The Terrible Problem With Skyrim's Magic (And Why Death Stranding's Is Genius)

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  • Опубликовано: 8 дек 2019
  • Skyrim had a boring magic system. But Death Stranding does its magic so much better. Why? This video essay is about worldbuilding and what makes for a good magic system.
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Комментарии • 11 тыс.

  • @TheCloserLook
    @TheCloserLook  4 года назад +3485

    Hey guys, this video took me 16 days of work to produce so I really hope you like it. I thought I'd make this comment to address the most common criticism I'm seeing here I don't have to repeat myself too much down below.
    A lot of people are saying the phrase I was looking for was "Internal consistency" instead of "Internal realism". I did consider using the term but chose against it when making this video. The reason why: internal consistency is too specific a term to apply to a world as a whole being realistic.
    Now consistency is of course important when creating a world, but it isn't everything.
    As an example, let's say that a writer's world has it so all women have the ability to start fires with the wave of a hand. And in that world male, and female prisoners are all treated equally in that they are all put in prisons made from dry wood and kindling. Now this is incredibly unrealistic based on the rules of this world as it would make sense different genders would have different cells. It is unbelievable that female criminals would be held in any cell that is not completely inflammable and made from something like stone.
    But here's the thing. Every single prison and cell in the world is consistently unrealistic in this way and not once does the writer contradict themselves.
    This world is highly unrealistic, yet could also be labelled as one with internal consistency as there are zero contradictions. That is why I did not use the phrase. It is far too specific a term for a world as a whole being real.
    Some people have also said a term exists called 'verisimilitude' which is essentially the same thing as 'internal realism'. I looked up the phrase and... I'll be honest it is pretty much the same thing.
    You win this round comment section...

    • @movietalker
      @movietalker 4 года назад +63

      I think the confusing element, at least for me, is the idea that the term realism implies a lack of fantasy. But using it versus consistency totally makes sense for the argument. Thanks for a really interesting video!

    • @ttime441
      @ttime441 4 года назад +14

      Great video mate, this is one of the reasons why Death Stranding is one of the best video games ever made.

    • @mindofthelion712
      @mindofthelion712 4 года назад +20

      It's called Brandon Sanderson's Third Law of Worldbuilding.
      Edit: Sorry, hadn't finished the video yet. Hahaha.

    • @daniels4209
      @daniels4209 4 года назад +1

      i got all the achievements for the most part in the game. magic is such a small part that make skyrim a good game. 64/75 68/75 the law system and getting people to follow the law is what make's it good. you probably dont know about the shadow guild.

    • @EatPieNProsper
      @EatPieNProsper 4 года назад +3

      I like the way you synced your narration with...skull face guy - I'm obviously not a gamer but love your content!

  • @lordkosta926
    @lordkosta926 4 года назад +4205

    Fun Fact:
    In Morrowind, the slaves always wear a "gauntlet" that can only be taken off if they have the key. That gauntlet has the enchantment of draining Magicka from the wearer continuously :D

    • @michaelspence2508
      @michaelspence2508 4 года назад +894

      and to think, back in the day I got upset that slaves didn't realize they were free when I hit them with a disintegrate armor spell and destroyed their armbands. My standards were a lot higher then...

    • @ARQP000
      @ARQP000 4 года назад +356

      For real?
      That's very good. So it seems that using that specific mod for Skyrim which gives you anti-magic wristlock whenever you're jailed is actually a correct choice (couldn't remember the name of the mod, unfortunately)

    • @jaf1995ful
      @jaf1995ful 4 года назад +324

      Honestly, that just means Bethesda got lazy in their world building instead of hiring someone who did nothing but think out the ramifications of their lore. I think any video game producers that did that would see a tremendous uptick in buyer interest. The majority of people, including me, agree with OP’s position: make the rules for your world, then be consistent and follow the logical implications.

    • @ARQP000
      @ARQP000 4 года назад +81

      @@jaf1995ful but unfortunately Skyrim seemed to be a success in terms of copies sold. I heard that it's even higher than Oblivion, let alone the previous predecessors.
      So yeah, newcomers are probably what they're aiming now, because they don't know about the history of the series yet and hence most likely complaint less and enjoy it more. I'm actually also a newcomer because Skyrim is my first Elder Scrolls game, but fortunately I'm not a blind trend-follower and hence i learnt that previois games seemingly have more "passions" and deeper rpg-mechanics than Skyrim, generally. And since rpg and open world is my favourite genre of gaming, something like this definitely picks my interest.
      Based on what you wrote above, what do you think, what's going to happen TES 6? Will it be a lot more "bare" than Skyrim?
      I don't know why, somehow i want TES 6 to not be a successful title. Because if they do, the future of Elder Scrolls will be gloomier (from rpg standpoint).

    • @jeremyrosal6049
      @jeremyrosal6049 4 года назад +48

      @@ARQP000 - I would say that I'd hope they learn from the debacle that is Fallout 76, but Bethesda has shown us nothing that would make us believe they actually care or have passion for anything other than draining their last few loyal fans of as much money as they can.

  • @legendnodensetsu8423
    @legendnodensetsu8423 4 года назад +8407

    "Khajit are banned from cities"
    Nobody cares if the player is a khajit.

    • @adamb1593
      @adamb1593 4 года назад +1669

      "Do you think dark elves shouldn't be allowed in the city?"
      Why would you even ask me that when I'm a dark elf too????

    • @Thalanox
      @Thalanox 4 года назад +477

      Simple solution: Group only some races as the "canon story races", and have the other races be there for gameplay variety later on or something. Or, allow the player access to only certain parts of the quests or story system based on their race.

    • @adamb1593
      @adamb1593 4 года назад +370

      @@Thalanox I would actually love this, if the gameplay was significantly changed based on your race. It could work kind of like mount and blade warband, where if you start of as a woman or a peasant you have to work much harder to prove yourself to the lords, and even then some still wont like you.

    • @sailor5853
      @sailor5853 4 года назад +156

      Khajit caravans are not allowed in the cities.
      As a player you are not a merchant

    • @mrwheatthins2413
      @mrwheatthins2413 4 года назад +317

      @@sailor5853 No, that's an excuse fans have come up with. Khajiits in general are not allowed in cities. Bethesda implemented races horrible in Skyrim, they have basically no effect on your game experience. If playing as a dark elf a dark elf still asks you if you think dark elves should be allowed in Windhelm, as if you would say "No, I hate my own kind!".

  • @unavailableun
    @unavailableun 8 месяцев назад +1101

    The worst sin of the Skyrim guards not taking your magic away from you is that there is an item to do just that in the games canon, the slave gauntlets from Morrowind that passively drain your magic when worn (and I'm pretty sure can't be removed by the wearer) would work fine
    Like, come on, why didn't they do this?

    • @CJ-wh7ik
      @CJ-wh7ik 7 месяцев назад +46

      Lazy devs 🤷

    • @Draggo_
      @Draggo_ 7 месяцев назад +66

      There is actually a bit where you cant do any magic; in the mind of madness quest. So the devs are capable of it just chose not to apparently.

    • @AnnieScott-vd9sk
      @AnnieScott-vd9sk 7 месяцев назад +80

      The funny thing is that Oblivion actually takes magic into consideration when you're thrown in jail

    • @anvos658
      @anvos658 7 месяцев назад +18

      Almost like Morrowind has been in a state of crisis, since the Oblivion Crisis, and thus exports of magical crafted items wouldn't be a priority, when the enchanters would be busy enchanting dwellings to resist the ash fall and earth quakes from the eruption, and equipping House Redoran's soldiers as they restore order and fight to repel the Argonian Invasion of House Dres' land.

    • @humanperson9443
      @humanperson9443 7 месяцев назад +3

      One of the guys kept breaking out with the gauntlets, taking them off somehow, then putting it on npcs

  • @danielwesley5051
    @danielwesley5051 7 месяцев назад +137

    What sucks about bound sword is that there is a reason why most people don’t use it, that reason is just never mentioned in game. Bound weapons are daedra who you have summoned and bent to your will. You essentially pull a demon out of hell, over power its will, and force it into the shape of a sword/bow/axe/dagger. Fail at this, and you’ve just released a dangerous, otherworldly creature into the world, AND ALL OF THIS IS NEVER MENTIONED IN GAME!

    • @anvos658
      @anvos658 7 месяцев назад +21

      Yep its also why conjuration is a rare art, since the price of failure while learning is you've summoned a hostile demon creature that now wants to kill you and whatever else is around.

    • @skyscall
      @skyscall 5 месяцев назад +6

      This was alluded to once at least. This one mage near Neloth's house tries to summon an Ash Guardian but fails, causing it to be summoned but immediately hostile to him (and you), triggering a small miniboss.

    • @frostkitsunelive7661
      @frostkitsunelive7661 5 месяцев назад +6

      @@skyscall The difference between these two things is that Ash Guardians become hostile without a Heartstone core. The other atronach and bound weapon spells should just have a random chance to turn against you.

    • @frostkitsunelive7661
      @frostkitsunelive7661 4 месяца назад +3

      There is *one* sort-of example of this, but it involves you deliberately summoning an Unbound Dremora that you have to forcefully pacify through repeated summoning and slaying. Since the Dremora isn’t bound to you, you’re deliberately allowing it free will, which is the only way to acquire the Sigil Stone from the Deadlands past this point. A Bound Dremora or Daedra would have no compulsion to follow your commands once returned to the Deadlands, but an Unbound one forcefully subjugated would listen to your commands on fear of death again and again. Dremora still feel pain, even if they’re essentially demons.

    • @johnnye87
      @johnnye87 4 месяца назад +4

      I had fun a while ago thinking how you'd go about representing Hammerfell as a game world where Conjuration magic is banned. You'd have to have some factions that practiced it under the radar, maybe one that did so in a morally depraved way (Necromancers and/or Daedra worshippers) and another that did so with more of an internal moral code (and thus stricter rules of membership; only permitted to conjure beasts and elementals, say, and never within a city). And then what about Enchantment, since soul gems are presumably just as taboo? Do they enchant everything with Welkynd Stones? Maybe they've found a way to recycle old enchanted items (that could be quite a cool mechanic, giving the player a reason to scavenge magic items they don't need other than accruing more and more useless gold). The Star of Azura suddenly becomes a way better artifact if soul gems are illegal!
      All of which is an example of how just exploring a minor worldbuilding detail in greater depth gives you loads of scope for a more interesting game. Now you have the makings of a whole alternate morality/reputation system where simply playing the way you're used to in Oblivion/Skyrim, killing bad guys and trapping their souls to use in improving your equipment, makes you the local equivalent of a rampaging necromancer.

  • @GuardianNoodle
    @GuardianNoodle 4 года назад +2987

    the annoying part is they have thought of this, in morrowind they had shackles that drained your mana so you couldn't cast spells while wearing them.

    • @86-64
      @86-64 4 года назад +260

      I came down here to comment just that, but you beated me into it.
      Well done. Thats a true Morrowind player.

    • @robina3031
      @robina3031 4 года назад +364

      Morrowind also did not start every character with magical skills, if you played a redguard warrior and tried to cast a spell the chance it would outright fail were significant. It took a lot of attribute and skill management to be able to effectively cast any spells!

    • @Incognito-gh5qi
      @Incognito-gh5qi 4 года назад +55

      Bump
      This whole thread is great

    • @cinnastag
      @cinnastag 4 года назад +39

      "It just works"

    • @AtomBacon
      @AtomBacon 4 года назад +14

      @silverfoxeater I'm a pretty casual skyrim fan so forgive me but which one is Morrowind? Numerically I mean, like Skyrim is 5 so what's Morrowind?

  • @michaelmccarty1327
    @michaelmccarty1327 4 года назад +3173

    "Destruction magic's fine. Just don't go burning down any buildings."
    -Can't burn a single thing that isn't an NPC.

    • @muggedmuffin9867
      @muggedmuffin9867 4 года назад +191

      okay but in fairness, that's more of a game mechanic thing. buildings can burn in the elder scrolls lore

    • @logandavies8008
      @logandavies8008 4 года назад +154

      @@muggedmuffin9867 but the game mechanic is the thing that matters, i think he was talking about gameplay not being accurate

    • @baldas-msul-8847
      @baldas-msul-8847 4 года назад +182

      @@muggedmuffin9867 Still an immersion breaking game mechanic :p But all jokes aside, of course every single game can't allow you to burn down and destroy every structure.

    • @lnsflare1
      @lnsflare1 4 года назад +43

      I actually accidentally set a haystack on fire during one of the Blackbriar quests by walking into one with the fire spell equipped, which was pretty neat.

    • @elkpants1280
      @elkpants1280 4 года назад +38

      WRONG!1!! You can burn bee houses in riften.

  • @IngameAsylum
    @IngameAsylum 9 месяцев назад +198

    The point that did it for me in Death Stranding was when I knocked a MULE unconscious in a fairly shallow river, and an auto-deploy floaty suddenly popped up around his neck to prevent him from drowning/dying, and putting another crater into the world.

    • @HMASbogan
      @HMASbogan 2 месяца назад +1

      I didnt play the game but do u mean did it for u in a good way or a bad way?

    • @IngameAsylum
      @IngameAsylum 2 месяца назад

      ​@@HMASbogan I meant it in a positive way. That tiny detail makes the world so much more believable.

  • @Asteroidaceae
    @Asteroidaceae 7 месяцев назад +175

    As someone once put it, it matters much more whether a story's world is *convincing* rather than *realistic*

    • @PVMAS07
      @PVMAS07 5 месяцев назад +4

      I think even Gabe Newell said something in those lines

    • @666spalony
      @666spalony 5 месяцев назад +3

      @@Winston126 The words you mentioned were said by Emil Pagliarulo (look up his infamous presentation on game writing), the lead writer for Bethesda and possibly the worst writer currently working in video games. He's as much responsible for modern Elder Scrolls' and Fallout's (and Starfield's) shitty quality as Todd is.

  • @shadowhog777
    @shadowhog777 4 года назад +3057

    Imagine using a bound weapon as a murder weapon. You'd never have to worry about it being evidence in any trial.

