Unreal Engine Combat System - Berserk Fan-Game Concept UE4.24.3

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  • Опубликовано: 17 сен 2021
  • Wow! Where do I even begin with this one, I was so eager to see a new Berserk game which used Stylish Design elements and close quarters combat. I decided to Program this prototype as a means to show the world what my vision was, unfortunately I'm not an animator so I used a beautiful pack from a talented animator called Grruzam. The most important part about designing this system was envisioning myself as Guts, understanding the importance of frame connections as well as weight when it comes to combat. I've done my research, and I'm proud of how this ended up! The hardest challenge was nailing Gut's iconic canon, since he's more on the offensive side I decided to incorporate a dash that can connect to the canon to really nail the feel of the combat!
    Big thanks to Gabriele Motta for his great cover of My Brother from Berserk!!
    Note: I don't own Berserk, I just did this because I was so eager to test the waters! :)
    His channel:
    • BERSERK | My Brother ...
    Email me for questions:
    bader.alqahtani@gmail.com
  • ИгрыИгры

Комментарии • 166

  • @baderalqahtani1780
    @baderalqahtani1780  2 года назад +131

    I might get questions of people asking if I can continue on this, I will probably not! I worked as a combat designer on a recent fan game called Dragon Ball Demon Breaker and it was a great experience, I feel like fan games are just a one time thing. Gotta cherish that moment and move on to the original work!! Also, the anims are by Grruzam! You can see the credits in the bottom left corner of the video :)

    • @arrowsdev
      @arrowsdev 2 года назад +8

      you did them a great job man , if i were youre client would have been very satisfied

    • @silenciosecundario525
      @silenciosecundario525 2 года назад +12

      This amazing, Bader. Hey if you are not going to continue it, could you release the project, or make some videos about how it is made? I'm trying to learn UE and I would love to see projects like thise disassembled piece by piece to know how they are built.

    • @baderalqahtani1780
      @baderalqahtani1780  2 года назад +19

      @@silenciosecundario525 Sorry for the late response! I’ll see if I can work on a tutorial, I really don’t have much time in my schedule but I’ll consider it when I have less on my plate! ;^^

    • @akzork
      @akzork 2 года назад +6

      @@baderalqahtani1780 Please make the tutorial

    • @mdfalcon2665
      @mdfalcon2665 2 года назад +4

      @@baderalqahtani1780 yeah please make a tutorial

  • @mikediaz7628
    @mikediaz7628 2 года назад +164

    I’d be more than willing to support a Patreon if you got some tutorials going. This is awesome.

    • @relcnt
      @relcnt 9 месяцев назад +1

      i know right

  • @dreamingacacia
    @dreamingacacia Год назад

    This is nicely done, especially the animations and the effects.

  • @strawhatsam13
    @strawhatsam13 Год назад +4

    Hey man this is amazing. Your work is inspiring me to explore possibilities with UE 5!

  • @TakiGamesOfficial
    @TakiGamesOfficial 2 года назад +47

    Nice! The Grruzam pack is one of my favorites. I haven’t touched the greatsword stuff yet. Your character looks like it’s moving via blueprint which I’ve noticed in this and other projects look waaay better than the default root motion. I love the hit fx too.

    • @arrowsdev
      @arrowsdev 2 года назад +2

      ahaaa nice man grruzam pack thanks for telling me

    • @musikalniyfanboichik
      @musikalniyfanboichik 2 года назад +1

      what do you mean by moving via blueprint? could you please elaborate?

    • @arrowsdev
      @arrowsdev 2 года назад +5

      @@musikalniyfanboichik means the character is not using root motion to move but instead he uses line trace to get a new location and lerp to that location if the character was far from the enemy or from close rand the player character snaps to new attack location calculated from the enemy location and the animation it self is played in place and the actor is lerping location

    • @musikalniyfanboichik
      @musikalniyfanboichik 2 года назад

      @@arrowsdev thanks, gonna try that

    • @musikalniyfanboichik
      @musikalniyfanboichik 2 года назад

      @@arrowsdev are there any guides you would recommend on how to implement this?

