2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games

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  • Опубликовано: 14 май 2024
  • Following last year’s launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the unique challenge of taking classic side-scrolling Super Mario Bros. gameplay and turning it upside down…literally.
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Комментарии • 55

  • @Encyclopedia_Brown97
    @Encyclopedia_Brown97 13 дней назад +135

    Every Nintendo GDC presentation rules

  • @1gnore_me.
    @1gnore_me. 12 дней назад +70

    the fact that nintendo devs still show up to these events and provide their wisdom, shows that they really care about game development.

  • @Yamartim
    @Yamartim 13 дней назад +52

    The pipe pin made by Mouri-san's daughter anecdote is one of the most adorable things I've ever heard 😭

  • @IceForgeOfficial
    @IceForgeOfficial 11 дней назад +18

    The badge system was a very clever game design that introduces maximum replayability.

    • @leopolon
      @leopolon 3 дня назад

      Yes. I can't wait for silksong!

  • @killaknight12
    @killaknight12 12 дней назад +42

    LMAO I love how in the prototype it's just some japanese dude yelling "WONDAAAAA"

    • @jesse4437
      @jesse4437 12 дней назад +9

      It's in the final game but it's pitched

    • @killaknight12
      @killaknight12 12 дней назад +3

      @@jesse4437 yeah I can hear it.

  • @Drstrange3000
    @Drstrange3000 12 дней назад +25

    Thanks to playing Super Mario Maker, I now understand how much thought and attention goes into making a compelling level. It taught me that even things that look simple sometimes aren't.
    While Super Mario Wonder isn't super hard, it made me realize how much fun 2D levels are that are bursting with personality and things to constantly interact with. The best part is they all aren't challenges. Despite levels being very short, there is a lot of variety in certain levels and game maps. It made me rethink what the main goals should be in completing levels. I really liked some of the break levels which deviated from the normal level design and had different goals.

  • @MissNorington
    @MissNorington 8 дней назад +10

    Having Nintendo actually showing prototypes, and having the Main Programmer talk = surprising!

  • @etansivad
    @etansivad 13 дней назад +104

    WHAT!?!? WHAT!?!?!? You got NINTENDO to talk about the creation process? Well done. Cannot wait to hear this talk. THANK YOU THANK YOU!!!

    • @Yolwoocle
      @Yolwoocle 13 дней назад +25

      It's actually not their first presentation. I highly recommend the other ones!

    • @cube2fox
      @cube2fox 13 дней назад +16

      There is also a talk on the latest Zelda game.

    • @Kniffel101
      @Kniffel101 13 дней назад +7

      @@cube2fox And about the last big Zelda game before that (the WiiU one! =P)

    • @timmygilbert4102
      @timmygilbert4102 13 дней назад +5

      And miyamoto gave a talk in 1999, Iwata made a few one too

    • @x149te
      @x149te 13 дней назад +3

      They did presentation about Botw, Totk (uploaded on another channel), Splatoon.

  • @blakestewart7200
    @blakestewart7200 10 дней назад +4

    WHOAAAAAAA!!!!!! TEZUKA GDC PRESENTATION?!?!??? INCREDIBLE!!!

  • @scottbaumann5820
    @scottbaumann5820 13 дней назад +33

    I think it’s time for a 2d Pokemon game again. Sprites and all. There was something very charming about how Game Freak made those older Pokemon games.

    • @ziedRegaieg
      @ziedRegaieg 12 дней назад +1

      To my knowledge, the only Pokémon games that Nintendo made are the Pokémon Stadiums

    • @scottbaumann5820
      @scottbaumann5820 12 дней назад +4

      @@ziedRegaieg You’re totally right, i originally meant game freak. Thanks for the correction.

    • @user-ce5yr8wc7t
      @user-ce5yr8wc7t 12 дней назад +1

      Pokémon Box: Ruby & Sapphire (2003)
      Pokémon Stadium 3: Gold & Silver (2000)
      Pokémon Stadium 2 (1999)
      Director Shiro Mouri is involved in the production of these three Pokémon games as a programmer.
      Joined Nintendo in 1996.F-Zero X (1998) Programmer.