    • @JohnBrown-vs1bj
      @JohnBrown-vs1bj 4 года назад +41

      But part of why I use them

    • @AngelBattosai27
      @AngelBattosai27 4 года назад +200

      That's why I started a pure mage guy. I want to look "normalish" and being able to summon death with my own power. Not some weapon or armor.

    • @Gadget-Walkmen
      @Gadget-Walkmen 4 года назад +12

      never thought of that!

    • @nathanscatts9976
      @nathanscatts9976 4 года назад +81

      @@AngelBattosai27 I'm the same, I tend to run a pure mage, that uses armor spells with perks to make my robes the same as wearing heavy armor for a while, and then use bound weapons to still be a melee warrior.
      Back in Oblivion, when we could make our own spells (without needing mods to do so) I played a mage, that with a single spell cast, could summon a full set of bound armor, and sword and board, then melee right through the game (although I did have to make a second version for the Arena, since it required you to not remove the team color armor)

    • @remnantryku7112
      @remnantryku7112 4 года назад +150

      Imagine killing someone and not getting a 1000 gold bounty because a chicken saw you.

  • @bdd4556
    @bdd4556 4 года назад +10215

    My biggest gripe with magic is Mirrak. The guy spent thousands of years in a library. What type of magic does he use? : sparks, the novice level lightning spell.

    • @brunoreis4455
      @brunoreis4455 4 года назад +2485

      He spent thousands of years in library...reading fanfics

    • @m.thorton9305
      @m.thorton9305 4 года назад +2020

      reading tentacle hentai

    • @kin-3877
      @kin-3877 4 года назад +865

      @@m.thorton9305 uwu hewmewus mowwa kun

    • @anilin6353
      @anilin6353 4 года назад +613

      @@brunoreis4455 a life well spent

    • @selfactualizer2099
      @selfactualizer2099 4 года назад +177

      You haven't unlocked the secrets he has.

  • @seelcudoom1
    @seelcudoom1 Год назад +114

    The thing is the prison issue was already solved in morrowind, the slaves had bracers which constantly drained your Magicka, while since you needed the key to get it off also meant you could use it to identify escaped prisoners, this could still allow loopholes for the player to exploit( a powerful enough wizard could Regen faster then it drains and shouts don't need magical) but both of those are things the guards would reasonably not expect, not like there going to use a bunch of grand soul gems to make sure too magic effects just in case the archimage of the mages guild ends up in there prison

  • @frostkitsunelive7661
    @frostkitsunelive7661 7 месяцев назад +31

    The worst part of Skyrim’s Magic System is that there’s leftover assets in the game code that shows Bethesda was planning on fleshing it out.
    There’s hidden dialogue in the game specifically for Necromancy, which will cause guards and citizens to berate you and scorn you if you’re traveling with a raised entity. They call you a “filthy Necromancer”, and demand you leave. Even something this small would have been massive, and it takes the modding community adding it back in for the world to be given some form of life. It’s a disappointment.

  • @thisisthelukas
    @thisisthelukas 2 года назад +2121

    I just find it hilarious that there is a stressed importance placed on getting a shiv in Cidhna Mine when everyone has pickaxes.

    • @Bucky91702
      @Bucky91702 2 года назад +8

      You can kill 'em with a pickaxe
      You can shank 'em with a shiv
      You can take a chunk of silver or a rock to do them in.
      Oh it doesn't really matter
      And nobody really cares
      Wipe out all of Markarth and then "steal" all of their wares

    • @TheRenofox
      @TheRenofox 2 года назад +405

      Same. I was like "Allright, THIS is why I've prepared my mind itself to be a weapon!" - but then the game just said that the Archmage of Winterhold should find a shiv instead.

    • @camelotking5310
      @camelotking5310 2 года назад +72

      Bound sword and bow exist too

    • @mateocoglianio1965
      @mateocoglianio1965 2 года назад +154

      Plus you can carry around the pickaxe without being suspicious to the guards, since well it's a prison mine. And they should do A LOT more damage than the shiv, making it a far better easy to access weapon

    • @aslightlydisappointingsala9481
      @aslightlydisappointingsala9481 Год назад +78

      @@mateocoglianio1965 But they dont need to worry about guards since they only enter to clear out ore and bodies and leave food, they are left entirely unsupervised otherwise, so they need their weapons to not be spotted by other prisoners as opposed to guards. They actually say this in the game that most people tend to see a pickaxe coming (because obviously) and that's why shiv's are sought after.

  • @cobanshaw3072
    @cobanshaw3072 4 года назад +1764

    Larry Niven said about world building “If you invent the car, you have to invent the traffic jam.”

    • @AliTheHighest
      @AliTheHighest 4 года назад +46

      That’s the most awesome quote I heard all day!
      Have no idea who the dude is it’s GOOD!

    • @BartasRapowanie
      @BartasRapowanie 4 года назад +2

      Ali Juhdi he wrote some great scifi

    • @stablackbird1
      @stablackbird1 4 года назад +6

      @@AliTheHighest Do you know what a ringworld is?

    • @AliTheHighest
      @AliTheHighest 4 года назад +1

      Stathis Blackbird through Stellaris and other Sci-Fi video games.

    • @stablackbird1
      @stablackbird1 4 года назад +6

      @@AliTheHighest I think the first one to "invent" the ringworld was Niven. I remember that the first 2 books are very good.

  • @matt-thorn
    @matt-thorn 7 месяцев назад +61

    I think it is assumed that transmute is an insanely rare spell, considering you can't actually buy it. It can only be found in two locations in the entire game after all. In light of this it actually makes sense why nobody talks about it: they don't even know it exists. Transmuting gold would be a big deal, and that's why those that know of it keep it secret.

    • @MageBurger
      @MageBurger 5 месяцев назад +7

      Having a secret quest only accessible to being dragon born causing specific circumstances to occur to you would probably help better sell the idea that Transmute is a more hidden spell.

    • @MythicByrd
      @MythicByrd 5 месяцев назад +11

      It might only be in two locations but consider the locations:
      The first is an ancient nord burial chamber, so fair enough. Pretty hard to access location.
      But the other is literally a bandit camp, and right next to the tome is iron and silver ore, implying bandits are indeed trying to mess up the economy

    • @realiascailt
      @realiascailt 5 месяцев назад

      @@MythicByrdthere are forbidden spells in Harry Potter so why shouldn’t there be in TES? Could be either forbidden or the bandits raided a cave, dungeon or whatever else since you can often find them there

    • @frostkitsunelive7661
      @frostkitsunelive7661 5 месяцев назад +4

      @@realiascailt Harry Potter is a bad magic system for similar reasons, so it’s not really a good thing to compare it to. Yes, these spells are Forbidden. In that case, why are they taught about in schools at all? Their existence should have been mass purged from memory: something that it has been shown is very possible to do.

  • @lorddaro7771
    @lorddaro7771 8 месяцев назад +159

    While Transmute Ore is a rare and difficult to cast spell, I can see how that one still has a potential to destroy Gold based economies. But that Spell aside, I don't think Skyrim's Magic would make physical weapons obsolete. Some Mages the player can trade with, drop occasionally a line, "that you may want to go to the college of Winterhold IF you have the aptitude". There is even a short random encounter with a would be wizard who tried to apply for Winterhold with his grandfather's magic staff but got rejected because he himself had no talent. So Wizards while powerfull would be few and far in between.

    • @overtoast1105
      @overtoast1105 6 месяцев назад +55

      2 month old comment, but the sheer abundance of random bandit mages kind of puts this idea to bed.

    • @TheGallantDrake
      @TheGallantDrake 5 месяцев назад +22

      If this was the case, the world wouldn’t have so many random bandit mages

    • @strongerthanever2039
      @strongerthanever2039 5 месяцев назад +18

      The powerful, elite wizards would. But a basic magic users would still be abundant (like bound sword users), as anyone can learn magic in Skyrim.

    • @WallnutDan
      @WallnutDan 5 месяцев назад +12

      @@strongerthanever2039 I don't think that's true. Like yes, any type of player character you make has magical aptitudes, but it is implied that most people do not.
      Even if only 20% of the population were magically gifted, it would explain the amount of bandit mages and other magic users in the world.
      Something like abound sword would be a lot more common, and there would probably be elite troops or a somehow differentiated class of soldiers that can also use magic, and all the implications that brings to the table.
      Then there's also the question of just how easy it is to learn and cast these spells. Sure, the game mechanics oversimplify it, making the learning instant, but the spellbooks have a cost. Perhaps this not only represents the book itself, but materials used that are necessary for doing the learning. It could be that a bound sword is much more expensive or much harder to learn than creating a steel sword.

    • @Schwarzvogel1
      @Schwarzvogel1 5 месяцев назад +6

      @@TheGallantDrake Bandit mages show exactly why the Transmute Ore spell is a huge flaw in the game's worldbuilding, although if you think about it, if these magic-wielding bandits could simply transmute iron into gold, then why the heck are they even... bandits in the first place? Why risk your life attacking random people on the road to rob them of their valuables--which you would subsequently fence for gold--when you can simply quite literally "print money" at home from commonly available materials?
      Well, I guess that these bandit mages could rob shipments from iron mines if they didn't feel like hacking the ores out of the earth themselves or buying them from blacksmiths.

  • @nojustno4209
    @nojustno4209 3 года назад +2093

    Dragon born: gets thrown in jail
    Guard: We’ve taken all your weapons. There is no way you can escape.
    Dragon born: summons Minecraft enchanted bow

    • @OathBoy_562
      @OathBoy_562 3 года назад +43

      Exactly why I love Skyrim

    • @lonebattledroid4474
      @lonebattledroid4474 3 года назад +37

      Guard: I'll allow it

    • @cm_5821
      @cm_5821 2 года назад +16

      bruh it looks like someone summoned the "enchanted" part of the "enchanted bow" without the "bow" part so now you just have strength II

    • @Bucky91702
      @Bucky91702 2 года назад +1

      To be fair though, they want you to kill everyone in cidna mine because plot. No excuse for the other prisons though.

    • @sponsorskipman1971
      @sponsorskipman1971 2 года назад +25

      In Lore there are shackles used to remove casting of Spells, surprised they aren't used in later games. I know Morrowind had this system.

  • @crackdog3523
    @crackdog3523 4 года назад +4681

    "There are THOUSANDS of characters. Dozens of secret organizations"
    And about 5 voice actors

    • @vaendryl
      @vaendryl 4 года назад +502

      70, actually.
      elderscrolls.fandom.com/wiki/Voice_Cast_(Skyrim)
      about half of which voice only 1 character.

    • @iancomtois9832
      @iancomtois9832 4 года назад +106

      @@vaendryl So, the same effect when you're just walking around town, soaking in the (lack of) verisimilitude in Skyrim's expansive world.

    • @thiccboss4780
      @thiccboss4780 4 года назад +188

      funny misinformed comment, 50 likes.
      short boring comment correcting it with a real source.
      2 likes.
      *this is why we can't have nice things*

    • @wowsuchhandle
      @wowsuchhandle 4 года назад +117

      @@thiccboss4780 *Thinking likes mean anything*
      THIS is why we can't have nice things

    • @thiccboss4780
      @thiccboss4780 4 года назад +64

      @@wowsuchhandle Not like the arbitrary concept of "likes" mean any substantial relevance on its own.
      But still affects exposure, and exposure matters, because it decides what gets seen and remembered and what gets buried and ignored.

  • @MintsClassic
    @MintsClassic 7 месяцев назад +100

    My biggest probleme with Sykrim is that you never really feel to be part of world. The most immersive way people react to you are are the guards dropping the Dragonborn line and the few random encounters when some Thalmor agents or assassins trying to hunt you down or the letters you get from couriers. Aside from that it's most of the time like playing a nobody you can slay multiple Dragons, clearing dozens of Dungeons helping countless of NPCs but most of the time you get 0 recognition from the world around you, also the world doesn't change at all despite given the influence over the world or at least over some regions many quests have it just doesn't really feel like you are part of the world.
    You can be the greatest hero of Skyrim and still NPCs will treat you like some random farmer.

    • @robertanderson4921
      @robertanderson4921 6 месяцев назад +4

      Probably intentional since it's an RPG. They want you to supply your own persona onto the character, they don't want to Lore you into a mold.

    • @dragonmaster1360
      @dragonmaster1360 5 месяцев назад +32

      @robertanderson4921
      And that works. In the BEGINNING. After you've slayed a dragon, the citizens in the nearest town should start treating you as a friggin hero. Clear out the neighboring bandit camp? People should give you a nickname, and revere you. Slay Alduin and stop the LITERAL END OF THE WORLD? They should treat the player as the literal god they are.
      This is why Skyrim is so unimmersive. NPCs don't change, at all. You're still that "random farmer" from the beginning of the game, even while having made pacts with all 13 Daedric Princes, met gods, been to the literal afterlife, are decked out in dragon bone armour, which is only obtainable (random dumb drops notwithstanding) by killing MULTIPLE dragons, and saved the literal world THREE times. The player should be revered. As hero or villain, the people should ACT like they're the literal savior of the world.

    • @TheGallantDrake
      @TheGallantDrake 5 месяцев назад +11

      @@robertanderson4921that breaks immersion because the world isn’t reacting to your actions. It’s a very poor way of solving that design challenge.

    • @madvillain5536
      @madvillain5536 5 месяцев назад +4

      The game is like crack I can’t stop playing it even tho I noticed all these problems that it has

    • @Ixidora
      @Ixidora 5 месяцев назад

      ​@@dragonmaster1360
      I may be weird for this but I'm kind of in it for the "nobody" role. I spend my time interacting with npcs buried in dwemer ruins and gaining respect from orc tribes and joining/destroying cults.

  • @stevenclark2188
    @stevenclark2188 7 месяцев назад +17

    I get the feeling that transmute is either non-diagetic in Skyrim, just there so the player will craft anything other than iron daggers; or that the wizard who invented it got hit by those bandits, their leader learned the spell, and that's why they're hanging out in that mine.

