I love how much room for innovation there is here. Who would have thought that passive mob pathfinding, as such a fundamental part of the game, would be so unexplored.
I suspect the reason they climb the steeper hills faster is a result of how the game picks their destination for pathfinding. If it's evenly distributed over a horizontal plane then the top of each hill (given they're the same height) will be 'closer' proportional to the slope and thus require less time for them to reach on average. The caveat here would be if the slope was so steep that some of the blocks lie vertically outside the bounds of the destination selection algorithm, disqualifying them and slowing the search process as well as the maximal horizontal distance of a particular destination.
In a previous video, they showed that if they pathfind to a solid block not exposed to air then they would instead look above it until they hit a block with air and therefore pathfind to that. With that in mind, if you had a 2x2 winding staircase with a platform at the top with blocks filled in around the staircase (under the platform) and the pigs pathfind to a block outside of the staircase would they take the staircase all the way up or would they only pathfind as high up as is within their pathfinding cube?
the steepest staircase is just boats but this aint useful cuz nobody wants to experience lag and when it comes to the steepest useful staircase it seems to be 6 blocks per block steep (though a 5 or less blocks per block staircase might be as affective) with the player traveling 8 pixel upwards every gametick on average or 10 blocks per second (the only way a staircase might be faster is if you find a way to travel more than 8 pixel (9.5 is max) per tick every tick and that is hard because there are so few blocks that have no hitbox in the middle of the block (such as trapdoors or amethyst) and you need them
I spent like 30 minutes looking but could not find the name of a temple/sanctuary structure that I've seen pictures of that uses stairs like these. It is a squareish impression in the ground, like an inverted pyramid with a truncated tip, and the walls are steep and made of these stairs all around. Maybe you'll have better luck and/or search-fu if you look
If you ran more tests to calculate an average would make this video more interesting since a single test for each staircase just feels like an useless information
this is like the extension of the "folded staircase" that I've used in some of my builds. it gives a sense of being just barely possible when you have a staircase that folds back and forth up a very steep slope.
These patterns look just like some indian stepwells, which essentially solve the exact same problem: steep, but still walkable. I built one of those in Minecraft once because I love how they look. Looks even better with stairs instead of full blocks
My hypothesis is that the steeper slopes are faster because of the fact that when they pathfind to a full block that isn’t under air, they check above above it until they find a block under air. Because of this, a pig pathfinding to a block 10 blocks away on the steeper staircase isn’t going to count all the jumps it needs to make on the alternating shell patterns to get to where it’s going, it’s just going horizontally a certain amount and the more steep the hill, the higher it goes for the same horizontal distance. The real question is if the pig path finds to a block that’s within the horizontal range but the check for air above it leaves the pigs vertical range for pathfinding will it still pathfinding to that block? And if not, does that limit the maximum steepness of a the climbable hill
maybe use what is called speedstaircase, the most simple design (fencegate, chest, wall-bell) is 1x3x1 blocks + maybe support big and for each block travelled horizontally it goes up 2 vertically but obv. there are other designs, my best one being 6 blocks per block (it's actually the fastest possible except maybe for a design, where you allways climb up 8.5-9.5 pixels instead of on average 8 pixels every gametick but I am sure this will not be discovered anytime soon)
It would be interesting to see how quickly the climb "well"-like structures. Deep holes surrounded by upward aiming terrain. What size of hole is optimal? I would assume it would have to do with how big of a fish scale pattern you need to make.
I spontaneously thought of these two videos recently, been wondering if it would be possible to make an animal enclosure that looks very easy for animals to escape, but the probability of it happening makes it next to impossible. I'm no engineer so my own little tests havn't got very good results lol. I just think it'd be a very neat way to keep animals
If you just make a little hill (maybe say 10 blocks tall and 20 blocks wide) where the walls of the hill are the fish-scale pattern shown in this video, that should be what you're looking for. Looks easy for mobs to walk down and leave but it would probably take months or years of in-game time for them to actually leave.