  • @cnash5647
    @cnash5647 2 года назад +3

    Well, you nailed the feel of it already.

  • @JohnSmith-in3wm
    @JohnSmith-in3wm 2 года назад +33

    Please make a tutorial for this, it looks amazing!

  • @distructed1878
    @distructed1878 3 месяца назад

    Love that Idle, great job!

  • @officialmcg7773
    @officialmcg7773 2 года назад +3

    YO big Berserk fan here, this is dope! I would love to see a full version with all the models and environments!

  • @J_90214
    @J_90214 2 года назад +1

    Ey me encanta te deseo mucha suerte con el proyecto se ve genial

  • @King_Kais_plug
    @King_Kais_plug 2 года назад

    this looks amazing!!!!!

  • @memesterdz
    @memesterdz Год назад

    we need a full game from this 🔥

  • @ooorc46
    @ooorc46 2 года назад

    Very impressive!

  • @mdfalcon2665
    @mdfalcon2665 2 года назад

    can't wait for more...subed 🔥

  • @AlexValder
    @AlexValder 2 года назад

    Sick! I love it

  • @zebbedy8113
    @zebbedy8113 2 года назад +2

    Amazing! Has a real Devil may cry vibe to it imo

  • @Valeriesta
    @Valeriesta Год назад

    THIS IS SO COOL

  • @SageRastafari
    @SageRastafari 2 года назад +5

    VERY FUCKING NICE!

  • @zyezukeru2333
    @zyezukeru2333 2 года назад

    I fucking love the animation
    Getting massive DMC vibes from this.

  • @g4lstudios621
    @g4lstudios621 2 года назад +1

    Omg love it

  • @user-jc1lp9jc9l
    @user-jc1lp9jc9l 2 года назад

    Amazing

  • @_siro
    @_siro 4 месяца назад

    ITS EPIC

  • @NeFireFireDaFire
    @NeFireFireDaFire Год назад +1

    I want to play this Berserk Fan-Game Concept

  • @locodesert2
    @locodesert2 2 года назад +1

    Berserk meets devil may cry? I never knew I wanted a combo like that to exist until now.

  • @DarkKiller-so3jp
    @DarkKiller-so3jp Год назад +4

    Looks amazing even for just a concept project! I was wondering how you handled air attack and how you launched the character upwards?

  • @foxtrox1887
    @foxtrox1887 2 года назад +4

    you should add the cross bow and make it like the guns in devil may cry and the ammo regenerates over time.

  • @AxZelAnimations30
    @AxZelAnimations30 Год назад

    I'm doing mostly 2D right now but I was in the situation where I want to keep 2D Combos in 3D while having both Camera Freedom and Directional Skills.
    Then this shows up. Not exactly what I want but something that really gives me idea.

  • @ScorpioMotivation
    @ScorpioMotivation 10 месяцев назад

    Impressive 👍

  • @Castroo
    @Castroo Год назад +1

    مبدع

  • @Somerandomguy906
    @Somerandomguy906 2 года назад

    Sheeeeesh!

  • @ProphetFPS
    @ProphetFPS 2 года назад

    Fuck he is good bro.... Amazing work!

  • @nicolaskorner9351
    @nicolaskorner9351 2 года назад +2

    Hey, is there any chance you could share the blueprints for educational purposes? Would really love to learn & take a deeper look on how to build these combos.

  • @musikalniyfanboichik
    @musikalniyfanboichik 2 года назад

    man that looks sick, great job. btw some people here asked about tutorial, would love it too if you have time haha.

  • @Rystaal
    @Rystaal Год назад

    Hardwork here

  • @arrowsdev
    @arrowsdev 2 года назад +3

    this is pretty damn cool man the animations the combat system everything looks neat i want to ask where to get such animations for my game ?

