How do I? Run button and cooldown (Dreams PS4 /PS5)

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  • Опубликовано: 7 янв 2025

Комментарии • 12

  • @shawns4354
    @shawns4354 3 года назад

    Very nice clean logic for a stamina system. Awesome video!

  • @MidnightThunderKid
    @MidnightThunderKid 2 года назад

    Do you have any videos on making Light and Heavy attacks like the kind you'd see in a 2d fighting game (Like street fighter)?

    • @DreamswithLadylexUK
      @DreamswithLadylexUK  2 года назад

      Here are all the combat tutorials I am aware of.
      dreamskool.wordpress.com/weapons-and-combat/

  • @lawrenceliberty1237
    @lawrenceliberty1237 3 года назад +1

    hey ladylexuk I love your videos they help me so much . I been using your videos as a tool to help me build dreams. I was wondering if you could do a video on how to switch animation and logic from one puppet to another puppet. I know you can not switch animation but maybe a good strategy on copying animation side by side. and going over logic inside microchip with lots of logic. how to track down and tell what the keyframes are doing if they are being used for animation or logic.

    • @mrg0th1er83
      @mrg0th1er83 3 года назад +1

      You could always create animations and then copy the animated puppet and sculpt on top of the pre animated puppet.
      Working on animation first and then put in the visual details.

  • @kingkarma7182
    @kingkarma7182 3 года назад

    ok so ik this has nothing to do with the video, but I couldn't think of anyone to ask but you. I was trying to make a 1st person combat type game like mirror edge and wanted to add a slide mechanic like in apex legends so the slide would activate automatically when on slopes or when you hold o but if you press O once it would toggle crouch and idea how i would go about this?

    • @DreamswithLadylexUK
      @DreamswithLadylexUK  3 года назад

      The small puppet mannequin has the slide built into its logic. To achieve a hold state and a tap on the same button that does different actions you need to wire up selectors and timers.
      Have a look at dreamskool.wordpress.com/2019/06/02/hold-and-quick-press-switches/.
      It is a bit difficult to explain Dreams logic in a RUclips comment, but basically you rig a selector to have two separate actions depending on whether you tap or hold the button.

  • @shawns4354
    @shawns4354 3 года назад

    Why would someone thumbs down this!?

  • @BreadstixTheAnimator
    @BreadstixTheAnimator 3 года назад

    how do i give a emitted object a hitbox, or is that not possible-

    • @BreadstixTheAnimator
      @BreadstixTheAnimator 3 года назад

      nevermind, i found a workaround with tags

    • @DreamswithLadylexUK
      @DreamswithLadylexUK  3 года назад

      Hit boxes can only be found on the mannequins. You will need to use trigger zones, laser scopes or other detectors looking for tags or labels for objects