I've since done an updated benchmark for Skryim that tweaked a few more things and used Dynamic Foveated Rendering, framerates got to MUCH more playable levels while keeping full ENBs and DLAA! ruclips.net/video/zAe9g083pOg/видео.html You can find it in my big benchmarking video here.
Man I love the channel. Recently got introduced to it and the content and your voice is mesmerizing. I do own Meta Pro and Quest 2. Right now in a middle of building my first water loop pc. Enjoy the game and keep the content coming. If you happen to do these on Racing sims will be kool too.
Great video, thanks for doing this! Yes, more Skyrim please! Could you do more daylight areas next time? Also, what did you set your Crystal resolution to? I heard that it defaults to some crazy high setting like 5400x3800 or something. Would turning that down let you use ENBs and still look good with decent FPS?
I left my Crystal at the default resolution, which is 4252x5029 per eye. The distortion profile is slightly different on my current lenses vs the final ones so they may be some variance, but doubt it'll be more than a couple %. As for the resolution, ehh I suppose but you might have to really dial it down if you wanted to run this specific modpack with ENBs. Keep in mind that the mod pack creator even said they designed it for 45 to 90FPS reprojection on the Quest 2 with a 3070 as entry level. While using FSR Balanced+DLAA. The 4090 is I think something like 2.5x the 3070 but the bar is set pretty high and the Crystal has way beyond that multiplier in pixel count over the Q2. I didn't test too extensively, but I did some brief test runs at about 70-80% resolution with DLSS Quality+ENBs. I think you might be able to get a good 60-75FPS even during the more intense parts there. Indoors would probably do 90 alright. The ENB impact varied depending on the scene but sometimes it could be an over 40% difference at the worst which is B I G. But at that point there is definitely a more noticeable impact to overall image quality and sharpness. You could maybe do 60FPS reprojected to 120hz without too big a resolution drop if you can accept that. I'll definitely be doing some more Skyrim videos though. Wanna do something with the Star Wars overhaul mods I found since goddamn the lightsaber and blaster interactions felt FUN here.
I just got a Pimax Crystal and I’m running 650+ mods with ENB, lower the resolution on Steam VR to 38% per eye and you’ll have a great running Skyrim. Although, I do hate that there isn’t eye tracking and I’m seeing some distortions with the Crystal.
Awesome showcase! More skyrim videos please!! Do you find that everything looks clear through the crystal at all distances in skyrim? I’m running a 3070 with a quest 2 and the 2k version of this mod list and things close up look good but anything past ten feet starts to look a little bad. I know I have hardware limitations but I have big plans to copy your setup with a 4090 and a crystal down the road.
Yes, even things in the distance look pretty discernable. The Crystal's physical pixel density is 75% higher than the Quest 2 is and it also has that direct displayport connection to avoid any compression. Even looking out over the horizon feels good. I've used a Quest 2(Not with Skyrim, granted) before and it's incomparable to the Crystal on clarity. You should see a significant step up. While it's gonna vary from game to game, in my Crystal extended first impressions video I tried the shooting range in Pavlov and I could still just make out the fine details on the target dummy even 40 meters away and without any scopes, for an idea on the clarity.
Nice video! Yes please, more skyrim! It would be interesting to see you tinker a but with settings and mods and see what happens to the performance.... Anyhow, after seeing this I might have to replace my 3090 when my Crystal arrives, just to be able to play a 12 year old game that I've already spent a thousand plus hours in 😂
I've got a brief revisit of Skyrim coming in my next video, which'll be doing a bunch of benchmarks on the Crystal with the 4090, since I did some more tweaking and Dynamic Foveated Rendering got added on the Crystal for more performance. I got to keep ALL the ENBs, DLAA, and still get reasonably respectable FPS! Should hopefully be out sometime in the next week.
Thanks for the video. did you have any in game super sampling activated ? And how come it is not buttery smooth just like sebastian keeps saying about everything on a 3080 !!!! Yeah it is a real pleasure having someone for once showing us how that thing could run with a modded skyrim vr and a 4090 and no extra super sampling. I will stick to my reverb g2 and keep playing my modded skyrim with 500 % super sampling and 80% in game supersampling at 60 hz !
No, I have no in game supersampling, just set to the default 100% resolution. Can't comment on what MRTV does because I don't watch them. But due to the nature of modded games could simply be down to using different sets of mods. I will say though that no amount of supersampling will make up for the fact the G2 is physically a much, much lower PPD screen than the Crystal. You can't invent detail which isn't there.
How did you fix your arms being shorter on the Crystal using VRIK? I switched from Rift s to Crystal and my hands seem to be not in the right place. They are, too close to me for some reason? Also, are you using SteamVR to play Skyrim (via SKSE)? I'm wondering whether openComposite would increase performance? I'm using Scenery ENB, heavy Dyndolod settings, parallax mods, alot of texture and mesh mods. So far, on 50% resolution via SteamVR seems to be "okayish", gonna try to install DLSS to see if I can get it smoother to hopefully 100%.
