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- Просмотров 544 120
Omniwhatever
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Добавлен 24 сен 2010
Hey, I largely do VR focused content, particularly reviews and some fun I have with various games.
For sponsorships, product reviews, and any other business inquiries, please send me a message over at Omniwhatever@gmail.com and I'll get back to you as soon as I can!
For sponsorships, product reviews, and any other business inquiries, please send me a message over at Omniwhatever@gmail.com and I'll get back to you as soon as I can!
Does Avoiding SteamVR Actually Help Performance? | Benchmarking the Pimax Crystal and RTX 4090
Today, we're going to answer the question of if SteamVR is really bad for performance. Taking a look at Pimax first. May do the Quest 3 down the road if people want it. That has a lot more to look at.
TEST CONFIGURATION:
RTX 4090
7950x3D
32GB 6000Mhz/CL30 DDR6 RAM
Pimax Crystal@4312x5100 per eye
SOFTWARE USED/MENTIONED:
CapFrameX: www.capframex.com/
PimaxXR: github.com/mbucchia/Pimax-OpenXR
OpenComposite: gitlab.com/znixian/OpenOVR
PrayDog RE VR mod: github.com/praydog/REFramework
Skyrim VR Mod List: www.nexusmods.com/skyrimspecialedition/mods/107780
AFFILIATE LINKS:
Pimax Crystal Light: pimax.com/products/pimax-crystal-light?ref=omniwhatever
Studioform Creative VR Comfort Accessories: www.studioformcr...
TEST CONFIGURATION:
RTX 4090
7950x3D
32GB 6000Mhz/CL30 DDR6 RAM
Pimax Crystal@4312x5100 per eye
SOFTWARE USED/MENTIONED:
CapFrameX: www.capframex.com/
PimaxXR: github.com/mbucchia/Pimax-OpenXR
OpenComposite: gitlab.com/znixian/OpenOVR
PrayDog RE VR mod: github.com/praydog/REFramework
Skyrim VR Mod List: www.nexusmods.com/skyrimspecialedition/mods/107780
AFFILIATE LINKS:
Pimax Crystal Light: pimax.com/products/pimax-crystal-light?ref=omniwhatever
Studioform Creative VR Comfort Accessories: www.studioformcr...
Просмотров: 4 694
Видео
Pimax Crystal Comfort Accessories Mega Review | Everything you need to make a comfy VR headset!
Просмотров 878Месяц назад
I've talked a bit about comfort accessories before, but there's been a lot more that've come out for the Crystal and just covering 1 feels too short for a video. So did an updated mega review and comparison of most of the popular comfort options I could get my hands on and a few others. Especially a lot of facial interfaces. Some of these reaaaaaally help. AFFILIATE LINKS: FEATURE IN VIDEO: Pim...
Pimax Crystal Wide FoV Lenses Review + Almalence EXCLUSIVE | Wider FoV Does Not Come for Free
Просмотров 2,4 тыс.3 месяца назад
After waiting an eternity and going on a hiatus I'm now back with a Crystal wide FoV lens review. These are somewhat of a mixed bag that won't be for everyone. But they're still interesting, especially with trying Almalence! Still not gonna be back to regular videos yet. Hopefully won't be another half a year till my next one. Almalence Review: ruclips.net/video/Yb_LRa-F_ak/видео.html Risa2000 ...
Pimax Crystal 42PPD Lenses Review | Too Many Trade Offs for too Little Gain
Просмотров 1,5 тыс.8 месяцев назад
I did not like these lenses and this is probably some of the most exaggerated shouting I've done in a review. Peaked the mic a few times but my voice can also get that gravelly and isn't the microphone. Pimax Crystal Review Timestamp: ruclips.net/video/ArWNXhPfbHY/видео.html#t=1h4m31s TOOLS USED/MENTIONED: HMDQ: risa2000.github.io/hmdgdb/ WIMFOV: boll.itch.io/wimfov FPSVR: store.steampowered.co...