    • @necrogirl2021
      @necrogirl2021 5 месяцев назад +4

      There is also the fact that the mages in Skyrim have small mana pools compared to what a player can have. That bandit probably nearly passed out every time they use that spell.
      It's not like it's this tiny amount of magika it's most of what normal mages have at there disposal. And sure it recovers but the players experience isn't universal. It wouldn't be possible for normal or even higher mages to do what he's talking about. And it would still be more profitable to just fucking sell the gold. Making proper coins that would be convincing would be far to much effort if you can just sell it or make jewelry and make even more than the gold normally would be worth. Yes it poses inflation issues but it's not a something that you can industrialize to make infinity money. fully draining most of your magika for hours constantly isn't smart. What if some random asshole comes and attacks you. Oh wait the player is that random asshole.

    • @TwilitbeingReboot
      @TwilitbeingReboot 5 месяцев назад +3

      ​​@@necrogirl2021 I think "the player's experience isn't universal" is part of the central thesis of the whole video. Immersion is constantly being broken because it feels like there's one set of rules for you and a completely different set for everyone else. And there are plenty of worlds that can get away with this because the player _is_ something completely different from most of the inhabitants (Warframe comes to mind), but Skyrim doesn't feel like that. You're a chosen hero of legend, but you're not meant to feel like a complete outsider.

    • @necrogirl2021
      @necrogirl2021 5 месяцев назад +1

      @@TwilitbeingReboot yeah, Skyrim is a shitty power fantasy, your a mortal with a dragons soul. Sure they use the same perks magic weapons armor, but you can customize, create use items and most importantly shouts.
      The game is set up to make you feel like you're not normal, not part of the world. Your not just some legend your the last dragon born, the one who will kill the world eater and stop the universe from ending. Killing the second most powerful dragon that ever lived. Mods tint peoples perspectives heavily. I have several and have made several to balance magic and other things to my specific liking. It doesn't really fix that magic in Skyrim just feels bad to use. It's just a reskinned weapon. Which for me feels bad to use.

  • @bennlewis6763
    @bennlewis6763 3 года назад +1299

    “It’s time to do Bethesda’s job for them.” Said ever single person trying to mod fallout 76 ever.. I like it mate

    • @noraeld5020
      @noraeld5020 3 года назад +39

      Or modding any Bethesda games lmao

    • @comyuse9103
      @comyuse9103 3 года назад +29

      the reason bethesda still exists as a studio is because people decided to do their job for them

  • @milesdenudt6745
    @milesdenudt6745 4 года назад +437

    "Guards make the effort of removing all weapons and armor before throwing anyone in prison."
    *Camera slowly pans to Lydia, fully decked out in metal armor brandishing a greatsword*

    • @navilluscire2567
      @navilluscire2567 4 года назад +2

      I never realised that because the first time I did that quest I didn't have a follower with me. If you followers can accompany you into the prison while still keeping all of their gear then that's an even more gross oversight on the devs part, an extremely funny one I might add too! *XD*

    • @somedragonbastard
      @somedragonbastard 11 дней назад

      God I never bring a follower around since I prefer stealth, that is such an obvious issue

  • @simulacrxm
    @simulacrxm 7 месяцев назад +21

    Another thing I love about timefall is that you can actually see the plants grow and die constantly when it's raining, and how your boots deteriorate faster when you're walking in snow, which would obviously be timefall snow, AND how the gold stuff (chirelium? I forgot) is more timefall resistent as it does come from beings that exist within timefall

    • @The-rq2og
      @The-rq2og 2 месяца назад

      timefall becomes normal water once it touches somehing so i dont think its that i think its just in general walking in snow would be worse for footwear

  • @ahmadabiyoso5050
    @ahmadabiyoso5050 8 месяцев назад +72

    Lorewise, I think the reason why guards in Chidna Mine didn't do anything to counter player's ability to cast magic is mainly caused by the fact the most Nords despised magic (which we all know why; winterhold accident). The other reason is that most nords (at least in legal region) such as guards, warriors, hunters don't use magic. If you look closely, you'll find that those who use magic are either bandits or Thalmor.

    • @generalgarchomp333
      @generalgarchomp333 8 месяцев назад +9

      This was my biggest gripe personally. It's the same reason that nobody would want to use a spell from the conjuration school instead of old reliable.
      Plus taking enchantments and enhancing weapons into account actual weapons are far better. Especially since the only way to improve the damage of a bound weapon is to be an incredibly powerful conjuration mage. The only thing you need to do with physical swords is use better material then the second worst material in the game.

    • @lucasramey6427
      @lucasramey6427 7 месяцев назад +27

      Crazy how that's even more of a reason to have a countermeasure against mages you're imprisoning and reminder this is a setting where teleportation magic exists and even if it was made illegal canonically (this was done to fix most quest progression errors from occurring) that doesn't stop a criminal from using illegal teleportation or levitation magic (levitation was thrown out so they could make cities be inside interiors) because they don't care about the law

    • @seyvnpentagrim
      @seyvnpentagrim 6 месяцев назад +5

      Nu-uh, the prisoners are almost all bretons in cidha mine which is a magic Base race

    • @RikkeDK1996
      @RikkeDK1996 5 месяцев назад +2

      doesn't make much sense. If they despise magic then they would definitely have anti-magic measures for jails.
      especially considering the winterhold accident.

    • @berilsevvalbekret772
      @berilsevvalbekret772 2 месяца назад

      ​@@lucasramey6427I hope in TES6 we will get lavitation magics back and teleportation magics we can learn. like we SEE people use them IN SKYRIM as you said.

  • @fishum6483
    @fishum6483 4 года назад +603

    Imagine how great it would be for an innkeeper to tell you to avoid eating at another inn because the owner "uses magic flames to cook the food, which always gives it a funny taste."

    • @peachgypsy556
      @peachgypsy556 4 года назад +37

      This guy gets it.

    • @luigivercotti6410
      @luigivercotti6410 4 года назад +2

      UT?

    • @SonnyFRST
      @SonnyFRST 4 года назад +33

      Best part is that using magic flames to cook might not change anything, but the simple fact that nords would waste their time being supersticious (or simply say that about the competition to boost their own profits) makes sense.
      Not saying the nords are idiots, I'm saying their culture in Skyrim is. (as in, Bethesda failed to it feel organic)

    • @jazzy3724
      @jazzy3724 4 года назад +17

      *And then* imagine if you went to the other innkeeper just to find him praising his food as "magical" while discouraging you to eat at the other innkeeper.

    • @SonnyFRST
      @SonnyFRST 4 года назад +1

      @@jazzy3724 maybe that'd be the Winterhold innkeeper.

  • @iTracti0n
    @iTracti0n 4 года назад +856

    "4 whole playthroughs"
    *235 Hours Played*
    _Get those numbers up. Those are rookie numbers_

    • @samueldossantossable
      @samueldossantossable 4 года назад +38

      1/75 achievements and 235 hours played, I really think thats actually impossible xD

    • @TheCloserLook
      @TheCloserLook  4 года назад +158

      @@samueldossantossable Nah, when you play with mods it disables the ability to get achievements.

    • @quentinvandeutekom1790
      @quentinvandeutekom1790 4 года назад +19

      Yup, over a k hours in Skyrim and I have like 3 achievements 😂

    • @thedead456321
      @thedead456321 4 года назад +3

      It's probably the Special edition wplay tile counter too no ?

    • @vartosu11
      @vartosu11 4 года назад +14

      There are mods that allow one to bypass the "mods disable achievements" thing. Hell, there are mods that add a savegame with various "savestates" in a room where you can teleport in various situations and quickly grab most tedious achievements, like riding 5 dragons or completing long drawn out main questline objectives.

  • @joshuajetton2388
    @joshuajetton2388 8 месяцев назад +9

    I remember a book I was reading where alchemy (similar to skyrim's transmute) was shunned because only one otherworlder knew how to really use it. By the time the MC appears he has to explain to the people close to him how it works. And they still think he is trying to trick them.

  • @longdeath8843
    @longdeath8843 Год назад +18

    To be honest, I don't remember seeing any lore or dialogue stating that ANYONE can use magic. In fact, there is a random encounter with a guy named Nelicar where he can sell you a staff that is out of charges. He also has a line of dialogue where he specifically states that he was told by the College mages that the magic was in the staff and not in him.

    • @generalgarchomp333
      @generalgarchomp333 8 месяцев назад +7

      EXACTLY, it's like they assumed everyone was exactly like the player in ability to learn shit.

    • @Whatever-nd1mk
      @Whatever-nd1mk 8 месяцев назад

      the player could also be naturally gifted at it cuz dragonborn 'n stuff@@generalgarchomp333

  • @atlasprime6193
    @atlasprime6193 4 года назад +5083

    “Skyrim never once came close to immersing me.”
    *MxR Mods would like to know your location.*

    • @gobahgaber6909
      @gobahgaber6909 4 года назад +274

      yes, mxr is so good that itll keep your virginity

    • @kylethomas9130
      @kylethomas9130 4 года назад +196

      To be fair, MxR focuses on mods that make Skyrim more immersive.

    • @atlasprime6193
      @atlasprime6193 4 года назад +165

      Kyle Thomas That’s the point. My comment meant that MxR wants to know his location so that he can introduce him to modding.

    • @kylethomas9130
      @kylethomas9130 4 года назад +119

      @@atlasprime6193 don't know if he's covered a mod that prevents you from casting spells in jail. Most of the mods with bondage are BDSM variety.

    • @hulmhochberg8129
      @hulmhochberg8129 4 года назад +169

      @@kylethomas9130 oh the bdsm stuff does prevent u from casting magic in jail.

  • @SirPreyasThe619
    @SirPreyasThe619 4 года назад +1157

    23:33
    "It's time to do Bethesda's job for them"
    Bethesda modding community: Welcome to our world

    • @icyleamon
      @icyleamon 4 года назад +48

      "First time, hah?"

    • @losfrail6142
      @losfrail6142 4 года назад +19

      More like: "Welcome to true man's world."

    • @jettryker6448
      @jettryker6448 4 года назад +21

      yh with the magic in prison thing there was literally a mod that gave magic cancleing binds to prisoners lmao

    • @Error0101
      @Error0101 3 года назад

      @@losfrail6142
      JoJo dog whistling is now my new favorite thing

    • @daoyang223
      @daoyang223 3 года назад +1

      Became a huge thing ever since Fallout 3 lmao

  • @briansanders8122
    @briansanders8122 8 месяцев назад +15

    Forgot I'd seen this before, but I have theories on two other problems.
    First, the lack of anti-magic measures in the prisons. Nords mostly don't trust magic, so it stands to reason they'd lack the experience in dealing with it to prevent inmates from using it. As for Cidhna Mine specifically, it's likely the guards let you keep your magic specifically because they assumed you'd 'take out' Madanach for them. This might also be why Thonar Silver-Blood is waiting for you at the exit.
    As for Transmute, a lack of lore behind this spell might be the explanation itself. How many people actually know this spell? You can't exactly buy it from any of the court wizards. You can only pick it up in two locations, so it's highly possible that almost no one in Skyrim knows that spell but the Dragonborn. Besides, transmuting common metals into gold was an extremely common goal in real life folklore.

    • @RikkeDK1996
      @RikkeDK1996 5 месяцев назад +2

      if they dont trust magic then they would damn well have anti-magic measures in place.
      especially considering how many bandit mages roam skyrim.
      its not like magic is unknown to nords, the college of winterhold is very well known afterall.

  • @crabman3144
    @crabman3144 5 месяцев назад +5

    Transmute Metal Ore also pokes another hole in the quest you mentioned where you get thrown in prison; the SIlver-Blood family in Markarth got where they are by using prisoner labor to mine silver... imagine if they had a wizard on the payroll who could transmute the ore into gold for them. They wouldn't just own Markarth, they'd own the western half of Skyrim.

  • @marianarueda2300
    @marianarueda2300 4 года назад +1289

    "If anyone had the ability to print money the world would look like this:" *shows images of Argentina*

  • @AvarFeralfang
    @AvarFeralfang 4 года назад +669

    Blacksmith sales pitch: "real steel can't be dispelled."

    • @jfast8256
      @jfast8256 4 года назад +44

      Also, when the soldier holding it dies, it can be picked up by another soldier.

    • @tywren2486
      @tywren2486 4 года назад +67

      Also, also; you don't have to fall back every few minutes to resummon a steel sword.

    • @johnnybensonitis7853
      @johnnybensonitis7853 4 года назад +33

      Also also also: summoning swords is for pussies.

    • @kairunelastreeper
      @kairunelastreeper 4 года назад +67

      "Enchanted weapons are better than bound blades. Heck, I could even enchant a fork stronger than anything you could summon!"

    • @Zman44444
      @Zman44444 4 года назад +48

      Also, also, also, also: magical swords seem to produce their own light. In a cave system, or at night, you could see the magical sword from miiiiiles.

  • @Rune_Scholar
    @Rune_Scholar Год назад +130

    Magic is actually pretty rare in Skyrim lorewise. It makes sense that the guards wouldn't expect you to be a mage.

    • @lucasramey6427
      @lucasramey6427 7 месяцев назад +33

      That's completely incorrect literally everyone has the capability of casting spells even children can easily cast spells it's just (more recently in the timeline) less trusted by a singular race in the game and even then it's basically only mentioned in the areas around winterhold because that's where the college is while every hold has a court wizard and even on the opposite side of the spectrum random bandits have access to magic it is nowhere near "rare" it's pretty common just not as visibly common as something like morrowind who's main population is primarily casters or oblivion which is literally the empire of the world

    • @zenthossohtnez8331
      @zenthossohtnez8331 7 месяцев назад +11

      @@lucasramey6427lore wise

    • @t_kups8309
      @t_kups8309 7 месяцев назад +30

      @@zenthossohtnez8331 That just makes the game even more inconsistent. If magic is supposed to be rare, then why does everyone and their chicken know one or two spells?

    • @tabularasa0606
      @tabularasa0606 7 месяцев назад +13

      @@t_kups8309
      Most named NPC don't know magic.

    • @reekyfartin
      @reekyfartin 7 месяцев назад +8

      @@t_kups8309my guy because most of said lore isn’t accessible in game. It can’t really make the game itself inconsistent if you’d have to explore sources outside of said game to argue it’s inconsistent. What the game offers you is actually pretty damn consistent lol.