I had no issues with my arm lengths in Skyrim, or most games really, so I can't really help you there. And yes this was via SteamVR, not with OpenComposite. FPSVR doesn't work with non-steamVR runtimes.
Crystal is running at over x2 the pixel count of the G2, so you should find things a lot more runnable! If you need to tweak things for performance, I recommend either disabling DLAA, switching to FSR performance instead of balanced, or disable the ENBs as a nuclear option.
i now heard several times, that even tho the crystal and the aero are very compareable in terms of resolution, that aero perfoms like 20% better in some situation, because seemingly the pimax translation software isnt that good?
I don't know where you've heard that but it sounds highly suspect to me. Even when using PimaxXR to bypass SteamVR and where that wouldn't be an issue I've almost never seen that drastic a shift. Even the person behind numerous OpenXR tools, like the OpenXR Toolkit and PimaxXR, said they generally didn't see too much a change and was part of why they stopped doing much work on PimaxXR, didn't seen worth it. The Aero and Crystal also don't actually run at the same resolution. They have a similar PANEL resolution, but the RENDERED resolution on the Crystal is much higher by default. Maybe people are getting mixed up from that?
ok? good to near and hear. well, i dont immediately get the difference between panel res and rendered res, since from my understand, rendered res is a changeable setting. like running 4k on a 1440p panel? anyway, i dont wanna talk the headset down, just trying to find the best option for me, with the least downsides or problems and its not that easy. i feel like, no matter what i buy, even if i pay 1500+ i will have several problems or downside that iam not sure, if i can be happy with them aero seems to have the better software, tho people say, is nowhere near perfect or stable, but pimax is worse, with a lot of tinkerin to get some things running, but V-Fov on the aero seems to be so bad, that people say it would even be an insult for a 500 dollar headset, let alone, a 999 dollar one. bigscreen beyond is kinda out of the question, since i couldnt share it with my wife, we would need 2 which for the price, is kinda overkill @@Omniwhatever
SteamVR because FPSVR does not work with OpenXR and my options for showing performance metrics in a video like this are faaaaaaaaaar more limited under the PimaxXR runtime, plus recording is much simpler with the OpenVR plugin in OBS as well. Mbucchia, the one behind PimaxXR and the OpenXR toolkit, also didn't seem very fond of Opencomposite(required for Skyrim on OpenXR), especially with PimaxXR, so I don't plan on using it. And because with some very, very brief testing, far from thorough or a close look though freely admit, I did on other stuff didn't see too significant gains. I know some people say their FPS literally doubled on the Q2 or something, but I think that's partially because they're running at a lower resolution than SteamVR since the Oculus supersampling is much less aggressive by default. And Oculus/SteamVR interactions are kind of notoriously bad on both ends. Was at 100% resolution on the Crystal though.
How low resolution can you turn it down before this headset isn't worth buying, just wondering for trying to get full performance would it make more sense to get a cheaper, less res hmd? Or does the other features make it worth it anyway?
I can't really say because that's gonna be subjective. But I'll at least say that a physically higher resolution screen will always look better than a lower resolution one, even at the same resolution. Given the absolute mess of a launch that this has been though I would probably wait and see what happens and how or if Pimax addresses some of the issues.
That's the proper, default 100% resolution, so that's what I'm going to use as a base line since lowering the resolution is generally the last thing you want to do. I did lower it to around 70% and there was a decent bump in performance, but at the same time there was a decent hit to visuals as well with how upscalers such as DLSS work. Haven't tried OpenComposite yet, but I wouldn't expect anything too significant for reasons I addressed in another comment. I'll do that at some point though.
@@Omniwhatever I wouldn't say lowering the resolution is the last thing to do, in fact it's usually the first thing I do. Make it playable first, then try to make it look as good as possible. But you do you, enjoying the videos either way 👍
@@r448191 You really don't want to do that because the HMD has to render above native panel resolution due to things like lens distortion and counteracting it. +30-50%(On SteamVR's slider) native panel resolution is actually 'native' when it comes to VR panels. If you'rer lowering the resolution then you're undersampling the display and sometimes that has a significant impact due to how that works.
@@Omniwhatever I've never really experienced that in the context of VR. On pancake, yes, rendering non-native resolution makes it look like blurry crap. On VR I can usually lower the rendered resolution quite a bit (like to 80%) before I even notice any difference. But that's just me.