Eye Tracking Brings Better Sharpness & Chromatic Aberration to the Pimax Crystal | Almalence Review
Просмотров 3,1 тыс.8 месяцев назад
Been working on this one for a bit, real exciting piece of technology to bring Dynamic Distortion Correction to the Crystal! Haven't seen this in a consumer headset before so it's quite exciting to take a look at. I love eye tracking so much TOOLS USED/MENTIONED: Almalence Digital Lens: almalence.com/dlplugin/ FPSVR: store.steampowered.com/app/908520/fpsVR/ CITATIONS/IMAGE SOURCES: ruclips.net/...
How to get the Highest Field of View and Quality in Your Virtual Reality Recordings with OBS
Просмотров 1,7 тыс.9 месяцев назад
Getting a proper VR capture in recordings can be kind of a pain, because it feels like you lose out on a lot of FoV inside the headset so the viewers don't get to see what you see. Plus the desktop mirror I see people use feels claustrophobic as hell in a lot of games and is sometimes lower quality. So I made this guide after a few people really liked the results. TOOLS USED/MENTIONED: OpenVR I...
Benchmarking EVERY Dynamic Foveated Rendering Setting on the Pimax Crystal | How Noticeable is it?
Просмотров 2,3 тыс.9 месяцев назад
Thanks to Pimax making a mistake in their UI I now have an excuse to do ANOTHER Dynamic Foveated Rendering Video checking out every setting. It also let me check out how noticeable the artifacting is since some people wanted recommendations on which setting to use. I wish more people outside the flight sim community gave this the attention it deserves. DFR COMPATIBILITY LIST: docs.google.com/sp...
Pimax Crystal Wide FoV Lenses First Impressions & Mini Review | Promising, but won't be for everyone
Просмотров 2,4 тыс.10 месяцев назад
I got sent some prototype lenses of the Wide FoV ones to review recently and so thought I'd test them out for a video. As these are still early prototypes and things aren't finalized, I'm going to be saving some of my more indepth comparisons for when it's all finished, but I still included some important aspects I hope will justify doing 2 videos on this. TOOLS USED: HMDQ: risa2000.github.io/h...
Pimax Crystal Lighthouse Faceplate Review & Tracking Testing | Base Stations are Back on the Menu
Просмотров 1,7 тыс.10 месяцев назад
After some delays, I'm back with a brief look at the lighthouse faceplate! This review and tracking comparison is a shorter one than I usually do, because really there's not a whole lot to talk about, but it was a good excuse to do some comparisons to the inside out tracking while I was at this and add some substance to it. AFFILIATE LINKS: Pimax Crystal Lighthouse Faceplate: pimax.com/product/...
How to use Foveated Rendering in VRChat to Boost Performance After EAC! (OUTDATED)
Просмотров 2,8 тыс.11 месяцев назад
10/26/2023 EDIT THIS NO LONGER WORKS WITH VRCHAT HAVING UPDATED TO UNITY 2022 NOW This was a pretty big discovery and so I really had to fast track a video covering this topic because I know people just love VRChat. This one was a little bit tricky to try and do a comparative benchmark for due to the very nature of VRChat so I did my best. TEST SPECS: Ryzen 7950x3D RTX 4090 32GB 6000Mhz/CL30 DD...
Benchmarking Foveated Rendering in VR on the Pimax Crystal | Game Changing Potential
Просмотров 6 тыс.11 месяцев назад
I've been working on this video for a looooooooong time. Probably some of the most numbers I've had to look at and parse in a video before, I think I felt my eyes glazing over a bit by the end of it all. I had to do so many runs to validate results... This was even more exhaustive than the Crystal review, apologies if I let any minor errors slip through. DFR's one of the most exciting things I'...
DPVR E4 Review | Does a Quest 2 With a Displayport Even Have a Market in 2023?
Просмотров 1,5 тыс.Год назад
I got sent a product for review purposes for the first time and so we're taking a look at the DPVR E4 today. A headset aimed at the budget to mid-range segment and offering uncompressed PCVR via DisplayPort, when that seems to have been largely abandoned on recent lower-end HMDs now. This headset took some notable shortcuts to remain budget, but there's also a few things it does well. TOOLS USE...
