  • @Fezzler61
    @Fezzler61 6 лет назад

    Sam's Journey - being ale to move items that give special powers or etc. - very cool.

  • @hikaru-live
    @hikaru-live 5 лет назад

    Sam's Journey can be releases using a cartridge in NTSC region too, but that will require them to either include a passthrough port for the RAM expander, or include the DMA hardware internally.
    (Or they can develop it to run on an internal "replacement" processor in the cartridge, and use the console as a I/O device instead, as a few Nintendo cartridges do. This will allow them to build a game with the 8-bit look and feel, while the game has the complexity of a 32-bit game and runs on an internal ARM Cortex-M 32-bit microcontroller chip at a few hundred megahertz.)

  • @matthewrichards88
    @matthewrichards88 6 лет назад

    I am impressed with all the 3 games. All of them have pushed the boundaries. They're really well polished

  • @AlTheEngineer
    @AlTheEngineer 6 лет назад

    Really love these old-new games, so much.

  • @jammerc64
    @jammerc64 6 лет назад

    Cheese & Onion is undoubtedly named after its colour palette ;) All snacks in stores with this flavour usually come in green & yellow bags as well ;)

  • @javierc2726
    @javierc2726 6 лет назад

    Moctezuma's Revenge was an awesome title for the C64 back in the day :)

  • @NeilRoy
    @NeilRoy 6 лет назад

    Oh, one extra comment on the Great Gianna Sisters, the first version of that I ever played was a pirated version that had been hacked to change the game to look like Super Mario Bros. Had Mario, the same enemies, title etc. It wasn't until much later that I learned the game's real name and look.

  • @hikaru-live
    @hikaru-live 6 лет назад

    9:43 They could technically have produced a cartridge with built-in DMA hardware similar to the one on the RAM expander. That PCB can be used for both PAL region (with just the ROM chip) and NTSC region (with both ROM and DMA chips.)

  • @CoTeCiOtm
    @CoTeCiOtm 6 лет назад +1

    How the hell did they achieve this on these systems?! I didn't even know it was possible to do something like that on the VIC 20!

  • @KevboKev
    @KevboKev 6 лет назад

    Sam's Journey reminds me a lot of Little Nemo: The Dream Master with all the costume changes and abilities.

  • @Zenas521
    @Zenas521 6 лет назад +2

    Sam's Journey looks rather sweet. If it was realest back in the day it would have been rely popular. A real hit for the day.

  • @Ice_Karma
    @Ice_Karma 6 лет назад +8

    Hope I'm not too late, but the 'deep' background scrolling at a different rate than the 'shallow' background is called 'parallax scrolling'. =3
    I have to say, I think that the most awesome thing that has come out of the continued existence of developer communities for "old" and "obsolete" platforms is things like these, where the developers have figured out techniques to bring tricks that were e.g. done in _hardware_ on later machines, in software, on _older_ machines. (Pets Rescue has a transition effect that reminds me a lot of the Super Nintendo's (hardware-based?) 'pixillation' transition.) No disrespect to the C=64 crowd-I cut my teeth on a VIC-20!-but the PC is where my retrocomputing interest is, and I think of things like 8088 Corruption and 8088 Domination... doing things nobody would've believed were even remotely possible, 30 years ago. =D It's exactly like how games for every new console that comes out get better and better, as time since release accumulates and developers accumulate experience, tricks, tips, and techniques.

  • @vix_in_japan
    @vix_in_japan 6 лет назад

    Maybe Cheese & Onion is called that because of the initial colour scheme being yellow and green, which in the UK is usually the colour of the packets for cheese and onion crisps (chips) except for Walkers (Lays in other countries)?

  • @drdrumbeat3010
    @drdrumbeat3010 6 лет назад +1

    Yeah, the first game, Cheese and Onion looks really advanced to be running on a VIC20. As regards to the name, I live in the UK and cheese and onion crisps are a staple which often come in green and yellow bags .. maybe there is some sort of correlation there .. I guess you guys would call them 'potatoe chips' I'm not sure :$

  • @17659817265781465781
    @17659817265781465781 6 лет назад

    Impressive how these games are still being made. I couldn't even code a Hello World. Respect.

  • @TotoGuy-Original
    @TotoGuy-Original 6 лет назад

    "a big thumbs up for cheese and onion" said out of context is funny lol

  • @einootspork
    @einootspork 6 лет назад

    The spring in Sam's Journey that you can jump on and carry around is from Super Mario World.

  • @jeff97ish
    @jeff97ish 6 лет назад

    I liked the look of Sam's Journey. Music sounded good too!

  • @MegaPhester
    @MegaPhester 6 лет назад

    That last game had amazing music, and crazy good sprites and backgrounds for a c64 game. The design really reminded me of the first Ray-man game, with the googly-eyed animals and picking up crystals and what not.

    • @jaktrip6093
      @jaktrip6093 6 лет назад

      It's Sam's Journey - if you want to play it using a PC, go and grab it from itch.io (bundled with an emulator).

  • @mattihp
    @mattihp 3 года назад

    Sam's Journey has some flavour from Donkey Kong Country, Little Nemo the dream master and Chip 'n Dale too!

  • @starphaser
    @starphaser 6 лет назад

    I don't know if anyone addressed this, but the standard used in Brazil was PAL-M, which was 30 fps and had the same 525 line system as NTSC. The only difference was that the standard used the PAL colour encoding. So the map you showed about the countries that used the PAL system needs a slight update. Thanks for another great vid!

    • @danielmantione
      @danielmantione 6 лет назад

      A Commodore 64 does, depending on the modulator configuration, PAL-B or -G. PAL-M is not possible on a C64. I assume most televisions in Brazil eat 50Hz signals as well.

  • @Beansman-gp3ws
    @Beansman-gp3ws 6 лет назад

    The level at 8:21 uses the same graphics as the castle in the Super Nintendo version of Mario 1 (realeased as part of the Mario All Stars Collection.)

  • @nzoomed
    @nzoomed 6 лет назад

    Im blown away with the graphics of sams journey, Im hoping we get to see more homebrew games like this on C64.