  • @Sercil00
    @Sercil00 8 месяцев назад +37

    When I got thrown into that prison, I had teleportation spells. I can't remember if they were added by a mod or not, so it was even more hilarious to me that I could teleport out of the prison whenever I felt like it.

    • @lucasramey6427
      @lucasramey6427 7 месяцев назад +16

      It is in fact from a mod however teleportation spells exist in the setting they're called "mark" and "recall" how they work is you use mark to mark a location and recall to teleport to that marked location beyond that there's teleportation gates and circles that are linked to other gates and circles

    • @einholzstuhl252
      @einholzstuhl252 7 месяцев назад

      I Loved that spell and in the future could not find the mod again which contained that spell :/

    • @spacebassist
      @spacebassist 5 месяцев назад +1

      @@einholzstuhl252 i think it might be "Teleportation Spell and Mark and Recall Spell", i used it during a mage playthrough and it was great having a lore reason to zip around skyrim like that, felt like a real wizard

    • @georgemelissinos9128
      @georgemelissinos9128 5 месяцев назад

      Same thing with me lol I had the “blink spell” mod

  • @eggzama7282
    @eggzama7282 4 года назад +1591

    The term you’re looking for is grounded. A grounded world doesn’t need to mean it’s the same as ours, it just means that it’s internally consistent

    • @Skiivin
      @Skiivin 4 года назад +90

      Verisimilitude

    • @cinezach
      @cinezach 4 года назад +31

      In media it's often referred to as suspension of disbelief.

    • @Nasgatemk2
      @Nasgatemk2 4 года назад +83

      Internal consistency is what I was thinking

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 4 года назад +7

      @@cinezach because if something is grounded doesn't "suspend" you off the ground in your disbelief? now that's smarter than I thought

    • @LilBoyHexley
      @LilBoyHexley 4 года назад +36

      @@cinezach suspension of disbelief is different, though connected. That's specifically referring to how much an audience is able or not able to tolerate unbelievable elements of a story, and how certain things can take us out of the story. But this depends on numerous factors.
      Suspension of disbelief is referring to the audience experiencing the story, not the story itself.
      A Grounded, internally consistent world requires *less* suspension of disbelief, true. But it is also more sensitive to things that may trigger our sense of disbelief. Even a completely grounded world can break that suspension if characters act irrationally or make unbelievable decisions, because we no longer *believe* the story, disbelief has returned. And this is a story element disconnected from world building.
      This can go the other way as well. Suspension of disbelief is dependent on our preconceptions of the world the story takes place in. So we are more inclined to suspend our disbelief for something like a Looney Tunes cartoon or even a particularly outrageous but funny comedy than we are for a gritty drama, biopic, or WW2 period piece.
      The problem is that Skyrim's immense world building *implies* internal consistency, and asks for audience immersion. It has details of historical events, religions, races, art, and so on. It wants us to buy in that this could be a real place. So our suspension of disbelief accounts for that when reacting to inconsistencies in its universe.
      It doesn't have to be all or nothing either. Our disbelief may apply just to the story taking place, a certain character decision we don't buy, or as noted the world itself.

  • @Junkzillabox
    @Junkzillabox 4 года назад +548

    Morrowind has those slave bracers that nullify your magicka.

    • @ShadowTheDeathhog
      @ShadowTheDeathhog 4 года назад +152

      I had to search for this comment cause that's exactly what I was thinking. Skyrim just kinda lacks the minute attention to detail that Morrowind had
      But someone else pointed out that Nord culture just doesn't think about magic much, its not really widely available or encouraged. In Morrowind magic is really commonplace so the dark elves take precautions as an every day thing. When some burly northmen toss you in a prison for stealing a loaf of bread or something they aren't going to make sure you haven't studied the magical arts that probably less than 1% of the population knows.

    • @Junkzillabox
      @Junkzillabox 4 года назад +115

      @@ShadowTheDeathhog Yeah, Nord culture doesn't like magic, but it doesn't change the fact that there are necromancers roaming about, hags and forsworn spellslingers, an entire college of magic and a wizard with every jarl... even the regular bandits used magic.. there's plenty of magic out and about.. it would make more sense to defend and seal magic from all these spell wielders, no civilization is that ignorant.. and they also gagged Ulfric to deal with his shouts (granted it Imperials that gagged him, but if they can figure that out Nords can do it too).. and Skyrim has been under empire rule forever now.. just because you don't like magic doesn't mean you don't learn how to defend against it when it's clearly used and practiced in combat..
      *Edit* Even the Drauger wield spells.. Nord civilization isn't ignorant of magic, it's been in their history, look at the Gauldur Amulet quest.. In Sovengard they have plenty of wizards/archmages throughout the ages..

    • @Casshio
      @Casshio 4 года назад +58

      Well... Morrorwind has actually good worldbuilding.

    • @pimpmywiki
      @pimpmywiki 4 года назад +34

      Yeah, on the whole the jail system is undercooked. Like so much else. Morrowind is still the best, just waiting for Skywind!

    • @obscurityendures8978
      @obscurityendures8978 4 года назад +14

      @@Junkzillabox Yea but you are the dragonborn that is interacting with tonnes of magic since your daily life consists of fighting high tier opponents like high elves (that know magic) and going into random caves and such. The average person in skyrim rarely if ever encounters magic.

  • @RepJunkieJr
    @RepJunkieJr 5 месяцев назад +4

    I gotta say you really illuminated the biggest problem with magic for me in Skyrim. I feel I understand now and have a deeper knowledge of what makes a good fantasy magic system, and what doesn't.
    Anyway, time to go make my fifteenth mage character in Skyrim.

  • @NAC503
    @NAC503 7 месяцев назад +88

    I know this is an old video but, it’s pretty explicit in the game that magic is very difficult to learn, and it’s very dangerous. Also culturally magic is very mistrusted and even downright hated in Skyrim, so it would make sense that everyone isn’t just running around casting magic. Also bound magic weapon spells are said to be minor daedra in lore which would make it even more dangerous.

    • @sentry007
      @sentry007 6 месяцев назад +5

      I was just coming in here to comment this myself

    • @Kinkybobo23
      @Kinkybobo23 6 месяцев назад +15

      yeah i feel like the entire premise of the video is wrong because these things are pretty easily explained in the literal exact way he says they should be. Why isnt magic use more widespread? why isnt everyone running around with bound weapons? Because Nords have a cultural fear and distrust of magic... its repeated ad nauseum throughout the entire game... were you not paying attention dude? literally every question you asked was answered and literally does have physical, cultural and historical effects on the world... what are you even talking about? Did you ignore the entire college of winterhold segment? He also needs to learn to seperate gameified mechanics from lore implications. we play as a "chosen one" who can literally do anything. everyone else is bound by many many rules. magic is inherently difficult as well, the "level" of spell is irrellevant as it assumes you have even the basic affinity to wield magic in the first place. Being able to use magic in the elder scrolls at all is incredibly difficult, not "just anyone" can learn to use magic.

    • @egm01egm
      @egm01egm 6 месяцев назад +10

      But everyone is running around casting magic

    • @MrMagbrant
      @MrMagbrant 6 месяцев назад +15

      Right, but that doesn't make it much better, because that isn't reinforced via gameplay. Good lore should be reinforced by gameplay (example: dark soul's cruel world reinforced by harsh difficulty)

    • @egm01egm
      @egm01egm 6 месяцев назад +6

      Imagine that in our world a nation, who hates firearms exists and it is not destroyed centuries ago.
      You wanted to defend the world building of Skyrim but instead destroyed it

  • @Umbra_Ursus
    @Umbra_Ursus 4 года назад +997

    Actually, I do remember a single instant of that "transmute mineral" spell getting mentioned. A bandit, if they don't know you're there, may randomly mention something along the lines of: "Wizards have that secret magic. Turning wood to gold. Wish I could do that.". That is the only time I've ever heard about it.

    • @pachicore
      @pachicore 4 года назад +148

      There's a group of bandits in an iron mine and they have transmute ore there. Implying that they would turn the iron to gold

    • @tomcollett24
      @tomcollett24 4 года назад +46

      @@pachicore yeah it's a unique spell only found in that mine

    • @JohnnyFedora1
      @JohnnyFedora1 4 года назад +6

      @@tomcollett24 Definitely not unique to that mine.

    • @shahan10able
      @shahan10able 4 года назад +38

      @@AV-bm2kq I have 1.5k hours in Skyrim and never found the book anywhere else but in the Halted Stream Camp and the Ansilvund Burial Chambers, so don't go arround spouting bullshit that it spawns in random loot...

    • @TheSpencermacdougall
      @TheSpencermacdougall 4 года назад +9

      @@shahan10able can confirm,those are the only 2 places that spell spawns without mods.

  • @Char10tti3
    @Char10tti3 3 года назад +626

    Oh yeah, even Ulfric was gagged to stop shouts earlier in the intro. They could have done something interesting with using shouts only, because they wouldn't expect anyone to have the power

    • @Poldovico
      @Poldovico 3 года назад +38

      Problem is the game can't assume you have any shouts either. It is totally possible to just ignore the main quest and never get any shouts.

    • @EricGreenFrightened-Crayfish
      @EricGreenFrightened-Crayfish 3 года назад +33

      @@Poldovico i mean, I'm certain it's possible to add a tag to your character if it is known they know how to shout and have different dialog options or scenarios. I mean hell, Bastion (2011), the first game of the indie company Super Giant Games managed to have realistic reactive dialog that reacted to what you were doing. I'm sure a giant like Bethesda could have made it so you get gagged if you're known to be the Dragonborn or you get put into a higher security cell if youa managed to escape one too many times

    • @Poldovico
      @Poldovico 3 года назад +13

      @@EricGreenFrightened-Crayfish That's not what I meant. Char10tti3 was suggesting the Cidhna mine quest could cut you off from both weapons AND magic, forcing you to rely only on Shouts. Because it's possible to never unlock Shouting, that would run the risk of blocking the player in prison with no way out ever.

    • @Laezar1
      @Laezar1 3 года назад +28

      @@Poldovico I mean, there is a quest to get a weapon. And with level scaling it's also very much possible to be stuck in the mine with "flames" as your only spell and have your character super high level but no good combat options.
      Also you don't have to fight to escape cidhna mine anyway.
      So yeah, locking magic out would really not create softlocks. Also you can do it creatively, like, add a collar that massively debuffs magicka, meaning you either have to be a powerful wizard which they didn't account for you being so powerful, or you have to find a way to remove the collar, which could be done through lockpicking or through a quest.
      Basically be an rpg.

    • @Poldovico
      @Poldovico 3 года назад

      @@Laezar1 That could work. Deus Ex: Mankind Divided has a DLC that was basically built on that premise

  • @daviddavidson505
    @daviddavidson505 7 месяцев назад +1

    It's easy to overlook the subtlety of the moss landscape because of the complete lack of subtlety with which we are smacked over the head by babies from the word "go."

  • @RobsRedHotSpot
    @RobsRedHotSpot 7 месяцев назад +2

    Interestingly, the slaves in Morrowind had bracers that have a constant effect drain magicka by three for each bracer. A key is needed to unlock them and free the slaves. It's a nice touch that uses the ingame magic system to show how they would keep prisoners from using magic.
    I think it's a little difficult to judge the magic system in Skyrim because it is essentially a watered down version of the magic systems elaborated in Arena, Daggerfall and Morrowind. In those three games (and, to a lesser extent, Oblivion) the magic system makes a lot of sense in the world and is largely explained by the lore.

  • @rosenbaummilton7720
    @rosenbaummilton7720 4 года назад +1051

    The word that you were looking for is Verisimilitude. Literally: "The appearance of being true or real."
    It's commonly used to mean a work of fiction being internally consistent, rather than just "gritty" or "real"

    • @LordoftheFleas
      @LordoftheFleas 3 года назад +21

      your comment should be on top.

    • @MattieAMiller
      @MattieAMiller 3 года назад +15

      I was thinking the exact same thing! People would also talk about breaking or maintaining the "suspension of disbelief"

    • @cody-elijahwatson3416
      @cody-elijahwatson3416 3 года назад +6

      You should teach that word to Bethesda

    • @ttime441
      @ttime441 3 года назад +3

      Finally someone got it, we were taught this word in film school, and it’s exactly as described in the video

    • @professorpants4390
      @professorpants4390 3 года назад +2

      I think also "internal consistency" is applicable as well. Consistency is extremely important to realism, as when a thing behaves a certain way one time and a different way another - or when a mechanic is considered for one aspect of worldbuilding but ignored when developing another - with no explanation or reason, it can be very easily break immersion.

  • @Chris-cf1hs
    @Chris-cf1hs 4 года назад +139

    I remember slaves in morrowind has bracers that constantly drained their magicka, which made sense. They didnt want any slaves teleporting or fighting back thanks to magic.

  • @voiddragonvods1630
    @voiddragonvods1630 7 месяцев назад +2

    the thing that get's me is that in older elder scrolls games, the magic was even more diverse and much more deeply explored. prisoners had anti-magic collars you could not remove without the guards attacking you. people used magic in their daily lives and for specific exploits. at least in morrowind.

  • @zeketestorman4981
    @zeketestorman4981 9 месяцев назад +2

    The best word to describe "internal realism" would be "verisimilitude."

  • @Wulfiebaby
    @Wulfiebaby 2 года назад +1072

    Transmute Ore would have been dope if you could hit early- to mid-level bandits with it and turn their armor from iron/steel to gold. I suspect it sucks to have your armor suddenly quadruple in weight and become far more malleable.

    • @TessdaWater
      @TessdaWater Год назад +126

      Right! I wish Skyrim's magic worked in a "My treasure, your torture" sort of system. Like "I could use the flames spell to keep a magic torch in my hand, or I could use it to burn you to death."

    • @tdoran616
      @tdoran616 11 месяцев назад +20

      But they aren’t wearing made of ore lmao

    • @thuranz2773
      @thuranz2773 9 месяцев назад +37

      But then they'd just stop being bandits because now they have several pounds of gold.

