This is amazing man I love the mods they feel right something about it just don't know what it is and I'd really love to see the good ol' Remington ACR from MW2/MW3 it would be so sick to see what you would do for it I'm sure you would do it justice but keep up the work man can't wait to see what you have in store for the future.👍
I restarted all the game with these weapons of our best moder. Shuttered Space included. Im now New game + 12. WE just miss the armor on Xbox série x. Hope it come before the second dlc of the game.
Love seeing your progression on these mod releases!! Would def like a plus version of this. Thank you for your hard work and dedication!!! And also thank you for bringing this over to Xbox! ❤ P.S. - are there any updates to possibly bringing the IW-Warfighter to Xbox as well?
You keep me on my toes with updates to your awesome mods bud. I love it. On the ammo question, I can use whatever you assign to it. Yes 5.56 is its natural round, but if you wanted to get nasty and let me swap out the receivers or re-chamber to different ammo types, I wouldn’t be mad at ya. Either way, your mods aren’t going anywhere dude. They are permanent in my load order. Catch a smile out there. o7
Yes, I would definitely like to see a "plus" version of the gun. As for the ammo conversion patch, I would rather see each weapon get an upgrade/caliber conversion option rather than a general conversion.
Definitely would like a Plus version as well - my main is past level 250 now and exclusively carries Plus versions in game. Thanks again for all you do!
@510DeshawnPlays Great, I will have to try it out. Suggestions for weapons, a powerful and good sniper rifle, not many in the game. Being able to use different ammo would be great as well. Keep up the great work 👍
Best weapons hands down so far with one minor exception 😉 please if you can get them to to function with Magnetic Holsters mod. And thanks for the time and effort you put into making the game more excellent.
it's a really good mod the limitations of the modding scene atm my only gripe personally is the charging handle coming back by itself on reloads but I mean I get it and its still cool
I see the progression yo, you’re definitely getting better. As far as the ammo conversion, personally it doesn’t matter a whole lot to me, but that attention to detail is always good if you can work it into the mod so there’s not a bunch of patches you need for one mod to work correctly if you know what I mean. Not saying that’s what you’re doing, just that I’ve seen it a lot. Another thing I think you should look into if it’s not to much trouble and doesn’t throw off your project is implementing “Transparent Scope Overlays” into your weapon mods for the scopes. It’s a mod on nexus that I think would make the scopes on your guns cooler
Honestly as long as the quests are dope I doubt the lip sink will matter that much like The Veil and Escape had horrible lip sink but they sell and were great quests but I understand you
@@510DeshawnPlays Do you have access to the CK documentation (some of it leaked a while back)? I just took a look at the audio section, it looks like your going to need some 3rd party software (I think you can get a non-commercial license for free but I'm not 100%). The whole process looks pretty involved and I'm starting to realize why even a lot of paid-mods don't use custom sounds. If you figure it out keep us posted. Thanks.
Great Work with the Mods it has change the way I play. But there an issue with the sight Reticle on some of the Weapons. Thank you for all of your hard work.
Can you create a SCAR skin for the Beowulf rifle? That would be so dope to run in this game. Thanks, keep up the good work. Larger mag capacity would be nice on the full auto rifles, 60, 75, 100 drum mags.
Have you ever thought of using the Maelstrom animations instead of the A99 ones? Sabbath did an NV4 way back using them and they line up way better than the vertical grip animations.
It is extremely useful thank you so much for taking the time and making this mod. On that same hand when you look through the scope it has on the right hand side it shows x2,x4,x8, and x40 in the scope. So my question to you while playing on Xbox x series elite, how do you zoom in on scopes with your mod? If you can make a scope that is designed for long range that you can put on your rifle regardless of whether it's a sniper scope or assault rifle scope that would be an extreme game changer. Preferably a scope is a scope it doesn't matter whether it goes on a sniper rifle or assault rifle. Pardon the term assault rifle. However they have certain Scopes designed for snipers and certain Scopes designed for regular assault rifles and I think that is complete bs. I think a scope should be put on any rifle regardless of what it's designed for. That is how I turn my custom AR-15 into a DMR by using a long-range scope on an AR-15 platform. Sorry about the long message just would really love to know how you zoom in on Scopes and if possible can we have additional Scopes possibly with additional magnification that we can both standard and zoom in with. Thank you so much God bless take care and can't wait to see up and coming projects.by the way it's not the game makers themselves that make this game great it's the Modders and all their hard work that makes a game truly unique and perfect and fun to play for years to come far after its release date. Thank you
@510DeshawnPlays yeah in order to get zoom on a scope it has to be a external mod. In fallout 4 we had something similar to modern firearms where you have Scopes where you can select an option in your inventory and it switched your scope from four times to 8 times and so on and so forth. Wondered if they was going to bring it over here to starfield as well.