~Updated~ I wanna re correct myself. I mean scale the resolution to like Varjo Areo (so it would mean like 75%-80% Scale down). Also the SteamVR Bug was also incorrect on how i said before. I forgot to mention that the SteamVR Bug was when the Resolution scale resets itself every time you re launch SteamVR with the Pimax Crystal. Cause with the index or other VR headsets I used, I scale it down from its SteamVR reccomended scaling back to 100% native and it stays there when ever I relaunch SteamVR. So i do wanna applogize for my mistake/error when i first comented down below. (Old Comment Down Below) It looks like the Res got set up by 4256x5028 by SteamVR. I've heard bout this issue on the Crystal apparently, where it scaled it way higher than how its suppose to be. Try set the res scale to 2880x2880 (that should be like around 75%-80%) in SteamVR They said they gonna fix that issue so it wont scale the resolution of the headset so high. Hopefully it be in soon
That's false. The employees who stated that were misinformed and it's not the first time they were. I've confirmed more than twice with Pimax and with multiple employees, on more than one instance, that the 4256x5028 value is correct at this time. The 2880x2880 value is the native panel res and NOT correct to use, because you have to account for distortion. If you are rendering at the native panel resolution of the HMD then you are actually UNDERSAMPLING it by a huge degree. I agree that the profile seems crazy aggressive, but that is what is the right value right now unless they further optimize. It is NOT a SteamVR bug. Even OpenXR runtime reports that value, which bypasses SteamVR entirely.
@@Omniwhatever That's interesting...it might be worth a test run at 2880x2880 to see if you can run the ENB with decent FPS at that res. I know VRFlightSimGuy and MRTV both use the lower resolution and said it makes the FPS way better with the Crystal and it looks almost the same due to the high PPD. Worth a try?
@@justaguydoinstuff I could try, but I'm not really expecting much or too enthused about it. I addressed the need for Opencomposite(Which you need for PimaxXR here) in another comment in a reply to brendonwhite8865. Read that some mods seem to have some so/so compatibility with OpenComposite or require some extra fiddling around to make work, including VRFPS stabilizer which I was using here.
@@justaguydoinstuff I'm pretty sure VRFlightsimguy dropped it to a similar resolution as the Aero, which I think is somewhere like 70-80% resolution on the Crystal? Which, believe me, is still WAY above 2880x2880 per eye. You really should not ever be running your VR HMD at native panel resolution because they are not designed to. I've already tried running the Crystal at 70-80% in a few things and for the most part the quality difference was quite minor, though still present but I could believe some people would overlook it. E X C E P T when you start factoring in upscalers like FSR/DLSS, because those do disproportionately better the higher resolution you go. So if you're dropping both the base resolution and what the upscaler is upscaling from, you're kind of getting double whammed there and in Skyrim I certainly noticed a decent difference at 70% resolution with DLSS Quality vs 100% with it.
So I also have the Crystal and for the first time I want to play the SkyRim VR . I downloaded the 2023 Min overhaul mods and it’s working but I’m having problems getting the Crystal Controllers to work with the SkyRim ? Is there anyway you can explain what I need to do to get the controllers to work ? I can’t move or anything except maybe using the trigger to goto settings . I am using the VRIK and the VR settings under movement I have direct movement also have the headset set to Handle Index Simulation . I tried using the Oculus binding settings as well the index settings nothing works .
Just try disabling the Index emulations otherwise contact Pimax or ask the community discord for help. Don't use OpenComposite. And please don't contact my business email for tech support because that's Pimax's job. You can just leave a comment here instead of sending a copy to my email, please don't do that.
Switch off Desktop Scaling in the Nvidia Control Panel under Desktop Size and Position. Works for any VR and also normal screen to fix frametime issues (stuttering) and improve latency. You'll thank me later. 😉
Already heard and done that with stuff before, there was no difference. I would link it so I could specifically cite it, but youtube doesn't allow links in the comments, but the admin of Blurbusters said just 3 years ago on a forum about this topic "Fundamentally, there is scientifically no difference between display scaling and GPU scaling if implemented with the exactly same logic (practically lagless line-buffered scaling in a beam-raced manner)", but did say there can be variance depending on the monitor and GPU scaling can be a bit more consistent. But nothing changed here.
@@Omniwhatever Weird but interesting. I am running a 5900X, 64GB and RTX2080 here and I noticed an improvement on all games. I wonder if the thing being a resource hog was maybe related to a driver bug for my card then. Although it could just as well be a Windows 11 bug that creeped in through the various updates over the lifetime of the installation. What didn't make a difference was switching between GPU and display scaling for me. It remained a resource hog until I selected "no scaling". Thanks for reporting back at least. It helps me understand things a bit better on my end as well in regards to this behavior. I just did a fresh install of Windows 11, so maybe I'll have to double check it to see if the issue for me is gone now.
