So this video got copyright striked by the moronic Content ID system of RUclips. It claimed a "Melody" for the Fallout 4 Main Theme from a cover of the Fallout 4 Main Theme... Are you kidding me... So guys, if you want to help the channel. Please watch some of my other content. I'd appreciate it. It's honestly frustrating to work on a video for so long only to get copyright striked by a moronic system who can't tell a cover from the actual soundtrack. I honestly want to give up at this point...
I've seen a similar copyright strike before, there's a dude called "ymfah" who ran in your same problem. I suggest you to look what solution he came with.
I've seen this before. Bethesda has an open license on their soundtracks for use in videos on RUclips pertaining to Fallout, but there's still some goblins that go around and put copyright claims on everything. Your video probably got caught up in a string of claims and RUclips's system decided to just favor the claimant over you.
@@czarnakoza9697 that because the barrel and the ported barrel is similar to a Lewis MG and a maxim MG combined into one Anyway thanks for the reminder
@@usadroopymeat1099 Except no it isn't. That was, for whatever reason, dropped as a concept. So we're left with a 10+ pound "rifle" that looks like it was cobbled together by a lunatic in a museum. Which is made even worse considering your other choice for an "assault rifle" styled weapon is the Combat Rifle, which is inexplicably chambered in a fucking pistol caliber for some reason.
What makes the assault rifle even worse is it was supposed to be the popular Chinese Assault rifle from Fallout 3 and the "Assault rifle" was going go be a unique weapon originally styled after WW1 aircraft turrets intended to be the middle ground between Minigun and Assult rifle but ended up needing to cut the Chinese assault rifle.
The worst bit is the water jacket around the barrel, which was quickly gotten rid of by many militaries after WW1. By WW2 the militaries of that conflict had switched over to air cooled machine guns. Why would a semi-futuristic superpower have a weapon with that feature built for their military?
I find it funny that the reloads and shit are just riddled with errors and weird stuff, but they managed to put proper trigger discipline for each of them regardless. It's not all bad I suppose :^)
It's been said before but I'll say it again: What the fuck happened to the assault rifles from 3 and New Vegas, and why was this monstrosity considered an acceptable replacement to them anyway?
Pretty much all the guns were designed to be used and look cool in power armor, what Bethesda could have done instead is have certain weapons only be used in power armor
This would present a problem where those weapons would not be used by certain players, and then the players who do want to use them are pigeonholed into certain play-styles dictated by what type of armor they're wearing. I have around 400 hours in Fallout 4, and I almost NEVER use/used Power Armor. I don't like the durability of it, I don't like how you have to get out of it to do certain things, and it doesn't have Legendary Effects. If I was told that I couldn't use the Assault Rifle because it needs Power Armor, I would be annoyed. As bad as the AR looks, it can still be an effective bullet hose.
Bring back weapon skill requirements. Miniguns and similar heavy weapons are damn near useless unless you have STR 9 or are in Power Armor. Hell. Bring back actual Skills like Guns, Energy Weapons, Explosives, Melee, and Unarmed rather than making them into boring "+% boost to damage" Perks.
Apparently the reason for making the weapons left handed was because they wanted to have more moving parts be visible to the player to make the guns interesting. Idk if that's true but if it is that's a bruh moment. At least with old counter strike the reasoning is that the guy who modeled everything was left handed and realized after he made it that since most people are right handed having a left handed view model would throw people off and just flipped everything, forcing the animations to be left handed.
Ironic that Bethesda stuck by this for Fallout 76 because none of the guns in that game eject any casings (with the exception of some weapons in which spent rounds are part of the gun's model)
The FO4 Assault Rifle is proof that there is a limit on how many guns you can smack together and still make the result look good and functional. It's a shame, because guns with those large, cylindrical barrels tend to look really cool when done right, at least to me.
This made me wonder: What were the weapon devs at Bethesda thinking? What's going through their minds, that making mirrored guns and an abominable AR/MG are good ideas?
I think a better question is: what era did the designer think Fallout was in? I say this because the Assault Rifle looks like a Lewis despite the pre-bombings being set in 2077. Heck even in FO3, we had the FAL and AK rifle. Hell, F:NV had the M16 variants, China Lake Grenade Launcher, even a Riot Shotgun. FO4’s more militaristic and “grounded” (in the sense of basic arms for standard soldiers) weapons seem more WW1-WW2 designs, even going as far as using what 1940’s futuristic weapons would look like.
@@joxvur0088 it's like they got the person who made the guns and told them "yeah these are like 1950s aesthetics" but forgot to tell them the game isn't set in the 1950s
It's one thing to nit pick about weird choices on the modeling, I can't fault the developers for just wanting a cool design over a realistic one (I will 100% fault them for that Lewis gun abomination), but the animations are all because of laziness. This game was one of the most well funded games in the industry's history and they simply couldn't be fucked to design a combat shotgun AND a separate combat rifle.. that's also why the 10mm SMG is completely absent from the game and the 10mm pistol is automatic instead.. and why the laser rifle is pulling quadruple duty as a full auto rifle, battle rifle, pistol, and sniper platform. It's also why the lever action gun always loads 5 shells, they were too lazy to even program in a mechanism for individually loading rounds... which is why the shotgun happens to be a drum/mag fed semi-auto shotgun. It's unbelievable how lazy Bethesda is.
bethesda is too comfortable with their frankenstein gamebryo engine to even care, they just do half assed jobs and expect mods to make their games better
@@ags8507 It's such a weird place to be, they literally cannot make a good game because they're so accustomed to selling games with the premise that it's modder friendly, so the games they make on their own are absolutely garbage. But then I remember there's no modder reason why those stories and quests are so terribly generic and devoid of content; it is all genuine lazieness at the end of the day and the expectation that modders will do everything.
@@ashfox7498 part of it is because their direction, every game they release is more and more simple and bare bones, their staple series are barely rpgs at this point, i wonder if microsoft involvement will change their direction anytime soon or they will keep releasing mediocre games.
I love how the Deliverer ejects casings with larger outside diameter than its barrel and at least 30% longer than its ejecting widow. Also already sideways instead of being lifted and given rotation by ejector.
Interestingly, if you have a high FOV setting, your character doesn't even move his right hand to cycle the lever, the lever flips on its own. Also in third person view the player's right thumb clips through the stock grip while their hand moves to rack the gun's action, something even New Vegas' lever action animations doesn't have
@@CaptainResident I swear I remembered forgotten weapons doing a video comparing full-auto Thompson models and one or two of them were closed bolt. I’m wrong though, but what’s worse about the smg is that it’s a completely different shape than the actual Thompson.
The reason the Radium Rifle has a weird animation is the same as many other weapons in the game; so they can save time. The reload is the same as the Handmade Rifle. The Gauss Rifle does actually launch a projectile by the way, it fires a 2mm projectile. The blue laser is actually plasma from the projectile cutting through the air.
