@@michel4rthur while that isn't realistic atleast they tried to make it look more ww2 like with the cross section lines while in vanguard you just slap on a modern micro red dot sight.
In fairness a lot of these are down to graphic limitations and limitations in general to the 2007/8 technology. WaW is mean to be a copy of CoD 4 but ww2 so a lot of things needed to be similar or identical. An some are for quality of life. For example the rear sight aperture on the garand is big so the player can see what they are shooting at and have a better field of view. But some are down to mistakes like the arisaka not using the type 2 grenade launcher. Despite all this it’s still my favourite CoD and the best CoD.
@@Dexusaz yes. WaW is the best proper/ post CoD 4/ CoD we know today CoD. CoD 2 is good but for me I’d have to say CoD 2 big red one or CoD 3 simply because that’s what I grew up playing on my dads ps2. I’d probably go with CoD 3.
@@chovboy7226 That's understandable, nostalgia takes a huge part in that. I personally found CoD 3 to be a bit underwhelming but it was still good. Haven't played it in 10 years, shame it's not on PC.
@@Dexusaz yes. If I was playing cod 2, CoD 2 big red one and CoD 3 for the first time right now never swing any CoD before CoD 2 probably would take it purely because of the different fronts. You have Moscow, Normandy, North Africa. Tanks and the Rhine. 10 mini campaigns, 3 factions. Pretty much most European fronts. It’s got everything. But like you said nostalgia and what you are used to is a lot.
@@chovboy7226 Totally agreed, CoD 2 had all important components that make a WWII game good and fun! CoD 1 also has a special place for me due to nostalgia, personally my second favourite. My top three is: CoD 2 CoD 1 WAW
You do have to give the game credit with the Aperature sights. They look authentic and look like the could have been made during WW2 as they are simply pieces of glass with reticles painted on.
The 1919A4 does have a correct partial reload animation in singleplayer that pulls the current belt out. I guess they removed it from mp for balance reasons or something since it makes the partial reload longer which is usually slower in cod games
Fun fact: Brass shells used during WW2 were a slightly different length than the plastic ones we use now, enough of a difference that you could fit 6 of them into the magazine tube of a trench gun as opposed to 5 with the plastic ones.
If I’m remembering right, the sight picture for long range optics all being the same was either a bug or oversight. In the game files, there are proper sight pictures for each rifle.
The guns use there own unique reticles in single player and zombies but the sniper files in MP are all dupes of each other so while they changed the animations and sound they left them all with the same reticle
It just came into my mind that in GFL, Mica refused to put in weapons made by Imperial Japan (Nambu, Arisaka, Type 99,...) due to obvious historical reasons between Japan and China, but they at least made Type 100 a T-Doll for JP server exclusive which later added globally. Even then when Type 100 released on CN but under nickname like "Sakura". They did the same with other server-exclusive Dolls like K2 for KR server, T91 for TW server and M200 for EN server.
From experience, i know China and Korea have a deep resentment of anything relating to the IJA. It's stuff that people would hold on for generations because of how absolutely cruel the IJA were.
@@munanchoinc The scars that Japan has left on China are unbelievable. It's astonishing how the Japanese soldiers did any of what they did without any self reflection or mercy.
@@EldishRinger my grandpa actually fought for the IJA's Kwantung Army. The cruelty the IJA did against almost everyone in the Pacific is astonishing. Stuff that you'd find in Horror movies.
Fun fact: If you angle the top round up and push down with the rim, you can get the interrupter to kick it out for you. It doesn't always work but it's still neat
2:52 But Munancho, that's supposed to be modeled after the M1903A4, that has the iron sights removed for sniping roles. A good portion of the WW2 snipers were modified in unique ways.
Considering this came out in 2008 I think despite how inaccurate this game is by today’s standards. Got as close as it got compared to its processors. HOWEVER if we’re talking about newer releases having worse gun/historical accuracy, that should be the biggest talking point here as now newer releases play on newer standards that are more aware of how these guns actually worked
@@klutzspecter3470 it’s still dose a good job many people say that this is the best ww2 game because of how good it is at showing ww2 with little inaccuracies
And even then, most inaccuracies are usually unnoticeable to most players. The guns look as real as they were. It’s only the gun enthusiasts who actually have to go dig out these inaccuracies, then they’ll be noticed
@@RickettsJr The Black Cats mission is one of my all-time favorite on a rail segments in a mission. They managed to turn a normally crappy part in a fps game into such an amazing mission with such good music
@@rickywalter6707 Ever play the bomber mission from cod UO? It felt like you were actually in the plane, hell you could free roam around the plane unlike cod waw. Also, I've never played Call Of Duty 2: Big Red One. Is it any good?
