Been using blender for 4 years and I didn't even know there were dedicated modifiers for smoothing a mesh right in front of me. Thanks a lot for sharing!
It's so nice! It can really get laggy though if your project gets huge. Maybe later I'll do a specific video and tips for remeshing. Though the long and short of it is to apply the modifier and then decimate it down 👍
Killer video, this is going to change the way I created High Poly assets. Really into spaceship design and teaching people that kind of stuff so when the money's right I'm going to fully implement this.
Hey Jac, the remesh + corrective smooth technique is from Tim Bergholz :D Thanks for sharing with us your technique and to protect our poor PCs from sudden explosion due to bad remesh!
At the start you mentioned, its not for beginners and all but, would be lovely to at least know the names of addons you were using. Great tutorial, by the way :)
Ahaha, thanks. This was back before I improved my audio recording to remove the sound of my baby 👀 The keyboard an Owlab Spring and it's custom built by me using boba u4t switches and ceremaic keycaps. It's my signature sounds 😂 Best board ever.
could you show the geometry of the gun? maybe even show the workflow. im considering to use quad remesher but the topology seems iffy with bad pole placments at times
@@jacrossiter2097 The edge loops going spiral instead of a close loop. To replicate it, Use Suzanne, add a few subdiv then Quad Remesh. The edge loops spirals all around instead of following an expected loop flow. (e.g closed horizontal or vertical) EDIT: Found a more obvious example. I expect a closed loop but it just goes spiral. UV Sphere Subdiv 4 Remesh 20k
can quadremasher always correct and clean the topology? do you have any tutorials suggestions for it ? i am really bad at topology and sub modeling, that's why i am trying to use plasticity, but cleaning the exported model still pain in the asss :(
Nothing in 3D is 100% reliable but I frequently use quad remember with my fusion360 exports. I bet it can handle plasticity just as well! I will have a think about a follow up video to showcase good basemesh topology for quad remeshing
@@jacrossiter2097Be interested seeing your technique for getting a CAD mesh into all quads using this. I tried it with mine from Plasticity and even though all the edges were marked as such, it just produced a mess and now my trial has ran out so can't do any more experimenting lol. Can't even use Substance Painter with my models because I get baking errors even with a fully UVd mesh
"Don't watch..."
Must watch video now! 😊
Been using blender for 4 years and I didn't even know there were dedicated modifiers for smoothing a mesh right in front of me. Thanks a lot for sharing!
It's so nice! It can really get laggy though if your project gets huge. Maybe later I'll do a specific video and tips for remeshing. Though the long and short of it is to apply the modifier and then decimate it down 👍
Killer video, this is going to change the way I created High Poly assets. Really into spaceship design and teaching people that kind of stuff so when the money's right I'm going to fully implement this.
If a professional says, "Oh my God!" then you know it's going to be good.
It happens to the best of us 🥲
I think to the last of us
Reasons I'm qualified to watch this:
•Beginner ✅
Hey Jac, the remesh + corrective smooth technique is from Tim Bergholz :D
Thanks for sharing with us your technique and to protect our poor PCs from sudden explosion due to bad remesh!
Aha Hey Max! Thank you for the correction! I hope you and the whole annecy prop team are doing well
OMG I have been using this tecnique for half decade and I didn’t know something have copyrighted them😂
This is straight up the only plugin I use for blender, its amazing for sure
The cure for hard surface HP
At the start you mentioned, its not for beginners and all but, would be lovely to at least know the names of addons you were using. Great tutorial, by the way :)
Awesome video, thank you very much, also your keyboard makes an incredible sound what is it ?
Ahaha, thanks. This was back before I improved my audio recording to remove the sound of my baby 👀 The keyboard an Owlab Spring and it's custom built by me using boba u4t switches and ceremaic keycaps. It's my signature sounds 😂 Best board ever.
@@jacrossiter2097 Oh ceramic keycaps that's why it's sounds soooo creamyy 😍. Thanks a lot I'll check that and of course your latest videos as well
completed one of my revolvers using this method
it was a tough week for my laptop 😅
Ahahaha, bro. That is hilarious. The remesh shouldnt really be that taxing on your machine though. It all depends how dense your basemesh is though
could you show the geometry of the gun? maybe even show the workflow.
im considering to use quad remesher but the topology seems iffy with bad pole placments at times
yo bro thx for this, it rly useful. I have and used quad remesher for 6 month, but never try use him like this.
I'm pleased to hear! If you have any questions or if something isn't clear let me know and I'll try to make a follow up video :)
many poeles as me think its not good to use quad remesher everywhere everytimes
Very interesting workflow... and wow, that video should have way more than 144 views...
Thanks Mate. Glad you liked it :) It's seriously powerful
@@jacrossiter2097 @jacrossiter2097 It is! I already shared this video with my friends, now at 204 views, woohoo! :D
Upon using Quad remesher and you're wondering why your loops are messed up, it's a limitation of the addon.
@@markzaikov456 messed up? If you show me the issue I might be able to make a video to help you :)
@@jacrossiter2097 The edge loops going spiral instead of a close loop.
To replicate it,
Use Suzanne, add a few subdiv then Quad Remesh. The edge loops spirals all around instead of following an expected loop flow. (e.g closed horizontal or vertical)
EDIT: Found a more obvious example. I expect a closed loop but it just goes spiral.
UV Sphere
Subdiv 4
Remesh 20k
quad remesger are bad
why
@@selektor_prj 1. Its slow and inconsistent/
2. Its not free.
This one much better option
ruclips.net/video/BuuRadfnajU/видео.html
can you explain why you think that?
@@ianzander5057 Wait till he says that zremesher is good tho lol
Quad remesger are definitely bad.
But Quad remesher on the other hand, is good.
can quadremasher always correct and clean the topology? do you have any tutorials suggestions for it ? i am really bad at topology and sub modeling, that's why i am trying to use plasticity, but cleaning the exported model still pain in the asss :(
Nothing in 3D is 100% reliable but I frequently use quad remember with my fusion360 exports. I bet it can handle plasticity just as well! I will have a think about a follow up video to showcase good basemesh topology for quad remeshing
@@jacrossiter2097 i would really appreciate it you make a plasticity to blender cleaning process video using remasher tool
Hi friend, you can also use Plasticity bridge feature, which make exported mesh 100 times more dense, which is enough to put it in ZBrush
@@dimalagoda5717 Thank you for your suggestion, I do not use Zbrush though ))
@@jacrossiter2097Be interested seeing your technique for getting a CAD mesh into all quads using this.
I tried it with mine from Plasticity and even though all the edges were marked as such, it just produced a mess and now my trial has ran out so can't do any more experimenting lol.
Can't even use Substance Painter with my models because I get baking errors even with a fully UVd mesh