    • @Bracus_Jawn
      @Bracus_Jawn 2 года назад +1

      It looks like the animations by this guy grruzzam. His stuff is usually in the top rated list of most game asset stores

    • @arrowsdev
      @arrowsdev 2 года назад

      @@Bracus_Jawn i appreciate your answer bro thanks very much , yes i found them days ago and started playing with them they are very neat

    • @baderalqahtani1780
      @baderalqahtani1780  2 года назад

      Grruzam! Listed in the video at the bottom right :)

  • @warezz1743
    @warezz1743 2 года назад +1

    So fucking cool.

  • @ROSALIEIK
    @ROSALIEIK 2 года назад

    dope

  • @LarryHazard
    @LarryHazard 2 года назад

    epic

  • @archelote
    @archelote 2 года назад

    me esperaba una sucesión de golpes ultra rápidos y veo que me equivoqué, es muy vistoso y genial, le falta esa caída con la espada para rematar al enemigo en el suelo

  • @alexcasillas6973
    @alexcasillas6973 2 года назад

    Tuffffffffff 🔥🔥🔥 add some grapple

  • @a78124561
    @a78124561 2 года назад +1

    Can I ask about sfx you used on hit reaction?

  • @claude3608
    @claude3608 Год назад

    i love how you used artorias' idle animation as a placeholder
    but you should include heavy attacks like in the old games

    • @Nombrenooriginal
      @Nombrenooriginal Год назад

      I thought it was a gorila using the dragonslayer

    • @claude3608
      @claude3608 Год назад

      @@Nombrenooriginal no that's artorias from dark souls 1
      he has a broken left arm
      and he's known to be one of the characters inspired by guts in fromsoft games

    • @Nombrenooriginal
      @Nombrenooriginal Год назад

      @@claude3608 i know, is just that i didn't see in detail how he moves, bro is a walking Berserk armor

  • @user-pt1qf3ur4k
    @user-pt1qf3ur4k 2 года назад +1

    how to keep distance between self and other actors?

  • @M7MDGX
    @M7MDGX 2 года назад

    ذيبان بو قحط وش هالابداع

  • @figika3669
    @figika3669 2 года назад

    Interesting

  • @brighthammer5354
    @brighthammer5354 2 года назад +1

    Bro please can u explane how can u do that? I only can do the first hit only and I really want to learn more

  • @ricodiaz7636
    @ricodiaz7636 2 года назад

    Reminds me of DMC reboot,combat

  • @bigweed
    @bigweed 2 года назад

    Opponent character should flail more when hit to make it feel more powerful

  • @Fablefan101
    @Fablefan101 2 года назад

    Looks great ! What assets did you use, also do you happen to have a project download link? Id love to learn some stuff from this & try it out

  • @I_love_bread_and_Hungry_Jacks
    @I_love_bread_and_Hungry_Jacks Год назад

    Got that slugger pose

  • @BOUBAKR1
    @BOUBAKR1 8 месяцев назад

    شفتك من قبل في قناة العاب سعودية تعرض لعبتك حق دراغون بول وانا جاي اتعلم كومبات سستم ولقيت قناتك صدفة ❤

  • @noambruh
    @noambruh Год назад

    Imagine a hack n slash of Berserk... Bro!!! I need that.

  • @MightyPinecone
    @MightyPinecone 2 года назад +3

    This is pretty cool. One thing it’s missing it the repeating crossbow though.

  • @PAGLIARI98
    @PAGLIARI98 2 года назад

    Devil my cry💪🏻💪🏻💪🏻

  • @Blonder_Studio
    @Blonder_Studio 2 года назад

    sheesh Devil May Cry 6 lookin' good

  • @qifanwu7011
    @qifanwu7011 7 месяцев назад

    Hello, I really like this Combat System and I would like to learn how to create a Fast Paced Combat System like this. Could you recommend some videos or articles on how to create a Combat System? Thank you very much.