The M2 Flamethrower lacks of Reloading the igniters that holds 10 charges before needing to change out The PPSh-41 that the AI holds are modified to be longer than it should, making the animation usable on both the PPSh-41 and the Mosin for the AI
Extra sin for the thompson: you don't load drum mags from the bottom, you load them by pushing them to the side, otherwise the weight will just pull the mag out of the Thompson.
I feel like a lot of the anachronistic, or minor details are either limitations of the engine, or to enhance gameplay, such as the M1 having a bigger rear aperture to help players line up shots,
It’s animation may be stupid but at least they tried harder then the newer ww2. Plus it’s also pretty old of game people can get away with a lot more during that time
@@klutzspecter3470 Not exactly. Hardware limitations heavily influence what we see on screen. We also have the benefit of easier access to information on older firearms than we did in 2007/08. There's also issues of time crunch and weapon balance. And considering World At War remains more historically accurate than Vanguard - a game made 10 years later - really says something.
Another thing with the Mosin. The empty stripper clip is ejected when the bolt moves forward, unless the m38 carbine variant added this feature, the mosins lack it. The stripper has to be removed by hand. Not to mention the strippers used are the same used by rimless cartridges. the stripper clips for .303 and 7.62 x 54r were much deeper due to that.
13:45 The 1919A4 doesn't have a "safety notch" to lock the charging handle into. And I don't think they put the aperture in the rear sight ladder. They really butchered that gun
The amount of times the ammo count was correct in multi but higher in campaign makes me think the devs were aware of the correct ammo count (except the Winchester), but decided to up it in campaign to increase the fun factor.
I... Fucking hate... How they use the teacup grip on the handguns. It's like one of the Ten Commandments of firearms. "Thou shalt not use teacup grip on handguns" For context, this grip is infamous for having terrible control over the recoil; and it can bruise your hands when it slams it back down into your palm. Plus on some models, the magazine release is on the bottom of the pistol grip; so you can easily discharge the gun while holding it.
the m38 mosin nagant also incorrectly uses a downwards bent facing bolt handle instead of the standard straight bolt handle. the bent charging handles were intended to facilitate the use of the PU scopes on m91/30 (the long not carbine-length model) sniping variants of the rifle.
I remember getting reply from Frot a.k.a Frost. He said to push MG42 box thingy and refill ammo is possible but the amount is extremely low. Since there must be a bullet to link with the belt. Despite the in game model there's no ammo left in dry reload.
Yep that is true when playing at veteran difficulty because if we do playing at veteran there will be grenade spam a few hits and checkpoint restarting
Come to think if it, the M1903A1 Springfield somehow mutates into a M1903A4 when you scope it. The A4’s parent model, the A3, moved the rear sight to the back of the gun. The top handgaurd was lengthened to accommodate this change
Just realized the 1911 also engages its safety on empty reloads. Moreso than usual, even: It duplicates and slips up, clipping into the slide. Little animation error there
On stripper clip though, this is one of the few game that you partially reload rifle with a clip (but with graphic limitation so they show you shoving down the whole clip), which is what you actually can do with real thing and it's a lot faster than reloading round by round. COD Vanguard did it right and actually show numbers of ammo inserted, seems to be the only thing the game did right.
One thing I've never seen done right is the long scope on the 1903A1 sniper, the scope tube actually freely slides back and forth on the rings with slight resistance. It's made that way because the recoil would damage the internal parts of the scope so allowing the rifle to recoil separately from it was the best solution they had, the downside being you would have to slide your scope back into position between shots and the scopes were not particularly sturdy. The lack of iron sights is correct on many 1903 sniper models though.
2:32 that’s not entirely true, if it was it would have been in doctrine, the M7 was designed for way higher pressures than an M2 ball Edit: 7:22, some PTRS rifles were given PEM scopes(what the mosin used until the PU scope was ripped from the SVT and what is currently on said rifle albeit with an incorrect reticle), this was done primarily for support for DSHK teams, said PTRS rifles were also issued with exploding ammo to mark targets
Its not far fetched. I think they did something similar with the "AK-47" in the first Black Ops, which resulted in quite a strange looking AK for one that's supposed to be a Soviet model.
Tbh that didn't matter that much back then... Bear in mind that the resolution on console was relatively low and thus little details like these were very difficult to spot...