    • @reptowolfe8322
      @reptowolfe8322 9 месяцев назад

      @@thuranz2773 You find this spell in a bandit den.

    • @yvindblff5628
      @yvindblff5628 8 месяцев назад +57

      @@thuranz2773 *Several hundred pounds of armor-shaped gold with lots of holes in it and difficult-to-remove blood- and shit stains on the inside.
      (And, as the video postulates, gold would be worthless in a world with that spell.)

  • @colourriot3520
    @colourriot3520 4 года назад +1007

    I thought we were just gonna talk about how shit magic is to use in skyrim. This was much more interesting

    • @Kirboyo_418
      @Kirboyo_418 4 года назад +21

      I thought the exact same!

    • @sammiches6859
      @sammiches6859 4 года назад +96

      That's because it's less about the magic and more about the fact that Bethesda doesn't focus on the interactions between their game mechanics and lore.

    • @Denji23
      @Denji23 4 года назад +18

      yea, but i also gotta say its pretty dumbed down compared to oblivion, less possibilities less creativity less ways to improve.

    • @mystic1029
      @mystic1029 4 года назад +1

      Filthy Casual and what’s sadder is that oblivion’s magic system is dumbed down from morrowind’s

  • @charleslonon9207
    @charleslonon9207 7 месяцев назад +1

    I think another consequence of bound weapons would be that if people do use real steel there would probably be more of an emphasis on enchanted items because only they could be more useful then a weapon you can just produce. Leaders would outfit their guards with enchanted gear but also make sure they could use bound weapons so they are never truly disarmed. you would also need a way to prevent someone from just producing weapons to assassinate people too.
    Gangs would also be horrifying because they can arm and disarm themselves quickly and don't have to hide weapons. Imagine every gang member being as well armed as your average soldier.

  • @dimitrisuricato
    @dimitrisuricato 7 месяцев назад +3

    I always suggest to people look at Outward's magic system. I love that game so much and the magic system is great and balanced. You have to sacrifice health and stamina in order to unlock mana (permanent exchange) and ALL the spells in the game are useless on their own, because you MUST combine 2 spells in order to create one that has a nice effect. Example: spell Reveal Soul + Conjure (must be used on a dead body that has a soul attached to it) = Summon ghost

  • @coolaj56
    @coolaj56 4 года назад +2405

    I think the term you’re looking for is “Internal Consistency” or “Internal Logical Consistency”.
    That basically describes if the world follows its own rules.
    That term is mostly used in research and statistics, but it is occasionally used in discussions of fiction stories too.
    - I also love the video btw

    • @TheCloserLook
      @TheCloserLook  4 года назад +225

      Thanks. I did consider using the term internal consistency but I chose against it. It's too specific a term for having a world as a whole be real.
      Essentially what it means is nothing in the world contradicts each other. The problem is: making a fictional world a realistic one is far more complex than simply not contradicting yourself in the lore.
      Consistency is of course important for having a believable world, but it isn't everything.
      You can have the foundation of the economy in your world make no sense and have it beg the question as to how the economy hasn't crashed yet. However, it hasn't actually contradicted itself as it is consistently unrealistic in that way. That world, despite being unrealistic, could be labelled as one with internal consistency. That's why I hesitated to use the phrase.

    • @coolaj56
      @coolaj56 4 года назад +92

      I see your dilemma. Thanks for the response. I’m glad and not surprised that you thought it out carefully.

    • @justinsmith9006
      @justinsmith9006 4 года назад +6

      @@coolaj56 not to carefully, he didn't think for one second about who the nords were and their hatred for magic to the point where they would be defenseless from magic attacks.

    • @Skabbe1
      @Skabbe1 4 года назад +53

      If the nords didn't consider magic just because they don't like it, in spite of the fact that half the population knows how to wield it, they're utter and complete idiots and would have been kicked out of their lands long ago. In fact I rather doubt such a group of imbeciles could even create any kind of semi advanced society to begin with. That would be akin to hating violence and consequently not having an army despite having a raging horde of barbarians living next door.

    • @justinsmith9006
      @justinsmith9006 4 года назад +11

      @@Skabbe1 oh you mean like the empire that beat their sorry asses? you know the ones that use magic? and own the country now? and the half you bring up are: A hag covens, B criminals, Cvampires, D possible cannibals, E deadric cults, F madman, G mage collage members which are bullied by the nords, H immigrants from morrowind, I healing clerics, J and the dragonborne, almost all of which the nords hate.

  • @Blackgriffonphoenixg
    @Blackgriffonphoenixg 4 года назад +466

    imagine how easy it would be to get away with murder too.
    Stab someone
    sheathe to dispel
    "coulda been anyone"

    • @DemonKing19951
      @DemonKing19951 4 года назад +25

      Well, if this spell was fleshed out that much each would probably work like a finger print. There'd probably also be a ton of variety in spells, possibly side quests where you track down superior versions of the spell in old ruins or through certain factions. The black brotherhood? A version of spell that saps life away. The high elves? A super light weight version of the spell. Possibly you'd get an entire skill tree for each spell introduced into the game just because each as their own unique traits that can be expanded upon.

    • @1r0zz
      @1r0zz 4 года назад +5

      It's a eternal medieval world... Getting away with murder is kinda easy (and is exemplified in the "blood on ice" quest.)

    • @supercalifragic1551
      @supercalifragic1551 4 года назад +8

      @@DemonKing19951 Kind of like forensic science today is able to identify the shape of weapons used in a crime, and have it where the bound weapon's appearance is different for everyone. In court or even on the spot with guards, you could have suspects summon their bound weapon.
      Then comes along an antagonist who has multiple bound weapons, or can alter the shape of their bound weapons.

    • @kendallchaos
      @kendallchaos 4 года назад +3

      Who Knows that kinda what I was thinking, it’s like how ballistics lets you trace what gun a bullet was shot from because of the rifling

    • @kyriss12
      @kyriss12 4 года назад +3

      Or you could just bribe the guard, or crouch in a bush till everyone forgets about you.

  • @Cyrus_T_Laserpunch
    @Cyrus_T_Laserpunch 8 месяцев назад +1

    All Skyrim needs for that is to equip you with something you cannot remove that severely drains your magicka every second. Item gets added and forcefully equipped when you're imprisoned, removed if you sleep off the sentence or interact with the chest holding your stuff.
    Could even add an option if you escape jail and don't interact with the prisoner belongings chest to ask a guard to remove them, it will get you immediately sent back to jail and without any lockpicks since they'll be more thorough with an obvious prison escapee.

  • @akku4819
    @akku4819 7 месяцев назад +2

    Skyrim lost me the moment I was treated like a peasant at a city gate. I was already the head of the mage academy. This game didn't give a damn about what the player had already achieved. Absolute break with the immersion

    • @paulpoumet773
      @paulpoumet773 7 месяцев назад

      To be fair, magic is extremely frowned upon in Skyrim, therefore it makes sens thatcthey would treat you poorly.
      Moreover, why would the Archmage of Winterhold travel like a common peasant? They see you behaving not like the Archmage you are after all.

  • @drybitter2650
    @drybitter2650 4 года назад +691

    They had bracers in a previous game that prevented you from using magic.

    • @petercarioscia9189
      @petercarioscia9189 4 года назад +189

      Which reinforces his point. Bathesds didn't incorporate it into the new game, maybe due to laziness or plot contrivance but either way it shatters the immersion....moreso if the damn thing exists and they just left it out.
      He also mentioned potions that inhibit magic, and they failed to include _that_ as well, do I'm going to say they chose a plot contrivance over world building or as Closer Look outs it "internal realism"

    • @justinsmith9006
      @justinsmith9006 4 года назад +29

      @@petercarioscia9189 nords don't like magic so why would they use magic to restrain mages? the most magic a hold had was the weapon of said hold (axe of whiterun) hell the axe of the stormcloak leader wasn't even magic!

    • @akedus44
      @akedus44 4 года назад +104

      @@justinsmith9006 While the nords don't like magic, that doesn't change the fact that it's stupid that they are not doing whatever they can to restrain magic (or at least gain an advantage over magic users).

    • @justinsmith9006
      @justinsmith9006 4 года назад +11

      @@akedus44 well most town guards can handle your character till high levels, so maybe they are training past most human limits? that would explain how most guards can take said magic to the face, and hell maybe the only reason your magic gets so potent is because your dragonborne?

    • @akedus44
      @akedus44 4 года назад +50

      @@justinsmith9006 That still doesn't change anything. Just because they train to be past normal limits doesn't change the objective disadvantage of not accounting for magic.

  • @Kingdomkey123678
    @Kingdomkey123678 4 года назад +372

    Blacksmiths still make horseshoes, armor, farm tools, shields, nails, hammers, saws, etc.

    • @evanbates3062
      @evanbates3062 4 года назад +52

      and the books may be expensive or magic may be hard to learn

    • @Lucitaur
      @Lucitaur 4 года назад +29

      @@evanbates3062 That's not the case with Skyrim, though.

    • @Mr_Maiq_The_Liar
      @Mr_Maiq_The_Liar 4 года назад +45

      Lucitaur a 100 magic 15 conjuration human does not have enough magic to cast bound sword.
      Instead of repairing and maintaining a blade you have to study and meditate and improve your Magicka and wear enchanted items.
      Or. Improve your conjuration by making packs with malevolent trickster demons from another realm whose only goal is to enslave mangle and torture mortals for their personal gains and amusement, or by damning your foes fought in combat to an afterlife of eternal anguish where their soul is slowly sucked away and turned turned into Magical energy spent to sustain a malevolent trickster demon, leaving them in a shallow husk completely lacking in sentience and desperately trying to acquire souls.
      You know. Maybe the reason only thalmor and necromancer use bound swords is because. It’s unethical?

    • @Lucitaur
      @Lucitaur 4 года назад +20

      @@Mr_Maiq_The_Liar Still doesn't change my point that it's neither expensive or hard in Skyrim, no matter how hard you try to make it sound.
      It's a NOVICE ability and books are very present and cheap in Skyrim, meaning pretty much everyone who needs a sword will find more value in learning the spell than depending on a smith.

    • @anthonylongoria2638
      @anthonylongoria2638 4 года назад +46

      @@Lucitaur It's neither expensive or hard for YOU, the player with an infinite number of lives and chances. For the characters on the other hand, well, they don't to get to clear a cave of bandits to sell off all of their gear and loot since well, they'd more likely than not die. There's even a group of bandits that hunt mammoths to survive and you can see a group of them attempt to hunt some that belong to a giant only to get routed/destroyed in seconds. From a lore perspective it's not as simple as collect a few hundred septims and go by a spell tome and open it up, done. Lore wise they actually have to learnt o understand what they're actually doing, which for the most part, they don't even when they can do it. There's also the cultural influences on the use of magicka(Some races shy away from it(Nords and Orcs) while others basically made it illegal(Yakudans)). Considering how cheap a lot of items are, rooms, clothes and food in particular, I'd guess that most Npcs aren't exactly walking around with 200-500 septims to burn on a spell tome they may not have the education to understand or even the time to delve into. Not to mention conjuration is actually pretty dangerous lore wise

  • @Cheezyllama1738
    @Cheezyllama1738 7 месяцев назад +1

    I know this essay is 3 years old but I would like to talk about how I think the magic is supposed to be used within the context of the ES lore.
    I've played the game for years since the xbox 360 era(also about 760 hours on steam) and there many times where it uses the "Nords don't like magic" to its full extent. Like how any time you say "where can I learn more about magic" you are met with rude remarks depending on where you are, (the more east of skyrim you are, the more negative magic is viewed).
    The transmute spell is only found in two spots and can't be bought by anyone, so the reason why you don't see anyone using it is because it's incredibly rare to find. Just because the player can use magic doesn't mean that everyone else can, you can stumble across a guy trying to use a staff on a dead wolf, he says that he couldn't join the collage because the staff held magic but he didn't have talent to use it. Finally with the bound sword spell, again not everyone can use magic, saying "why would anyone use a steel sword?" feels off because usually if something took years to learn, then it would too expensive to have everyone use it. It's why as soon as we figured out how to make flintlocks, we stopped using bows & arrows(cuz it was a lot easier to teach someone to use a musket for like 2 weeks than to teach them how to use a bow for YEARS).
    there is more to it lore wise but in gameplay it is VERY flat, I just wanted to give my thought as a nerd who has way too much time on his hands lmao.

  • @brendencharles9663
    @brendencharles9663 7 месяцев назад +1

    Out of all of the schools of magic, the only one that truly feels like it has an impact on the worldbuilding is Conjuration, making it my personal favorite when compared to all of the others. While Bound weapons are technically Conjuration magic, the majority of the school is focused on raising the dead or summoning Daedra. If we consider the value of honoring the dead in Nordic beliefs, a field of magic that focuses on raising the dead could be insulting to their traditions. In the case of Nords specifically, a severe disdain for magic of any kind can be observed as a result of elven conflict and tragedies that occurred as a direct result of magic, like Winterhold.
    Phinis Gestor, the Conjuration mage in the College of Winterhold, provides small pieces of insight regarding Conjuration magic through his dialogue. One of his greetings says there are few places he can pursue his type of work without fear of persecution. When asked if raising the dead is frowned upon, he states that necromancy is a tool to be used, but non-mages may not agree. His former mentor, Falion, receives vile accusations in Morthal because of his open practice of Conjuration magic.
    Additionally, the act of summoning has had an impact on the world. Primarily, I noticed this through the very existence of the Vigilants of Stendarr. This organization's entire purpose is preventing Daedra from being brought into the world, and purging them if they do, as a direct result of the Oblivion Crisis.

  • @bsongy1
    @bsongy1 4 года назад +439

    In tabletop role-playing games many of these issues have been discussed under the concept of "verisimilitude".

    • @Gray963
      @Gray963 4 года назад +3

      Oh good call. Very true.

    • @valstrom7672
      @valstrom7672 4 года назад

      @@Gray963 what's that?

    • @Spiderboydk
      @Spiderboydk 4 года назад +16

      IMO it's not quite the same. Internal consistency dictates that the story adheres to it's own logic, and that might support versimilitude, which is about how easily you can suspend your disbelief and immerse yourself into the world's logic.

