The real 'Make Highpoly' button.

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  • Опубликовано: 7 окт 2024

Комментарии • 42

  • @Tomy_Yon
    @Tomy_Yon 5 месяцев назад +9

    "Don't watch..."
    Must watch video now! 😊

  • @MahfuzurRahman19
    @MahfuzurRahman19 5 месяцев назад +7

    Been using blender for 4 years and I didn't even know there were dedicated modifiers for smoothing a mesh right in front of me. Thanks a lot for sharing!

    • @jacrossiter2097
      @jacrossiter2097  5 месяцев назад +1

      It's so nice! It can really get laggy though if your project gets huge. Maybe later I'll do a specific video and tips for remeshing. Though the long and short of it is to apply the modifier and then decimate it down 👍

  • @skilllanoodle
    @skilllanoodle 2 месяца назад +1

    Killer video, this is going to change the way I created High Poly assets. Really into spaceship design and teaching people that kind of stuff so when the money's right I'm going to fully implement this.

  • @PicklesTheOtt
    @PicklesTheOtt 5 месяцев назад +4

    If a professional says, "Oh my God!" then you know it's going to be good.

  • @SpeedCubeProRL
    @SpeedCubeProRL Месяц назад

    Reasons I'm qualified to watch this:
    •Beginner ✅

  • @MaxDehon
    @MaxDehon 5 месяцев назад +4

    Hey Jac, the remesh + corrective smooth technique is from Tim Bergholz :D
    Thanks for sharing with us your technique and to protect our poor PCs from sudden explosion due to bad remesh!

    • @jacrossiter2097
      @jacrossiter2097  5 месяцев назад

      Aha Hey Max! Thank you for the correction! I hope you and the whole annecy prop team are doing well

    • @vodurisb
      @vodurisb Месяц назад

      OMG I have been using this tecnique for half decade and I didn’t know something have copyrighted them😂

  • @Greenman4890
    @Greenman4890 2 месяца назад

    This is straight up the only plugin I use for blender, its amazing for sure

  • @Strelokos666
    @Strelokos666 Месяц назад

    The cure for hard surface HP

  • @shehzadadeel3727
    @shehzadadeel3727 13 дней назад

    At the start you mentioned, its not for beginners and all but, would be lovely to at least know the names of addons you were using. Great tutorial, by the way :)

  • @fivetee
    @fivetee 2 месяца назад +1

    Awesome video, thank you very much, also your keyboard makes an incredible sound what is it ?

    • @jacrossiter2097
      @jacrossiter2097  2 месяца назад +1

      Ahaha, thanks. This was back before I improved my audio recording to remove the sound of my baby 👀 The keyboard an Owlab Spring and it's custom built by me using boba u4t switches and ceremaic keycaps. It's my signature sounds 😂 Best board ever.

    • @fivetee
      @fivetee 2 месяца назад

      @@jacrossiter2097 Oh ceramic keycaps that's why it's sounds soooo creamyy 😍. Thanks a lot I'll check that and of course your latest videos as well

  • @arishkhan9148
    @arishkhan9148 27 дней назад

    completed one of my revolvers using this method
    it was a tough week for my laptop 😅

    • @jacrossiter2097
      @jacrossiter2097  27 дней назад

      Ahahaha, bro. That is hilarious. The remesh shouldnt really be that taxing on your machine though. It all depends how dense your basemesh is though

  • @angulinhiduje6093
    @angulinhiduje6093 2 месяца назад

    could you show the geometry of the gun? maybe even show the workflow.
    im considering to use quad remesher but the topology seems iffy with bad pole placments at times

  • @selektor_prj
    @selektor_prj 5 месяцев назад

    yo bro thx for this, it rly useful. I have and used quad remesher for 6 month, but never try use him like this.

    • @jacrossiter2097
      @jacrossiter2097  5 месяцев назад +1

      I'm pleased to hear! If you have any questions or if something isn't clear let me know and I'll try to make a follow up video :)

  • @DeMoNELectro
    @DeMoNELectro 2 месяца назад

    many poeles as me think its not good to use quad remesher everywhere everytimes

  • @VertexRage
    @VertexRage 5 месяцев назад

    Very interesting workflow... and wow, that video should have way more than 144 views...

    • @jacrossiter2097
      @jacrossiter2097  5 месяцев назад +2

      Thanks Mate. Glad you liked it :) It's seriously powerful

    • @VertexRage
      @VertexRage 5 месяцев назад

      @@jacrossiter2097 ​ @jacrossiter2097 It is! I already shared this video with my friends, now at 204 views, woohoo! :D

  • @markzaikov456
    @markzaikov456 3 месяца назад

    Upon using Quad remesher and you're wondering why your loops are messed up, it's a limitation of the addon.

    • @jacrossiter2097
      @jacrossiter2097  3 месяца назад

      @@markzaikov456 messed up? If you show me the issue I might be able to make a video to help you :)

    • @markzaikov456
      @markzaikov456 3 месяца назад

      @@jacrossiter2097 The edge loops going spiral instead of a close loop.
      To replicate it,
      Use Suzanne, add a few subdiv then Quad Remesh. The edge loops spirals all around instead of following an expected loop flow. (e.g closed horizontal or vertical)
      EDIT: Found a more obvious example. I expect a closed loop but it just goes spiral.
      UV Sphere
      Subdiv 4
      Remesh 20k

  • @Stanisslayer
    @Stanisslayer 5 месяцев назад

    quad remesger are bad

    • @selektor_prj
      @selektor_prj 5 месяцев назад

      why

    • @Stanisslayer
      @Stanisslayer 5 месяцев назад +1

      @@selektor_prj 1. Its slow and inconsistent/
      2. Its not free.
      This one much better option
      ruclips.net/video/BuuRadfnajU/видео.html

    • @ianzander5057
      @ianzander5057 5 месяцев назад

      can you explain why you think that?

    • @lucibezier
      @lucibezier 5 месяцев назад

      @@ianzander5057 Wait till he says that zremesher is good tho lol

    • @moncef0147
      @moncef0147 5 месяцев назад +3

      Quad remesger are definitely bad.
      But Quad remesher on the other hand, is good.

  • @Contactbps
    @Contactbps 5 месяцев назад

    can quadremasher always correct and clean the topology? do you have any tutorials suggestions for it ? i am really bad at topology and sub modeling, that's why i am trying to use plasticity, but cleaning the exported model still pain in the asss :(

    • @jacrossiter2097
      @jacrossiter2097  5 месяцев назад +1

      Nothing in 3D is 100% reliable but I frequently use quad remember with my fusion360 exports. I bet it can handle plasticity just as well! I will have a think about a follow up video to showcase good basemesh topology for quad remeshing

    • @Contactbps
      @Contactbps 5 месяцев назад

      @@jacrossiter2097 i would really appreciate it you make a plasticity to blender cleaning process video using remasher tool

    • @dimalagoda5717
      @dimalagoda5717 5 месяцев назад

      Hi friend, you can also use Plasticity bridge feature, which make exported mesh 100 times more dense, which is enough to put it in ZBrush

    • @Contactbps
      @Contactbps 5 месяцев назад

      @@dimalagoda5717 Thank you for your suggestion, I do not use Zbrush though ))

    • @iKaGe01
      @iKaGe01 4 месяца назад

      ​​@@jacrossiter2097Be interested seeing your technique for getting a CAD mesh into all quads using this.
      I tried it with mine from Plasticity and even though all the edges were marked as such, it just produced a mess and now my trial has ran out so can't do any more experimenting lol.
      Can't even use Substance Painter with my models because I get baking errors even with a fully UVd mesh