I have often wondered about this process of creating these wonderful stories and locations, but now I can see it step-by-step! I have to say this last location was the most amazing so far! Immersive in the wonderland! Challenging! I can only dream of what y’all have in store for us for the future! Thank you!
At first I wanted to bust the yolk of the egg and strangle the giraffe, then I started to really like it. It's really very challenging and enjoyable. Love the artwork. After you explained how it was made, I appreciate it even more. Thanks
This is why I get so tired of people complaining about some things costing money to play. Seekers Notes is awesome in the fact that you can play absolutely free! But there are extra things that require you to pay money if you want to do them. Wonderful! It's a win-win. I congratulate all of you artists and technicians who have made this game possible and accessible to all. Thanks a bunch!
thanks for this video Rey! So interesting! Wow, a lot of work goes into the making of this game. I appreciate your hard work that gives us a great time of gaming! 🤩
I actually liked this scene. It brought to mine a cross between the Matrix and Alice in Wonderland. (The rabbit ears?) Thank you for sharing the process. The artist do not disappoint. I am starting to group the scenes into themes. Steampunk: the Laboratory, Time House, Observatory, etc; Magical (dark): Dark Forest, Grotto, Lair, Swamp, etc; Magical (light): Wish Fountain, etc. Other themes: Rustic (Fall House, Farm, Secret Market); Daily Life (pool hall, barber shop); Orient (Spring Station, etc). There are some others. Please add more weather elements, even if it’s just sounds. Winds, thunder, rain, waterfalls. Thank you for all the hard work - and more diverse avatars.
Thanks for sharing the creative process. I really like the Illusion Hall look. Although it was extremely hard for me to play but I do really love the location.
Thank you for sharing. The art work is beautiful at all the locations and this video helps me appreciate it even more. This location along with the current one and previous one have not been my favorites but they have definitely challenged me. Regardless, I am a happy seeker and look forward to opening my next location.
I really like the design art. You listen when we talk about what is wrong, or good. sometime too busy can be a real challenge, the illusion took a bit to catch on to. maybe work on the music and get rid of that bouncing arrow. lol thank you Tona
Hi! We appreciate any help in making our game better! So if you have any suggestions, feel free to share with us anytime via the Help & Support section in the game settings or via email: support@mytona.com. We will be happy to hear from you!
So informative, thanks for giving us a peep into the game design process. I'd be interested to know how you decide which hidden objects should be located in each room, some of them seem linked to the room theme but others seem very 'far out'. 😆
I came to love this room after I gave it a chance. I thought I can't let this room get the better of me. But in the end I didn't finish to the Detective ending. Very sad for me.
Illusion hall yuck, others I love, am very good at some, magisters path, difficult for newbies, but I did some pretty well. Keep playing everyone, I do love the colors, movement of pages, trees, birds chirping, keep plugging.
Bonjour Je n’ai rien à dire sur la conception du jeu et qu’il faut beaucoup d’étape pour créer la nouvelle scène . Mais je trouve que les deux dernières scènes , c’est vraiment confus , objets trop petits , cela donne un méli-mélo pas agréable et bien souvent pour finir la scène il faut de l’aide en flèches et bombes Je complète souvent en achetant des lots mais cela devient de plus en plus fréquemment. Donc maintenant je pense ne participer qu’à la WDM , aider mon équipe . Et encore vous mettez toujours une ou deux scènes difficiles dans la VDM . Excusez-moi de mon mécontentement mais chest ce que je ressens Cordialement
speaking of the design you chose for this video, you need to change the music, it's causing several people I know of having headaches and migraines. I had to turn the music off in order to complete this quest, the music is pitched high and causes the headaches.
Hello Grace! Thank you for giving us feedback about the music in this location! We'll take it into consideration for future updates. Please let us know if you have more thoughts on the matter.
Thank you for sharing the process of creating a place with so much detail and charm. I was always really curious about that. But this was the worst location I've ever played on Seekers Notes. Sorry I hated.