Another issue with the Arisaka is the lack of its dust cover. It's sort of an understandable mistake; due to GI bring-backs having mismatched parts most examples here in the US lack their dust covers due to them not fitting quite right and causing issues with operation, but a properly matched rifle, bolt, and dustcover operates just as easy as a rifle without the cover. Of course, Japanese soldiers issued their rifles would have all matching parts, and as your gear was technically the Emperor's property basically being leant to you, no Japanese infantryman in his right mind would even LOSE his dust cover, let alone intentionally discard it. Plus, they work really well at keeping debris out of the gun.
The Winchester 1897 trenchgun can hold 6 shells if you put an extra one in the chamber and it was common practice for soldiers to do that back then too.
I'm just happy that they got most of the guns somewhat correct Vanguard putting red dots on everything when the sights back then were mainly used by AA guns, planes and gunner sights in tanks you need to have a power source. Also they gave them a Vampyr sight which was a monstrosity though the science behind it makes sense.
The double barrel ejecting spent shells as if it isn’t a double barrel at all lol gee wiz that would genuinely piss me off for no reason when I was 11 playing this
There is no bolt catch on the M1919. It is a closed bolt system that doesn't lock open upon finishing its ammo. And even if it did, when you lift open the top cover in the game the bolt is show as forward. To reload it, you need to open it, put ammo on the feed tray and either close it and charge the bolt twice, or lift the feed pawl and put ammo under it, close it and then charge it once.
From what I recall the Germans didn't have issues with metal and bullets, but had issues with fuel and special materials needed for aircraft production, and a critical lack of manpower.
also, on the springfield and kar98k the entire rear assembly rotates when lifting the bolt handle, when only the bolt handle movement should be noticable on the rear end of the bolt (you didn't notice, but your brain DID)
1:07 - The Model 27 may not have been officially issued to U.S. Marines or U.S. Army soldiers during the Second World War, but surely a family member back home could have mailed one for their G.I. to use. I've heard and read stories of veterans whose families sent them guns from home to use in the field. Also, the Model 27 never appears in the campaign; it appears only in the multiplayer mode (it was included in multiplayer in order to diversify the pistols players can use). Its appearance in the game can't be said to be historically inaccurate since it doesn't appear in the campaign. 11:59 - Wow, that's a pretty egregious mistake. I wonder how the developers, modelers, and play-testers all missed that. I'm thinking they copied over a template (for lack of better word) without modifying the casing-eject variable (again, for lack of better word). 13:21 - In the case of the MP-40 dual magazine system - as well as many other attachments, like the aperture sights - it only appears in the multiplayer mode. The developers needed to have a variety of attachments to spice the gunplay and combat up, so they went with fictional but plausible modifications. Since these things don't appear in the campaign, the campaign can still be said to be decently historically accurate insofar as guns are concerned. 15:02 - This was a quality-of-life choice on the part of the developers, I'm sure. What fun would it be to play an action game in which the flamethrower, which is an iconic weapon, has only ten seconds worth of fuel? That'd be lame! The cool-down timer was the best way of balancing it out.
Mosin rifles cannot eject stripper clip unlike Mauser rifles. (At least the 1891/30 variant) You have to remove it yourself before you can work the bolt. This bothers me the most when I was playing this game.
The Mosin should only have a curved bolt handle with the sniper scope equipped. A non PU Mosin’s bolt handle sticks out from the gun at a 90 degree angle. PU sniper mosins curved the handle down so it could clear the scope when firing. Even when the bolt handle is properly curved, it’s too short. I’m also not sure the in game Mosin is based on the m38. It’s hard to tell from the footage but it looks too long for an M38. I remember them looking longer like a 91/30, when I saw them on the ground while playing the game. But I could be wrong on this one.
you should do a video on day of defeat. the game day of infamy is the spiritual successor of day of defeat, and the DOA menu screen art is a reference to the DOD:Source menu screen.
I give this game a pass on a lot of inaccuracies because not only was it a stellar game, but a lot of it can be attributed to the time the game was made.
Anyone know why the PPSH with the drum mag reloads faster and scoped bolt actions reload slower in the campaign, whereas in multiplayer it's the complete opposite?
m1a1 thompsons were also made with those weird muzzle brake thingies from older thompson models such as the m1921's and 28's? or is that also a mistake
Dude, you should really try and do the guns of Enlisted. There’s a lot in there and I’m sure it will be a lot of fun for you to do. The guns seem to be good and it seems like they do their homework when it comes to the history.