The 10%~ rarely ever been anything to worry about for me, and almost everything I've found has actually said having a second GPU just for encoding/recording, especially if they'd have conflicting drivers(Like Intel Arc since I'm not affording a second 4000 series GPU), can end up causing even more overhead and issues in the system. I think I'll just be sticking with the 4090 by itself here since it handles itself really well and NVENC's AV1 encoding is really, REALLY good with the resolution and bitrate I'm recording at on top of VR's demands.
No, 4090 doesn't appear to be noticeably constrained by the CPU, as evident by the graph. It's getting really high utilization and the GPU frametimes are WAY beyond the CPU ones, which'd generally indicate a GPU bottleneck more than anything.
there gotta be something wrong,40 fps there is ridiculous with DLSS,i run at 3900x3900 with foveated rendering 0.8 and no DLSS,got a recent video with far far more demanding mods than minimalistic pack and ENB
Uh, the 40FPS was with completely stock settings. Which is using FSR Balanced+DLAA. DLSS was getting more around 45-477FPS~ or so. When factoring recording add another +10% so would be doing over 50 in that one spot, which was also kind of a worst case spot, a few cases could hit(Without recording) close to 60. The Crystal's also rendering over 40% more pixels here than your 3900x3900 per eye is. I don't see what the problem is, there's nothing wrong here, believe me I double checked and did some more playing around before I came to these numbers. DLSS isn't also the exact same as just rendering at the target resolution because there is an upscale factor going on here. The minimalistic overhaul's 4k version, which is a very recent version literally just added within the last month, is also a lot more demanding than the standard version that's been around for a couple months.
@@Omniwhatever ah alr then,i didnt catch it was with DLAA there,btw why are you playing at the famous "bugged" resolution that it seems they dont wanna fix for some reason already?i guess you could pull 3900x3900 and around 80 90fps with DLAA with that mod setup.
@Cazanu417 I already addressed that in another comment. The resolution is not bugged and that reasoning was incorrect and misinformed. This IS the legit, actual default 100% resolution and I had an employee directly check with the developers at a meeting TWICE at two separate instances and get back to me. And if that's not proof enough, the OpenXR/PimaxXR runtime reports the same resolution, which is bypassing SteamVR entirely(What was claimed to be responsible for the 'bug'), so thus I'm gonna run at 100% resolution. You CAN downsample to around the 70-80% range and you'll get somewhat of a clarity loss, but it's pretty minor so some could overlook it. Though, when you're also playing with upscalers(Such as FSR/DLSS) AND downsampling, the quality hit is more noticeable since those do better the higher your base resolution is.
Because the Crystal is running at a ludicrously high resolution compared to every other VR HMD out there. Are you on the Quest 2 or something? The render resolution for the Crystal is literally gonna be like 4-5x the pixel count of something like the Quest 2/Quest Pro(Depending on your supersampling), the difference is gonna be greater than going from 1080p to 4k. That's gonna be insanely more demanding. Not all mods are created equal as well, some are more demanding to run than others.
I see, I’m waiting on my Pimax Crystal so now I know what to expect, I’m currently using a Quest 2 and a Reverb G2 V2. Your lighting mod is out of control with how dark it is hahahaha. Maybe I should cancel my reserve for the Crystal if it’s going to be bad hahahaha
@@gerrardcapashen1407 I can't speak for whatever mod preset you're running, but the one I'm running, linked in the description, is specifically designed for maximum fidelity and the guy even directly said 3070 was entry level to do 45 to 90FPS reprojection on the Quest 2, with the ENBs, granted. So even by most modpack standards it's very intensive.
I've since done an updated benchmark for Skryim that tweaked a few more things and used Dynamic Foveated Rendering, framerates got to MUCH more playable levels while keeping full ENBs and DLAA!
ruclips.net/video/zAe9g083pOg/видео.html
You can find it in my big benchmarking video here.
Are you using opencomposite? I can't get DFR working in this game
@@kangjames2492 No, I'm not using OpenComposite.
great vid, and yeah i'd love more Skyrim content with the Crystal.
Man I love the channel. Recently got introduced to it and the content and your voice is mesmerizing. I do own Meta Pro and Quest 2. Right now in a middle of building my first water loop pc. Enjoy the game and keep the content coming. If you happen to do these on Racing sims will be kool too.
Thanks! I used to do acting, so helped a lot with speaking in an engaging manner. Good luck on building your PC!
Great video, thanks for doing this! Yes, more Skyrim please! Could you do more daylight areas next time? Also, what did you set your Crystal resolution to? I heard that it defaults to some crazy high setting like 5400x3800 or something. Would turning that down let you use ENBs and still look good with decent FPS?
I left my Crystal at the default resolution, which is 4252x5029 per eye. The distortion profile is slightly different on my current lenses vs the final ones so they may be some variance, but doubt it'll be more than a couple %.