    • @Vivi-xn9iz
      @Vivi-xn9iz 17 часов назад

      Yeah, gamefreak was pretty good at 2D Pokémon games when it came to visuals and level design. X & Y was the same too, it was a 2D game just with 3D Graphics. The later games turned more and more into 3D with controllable cameras etc... and the charm would get lost as time passed.
      In terms of 2D/3D Formula, gamefreak showed with the 3rd Gen remakes that they can still do amazing stuff. the transition to the nintendo switch was brutal and it feels like they didn't have the tools nor the experience for such a powerful console (compared to the 3DS, DS, gameboy advance, etc..)

  • @joshdelson
    @joshdelson 2 дня назад

    Great talk! Honored to be in attendance.

  • @NIMPAK1
    @NIMPAK1 13 дней назад +14

    I hope Tezuka-san plays Pizza Tower one day. Not out of a desire for Mario to adopt its gameplay features, but because I just feel like he'd really enjoy the game.

    • @x149te
      @x149te 13 дней назад +3

      All they need is back to life Wario Land series

  • @thetrauth
    @thetrauth 13 дней назад +7

    was a great game, glad they are doing gdc talks

  • @Patr1ck2332
    @Patr1ck2332 13 дней назад +6

    Finally! 🙌

  • @alr2157
    @alr2157 13 дней назад +12

    Where is the GDC with the Zelda Team?

    • @noahsabadish3812
      @noahsabadish3812 13 дней назад

      someone else uploaded it. search totk gdc

    • @x149te
      @x149te 13 дней назад +3

      On their site. And someone already uploaded it on youtube

    • @cube2fox
      @cube2fox 13 дней назад +4

      It will be uploaded to the RUclips GDC channel eventually.

    • @TheDarkDragon.
      @TheDarkDragon. День назад

      its out now

  • @joserosa5259
    @joserosa5259 13 дней назад +3

    Finally!

  • @markrolle2527
    @markrolle2527 9 дней назад

    Is the translator the Warden from Superjail?

  • @gltins69
    @gltins69 13 дней назад +2

    Deserves goty

  • @Pakigi716
    @Pakigi716 13 дней назад +2

    please upload the one from swen (BG3) ty

  • @unvergebeneid
    @unvergebeneid 13 дней назад +44

    I wish there was a version of this that's half as long and has subtitles.

  • @uhhmir
    @uhhmir 11 дней назад +3

    is there any cut of this talk with only the english dub? i find it very hard to concentrate while switching from japanese to english

  • @smallbluemachine
    @smallbluemachine 10 дней назад

    Personally it's not their strongest 2D mainline Mario game, but as long as they had fun making it, it's all the shareholders could ask for. 😅

  • @digitramch
    @digitramch 13 дней назад +6

    why does the japanese guy dev and his translator looks almost the same lol

    • @JsYTA
      @JsYTA 13 дней назад +1

      They sound very similar too

  • @Domarius64
    @Domarius64 13 дней назад

    This is so weird, Nintendo is talking at GDC...😮

    • @NuiYabuko
      @NuiYabuko 13 дней назад +4

      How is that weird?

    • @1gnore_me.
      @1gnore_me. 12 дней назад +8

      they've been doing this for decades lol

  • @BatCorkill
    @BatCorkill 13 дней назад +13

    Mario Wonder was such a disappointment to me who plays coop with my wife. The fact that you couldnt jump off each others heads ruined the game for me. The game no longer felt like we were playing together, but just playing at the same time as each other.

    • @tomlikeabomb6706
      @tomlikeabomb6706 13 дней назад

      Yeah, the coop only ever led to frustration

    • @BatCorkill
      @BatCorkill 13 дней назад +4

      @@tomlikeabomb6706 it's worth the small doses of frustration to be able to play together.

    • @NuiYabuko
      @NuiYabuko 13 дней назад +14

      Is "playing together" dependent on bouncing off another character?

    • @Drstrange3000
      @Drstrange3000 12 дней назад

      I can kind of understand but I prefer how you can now share powerups whenever and place standees to help one another. I feel like there is even more interaction despite not being able to jump on each other. You can still ride Yoshi's in CoOp.

    • @eduardod14s
      @eduardod14s 11 дней назад +1

      No