  • @elsnowman123
    @elsnowman123 Год назад

    How did you do the air combo system? Were you pausing gravity for the main player on air attacks or doing a small jump? Very curious

  • @rukket
    @rukket Год назад

    this actually looks like DMC5 with how the combat looks(which is a good thing)

  • @SirKingHoff
    @SirKingHoff 2 года назад

    This is the reincarnation

  • @nindyatisa2759
    @nindyatisa2759 2 года назад +1

    where can i learn to make like that?

  • @glockdogdev
    @glockdogdev Год назад +1

    Can you please make this project an asset? I will buy immediately!!! I need this!!!!

  • @adriangore850
    @adriangore850 8 месяцев назад

    Really needs a downward slash to finish the combo, otherwise excellent.

  • @electric_lizzzard
    @electric_lizzzard 2 года назад

    Berserk May Cry

  • @modoonline8816
    @modoonline8816 Год назад

    How do I make an attack push the player's capsule?

  • @svens3722
    @svens3722 Год назад

    how do you charge in to enemy? with launchcharacter? realy nice btw.

  • @ThunderWolfUE
    @ThunderWolfUE 4 месяца назад

    Perhaps I should take over if you're not going to continue this project...

  • @OmarRodriguez-lp4dc
    @OmarRodriguez-lp4dc 2 года назад

    Si logras hacer el juego, seria genial sea en la epoca del espachin negro, puedes inventar mas historia y nuevos enemigos, uff extraño al Gut que es un desgraciado, y creo que lo interesante es que solo estara Guts y no puck, me interesa!

  • @TheJungaBoon
    @TheJungaBoon 2 года назад +2

    Are those two different colliders on separate layers?

    • @baderalqahtani1780
      @baderalqahtani1780  2 года назад +3

      The box collision was just used to maintain distance away from the player pawn because I was avoiding a clipping problem. Otherwise all hit detections were done using spheretraces through anim notify states :)

  • @MondyTS
    @MondyTS 2 года назад

    Do you use root motion for this type of combat?

  • @rudrasinhingale3897
    @rudrasinhingale3897 2 года назад

    Isn't it zabohza sword from Naruto and the combat too looks quite similar

  • @redocykuron
    @redocykuron 2 года назад

    Artorias of the Abyss

  • @nikz000
    @nikz000 2 месяца назад

    Omg awesome, but if you throw enemies in air a nice attack that goes down is appropriate

    • @nikz000
      @nikz000 2 месяца назад

      Like a ground slam while in the air

  • @Coswalker27
    @Coswalker27 2 года назад

    I funny how it just turn into devil may cry combat near the end.

  • @jdellabeat6245
    @jdellabeat6245 2 года назад +1

    I just found this video yesterday. I must say I like the way you implemented Gut's cannon, but I think his general movement speed and reckas should be slower, as when he 'Devil Trigger' out his Berserker Armor, he'll be schmoozing. I'm excited more concept videos that you'll put out.
    Also, I would love to see interpret Griffin's combat, especially when switching from human to God Hand form.

  • @dogamer238
    @dogamer238 2 года назад +3

    I dont find hand to hand combat tutorials out there would you make one ?

    • @baderalqahtani1780
      @baderalqahtani1780  2 года назад +4

      I’ll look into that :)
      It’s fairly simple, you should just call a sphere trace via animnotify states dependent on your socket’s location in the skeleton.

    • @dogamer238
      @dogamer238 2 года назад

      @@baderalqahtani1780 thanks

    • @arrowsdev
      @arrowsdev 2 года назад

      @@baderalqahtani1780 can you make a walk through ? i didnt fully get you , why using sockets with the sphere trace ? shouldnt just be from the player's location ? and it detects the enemy and snap to it location ?