As for the resolution, ehh I suppose but you might have to really dial it down if you wanted to run this specific modpack with ENBs. Keep in mind that the mod pack creator even said they designed it for 45 to 90FPS reprojection on the Quest 2 with a 3070 as entry level. While using FSR Balanced+DLAA. The 4090 is I think something like 2.5x the 3070 but the bar is set pretty high and the Crystal has way beyond that multiplier in pixel count over the Q2.
I didn't test too extensively, but I did some brief test runs at about 70-80% resolution with DLSS Quality+ENBs. I think you might be able to get a good 60-75FPS even during the more intense parts there. Indoors would probably do 90 alright. The ENB impact varied depending on the scene but sometimes it could be an over 40% difference at the worst which is B I G.
But at that point there is definitely a more noticeable impact to overall image quality and sharpness. You could maybe do 60FPS reprojected to 120hz without too big a resolution drop if you can accept that.
I'll definitely be doing some more Skyrim videos though. Wanna do something with the Star Wars overhaul mods I found since goddamn the lightsaber and blaster interactions felt FUN here.
I just got a Pimax Crystal and I’m running 650+ mods with ENB, lower the resolution on Steam VR to 38% per eye and you’ll have a great running Skyrim. Although, I do hate that there isn’t eye tracking and I’m seeing some distortions with the Crystal.
what res does that work out to per eye for you?
Awesome showcase! More skyrim videos please!! Do you find that everything looks clear through the crystal at all distances in skyrim? I’m running a 3070 with a quest 2 and the 2k version of this mod list and things close up look good but anything past ten feet starts to look a little bad. I know I have hardware limitations but I have big plans to copy your setup with a 4090 and a crystal down the road.
Yes, even things in the distance look pretty discernable. The Crystal's physical pixel density is 75% higher than the Quest 2 is and it also has that direct displayport connection to avoid any compression. Even looking out over the horizon feels good. I've used a Quest 2(Not with Skyrim, granted) before and it's incomparable to the Crystal on clarity. You should see a significant step up. While it's gonna vary from game to game, in my Crystal extended first impressions video I tried the shooting range in Pavlov and I could still just make out the fine details on the target dummy even 40 meters away and without any scopes, for an idea on the clarity.
@@Omniwhatever Sweet thanks! I can’t wait to upgrade haha. Thanks for all of your in depth videos!
that's compression
Overclocked 6090ti and it should be good
Nice video! Yes please, more skyrim! It would be interesting to see you tinker a but with settings and mods and see what happens to the performance.... Anyhow, after seeing this I might have to replace my 3090 when my Crystal arrives, just to be able to play a 12 year old game that I've already spent a thousand plus hours in 😂
I've got a brief revisit of Skyrim coming in my next video, which'll be doing a bunch of benchmarks on the Crystal with the 4090, since I did some more tweaking and Dynamic Foveated Rendering got added on the Crystal for more performance. I got to keep ALL the ENBs, DLAA, and still get reasonably respectable FPS!
Should hopefully be out sometime in the next week.
@@Omniwhatever that sounds very interesting!
In very dark scenes you might as well just close your eyes to fix blooming.
Thanks for the video.
did you have any in game super sampling activated ?
And how come it is not buttery smooth just like sebastian keeps saying about everything on a 3080 !!!!
Yeah it is a real pleasure having someone for once showing us how that thing could run with a modded skyrim vr and a 4090 and no extra super sampling.
I will stick to my reverb g2 and keep playing my modded skyrim with 500 % super sampling and 80% in game supersampling at 60 hz !
No, I have no in game supersampling, just set to the default 100% resolution. Can't comment on what MRTV does because I don't watch them. But due to the nature of modded games could simply be down to using different sets of mods.
I will say though that no amount of supersampling will make up for the fact the G2 is physically a much, much lower PPD screen than the Crystal. You can't invent detail which isn't there.
He is running the game heavily modded for better visuals, it is much more intensive than the base game plus stability patch, but prettier too.
How did you fix your arms being shorter on the Crystal using VRIK? I switched from Rift s to Crystal and my hands seem to be not in the right place. They are, too close to me for some reason?
Also, are you using SteamVR to play Skyrim (via SKSE)? I'm wondering whether openComposite would increase performance? I'm using Scenery ENB, heavy Dyndolod settings, parallax mods, alot of texture and mesh mods. So far, on 50% resolution via SteamVR seems to be "okayish", gonna try to install DLSS to see if I can get it smoother to hopefully 100%.
I had no issues with my arm lengths in Skyrim, or most games really, so I can't really help you there.
And yes this was via SteamVR, not with OpenComposite. FPSVR doesn't work with non-steamVR runtimes.
What controller mapping are you using in steam VR?
