This is 2nd part of my interaction series. Interface I_Interactable has two functions: Interact - without imputs ShowInfo - with input HUD is type of WBP_HUD (widget blueprint you use to show information to the player) When you get familiair with interfaces, you can see how it looks like just from looking at its implemented functions at 03:47. If you have still probelm get it work, check 1st part of this series (link is in description).
*5x* - I found that default value 0,2s on Delay is right enough. Not too much and not too little. You can see a glitch from time to time, if you focus REALLY hard...but if you don't tell anyone they woun't notice 😀
wow. I have no idea of whats going on, but I find it very interesting
Why I don't have the interface "I_Interactabñe"? :/
This is 2nd part of my interaction series.
Interface I_Interactable has two functions:
Interact - without imputs
ShowInfo - with input HUD is type of WBP_HUD (widget blueprint you use to show information to the player)
When you get familiair with interfaces, you can see how it looks like just from looking at its implemented functions at 03:47.
If you have still probelm get it work, check 1st part of this series (link is in description).
how many times of linetrace does it perform each sec?
Looks like linetrace isnt expensive at all
*5x* - I found that default value 0,2s on Delay is right enough. Not too much and not too little.
You can see a glitch from time to time, if you focus REALLY hard...but if you don't tell anyone they woun't notice 😀
this video would actually be good if YOU EXPLAINED WHAT THE HELL IS GOING ON!?!?!?