V-Ray for 3ds Max - Adding realistic stickers and labels to curved objects

Поделиться
HTML-код
  • Опубликовано: 21 фев 2023
  • Try V-Ray for 3ds Max at www.chaos.com/try-free
    In this tutorial, Veso from the Chaos 3D team shows you how to easily add even more realistic stickers to curved objects and blend surface and decal bumps, using the cylindrical projection and additive bump options in V-Ray Decal.
    ►For more information about our products, visit: www.chaos.com/official-website
    ►Subscribe: / chaosgrouptv to get useful tutorials and the latest updates from Chaos
    ►Follow us on Facebook: / chaosgroup
    ►On Instagram: / chaosgroup
  • НаукаНаука

Комментарии • 10

  • @bellente77
    @bellente77 Месяц назад

    Good to Go tutorial,, helped me a lot Thnak YOu.

  • @Jason1989A
    @Jason1989A Год назад

    Well explained, I really like this guys voice.

  • @jimmwagner
    @jimmwagner 6 месяцев назад

    Decals are a nice solution. It would be great if you could have an image with a transparent background and automatically use that as a mask instead of having to create an additional asset that takes up space and requires updating as well every time a decal needs to change.

  • @MITVIZ
    @MITVIZ Год назад

    sick, just like Fstorm

  • @asabovesobelow1597
    @asabovesobelow1597 Год назад +1

    Can you do more videos for SKetchup and vray? And please can you do an official course for everyone? It’s impossible spent so much money for this softwere and no one course. I don’t want to spent money in the training center and I know that a lot of people think like me! Thank you

  • @philipkelly9521
    @philipkelly9521 Год назад +1

    Thank you for the video. excellent as always.
    My Question is about the cup, it looks low poly, but renders differently. My lack of modeling trainingg is becoming evident to me. How is the cup modeled? Thanks Phil

    • @BossToastMaker
      @BossToastMaker Год назад +3

      In 3Ds Max there is something called modifiers that can apply different effects to the model. The modifiers can stack like layers, where the bottom one is affected by the one above it. One of the modifier is called Turbosmooth, which smooths out the model (or selected parts of it). In the video, we can see that the object is either a proxy with simple preview, or a low-poly model that has turbosmooth (or a similar modifier) applied to it.
      Hope it helps! :)

    • @philipkelly9521
      @philipkelly9521 Год назад +2

      @@BossToastMaker Thank you , I have been modeling for years and using max and vray and corona for years too, and I thought it was a new tool that i had missed, But I know what ytour refering too. Thank you. You know yourself there is always 4 ways to model something. Appreciate the reply.

  • @glmstudiogh
    @glmstudiogh Год назад

    I've been having difficulties in rendering out world Position pass in V Ray for cinema 4D, both in the R25 and 2023 version and V Ray version 6, can you guys help?

  • @sivaswamy1054
    @sivaswamy1054 Год назад

    its good video your guys not posting for maya.. please post for maya