It's called girls frontline It's a gacha game where it's like an X com You are a commander of the t dolls ( tactical dolls they aren't human and they serve and protect )
"Keep your modern warfare out of my WW2, guys." - Jonathan Ferguson
That doesnt relate to waw only vangarbage
@@Shark_Theory Actually it does when you add the sights on the MP40 or STG44
@@michel4rthur while that isn't realistic atleast they tried to make it look more ww2 like with the cross section lines while in vanguard you just slap on a modern micro red dot sight.
@@Shark_Theory the telescopic reticle is literally a reskin of cod 4 acog
@@michel4rthur i cant argue with that one.
In fairness a lot of these are down to graphic limitations and limitations in general to the 2007/8 technology. WaW is mean to be a copy of CoD 4 but ww2 so a lot of things needed to be similar or identical. An some are for quality of life. For example the rear sight aperture on the garand is big so the player can see what they are shooting at and have a better field of view. But some are down to mistakes like the arisaka not using the type 2 grenade launcher. Despite all this it’s still my favourite CoD and the best CoD.
Definitely the best "modern" CoD. Best overall is CoD 2 imo.
@@Dexusaz yes. WaW is the best proper/ post CoD 4/ CoD we know today CoD. CoD 2 is good but for me I’d have to say CoD 2 big red one or CoD 3 simply because that’s what I grew up playing on my dads ps2. I’d probably go with CoD 3.
@@chovboy7226 That's understandable, nostalgia takes a huge part in that. I personally found CoD 3 to be a bit underwhelming but it was still good. Haven't played it in 10 years, shame it's not on PC.
@@Dexusaz yes. If I was playing cod 2, CoD 2 big red one and CoD 3 for the first time right now never swing any CoD before CoD 2 probably would take it purely because of the different fronts. You have Moscow, Normandy, North Africa. Tanks and the Rhine. 10 mini campaigns, 3 factions. Pretty much most European fronts. It’s got everything. But like you said nostalgia and what you are used to is a lot.
@@chovboy7226 Totally agreed, CoD 2 had all important components that make a WWII game good and fun! CoD 1 also has a special place for me due to nostalgia, personally my second favourite. My top three is:
CoD 2
CoD 1
WAW
You do have to give the game credit with the Aperature sights. They look authentic and look like the could have been made during WW2 as they are simply pieces of glass with reticles painted on.
That is exactly the point, a piece of glass with reticle painted on does not and can not work as a sighting tool.
@@czwarty7878 We know, his point is compare that to any of the optics in Vanguard and its miles better.
@@GTgaming69 not really. Those sights weren't available at the time and were post war for the civilian shotgun market not every gun on WaW
@@klutzspecter3470 that one sight compare to vanguard
The 1919A4 does have a correct partial reload animation in singleplayer that pulls the current belt out. I guess they removed it from mp for balance reasons or something since it makes the partial reload longer which is usually slower in cod games
Fun fact: Brass shells used during WW2 were a slightly different length than the plastic ones we use now, enough of a difference that you could fit 6 of them into the magazine tube of a trench gun as opposed to 5 with the plastic ones.
Technically it's 5+1 in that you have to chamber a shell before inserting the 6th.
If I’m remembering right, the sight picture for long range optics all being the same was either a bug or oversight. In the game files, there are proper sight pictures for each rifle.
they're correct in the campaign, so bug most likely
The guns use there own unique reticles in single player and zombies but the sniper files in MP are all dupes of each other so while they changed the animations and sound they left them all with the same reticle
It just came into my mind that in GFL, Mica refused to put in weapons made by Imperial Japan (Nambu, Arisaka, Type 99,...) due to obvious historical reasons between Japan and China, but they at least made Type 100 a T-Doll for JP server exclusive which later added globally. Even then when Type 100 released on CN but under nickname like "Sakura".
They did the same with other server-exclusive Dolls like K2 for KR server, T91 for TW server and M200 for EN server.
From experience, i know China and Korea have a deep resentment of anything relating to the IJA. It's stuff that people would hold on for generations because of how absolutely cruel the IJA were.
@@munanchoinc The scars that Japan has left on China are unbelievable. It's astonishing how the Japanese soldiers did any of what they did without any self reflection or mercy.
@@EldishRinger my grandpa actually fought for the IJA's Kwantung Army.
The cruelty the IJA did against almost everyone in the Pacific is astonishing. Stuff that you'd find in Horror movies.
@@munanchoinc That's pretty cool.
@@munanchoinc Dang you should talk about this on 10k subs
The Mosin shouldn’t kick the stripper clip out when you send the bolt forward, you have to manually remove it first unlike rifles like the Kar98k
Fun fact: If you angle the top round up and push down with the rim, you can get the interrupter to kick it out for you. It doesn't always work but it's still neat
@@seanherrmann6301 bf1 used this technique right?