the early scenes were much more beautiful, more detailed, better drawn, in a more sensitive style and with a lot of finesse and elegance... in the last two or three years, the graphics of the scenes have become more childish, less subtle... a bit vulgar. but from time to time a nice scene comes back drawn "in the old way" and that's good, otherwise the game wouldn't be worth it anymore. the last nice scene in the old way was the pension (I don't know if the name is correct in English, I'm talking about the room with the four-poster bed), well balanced and proportioned, nice to look at and to play. For the rest, the scenes and the objects are often either too big or too small and the scenes are not very interesting nor pretty (orchard, Christmas market 2021, auditorium, chalet, beauty salon, researchers' place...) the room of illusions was nice and funny but in truth rather shrill, cheap, not worthy of the drawings of the beginning. it's a pity that there is not more unity in the graphics. It's like two teams of designers were fighting against each other. It's like there were two aesthetics in one game. I remember when there was the change of the "dark villa" scene, the destruction of the drawing, it was horrible! it's the only time Mytona went back and the destruction of the map at the same time. It's such a shame, you could have the most beautiful game in the world if the graphic line was better maintained (this is the opinion of the FB group Seekers notes from my country)
Hi Seeker! Thank you for sharing your opinion with us! Feedback like this helps us constantly improve our players' experiences by knowing what we are doing right and what we can work on. So we appreciate you taking the time to send us this helpful response.
This is a beautiful, challenging location! That’s what I enjoy about seekers notes, the artwork! 💕
Hi Jackie! Thank you for your lovely feedback!
I have often wondered about this process of creating these wonderful stories and locations, but now I can see it step-by-step!
I have to say this last location was the most amazing so far! Immersive in the wonderland! Challenging! I can only dream of what y’all have in store for us for the future! Thank you!
HI! We are so happy to hear it. Thank you for such words!
What a great video, Really enjoyed understanding how this wonderful location came to life. Thank you!
The ideas and story plots are amazing the artwork is wonderful and rage hard work and dedication is outstanding. Thanks to everyone
At first I wanted to bust the yolk of the egg and strangle the giraffe, then I started to really like it. It's really very challenging and enjoyable. Love the artwork. After you explained how it was made, I appreciate it even more. Thanks
The artwork is beautiful. Great work!
This is why I get so tired of people complaining about some things costing money to play. Seekers Notes is awesome in the fact that you can play absolutely free! But there are extra things that require you to pay money if you want to do them. Wonderful! It's a win-win. I congratulate all of you artists and technicians who have made this game possible and accessible to all. Thanks a bunch!
So many steps to a wonderful product! Very informative.
thanks for this video Rey! So interesting! Wow, a lot of work goes into the making of this game. I appreciate your hard work that gives us a great time of gaming! 🤩
I actually liked this scene. It brought to mine a cross between the Matrix and Alice in Wonderland. (The rabbit ears?) Thank you for sharing the process. The artist do not disappoint.
I am starting to group the scenes into themes. Steampunk: the Laboratory, Time House, Observatory, etc; Magical (dark): Dark Forest, Grotto, Lair, Swamp, etc; Magical (light): Wish Fountain, etc. Other themes: Rustic (Fall House, Farm, Secret Market); Daily Life (pool hall, barber shop); Orient (Spring Station, etc). There are some others.
Please add more weather elements, even if it’s just sounds. Winds, thunder, rain, waterfalls.
Thank you for all the hard work - and more diverse avatars.
You guys are a masters of creativity
Thank you for sharing the process. It’s truly remarkable and amazing.
I’ve re-watched this several times! Amazing process
Thank you for creating.
Thanks so much for sharing this with us! I have wondered about the process and it's actually even better than I thought! So so interesting!
Thank you! We are glad it was helpful!
So interesting, thanks for sharing!
Thank you for your hard work 🙏❤❤❤❤❤
I ENJOYED SEEING THE TUTORIAL; THANK YOU.
Thanks for sharing the creative process. I really like the Illusion Hall look. Although it was extremely hard for me to play but I do really love the location.
Beautiful art
YES! It is a challenging room, but my frustration turned into determination! 😂
Buen trabajo! ❤
Thank you for sharing. The art work is beautiful at all the locations and this video helps me appreciate it even more. This location along with the current one and previous one have not been my favorites but they have definitely challenged me. Regardless, I am a happy seeker and look forward to opening my next location.
Hi Nathalia! Thank you for your review and kind words. We are glad you liked Illusion Hall and the current event location as well.
It was interesting to see how it was all done
Interesting to see how it’s all done
Wow. What a process
Realmente fascinante. Adoro Seekers Notes , me ajuda a relaxar.🥰🥰
Wowwwww....ill like it...;D
The graphics are fantastic. I love to play this game
Thank you for your support! ❤️
I really like the design art. You listen when we talk about what is wrong, or good. sometime too busy can be a real challenge, the illusion took a bit to catch on to. maybe work on the music and get rid of that bouncing arrow. lol thank you Tona
Hello, can the players themselves offer ideas for future locations?
Hi! We appreciate any help in making our game better! So if you have any suggestions, feel free to share with us anytime via the Help & Support section in the game settings or via email: support@mytona.com. We will be happy to hear from you!