Pimax Crystal Review | A VR Headset With Lots of Potential But Hampered by Bad Behavior & Marketing
Просмотров 4,7 тыс.Год назад
After many, many, MANY delays here is my Crystal Review. I've been waiting so damn long to get to some stuff I'm doing here. I didn't think I'd ever made a video over an hour long but here we are I really love Pimax's headsets but the company behind them sometimes makes it hard to support them. CITATIONS: www.panelook.com/VS032B3M-NA1-6KP0_BOE_3.2_LCM_overview_54580.html www.reddit.com/r/ValveI...
Is your CPU still important in VR? | 7950x3D vs 12900k Virtual Reality Benchmarks ft. VRChat & More
Просмотров 6 тыс.Год назад
Is your CPU still important in VR? | 7950x3D vs 12900k Virtual Reality Benchmarks ft. VRChat & More
RTX 4090 vs Pimax Crystal | 10 VR Game Benchmarks | High Performance on the Sharpest Headset
Просмотров 10 тыс.Год назад
RTX 4090 vs Pimax Crystal | 10 VR Game Benchmarks | High Performance on the Sharpest Headset
Improving the Experience on the Pimax Crystal | Useful Accessories and Dealing with Major Bugs
Просмотров 3,4 тыс.Год назад
Improving the Experience on the Pimax Crystal | Useful Accessories and Dealing with Major Bugs
Checking out modded Skyrim VR on the Pimax Crystal | How to destroy even an RTX 4090
Просмотров 2,6 тыс.Год назад
Checking out modded Skyrim VR on the Pimax Crystal | How to destroy even an RTX 4090
Should You Still Use AA on High Res Virtual Reality Headsets? | VR Performance & Visual Analysis
Просмотров 1,8 тыс.Год назад
Should You Still Use AA on High Res Virtual Reality Headsets? | VR Performance & Visual Analysis
Taking the Pimax Crystal's local dimming for a spin in Space Engine | The cosmos looks black again
Просмотров 1,1 тыс.Год назад
Taking the Pimax Crystal's local dimming for a spin in Space Engine | The cosmos looks black again
Going for a ride in Aircar VR in the Pimax Crystal | The best looking this VR classic has ever been
Просмотров 4,7 тыс.Год назад
Going for a ride in Aircar VR in the Pimax Crystal | The best looking this VR classic has ever been
Pimax Crystal Extended First Impressions & Mini-Review | Clarity that feels REAL
Просмотров 8 тыс.Год назад
Pimax Crystal Extended First Impressions & Mini-Review | Clarity that feels REAL
The Walking Dead: Saints and Sinners Chapter 2 | 1 | Back in zombie infested New Orleans!
Просмотров 180Год назад
The Walking Dead: Saints and Sinners Chapter 2 | 1 | Back in zombie infested New Orleans!
TWD Saints & Sinners Chapter 2: Retribution | PCVR Graphical Settings Quality & Performance Analysis
Просмотров 2,3 тыс.Год назад
TWD Saints & Sinners Chapter 2: Retribution | PCVR Graphical Settings Quality & Performance Analysis
Resident Evil Village VR | 1 | I don't have a PSVR2 so I had to play RE8 in VR on PC with mods
Просмотров 6 тыс.Год назад
Resident Evil Village VR | 1 | I don't have a PSVR2 so I had to play RE8 in VR on PC with mods
Someone tried recreating KoToR in Blade and Sorcery and it's AMAZING | KoToR Blade & Sorcery | 1
Просмотров 410Год назад
Someone tried recreating KoToR in Blade and Sorcery and it's AMAZING | KoToR Blade & Sorcery | 1
Bhaptics Tactsuit Vest & Tactosy Arms Review | Is it really THAT great to feel getting shot in VR?
Просмотров 2,5 тыс.Год назад
Bhaptics Tactsuit Vest & Tactosy Arms Review | Is it really THAT great to feel getting shot in VR?
