Not sure if the higher ups are happy to see this. Japanese culture is typically very closed and elitist. They don't like to share their experience in order to be the best. So I am actually WONDERING why they do a gdc talk.
46:44 I actually had this experience a few times, but have a special memory of playing the hardest stage and found an online player who stuck by me and we helped each other beat it. Still wish I could thank him more. ❤
Wow that was a insightful talk! So much information about their ideation process, protype, philosophy and general game design. I was only planning to watch the first 30 mins then finish it off later, but it was so engaging, informative and motivational that I watched the whole thing! Great talk from Industry legends!
So much for the people who said that Super Mario Wonder was made by Nintendo’s C team. Now we know straight from the horse’s mouth: this game was a top tier development that took just as long to develop as a 3D Mario game.
Thanks to playing Super Mario Maker, I now understand how much thought and attention goes into making a compelling level. It taught me that even things that look simple sometimes aren't. While Super Mario Wonder isn't super hard, it made me realize how much fun 2D levels are that are bursting with personality and things to constantly interact with. The best part is they all aren't challenges. Despite levels being very short, there is a lot of variety in certain levels and game maps. It made me rethink what the main goals should be in completing levels. I really liked some of the break levels which deviated from the normal level design and had different goals.
I hope Tezuka-san plays Pizza Tower one day. Not out of a desire for Mario to adopt its gameplay features, but because I just feel like he'd really enjoy the game.
At a point in the presentation. they claim that there is no "special Nintendo way" of making games. But there is, and it's right in the first few lines as the presenters introduced themselves: They have been at the company for decades, and given director roles after starting in the "trenches". That's the secret sauce, quite simply. Don't do massive layoffs in favor of executive-appointed directors. Keep your talent and let them guide the products.
Yeah, gamefreak was pretty good at 2D Pokémon games when it came to visuals and level design. X & Y was the same too, it was a 2D game just with 3D Graphics. The later games turned more and more into 3D with controllable cameras etc... and the charm would get lost as time passed. In terms of 2D/3D Formula, gamefreak showed with the 3rd Gen remakes that they can still do amazing stuff. the transition to the nintendo switch was brutal and it feels like they didn't have the tools nor the experience for such a powerful console (compared to the 3DS, DS, gameboy advance, etc..)
Mario Wonder was such a disappointment to me who plays coop with my wife. The fact that you couldnt jump off each others heads ruined the game for me. The game no longer felt like we were playing together, but just playing at the same time as each other.
I can kind of understand but I prefer how you can now share powerups whenever and place standees to help one another. I feel like there is even more interaction despite not being able to jump on each other. You can still ride Yoshi's in CoOp.
the fact that nintendo devs still show up to these events and provide their wisdom, shows that they really care about game development.
Not sure if the higher ups are happy to see this. Japanese culture is typically very closed and elitist. They don't like to share their experience in order to be the best. So I am actually WONDERING why they do a gdc talk.
46:44 I actually had this experience a few times, but have a special memory of playing the hardest stage and found an online player who stuck by me and we helped each other beat it. Still wish I could thank him more. ❤
Every Nintendo GDC presentation rules
I wish Nintendo did GDC talks for all their games! I'd watch them all.
Having Nintendo actually showing prototypes, and having the Main Programmer talk = surprising!
Wow that was a insightful talk! So much information about their ideation process, protype, philosophy and general game design. I was only planning to watch the first 30 mins then finish it off later, but it was so engaging, informative and motivational that I watched the whole thing! Great talk from Industry legends!
The pipe pin made by Mouri-san's daughter anecdote is one of the most adorable things I've ever heard 😭
LMAO I love how in the prototype it's just some japanese dude yelling "WONDAAAAA"
It's in the final game but it's pitched
@@jesse4437 yeah I can hear it.
Leave a time stamp for later. I am busy.
30:32
So much for the people who said that Super Mario Wonder was made by Nintendo’s C team. Now we know straight from the horse’s mouth: this game was a top tier development that took just as long to develop as a 3D Mario game.
Thanks to playing Super Mario Maker, I now understand how much thought and attention goes into making a compelling level. It taught me that even things that look simple sometimes aren't.