The 4k modpack was most likely the problem and its also not really that important. Atleast for me. ENB plus distant lod and high fps is enough
Oof. I just downloaded the same mod. Took 12+ hours to download. Hopefully my 4090 and G2 can run it xD
Crystal is running at over x2 the pixel count of the G2, so you should find things a lot more runnable! If you need to tweak things for performance, I recommend either disabling DLAA, switching to FSR performance instead of balanced, or disable the ENBs as a nuclear option.
i now heard several times, that even tho the crystal and the aero are very compareable in terms of resolution, that aero perfoms like 20% better in some situation, because seemingly the pimax translation software isnt that good?
I don't know where you've heard that but it sounds highly suspect to me. Even when using PimaxXR to bypass SteamVR and where that wouldn't be an issue I've almost never seen that drastic a shift. Even the person behind numerous OpenXR tools, like the OpenXR Toolkit and PimaxXR, said they generally didn't see too much a change and was part of why they stopped doing much work on PimaxXR, didn't seen worth it.
The Aero and Crystal also don't actually run at the same resolution. They have a similar PANEL resolution, but the RENDERED resolution on the Crystal is much higher by default. Maybe people are getting mixed up from that?
ok? good to near and hear. well, i dont immediately get the difference between panel res and rendered res, since from my understand, rendered res is a changeable setting. like running 4k on a 1440p panel?
anyway, i dont wanna talk the headset down, just trying to find the best option for me, with the least downsides or problems and its not that easy. i feel like, no matter what i buy, even if i pay 1500+ i will have several problems or downside that iam not sure, if i can be happy with them
aero seems to have the better software, tho people say, is nowhere near perfect or stable, but pimax is worse, with a lot of tinkerin to get some things running, but V-Fov on the aero seems to be so bad, that people say it would even be an insult for a 500 dollar headset, let alone, a 999 dollar one. bigscreen beyond is kinda out of the question, since i couldnt share it with my wife, we would need 2 which for the price, is kinda overkill @@Omniwhatever
Awesome! Do you know how to get rid of the bad flickering snow on the distant mountains?
TAA or DLAA help a lot with that. Temporal Anti-Aliasing based stuff(That also includes DLSS) just kind of deletes virtually any shimmer.
@@Omniwhatever Okay thanks I'll give it a go
Are you running these games with Open XR and Pimax XR? And is this running the crystal at Native resolution?
SteamVR because FPSVR does not work with OpenXR and my options for showing performance metrics in a video like this are faaaaaaaaaar more limited under the PimaxXR runtime, plus recording is much simpler with the OpenVR plugin in OBS as well. Mbucchia, the one behind PimaxXR and the OpenXR toolkit, also didn't seem very fond of Opencomposite(required for Skyrim on OpenXR), especially with PimaxXR, so I don't plan on using it. And because with some very, very brief testing, far from thorough or a close look though freely admit, I did on other stuff didn't see too significant gains. I know some people say their FPS literally doubled on the Q2 or something, but I think that's partially because they're running at a lower resolution than SteamVR since the Oculus supersampling is much less aggressive by default. And Oculus/SteamVR interactions are kind of notoriously bad on both ends.
Was at 100% resolution on the Crystal though.
How low resolution can you turn it down before this headset isn't worth buying, just wondering for trying to get full performance would it make more sense to get a cheaper, less res hmd? Or does the other features make it worth it anyway?
I can't really say because that's gonna be subjective. But I'll at least say that a physically higher resolution screen will always look better than a lower resolution one, even at the same resolution.
Given the absolute mess of a launch that this has been though I would probably wait and see what happens and how or if Pimax addresses some of the issues.
Now try the RTGI RayTracing mod! Wonder how many FPS you'd get :D
I'm scared if I even COULD record properly with that.
Uhm it says here you're doing 4252x5029 per eye? Have you considered lowering that a bit? Also, have you tried OpenComposite / OpenXR Toolkit?
That's the proper, default 100% resolution, so that's what I'm going to use as a base line since lowering the resolution is generally the last thing you want to do. I did lower it to around 70% and there was a decent bump in performance, but at the same time there was a decent hit to visuals as well with how upscalers such as DLSS work.
Haven't tried OpenComposite yet, but I wouldn't expect anything too significant for reasons I addressed in another comment. I'll do that at some point though.
@@Omniwhatever I wouldn't say lowering the resolution is the last thing to do, in fact it's usually the first thing I do. Make it playable first, then try to make it look as good as possible. But you do you, enjoying the videos either way 👍
@@r448191 You really don't want to do that because the HMD has to render above native panel resolution due to things like lens distortion and counteracting it. +30-50%(On SteamVR's slider) native panel resolution is actually 'native' when it comes to VR panels. If you'rer lowering the resolution then you're undersampling the display and sometimes that has a significant impact due to how that works.