Meta Quest 2 Review | Is it still the BEST budget option in 2023 or has it fallen behind?
Просмотров 945Год назад
Meta Quest 2 Review | Is it still the BEST budget option in 2023 or has it fallen behind?
Alienware x17R1 vs Oculus Quest 2 | Can an RTX 3080 Gaming Laptop handle the MOST POPULAR VR headset
Просмотров 1,8 тыс.Год назад
Alienware x17R1 vs Oculus Quest 2 | Can an RTX 3080 Gaming Laptop handle the MOST POPULAR VR headset
3 Fools beat an army of skeletons to death with shields | Legendary Tales VR | 1
Просмотров 579Год назад
3 Fools beat an army of skeletons to death with shields | Legendary Tales VR | 1
Zero Caliber is like having an indie Call of Duty campaign in Virtual Reality | Kat Walk C Bhaptics
Просмотров 628Год назад
Zero Caliber is like having an indie Call of Duty campaign in Virtual Reality | Kat Walk C Bhaptics
A couple tips if you do decide to do the oculus test Other than the PC framerates, I'd advise checking on the transmission framerates, oculus loves to take about 60-100% of the encoder just because it can (for contrast VD medium and steam link take about 30% on a 4070), making it impossible to get 120fps on lower end cards Besides runtimes which im not sure how they work, i can confirm that on a 1060 you could play beat saber at a resolution of 1920 120fps on VD, but using oculus you had to drop to 1400ish to barely achieve 120fps I was also using oculus killer which honestly didnt feel like it did much, but i also found a fork of the project that has received many updates and i think the performance is better(?) There are a lot of variables, but in summary i advise to test VD Steam link Oculus direct Oculus steam link Oculus killer (the updated version from the fork) Also important to check on the transmission framerate
I use Steamvr with my Pimax Headset exclusively because of exactly the reasons you show here. Thank you for making a Point. There is a lot of confusion around when G2 or Q2 users change to a Pimax Headset. A lot of outdated info too. Well done!
Quest 2 / 3 / Pro with steamlink is pretty much the same as a steamvr native headset like a Valve index or Vive pro no?
Thank you, you black shadow adviser . That is an excellent piece of information. The only thing I wish to have in the content is the advice for DCS VR and IL2VR since this is the reason for doing VR games.
Wondermelon
The main reason I try to avoid steam is the bloat and stacked launchers. Some games don't play at all.
I didn't know Steve GN had a child. Immaculate conception! Praise be!
Hah, thanks! GN's one of my favorite channels on youtube and was a major inspiration! Them and Hardware Unboxed, mainly.
I hope that thete can be a better setup on Steam VR for mist heafsets..eg..where it can detect yi headset and automatic set it for user😢😮
I always use Opencomposite with my Pimax and SteamVR with my Quest 3. I only use the Pimax for Flight Sims and Opencomposite gives me a far better frame rate than SteamVR can when the graphics settings are high. I do this because the Pimax has far better clarity for viewing long distance. I use the Quest for anything else, mainly FPS type games, and Steam VR gives a good performance with this type of gaming.
Please do a quest comparison!
cool and awesome. an overview on the options on oculus would be very interesting too
Honestly, your results probably have more to do with the Pimax software, and I think your video title ought to reflect that. It‘s quite known to be unstable for no apparent reason, and with OpenComposite being developed by an unaffiliated and non-profit third party, it‘s likely the two softwares are not playing well together. However, with your hardware, the difference should be somewhat negligible anyway, even if OpenComposite did work as well as it does with the Quest(s)
The Pimax crystal looks crazy,I’m sure it is amazing through
Very good video, appreciate the work you put in here! I would've liked to see VRChat performance though. Single user instance in the UDON Benchmark world would probably be consistent enough to post. So if you do a Quest 3 video, perhaps you can put that in there.
VRChat is not applicable to this specific kind of test because it can only be run via OpenVR and OpenComposite does not work. You ALWAYS have to use SteamVR and OpenVR.
@@Omniwhatever Ah, ok then, good to know!
