Unreal Game Project Test 100 - Melee system refined

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  • Опубликовано: 2 окт 2024
  • Added Witcher style weapon trails, (doesn't look as good, I know) Refined everything and added two handed weapons. Animations, swings and dodging look much better thanks to Kubold's perfect animations. (Creator of the game Hellish Quart) Check out his page on the marketplace if you are interested.

Комментарии • 239

  • @jandosk1586
    @jandosk1586 2 года назад +82

    will there ever be tutorials? you are so skilled I would love to learn from you especially in the melee category!

    • @WardSennes
      @WardSennes  Год назад +29

      I always wanted to do tutorials but i cant seem to find time, maybe someday

    • @NinjaSonar
      @NinjaSonar Год назад +5

      ​@@WardSennesI would pay to learn to make interactions this solid. Great work.

    • @ManhuaandMangaMaven
      @ManhuaandMangaMaven Год назад +3

      @@WardSennesif you ever make a Patreon I would join

    • @KrackBoySlim
      @KrackBoySlim Год назад +3

      @@WardSennesliterally would pay for a patreon ‼️

    • @UsenememJamesEtokebe
      @UsenememJamesEtokebe 11 месяцев назад

      Where can we buy this pack ?

  • @CrumbleMemes
    @CrumbleMemes 2 года назад +5

    You literally have the combat system of my dreams! 😍 Would love this to be available on the marketplace one day!

  • @deepelements
    @deepelements 6 месяцев назад +11

    I quit using Unity many years ago and started using unreal and the one thing I really really miss about the Unity community is people actually show how they did this stuff. Unreal is mostly all show and no tell. It's really frustrating. Yea there are some tutorials out there but they suck.

    • @creatork999
      @creatork999 6 месяцев назад +1

      This is probably done with something called motion warping, research it and you'll know.
      but in general I agree Unreal Engine Tutorials mostly suck.

  • @squidee
    @squidee 11 месяцев назад +3

    Looks fluid and snappy. Overall the controls would be a big factor on how it feels

  • @JOHNNYDZGAME
    @JOHNNYDZGAME Год назад +5

    i need link of this project ?? where i can find it

  • @big_dowle
    @big_dowle Год назад

    Bro love what you done here, definitely the best hand to hand combat I’ve seen on yt yet!! Can’t get my head around how you got the fists to line up with the faces so damn well!!:D

  • @WAR_1933
    @WAR_1933 2 года назад +7

    I always come back to your channel and its some of the best work I have seen

  • @tassarone
    @tassarone Месяц назад +5

    London simulator

  • @MuitoNormal
    @MuitoNormal 10 месяцев назад +7

    I can feel the physics and impact

  • @WsEKond
    @WsEKond 10 месяцев назад +7

    Do please a tutorial about it🎉it is so cool!

  • @1x93cm
    @1x93cm Год назад +1

    reminds me of the Sleeping dogs style of melee combat. One thing you need to integrate with the player is more stumbles and stuff when you miss a dodge or get hit. It doesnt look good to be able to take a bunch of hits without being knocked back while destroying the enemy.

  • @kbs_exc
    @kbs_exc Год назад +6

    I want to buy that one. Price?

  • @HowTuts
    @HowTuts Год назад +4

    Create a tutorial or a walkthrough so everyone would appreciate your HELP and you will gain a lot by doing so ❤

  • @gustavoafonso3163
    @gustavoafonso3163 9 месяцев назад +8

    bro, this is so satisfying, I liked it, keep going, you'll go far bro

  • @MrCompassionate01
    @MrCompassionate01 5 месяцев назад +4

    Dude this is awesome, the little ducks and dodges especially.

  • @rayx-dev1623
    @rayx-dev1623 2 года назад +5

    How can I contact you?

  • @massive_97415
    @massive_97415 Год назад +3

    Erzurumu bu adam yapsaydı oyun gelistirmede dünya deviydik amk

  • @EveBatStudios
    @EveBatStudios Год назад +4

    This is brilliant. Honestly game development goals. I am trying to figure out how I want to approach melee with grapple and gunplay. I recognize some of your animation sources and seeing them put to such good use is an inspiration. I would love to see you explain more how you approached this.

  • @Chromixxxx
    @Chromixxxx Год назад +4

    id pay for a template or even a tutorial on how you made this beautiful system please consider! Thanks

  • @philipp2495
    @philipp2495 2 месяца назад +4

    What are the camera shake settings?

  • @КвантумПушков
    @КвантумПушков Год назад +4

    I want to buy that one. Price?