@@crackhead6469 Yes, although the character pushes the top two rounds in first, which isn't necessary
@@seanherrmann6301 alright thx for the info
2:52 But Munancho, that's supposed to be modeled after the M1903A4, that has the iron sights removed for sniping roles.
A good portion of the WW2 snipers were modified in unique ways.
Considering this came out in 2008 I think despite how inaccurate this game is by today’s standards. Got as close as it got compared to its processors. HOWEVER if we’re talking about newer releases having worse gun/historical accuracy, that should be the biggest talking point here as now newer releases play on newer standards that are more aware of how these guns actually worked
It’s not “historical accuracy” more like “historical authenticity”
@@Badlydownfood Ah yes, historical inaccuracy is authentic.
@@klutzspecter3470 it’s still dose a good job many people say that this is the best ww2 game because of how good it is at showing ww2 with little inaccuracies
14:25 One thing to note in both the Bazooka and the Panzerschreck is that they both have recoils, despite being recoilless weapons.
2:52 You forgot to point out that somehow the M1903 is louder with a scope on.
Never noticed that! Thanks.
maybe it's for gameplay reasons that we dont know? or a bug
Well because the scope sees far the sound has to travel far and echo, duh
@@lentlemenproductions770 ah yes *fyzucs*
@@FED0RA It is for gameplay reasons, it's to indicate that a Sniper is in the area in Multiplayer.
What this game lacks in accurate depictions of the guns and handling, It makes up for it by having an amazing campaign.
And even then, most inaccuracies are usually unnoticeable to most players. The guns look as real as they were. It’s only the gun enthusiasts who actually have to go dig out these inaccuracies, then they’ll be noticed
It’s an old ass game but a masterpiece
Campaign is still fucking epic.
@@RickettsJr The Black Cats mission is one of my all-time favorite on a rail segments in a mission. They managed to turn a normally crappy part in a fps game into such an amazing mission with such good music
I also love Black Cats. In fact, I also loved the bomber plane mission in Call of Duty 2: Big Red One, so yeah, I was used to those types of levels. 😃
@@rickywalter6707 Ever play the bomber mission from cod UO? It felt like you were actually in the plane, hell you could free roam around the plane unlike cod waw. Also, I've never played Call Of Duty 2: Big Red One. Is it any good?
The M2 Flamethrower lacks of Reloading the igniters that holds 10 charges before needing to change out
The PPSh-41 that the AI holds are modified to be longer than it should, making the animation usable on both the PPSh-41 and the Mosin for the AI
Extra sin for the thompson: you don't load drum mags from the bottom, you load them by pushing them to the side, otherwise the weight will just pull the mag out of the Thompson.
I feel like a lot of the anachronistic, or minor details are either limitations of the engine, or to enhance gameplay, such as the M1 having a bigger rear aperture to help players line up shots,
No, I think it was stylistic.
“Safety’s on dipshit” had me dying
It’s animation may be stupid but at least they tried harder then the newer ww2. Plus it’s also pretty old of game people can get away with a lot more during that time
Just because it's old is a piss poor excuse.
@@klutzspecter3470 Not exactly. Hardware limitations heavily influence what we see on screen. We also have the benefit of easier access to information on older firearms than we did in 2007/08.
There's also issues of time crunch and weapon balance. And considering World At War remains more historically accurate than Vanguard - a game made 10 years later - really says something.
Try doing enlisted, its free and has a mission/map editor you can use to show all the weapons.
Not all. They were the first released and then the firing range didn't get updated, but why not a video about them after all ?
Many guns have correct animations but i still wonder why G43 still missing the chambering animations
@@guts-141 And why the tokarev is the only pistol with a partial reload
It's still a work in progress but at least it's infinitely better than VaNgUaRd
@@guts-141 I think they are in the game now
Still more better than Vanguard
If only Vanguard went on the same road...
Rated Based on their time of release , Yes
Rated based today, No
I like the GFL Characters hidden in the corner there
You missed the disintegrating ammo links on the 1919. Cloth belts were much more common.
Another thing with the Mosin. The empty stripper clip is ejected when the bolt moves forward, unless the m38 carbine variant added this feature, the mosins lack it. The stripper has to be removed by hand. Not to mention the strippers used are the same used by rimless cartridges. the stripper clips for .303 and 7.62 x 54r were much deeper due to that.
Nice addition of the GFL characters in the top right hand corner
Honestly WAW is still the most authentic feeling cod game.