So you said you can do anything about the grip, can you not copy/use the grip stance animation from the AA99 in game as your grip stance you your m4/NV4 rifles? Either way, phenomenal work on the mods I do have one question though, any way to get a semi-auto opinion on the NV4 on your other mod?
@@fiveaclock2549 it’s kind of a complicated answer but everything in modding is very limited until Bethesda does something. Also, the nv4 is broken and I’d have to redo the entire gun + all the attachments to fix the receiver issue. Thanks!
You can try reaching out to St0vie, he did a pretty good NV4 replacer for the maelstrom, who knows could help with a few of the issues Either way they’re absolutely phenomenal mods so far, keep up the good work
Oh I know I have his NV4 replacer in my current game, I was saying that St0vie did good work on it, and may be able to give you some tips and tricks to help you with the few issues you’re having with your mod,
It looks awesome. Will the m4 still have refined/calibrated/advanced versions? I personally prefer that to craftable quality levels. Thank you for your work!
@510DeshawnPlays hey I have ammo framework at the top of order and I can craft ammo but still don't see the m4 anywhere. Maybe il try uninstall and reinstall thanks
I finally tested the m4 better than the an94 but less than peackeeper or nv4. I dont know how you choose the powers of the weapons. The glock also is useless because it do few damages. You dont have discord to contact you so i speak there. The an94 need upgrades man and the glock is useless need more power on it. I also tested the new skins mod to apply to your weapons made by another moder. wow so beautiful you should do a showcase of it. And we need a discord man. Thanks again.
@@manoukage-tb9nw I think it’s very important that you read the description of the two mods. Project warfare was made for extreme difficulty and the new M4 mod was made for normal difficulty. Also it takes a lot of time to do these models
@@510DeshawnPlays It’s true I don’t read the descriptions. I'm going to read them. otherwise don't worry man I'm submitting my feelings about the weapons on the Battlefield it's not criticism. on the contrary you are one of the best modders for the game and all for free.
The an94 is not powerfull i'll delet it for this m4, hope the m4 better and more power. Too many weapons i just crafted on my clothes the perk of - 50 % weapons weight to handle them all.
Thank you for dropping these weapon mods man, It makes it so much better to have ACTUAL guns instead of the weird jank shit Bethesda calls guns.
👍👍👍
@@510DeshawnPlaysYou’re feeding us good!😂
Just wanna thank you for all the weapon mods you've been created so far I'm using them all and enjoyed it a lot..❤❤❤
no problem! enjoy!
This is amazing man I love the mods they feel right something about it just don't know what it is and I'd really love to see the good ol' Remington ACR from MW2/MW3 it would be so sick to see what you would do for it I'm sure you would do it justice but keep up the work man can't wait to see what you have in store for the future.👍
@@YaBoiWizard a ACR? Hell yeah I can do that
That mod that ya’ll are working on looks like the Aquila from Fallout 4. Excellent weapon, I always keep it in my load order!
I restarted all the game with these weapons of our best moder. Shuttered Space included. Im now New game + 12. WE just miss the armor on Xbox série x. Hope it come before the second dlc of the game.
The ammo waer can you find it
I love your work ethic and attention to detail. Keep grinding and rising my Brotha!
If yall ever make a paid mod I guarantee everybody gonna support it, but we all appreciate the free ones
Dude, you are awesome. Your videos have helped me so much with my mod. Thank you! Subscribed.
Glad I could help
Love seeing your progression on these mod releases!! Would def like a plus version of this.