@@canadianbaconeer3857 I love it when million and billion dollar game companies cut unessesary corners and release the game barely finished and without key components
This is what you got if someone design guns in a videogame with no knowledge of guns at all. All they had to do is just google some reference image of guns and kitbash it together to make "futuristic" frankenguns, regardless if it makes sense or not. As a gun enthusiast, FO weapons are some of the most disgusting abomination I've ever seen
FO1, FO2, and FNV all had real world weapons. With FNV having weapons made after modified patterns of them 200 years after the apocalypse. My problem is that most guns in Fallout shouldn't try to be "fUtUrIsTiC". Because its set in the post nuclear apocalypse caused by the culmination of dozens of large scale conflicts all over the globe for fuel and energy resources. Most guns in fallout, both pre and post war, should be as efficient and practical in its design as possible. To save material and energy. The NCR Service Rifle for example is a 200 years postwar AR pattern rifle with none of the bells and whistles of today's modern ARs. Its a mass produced weapon for a mass produced army. Wood furniture, fixed carry handle, no pic rails, and the charging handle is a stub casted onto the bolt. My only criticism of it is the inclusion of a forward assist. That stubby charging handle on the bolt makes FAs redundant. TL;DR Weapons in Fallout should be simple and efficient because the pre apocalypse and post apocalypse lore insists it to be.
The Gauss Rifle lorewise does not shoot a beam of "energy". It fires a 2mm cartridge at hypersonic speeds. Not to mention that it doesn't deal any energy damage in game. It only deals ballistic damage.
Gameplay wise, it still doesn't make sense considering it still ejects an area of affect of blue energy when you hit a target. (Also the name "2mm Electromagnetic Cartridge" doesn't make sense considering 2mm is basically the same round used by the Kolibri pistol. A pistol with almost no stopping power)
@@munanchoinc The power of gauss weapons in fallout lore comes from insane levels of acceleration caused by the magnetic coils. Bethesda just fucked them up by making the projectiles slow in their games. In the original game they were so fast they weren't visible, they just instantly hit any target and blew chunks out of them. Think of it like in Mass Effect. In Mass Effect all the weapons shoot incredibly tiny slivers of metal at ridiculous speeds.
@@munanchoinc We don't know the muzzle velocity of the Gauss Rifle, nor do we know the length of cartridge and the material it is made out of. If we were to assume it was firing a projectile at relativistic speeds, you wouldn't need a very big cartridge to do some serious damage. Micrometeoroids, which tend to be the size of a speck of dust, are a major threat to spacecraft, because of their high speeds, which can puncture their steel hulls.
@@munanchoinc In the lore, gauss rifle supposed to accelerate 2mm round to extreme speeds, which in turn will make it go through anything. My guess 2mm bullets are long, like tank's APFSDS, also doesn't matter how small caliber is, if velocity is high enough to create the huge amount of energy (btw same principle was intended for 5.56 ammo, low mass, high velocity, great damage). Also, anything travelling with enough speed, and creating enough power can create explosion.
What happened with fnv and fallout 3 to fallout 4 reminds me of what happened with saints row 2 and saints row the third where everything was set in stone perfectly and didn't need much changing but they went ahead and changed everything and not for the better in most cases.
I think we also shouldn’t forget that Bethesda lost their main Artist, Adam Adamowicz of Lung Cancer in 2012; dude was known for neat designs since he worked on Fallout 3, Oblivion and Skyrim. With Adam gone they had to get someone else to redesign the world and instead of the dank and dark but retro futuristic look from Fallout 3 and NV we got a overtly “cutsy” and round look because the new artist was inspired by 1950s cars
@@PelinalWhitestrake36 I feel like losing Adam shouldn't have changed everything to be this bad, they still probably had his concept arts all they needed to do was take it and just add new details. They really shouldn't have leaned so far into the retro futurism and should've stuck with the 1900s to 2000s modern guns design. There are many weapons that would've easily fit the style and still look futuristic without being cartoon guns.
You missed the fact that you can't spin the revolver's cylinder in real life either, if you could the gun would be horrifically broken and dangerous to even try to use.
The only problem with the gauss rifle in fallout 4 is the unlimited power source. It actually uses a projectile and does ballistic damage. It is 3 and NV where its an energy weapon firing lazers and only needing batteries.
I think the drum thing that gets inserted into the Gauss rifle contains some sort of battery along with plenty of space for the tiny 2mm projectiles. Something like that is mentioned in the first Fallout games
@@fckgooogle1000x That's actually what I like about Fallout 4's gauss rifle. It uses a separate ammo type and it looks like a magazine-battery combo to hold both the projectiles and the power to launch them. Compare that to 3 and New Vegas' where it uses a regular MFC and reload is simply the microfusion cell being replaced every shot. Now the problems I have with it: Its high capacity, has decent rate of fire, and each shot is powerful, despite looking like trash made in a junkyard. It really should've just been a single shot weapon and has no charge up mechanic like in the older games. Or at least should've been a Brotherhood of Steel exclusive weapon and having a much lower max damage output. With the lore being that the BoS made this gauss rifle postwar.
There is definitely a moon clip (or something similar) for the revolver. Slow it down and you will see that the rounds are connected by a circular piece.
Although he doesn't remove it from the cylinder and seems to connect throughout all the rounds from the top to the rear. It seems less like a moon clips and more like a modeling mistake. Also, unlike moon clips, the ring that goes on the middle is missing.
During F4's development: They said the receivers were all left handed, because they wanted it to look more like an *action game* to see the action moving and the shells spraying into the characters face, this was their priority when making an *RPG* game On top of this a few more peeves: The NV devs implemented a correct remaining shell loading system 5 years prior (which again the devs could not implement with the Lincoln's Repeater in F3), The Fallout 4 lever action also had to be fixed by modders, and which is why there are no pump action shotguns in the game The casing spawn is hardcoded to be in the exact same orientation when firing in first person which is incredibly jarring to see (especially in slow motion), it just materialises outside of the receiver. All of the weapons also have ridiculously erratic ejection patterns (wow such action game) The game has the same hardcoded "whoosh" sound effect that is applied to every single weapon, which plays in the game slightly before the shot is actually made (you can't unhear it) Damn this game is bad...
I don't know what's worse, the designer of the FO4 assault rifle creating something that is a crime against both humanity and assault rifles alike or the fact that the US Military in the Fallout Universe decided to adopt this monstrosity over the M4 platform which exists in universe
That's what happens when you don't obey your own lore or even use common sense. Fallout 3 had those neat looking CETME rifles. Why didn't they reuse that as the assault rifle only god knows.
@@halcyon9686 popular belief is that its because its to look good with power armor. Which: 1. Fails because its ugly. 2. Makes no sense because power armor should be using much more powerful and heavier weapons. Not a 5.56 long gun.
Name simply means Rifle for People's Militia. It was entire program of crude, easy to make rifles meant for Volkssturm. Volkssturm was Germany last-ditch militia force, name of which literally translates to "People's Storm". These weapons are not related in any way to Sturmgewehr ("Storm Rifle"), and similarity in naming is just coincidence.
This is probably the game I’ve had the most fun with like.. ever, but damn the vanilla weapons are hideous! I don’t care much for the lore or the realism factor but this made me realize how cursed guns like the 10MM pistol, assault rifle and the pipe weapons really are
@@sigma_delta Because there's no reason to "F-up" the lore even more and offend more players, we lost our crap over POTATOES becoming extinct for the love of God.
Nah they did to to "look kewl" Its an old game developer design philosophy. Make reload animations that show the inner workings of the gun. Impressed 5 year olds and anyone else that don't know anything about guns. Annoyed those that do. That's why any FPS games worth its salt today go for more practical and efficient competition style reloads.
@@DJWeapon8 for me. I think they only did it so it was easier to animate and probably reuse animations. (I'm not an animator, so I'm definitely 99% incorrect on that.) But if they did it for cool points, well. Than that's just a weird design choice.