Nothing like post war modifications on my WW2 game to make it feel authentic
@@klutzspecter3470 lmao yeah. It does have some stuff like that, but the campaign is probably the thing i really love about WAW
13:45 The 1919A4 doesn't have a "safety notch" to lock the charging handle into. And I don't think they put the aperture in the rear sight ladder. They really butchered that gun
As someone who owns an M1919A4 the CoDWaW one is gross af to use. The reload makes no sense and it uses a cloth ammo belt yet it ejects links.
The amount of times the ammo count was correct in multi but higher in campaign makes me think the devs were aware of the correct ammo count (except the Winchester), but decided to up it in campaign to increase the fun factor.
I appreciate the Girls Frontline Characters up in the corner
I... Fucking hate... How they use the teacup grip on the handguns.
It's like one of the Ten Commandments of firearms. "Thou shalt not use teacup grip on handguns"
For context, this grip is infamous for having terrible control over the recoil; and it can bruise your hands when it slams it back down into your palm. Plus on some models, the magazine release is on the bottom of the pistol grip; so you can easily discharge the gun while holding it.
I love to see that you put the Girls frontline dolls on every weapon xD
the m38 mosin nagant also incorrectly uses a downwards bent facing bolt handle instead of the standard straight bolt handle. the bent charging handles were intended to facilitate the use of the PU scopes on m91/30 (the long not carbine-length model) sniping variants of the rifle.
It's not even a proper bent bolt handle either. Looks like someone beat it with a hammer
I remember getting reply from Frot a.k.a Frost. He said to push MG42 box thingy and refill ammo is possible but the amount is extremely low. Since there must be a bullet to link with the belt. Despite the in game model there's no ammo left in dry reload.
Yep that is true when playing at veteran difficulty because if we do playing at veteran there will be grenade spam a few hits and checkpoint restarting
In automatic the FG-42 should fire with an open bolt
You missed one: on the ptrs there is no follower making it impossible for rounds to be pushed into the chamber as the ammo begins to exhaust.
Come to think if it, the M1903A1 Springfield somehow mutates into a M1903A4 when you scope it. The A4’s parent model, the A3, moved the rear sight to the back of the gun. The top handgaurd was lengthened to accommodate this change
Still way more accurate than Vanguard.
That’s right!
Also I’m sure I’m not the only one that didn’t really like the 10 foot long scope on the Springfield. lol
Damn right
So no one’s going to talk about the Girls frontline weeb posting on the top right
Yes
Not to mention their was a destroyed tiger 2 tank in the stalingrad mission despite the fact the 2 wasn't made until 1944.
Great touch adding girls frontline
The 1903a4 actually doesn't have iron sights, however that is a weird mashup of the marine corps' 1903s and the army's.
Still better and FAAAAAAR more superior then what they make now
I have to say, i love how long those sniper scopes are. I like the longer thinner look compared to the modern scopes in MW19/22
I love the music sync and zooms in on the mistake of the WAW Gewehr 43 at 6:31
Just realized the 1911 also engages its safety on empty reloads.
Moreso than usual, even:
It duplicates and slips up, clipping into the slide.
Little animation error there
On stripper clip though, this is one of the few game that you partially reload rifle with a clip (but with graphic limitation so they show you shoving down the whole clip), which is what you actually can do with real thing and it's a lot faster than reloading round by round. COD Vanguard did it right and actually show numbers of ammo inserted, seems to be the only thing the game did right.
One thing I've never seen done right is the long scope on the 1903A1 sniper, the scope tube actually freely slides back and forth on the rings with slight resistance. It's made that way because the recoil would damage the internal parts of the scope so allowing the rifle to recoil separately from it was the best solution they had, the downside being you would have to slide your scope back into position between shots and the scopes were not particularly sturdy. The lack of iron sights is correct on many 1903 sniper models though.
Note about the mosin nagant that you can't move the bolt forward with the stripper clip still in compared to the other bolt action rifles in the game
The mosin nagants stripper clip has to be manually removed after loading. You cannot just close the breech until it's removed unlike the kar98k
wrong
Homie no, like u have to remove the clip before you close the bolt, it doesn't automatically eject when u close it :l Also goodafternoon :)
The sniper variant of the springfield depicts the M1903A4 model, which looks fairly accurate if you excuse the bolt animation...