  • @ManhuaandMangaMaven
    @ManhuaandMangaMaven Год назад +4

    Pls make a tutorial😭😭😭 this is amazing

  • @KrackBoySlim
    @KrackBoySlim Год назад +4

    We need this project man 😂🔥🔥

  • @Brownloner
    @Brownloner 7 месяцев назад +8

    omg this is amazing

    • @Brownloner
      @Brownloner 7 месяцев назад

      you could make something crazy with this bro

  • @ZooDinghy
    @ZooDinghy 10 месяцев назад +5

    Nice! Do you sell it?

  • @bladewalkerX
    @bladewalkerX 5 месяцев назад +3

    Friend, tell me how you set up the camera? I would really appreciate it if you let me see your project. I don't need animations, not for commercial purposes, but for education.

    • @WardSennes
      @WardSennes  5 месяцев назад +1

      Its just a spring arm setup with lag, you can also edit arm length and offsets on the fly depending on the situation.

  • @sgt6880
    @sgt6880 2 месяца назад +4

    The best project

  • @derptweaker945
    @derptweaker945 Год назад +4

    That's brutal as Fuck!

  • @azythegreat
    @azythegreat 4 месяца назад +3

    beautiful! what animpack u use?

  • @spork5676
    @spork5676 Год назад +3

    Bros throwing hands like their made of diamonds

  • @marianmarian8882
    @marianmarian8882 10 месяцев назад +3

    What a wonderful combat system great job😮

  • @peterfranzi643
    @peterfranzi643 Год назад +2

    Dude if GTA 6 doesn’t have fighting like this, I don’t want it. This is also what I thought assassins creed would become eventually after black flags and unity

  • @КвантумПушков
    @КвантумПушков Год назад +3

    where can I find this Project file?

  • @krisomen5637
    @krisomen5637 9 месяцев назад +3

    It's rare to see a locomaton made in UE that looks that good. Much better than most AAA games made in this engine! You could make a lot of money with this

    • @somewisdoms
      @somewisdoms 9 месяцев назад

      how could a person monetize that in the best way? cause the recent scam asset flips man...

  • @Ordinarypancakes
    @Ordinarypancakes 3 месяца назад +2

    That’s really cool it reminds me of the game blade & sorcery

  • @MadjetReaper
    @MadjetReaper Год назад +3

    Would it be possible to get a tutorial on how to do this? These mechanics are amazing!

  • @Jelley2232
    @Jelley2232 Год назад +4

    How can you download this?

  • @MrMATHEUS1243
    @MrMATHEUS1243 Год назад +2

    Do you sell this project??? Amazing work!!! Congratz!!

  • @unknownrh155
    @unknownrh155 6 месяцев назад +4

    Somehow the shake is nauseous

  • @HenDoGames.
    @HenDoGames. Год назад +1

    bro, you have done incredible work, how do animations like this, very ideal and realistic.

  • @gil6970
    @gil6970 Год назад +1

    Is there any videos you recommend to learn how to do a target system like you have here? all the ones on youtube are just similar to dark souls. Cant find one simialr to how you here.

  • @yaman.
    @yaman. Год назад +2

    doesnt look good? what are you blind? This looks Amazing

  • @victormariano15
    @victormariano15 Месяц назад +2

    😍perfect combat system. Send me link marketplace

    • @deepelements
      @deepelements Месяц назад +3

      There is no marketplace and he will never show how this is done. This is the way of the unreal community.

  • @YusufMertCeylan
    @YusufMertCeylan Год назад +2

    Unreal engine dosyasını paylaşma şansın var mı ?

  • @jrag1000
    @jrag1000 10 месяцев назад +1

    This is great!
    You know I have an idea for a make your own Superhero game where you can customize your character with a custom look, and you can use weapons, melee like this and Super Powers such as flight, electrical beams from hands, heat vision, capes or no capes the whole slam, in an open world city where you just go around being a superhero fighting random crimes and bosses. Think CyberPunk but Superheroes.

  • @usamaalkaseeh1714
    @usamaalkaseeh1714 Год назад +2

    Where can I find this Project file?

  • @zarthaashprogamer4109
    @zarthaashprogamer4109 4 месяца назад +3

    can I get this??

  • @mookastudio
    @mookastudio Год назад +1

    Hello, I just started UnrealEngine and I am practicing. Do you sell this project? Or at least make a tutorial
    This is really great

  • @Brandon_GameDev
    @Brandon_GameDev 2 года назад +2

    There a discord for this?