While Super Mario Wonder isn't super hard, it made me realize how much fun 2D levels are that are bursting with personality and things to constantly interact with. The best part is they all aren't challenges. Despite levels being very short, there is a lot of variety in certain levels and game maps. It made me rethink what the main goals should be in completing levels. I really liked some of the break levels which deviated from the normal level design and had different goals.
WHAT!?!? WHAT!?!?!? You got NINTENDO to talk about the creation process? Well done. Cannot wait to hear this talk. THANK YOU THANK YOU!!!
It's actually not their first presentation. I highly recommend the other ones!
There is also a talk on the latest Zelda game.
@@cube2fox And about the last big Zelda game before that (the WiiU one! =P)
And miyamoto gave a talk in 1999, Iwata made a few one too
They did presentation about Botw, Totk (uploaded on another channel), Splatoon.
The badge system was a very clever game design that introduces maximum replayability.
Yes. I can't wait for silksong!
@@leopolon but Silksong doesnt exist
Great talk! Honored to be in attendance.
WHOAAAAAAA!!!!!! TEZUKA GDC PRESENTATION?!?!??? INCREDIBLE!!!
I hope Tezuka-san plays Pizza Tower one day. Not out of a desire for Mario to adopt its gameplay features, but because I just feel like he'd really enjoy the game.
All they need is back to life Wario Land series
was a great game, glad they are doing gdc talks
Nintendo actually showing of ther process on cookin is a surprise to be sure but a welcomed one
Mario Wonder is the true sequel to Mario 3. It's THAT good!
At a point in the presentation. they claim that there is no "special Nintendo way" of making games. But there is, and it's right in the first few lines as the presenters introduced themselves: They have been at the company for decades, and given director roles after starting in the "trenches".
That's the secret sauce, quite simply. Don't do massive layoffs in favor of executive-appointed directors. Keep your talent and let them guide the products.
I think it’s time for a 2d Pokemon game again. Sprites and all. There was something very charming about how Game Freak made those older Pokemon games.
To my knowledge, the only Pokémon games that Nintendo made are the Pokémon Stadiums
@@ziedRegaieg You’re totally right, i originally meant game freak. Thanks for the correction.
Yeah, gamefreak was pretty good at 2D Pokémon games when it came to visuals and level design. X & Y was the same too, it was a 2D game just with 3D Graphics. The later games turned more and more into 3D with controllable cameras etc... and the charm would get lost as time passed.
In terms of 2D/3D Formula, gamefreak showed with the 3rd Gen remakes that they can still do amazing stuff. the transition to the nintendo switch was brutal and it feels like they didn't have the tools nor the experience for such a powerful console (compared to the 3DS, DS, gameboy advance, etc..)
You got me with Gameplay.
Finally! 🙌
Finally!
Respect
I wish there was a version of this that's half as long and has subtitles.
Is the translator the Warden from Superjail?
Man, even Nintendo is aware of the Mario Maker levels that are absolute garbage
Where is the GDC with the Zelda Team?
someone else uploaded it. search totk gdc
On their site. And someone already uploaded it on youtube
It will be uploaded to the RUclips GDC channel eventually.
its out now
is there any cut of this talk with only the english dub? i find it very hard to concentrate while switching from japanese to english
Deserves goty
Johnson Brian Thomas Matthew Lee Steven
oh
why does the japanese guy dev and his translator looks almost the same lol
They sound very similar too
Personally it's not their strongest 2D mainline Mario game, but as long as they had fun making it, it's all the shareholders could ask for. 😅
It's their strongest 2D Mario game
This is so weird, Nintendo is talking at GDC...😮
How is that weird?
they've been doing this for decades lol
Mario Wonder was such a disappointment to me who plays coop with my wife. The fact that you couldnt jump off each others heads ruined the game for me. The game no longer felt like we were playing together, but just playing at the same time as each other.
Yeah, the coop only ever led to frustration
@@tomlikeabomb6706 it's worth the small doses of frustration to be able to play together.
Is "playing together" dependent on bouncing off another character?
I can kind of understand but I prefer how you can now share powerups whenever and place standees to help one another. I feel like there is even more interaction despite not being able to jump on each other. You can still ride Yoshi's in CoOp.
No