I've always been arrested by matte paintings, even the chunky designs in the original Half-Life captured my imagination. Criterion's "Trickstyle", a Dreamcast launch game, had matte paintings to die for --- they're still beautiful to look at even now.
To me it was Quake 4, the Strogg world. They even added a little smoke effect out of a chimney in the distance, distant factories. I spent a good amount of time staring at that skybox art.
wow so many good techniques and theory.
Is this a re-upload? I could have sworn I've seen the title and thumpnail before
the description confirms that it is a reupload it seems
yep
Thanks you two
The artwork is done by Max Burmann from learnsquarred.
I've always been arrested by matte paintings, even the chunky designs in the original Half-Life captured my imagination.
Criterion's "Trickstyle", a Dreamcast launch game, had matte paintings to die for --- they're still beautiful to look at even now.
To me it was Quake 4, the Strogg world. They even added a little smoke effect out of a chimney in the distance, distant factories. I spent a good amount of time staring at that skybox art.
Matte paintings can work really well. A good example is the movie Robocop.
Still a good watch though I’ve seen the presentation already
It's uploaded 8 hours ago yet it's already been added way down one of my playlists! What weirdness is this ...
Ola! ♫♪♫♪
I think a better movie / theatre analogy would be a "backdrop", not a matte painting.
exactly, i watched this whole thing thinking "why is he refering to that as a painting when it clearly is an animated 3d model?"
.
.
Periodt.
Dot