There must be a limit of some sort for how steep you can make it, right? I presume the limit'd be related to the maximum distance animals are allowed to pathfind? Or could you get a pig to pathfind from the bottom to the top of the world within a single pathfind?
That's a good point. One thing that needs to be tested is whether or not a pig can change it's destination while walking to it. Or will a pig only pick a new destination once it's as close as possible to its previous destination?
How did the casualty occur? Was it fall damage from moving back down the slope, or did the animal just fall off the side? Interested in these, but if steeper slopes risked fall damage I'd say the steepness wasn't worth it.
one pig pushed another off the edge. From what I can tell, that's the only way a mob will drop off a plain cliff edge (not counting trapdoors or tricks like that)
ngl this whole deal with animals climbing mountains is the best useless thing I've seen in this game
Mountain goats ftw
Maybe useful to make an RNG machine?
it's not that useless tho, as the sheep farm he showcased worked purely by funneling their pathfinding to the shearing machine
@@ProbablyEzra yeah but its far from efficient
@@Myne1001 more ethical tho
I love how much room for innovation there is here. Who would have thought that passive mob pathfinding, as such a fundamental part of the game, would be so unexplored.
When you're running an experiment and one of your independent variables freaking dies.
Now that you point it out, this seems like something that might frustrate scientists often
YOU PUT THE DATA CHART INTO THE GAME! That was so clean
I try to make sure there is a picture/demonstration of some kind for every idea I'm trying to explain
This is actually useful because it means we have a way to build structures which are naturally attractive to animals.
he built a sheep farm proof of concept
I suspect the reason they climb the steeper hills faster is a result of how the game picks their destination for pathfinding. If it's evenly distributed over a horizontal plane then the top of each hill (given they're the same height) will be 'closer' proportional to the slope and thus require less time for them to reach on average.
The caveat here would be if the slope was so steep that some of the blocks lie vertically outside the bounds of the destination selection algorithm, disqualifying them and slowing the search process as well as the maximal horizontal distance of a particular destination.
It's like reverse pachinko. Use differently colored sheep and you could make a gambling minigame out of it!
there could even be an infinitely steep slope, using something similar to spiral staircases...
A hillside that is a single zigzagging staircase is effectively a half-width slice of a very large diamond pattern.
In a previous video, they showed that if they pathfind to a solid block not exposed to air then they would instead look above it until they hit a block with air and therefore pathfind to that. With that in mind, if you had a 2x2 winding staircase with a platform at the top with blocks filled in around the staircase (under the platform) and the pigs pathfind to a block outside of the staircase would they take the staircase all the way up or would they only pathfind as high up as is within their pathfinding cube?
you madlad lmao, you should take the "steepest staircase" video genre to task - with the right title and thumbnail you could kill it with this one
the steepest staircase is just boats but this aint useful cuz nobody wants to experience lag and when it comes to the steepest useful staircase it seems to be 6 blocks per block steep (though a 5 or less blocks per block staircase might be as affective) with the player traveling 8 pixel upwards every gametick on average or 10 blocks per second (the only way a staircase might be faster is if you find a way to travel more than 8 pixel (9.5 is max) per tick every tick and that is hard because there are so few blocks that have no hitbox in the middle of the block (such as trapdoors or amethyst) and you need them
steepest staircase is spiral staircase
“Why does the piggy climb the hill?”
The chicken that has got to the other side: “Finally i’m not a joke subject for once.”
I spent like 30 minutes looking but could not find the name of a temple/sanctuary structure that I've seen pictures of that uses stairs like these. It is a squareish impression in the ground, like an inverted pyramid with a truncated tip, and the walls are steep and made of these stairs all around. Maybe you'll have better luck and/or search-fu if you look
Indian Stepwell
The most famous example of this is a stepwell located in Rajastan, India called Chand Baori. You can google image search it, it's quite pretty.
