2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games

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  • Опубликовано: 22 дек 2024

Комментарии •

  • @1gnore_me.
    @1gnore_me. 7 месяцев назад +173

    the fact that nintendo devs still show up to these events and provide their wisdom, shows that they really care about game development.

    • @SnakeEngine
      @SnakeEngine 14 дней назад

      Not sure if the higher ups are happy to see this. Japanese culture is typically very closed and elitist. They don't like to share their experience in order to be the best. So I am actually WONDERING why they do a gdc talk.

  • @liraco_mx
    @liraco_mx 5 месяцев назад +10

    46:44 I actually had this experience a few times, but have a special memory of playing the hardest stage and found an online player who stuck by me and we helped each other beat it. Still wish I could thank him more. ❤

  • @Encyclopedia_Brown97
    @Encyclopedia_Brown97 7 месяцев назад +198

    Every Nintendo GDC presentation rules

  • @Goolix_Aero
    @Goolix_Aero 6 месяцев назад +18

    I wish Nintendo did GDC talks for all their games! I'd watch them all.

  • @MissNorington
    @MissNorington 7 месяцев назад +42

    Having Nintendo actually showing prototypes, and having the Main Programmer talk = surprising!

  • @Amro_games
    @Amro_games 5 месяцев назад +4

    Wow that was a insightful talk! So much information about their ideation process, protype, philosophy and general game design. I was only planning to watch the first 30 mins then finish it off later, but it was so engaging, informative and motivational that I watched the whole thing! Great talk from Industry legends!

  • @Yamartim
    @Yamartim 7 месяцев назад +87

    The pipe pin made by Mouri-san's daughter anecdote is one of the most adorable things I've ever heard 😭

  • @killaknight12
    @killaknight12 7 месяцев назад +96

    LMAO I love how in the prototype it's just some japanese dude yelling "WONDAAAAA"

    • @jesse4437
      @jesse4437 7 месяцев назад +25

      It's in the final game but it's pitched

    • @killaknight12
      @killaknight12 7 месяцев назад +4

      @@jesse4437 yeah I can hear it.

    • @EnchantedSmellyWolf
      @EnchantedSmellyWolf 6 месяцев назад +1

      Leave a time stamp for later. I am busy.

    • @eddycabreja3332
      @eddycabreja3332 4 месяца назад +1

      30:32

  • @Telmarine55
    @Telmarine55 6 месяцев назад +10

    So much for the people who said that Super Mario Wonder was made by Nintendo’s C team. Now we know straight from the horse’s mouth: this game was a top tier development that took just as long to develop as a 3D Mario game.

  • @Drstrange3000
    @Drstrange3000 7 месяцев назад +33

    Thanks to playing Super Mario Maker, I now understand how much thought and attention goes into making a compelling level. It taught me that even things that look simple sometimes aren't.
    While Super Mario Wonder isn't super hard, it made me realize how much fun 2D levels are that are bursting with personality and things to constantly interact with. The best part is they all aren't challenges. Despite levels being very short, there is a lot of variety in certain levels and game maps. It made me rethink what the main goals should be in completing levels. I really liked some of the break levels which deviated from the normal level design and had different goals.

  • @etansivad
    @etansivad 7 месяцев назад +131

    WHAT!?!? WHAT!?!?!? You got NINTENDO to talk about the creation process? Well done. Cannot wait to hear this talk. THANK YOU THANK YOU!!!

    • @Yolwoocle
      @Yolwoocle 7 месяцев назад +32

      It's actually not their first presentation. I highly recommend the other ones!

    • @cube2fox
      @cube2fox 7 месяцев назад +20

      There is also a talk on the latest Zelda game.

    • @Kniffel101
      @Kniffel101 7 месяцев назад +10

      @@cube2fox And about the last big Zelda game before that (the WiiU one! =P)

    • @timmygilbert4102
      @timmygilbert4102 7 месяцев назад +8

      And miyamoto gave a talk in 1999, Iwata made a few one too

    • @x149te
      @x149te 7 месяцев назад +6

      They did presentation about Botw, Totk (uploaded on another channel), Splatoon.

  • @IceForgeOfficial
    @IceForgeOfficial 7 месяцев назад +45

    The badge system was a very clever game design that introduces maximum replayability.

    • @leopolon
      @leopolon 7 месяцев назад +3

      Yes. I can't wait for silksong!

    • @tin-slayer-3368
      @tin-slayer-3368 6 месяцев назад

      ​@@leopolon but Silksong doesnt exist

  • @joshdelson
    @joshdelson 7 месяцев назад +5

    Great talk! Honored to be in attendance.

  • @blakestewart7200
    @blakestewart7200 7 месяцев назад +8

    WHOAAAAAAA!!!!!! TEZUKA GDC PRESENTATION?!?!??? INCREDIBLE!!!

  • @NIMPAK1
    @NIMPAK1 7 месяцев назад +27

    I hope Tezuka-san plays Pizza Tower one day. Not out of a desire for Mario to adopt its gameplay features, but because I just feel like he'd really enjoy the game.

    • @x149te
      @x149te 7 месяцев назад +6

      All they need is back to life Wario Land series

  • @thetrauth
    @thetrauth 7 месяцев назад +8

    was a great game, glad they are doing gdc talks

  • @ZACKMAN2007
    @ZACKMAN2007 4 месяца назад +3

    Nintendo actually showing of ther process on cookin is a surprise to be sure but a welcomed one

  • @vavaman
    @vavaman 4 месяца назад +1

    Mario Wonder is the true sequel to Mario 3. It's THAT good!