  • @razomax2724
    @razomax2724 Год назад +6

    just if you make tutorial

  • @djxallen1420
    @djxallen1420 2 месяца назад +2

    would love to buy this

  • @juanzapata5622
    @juanzapata5622 8 месяцев назад +1

    Ugh, what good physics and blows, implement this in future God of War

  • @Rundra
    @Rundra 10 месяцев назад +1

    ignore my deleted comment, I realised I've asked the question before lol. good job

  • @alexanderkartashov8776
    @alexanderkartashov8776 8 месяцев назад

    this looks really good

  • @dreadgnat
    @dreadgnat 4 месяца назад +1

    Im even more impressed by the foot movement. It all looks great!

  • @crashesandsimracinggg6916
    @crashesandsimracinggg6916 Год назад +1

    Como consigo esas cinemáticas? Algún mod?

  • @khavymusic6353
    @khavymusic6353 Год назад +2

    please make a tutorial on this

  • @DarkTowerInt
    @DarkTowerInt Год назад +1

    hello! Which sounds are you using?

    • @trshbludofc
      @trshbludofc Год назад

      In comparison to Ascent good ones

    • @DarkTowerInt
      @DarkTowerInt Год назад

      @@trshbludofc what do you mean my friend? You don't like the sound design of Ascent?

  • @GameDevAraz
    @GameDevAraz 11 месяцев назад +1

    Very unchartedy gameplay, awesome work 😂

  • @sandormucsi9927
    @sandormucsi9927 Год назад +2

    Best one i ever saw

  • @entei6736
    @entei6736 7 месяцев назад +2

    çok iyi duruyor

  • @turnrp
    @turnrp 11 месяцев назад +2

    Dude this is awesome i gotta figure how you did this. Im making a mercenary game of sorts and i need combat like this lol, but for stealth it needs to be more stealthy then thwt. Also the finishers couls be faster.

    • @cyruspein7595
      @cyruspein7595 11 месяцев назад +1

      wanna share devlogs?

    • @turnrp
      @turnrp 11 месяцев назад +1

      @@cyruspein7595 if you mean me starting devlogs probably not until I get the game in a working state so prob not for a month until I even think about it

    • @cyruspein7595
      @cyruspein7595 10 месяцев назад

      It's a month now tho😂😁@@turnrp

    • @qwertyencryption
      @qwertyencryption 9 месяцев назад

      how?@@cyruspein7595

  • @BlinkRay6
    @BlinkRay6 11 месяцев назад +2

    Very Nice, Will you be making tutorials for this?

    • @WardSennes
      @WardSennes  11 месяцев назад +3

      I want to make a devlog in the future, but it won't be in depth

    • @theshadegaming7484
      @theshadegaming7484 10 месяцев назад +1

      availebale for sale?@@WardSennes

    • @cyruspein7595
      @cyruspein7595 10 месяцев назад +1

      when are you gonna start it?@@WardSennes

  • @CodenamePrince
    @CodenamePrince 2 года назад

    I'm working on damage and animation. This gives me ideas!

  • @itscharlieschannel
    @itscharlieschannel 11 месяцев назад +2

    please tell me you are making a game like "The Warrirors"

  • @oculoids
    @oculoids 5 месяцев назад +3

    This looks better than gta v

    • @GabrielSooS
      @GabrielSooS 4 месяца назад +1

      Almost anything have a melee combat better than gta 5

    • @oculoids
      @oculoids 4 месяца назад +1

      @@GabrielSooS its cause gta v is the only tps ive been playing at the time but i got back into darksouls now

  • @jourverse
    @jourverse Год назад +1

    I was wondering where you obtained the knife animation from? Is that an animation of a sword?

    • @WardSennes
      @WardSennes  Год назад +2

      Yes, its from Kubold, "one handed sword animations" or something

    • @jourverse
      @jourverse Год назад

      @@WardSennes Thank you for your answer.

  • @ssmallthing
    @ssmallthing 5 месяцев назад +3

    I'm a 3d artist, might we can talk.

  • @alvaronair1481
    @alvaronair1481 Год назад

    What animations do you use for the baseball bat?

  • @callousman
    @callousman Год назад +1

    Reis sen bu işi biliyorsun

  • @cyruspein7595
    @cyruspein7595 Год назад +1

    Heya wanna share maybe a tut on how you made this, please?

  • @3sgamestudio
    @3sgamestudio Год назад +1

    feels looks and sounds great!

  • @spartacusg1390
    @spartacusg1390 9 месяцев назад +3

    Patreon project?

  • @mickwreacker74
    @mickwreacker74 5 месяцев назад +1

    How can I buy this ?

  • @SerkerovADiL
    @SerkerovADiL 2 года назад +1

    как же круто! превосходно!