A Quest 3 version of this video would be awesome. Personally I use VD and I'd be very interested to see how that stacks up
I would love to see a video like this for the meta quest 3 headsets vs using steamlink\airlink or virtual desktop this is pretty interesting.
To the man in black (man, that suit looks itchy, LOL) thank you. I'm supposed to get my PCL late tomorrow, but with my G2, I use SteamVR (OpenVR) 99.5% of the time, only title I have which gets the OpenXR treatment is MSFS and the rare times I play iRacing. As for open composite, I can't say I'm a fan of this approach, the way I look at it, either a title has native OpenXR support or it doesn't in which case I use SteamVR. Open Composite just looks janky and a pain in the butt! Again, thank you for the video, a bit of a eye opener (pardon the pun 🤪)
It's not itchy, surprisingly, but it gets HOT AS HEEEEEEEEEEEEELL. Especially with all the lights on me. I'll tell you that much. Hope you enjoy the Crystal Light!
Fab. Noticed something was off with Pimax XR and OpenComposite too but MSFS always made me question myself cause it was noticeably better perf with Pimax XR. Nice to have some numbers to see these differences across titles. Will keep Pimax XR for MSFS and Steam for everything else. Bit of a pain switching between everything... c'est la vie.
This is exactly what I do as well for IL-2.
What help is supersampling and removing all AA
I'm not sure what you mean? Generally not the best idea, but the Crystal is physically a much higher PPD display than, say, a Quest 3. So that means things are sharper and it needs less AA. I did a video looking at AA in high vs lower PPD headsets a while back.
@Omniwhatever I mean the AA methods the games use blur the images and lower the framerate I prefer using the processing power for supersampling. On a samsung odyssey + it does a big difference, I am sure it would improve the clarity of the picture in a lot of headset and also the sweetspot. Also the framerate is the key to immersion, I played recently Half life 2 VR and with supersampling and high framerate the experience was amazing. The low res textures was not even a problem.
Great gains with bypassing SteamVR, the difference between 85fps/90fps is a difference between playable and not playable. So I don't agree that its an performance difference to ignore. If you want max. performance the way to move forward is OpenXR toolkit with maximum tweaks with SteamVR bypassed. You need the toolkit for max. performance, so its not a choice of openvr or openxr, its SteamVRs OpenXR runtime or opencomposite and then the difference is significant! You forget that most important fact in your video. SteamVR is and stays as terrible as it ever was.
I mean, did you see that it tended to perform better more often than not and had much tighter frame pacing, so in particular it tended to be better in the lows? What you can do with the OpenXR Toolkit is quite similar to the VRPerfkit, save only having FFR vs DFR but at least with Pimax you can DFR in a chunk of games with OpenXR. So, no, I didn't ignore that fact at all. Frame rate consistency is just as important as meeting your target hz rate,
Curious if theres a relation between (mostly) GPU and CPU bound games, what if we have a NVIDIA drivers situation, where the drivers use more cpu resources thus reducing its performance?
I made sure everything I tested here was GPU bound by a large degree. Nvidia improved the driver over head issue a while back too IIRC, though don't believe they completely got rid of it.
I love this!!! There definitely needs to be more videos on this so we can save fps anywhere we can even with a 4090 so we can hit a fairly consistent 90fps in all games
Im so confused about VR 😂
Unfortunately, it do be kind of like that.
What happened to your mic omni? it sounds like it's buried in sand at the bottom of a pringles can
If you mean the CRYSTAL, I'd been doing a little testing with a Crystal Light I got sent for review and seems like that boosted the gain higher than I had it originally up to what was set on the Light for... Some reason, Pimax I guess, I dunno. If you mean the OTHER mic, I think what might've happened is I use some filters in OBS that were specifically tuned for the Crystal and while going back and forth testing some audio on the Light and some filters to try improving, I think I got some wires crossed and changed the wrong source by accident since I typically need to reassign audio sources because I have so many USB ports and devices sometimes I gotta unplug a thing or two and that includes the Yeti. And since they're carefully set for each mic being applied to the wrong one didn't end well. I did kind of notice it in the first half, think I managed to fix it up a bit in the second half. Was going to try rerecording things but I'm so incredibly busy this week that if I didn't get the video out yesterday it'd probably have been pushed out at least a week and a half or so and I thought the audio was "okay" enough to not warrant that.