@@Omniwhatever I've never really experienced that in the context of VR. On pancake, yes, rendering non-native resolution makes it look like blurry crap. On VR I can usually lower the rendered resolution quite a bit (like to 80%) before I even notice any difference. But that's just me.
~Updated~
I wanna re correct myself. I mean scale the resolution to like Varjo Areo (so it would mean like 75%-80% Scale down). Also the SteamVR Bug was also incorrect on how i said before.
I forgot to mention that the SteamVR Bug was when the Resolution scale resets itself every time you re launch SteamVR with the Pimax Crystal. Cause with the index or other VR headsets I used, I scale it down from its SteamVR reccomended scaling back to 100% native and it stays there when ever I relaunch SteamVR.
So i do wanna applogize for my mistake/error when i first comented down below.
(Old Comment Down Below)
It looks like the Res got set up by 4256x5028 by SteamVR. I've heard bout this issue on the Crystal apparently, where it scaled it way higher than how its suppose to be. Try set the res scale to 2880x2880 (that should be like around 75%-80%) in SteamVR
They said they gonna fix that issue so it wont scale the resolution of the headset so high. Hopefully it be in soon
That's false. The employees who stated that were misinformed and it's not the first time they were. I've confirmed more than twice with Pimax and with multiple employees, on more than one instance, that the 4256x5028 value is correct at this time. The 2880x2880 value is the native panel res and NOT correct to use, because you have to account for distortion. If you are rendering at the native panel resolution of the HMD then you are actually UNDERSAMPLING it by a huge degree.
I agree that the profile seems crazy aggressive, but that is what is the right value right now unless they further optimize. It is NOT a SteamVR bug. Even OpenXR runtime reports that value, which bypasses SteamVR entirely.
@@Omniwhatever Can you use Pimax OpenXR with Skyrim to help the FPS?
@@Omniwhatever That's interesting...it might be worth a test run at 2880x2880 to see if you can run the ENB with decent FPS at that res. I know VRFlightSimGuy and MRTV both use the lower resolution and said it makes the FPS way better with the Crystal and it looks almost the same due to the high PPD. Worth a try?
@@justaguydoinstuff I could try, but I'm not really expecting much or too enthused about it. I addressed the need for Opencomposite(Which you need for PimaxXR here) in another comment in a reply to brendonwhite8865.
Read that some mods seem to have some so/so compatibility with OpenComposite or require some extra fiddling around to make work, including VRFPS stabilizer which I was using here.
@@justaguydoinstuff I'm pretty sure VRFlightsimguy dropped it to a similar resolution as the Aero, which I think is somewhere like 70-80% resolution on the Crystal? Which, believe me, is still WAY above 2880x2880 per eye. You really should not ever be running your VR HMD at native panel resolution because they are not designed to.
I've already tried running the Crystal at 70-80% in a few things and for the most part the quality difference was quite minor, though still present but I could believe some people would overlook it. E X C E P T when you start factoring in upscalers like FSR/DLSS, because those do disproportionately better the higher resolution you go. So if you're dropping both the base resolution and what the upscaler is upscaling from, you're kind of getting double whammed there and in Skyrim I certainly noticed a decent difference at 70% resolution with DLSS Quality vs 100% with it.
So I also have the Crystal and for the first time I want to play the SkyRim VR . I downloaded the 2023 Min overhaul mods and it’s working but I’m having problems getting the Crystal Controllers to work with the SkyRim ? Is there anyway you can explain what I need to do to get the controllers to work ? I can’t move or anything except maybe using the trigger to goto settings . I am using the VRIK and the VR settings under movement I have direct movement also have the headset set to Handle Index Simulation . I tried using the Oculus binding settings as well the index settings nothing works .
Just try disabling the Index emulations otherwise contact Pimax or ask the community discord for help. Don't use OpenComposite.
And please don't contact my business email for tech support because that's Pimax's job. You can just leave a comment here instead of sending a copy to my email, please don't do that.
What controller setting you on in steam vr?
I don't know what you mean?
Switch off Desktop Scaling in the Nvidia Control Panel under Desktop Size and Position. Works for any VR and also normal screen to fix frametime issues (stuttering) and improve latency. You'll thank me later. 😉
Already heard and done that with stuff before, there was no difference.
I would link it so I could specifically cite it, but youtube doesn't allow links in the comments, but the admin of Blurbusters said just 3 years ago on a forum about this topic
"Fundamentally, there is scientifically no difference between display scaling and GPU scaling if implemented with the exactly same logic (practically lagless line-buffered scaling in a beam-raced manner)", but did say there can be variance depending on the monitor and GPU scaling can be a bit more consistent. But nothing changed here.
@@Omniwhatever Weird but interesting. I am running a 5900X, 64GB and RTX2080 here and I noticed an improvement on all games.