  • @jasonruff1270
    @jasonruff1270 Год назад +1

    wouldn't want to fight that guy

  • @dennisgarcia8524
    @dennisgarcia8524 Год назад +1

    Where can i buy this or somethig like this?

  • @MohamedGamal-jy8pl
    @MohamedGamal-jy8pl Год назад +2

    is this project on the marketplace ?

  • @ocbat
    @ocbat 11 месяцев назад

    great work!

  • @john2377
    @john2377 Год назад +1

    What is the best way to handle the collision for this type of combat? Do you place a spher component on the fists and check for an overlapp?

    • @WardSennes
      @WardSennes  Год назад +2

      There would be a gap between the character and its hand that way, it may get behind the object you are trying to hit. Try a sphere trace to the hand, that way it won't miss because the characters are too close.

    • @john2377
      @john2377 Год назад

      @@WardSennes So basically, you made a hard lock on the enemy and as you play the animations you trace a sphere on the player's hand whenever you attack. Do you also have some logic to lerp the player's position to the enemy's position or you just play the attack animation?

    • @WardSennes
      @WardSennes  Год назад +1

      @@john2377 Yes, or to the tip of the weapon if you have one. I move the players only on finisher animations, they both face each other with transform lerps.

  • @ashura_allen-otsutsuki_br2910
    @ashura_allen-otsutsuki_br2910 9 месяцев назад +1

    It would be great if the combat animations were for sale in the store on the marketplace

    • @WardSennes
      @WardSennes  9 месяцев назад

      Well they are, look for kubold or ramsterZ on the market, I have couple more but cant remember the sellers right now.

    • @ashura_allen-otsutsuki_br2910
      @ashura_allen-otsutsuki_br2910 9 месяцев назад +1

      @@WardSennes Thank you very much, animations are one of the areas that I'm never afraid of doing, and being very mocked.

  • @akzork
    @akzork 9 месяцев назад +2

    Damn

  • @Outsiderjojo
    @Outsiderjojo 8 месяцев назад +2

    Where did you get the animation from?

  • @idkirdk5143
    @idkirdk5143 Год назад

    moving from 1st to third, is there a tutorial or article u used to learn about animations and such, ive been looking into something like this but i always fall short

  • @TomkóMiklós
    @TomkóMiklós Год назад

    do you sell this project bro? i need your experience :DDD i would say its AMAZING

  • @billmore6486
    @billmore6486 11 месяцев назад +1

    Very punchy sounds!

  • @christopherfrancique9912
    @christopherfrancique9912 Год назад

    This is amazing, great work. you wouldn't happen to provide tutorials on how to do this would you?

  • @ECHSBACHS
    @ECHSBACHS 2 года назад +1

    Cool !

  • @LoneWandererl0l
    @LoneWandererl0l Год назад

    Was there a tutorial that you used for the locking onto the enemies? And how did you get the camera to move freely when locking onto them in combat?

    • @WardSennes
      @WardSennes  Год назад +2

      No spesific tutorials come to my mind, but its not that complicated. You can check a spesific actor type with a multi sphere trace while the aim button is pressed, using the sphere diameter as max distance, and get the closest actor based on results. Dont do this on event tick, check it every 0.1 or 0.2 seconds instead. And you can use another variable for rotating the character instead of control rot, so its seperate from camera controls etc.

  • @孔双泉
    @孔双泉 2 года назад +1

    Hi brother,Love your project, I'm wonder if there is anyway I can contact you, I actually want to buy your project no matter it is completed.

  • @austinschoonover8423
    @austinschoonover8423 9 месяцев назад +1

    I love it.
    Keep it up my dude.

  • @ROcheater
    @ROcheater Год назад +2

    Dude I'll buy this project off you. How much you want for it?

  • @Knifeplayground
    @Knifeplayground Год назад

    Congrats bro, awesome work. what SFXs pack did you use?

  • @alperisler89
    @alperisler89 2 года назад

    bundan çok iyi kaslı yeniçeri oyunu yapılır

  • @ManhuaandMangaMaven
    @ManhuaandMangaMaven Год назад +1

    Ohh my god this is amazing

  • @coltenlester9426
    @coltenlester9426 11 месяцев назад

    Spinning animations with swords just breaks it for me in any game. This is awsome though.

  • @ZoepX
    @ZoepX Год назад

    awesome!

  • @kax
    @kax 2 года назад

    Sir, is there a platform where I can contact you?

  • @human1141
    @human1141 Год назад +1

    looks so good

  • @muhammedrzasengun7272
    @muhammedrzasengun7272 Год назад

    Harika gözüküyorlar eline sağlık