If miniguns have multiple rotating barrels to keep each individual barrel from overheating, why does the minigun here start glowing white hot after five seconds of shooting? I've done high temperature soldering and it took over 1,200 degrees Farenheit to make steel begin to glow red. When it glows white you could use the damn thing as a campfire! It's like all of the gun's energy is spent making the barrels light up instead of propelling the bullets. Maybe that explains the terrible damage.
Turning an AK receiver into a makeshift Dragunov makes it a Romanian PSL, as basically that's what they did, make a thicker RPK style receiver and chamber it for 7.62x54mmR, and slap Dragunov style furniture to complete the package. Not all AK's have the mag well indentation, again Romanian AK's lack it. The drum looks like a 7.62x39 backloader drum as it has the hooks. 5.45x39 guns were never issued drums, even the RPK's didn't use them.
Also with the thompson, you have to slid the mag straight up into the gun, you can't go in from the side like he does because there are guide rails in the magwell.
I know its played out to clown on the Fallout 4 "assault rifle" at this point. But holy crap, I still cringe every time I see it. Why couldn't they just bring back the blocky bootleg G3 from Fallout 3.
Seriously. I love to point out how bad of a game F3 is. But one of the things I liked where the guns they added. Why didn't bring them back, god only knows.
@@DJWeapon8 They were gonna add the Chinese Assault Rifle in the game, the unused mesh for it is still there in the files, all they had to do was add a texture, animations, and modifications to the gun and that would have been it. They just decided to give up after making the mesh for some reason.
I don't know why there's a "combat rifle" and an "assault rifle" when they both do the same goddamn thing. The combat rifle should've been a M1/M14 and the assault rifle should've been like a lighter BAR. Instead of a engine block sized monstrosity and a main issue rifle being chambered in .45 ACP. Would've been way more clean and they could keep their obsession with "THE 1950'S".
@@MozambiqueEnjoyer6097 They could have just brought back the American Assault Rifle (R91) and the Chinese Assault Rifle (T95) with updated meshes and textures, I'll never understand why they use didn't do that. Someone took the Chinese Assault Rifle mesh in the files and turned it into a mod and it looks and performs great.
@@TeCHnORiOT Yeah Bethseda pretty much says fuck their own canon with every entry they make. The Chinese AK was great but it was held together with thumb tacks. The US AR was laughably inaccurate iirc. We'll never see them again.
It's a shame what they did with FO4's weapons, especially seeing as in classic fallout games the guns were really diverse and seemed pretty realistic (maybe apart from the 10mm pistol which for some reason has a cylinder magazine). After F:NV I expected the next fallout game to take the realism a notch higher, but instead they made the guns and animations even more vague and unrealistic.
I think the OG Fallout 10mm is just an autoloading pistol, with the "cylinder" being a static stylish point on the slide. Just my speculation for that since that 10mm was based on some handgun from a comic book cover I think
@@kindlytoxic1472 release dates plus adding new features. They don't have the time to 100% perfect everything. Look at Halo 2, Cyberpunk 2077, No Mans Sky, etc.
Personally, i loved the weapons in fallout 4. Excluding the assault rifle of course. As for the hunting rifle, i really liked the fact that is was left handed because it makes it feel more unique than the generic sniper rifles you see in every other shooter.
Can we add few sins for pistols because of the ammunition size that colt n99 should not be that f**king big it’s a 10mm cartridge (this includes the Walter ppk and maybe the revolver)
fallout 4s weapons actively fill me with rage, i legitimately cannot play fo4 without mods that add new guns because modders can actually make good weapons that look cool, feel good to shoot and have ACTUAL good animations
Eh, I could go either way. The weapon & apparel condition didn't feel consistent enough to me but I liked how new vegas improved on repairing. If anything, fallout 76 seemed like a step backward since other copies of weapons couldn't be used to repair each other like previous installments.
@@evanchismark3092 that's kinda what I was saying with Fallout NV weapon Condition it actually felt like you had to maintain and fix a weapon. In Fallout 4 it feels as if every weapon is brand new and it just breaks immersion for me
I was pissed when the assault rifle was a ww1 British machine gun and not the hk g3 from from fallout 3 and was more pissed we didn’t get the Chinese assault rifle
16:26 not even going into how one might fit 50 bmg into a revolver system, you could probably kill a man just from the escaping gasses alone, if it doesn't blow up in the first place anyway
I think it's worth noting that the gauss rifle is shooting 2mm balls, I believe that's what you're loading into the gun plus a energy source. The ammo is called "2mm electromagnetic cartridge" after all.
If I was in the fallout universe the hunting rifle would be used by me correctly because I left handed and strangley even though the hunting rifle is a left handed weapon, the character without mods holds it right handed.
I believe the reason the assault rifle is so hideous is cause it was made, originally in development, to be used in power armor only. The chinese assault rifle can be found in the game files for the game so it was likely that the assault rifle we have was actually a LMG or HMG that was designed with power armor in mind, but due to time constraints they couldn't get the chinese assault rifle finished so they just made the LMG into the AR.
If that reason is true, its still stupid of them to come up with such a thing. There are plenty of real machineguns that power armor can comfortably carry and operate while still being usable and effective when used by general infantry. The M240, or the M60, or the MG3 (which they kinda did with the MG42 but it uses .308...). No need to make a badly designed unwieldy piece of shit.
If fallout 4 added something like the Robar Precision Hunter it would make sense to have a hunting rifle in .50BMG. As the Robar can be ordered to be made for.50BMG love the videos
i always imagined the "assault rifle" would fill an in universe niche of "weapons explicitly meant to be wielded by people in power armour" as many of its oversized controls would be helpful when you hand is encased in a steel glove and the carry assist would help with a weapon so large and bulky and could probably compensate its recoil quite well. as in universe most of the heavy weapons seem intentionally geared for either bodybuilders or people in power armour it'd make sense as a "light" weapon to work for a standard rifleman role to support MGs or other heavy equipment someone in the unit would be carrying
3:09 It actually looks like that there is a moon clip. But it looks more as that part of the cylinder that pushes the bullets out when you push on the extractor (or whatever the name is for that metal rod).
7:38 also to note that the Radium rifle's background in the wiki was mentioned simply as a "pre-war carbine",so this thing probably a copy of the Volksturmgewerh that only exist in the fallout universe.According to the rifle status based on the wiki,this thing maybe just a sport or civilian self defense carbine model.
I believed that the Hunting Rifle was going to use the scrapped .32 ammo like in Fallout 3, and that the .50 ammo was (based on chamber size) .50 Beowulf.
I hate fallout 4's weapons. I hate fallout 4's "weapons". I hate fallout 4's toys. I've always hated them, their models are not detailed enough. For example, compare a Fo4's 10mm pistol to a FNV's (Fallout New Vegas) 10mm pistol: the FNV's one has more detail, because its metal was made to look ruined, dirty and Old (just like many of its other weapons), therefore FNV's 10mm pistol looks and feels realistic (and less toy-like than Fo4's one). I'm not saying that just the 10mm feels like a toy, but also most of Fo4's weapons, because it's just unrealistic that in Fo4 many weapons still look shiny and in "good" condition even though many of them came out of a nuclear war and ALSO after they were used (perhaps) by several persons for almost 200 YEARS. In the older Fallouts, weapons had that "old" look I described earlier, just like Fallout New Vegas, although this time, they started also fucking the weapon design (lol look at the "assault rifle" XD). If that still doesn't make you hate Fo4's weapons like I do, take a look at these Fo4's weapons animations (equip, fire and reload). After you've watched them, I really don't think I have to express myself further about them. So to conclude, I hate Fallout 4's weapons, and I think many other people should too. I think that Fallout 4 it's a nice game though: ok story, nice dlcs, bad weapons.