@@Omniwhatever Fair enough tbh, would appreciate if you'd set the mic settings back though next time you record xD I had to watch this one on mute with CC enabled, the plosives really hurt my ears
Excellent in depth info in a side of the VR world that few people go down. It’s very time consuming, not mainstream and at times aggravating. But that’s the life of being an enthusiast! Props to you for doing this and sharing so others can learn. I’ve done my own tests using these programs with various headsets over the years and I’ve always ended up staying with SteamVR. As a VR only live streamer/creator, the tools on SteamVR make life easier. But the performance difference never seemed to make a big difference. It’s great to see your results! Thanks again for doing this and sharing! Had looked forward to this one since you had mentioned you were working on it. Cheers Omni! PS, mbucchia is the dude!
Is there a way to actually test VR performance without having the headset on your head?
Soooort of? As long as you have a headset to run the game in, of course. You can just set it on a stable platform and give it some occasional shakes to ensure it doesn't go to sleep, then do your run. Though, if the headset has a sensor to detect your face, it may need to be taped over or something to avoid it going to sleep.
@@Omniwhatever thanks
Doesn't foveated rendering and culling outer mask used with openxr flips the table completely?
You can use foveated rendering on OpenVR or with SteamVR's OpenXR. Unless you're on Pimax though, OpenVR is limited to FFR and doesn't have DFR. By cull the outer mask do you mean the Hidden Area Mask? Every headset has one of those by default.
@@Omniwhatever I would love to have reliable OVR solution for FFR but I'm not aware of one. There is vrperfkit but it has very limited success rate in my experience.
why man's gotta wear a gimpsuit for the analysis video
Ok, subbed because this is a lot of work and you nailed it.
Your annoying voice and the great benchmark earned a sub from me.
I mainly play using SteamVR for most of my VR games, but one game that really sucks with SteamVR, which I cant explain why is ACC, thus for ACC, I only play using OpenComposite with OpenXR toolkit which this game is very stable with... like I said, I cant explain why or ACC just sucks in VR.
It looks like the Pimax Crystal is set at 120 Hz refresh during the testing. What happens if you set the refresh to the 1% lows, such as 60 Hz or 72 Hz? Will the variance stabilize? Also, in IL-2 there is a significant change in the appearance of the game after making changes in XR toolkit. Thanks for the effort to make these comparison tests.
That's actually a good question! Something I haven't tested. I set it to 120hz because that's the highest refresh rate my HMD supports and thus gives me the best chance to avoid becoming framerate limited. Unlike flatscreen, with a VR headset you can't tell the game "Oh, just render as many frames as you can, monitor refresh rate be damned". Even if I had a GPU that could output 1000 frames, it'd still be limited to 120hz here. So finding differences in performance is easier. In theory it could help though, but it may not be as simple as that. Because in VR, you can't pre-render and buffer a bunch of frames due to latency, it's gotta be very real time. Which means that if a huge, sudden intense load shows up that'd cause an FPS spike, your GPU has to be quite powerful to avoid dipping since it can't "prepare" for that increase as well with flatscreen. Generally though, yeah meeting HMD's refresh rate impotant. I might take a look at this someday! Would be a good idea for a video.
Quest 3 version, please.
I'm planning to get to it eventually! May be a little bit before I do, since quite busy right now and have a backlog of things to do.
Yes would very much love this done for Quest headsets
I've got it on the to do list! I may be a little before I can get to it since I'm gonna be too busy to do much of any work on videos for at least a week and a halfish. I also got another important video or two I wanna get to first.
Have you tried it with UEVR?
This kind of test specifically? No, but the same general logic should apply given this is a compositor thing every game uses when using a Pimax HMD.
How to use OpenXR SteamVR instead of OpenXR PimaxXR?