2:32 that’s not entirely true, if it was it would have been in doctrine, the M7 was designed for way higher pressures than an M2 ball
Edit: 7:22, some PTRS rifles were given PEM scopes(what the mosin used until the PU scope was ripped from the SVT and what is currently on said rifle albeit with an incorrect reticle), this was done primarily for support for DSHK teams, said PTRS rifles were also issued with exploding ammo to mark targets
We go from this to anime skins in ww2 .
in ww2 the ptrs-41 was never even a sniper rifle to begin with it was a anti-tank rifle as that was it's intended role
Its almost like they just took airsoft versions of these guns and said “yeah that looks good. Model that in”
Its not far fetched. I think they did something similar with the "AK-47" in the first Black Ops, which resulted in quite a strange looking AK for one that's supposed to be a Soviet model.
Tbh that didn't matter that much back then... Bear in mind that the resolution on console was relatively low and thus little details like these were very difficult to spot...
@@onyx9943 Buddy, the Xbox 360 and PS3 were HD consoles. You could see those details...
@@onyx9943 720p was hd back then. its only the people that went looking for the details that noticed them
Another issue with the Arisaka is the lack of its dust cover. It's sort of an understandable mistake; due to GI bring-backs having mismatched parts most examples here in the US lack their dust covers due to them not fitting quite right and causing issues with operation, but a properly matched rifle, bolt, and dustcover operates just as easy as a rifle without the cover. Of course, Japanese soldiers issued their rifles would have all matching parts, and as your gear was technically the Emperor's property basically being leant to you, no Japanese infantryman in his right mind would even LOSE his dust cover, let alone intentionally discard it. Plus, they work really well at keeping debris out of the gun.
TIMESTAMPS:
0:06 M1911
0:39 Nambu
1:00 Magnum .357
1:31 Walther P38
1:40 Tokarev
2:01 Springfield
3:33 M7 Rifle Grenade Launcher
4:02 Gewehergranatengerät Grenade Launcher
4:12 Dyakonov Grenade Launcher
4:30 Mosin Nagant
5:21 Arisaka
5:36 M1 Garand
6:13 Gewehr 43
7:23 PTRS-41
8:17 SVT-40
8:33 STG-44
8:48 B.A.R
9:14 MG42
9:50 DP-27
10:07 FG42
10:25 M1A1 Carbine
11:23 M1897
11:54 Double Barrel
12:11 Type 100
12:22 Thompson
12:52 PPSh-41
13:01 MP40
13:24 Browning
14:02 Type 99
14:21 Panzerschreck
14:42 M9A1 Bazooka
14:54 M2 Flamethrower
15:21 Nydar Reflex Sight
Weapon Sin Tally: 89
Sentence: “Grenade Spam”
we can be sure that the crane in all videogames that involves flicking the cylider is made of a sort of indestructible material
The iron sights on the Springfield rifle are misaligned.
The Winchester 1897 trenchgun can hold 6 shells if you put an extra one in the chamber and it was common practice for soldiers to do that back then too.
1. The game lacks the +1 in the chamber system.
2. The 6 round version came post war
Resnov's Mosin in "Vendetta" had a different (and I assume accurate) reticle than the rest, and even the Mosin scope in multiplayer.
I'm just happy that they got most of the guns somewhat correct Vanguard putting red dots on everything when the sights back then were mainly used by AA guns, planes and gunner sights in tanks you need to have a power source. Also they gave them a Vampyr sight which was a monstrosity though the science behind it makes sense.
The double barrel ejecting spent shells as if it isn’t a double barrel at all lol gee wiz that would genuinely piss me off for no reason when I was 11 playing this
There is no bolt catch on the M1919. It is a closed bolt system that doesn't lock open upon finishing its ammo. And even if it did, when you lift open the top cover in the game the bolt is show as forward. To reload it, you need to open it, put ammo on the feed tray and either close it and charge the bolt twice, or lift the feed pawl and put ammo under it, close it and then charge it once.
for some of the sins they are the result of engine limitations as world at war was released on ps3, xbox 360 and pc
From what I recall the Germans didn't have issues with metal and bullets, but had issues with fuel and special materials needed for aircraft production, and a critical lack of manpower.
To see this game still have modeling by great people , it show how much great it is!
Wow I didn’t even realize how bad the weapons were 😂
also, on the springfield and kar98k the entire rear assembly rotates when lifting the bolt handle, when only the bolt handle movement should be noticable on the rear end of the bolt (you didn't notice, but your brain DID)
Grenade spam brought back bad memories
not only is the PTRS too cumbersome, it's an anti material rifle
1:07 - The Model 27 may not have been officially issued to U.S. Marines or U.S. Army soldiers during the Second World War, but surely a family member back home could have mailed one for their G.I. to use. I've heard and read stories of veterans whose families sent them guns from home to use in the field. Also, the Model 27 never appears in the campaign; it appears only in the multiplayer mode (it was included in multiplayer in order to diversify the pistols players can use). Its appearance in the game can't be said to be historically inaccurate since it doesn't appear in the campaign.
