Steep hills that animals can still climb

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  • Опубликовано: 3 окт 2024
  • Turns out you can make hillsides as steep as you want while shaping them so that animals can climb them when wandering around.
    #minecraft
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Комментарии • 56

  • @Myne1001
    @Myne1001 Год назад +343

    ngl this whole deal with animals climbing mountains is the best useless thing I've seen in this game

    • @Rajesh-Koothrappali
      @Rajesh-Koothrappali Год назад +2

      Mountain goats ftw

    • @bsharpmajorscale
      @bsharpmajorscale Год назад +2

      Maybe useful to make an RNG machine?

    • @ProbablyEzra
      @ProbablyEzra Год назад +8

      it's not that useless tho, as the sheep farm he showcased worked purely by funneling their pathfinding to the shearing machine

    • @Myne1001
      @Myne1001 Год назад +1

      @@ProbablyEzra yeah but its far from efficient

    • @zirizo
      @zirizo Год назад +1

      @@Myne1001 more ethical tho

  • @TMinusRecords
    @TMinusRecords Год назад +132

    I love how much room for innovation there is here. Who would have thought that passive mob pathfinding, as such a fundamental part of the game, would be so unexplored.

  • @zirizo
    @zirizo Год назад +18

    When you're running an experiment and one of your independent variables freaking dies.

    • @whitestonejazz
      @whitestonejazz  Год назад +11

      Now that you point it out, this seems like something that might frustrate scientists often

  • @bryantaylor9115
    @bryantaylor9115 Год назад +25

    YOU PUT THE DATA CHART INTO THE GAME! That was so clean

    • @whitestonejazz
      @whitestonejazz  Год назад +9

      I try to make sure there is a picture/demonstration of some kind for every idea I'm trying to explain

  • @petersmythe6462
    @petersmythe6462 Год назад +82

    This is actually useful because it means we have a way to build structures which are naturally attractive to animals.

    • @Capiosus
      @Capiosus Год назад +1

      he built a sheep farm proof of concept

  • @metamilo
    @metamilo Год назад +58

    I suspect the reason they climb the steeper hills faster is a result of how the game picks their destination for pathfinding. If it's evenly distributed over a horizontal plane then the top of each hill (given they're the same height) will be 'closer' proportional to the slope and thus require less time for them to reach on average.
    The caveat here would be if the slope was so steep that some of the blocks lie vertically outside the bounds of the destination selection algorithm, disqualifying them and slowing the search process as well as the maximal horizontal distance of a particular destination.

  • @bsharpmajorscale
    @bsharpmajorscale Год назад +6

    It's like reverse pachinko. Use differently colored sheep and you could make a gambling minigame out of it!

  • @n01dea89
    @n01dea89 Год назад +77

    there could even be an infinitely steep slope, using something similar to spiral staircases...

    • @PopeGoliath
      @PopeGoliath Год назад +6

      A hillside that is a single zigzagging staircase is effectively a half-width slice of a very large diamond pattern.

    • @elliwesishawkins4799
      @elliwesishawkins4799 Год назад +11

      In a previous video, they showed that if they pathfind to a solid block not exposed to air then they would instead look above it until they hit a block with air and therefore pathfind to that. With that in mind, if you had a 2x2 winding staircase with a platform at the top with blocks filled in around the staircase (under the platform) and the pigs pathfind to a block outside of the staircase would they take the staircase all the way up or would they only pathfind as high up as is within their pathfinding cube?

  • @DoctorPlasmaMC
    @DoctorPlasmaMC Год назад +26

    you madlad lmao, you should take the "steepest staircase" video genre to task - with the right title and thumbnail you could kill it with this one

    • @ATOM-vv3xu
      @ATOM-vv3xu Год назад

      the steepest staircase is just boats but this aint useful cuz nobody wants to experience lag and when it comes to the steepest useful staircase it seems to be 6 blocks per block steep (though a 5 or less blocks per block staircase might be as affective) with the player traveling 8 pixel upwards every gametick on average or 10 blocks per second (the only way a staircase might be faster is if you find a way to travel more than 8 pixel (9.5 is max) per tick every tick and that is hard because there are so few blocks that have no hitbox in the middle of the block (such as trapdoors or amethyst) and you need them

    • @beaclaster
      @beaclaster Год назад

      steepest staircase is spiral staircase

  • @Riv_Falcon
    @Riv_Falcon Год назад +6

    “Why does the piggy climb the hill?”
    The chicken that has got to the other side: “Finally i’m not a joke subject for once.”

  • @enbyd
    @enbyd Год назад +24

    I spent like 30 minutes looking but could not find the name of a temple/sanctuary structure that I've seen pictures of that uses stairs like these. It is a squareish impression in the ground, like an inverted pyramid with a truncated tip, and the walls are steep and made of these stairs all around. Maybe you'll have better luck and/or search-fu if you look

    • @cula4083
      @cula4083 Год назад +22

      Indian Stepwell

    • @transsylvanian9100
      @transsylvanian9100 Год назад

      The most famous example of this is a stepwell located in Rajastan, India called Chand Baori. You can google image search it, it's quite pretty.

  • @nicholaspatella
    @nicholaspatella Год назад +3

    If you ran more tests to calculate an average would make this video more interesting since a single test for each staircase just feels like an useless information

  • @atomykebonpyre
    @atomykebonpyre Год назад +1

    Nobody:
    This guy: *forces pigs climb the pineapple wall*

  • @AB-Prince
    @AB-Prince 11 месяцев назад

    this is like the extension of the "folded staircase" that I've used in some of my builds. it gives a sense of being just barely possible when you have a staircase that folds back and forth up a very steep slope.