Just launch the game like you would normally with SteamVR as your OpenXR runtime. If the game supports OpenXR, it'll launch with SteamVR's OXR. If the game supports both OpenVR AND OpenXR, then you usually need to use a launch command "-hmd=OpenXR" to do so.
I'd like to see this video done with a Quest 3, If only so I know which I should be using.
Openxr ALL THE TIME
Quest 3's on the to do list at some point! But, at least based on some anecdotes and less indepth comparisons I've seen, you probably wanna stick with OpenXR(NOT SteamVR's) whenever you can. How much you get is something I'll look at someday!
Find a game like cyberpunk and run the benchmark using oculus, steam client, VD with openxr and steamvr so you'll know what runs best for your build
Great info! Thanks.
Thank you so much for this! Finally confirmed my suspicions. Great work, you are needed on the VR scene.
Well, I don't care about 5% -/+ performance gains. What I know is that some games I run through SteamVR will crash (themselves or SteamVR itself), suddenly pixelize or tear like my headset had been smashed against a wall when they do fine through AirLink (although I hate the UI).
You can use Virtual Desktop without Steam VR. It benchmarked well in cyberpunk vr despite some of the claims.
Will psvr2 work with open composite and perform better?
No, it'll do worse. Because, from what I can see, the PSVR2 acts like a "native" SteamVR headset on PC and thus it can only use SteamVR as a runtime. You don't wanna add extra layers to that.
@Omniwhatever that's a shame. Alot of plugins for the unreal injector mod use openxr
Disconcerting to be given information by a human fly....
Very interesting... I play DCS and have felt the performance was about the same either way. I prefer OpenVR as I can run overlays and also the Motion Compensation for OpenVR for my Motion Platform seems to work better than the one made for OpenXR. I plan to test this myself down the road but your video seems to have answered the questions I had for now. Thanks for doing all the work on this, I really appreciate it.
Some really good info here, thanks for doing that and sharing
Do you have to use PimaxXR in order to get dynamic foveated rendering to work?
No. I never used PimaxXR except for testing or benchmarking purposes. If the game is OpenXR, then you have to use the OpenXR Toolkit. For OpenVR that's what Pimax natively works with, but it's not universal.
@@OmniwhateverThe best performance is always with pimaxxr and openxr toolkits tweaks to the max. Without it I get massive performance drops because I use the oval ring at 180%(advanced settings) and custom resolutions in all titles that I play and that could only be done with OpenXR toolkit. You underestimate the performance boost that the toolkit gives you. So it's not a question of openvr/openxr, it's a question of openxr runtime of SteamVR or opencomposite, because without one of the two you cannot use the toolkit !
But lets get our semantics straight. Pimax does not even have their own native OpenXR, you are usaing PimaxXR which is a tool built by MBuccia and runs without steam but not technically native.
Yes? I said that? It still functions like a non-Steam OpenXR runtime would.
Agreed. You compare community made runtime + community made tanslation layer to vendor runtime. VR was left by the vendors in a Tower of Babel state. OpenXR is the way to go (Valve admitted it themselfs), yet they develop SteamVR stuff to this day making consolidation/unification even harder.
The chart from Mbucha (sorry I don’t have the spelling handy) was something I’ve wanted to see for quite a while, and your explanation of why Open XR is something I hear people asking for all the the time makes sense - in theory. It was great to see your testing numbers to see that one vs the other isn’t always the best answer. Thank you for your work and the new lighting is cool.
I am not doubting the compatibility issues with Quest headsets. That being said I've only encountered issues on one single game not running properly in steam VR which was TWD:SS
That IS fixable if you edit some configuration files. I think people using Virtual Desktop had to do that for a while. I wish I had the link on hand for instructions, but I don't sadly. The Pimax Crystal controllers emulate CV1, so S&S thinks it's an Oculus runtime and because of some goddamn reason decides that it means you must run Oculus or you can't play, unless you edit config files to force SteamVR.
Thank you Omni for doing these benchmarks! Nothing else like it for VR.