    • @baderalqahtani1780
      @baderalqahtani1780  2 года назад

      @@arrowsdev That, you can do. I generally like using socket location for better control over the different parts of the body :)

    • @Outrack
      @Outrack Год назад

      @@baderalqahtani1780 old comment but thanks so much for explaining this, even if simple it’s given me a solution for my own combat system.

  • @asdd2a
    @asdd2a Год назад

    can we download or buy? i need your proto-projects

  • @Blackarooni
    @Blackarooni 8 месяцев назад

    Not sure about this. The sword doesn't look very heavy. I was hoping for more momentum-based combat, in which you have to swing the sword to generate the momentum from each swing to deal a devastating strike like in the manga

  • @taylorbee4010
    @taylorbee4010 2 года назад

    Honestly you can make it like DMC or dark souls meets dynasty warriors and it wouldn't even be out of Canon

  • @DynoSkrimisher
    @DynoSkrimisher 2 года назад

    Knight Artorias but with a hand cannon.

  • @chengxuyuanderprogrammiere4639
    @chengxuyuanderprogrammiere4639 5 месяцев назад

    i would buy that system on UE marketpalce

  • @Rip_KurayamiYui
    @Rip_KurayamiYui Год назад

    bro can i download this? i was going to make a fan game

  • @Rayhaku808
    @Rayhaku808 2 года назад

    I feel like you could repurpose for the OTK games expo. As Asmongold is a huuuuge fan of Berserk, he'll take a big liking to this. I'd say even consider propping this up on his reddit and see how much initial traction you can get on this!

  • @akzork
    @akzork 7 месяцев назад +1

  • @maxdashen
    @maxdashen 2 года назад

    looks like everybody bought the grruzam animations

  • @spardathedevil7956
    @spardathedevil7956 Год назад

    Fck yeah! Nicely done man. This is how Berserk game should be played, not like fckin dorksouls copy.

  • @Ivanfromstorm
    @Ivanfromstorm 2 года назад

    cool! is this combat system designed by blueprint or C++

  • @user-ep8fz7xz9w
    @user-ep8fz7xz9w 2 года назад

    عز يبو قحط

  • @luciferleviathn
    @luciferleviathn 2 года назад +2

    Nice! Why did you need the box collision around the enemy?

    • @baderalqahtani1780
      @baderalqahtani1780  2 года назад +4

      Just distance between the player and the enemy, used it for prototyping. Was dealing with a weird clipping issue

  • @cftin_2956
    @cftin_2956 8 месяцев назад

    Similar to Dante dmc Moveset

  • @Shinzo08
    @Shinzo08 2 года назад

    can you make a tutorial?

  • @SirKingHoff
    @SirKingHoff 2 года назад

    Did you create the animations yourself? :D

  • @glockdogdev
    @glockdogdev Год назад

    can you please make this combat system
    an asset in the Unreal Engine Marketplace?

  • @ahmetefekucuk7091
    @ahmetefekucuk7091 Год назад

    whats name is song?

  • @ps5games821
    @ps5games821 2 года назад +3

    Make tutorials please

  • @greenragnerock8380
    @greenragnerock8380 2 года назад +1

    This looks amazing. A cool ass job overall. My only nitpick are that the speed of the combos. They seem more golden age guts then dragon slayer guts. But thats just me. Like your description says. Its more so focused on the feel and satisfaction of character. Not so much the character itself. And I agree. This shit looks fun

  • @doddood5516
    @doddood5516 Год назад

    Cool but the sword needs to be bigger and the animation has to show the sword swinging guts around as he swings the sword

  • @iresineherb7
    @iresineherb7 2 года назад

    نايس

  • @Call_Me_Ruth
    @Call_Me_Ruth 2 месяца назад

    WILL IT BE ALSO AVAILABLE FOR MOBILE!!!?🥺

  • @NebosvodGonzalez
    @NebosvodGonzalez 2 года назад

    How much does it cost?

  • @yungdash6966
    @yungdash6966 Год назад

    Anyway you can help me make a combat system?