Thank you for your hard work and dedication!!! And also thank you for bringing this over to Xbox! ❤
P.S. - are there any updates to possibly bringing the IW-Warfighter to Xbox as well?
enjoy! and that's up to the mod author scarcroOw
Love to see the weapon mods list expanding with all those accessories
You keep me on my toes with updates to your awesome mods bud. I love it. On the ammo question, I can use whatever you assign to it. Yes 5.56 is its natural round, but if you wanted to get nasty and let me swap out the receivers or re-chamber to different ammo types, I wouldn’t be mad at ya. Either way, your mods aren’t going anywhere dude. They are permanent in my load order. Catch a smile out there. o7
Awesome! I have to do more research before we start experimenting with different rounds lol
My man can't stop cooking ^^ Thank you really ;)
Yes, I would definitely like to see a "plus" version of the gun. As for the ammo conversion patch, I would rather see each weapon get an upgrade/caliber conversion option rather than a general conversion.
LETS GO! BEST GUN IS HERE! Cant wait to download and install for starfield and run around with my most favorite gun of all time!
Great job on the mod! It reminds me of the m4 from Homefront!!
Thanks!
Cheers. Low recoil was my only complaint on some of these mods you dropped. I'm using the prime skin mods
downloaded and ready to get sweaty in Space. ❤
Hell yeah this is epic! Love coming home from work and seeing your mods.
Definitely would like a Plus version as well - my main is past level 250 now and exclusively carries Plus versions in game. Thanks again for all you do!
I totally forgot to do this! I’ll add that in today
@@510DeshawnPlays What is a plus version?
Bro just download im so glad you added attachments to this mod instead of using vanilla attachments great job
Glad you like it
Beautiful work, amazing weapons. Just need to be able to upgrade them to become powerful enough to use them against more powerful enemies
I added in new quality levels you can craft
@510DeshawnPlays Great, I will have to try it out. Suggestions for weapons, a powerful and good sniper rifle, not many in the game. Being able to use different ammo would be great as well. Keep up the great work 👍
Yea hopefully I’ll be able to add one in soon, it’ll be semi auto though
Best weapons hands down so far with one minor exception 😉 please if you can get them to to function with Magnetic Holsters mod. And thanks for the time and effort you put into making the game more excellent.
I’ll look into it
Nice, i always thought the aquila would work well in starfield
it's a really good mod the limitations of the modding scene atm my only gripe personally is the charging handle coming back by itself on reloads but I mean I get it and its still cool
yea im fixing that soon
I see the progression yo, you’re definitely getting better. As far as the ammo conversion, personally it doesn’t matter a whole lot to me, but that attention to detail is always good if you can work it into the mod so there’s not a bunch of patches you need for one mod to work correctly if you know what I mean. Not saying that’s what you’re doing, just that I’ve seen it a lot. Another thing I think you should look into if it’s not to much trouble and doesn’t throw off your project is implementing “Transparent Scope Overlays” into your weapon mods for the scopes. It’s a mod on nexus that I think would make the scopes on your guns cooler
I just took a look at it, hmmm
I like you weapon mod, Thk deshawn.
Sure, legend version.
👍
thanks !! will try it
bro have you ever thought about doing Quest MODS? and your Ammo Framework and Project Warfare MODs are dope AF i can't wait for this one
it's a little more complicated but maybe one day when bethesda releases lip sync tools and stuff
Honestly as long as the quests are dope I doubt the lip sink will matter that much like The Veil and Escape had horrible lip sink but they sell and were great quests but I understand you
Could u do like a quality modification? Like having the ability to change calibrated to advanced for your weapons? And hey, keep at it, man. Dope work
I don’t think that’s possible? Idk
Looks great. Custom sounds would be dope, since I'm not a huge fan of how the vanilla AA-99 sounds.
me too. when i figure out how to implement custom sounds, i'll change it later
@@510DeshawnPlays Do you have access to the CK documentation (some of it leaked a while back)? I just took a look at the audio section, it looks like your going to need some 3rd party software (I think you can get a non-commercial license for free but I'm not 100%). The whole process looks pretty involved and I'm starting to realize why even a lot of paid-mods don't use custom sounds. If you figure it out keep us posted. Thanks.
Great Work with the Mods it has change the way I play. But there an issue with the sight Reticle on some of the Weapons. Thank you for all of your hard work.
I just checked, there are no issues at the moment
@ Thank you I’ll check it out. It might just be my Mod list set up, I’ll rearrange something thing. Thank you for responding.
Can you create a SCAR skin for the Beowulf rifle? That would be so dope to run in this game. Thanks, keep up the good work. Larger mag capacity would be nice on the full auto rifles, 60, 75, 100 drum mags.