Making all the guns the same weapon and left handed and having only 4 be useful isn't good game design, in fact I'd dare to say it's not good design at all
I disagree, the writing is awful, it looks like it was written by me when I was 20 writing a comic book. I can't show you here sadly, but you'll have to trust me it's subpar
i forgot about these weapons, ive not used a single one in Fallout since 2017, i just ended up replacing them with mods of 100x better quality than vanilla, and thanks to FO4Edit, i just swap the FormIDs around and no more vanilla guns.
8:23 to be fair I remember somewhere I once saw a 100 rounds drum for an M1921 Thompson and an M1A1 compatible with an M1911 magazine, but those were (I think) prototypes
That’s good the main reason why fallout weapons are bad is because the cartridge is going out is in the opposite side for now but in fallout London it has to be properly
there are just so many things wrong with the fallout 4 weapons, i don't mind the left handed weapons since i myself am left handed, but it breaks emersion cause around 10 percent of people in the world are left handed so that is why the majority of guns are made right handed. also if you're gonna have a character use a left handed gun, have them hold it in the left hand. when you the reason right handed guns are held the way they are is so you don't throw off your aim when reloading, since you use the hand on the grip to loading in a new mag, with your off hand being used to hold the gun steady. really shows how bethesda has gotten lazy as they got it right in New vegas, which came out 5 years prior, and in fallout 3 which came out 7 years prior to fallout 4, so they have no excuse. they did get some things right in fallout 76 like the lever action rifle actually loading in the right number of rounds when you do a partial reload. but it should have been that way to begin with.the one thing they did get right was calling magazines...well... magazines also something you did get wrong was calling magazines "clips"
So this video got copyright striked by the moronic Content ID system of RUclips. It claimed a "Melody" for the Fallout 4 Main Theme from a cover of the Fallout 4 Main Theme... Are you kidding me... So guys, if you want to help the channel. Please watch some of my other content. I'd appreciate it. It's honestly frustrating to work on a video for so long only to get copyright striked by a moronic system who can't tell a cover from the actual soundtrack. I honestly want to give up at this point...
I've seen a similar copyright strike before, there's a dude called "ymfah" who ran in your same problem. I suggest you to look what solution he came with.
you forgot missile launcher
I've seen this before. Bethesda has an open license on their soundtracks for use in videos on RUclips pertaining to Fallout, but there's still some goblins that go around and put copyright claims on everything. Your video probably got caught up in a string of claims and RUclips's system decided to just favor the claimant over you.
They probly dont get large enough cut to care
the solution is you copyright your own video first. Then remove it later. ymfah
The assault rifle to this day is still one of the most hideous things I’ve seen
I still have nightmares about that “ Assault Rifle”.
@@jaydenwilliams6885 come on ladies and gentlemen what’s wrong with this weapon it’s just a LMG and assault rifle for power armour
@@czarnakoza9697 that because the barrel and the ported barrel is similar to a Lewis MG and a maxim MG combined into one
Anyway thanks for the reminder
@@usadroopymeat1099 Except no it isn't. That was, for whatever reason, dropped as a concept. So we're left with a 10+ pound "rifle" that looks like it was cobbled together by a lunatic in a museum. Which is made even worse considering your other choice for an "assault rifle" styled weapon is the Combat Rifle, which is inexplicably chambered in a fucking pistol caliber for some reason.
I like it, because I use a mod that adds machinegunny parts to it, then the weapon makes more sense.
Can't wait for Fallout 5's "machine pistol", which as you have guessed, is actually a shoulder mounted autocannon in 4mm
We actually have shoulder mounted rotary machine gun in Fallout New Vegas... It's chambered in 10mm. So yes, it does exist.
@@munanchoinc yes
Also the "shotgun" which uses a magazine and fires 50 BMG
@@unoriginalperson72 u mean a saiga?
@@Whodoyouthinkpog Brandon Herrera moment.
What makes the assault rifle even worse is it was supposed to be the popular Chinese Assault rifle from Fallout 3 and the "Assault rifle" was going go be a unique weapon originally styled after WW1 aircraft turrets intended to be the middle ground between Minigun and Assult rifle but ended up needing to cut the Chinese assault rifle.
It definitely wasn't needed, they should've delayed the game to give it a proper polish and maybe it would be fallout 3 quality
The worst bit is the water jacket around the barrel, which was quickly gotten rid of by many militaries after WW1. By WW2 the militaries of that conflict had switched over to air cooled machine guns. Why would a semi-futuristic superpower have a weapon with that feature built for their military?
I find it funny that the reloads and shit are just riddled with errors and weird stuff, but they managed to put proper trigger discipline for each of them regardless.
It's not all bad I suppose :^)
Safety is important
I think Bethesda did all their firearms research from Google Images
@@Hypnotically_Caucasian yeah all the actual firearms experts left after fnv
@@unoriginalperson72 FNV didn't have any firearm experts, literally all the guns in that game are just as bad as F4 in the authenticity department.
@@unoriginalperson72 fnv is great but its guns take just as much creative license
"Oh sweet Jesus Christ"
lmao, I think that's everyone's first reaction to the "assault rifle". Easily one of the worst gun designs i've ever seen.
I don’t see anything wrong with it I think it’s kinda cool for people who wear power armour just like the concept art
@@usadroopymeat1099 Problem is, Its not an assault rifle...Its scaled down and butchered wannabe Vickers MG
In my case it was: "Holy Jesus... What is that? WHAT THE F**K IS THAT!?"
It's been said before but I'll say it again: What the fuck happened to the assault rifles from 3 and New Vegas, and why was this monstrosity considered an acceptable replacement to them anyway?
@@JackTheR3aper probably because they do not want lawsuits from weapon companies who made those weapons
Pretty much all the guns were designed to be used and look cool in power armor, what Bethesda could have done instead is have certain weapons only be used in power armor
yeah, like minigun for instance
This would present a problem where those weapons would not be used by certain players, and then the players who do want to use them are pigeonholed into certain play-styles dictated by what type of armor they're wearing.
I have around 400 hours in Fallout 4, and I almost NEVER use/used Power Armor. I don't like the durability of it, I don't like how you have to get out of it to do certain things, and it doesn't have Legendary Effects. If I was told that I couldn't use the Assault Rifle because it needs Power Armor, I would be annoyed. As bad as the AR looks, it can still be an effective bullet hose.
That's what I've thought. Have power armor specific weapons.
Bring back weapon skill requirements.
Miniguns and similar heavy weapons are damn near useless unless you have STR 9 or are in Power Armor.
Hell. Bring back actual Skills like Guns, Energy Weapons, Explosives, Melee, and Unarmed rather than making them into boring "+% boost to damage" Perks.
@@OKMBVideos Would still be possible if we locked the weapons to strength checks
Apparently the reason for making the weapons left handed was because they wanted to have more moving parts be visible to the player to make the guns interesting. Idk if that's true but if it is that's a bruh moment. At least with old counter strike the reasoning is that the guy who modeled everything was left handed and realized after he made it that since most people are right handed having a left handed view model would throw people off and just flipped everything, forcing the animations to be left handed.
How do you know they are left handed?
