This Is Looking GOOD! | Unreal Engine 5 - Space Game Devlog #12

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  • Опубликовано: 19 май 2024
  • There's been lots of progress with Space Game. Such as our first SteamDeck deployment, missile sounds, a start and settings menu, and more.
    Checkout Panzerv1 / panzerv1_dev
    Checkout Milkmans ArtStation ebrowning.artstation.com/
    Checkout TroopBoop boopermusic.bandcamp.com/
    Checkout Uraih's RUclips / @uriahgnu
    Join the discord server to follow along with the rest of the progress.
    Discord Server: / discord
    Watch the rest of the Devlogs here!
    • Devlog
    Timestamps:
    00:00 - Star & Settings Menu
    00:23 - New UI Elements
    01:00 - VBD Clouds
    02:00 - Range UI and Missile Combat
    02:38 - Death Sequence
    03:25 - New Missile Audio and Volleys
    04:25 - Planet Rotation
    05:00 - SteamDeck Test Run
    07:15 - GDC & Game Trailer
    07:40 - Discord Space Whales
  • ИгрыИгры

Комментарии • 50

  • @Romanian901
    @Romanian901 Месяц назад +34

    you could hold a vote for the name. minecraft was named by a fan, it was called "cave game" before that

    • @LevelCapGaming
      @LevelCapGaming  Месяц назад +10

      I'm down let's hear some ideas :)

    • @Romanian901
      @Romanian901 Месяц назад

      @@LevelCapGamingmy personal entry would be: Austere Depths

    • @sorecgaming
      @sorecgaming Месяц назад +1

      @@LevelCapGaming Constellation Command

    • @MilitaristTurkcu
      @MilitaristTurkcu Месяц назад

      Spacial Warfare @@LevelCapGaming

    • @eon5323
      @eon5323 Месяц назад

      ​@@LevelCapGaming Pattern Recognition.

  • @mohamed-amenyussuf1185
    @mohamed-amenyussuf1185 Месяц назад +6

    Damn, that was a huge step up in visuals. Awesome job guys!

  • @ThreeAngrySquirrels
    @ThreeAngrySquirrels Месяц назад +3

    It's very pretty. I think if you have dampening on rotational inertia you need to animate the thrusters counter-acting the spin.

  • @ZytheJR
    @ZytheJR Месяц назад +4

    This is cool! Although I will suggest when developing a game to focus on basic placeholders and gameplay over the graphics. Add a planet rotation after you get the game working... Prototype everything first in the quickest/jankiest way first to find that "fun factor" then capitalize on it. If the game is pretty but not fun then there is no point (unless that's actually what this project's purpose idk). Best of luck! I look forward to following this.

  • @evilrooster9960
    @evilrooster9960 Месяц назад

    Star Wars Empire at War and Homeworld were games I spent DAYS playing. Love this

  • @immdadchaudhry3859
    @immdadchaudhry3859 Месяц назад +1

    Can't wait to buy this

  • @bishopsarch
    @bishopsarch Месяц назад

    This looks awesome guys! As someone using a Steamdeck, its nice to see that it can work! It looks like a lot of a fun, any idea when we might get something we can get our hands on?

  • @timewaster504
    @timewaster504 Месяц назад +2

    I really hope they you guys add the drop time that missiles had in the expanse as they adjusted their heading.

    • @LevelCapGaming
      @LevelCapGaming  Месяц назад

      this is planned. takes a bit more programming, so not in the first pass

  • @xxbongobazookaxx7170
    @xxbongobazookaxx7170 Месяц назад

    I kind of like the idea of uncapping speed, it's realistic and allows players to fly to the limits of their skill level. Obviously it does come with some technical challenges tho

  • @PatrickHoodDaniel
    @PatrickHoodDaniel Месяц назад

    Wow m/s. I wish SC would put units on their numbers. The physics of momentum and inertia is also pretty cool. With the infinity of parallel universes, space whales exists in an infinite number of universes and in infinite forms if the current mathematics detailing our assumptions of quantum mechanics are correct.

  • @OperationDarkside
    @OperationDarkside Месяц назад

    I like the idea of space whales. You could hunt them for space whale oil or hunt space whale hunters. Like, having a deeper message about finite resources and stuff.

  • @xactedsyence
    @xactedsyence Месяц назад

    Is there a Rocinante hidden in that ship model?

  • @edward3190
    @edward3190 Месяц назад

    The same problem of many modern games. Why does the vacuum of space have volumetric fog thicker than our atmosphere?
    If you have a volumetric fog, why don't you have air resistance for ships?

  • @Olconer
    @Olconer Месяц назад

    add 144 fps limit , sometimes i like having at my monitors refresh rate , 60 is too low in our standard i feel , and unlimited makes render thousands fps with no reason

  • @LedHeadNZ
    @LedHeadNZ Месяц назад

    StarZone : Solar System Warfare

  • @nerdglider
    @nerdglider Месяц назад +1

    Space whales do make sense they just don’t make sense in Star Wars

  • @xXValomatXx
    @xXValomatXx Месяц назад

    I don't like the idea of symphonic music for this. It's so overused. It needs something modern, fresh, still atmosspheric. Something "new". Don't underestimate the importance of audio

  • @mazack00
    @mazack00 Месяц назад +2

    it's 2024. Aren't we beyond 2d "space games"?

    • @enkosinijama3885
      @enkosinijama3885 Месяц назад

      It's not 2d it just top down view

    • @mazack00
      @mazack00 Месяц назад +2

      @@enkosinijama3885 There's literally no Z axis gameplay. that's 2d

    • @A5tr0101
      @A5tr0101 Месяц назад +3

      @@mazack00Nah its not, its 3D. your being close minded. Its not even 2.5d, its 3d with camera looking down.

    • @Totodilerox
      @Totodilerox Месяц назад +5

      this guy has never heard of an indie game

    • @mazack00
      @mazack00 Месяц назад

      @@Totodilerox Nice crass assumption but no, I've been playing EV type games for decades. The theme and style was played out long ago.