2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games
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- Опубликовано: 14 май 2024
- Following last year’s launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the unique challenge of taking classic side-scrolling Super Mario Bros. gameplay and turning it upside down…literally.
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Every Nintendo GDC presentation rules
the fact that nintendo devs still show up to these events and provide their wisdom, shows that they really care about game development.
The pipe pin made by Mouri-san's daughter anecdote is one of the most adorable things I've ever heard 😭
The badge system was a very clever game design that introduces maximum replayability.
Yes. I can't wait for silksong!
LMAO I love how in the prototype it's just some japanese dude yelling "WONDAAAAA"
It's in the final game but it's pitched
@@jesse4437 yeah I can hear it.
Thanks to playing Super Mario Maker, I now understand how much thought and attention goes into making a compelling level. It taught me that even things that look simple sometimes aren't.
While Super Mario Wonder isn't super hard, it made me realize how much fun 2D levels are that are bursting with personality and things to constantly interact with. The best part is they all aren't challenges. Despite levels being very short, there is a lot of variety in certain levels and game maps. It made me rethink what the main goals should be in completing levels. I really liked some of the break levels which deviated from the normal level design and had different goals.
Having Nintendo actually showing prototypes, and having the Main Programmer talk = surprising!
WHAT!?!? WHAT!?!?!? You got NINTENDO to talk about the creation process? Well done. Cannot wait to hear this talk. THANK YOU THANK YOU!!!
It's actually not their first presentation. I highly recommend the other ones!
There is also a talk on the latest Zelda game.
@@cube2fox And about the last big Zelda game before that (the WiiU one! =P)
And miyamoto gave a talk in 1999, Iwata made a few one too
They did presentation about Botw, Totk (uploaded on another channel), Splatoon.
WHOAAAAAAA!!!!!! TEZUKA GDC PRESENTATION?!?!??? INCREDIBLE!!!
I think it’s time for a 2d Pokemon game again. Sprites and all. There was something very charming about how Game Freak made those older Pokemon games.
To my knowledge, the only Pokémon games that Nintendo made are the Pokémon Stadiums
@@ziedRegaieg You’re totally right, i originally meant game freak. Thanks for the correction.
Pokémon Box: Ruby & Sapphire (2003)
Pokémon Stadium 3: Gold & Silver (2000)
Pokémon Stadium 2 (1999)
Director Shiro Mouri is involved in the production of these three Pokémon games as a programmer.
Joined Nintendo in 1996.F-Zero X (1998) Programmer.
Yeah, gamefreak was pretty good at 2D Pokémon games when it came to visuals and level design. X & Y was the same too, it was a 2D game just with 3D Graphics. The later games turned more and more into 3D with controllable cameras etc... and the charm would get lost as time passed.
In terms of 2D/3D Formula, gamefreak showed with the 3rd Gen remakes that they can still do amazing stuff. the transition to the nintendo switch was brutal and it feels like they didn't have the tools nor the experience for such a powerful console (compared to the 3DS, DS, gameboy advance, etc..)
Great talk! Honored to be in attendance.
I hope Tezuka-san plays Pizza Tower one day. Not out of a desire for Mario to adopt its gameplay features, but because I just feel like he'd really enjoy the game.
All they need is back to life Wario Land series
was a great game, glad they are doing gdc talks
Finally! 🙌
Where is the GDC with the Zelda Team?
someone else uploaded it. search totk gdc
On their site. And someone already uploaded it on youtube
It will be uploaded to the RUclips GDC channel eventually.
its out now
Finally!
Is the translator the Warden from Superjail?
Deserves goty
please upload the one from swen (BG3) ty
I wish there was a version of this that's half as long and has subtitles.
is there any cut of this talk with only the english dub? i find it very hard to concentrate while switching from japanese to english
Personally it's not their strongest 2D mainline Mario game, but as long as they had fun making it, it's all the shareholders could ask for. 😅
why does the japanese guy dev and his translator looks almost the same lol
They sound very similar too
This is so weird, Nintendo is talking at GDC...😮
How is that weird?
they've been doing this for decades lol
Mario Wonder was such a disappointment to me who plays coop with my wife. The fact that you couldnt jump off each others heads ruined the game for me. The game no longer felt like we were playing together, but just playing at the same time as each other.
Yeah, the coop only ever led to frustration
@@tomlikeabomb6706 it's worth the small doses of frustration to be able to play together.
Is "playing together" dependent on bouncing off another character?
I can kind of understand but I prefer how you can now share powerups whenever and place standees to help one another. I feel like there is even more interaction despite not being able to jump on each other. You can still ride Yoshi's in CoOp.
No