Ironic that Bethesda stuck by this for Fallout 76 because none of the guns in that game eject any casings (with the exception of some weapons in which spent rounds are part of the gun's model)
The FO4 Assault Rifle is proof that there is a limit on how many guns you can smack together and still make the result look good and functional. It's a shame, because guns with those large, cylindrical barrels tend to look really cool when done right, at least to me.
The mash guns together is on a scale of "that gun" to the """"""""""""""""""""assault rifle""""""""""""""""""""
If they had strutucred it around being some kind of high capacity LMG it's possible that it wouldn't have been so dumb.
Yeah the BSA lewis is one of the most iconic automatic weapons imo
they couldve added easily normal guns like how they did in fallout 3 instead of that....assault rifle
imagine assault rifle as a heavy weapon, a proper LMG
would be pretty cool
the title should be changed to "Everything IS Wrong With Fallout 4's Weapons"
Bro you and I are of the same mind
Funny
Everything IS wrong with fallout 4
@@mayonnaise3959 no
This is why I have to replace every single Fallout 4 guns with mods.
And I will do it, in a heartbeat.
As a Fallout 4 fan , I can say .... thank God for Mods
Praise the lord and pass the (modded) ammunition!
Hasn't that been the case with Bethesda games ever since Oblivion and Fallout 3?
Why would someone care about how a weapon correctly works?
@@Nombrenooriginal
The most Gay comment I ever saw in my Life
@@ooloooi was refering in games not in real life 😐
This made me wonder: What were the weapon devs at Bethesda thinking? What's going through their minds, that making mirrored guns and an abominable AR/MG are good ideas?
I think a better question is: what era did the designer think Fallout was in? I say this because the Assault Rifle looks like a Lewis despite the pre-bombings being set in 2077. Heck even in FO3, we had the FAL and AK rifle. Hell, F:NV had the M16 variants, China Lake Grenade Launcher, even a Riot Shotgun.
FO4’s more militaristic and “grounded” (in the sense of basic arms for standard soldiers) weapons seem more WW1-WW2 designs, even going as far as using what 1940’s futuristic weapons would look like.
I'm pretty sure with 76 and FO4 there was a dev or devs who deliberately made the weapons system shitty just to spite gun nuts.
@@joxvur0088 it's like they got the person who made the guns and told them "yeah these are like 1950s aesthetics" but forgot to tell them the game isn't set in the 1950s
The ar was intended to mesh with the new power armor system.
I will tell you. they designed the guns to look cool when wearing PA
It's one thing to nit pick about weird choices on the modeling, I can't fault the developers for just wanting a cool design over a realistic one (I will 100% fault them for that Lewis gun abomination), but the animations are all because of laziness. This game was one of the most well funded games in the industry's history and they simply couldn't be fucked to design a combat shotgun AND a separate combat rifle.. that's also why the 10mm SMG is completely absent from the game and the 10mm pistol is automatic instead.. and why the laser rifle is pulling quadruple duty as a full auto rifle, battle rifle, pistol, and sniper platform. It's also why the lever action gun always loads 5 shells, they were too lazy to even program in a mechanism for individually loading rounds... which is why the shotgun happens to be a drum/mag fed semi-auto shotgun. It's unbelievable how lazy Bethesda is.
bethesda is too comfortable with their frankenstein gamebryo engine to even care, they just do half assed jobs and expect mods to make their games better
@@ags8507 It's such a weird place to be, they literally cannot make a good game because they're so accustomed to selling games with the premise that it's modder friendly, so the games they make on their own are absolutely garbage.
But then I remember there's no modder reason why those stories and quests are so terribly generic and devoid of content; it is all genuine lazieness at the end of the day and the expectation that modders will do everything.
@@ashfox7498 part of it is because their direction, every game they release is more and more simple and bare bones, their staple series are barely rpgs at this point, i wonder if microsoft involvement will change their direction anytime soon or they will keep releasing mediocre games.
@@ags8507 I suppose we'll find out in November, i'm kind of scared but I'll be very happy to give credit if it's due
@@ashfox7498 what’s in November? Unless you live under a rock trash field was delayed till next year and most likely it’s gonna be June.
I love how the Deliverer ejects casings with larger outside diameter than its barrel and at least 30% longer than its ejecting widow.
Also already sideways instead of being lifted and given rotation by ejector.
"Ehhhh just reuse the model, it's fine nobody will notice"
the institute rifle is just a reskin of the regular laser rifle and it also does less damage, advance technology my ass
Tbf despite the "wackiness", i like these weapons. They are in that uncanny valley of absolutely ridiculous and kinda plausible.
The Lever Action Reload is atrocious in Fallout 4
Bethesda took 80 steps back with every half step forward
the animation isnt but always loading 5 rounds is pretty bad
Interestingly, if you have a high FOV setting, your character doesn't even move his right hand to cycle the lever, the lever flips on its own. Also in third person view the player's right thumb clips through the stock grip while their hand moves to rack the gun's action, something even New Vegas' lever action animations doesn't have
Also a sin, the Thompson was depicted as closed-bolt despite being an open-bolt SMG.
They made all the guns static models but only the magazine moves and maybe the slide if they aren't feeling lazy
There were closed bolt thompsons, you can do better than that
@@Maxx2294-blyat only ever for civilian models that are made today, from what I've seen, none of the automatic ones. Could be wrong.
@@CaptainResident I swear I remembered forgotten weapons doing a video comparing full-auto Thompson models and one or two of them were closed bolt. I’m wrong though, but what’s worse about the smg is that it’s a completely different shape than the actual Thompson.
Chambering 50 cal ammo inside a Sniper Rifle meant to take 308, Someone is getting themselves the Kentucky Ballistic treatment.
They said screw having a gun that's built for the ammo, that's what the creation club is for!
Oof. Sketchasarus Rex showed itself that day.
The reason the Radium Rifle has a weird animation is the same as many other weapons in the game; so they can save time. The reload is the same as the Handmade Rifle.
The Gauss Rifle does actually launch a projectile by the way, it fires a 2mm projectile. The blue laser is actually plasma from the projectile cutting through the air.
The reload isn't the same as the handmade
The Radium Rifle has the same magazine animations as the Handmade Rifle, but it also uses the charging handle animations of the Combat Rifle.
@@canadianbaconeer3857 I love it when million and billion dollar game companies cut unessesary corners and release the game barely finished and without key components
@@unoriginalperson72 Lmao using the same animation for a similar weapon isn’t the same as releasing a game unfinished
@@simoneidson21 the game was released with bugs and cut corners
I always just assumed that .50 caliber referred to something like .50 AE or 500 Magnum rather than .50 BMG.
This is what you got if someone design guns in a videogame with no knowledge of guns at all. All they had to do is just google some reference image of guns and kitbash it together to make "futuristic" frankenguns, regardless if it makes sense or not. As a gun enthusiast, FO weapons are some of the most disgusting abomination I've ever seen
I hate that approach
FO1, FO2, and FNV all had real world weapons. With FNV having weapons made after modified patterns of them 200 years after the apocalypse.
My problem is that most guns in Fallout shouldn't try to be "fUtUrIsTiC". Because its set in the post nuclear apocalypse caused by the culmination of dozens of large scale conflicts all over the globe for fuel and energy resources.
Most guns in fallout, both pre and post war, should be as efficient and practical in its design as possible. To save material and energy.
The NCR Service Rifle for example is a 200 years postwar AR pattern rifle with none of the bells and whistles of today's modern ARs.
Its a mass produced weapon for a mass produced army.