    • @trenauldo
      @trenauldo 4 года назад +3

      @@Spiderboydk Sounds like one helps to enable the other...

    • @Spiderboydk
      @Spiderboydk 4 года назад +4

      @@trenauldo Exactly. :-)

  • @DanzMcAbra
    @DanzMcAbra Год назад +534

    The real tragedy is that a lot of the necessary worldbuilding for Skyrim was already done years ago but it was thrown away when they made the game. Take the Shouts, for example. In the old lore, Nords were like D&D barbarians and it was explained that they didn't wear armour because the power of the Voice made it redundant. They didn't build siege machinery because they could just Shout down enemy walls. There was good lore for Skyrim that could have made it a more coherent setting. Same is true for Oblivion's Cyrodiil.

    • @auri1075
      @auri1075 7 месяцев назад +15

      Well, it is a game after all, and balance is a thing. And if you couldjust blow up walls and houses with no delay like in lore, then nothing would stand before you, leveling uo would do little and if there was somethin that didnt blow up with your shouts you would just be upset again that it didnt and therefore didnt show realism.

    • @gralmakaren9919
      @gralmakaren9919 7 месяцев назад +100

      They could've explained shouts being lost as "the empire outlawed it's teachings" and it'd add to the civil war plotline aswell.
      Hell, it would make the Greybeards feel more mystical and powerful being the sole exception.

    • @anvos658
      @anvos658 7 месяцев назад +16

      And then most of them died in a failed invasion of Morrowind, that caused the main example of Dwemer and Chimer/Dunmer uniting. With the warriors dead the people who knew the shouts were a monastic order that shuns using the Voice for violence, and only dragonborn were able to learn shouts without major training. Let alone learning the voice would have been way easier back when dragons were still common.

    • @DeathnoteBB
      @DeathnoteBB 7 месяцев назад +7

      They don’t even know their own lore though. They use fan wikis to keep track

    • @King_Of_Midgard
      @King_Of_Midgard 7 месяцев назад +21

      Yes, the Nords from Atmora, and the nords who spoke the Dragon Tongue in their day to day lives like the Draugr, DID use the voice for such reasons. But the trade tongue in the world changed. The Nords of the time sent Alduin away in time; they hunted the dragons and slew the dragon priests, seeking freedom from their masters, much like how the Imperials overthrew their Aldmeri masters in ages long past. The dragon tongue stopped being practical as it was no longer needed to understand your slave overlords, and learning a language that has the capacity to kill you or the people around you through a simple slip of the tongue isn't ideal, so they learned the language of their southern neighbors they traded with. The dragon tongue became lost except among the greatest religous hermits atop the throat of the world, and so the barbarian tribes of skyrim modernized. They began wearing armor, they began building siege weapons. Magics became shunned due to their associations with Elves and Dragons, and so the magical arts in Skyrim dwindled until only healers, court mages, and members of local cults of the college in Winterhold practiced magic to any level of mastery, leaving most nords with at most a novice's comprehension of magic, casting spells like 'flames' which would in-setting at most cause light surface burns before a guard cuts them down.
      This is even reflected in the ECONOMY of the games; a Grand Soul Gem, filled with a Grand Soul in Cyrodill in the time of the Oblivion Crisis costs 500 septims. The same is true in Skyrim, when regarding the objective value. But the price you buy these items at varies vastly; maximum prices the average player encounters in Oblivion is around 180% base price. In Skyrim, the lowest price increase over base you can expect from a vendor is 200% base price; the default ranges up to 320%. "Oh, the prices for everything is inflated" you might say. But check again: The base price of an iron sword in skyrim? 25 septims. In Oblivion? Assuming in-game lore about Skyrim having some of the best smiths in the world, we should be comparing to the Fine Iron Longsword in Oblivion, which has a base value of 40 septims. Steel? 45 to 90 in Skyrim's favor. Elven? 235 to 420, Skyrim's favor. EBONY? 720 to 1700, and again in Skyrim's favor. Weapons, armor, all less costly than in Oblivion. Food? The same deal; farmed food and ingredients are more expensive in the cold tundras of skyrim where farming is done for subsistence and not for profit like they do in Cyrodiil. The objective value of the strongest (legal) soul gems used in enchanting hasn't changed in 200 years, between two different countries.... but almost all non-magical goods prices have varied between them. And when you look at other magic items, Scrolls are eons cheaper in oblivion and much more common. Staves? 1322 base price for the strongest destruction staves in Oblivion (80 magnitude any element), 2750 in skyrim for the strongest fire staff (60 magnitude), 2931 for the strongest ice staff (60 magnitude + slow), and they dont even have a comparable lightning staff in skyrim.
      The fact of the matter is that Skyrim does a very bad job representing the facts of its setting and so the player doesn't intuit them accurately, leading to a gap between player expectations and what happens in game, and the cherry picked example of Markarth's Jail does have a countermeasure for magic: the dual gates. If a mage tried to attack the guards from within, the real protocol wouldnt be to open the gates and charge the working slaves, it'd be to lock shit down and let the prisoners starve to death. That bit of logic which the game engine doesn't allow for is the answer to the magic prisoners you can expect with the population of forsworn bretons in Markarth. They don't CARE if you burn all the other slaves to death, they'll just catch some new slaves. And they know that any mage who TRIES is in theres with a bunch of bretons, who naturally resist magic, know magic of their own, and will happily drive a pickaxe through the mage who is trying to murder them's temple. As for a counter to the Thu'um, the only person in Skyrim with the Thu'um besides you and the greybeards is the head of the Stormcloak rebellion. And what did we see in the opening cutscene when he was being sent to the executioner? He was gagged. The only reason they don't gag you in Skyrim is because implementing a gag you can't remove while also having you be able to escape from prison would be awkward, AND they'd need the game to check whether or not you completed the first quest which lets you shout first, AND they'd have to have the game assume after that point that every hold instantly knows who you are as the dragonborn.
      Skyrim's shortcomings are in presentation of information, not the existence of it, and it didn't really 'throw away' the old world building; by the time of Arena they're not using the voice to protect themsevles anymore, and thats 3E 389. Dragons were last seen in skyrim by that point in 1E 2809, and were driven out of Skyrim well before 1E 0. The Dragonguard's Dragonlore was studying knowledge from THOUSANDS OF YEARS AGO for them; by the time of Skyrim we're doing archaeology on the people who did archaeology to understand what happened with the Nords who lived under the dragons, the ones who had common mastery of the Thu'um.

  • @artemyburakh12
    @artemyburakh12 8 месяцев назад +1

    I havent yet watched a video and i find it so fun to read these comments about absolutely random parts of skyrim that seem so unrelated to the video title. Love this stuff

  • @oldvlognewtricks
    @oldvlognewtricks 4 года назад +303

    This makes me think of Morrowind’s mushroom towers, and how their architecture is affected by levitation.

    • @connorgrant5908
      @connorgrant5908 4 года назад +48

      Toby H People just forget that Morrowind is just a better game when you download graphic mods.

    • @oldvlognewtricks
      @oldvlognewtricks 4 года назад +1

      Connor grant You say ‘people’...

    • @hugo3627
      @hugo3627 4 года назад +52

      Slaves in Morrowind had bracelets on that drains their Magica.

    • @arkadoc1102
      @arkadoc1102 4 года назад +13

      hugo that’s exactly what is was reminded of and what they should’ve done when you get thrown in any jail. But they didn’t do that because they didn’t think about it.

    • @thalmoragent9344
      @thalmoragent9344 4 года назад

      Toby H
      Your point?

  • @edenm.1114
    @edenm.1114 3 года назад +477

    I think Bioshock does a really good job at showing the effect the “magic” (or, in this case, DNA shifting drugs) in the game has on the world around the character. The Plasmids were originally supposed to be utilized for mundane tasks like lighting a cigarette with a snap of a finger or starting something up through electrical force, but as Rapture became more dangerous and the denizens became more insane, the unchecked Plasmids became weapons. It also shows how the constant use of the Plasmids both deranged and disfigured the citizens of Rapture, leaving your enemies with hideous, mutated faces and scabbed up bodies screaming absolute gibberish as they try to set you on fire or bash your head in with a lead pipe.

    • @joeyjointjebaiter1275
      @joeyjointjebaiter1275 3 года назад +57

      I actually made this exact comparison. If the ADAM slugs were never discovered at the bottom of the ocean where Rapture was built, the game would just be about a city underwater with no problems at all. The magic system of Bioshock is the reason Bioshock exists, while the magic system in Skyrim has no reason to exist, excluding the shouts

    • @spacearabica
      @spacearabica 3 года назад +9

      this was a really well written comment and observation.

    • @isaachamilton7976
      @isaachamilton7976 2 года назад +19

      @@joeyjointjebaiter1275 Well technically Rapture would have fallen apart anyway due to the flaws in its objectivist philosophy. The discovery of ADAM was just the catalyst that doomed it much faster.

    • @joeyjointjebaiter1275
      @joeyjointjebaiter1275 2 года назад +6

      @@isaachamilton7976 well, it still impacted the story more than magic in skyrim does

    • @fakasi
      @fakasi 2 года назад +7

      Bioshock as a whole was an awesome game. From the legendary wrench to the first time I seen a Big Daddy and thought he was just some big dumb ass lug I could wreck. The subsequent sound of hearing him after that encounter would send chills down my spine making sure not to aggro his ass again.
      Not until later on in the game when I could kill him, I felt bad for the big guy and the little girl he left behind. Especially since they have such a tight connection. Makes me want to play Bioshock again!

  • @omgjlmiub
    @omgjlmiub 7 месяцев назад +2

    I’m sure the differences between a 5th installment action rpg and a standalone story driven game is part of the reason why

  • @swoll1980
    @swoll1980 7 месяцев назад +1

    In Morrowind prisoners had enchanted shackles on, and they covered Stormcloak's mouth at the beginning, they must have just forgotten.

  • @_JayRamsey_
    @_JayRamsey_ 4 года назад +359

    Skyrim's prisons make even less sense when one considers the magical security present in Morrowind.

    • @Nyrufa
      @Nyrufa 4 года назад +92

      In Morrowind, the dark elves made their slaves wear special arm bands that sapped all their magic power, so they couldn't use it to escape or fight back.

    • @Vera55557
      @Vera55557 4 года назад +24

      The wizards in morrowind are obviously better at magic as the best wizards are in the college of winter hold and that says the people of skyrim don't have the needed experience to place this idea into action. The only place that would do this is the college itself but a bug prohibits this from happening by telling the guards just to kill you or take you to winter holds jail instead of the college's jail

    • @alphasword5541
      @alphasword5541 4 года назад +9

      @@Vera55557 There's a College Jail?

    • @maiqtheliar5622
      @maiqtheliar5622 4 года назад +5

      Skyrim is full of nords.
      Nords < magic

    • @supasf
      @supasf 4 года назад +5

      @@Vera55557 still there are poisons that eliminate Magicka regeneration

  • @liamd8918
    @liamd8918 4 года назад +533

    “Skyrim never immersed me when it should’ve”
    Dragonborn: *crouches in from of enemy
    Enemy: *where did he go!?*

    • @cosmogoblin
      @cosmogoblin 4 года назад +39

      Pro tip - doesn't work with Earth police

    • @kyle18934
      @kyle18934 4 года назад +12

      @@cosmogoblin does this have a story behind it?

    • @cosmogoblin
      @cosmogoblin 4 года назад +17

      @@kyle18934 I exercise my 5th amendment right to silence ;)

    • @90cat1
      @90cat1 4 года назад +1

      or being crouched 5 ft in front of the enemy, but they do not see you

    • @kyle18934
      @kyle18934 4 года назад +2

      @@cosmogoblin frodo baggans picture" ok keep your secrets you"

  • @jasonwood8800
    @jasonwood8800 7 месяцев назад +1

    I agree with almost everything but there is a reason lore wise why not everyone uses bound sword. It is a lesser deadra shaped by the users will not an inanimate object. If the caster is not knowledgeable and careful the lesser deadra can break the binding and turn on the caster. An in game book, A Tragedy in Black, explores this aspect of the conjugation school with a story about a boy who summons a dremora that proceeds to kill and soul trap the boy who doesn’t properly understand the rules of binding summons.

  • @mohammadalighani5213
    @mohammadalighani5213 Год назад +12

    you're kind of right. although, I think if you read the lore, conjuration magic is incredibly dangerous that conjured weapons can actually fight back against you. But still, the least they can do is make the conjured weapons to deal a certain % of damage back to the player with every hit.
    however, I think because of this shallowness, it makes it a perfect game for modding. hence why the game survived so long.

  • @autumnsilverwinds4990
    @autumnsilverwinds4990 4 года назад +161

    15:52 "It's better to go deeper than wider"
    Me: THAT'S THE TITLE OF MY- *gets shot five times*

  • @Dza2K12
    @Dza2K12 4 года назад +191

    Skyrim: We're throwing you in prison, and taking your weapons away.
    Me: Laughs in Master Conjuration.

  • @rogerg0120
    @rogerg0120 3 месяца назад +1

    Not sure how I only recently found this video. Love it, but as a game developer I can explain to you why it would actually have been much harder to incorporate a much more in depth magic system. Game companies still have finite resources and need to take certain precautions. Fleshing out a far more in depth magic system would be far more experimental because they would then need to consider the ramification of how to actually show that through gameplay, which would have created more risks because of all the possible ways to design those systems and all the balancing and redesigning they would have to do. Having a bunch of different, if not shallow spells still allows the players to have an immense amount of fun with magic, and with none of the pitfalls to design. Dont get me wrong, I would love to see a game the size of skyrim with a much more in depth magic system, but really the line "how hard would it have been to add these things? the answer is of course not at all" is just so far off.