  • @voltcorp
    @voltcorp 5 месяцев назад +5

    At a point in the presentation. they claim that there is no "special Nintendo way" of making games. But there is, and it's right in the first few lines as the presenters introduced themselves: They have been at the company for decades, and given director roles after starting in the "trenches".
    That's the secret sauce, quite simply. Don't do massive layoffs in favor of executive-appointed directors. Keep your talent and let them guide the products.

  • @scottbaumann5820
    @scottbaumann5820 7 месяцев назад +38

    I think it’s time for a 2d Pokemon game again. Sprites and all. There was something very charming about how Game Freak made those older Pokemon games.

    • @ziedRegaieg
      @ziedRegaieg 7 месяцев назад +3

      To my knowledge, the only Pokémon games that Nintendo made are the Pokémon Stadiums

    • @scottbaumann5820
      @scottbaumann5820 7 месяцев назад +6

      @@ziedRegaieg You’re totally right, i originally meant game freak. Thanks for the correction.

    • @Vivi-xn9iz
      @Vivi-xn9iz 6 месяцев назад

      Yeah, gamefreak was pretty good at 2D Pokémon games when it came to visuals and level design. X & Y was the same too, it was a 2D game just with 3D Graphics. The later games turned more and more into 3D with controllable cameras etc... and the charm would get lost as time passed.
      In terms of 2D/3D Formula, gamefreak showed with the 3rd Gen remakes that they can still do amazing stuff. the transition to the nintendo switch was brutal and it feels like they didn't have the tools nor the experience for such a powerful console (compared to the 3DS, DS, gameboy advance, etc..)

  • @MxMaker
    @MxMaker 6 месяцев назад +1

    You got me with Gameplay.

  • @Patr1ck2332
    @Patr1ck2332 7 месяцев назад +6

    Finally! 🙌

  • @joserosa5259
    @joserosa5259 7 месяцев назад +3

    Finally!

  • @Doggieworld3Show
    @Doggieworld3Show 6 месяцев назад

    Respect

  • @unvergebeneid
    @unvergebeneid 7 месяцев назад +58

    I wish there was a version of this that's half as long and has subtitles.

  • @markrolle2527
    @markrolle2527 7 месяцев назад

    Is the translator the Warden from Superjail?

  • @eddycabreja3332
    @eddycabreja3332 5 месяцев назад +3

    Man, even Nintendo is aware of the Mario Maker levels that are absolute garbage

  • @alr2157
    @alr2157 7 месяцев назад +12

    Where is the GDC with the Zelda Team?

    • @noahsabadish3812
      @noahsabadish3812 7 месяцев назад

      someone else uploaded it. search totk gdc

    • @x149te
      @x149te 7 месяцев назад +3

      On their site. And someone already uploaded it on youtube

    • @cube2fox
      @cube2fox 7 месяцев назад +4

      It will be uploaded to the RUclips GDC channel eventually.

    • @TheDarkDragon.
      @TheDarkDragon. 7 месяцев назад +1

      its out now

  • @uhhmir
    @uhhmir 7 месяцев назад +6

    is there any cut of this talk with only the english dub? i find it very hard to concentrate while switching from japanese to english

  • @gltins69
    @gltins69 7 месяцев назад +1

    Deserves goty

  • @DoraSpring-m9o
    @DoraSpring-m9o 2 месяца назад

    Johnson Brian Thomas Matthew Lee Steven

  • @JeremKO
    @JeremKO 6 месяцев назад

    oh

  • @digitramch
    @digitramch 7 месяцев назад +6

    why does the japanese guy dev and his translator looks almost the same lol

    • @JsYTA
      @JsYTA 7 месяцев назад +1

      They sound very similar too

  • @smallbluemachine
    @smallbluemachine 7 месяцев назад +1

    Personally it's not their strongest 2D mainline Mario game, but as long as they had fun making it, it's all the shareholders could ask for. 😅

    • @internetguy7319
      @internetguy7319 6 месяцев назад +8

      It's their strongest 2D Mario game

  • @Domarius64
    @Domarius64 7 месяцев назад

    This is so weird, Nintendo is talking at GDC...😮

    • @NuiYabuko
      @NuiYabuko 7 месяцев назад +7

      How is that weird?

    • @1gnore_me.
      @1gnore_me. 7 месяцев назад +18

      they've been doing this for decades lol

  • @BatCorkill
    @BatCorkill 7 месяцев назад +15

    Mario Wonder was such a disappointment to me who plays coop with my wife. The fact that you couldnt jump off each others heads ruined the game for me. The game no longer felt like we were playing together, but just playing at the same time as each other.

    • @tomlikeabomb6706
      @tomlikeabomb6706 7 месяцев назад

      Yeah, the coop only ever led to frustration

    • @BatCorkill
      @BatCorkill 7 месяцев назад +6

      @@tomlikeabomb6706 it's worth the small doses of frustration to be able to play together.

    • @NuiYabuko
      @NuiYabuko 7 месяцев назад +30

      Is "playing together" dependent on bouncing off another character?

    • @Drstrange3000
      @Drstrange3000 7 месяцев назад +4

      I can kind of understand but I prefer how you can now share powerups whenever and place standees to help one another. I feel like there is even more interaction despite not being able to jump on each other. You can still ride Yoshi's in CoOp.

    • @eduardod14s
      @eduardod14s 7 месяцев назад +4

      No