Wood furniture, fixed carry handle, no pic rails, and the charging handle is a stub casted onto the bolt.
My only criticism of it is the inclusion of a forward assist. That stubby charging handle on the bolt makes FAs redundant.
TL;DR
Weapons in Fallout should be simple and efficient because the pre apocalypse and post apocalypse lore insists it to be.
as a fellow gun enthusiat, i love the F4 weapon designs, well the Assault Rifle is the only one i dont really care about
The Gauss Rifle lorewise does not shoot a beam of "energy". It fires a 2mm cartridge at hypersonic speeds. Not to mention that it doesn't deal any energy damage in game. It only deals ballistic damage.
Gameplay wise, it still doesn't make sense considering it still ejects an area of affect of blue energy when you hit a target. (Also the name "2mm Electromagnetic Cartridge" doesn't make sense considering 2mm is basically the same round used by the Kolibri pistol. A pistol with almost no stopping power)
@@munanchoinc The power of gauss weapons in fallout lore comes from insane levels of acceleration caused by the magnetic coils. Bethesda just fucked them up by making the projectiles slow in their games. In the original game they were so fast they weren't visible, they just instantly hit any target and blew chunks out of them. Think of it like in Mass Effect. In Mass Effect all the weapons shoot incredibly tiny slivers of metal at ridiculous speeds.
@@munanchoinc We don't know the muzzle velocity of the Gauss Rifle, nor do we know the length of cartridge and the material it is made out of. If we were to assume it was firing a projectile at relativistic speeds, you wouldn't need a very big cartridge to do some serious damage. Micrometeoroids, which tend to be the size of a speck of dust, are a major threat to spacecraft, because of their high speeds, which can puncture their steel hulls.
@@munanchoinc In the lore, gauss rifle supposed to accelerate 2mm round to extreme speeds, which in turn will make it go through anything. My guess 2mm bullets are long, like tank's APFSDS, also doesn't matter how small caliber is, if velocity is high enough to create the huge amount of energy (btw same principle was intended for 5.56 ammo, low mass, high velocity, great damage). Also, anything travelling with enough speed, and creating enough power can create explosion.
@@ChrissieBear I think in fo4 gauss rifle hitscans, you may have mistaken with fo3, where gauss rifle have actual slow projectile.
What happened with fnv and fallout 3 to fallout 4 reminds me of what happened with saints row 2 and saints row the third where everything was set in stone perfectly and didn't need much changing but they went ahead and changed everything and not for the better in most cases.
I think we also shouldn’t forget that Bethesda lost their main Artist, Adam Adamowicz of Lung Cancer in 2012; dude was known for neat designs since he worked on Fallout 3, Oblivion and Skyrim. With Adam gone they had to get someone else to redesign the world and instead of the dank and dark but retro futuristic look from Fallout 3 and NV we got a overtly “cutsy” and round look because the new artist was inspired by 1950s cars
@@PelinalWhitestrake36 I feel like losing Adam shouldn't have changed everything to be this bad, they still probably had his concept arts all they needed to do was take it and just add new details. They really shouldn't have leaned so far into the retro futurism and should've stuck with the 1900s to 2000s modern guns design. There are many weapons that would've easily fit the style and still look futuristic without being cartoon guns.
You missed the fact that you can't spin the revolver's cylinder in real life either, if you could the gun would be horrifically broken and dangerous to even try to use.
The only problem with the gauss rifle in fallout 4 is the unlimited power source. It actually uses a projectile and does ballistic damage. It is 3 and NV where its an energy weapon firing lazers and only needing batteries.
I think the drum thing that gets inserted into the Gauss rifle contains some sort of battery along with plenty of space for the tiny 2mm projectiles. Something like that is mentioned in the first Fallout games
@@fckgooogle1000x That's actually what I like about Fallout 4's gauss rifle. It uses a separate ammo type and it looks like a magazine-battery combo to hold both the projectiles and the power to launch them.
Compare that to 3 and New Vegas' where it uses a regular MFC and reload is simply the microfusion cell being replaced every shot.
Now the problems I have with it:
Its high capacity, has decent rate of fire, and each shot is powerful, despite looking like trash made in a junkyard.
It really should've just been a single shot weapon and has no charge up mechanic like in the older games.
Or at least should've been a Brotherhood of Steel exclusive weapon and having a much lower max damage output. With the lore being that the BoS made this gauss rifle postwar.
14:00 The one in game isn't pure energy, each magazine contains a battery and several 2mm projectiles.
There is definitely a moon clip (or something similar) for the revolver. Slow it down and you will see that the rounds are connected by a circular piece.
3:05 you can see a full moon clip being used
Although he doesn't remove it from the cylinder and seems to connect throughout all the rounds from the top to the rear. It seems less like a moon clips and more like a modeling mistake. Also, unlike moon clips, the ring that goes on the middle is missing.
During F4's development:
They said the receivers were all left handed, because they wanted it to look more like an *action game* to see the action moving and the shells spraying into the characters face, this was their priority when making an *RPG* game
On top of this a few more peeves:
The NV devs implemented a correct remaining shell loading system 5 years prior
(which again the devs could not implement with the Lincoln's Repeater in F3),
The Fallout 4 lever action also had to be fixed by modders, and which is why there are no pump action shotguns in the game
The casing spawn is hardcoded to be in the exact same orientation when firing in first person which is incredibly jarring to see (especially in slow motion), it just materialises outside of the receiver. All of the weapons also have ridiculously erratic ejection patterns (wow such action game)
The game has the same hardcoded "whoosh" sound effect that is applied to every single weapon, which plays in the game slightly before the shot is actually made (you can't unhear it)
Damn this game is bad...
What's the action packing threshold for an action RPG?
I don't know what's worse, the designer of the FO4 assault rifle creating something that is a crime against both humanity and assault rifles alike or the fact that the US Military in the Fallout Universe decided to adopt this monstrosity over the M4 platform which exists in universe
That's what happens when you don't obey your own lore or even use common sense.
Fallout 3 had those neat looking CETME rifles. Why didn't they reuse that as the assault rifle only god knows.
@@DJWeapon8 they were going to, along with the chinese AR, and then decided to use this overweight mass of steel
@@halcyon9686 popular belief is that its because its to look good with power armor.
Which:
1. Fails because its ugly.
2. Makes no sense because power armor should be using much more powerful and heavier weapons. Not a 5.56 long gun.
"Both the partial and the partial reload animations..."
hmm yes
Fact:
The "Volksturmgewehr" isn't
the "Volk's Sturmgewehr"
But rather
The "Volksturm's Gewehr".
Did you get it??
(I think BFV got that wrong too.)
Name simply means Rifle for People's Militia. It was entire program of crude, easy to make rifles meant for Volkssturm.
Volkssturm was Germany last-ditch militia force, name of which literally translates to "People's Storm".
These weapons are not related in any way to Sturmgewehr ("Storm Rifle"), and similarity in naming is just coincidence.
Germany
This is probably the game I’ve had the most fun with like.. ever, but damn the vanilla weapons are hideous! I don’t care much for the lore or the realism factor but this made me realize how cursed guns like the 10MM pistol, assault rifle and the pipe weapons really are
The old 3d 10mm pistol had a slick as fuck design.
FO4's just looks.... wrong
i wonder, why cant they have somthing cool like marksman carbine or a deagle. The lore is f'ed up, so who cares if you had modern guns...
@@sigma_delta Because there's no reason to "F-up" the lore even more and offend more players, we lost our crap over POTATOES becoming extinct for the love of God.