  • @5001Fergies
    @5001Fergies 6 месяцев назад +2

    I got skyrim for christmas in 2011. In the 12 years since, i have put no less than 3000 hours into that absolutely beautiful game. I have absolutely no idea how i’m actually supposed to break out of that prison because every single time i just cast summon dagger and go in 😂

  • @fezzes304
    @fezzes304 4 года назад +402

    I must nitpick that moss actually has potentially extremely long lifespan and grows very slowly and this is the reason its so abundant

    • @callumkristofer7793
      @callumkristofer7793 4 года назад +8

      But there's one big flaw, life lives off of water, and water rapidly ages things, so, living things would be constantly aging so rapidly, that they're born, then die in a few hours, it would kill EVERYTHING, so i call bullshit.

    • @nathanlevesque7812
      @nathanlevesque7812 4 года назад +18

      @@callumkristofer7793 It's not all water all the time. I haven't played the game and that much is obvious just from this video.

    • @REDREB32
      @REDREB32 4 года назад +4

      But still, the plants might age fast, but where do they get the resources to grow that quick?

    • @callumkristofer7793
      @callumkristofer7793 4 года назад +2

      @@nathanlevesque7812 Water causes timefall, water is in your body, water is a requirement for most forms of organic life, if not, then liquid methane is.

    • @callumkristofer7793
      @callumkristofer7793 4 года назад +2

      @@nathanlevesque7812 It makes no sense, that earth life, could just instantly switch over to living off methane rather than water, if it still lived off water, then that water would be in their system, causing timefall in their internal organs and such, it would near instantly kill you.

  • @Spiderboydk
    @Spiderboydk 4 года назад +1381

    "Internal realism" is often called internal consistency, which means the world "makes sense" and follows it's own rules.

    • @michaelmooney4024
      @michaelmooney4024 4 года назад +40

      I've also heard verisimilitude used most often, most often in the context of novels or film.

    • @Spiderboydk
      @Spiderboydk 4 года назад +38

      @@michaelmooney4024 They are very closely related, but seperate concepts. Internal consistency lends itself a LOT to verisimilitude.

    • @ScisaacFisaac
      @ScisaacFisaac 4 года назад +7

      TVTropes calls it "Minovsky Effect", I believe.

    • @mrixxxery
      @mrixxxery 4 года назад +10

      internal realism is not the same as internal consistency

    • @Spiderboydk
      @Spiderboydk 4 года назад +4

      @@mrixxxery What's difference then?

  • @IndependentObserver
    @IndependentObserver 5 месяцев назад +1

    25:55 No. There are several reasons why that's not the case;
    1. Technical, You can't create armour with this spell, so blacksmiths would still be just as necessary for the military purpose because they produce armour... unless you want all your soldiers to run around in leather tunics or pyjama-armour.
    2. Practical- for daily-use items like tools. Even if there was an equivalent spell "bound tool" it would still be a pain in the ass for every peasant to chug a mana potion every 2 minutes to recast it during harvesting season, the process of which could take like 30 seconds to a minute (cause how many times can you drink a double-shot of some blue stuff, in a day?) which sure, 45 seconds isn't much, but when you have to repeat that process every 2 minutes, when the harvest itself can last like 14 hours a day, for several days? You suddenly have a problem that the harvest is taking almost 10 days, of backbreaking dawn-till-dusk work instead of 'just' a week. Just have a blacksmith make a scythe, it would literally be easier, cheaper-in-the-long-run, and more convenient.
    Same with wood axes, scissors, saws, shears, scythes, hammers, hoes, flails (flail is an agricultural tool, used for threshing grains out of husks) pickaxes etc. etc.
    3. Logistical. Since the tools were/are in near constant use, for HOURS, then suddenly, in that theoretical scenario, every flippin village needs to have several dedicated mana-potion-brewers to keep up with everyone having to spend most of their mana every 2 minutes to re-create the tools they use, and will use for the next X hours, for the next decades, instead of just having a single blacksmith that can make new/repair old tools...
    EXCEPT THAT'S NOT TRUE, cause things like nails that hold the houses and other constructions that people live in/use, or horseshoes still need to be produced, CAUSE YOU CAN'T RE-CAST 'bound nail' EVERY 2 MINUTES, OF EVERY HOUR, INCLUDING NIGHT TIME, or 'bound horseshoe' 4 times every two minutes while riding a horse, so the blacksmith is still there in that village, and is just doing almost nothing and asking prices for nails, horseshoes and other basic stuff, that can't even theoretically be replaced with 'bound X-item" spell, that would've been exorbitant before the shift, cause he still needs to eat, and is looking as everyone else is chugging mana potions every 2 minutes, 12 hours a day, 6 days a week.
    And while it is much more feasible for an army to carry caravans of mana potions, instead of just carrying weapons- it wouldn't really be that much easier than just carrying the weapons. It would also mean that 'the cost of a battle' would be that much higher- you need to equip a soldier regardless if he fights or not, but the soldier even doing nothing is still an asset, but you only use the mana potions during a fight, so going into battle suddenly doesn't just inquire the cost of potentially recruiting new soldiers and equipping them with new armour and other equipment, in place of the slain ones, but you also need to replenish the stock of mana potions, and while the army is low on mana potions it can't fight properly again.
    Logistics just don't compute, armies of the period most closely related to the one shown in Skyrim had problem transporting food for themselves and often needed to plunder the countryside to not starve themselves, but yeah somehow they'll have no problem transporting metric tons of mana potions everywhere they go, just so that average soldier doesn't need to carry a simple sword and a spear, and no, they can't rely on natural mana regeneration- it doesn't regenerate quickly enough, maybe once every 3-4 casts you don't need to chuck the mana potion, but you still need to do that more often than not.
    4. Going back to military use, how long do you think a battle lasts? Cause I can tell you it's more than 2 minutes. Most battles took for hours, the shortest battle I know of- Battle of Kircholm 1605, lasted for about 20 minutes and it was considered to be a lightning victory, and even then there were a few hours of initial tactical manoeuvrers and then the 'mop-up' of the retreating swedes. Now lets imagine that the PLC's winged hussars needed to re-cast their 'bound lances' mid charge, or that some of them miscalculated and just ran into the wall of Swedish pikes, without their lance, cause they cast it a bit too early... DO YOU SEE THE PROBLEM? And even if all of them calculated it properly, they would still need to chug 10 mana potions over the course of the battle, and re-cast their spells, 10 times... And Kircholm is an extreme example, most battles took much much longer than that; On the other side of that example- Battle of Cannae lasted for 2 DAYS, and it was still a field battle, while a battle of Crecy took a good portion of the day.
    Another issue- what happens if the enemy just comes in with actual metal weapons, and doesn't need to 're-cast' them every 2 minutes? What do you think happens during that 30 second period when one side needs to drop everything they do, chug a mana potion, and then re-cast their bound weapon? A slaughter. A slaughter is what would happen. No sane leader would ever gamble an engagement against enemy actually equipped with metal weapons, and therefore nobody except maybe the most greedy of despots would think of skimping on at the very least equipping their soldiers with spears.

    • @IndependentObserver
      @IndependentObserver 5 месяцев назад

      Healing magic on the other hand? No more post-battle losses, no more need for medics, no more soldiers dying of untreated wounds or infections, because everyone can just cast healing spells. THAT would be an actual thing armies would likely implement, have every soldier learn how to cast a basic self-heal spell.
      Another thing that could actually change a lot, would be the 'light' spell- both the one that sits above your head and the one you can cast at an area, due to how cheap those spells are, soldiers on sentry duty could actually feasibly keep them up for the entire night, and still have enough mana to throw a mage-light from time to time at a weird looking bush while on a patrol.
      And as you don't need to heal or cast candlelight constantly, you don't need to chug so many (or really any) mana potions. Maybe the soldiers could get like 1 or 2 flasks just in case they got a really grievous wound, but that would still be easier than having 300 medics follow an army whenever it goes, which means that Both of those spells would also help a lot with reducing logistical strain- no more need to carry so much oil/pitch to make torches, and you can have fewer camp followers (medics) and thus also indirectly decrease the need for food and water.

  • @Weird_One_
    @Weird_One_ 7 месяцев назад

    With the bound sword spell, there would also be in increase in spear and polearm weapons as to counter all of the words, and as now that you don’t have a sword, you have a space to also hold another weapon now that you don’t need to deal with carrying around a sword.

  • @hawkhell8822
    @hawkhell8822 4 года назад +578

    There actually is a word for “Internal Realism,” it’s “verisimilitude”

    • @Fungo4
      @Fungo4 4 года назад +17

      That's the one I was going to offer, yeah.

    • @dapperghastmeowregard
      @dapperghastmeowregard 4 года назад +101

      Aka "I'm sick of all these obnoxious assholes who think they're clever by pointing out that dragons and lightsabers don't actually exist any time we try to have a discussion on realism in Fantasy settings."

    • @tonsofamateurgaming296
      @tonsofamateurgaming296 4 года назад +41

      I like the term *Internal Realism* a lot more.

    • @TheFoxofShadows
      @TheFoxofShadows 4 года назад +21

      I would like to posit the alternative term of Lorehole.

    • @sebastianboyce678
      @sebastianboyce678 4 года назад +9

      I had heard that word years ago and forgot exactly what it was and then I was playing Outer Worlds and there is an ad for “faux windows- perfect verisimilitude for your frontier home”

  • @MilkBoyFilms
    @MilkBoyFilms 4 года назад +448

    "Bigger isn't better"
    Ubisoft: I'm gonna pretend i didn't hear that

    • @ezraho8449
      @ezraho8449 3 года назад +1

      FIVE TIMES THE DETAIL!

    • @brunoactis1104
      @brunoactis1104 3 года назад +6

      At least Ubisoft doesn't put a fucking transmute gold spell in their games.

    • @wgnd1614
      @wgnd1614 3 года назад +1

      what are you trying to say?

    • @slojcabronas858
      @slojcabronas858 3 года назад +1

      CDPR: I'm gonna pretend I didn't hear that

    • @matthewcooper4248
      @matthewcooper4248 2 года назад +1

      *cough AC ODYSSEY cough*

  • @sitharixaos1217
    @sitharixaos1217 8 месяцев назад +30

    Yes Hideo Kajima deserves the bare minimum credit for stuff like "the magic time accelerating rain makes it so only moss, a quick growing and short lived organism, is the only thing to survive and thrive". But at the same time, he is also the guy who said "this 80 year old guy in full head-to-toe ghillie suit? He can sit still for weeks because of photosynthesis. This woman who has the same photosynthesis as the old guy? She NEEDS to wear nothing more than a bikini or else she dies because not enough sunlight. Also she can't ever speak a language because she knows too many secrets and a bomb in her neck will kill her. Also she drinks water through her skin so this shower scene is completely necessary." Not to mention the fact that if someone doesn't get what he was trying to do with something he straight up calls them stupid.

    • @Kazillion-Jillionaire
      @Kazillion-Jillionaire 7 месяцев назад +2

      Fr, I agree with u

    • @zxylo786
      @zxylo786 5 месяцев назад +2

      I was agreeing with you until the Quiet part.

    • @KW-de9sc
      @KW-de9sc 5 месяцев назад +2

      Like as i guess cool as death stranding seems, theres a lot of nonsensical shit together with like a few strings connecting them just you can say “Ha! See? It all fits.” It can make sense, doesn’t mean it’s not batshit crazy or nonsensical.

    • @ImCptnAwesome
      @ImCptnAwesome 5 месяцев назад +4

      Bro you're right, that 80 year old sniper guy better be butt naked in the MGS3 remake for lore consistency.

    • @user-po9sd8nq8v
      @user-po9sd8nq8v 5 месяцев назад

      based Kojima

  • @readthiscomment6748
    @readthiscomment6748 7 месяцев назад +1

    The transmute ore does have a tiny effect, that being a group of bandits attempting to use the spell being the only ones who know it. Because yknow, this random group of bandits just happen to know an economy crashing spell that nobody else has ever thought about. They could have just claimed the spell was severely outlawed at the very least.
    The bound sword argument you make is both right and wrong. Yes bound swords beat steel swords. But the problem is that they are evenly matched to deadric ones iirc, and improving them much is impossible, unlike real blades which also dont disappear for a time. What would actually be immersive is if blacksmiths actually focused on selling improved items. While you see them on their grindstones or workbenches, NOT ONCE do they ever sell you a refined or legendary improved weapon depending on the smiths level.
    Oh and lets not start on alchemy. You can literally create a potion made of garlic, a barnicle and salmon roe, and you have a potion that can buy you an entire house in whiterun.

  • @wasdwazd
    @wasdwazd 4 года назад +372

    "This video is brought to you by Raid: Shadow Legends!"
    I never moved my cursor to the slider so fast in my life.

    • @Quasiguambo
      @Quasiguambo 4 года назад +10

      You caught the joke though?

    • @wasdwazd
      @wasdwazd 4 года назад +7

      @@Quasiguambo But of course.

    • @wasserruebenvergilbungsvirus
      @wasserruebenvergilbungsvirus 4 года назад +27

      Get the "Sponsor Block" addon! I really wouldn't want to use RUclips without it anymore. It lets people upload a sponsor segment in a video into a database, which then allows other people using the addon to automatically skip it.

    • @Kittsuera
      @Kittsuera 4 года назад +2

      @@wasserruebenvergilbungsvirus and then to counter that "magic" the world would adapt and allow the uploaded to add a random dynamic sponsor segment that never plays in the same place. since the world has yet to adapt it kind of breaks the immersion of the world we live in. ;D

    • @Banana-Boi
      @Banana-Boi 4 года назад +5

      @@wasserruebenvergilbungsvirus or just skip forward.

  • @volbia12
    @volbia12 4 года назад +155

    On the topic of being able to use magic while imprisoned, there's already an IN UNIVERSE item that could be able to stop you from using magic.
    slave bracers were extremely common and near worthless in morrowind, there's no reason they couldn't have slapped em on you, and for dragon shouts they could have bound your mouth shut like they did Ulfric Stormcloak.
    In fact, in the lands of Skyrim where there is such a widespread distrust of magic and mages, they would have even MORE reason to slap some kind of magic suppresion on prisoners than other regions.
    elderscrolls.fandom.com/wiki/Slave%27s_Left_Bracer

    • @physical_insanity
      @physical_insanity 4 года назад +10

      Considering that the slave bracers use a type of magic themselves, I think it'd be natural to assume the Skyrim justice departments would shy away from them as well.