I wonder if the thing being a resource hog was maybe related to a driver bug for my card then. Although it could just as well be a Windows 11 bug that creeped in through the various updates over the lifetime of the installation.
What didn't make a difference was switching between GPU and display scaling for me. It remained a resource hog until I selected "no scaling".
Thanks for reporting back at least. It helps me understand things a bit better on my end as well in regards to this behavior.
I just did a fresh install of Windows 11, so maybe I'll have to double check it to see if the issue for me is gone now.
you should toss an av1 encoder in your rig to never lose that 10% to recording again if you don't plan to stream, sorry not as relevant a comment
The 10%~ rarely ever been anything to worry about for me, and almost everything I've found has actually said having a second GPU just for encoding/recording, especially if they'd have conflicting drivers(Like Intel Arc since I'm not affording a second 4000 series GPU), can end up causing even more overhead and issues in the system. I think I'll just be sticking with the 4090 by itself here since it handles itself really well and NVENC's AV1 encoding is really, REALLY good with the resolution and bitrate I'm recording at on top of VR's demands.
Maybe the CPU is maxed out not letting the 4090 max out?
Not according to the CPU frametimes
No, 4090 doesn't appear to be noticeably constrained by the CPU, as evident by the graph. It's getting really high utilization and the GPU frametimes are WAY beyond the CPU ones, which'd generally indicate a GPU bottleneck more than anything.
@@Omniwhatever oh yeah now that I zoom into it on my phone I can read the numbers on the screen.
there gotta be something wrong,40 fps there is ridiculous with DLSS,i run at 3900x3900 with foveated rendering 0.8 and no DLSS,got a recent video with far far more demanding mods than minimalistic pack and ENB
You run at lower res and get more fps. What's wrong here?
@@michalstanek4865 with DLSS he is basically at lower res no?he upscaling what?2500x2500 at quality not sure if its linear like on flat games
Uh, the 40FPS was with completely stock settings. Which is using FSR Balanced+DLAA. DLSS was getting more around 45-477FPS~ or so. When factoring recording add another +10% so would be doing over 50 in that one spot, which was also kind of a worst case spot, a few cases could hit(Without recording) close to 60. The Crystal's also rendering over 40% more pixels here than your 3900x3900 per eye is.
I don't see what the problem is, there's nothing wrong here, believe me I double checked and did some more playing around before I came to these numbers. DLSS isn't also the exact same as just rendering at the target resolution because there is an upscale factor going on here. The minimalistic overhaul's 4k version, which is a very recent version literally just added within the last month, is also a lot more demanding than the standard version that's been around for a couple months.
@@Omniwhatever ah alr then,i didnt catch it was with DLAA there,btw why are you playing at the famous "bugged" resolution that it seems they dont wanna fix for some reason already?i guess you could pull 3900x3900 and around 80 90fps with DLAA with that mod setup.
@Cazanu417 I already addressed that in another comment.
The resolution is not bugged and that reasoning was incorrect and misinformed. This IS the legit, actual default 100% resolution and I had an employee directly check with the developers at a meeting TWICE at two separate instances and get back to me. And if that's not proof enough, the OpenXR/PimaxXR runtime reports the same resolution, which is bypassing SteamVR entirely(What was claimed to be responsible for the 'bug'), so thus I'm gonna run at 100% resolution. You CAN downsample to around the 70-80% range and you'll get somewhat of a clarity loss, but it's pretty minor so some could overlook it. Though, when you're also playing with upscalers(Such as FSR/DLSS) AND downsampling, the quality hit is more noticeable since those do better the higher your base resolution is.
I run a 4090 and my Skyrim VR runs great at 90 fps with 600+ mods
I also run an ENB so I don’t get why yours performs so badly
Because the Crystal is running at a ludicrously high resolution compared to every other VR HMD out there. Are you on the Quest 2 or something? The render resolution for the Crystal is literally gonna be like 4-5x the pixel count of something like the Quest 2/Quest Pro(Depending on your supersampling), the difference is gonna be greater than going from 1080p to 4k. That's gonna be insanely more demanding.
Not all mods are created equal as well, some are more demanding to run than others.
I see, I’m waiting on my Pimax Crystal so now I know what to expect, I’m currently using a Quest 2 and a Reverb G2 V2. Your lighting mod is out of control with how dark it is hahahaha. Maybe I should cancel my reserve for the Crystal if it’s going to be bad hahahaha
@@gerrardcapashen1407 I can't speak for whatever mod preset you're running, but the one I'm running, linked in the description, is specifically designed for maximum fidelity and the guy even directly said 3070 was entry level to do 45 to 90FPS reprojection on the Quest 2, with the ENBs, granted. So even by most modpack standards it's very intensive.