  • @JoaBro
    @JoaBro Год назад +4

    0: 28
    ** pattern with the atom being one stair going left and one above going right?

  • @qwqeqrqtqz
    @qwqeqrqtqz Год назад

    These patterns look just like some indian stepwells, which essentially solve the exact same problem: steep, but still walkable. I built one of those in Minecraft once because I love how they look. Looks even better with stairs instead of full blocks

  • @elliwesishawkins4799
    @elliwesishawkins4799 Год назад +1

    My hypothesis is that the steeper slopes are faster because of the fact that when they pathfind to a full block that isn’t under air, they check above above it until they find a block under air. Because of this, a pig pathfinding to a block 10 blocks away on the steeper staircase isn’t going to count all the jumps it needs to make on the alternating shell patterns to get to where it’s going, it’s just going horizontally a certain amount and the more steep the hill, the higher it goes for the same horizontal distance. The real question is if the pig path finds to a block that’s within the horizontal range but the check for air above it leaves the pigs vertical range for pathfinding will it still pathfinding to that block? And if not, does that limit the maximum steepness of a the climbable hill

  • @huzzzzzzahh
    @huzzzzzzahh Год назад

    Ah the classic mathematician conclusion: “I have no application for this, thanks :)”

  • @ATOM-vv3xu
    @ATOM-vv3xu Год назад

    maybe use what is called speedstaircase, the most simple design (fencegate, chest, wall-bell) is 1x3x1 blocks + maybe support big and for each block travelled horizontally it goes up 2 vertically but obv. there are other designs, my best one being 6 blocks per block (it's actually the fastest possible except maybe for a design, where you allways climb up 8.5-9.5 pixels instead of on average 8 pixels every gametick but I am sure this will not be discovered anytime soon)

  • @NathanHaaren
    @NathanHaaren Год назад

    a zigzag stairs on full width would probably be the fastest and steepest

  • @dusk9910
    @dusk9910 Год назад +1

    I love this tbh lol. Gonna build a climbing wool farm now in the green pattern and see how pretty you can make it.

  • @n01dea89
    @n01dea89 Год назад +2

    this could have a use in mob farms, too.

  • @abraxas2658
    @abraxas2658 Год назад

    It would be interesting to see how quickly the climb "well"-like structures. Deep holes surrounded by upward aiming terrain. What size of hole is optimal? I would assume it would have to do with how big of a fish scale pattern you need to make.

  • @TheGreatSeraphim
    @TheGreatSeraphim Год назад

    Pigs prefer high elevations for whatever reason.

  • @wingdingdmetrius8025
    @wingdingdmetrius8025 Год назад

    You have to link this on the other video my guy water u doin i had tofind this myself. Your content is so good and unique!

  • @juakcoxx2
    @juakcoxx2 Год назад

    Your vids have been getting recommended to me a ton on the last few days... And I really love it, awesome content!

  • @fatguy338
    @fatguy338 Месяц назад

    I spontaneously thought of these two videos recently, been wondering if it would be possible to make an animal enclosure that looks very easy for animals to escape, but the probability of it happening makes it next to impossible. I'm no engineer so my own little tests havn't got very good results lol. I just think it'd be a very neat way to keep animals

    • @whitestonejazz
      @whitestonejazz  Месяц назад +1

      If you just make a little hill (maybe say 10 blocks tall and 20 blocks wide) where the walls of the hill are the fish-scale pattern shown in this video, that should be what you're looking for. Looks easy for mobs to walk down and leave but it would probably take months or years of in-game time for them to actually leave.

  • @sanderbos4243
    @sanderbos4243 Год назад +1

    There must be a limit of some sort for how steep you can make it, right? I presume the limit'd be related to the maximum distance animals are allowed to pathfind? Or could you get a pig to pathfind from the bottom to the top of the world within a single pathfind?

    • @whitestonejazz
      @whitestonejazz  Год назад +2

      That's a good point. One thing that needs to be tested is whether or not a pig can change it's destination while walking to it. Or will a pig only pick a new destination once it's as close as possible to its previous destination?

  • @venomous7321
    @venomous7321 Год назад

    you could probably make a weird auto passive mob farm inside of a perimeter

  • @WannabeMarysue
    @WannabeMarysue Год назад +1

    How did the casualty occur?
    Was it fall damage from moving back down the slope, or did the animal just fall off the side?
    Interested in these, but if steeper slopes risked fall damage I'd say the steepness wasn't worth it.

    • @whitestonejazz
      @whitestonejazz  Год назад +1

      one pig pushed another off the edge. From what I can tell, that's the only way a mob will drop off a plain cliff edge (not counting trapdoors or tricks like that)

    • @WannabeMarysue
      @WannabeMarysue Год назад +1

      @@whitestonejazz funniest possible answer. lmao that pig got rekt

  • @QUASAR098
    @QUASAR098 Год назад

    very cool video!

  • @coruscaregames
    @coruscaregames Год назад

    Yellow and green are *442 right

    • @whitestonejazz
      @whitestonejazz  Год назад

      yeah, either that or they approximate it more and more accurately

  • @beaclaster
    @beaclaster Год назад

    does spiral staircase still pathfound?

    • @whitestonejazz
      @whitestonejazz  Год назад +2

      I think so. But there might not be any upward trend

  • @Tactcat
    @Tactcat Год назад

    yeah sure ok

  • @MrSenorMcGee
    @MrSenorMcGee Год назад

    This mfer went to college