If you ran more tests to calculate an average would make this video more interesting since a single test for each staircase just feels like an useless information
Nobody:
This guy: *forces pigs climb the pineapple wall*
this is like the extension of the "folded staircase" that I've used in some of my builds. it gives a sense of being just barely possible when you have a staircase that folds back and forth up a very steep slope.
0: 28
** pattern with the atom being one stair going left and one above going right?
These patterns look just like some indian stepwells, which essentially solve the exact same problem: steep, but still walkable. I built one of those in Minecraft once because I love how they look. Looks even better with stairs instead of full blocks
My hypothesis is that the steeper slopes are faster because of the fact that when they pathfind to a full block that isn’t under air, they check above above it until they find a block under air. Because of this, a pig pathfinding to a block 10 blocks away on the steeper staircase isn’t going to count all the jumps it needs to make on the alternating shell patterns to get to where it’s going, it’s just going horizontally a certain amount and the more steep the hill, the higher it goes for the same horizontal distance. The real question is if the pig path finds to a block that’s within the horizontal range but the check for air above it leaves the pigs vertical range for pathfinding will it still pathfinding to that block? And if not, does that limit the maximum steepness of a the climbable hill
Ah the classic mathematician conclusion: “I have no application for this, thanks :)”
maybe use what is called speedstaircase, the most simple design (fencegate, chest, wall-bell) is 1x3x1 blocks + maybe support big and for each block travelled horizontally it goes up 2 vertically but obv. there are other designs, my best one being 6 blocks per block (it's actually the fastest possible except maybe for a design, where you allways climb up 8.5-9.5 pixels instead of on average 8 pixels every gametick but I am sure this will not be discovered anytime soon)
a zigzag stairs on full width would probably be the fastest and steepest
I love this tbh lol. Gonna build a climbing wool farm now in the green pattern and see how pretty you can make it.
this could have a use in mob farms, too.
It would be interesting to see how quickly the climb "well"-like structures. Deep holes surrounded by upward aiming terrain. What size of hole is optimal? I would assume it would have to do with how big of a fish scale pattern you need to make.
Pigs prefer high elevations for whatever reason.
You have to link this on the other video my guy water u doin i had tofind this myself. Your content is so good and unique!
Your vids have been getting recommended to me a ton on the last few days... And I really love it, awesome content!
I spontaneously thought of these two videos recently, been wondering if it would be possible to make an animal enclosure that looks very easy for animals to escape, but the probability of it happening makes it next to impossible. I'm no engineer so my own little tests havn't got very good results lol. I just think it'd be a very neat way to keep animals
If you just make a little hill (maybe say 10 blocks tall and 20 blocks wide) where the walls of the hill are the fish-scale pattern shown in this video, that should be what you're looking for. Looks easy for mobs to walk down and leave but it would probably take months or years of in-game time for them to actually leave.
There must be a limit of some sort for how steep you can make it, right? I presume the limit'd be related to the maximum distance animals are allowed to pathfind? Or could you get a pig to pathfind from the bottom to the top of the world within a single pathfind?
That's a good point. One thing that needs to be tested is whether or not a pig can change it's destination while walking to it. Or will a pig only pick a new destination once it's as close as possible to its previous destination?
you could probably make a weird auto passive mob farm inside of a perimeter
How did the casualty occur?
Was it fall damage from moving back down the slope, or did the animal just fall off the side?
Interested in these, but if steeper slopes risked fall damage I'd say the steepness wasn't worth it.
one pig pushed another off the edge. From what I can tell, that's the only way a mob will drop off a plain cliff edge (not counting trapdoors or tricks like that)
@@whitestonejazz funniest possible answer. lmao that pig got rekt
very cool video!
Yellow and green are *442 right
yeah, either that or they approximate it more and more accurately
does spiral staircase still pathfound?
I think so. But there might not be any upward trend
yeah sure ok
This mfer went to college