Amazing
Thanks for everything
Thank you for your hard work
Thank you, that was beautiful and very interesting!
Very interesting. Wondered how it was put together. This location gave me vertigo in the beginning. Fine now.
So informative, thanks for giving us a peep into the game design process. I'd be interested to know how you decide which hidden objects should be located in each room, some of them seem linked to the room theme but others seem very 'far out'. 😆
I came to love this room after I gave it a chance. I thought I can't let this room get the better of me. But in the end I didn't finish to the Detective ending. Very sad for me.
What about a Hispanic theme or Aztec theme? Would love that. How long does it take to complete?
Hello Raquel! Thank you for the suggestion! We are sending it to our development team now.
Illusion hall yuck, others I love, am very good at some, magisters path, difficult for newbies, but I did some pretty well. Keep playing everyone, I do love the colors, movement of pages, trees, birds chirping, keep plugging.
This is amazing! But the illusion hall was my least favorite of all the locations. Didn't play, it was too hard to look at!
Hi Sherri! Thank you for providing your experience with us! We will take it into consideration for creating new locations!
my favorite game
Looks like your artist built everything up, then twisted it from the top down. Creating the dizzying effect
Bonjour
Je n’ai rien à dire sur la conception du jeu et qu’il faut beaucoup d’étape pour créer la nouvelle scène . Mais je trouve que les deux dernières scènes , c’est vraiment confus , objets trop petits , cela donne un méli-mélo pas agréable et bien souvent pour finir la scène il faut de l’aide en flèches et bombes
Je complète souvent en achetant des lots mais cela devient de plus en plus fréquemment. Donc maintenant je pense ne participer qu’à la WDM , aider mon équipe . Et encore vous mettez toujours une ou deux scènes difficiles dans la VDM .
Excusez-moi de mon mécontentement mais chest ce que je ressens
Cordialement
Hi Edith! Thank you for sharing your thoughts with us. They are very helpful. We will forward your feedback to our developers.
Muito obrigada, adorei
we would like some modifications to the lovely game like earning rubys or free guild energy and free hour etc, please
Hi Banah! Thank you for your suggestion. We are always aim to deliver a great experience!
Its just a fun game to play :)
speaking of the design you chose for this video, you need to change the music, it's causing several people I know of having headaches and migraines. I had to turn the music off in order to complete this quest, the music is pitched high and causes the headaches.
Hello Grace! Thank you for giving us feedback about the music in this location! We'll take it into consideration for future updates. Please let us know if you have more thoughts on the matter.
Thank you for sharing the process of creating a place with so much detail and charm. I was always really curious about that. But this was the worst location I've ever played on Seekers Notes. Sorry I hated.
Hi Analice! Sorry to hear that you did not like the location. We will take it into account. Thank you!
no pueden ser tan chiquitos los objetos, prefiero Vergel,establo etc
Interesante
Do not need video add
I hated this location. It made me dizzy. I had to stop playing it.
Hi Kathleen! Thank you for sharing your experience with us! We will take it into account.
the early scenes were much more beautiful, more detailed, better drawn, in a more sensitive style and with a lot of finesse and elegance... in the last two or three years, the graphics of the scenes have become more childish, less subtle... a bit vulgar.
but from time to time a nice scene comes back drawn "in the old way" and that's good, otherwise the game wouldn't be worth it anymore. the last nice scene in the old way was the pension (I don't know if the name is correct in English, I'm talking about the room with the four-poster bed), well balanced and proportioned, nice to look at and to play. For the rest, the scenes and the objects are often either too big or too small and the scenes are not very interesting nor pretty (orchard, Christmas market 2021, auditorium, chalet, beauty salon, researchers' place...) the room of illusions was nice and funny but in truth rather shrill, cheap, not worthy of the drawings of the beginning. it's a pity that there is not more unity in the graphics. It's like two teams of designers were fighting against each other. It's like there were two aesthetics in one game. I remember when there was the change of the "dark villa" scene, the destruction of the drawing, it was horrible! it's the only time Mytona went back and the destruction of the map at the same time. It's such a shame, you could have the most beautiful game in the world if the graphic line was better maintained (this is the opinion of the FB group Seekers notes from my country)
Hi Seeker! Thank you for sharing your opinion with us! Feedback like this helps us constantly improve our players' experiences by knowing what we are doing right and what we can work on. So we appreciate you taking the time to send us this helpful response.
Хороя игра
I do not like that scene. It gives me a migraine every time I work on it.
Listen, that was the worst location I've seen on SN.
Hi! Thank you for sharing your thoughts regarding the given location!
too long
So hard to understand her accent