@@sigma_delta to be fair, the old fallout games actually had the deagle.
The left handed bolt action will always bother me. I feel like they only did it to get lazy with the animation
Nah they did to to "look kewl"
Its an old game developer design philosophy. Make reload animations that show the inner workings of the gun.
Impressed 5 year olds and anyone else that don't know anything about guns.
Annoyed those that do.
That's why any FPS games worth its salt today go for more practical and efficient competition style reloads.
@@DJWeapon8 for me. I think they only did it so it was easier to animate and probably reuse animations. (I'm not an animator, so I'm definitely 99% incorrect on that.) But if they did it for cool points, well. Than that's just a weird design choice.
The night vision scope has the pso1 reticle btw
If miniguns have multiple rotating barrels to keep each individual barrel from overheating, why does the minigun here start glowing white hot after five seconds of shooting? I've done high temperature soldering and it took over 1,200 degrees Farenheit to make steel begin to glow red. When it glows white you could use the damn thing as a campfire! It's like all of the gun's energy is spent making the barrels light up instead of propelling the bullets. Maybe that explains the terrible damage.
On the hand made rifle, I think some people forget the “handmade” part.
Turning an AK receiver into a makeshift Dragunov makes it a Romanian PSL, as basically that's what they did, make a thicker RPK style receiver and chamber it for 7.62x54mmR, and slap Dragunov style furniture to complete the package.
Not all AK's have the mag well indentation, again Romanian AK's lack it.
The drum looks like a 7.62x39 backloader drum as it has the hooks. 5.45x39 guns were never issued drums, even the RPK's didn't use them.
The assault rifle feels like the Lewis Gun and the Spandau MG08/15 having a baby
Also with the thompson, you have to slid the mag straight up into the gun, you can't go in from the side like he does because there are guide rails in the magwell.
for stick mags yeah but not for drums
Stuff like this makes me appreciate how Killing Floor models and animates their weapons.
The Tommy gun looks like cheap cap firing gun you’d find in a thrift shop
The Assault rifle was designed for use in power armor as a ballistic weapon for players that want to use a ballistic weapon
I know its played out to clown on the Fallout 4 "assault rifle" at this point. But holy crap, I still cringe every time I see it. Why couldn't they just bring back the blocky bootleg G3 from Fallout 3.
Seriously. I love to point out how bad of a game F3 is. But one of the things I liked where the guns they added.
Why didn't bring them back, god only knows.
@@DJWeapon8 They were gonna add the Chinese Assault Rifle in the game, the unused mesh for it is still there in the files, all they had to do was add a texture, animations, and modifications to the gun and that would have been it. They just decided to give up after making the mesh for some reason.
I don't know why there's a "combat rifle" and an "assault rifle" when they both do the same goddamn thing. The combat rifle should've been a M1/M14 and the assault rifle should've been like a lighter BAR. Instead of a engine block sized monstrosity and a main issue rifle being chambered in .45 ACP. Would've been way more clean and they could keep their obsession with "THE 1950'S".
@@MozambiqueEnjoyer6097 They could have just brought back the American Assault Rifle (R91) and the Chinese Assault Rifle (T95) with updated meshes and textures, I'll never understand why they use didn't do that. Someone took the Chinese Assault Rifle mesh in the files and turned it into a mod and it looks and performs great.
@@TeCHnORiOT Yeah Bethseda pretty much says fuck their own canon with every entry they make. The Chinese AK was great but it was held together with thumb tacks. The US AR was laughably inaccurate iirc. We'll never see them again.
It's a shame what they did with FO4's weapons, especially seeing as in classic fallout games the guns were really diverse and seemed pretty realistic (maybe apart from the 10mm pistol which for some reason has a cylinder magazine). After F:NV I expected the next fallout game to take the realism a notch higher, but instead they made the guns and animations even more vague and unrealistic.
I think the OG Fallout 10mm is just an autoloading pistol, with the "cylinder" being a static stylish point on the slide. Just my speculation for that since that 10mm was based on some handgun from a comic book cover I think
They made the weapons left-handed... after making them right-handed in Fallout 3. They intended to obscure your vision during action.
????????????
I was expecting you to say on the pipe weapons.
“This thing exists, +9999 sins”
Fallout 4 weapons make Bolters look tame
they should've just called the assault rifle an lmg cause thats the only use i could see it having
in concept art it was an LMG iirc. They ran out opf time to add an actual AR so they just said fuck it, rename the LMG to AR.
@@rednekzombie2988 how do they run out of time?
@@kindlytoxic1472 release dates plus adding new features. They don't have the time to 100% perfect everything.
Look at Halo 2, Cyberpunk 2077, No Mans Sky, etc.
@@kindlytoxic1472 Nice uhh Metal Arms pfp, fun game.
@@rednekzombie2988 I'm surprised you recognized it.
Bethesda went "Hey, the Prydwin looks kinda sick. Let's put a stock on it and call it a gun."
I always hate how FO4 and 76 automatics have bolts/slides that vibrate instead of properly reciprocating.
It's like a faulty non reciprocating handle
Personally, i loved the weapons in fallout 4. Excluding the assault rifle of course. As for the hunting rifle, i really liked the fact that is was left handed because it makes it feel more unique than the generic sniper rifles you see in every other shooter.
I have many things to say about your comment, but to simplify my thoughts. I dislike you
The left hand eject is what gets me.
Can we add few sins for pistols because of the ammunition size that colt n99 should not be that f**king big it’s a 10mm cartridge (this includes the Walter ppk and maybe the revolver)
16:03 not to mention the fact that despite the different weapons, the ammunition is still the same, just in different scales
Can't believe this gun that survived a nuclear holocaust and 200 years of wear and tear no longer has its markings
also it literally does use moon clips it's just hard to tell without going frame-by-frame
and this my friends, is why you dont play without weapon mods
Nice use of the Lonesome Drifter’s songs
fallout 4s weapons actively fill me with rage, i legitimately cannot play fo4 without mods that add new guns because modders can actually make good weapons that look cool, feel good to shoot and have ACTUAL good animations
How dare a video game set in a universe different then ours not get these things right!
The institute rifle makes me uncontrollably sick to my stomach and triggers my gag response everytime I look at it.
Anyone else annoyed they got rid of Item Condition
Eh, I could go either way. The weapon & apparel condition didn't feel consistent enough to me but I liked how new vegas improved on repairing. If anything, fallout 76 seemed like a step backward since other copies of weapons couldn't be used to repair each other like previous installments.
@@evanchismark3092 that's kinda what I was saying with Fallout NV weapon Condition it actually felt like you had to maintain and fix a weapon. In Fallout 4 it feels as if every weapon is brand new and it just breaks immersion for me
I was pissed when the assault rifle was a ww1 British machine gun and not the hk g3 from from fallout 3 and was more pissed we didn’t get the Chinese assault rifle
16:26 not even going into how one might fit 50 bmg into a revolver system, you could probably kill a man just from the escaping gasses alone, if it doesn't blow up in the first place anyway
I think it's worth noting that the gauss rifle is shooting 2mm balls, I believe that's what you're loading into the gun plus a energy source. The ammo is called "2mm electromagnetic cartridge" after all.
Why is recoil so high in fallout 4 too, its like 2 shots your in the sky
bro over here thinking he is a gun expert
Also many of FO4 reload anims have no trigger discipline when reloading
14:43 the minigun's front grip somehow super-glued on the drum magazine.