11:59 - Wow, that's a pretty egregious mistake. I wonder how the developers, modelers, and play-testers all missed that. I'm thinking they copied over a template (for lack of better word) without modifying the casing-eject variable (again, for lack of better word).
13:21 - In the case of the MP-40 dual magazine system - as well as many other attachments, like the aperture sights - it only appears in the multiplayer mode. The developers needed to have a variety of attachments to spice the gunplay and combat up, so they went with fictional but plausible modifications. Since these things don't appear in the campaign, the campaign can still be said to be decently historically accurate insofar as guns are concerned.
15:02 - This was a quality-of-life choice on the part of the developers, I'm sure. What fun would it be to play an action game in which the flamethrower, which is an iconic weapon, has only ten seconds worth of fuel? That'd be lame! The cool-down timer was the best way of balancing it out.
dude do you remember first COD's scoped mosin nagant just shoving entire clip at an angle through the scope?
that was some soviet engineering
Mosin rifles cannot eject stripper clip unlike Mauser rifles. (At least the 1891/30 variant) You have to remove it yourself before you can work the bolt. This bothers me the most when I was playing this game.
i remember using the m1grand scoped and it kicked ass. it got some sort of damage boost.
I was wondering who the heck were the waifus in the corner were until I saw Springfield lol
The Mosin should only have a curved bolt handle with the sniper scope equipped. A non PU Mosin’s bolt handle sticks out from the gun at a 90 degree angle. PU sniper mosins curved the handle down so it could clear the scope when firing. Even when the bolt handle is properly curved, it’s too short.
I’m also not sure the in game Mosin is based on the m38. It’s hard to tell from the footage but it looks too long for an M38. I remember them looking longer like a 91/30, when I saw them on the ground while playing the game. But I could be wrong on this one.
Wow even cod waw didn’t have a fucking RED DOT SIGHT.
I'm unsure what they were smoking,
but I'm certain that everyone knows that DB shotguns doesn't eject the shell after firing.
Wait till you see vanguard guns
I'd say a lot of these don't count because they are multiplayer only, but I'm not sure how that would work
Wait how do we have gfl characters on the video and on the thumbnail?
Why not
I would like to see a video where you tally up the weapons sins of brothers in arms hell's highway.
"prototye" yeah i get you buddy, typos
Sadly we still yet don't have characters for Imperial Japanese weapons
?
U mean GFL ?
@@worm4475 Yeah pal
COD WW2 and Vanguard aren’t the only 2 that has incorrect attachments for Multiplayer
1:52 It should mean that it's a german captured model, rechambered for 9mm.
I've never heard of a tokarev rechambered in 9mm during WW2... Decades later, Zastava and NorInCo would produce 9x19mm models...
@@onyx9943 They're Soviet allies, post-war tho. Doesen't make sense for them to just use the same caliber as the soviets.
@@frank5598 Yugoslavia was actually in close ties with the US, which distanced them from the USSR...
@@onyx9943 No?
Lmao, the Girls Frontline models, nice
I play so much call of duty waw I didn’t know that for the m1919a4.
you should do a video on day of defeat. the game day of infamy is the spiritual successor of day of defeat, and the DOA menu screen art is a reference to the DOD:Source menu screen.
You should do this with Red Orchestra 2, I always thought RO2 as a upgraded version of WaW.
I give this game a pass on a lot of inaccuracies because not only was it a stellar game, but a lot of it can be attributed to the time the game was made.
Took me too long to see the gfl sprites
>Using Plutonium client
eyyy based
Anyone know why the PPSH with the drum mag reloads faster and scoped bolt actions reload slower in the campaign, whereas in multiplayer it's the complete opposite?
Again, I'd take this over Vanguard animations lol
Still better than Vanguard. That's for sure
m1a1 thompsons were also made with those weird muzzle brake thingies from older thompson models such as the m1921's and 28's? or is that also a mistake
Dude, you should really try and do the guns of Enlisted. There’s a lot in there and I’m sure it will be a lot of fun for you to do. The guns seem to be good and it seems like they do their homework when it comes to the history.
i always wonder ,where you get those anime picture(upper right of the screen)
It's called girls frontline
It's a gacha game where it's like an X com
You are a commander of the t dolls ( tactical dolls they aren't human and they serve and protect )