That's got to be the best flipper staging I've ever seen. You'd think the upper flippers were controlled by separate buttons if you didn't know any better.
Wow...I used to play this same pinball game back in 87/88, that was awesome and I learned so tips..if I ever get to play Grand Lizard again. Great game!
Williams used a two-stage leaf switch in their flipper buttons, rather than having the upper flippers controlled by an end-of-stroke switch on the lower flips as other manufacturers often did. They called them "double action flipper buttons" when they were first used on Contact in 1978. You can use this feature to your advantage with just the right touch as this player does, but it's not easy.
My grandpa had one of these. I am not sure it still worked when he ga e it away but it’s definitely one of those things I’d buy when I won the lottery lol.
There was a time when scores where in the billions, like with ATTACK FROM MARS, but then with games like MEDIEVAL MADNESS and TALES OF THE ARABIAN NIGHTS they suddenly went way down again :)...
Hate it when you got down like 3 of the droptargets and have only one left for the 80.000 score and the ball instantly goes down to the lower playfield so you miss the timer :(
The top priority on Grand Lizard is to always be in multiball; in multiball, a drain from the B ramp (or anything else) won't end your turn. If you're trying to reach the multiball target at the top, consider shooting the lock lane or the safer spinner shot instead of either ramp. If a ball is rolling back down the B ramp for any reason, you could try giving the machine a good sideways nudge with your right hand as the ball is coming off the ramp; this will push the ball off of the wall on the right and hopefully give it a better trajectory so you can save it with a flipper or the center post.
That's got to be the best flipper staging I've ever seen. You'd think the upper flippers were controlled by separate buttons if you didn't know any better.
Wow...I used to play this same pinball game back in 87/88, that was awesome and I learned so tips..if I ever get to play Grand Lizard again. Great game!
First pinball machine I ever played!
Instantly recognized this as based off of Inferno - I wonder what _other_ rare Williams games were adapted into pinball
this Board is So Freakishly Cool!
How are you flipping the top left flipper independently of the bottom left flipper at 2:28?
Williams used a two-stage leaf switch in their flipper buttons, rather than having the upper flippers controlled by an end-of-stroke switch on the lower flips as other manufacturers often did. They called them "double action flipper buttons" when they were first used on Contact in 1978. You can use this feature to your advantage with just the right touch as this player does, but it's not easy.
@@davidlineweaver7235 I’m pretty sure a good bit of newer machines use them too
I don't care what anyone says 80s Had the Best Board designs
Why doesn’t this one make the monkey sounds on the spinner?
My grandpa had one of these. I am not sure it still worked when he ga e it away but it’s definitely one of those things I’d buy when I won the lottery lol.
Today the score would be over 3.6 billion points
There was a time when scores where in the billions, like with ATTACK FROM MARS, but then with games like MEDIEVAL MADNESS and TALES OF THE ARABIAN NIGHTS they suddenly went way down again :)...
Hate it when you got down like 3 of the droptargets and have only one left for the 80.000 score and the ball instantly goes down to the lower playfield so you miss the timer :(
I have the worst time saving balls coming back down the B ramp. Any tips?
The top priority on Grand Lizard is to always be in multiball; in multiball, a drain from the B ramp (or anything else) won't end your turn. If you're trying to reach the multiball target at the top, consider shooting the lock lane or the safer spinner shot instead of either ramp. If a ball is rolling back down the B ramp for any reason, you could try giving the machine a good sideways nudge with your right hand as the ball is coming off the ramp; this will push the ball off of the wall on the right and hopefully give it a better trajectory so you can save it with a flipper or the center post.
Who's the player? Impressive stage flipping and magna saves.
I believe that is ReplayFX Director Mark Steinman.