The Fallout 4 assault rifle looks like it should be a blaster from star wars.
Whoever was in charge of designing guns in fallout 4 has clearly never held a gun.
Held, seen, heard…
Gauss rifle fires an actual projectile though....
The assault rifle in fallout 4 looks like a car exhaust with a handle
I wish the pipe weapons had a small chance of exploding every time you fired it. Caliber would determine how large the explosion is
I really believe the reason that all the bolt actions are left handed is that the reload animation in third person looks very funky
If I was in the fallout universe the hunting rifle would be used by me correctly because I left handed and strangley even though the hunting rifle is a left handed weapon, the character without mods holds it right handed.
I believe the reason the assault rifle is so hideous is cause it was made, originally in development, to be used in power armor only. The chinese assault rifle can be found in the game files for the game so it was likely that the assault rifle we have was actually a LMG or HMG that was designed with power armor in mind, but due to time constraints they couldn't get the chinese assault rifle finished so they just made the LMG into the AR.
If that reason is true, its still stupid of them to come up with such a thing.
There are plenty of real machineguns that power armor can comfortably carry and operate while still being usable and effective when used by general infantry. The M240, or the M60, or the MG3 (which they kinda did with the MG42 but it uses .308...). No need to make a badly designed unwieldy piece of shit.
If fallout 4 added something like the Robar Precision Hunter it would make sense to have a hunting rifle in .50BMG. As the Robar can be ordered to be made for.50BMG love the videos
with a M249 SAW Handguard
YES
Could've done a heavy sniper rifle like the preved from metro last light that would be perfect for the game cause it's already made of pipes and shit
@@M4V3R1CK_13 nonsense...
Unless you add a water cooled jacket to go with it
There’s something cursed about seeing a svd without a waffle ak mag or a bakelite es mag
i always imagined the "assault rifle" would fill an in universe niche of "weapons explicitly meant to be wielded by people in power armour" as many of its oversized controls would be helpful when you hand is encased in a steel glove and the carry assist would help with a weapon so large and bulky and could probably compensate its recoil quite well. as in universe most of the heavy weapons seem intentionally geared for either bodybuilders or people in power armour it'd make sense as a "light" weapon to work for a standard rifleman role to support MGs or other heavy equipment someone in the unit would be carrying
It’s just a LMG and assault rifle combined into one for people who wear power armour so I don’t see anything wrong with it besides it’s kinda cool
Why not just use the existing LMG the US armed forces are using and replace the pistol grip with something thicker?
@@DJWeapon8 you mean the m249 saw the m60 the m240 or the xm8 LMG because those are the US MG weapons that I know
@@usadroopymeat1099 an m60 or the 240.
XM8 couldn't work. Too small to be held comfortably by a PA unit.
They coulda just made them carry a M1919 Browning and it wouldn't have been as ugly.
10:34 Remember,this is fallout.And the gun was called "Handmade rifle"
I'll never forget how cursed that assault rifle in FO4 is.
3:09 It actually looks like that there is a moon clip. But it looks more as that part of the cylinder that pushes the bullets out when you push on the extractor (or whatever the name is for that metal rod).
Yeah, i went over the footage and there is definitely a moon loader clip there.
I'd be surprised Bethesda actually put some kind of speed loader into the animation
The first time I saw the assault rifle in the enemies I thought it was a light machine gun
7:38 also to note that the Radium rifle's background in the wiki was mentioned simply as a "pre-war carbine",so this thing probably a copy of the Volksturmgewerh that only exist in the fallout universe.According to the rifle status based on the wiki,this thing maybe just a sport or civilian self defense carbine model.
The name “assault rifle” for the assault rifle would’ve been good if it actually looked like an assault rifle
I believed that the Hunting Rifle was going to use the scrapped .32 ammo like in Fallout 3, and that the .50 ammo was (based on chamber size) .50 Beowulf.
This is one of the reasons why I love modding community. They are the true savior.
iirc the Pipe guns were designed by people who don't know how firearms function. They were meant to look like crappy hodgepog pieces of junk.
I was just waiting for him to bring up the lewis gun
I hate fallout 4's weapons.
I hate fallout 4's "weapons".
I hate fallout 4's toys.
I've always hated them, their models are not detailed enough. For example, compare a Fo4's 10mm pistol to a FNV's (Fallout New Vegas) 10mm pistol: the FNV's one has more detail, because its metal was made to look ruined, dirty and Old (just like many of its other weapons), therefore FNV's 10mm pistol looks and feels realistic (and less toy-like than Fo4's one).
I'm not saying that just the 10mm feels like a toy, but also most of Fo4's weapons, because it's just unrealistic that in Fo4 many weapons still look shiny and in "good" condition even though many of them came out of a nuclear war and ALSO after they were used (perhaps) by several persons for almost 200 YEARS. In the older Fallouts, weapons had that "old" look I described earlier, just like Fallout New Vegas, although this time, they started also fucking the weapon design (lol look at the "assault rifle" XD).
If that still doesn't make you hate Fo4's weapons like I do, take a look at these Fo4's weapons animations (equip, fire and reload). After you've watched them, I really don't think I have to express myself further about them.
So to conclude, I hate Fallout 4's weapons, and I think many other people should too.
I think that Fallout 4 it's a nice game though:
ok story, nice dlcs, bad weapons.
Making all the guns the same weapon and left handed and having only 4 be useful isn't good game design, in fact I'd dare to say it's not good design at all
It's even worse knowing that 1, 2 and tactics all had actual guns and the even fictional weapons still looked like actual guns designed to shoot
I disagree, the writing is awful, it looks like it was written by me when I was 20 writing a comic book.
I can't show you here sadly, but you'll have to trust me it's subpar
Oh boohoo.
i forgot about these weapons, ive not used a single one in Fallout since 2017, i just ended up replacing them with mods of 100x better quality than vanilla, and thanks to FO4Edit, i just swap the FormIDs around and no more vanilla guns.
8:23 to be fair I remember somewhere I once saw a 100 rounds drum for an M1921 Thompson and an M1A1 compatible with an M1911 magazine, but those were (I think) prototypes
"Prototype" normally means not for widespread use
@@unoriginalperson72 exactly
That’s good the main reason why fallout weapons are bad is because the cartridge is going out is in the opposite side for now but in fallout London it has to be properly
The left handed bolt is so fucking off putting, it feels awful to use
there are just so many things wrong with the fallout 4 weapons, i don't mind the left handed weapons since i myself am left handed, but it breaks emersion cause around 10 percent of people in the world are left handed so that is why the majority of guns are made right handed. also if you're gonna have a character use a left handed gun, have them hold it in the left hand. when you the reason right handed guns are held the way they are is so you don't throw off your aim when reloading, since you use the hand on the grip to loading in a new mag, with your off hand being used to hold the gun steady. really shows how bethesda has gotten lazy as they got it right in New vegas, which came out 5 years prior, and in fallout 3 which came out 7 years prior to fallout 4, so they have no excuse. they did get some things right in fallout 76 like the lever action rifle actually loading in the right number of rounds when you do a partial reload. but it should have been that way to begin with.the one thing they did get right was calling magazines...well... magazines
also something you did get wrong was calling magazines "clips"
A fellow lefty
Even when I played this game when I was younger I thought “wtf this an Assualt Rifle?”
The first word in the title is a perfect tldr for this
14:02 the electro magnetic 2mm EC was in the middle of those blue flashing electric lightning.