    • @Arcxzal
      @Arcxzal 4 года назад

      just use a mod lmfao

    • @acrsclspdrcls1365
      @acrsclspdrcls1365 4 года назад

      @@physical_insanity
      Hehehe. Idiots.

    • @physical_insanity
      @physical_insanity 4 года назад +1

      @M33ble That's probably the most they're willing to tolerate, then.

  • @KaiserAventus
    @KaiserAventus 7 месяцев назад +1

    There are some Bandits that talk about "Mages that can turn Iron to Gold" but that's it ...

  • @PlazmaBooy
    @PlazmaBooy 4 месяца назад

    4:26 I know this is an old video, but would you normally pronounce inventory like that, wouldn't it be more like inven-tree? Normally brits say tree for the end, not tory. Just curious.

  • @KissatenYoba
    @KissatenYoba 4 года назад +343

    Lore is not storytelling. That's every rookie writer's mistake

    • @AndroidOO3
      @AndroidOO3 4 года назад +26

      Except when it is

    • @KissatenYoba
      @KissatenYoba 4 года назад +43

      @@AndroidOO3 'insert long description of the world events take place in as the whole first chapter'
      'First introduction of character has the only instance of ever mentioning their given name and appearance'
      'the deep and intruing lore of why place is named that and that'

    • @tedsimmons4756
      @tedsimmons4756 4 года назад +27

      PRAISE THE SUN

    • @jareddemarco672
      @jareddemarco672 4 года назад +29

      Personally I would clarify that statement as lore is not necessarily storytelling. Lore is storytelling when it is vitally relevant to the plotline (ie Lord of the Rings or Morrowind). These examples would not be nearly as engaging if they did not have the intense lore behind them that they do.

    • @lukehumphrey7517
      @lukehumphrey7517 4 года назад +8

      TJ Simms already got it covered, but, might I remind thee of.... Dark Souls

  • @solwen
    @solwen 4 года назад +198

    Imagine the security nightmare for bodyguards protecting nobles and kings if any random Joe could summon a sword or bow anywhere, anytime ..

    • @edgarbm6407
      @edgarbm6407 4 года назад +45

      Or if an assassin drops a poison in your pocket, you immediately decide to drink for some reason.

    • @ProtoPerson
      @ProtoPerson 4 года назад +35

      @@edgarbm6407 I think the logic behind that one is you're secretly spreading it on someone or injecting them with it, but Bethesda couldn't be bothered to make it more realistic. Their design philosophy ever since Oblivion was finished is to half ass everything and expect the community to fix it for them. They're just trying to make bank at this point.

    • @prophetofwatersheep8100
      @prophetofwatersheep8100 4 года назад +2

      @@ProtoPerson or they absorb it through their skin

    • @ProtoPerson
      @ProtoPerson 4 года назад +5

      @@prophetofwatersheep8100 Hence the spreading it on people.

    • @prophetofwatersheep8100
      @prophetofwatersheep8100 4 года назад +1

      @@ProtoPerson sorry didn't see that part

  • @Silver_Wolf-141
    @Silver_Wolf-141 7 месяцев назад +2

    as much as i agree with the criticisms of skyrim, death stranding is not spotless either. just timefall itself raises a ton of unanswered questions, like how can deer and birds exist with timefall present? are we meant to believe that they can grow to maturity without being touched by rain? If timefall makes metal rust, how are many of the metal structures in the game seemingly exempt from this? why dont we see plant aging during gameplay? why doesnt sam go to more trouble to protect his face from timefall? theres a certain line one must not cross and simply accept that not everything will be perfect, even in games like ds where they actively try to explain everything

  • @DualWieldFTW
    @DualWieldFTW Год назад

    On the subject of transmutation,
    I'm currently doing world building for a dark fantasy setting with several magic subsystems. Transmutation will be present in this world, with a lead-to-gold transmutation spell.
    However, in this setting, silver is more precious than gold due to it's practical use in monster hunting, and the spell for transmutation is closely guarded by an independent banker's guild, which is governed by a council of mages from each region. Additionally, while transmutation to silver is possible, it results in an unstable product that decays to a lesser metal (in this setting, silver also has a huge affinity for magic, and that affinity is something that cannot be artificially created or altered to this extent).
    So even if individual mages somehow learn transmutation magic outside of the guild, the amounts of gold they can realistically transmute is pretty insignificant, as the Banker's Guild relies on basically a small army of mages who each play a small role in a larger spell to transmute large quantities of metal and thus is more efficient, compared to a single mage or group of mages spending immense amounts of energy and days of preparation to transmute basically $50 worth of gold.

  • @kineticfunk
    @kineticfunk 4 года назад +336

    that's why Avatar: The Last Airbender was so good, it basically only had 4 magic spells that were fleshed out to the maximum

    • @felixhaggblom7562
      @felixhaggblom7562 4 года назад +86

      "It's not magic, it's bending!"

    • @Tekeysix
      @Tekeysix 4 года назад +81

      @@felixhaggblom7562 shut up katara

    • @MisterSketch4
      @MisterSketch4 4 года назад +5

      @@felixhaggblom7562 it's basically magic though...

    • @felixhaggblom7562
      @felixhaggblom7562 4 года назад +22

      @@MisterSketch4 I know, I was quoting the show

    • @codysmall6826
      @codysmall6826 4 года назад +10

      My favorite part of that series was Iroh telling how lightning bending shared the ferocity of fire bending with the tranquility of water bending. God I miss that show.

  • @henrymarckisotto9025
    @henrymarckisotto9025 4 года назад +500

    In morrowind prisoners have to wear a gauntlet that drains magicka.

    • @eugene1317
      @eugene1317 4 года назад +88

      That was because Bethesda actually cared about the art of games back then and weren’t just in it for the cash grab

    • @BoleDaPole
      @BoleDaPole 4 года назад +36

      Why should betheada work harder if the game will sell 10+ million copies regardless of its quality?

    • @icarue993
      @icarue993 4 года назад +52

      My friends told me that the areas for high level wizards in their guilds were only accessible via the fly spell. This means that not only economy, but arquitecture is changed as well.

    • @irokumataPT13
      @irokumataPT13 4 года назад +5

      @@BoleDaPole Because they could sell much more.

    • @dumbstido6362
      @dumbstido6362 4 года назад +19

      @@icarue993 yes. Even a few spots in the main quest you need some kind of levitation spell to progress

  • @yuummorosa
    @yuummorosa 7 месяцев назад +11

    I know, the video is old, but as an avid Skyrim player, I have to add a few important comments:
    1. Actually, the Bound Sword is much worse than the real sword. The Bound Sword cannot be enchanted or improved with a Grindstone. If you compare the Bound Sword to a maximally improved real sword, the difference in damage is huge!
    2. We don't know the characteristics of the Bound Sword: strength, sharpness, weight, and so on. Perhaps these characteristics of the Bound Sword are also inferior to the real sword.
    3. The Bound Sword is summoned for a limited time. How can a soldier go into battle if this weapon can disappear at any moment? This is absurd!
    4. During a surprise attack, you are also at a disadvantage since it takes some time to summon the sword. At such moments, a second's delay can cost a life.
    5. A person may run out of mana, be unable to cast a spell and be completely defenseless.
    As a result, no one in their right mind would use the Bound Sword on a regular basis, as it is ineffective and extremely unreliable.
    Also, why do you think that everyone in Skyrim is equally capable of magic? The vast majority of them use physical weapons rather than magic. The College of Winterhold accepts a player only if he shows his talent. At many points in the game, npcs mention a talent for magic. According to The Elder Scrolls lore, some races have greater potential for magic than others. This means that people have different levels of potential for magic, and some don't have it at all.

    • @dee_wade
      @dee_wade 7 месяцев назад

      Bound items are sweet. Now lemme show you this by voiding your 5 points
      1. Bound Sword and all Bound items stats can be found on the skyrim wiki. Base stat is 9 which can be improved to 14 with a perk. So the base stats are the same as an imperial sword, upgraded is the stats of a base daedra sword. Considering this is a novice spell thats pretty reasonable. You are right on one detail. They cannot be improved other than the perk. But bound bow with the perk is similar to an upgraded daedric bow (bound bow with perk does 24 damage while base daedric bow is 19) Plus the 100 Bound arrows that are equal to daedra arrows. Daedra arrows aren't cheap either, so having free DAEDRA arrows so early in the game is almost OP. Also all of these weapons are weightless. If you are trying to squeeze room for more dragonscales to sell, its convenient to not have to carry around an extra bow, sword, battleaxe, etc.
      2. We know the characteristics so scratch 2.
      3. Limited time?? 120seconds is hardly a short time for a battle. Does it take you longer than 2 minutes to kill an enemy?
      4. Skyrim enemies should never be able to take you by surprise, you should be the one surprising lol It takes literally 1 second to cast. Same amount of time as conjuring a familiar
      5. If you're smart you only have to cast it once per battle so why would you run out of mana? Casting it several times is not a big deal but you shouldn't need to.
      lol you basically made the same point twice, 1 and 2 so maybe you are the one not in the right mind?
      Are bound items endgame items? No, upgraded physical weapons usually have them beat, but if bound items allow someone to be doing daedric damage so early in the game with no weight to worry about, You'd be out of your mind to not consider them.

    • @yuummorosa
      @yuummorosa 7 месяцев назад

      @@dee_wade I don't know if you did this on purpose, but you commented on the topic only from a gameplay point of view. While the author of the video examines the practical use of the Bound Sword for the ordinary people, its impact on everyday life and the economy of Skyrim if it were closer to reality.

    • @dee_wade
      @dee_wade 7 месяцев назад

      @@yuummorosa I prematurely commented, lol before watching the whole video. I actual agree with your rationale about how lorewise not everyone has magic. And that makes me forgive the lack of precautions protecting from magic users. If only select individuals can use magic, I don't think bound items would disrupt the economy. Thoughts?

    • @yuummorosa
      @yuummorosa 7 месяцев назад

      @@dee_wade well, a small number of mages is a reasonable argument, but I'm not sure if it justifies the prison problem. Also, nords have a prejudice against magic, which further reduces the number of mages. But still, it’s hard to believe that over the years of Skyrim’s existence there have been no cases of arrests of mages. Also, there are slave bracers from Morrowind that constantly drain mana, so I agree with the author on this issue.
      You're right that the limited number of magic users is the main reason why the Bound Sword wouldn't affect the economy. The spell's disadvantages are also quite significant imho, so it wouldn't have become widespread anyway.

  • @CaptainRaynor5
    @CaptainRaynor5 5 месяцев назад +1

    Magic users are supposedly rare in the world, eternally respawning legions of necromancers notwithstanding.

  • @BlueNova3000
    @BlueNova3000 3 года назад +1378

    "There are no spoilers in this video"
    "Wait Skyrim has a magic system?"

    • @horsenuggets1018
      @horsenuggets1018 3 года назад +137

      What, you went with anything OTHER than stealth archer?

    • @ProGaming-db6ln
      @ProGaming-db6ln 3 года назад +30

      Screw destruction weak af conjuration alteration and restoration is the only good one illusion is good too

    • @Error0101
      @Error0101 3 года назад +24

      @@ProGaming-db6ln
      Illusion is the shit. Why should you have to fight your enemies when you can just make them fight each other?

    • @ProGaming-db6ln
      @ProGaming-db6ln 3 года назад +3

      @@Error0101 it doesn't work on bosses and dragons but eh could work

    • @ProGaming-db6ln
      @ProGaming-db6ln 3 года назад +5

      @@Error0101 conjuration pretty good its also ez to level up just cast soul trap on a corpse over and over again untill you get 100

  • @Hawaiian_Pizza_Enjoyer
    @Hawaiian_Pizza_Enjoyer 4 года назад +417

    "Hmph, wizards... now that's power.. bet they got that "secret magic".. turn wood into gold.. yeah, wish I could turn wood into gold..."
    -random bandit

    • @ekimaulthar2044
      @ekimaulthar2044 4 года назад +15

      and he'd get to keep that gold. "that kid could be anyone's..."

    • @jergensherbit756
      @jergensherbit756 4 года назад +67

      -random bandit with transmute spell on a shelf nearby

    • @Microwave-Child
      @Microwave-Child 4 года назад +15

      @@jergensherbit756 they probably cant read tbf

    • @iancomtois9832
      @iancomtois9832 4 года назад +29

      @@Microwave-Child There's that one blind guy who's always "reading" a completely blank blook.

    • @beyondblood2707
      @beyondblood2707 4 года назад +13

      @@jergensherbit756 Actually first transmute book i found was immediately after the first time I heard this line. About 15 ft to his right.

  • @NormanDimmick
    @NormanDimmick 6 месяцев назад +1

    I think a great counter-example to Skyrim of how to do a really broad array of spells right is Enderal, because as a total conversion mod of Skyrim it offers almost the exact same breadth of spells--hell, it even expands one niche Skyrim spell into a whole new school of magic--while still managing to be internally believeable because the worldbuilding and the main plot are both fundamentally concerned with what the ramifications of magic are and what it means to be a magic user. Enderal doesn't attempt to explain the exact effects of every single spell existing, but by explaining that magical ability is rare, and the use of magic is very strictly regulated by the region's theocratic government, it doesn't *need* to. Just knowing that any Joe Schmoe can't go around hurling fireballs is enough to make magic's relatively low impact on daily life believeable, and they take it a step further by exploring *why* being able to use magic is a rare ability, and what the ramifications of one institution controlling something as powerful as magic are.
    And on that note, you should all go play Enderal. It's absolutely spectacular. Easily one of the best ARPGs I've ever played, and one of the best video game stories I've ever played through, and it's a free Skyrim mod of all things. It also does a really great job of both being it's own thing, and making the most of what made Skyrim fun while fixing most of the areas where Skyrim was lacking.

  • @Coffy-chan
    @Coffy-chan 5 месяцев назад +1

    Amatuer writer here. He was just talking about realism and internal logic. Realism doesn't mean "similar to the real world." It actually means "having consistent internal logic that accounts for the logical conclusions and ramifications of elements introduced, on both the micro and macro scales, in how they affect the characters, society, culture, and world."