Have you ever thought of using the Maelstrom animations instead of the A99 ones? Sabbath did an NV4 way back using them and they line up way better than the vertical grip animations.
I’ll use it regardless, it was just a thought. Lol.
it would require a different type of grip, and i don't have any 3d models for those type of grips lol
@ that’s fair lol
It is extremely useful thank you so much for taking the time and making this mod. On that same hand when you look through the scope it has on the right hand side it shows x2,x4,x8, and x40 in the scope. So my question to you while playing on Xbox x series elite, how do you zoom in on scopes with your mod? If you can make a scope that is designed for long range that you can put on your rifle regardless of whether it's a sniper scope or assault rifle scope that would be an extreme game changer. Preferably a scope is a scope it doesn't matter whether it goes on a sniper rifle or assault rifle. Pardon the term assault rifle. However they have certain Scopes designed for snipers and certain Scopes designed for regular assault rifles and I think that is complete bs. I think a scope should be put on any rifle regardless of what it's designed for. That is how I turn my custom AR-15 into a DMR by using a long-range scope on an AR-15 platform. Sorry about the long message just would really love to know how you zoom in on Scopes and if possible can we have additional Scopes possibly with additional magnification that we can both standard and zoom in with. Thank you so much God bless take care and can't wait to see up and coming projects.by the way it's not the game makers themselves that make this game great it's the Modders and all their hard work that makes a game truly unique and perfect and fun to play for years to come far after its release date. Thank you
Bethesda doesnt allow us to zoom in with one scope unfortunately if thats what you're asking but hell yea! Glad you enjoy it
@510DeshawnPlays yeah in order to get zoom on a scope it has to be a external mod. In fallout 4 we had something similar to modern firearms where you have Scopes where you can select an option in your inventory and it switched your scope from four times to 8 times and so on and so forth. Wondered if they was going to bring it over here to starfield as well.
your work is so damn impressive it’s not even funny.
Did you port the Elysium AK in your video??
Nah I didn’t start on that (yet)
I’m thinking X95 Tavor blacked out. Maybe a blacked out AK with Zenitco furniture? You should know me by now. Black is my color. 😊
i need to add a bullpup rifle
So you said you can do anything about the grip, can you not copy/use the grip stance animation from the AA99 in game as your grip stance you your m4/NV4 rifles?
Either way, phenomenal work on the mods
I do have one question though, any way to get a semi-auto opinion on the NV4 on your other mod?
@@fiveaclock2549 it’s kind of a complicated answer but everything in modding is very limited until Bethesda does something. Also, the nv4 is broken and I’d have to redo the entire gun + all the attachments to fix the receiver issue. Thanks!
You can try reaching out to St0vie, he did a pretty good NV4 replacer for the maelstrom, who knows could help with a few of the issues
Either way they’re absolutely phenomenal mods so far, keep up the good work
@@fiveaclock2549 there’s actually a replacer mod for it on creations. if the demand is there I could do a standalone version
Oh I know I have his NV4 replacer in my current game, I was saying that St0vie did good work on it, and may be able to give you some tips and tricks to help you with the few issues you’re having with your mod,
This is sick
R3K! R3K!
It looks awesome. Will the m4 still have refined/calibrated/advanced versions? I personally prefer that to craftable quality levels. Thank you for your work!
There should be both included
I can craft the 556 ammo for it but it doesn’t show up in my rifle? I crafted over 18000 rounds and yet my gun still says 0|0
@@thedoomslayer8866 make sure the ammo framework is loaded first, top of load order
@ already did that my guy, still don’t work for some reason
@@thedoomslayer8866 also if you have the project warfare mod there’s gonna be two 5.56 versions. If that wasn’t the issue try reinstalling.
Will you be releasing the second rifle the one that looks like Aquila from fallout 4?
yea soon, still waiting on the textures to be done. good eye as well, I didn't even peep that mod
@ Brother you are awesome thank you for your mods
This looks amazing ive download but cant seem to find it at trade authority. Does it need to be in a certain load order?
@@proof150 make sure ammo framework is loaded first and its enabled in creations
@510DeshawnPlays hey I have ammo framework at the top of order and I can craft ammo but still don't see the m4 anywhere. Maybe il try uninstall and reinstall thanks
I finally tested the m4 better than the an94 but less than peackeeper or nv4. I dont know how you choose the powers of the weapons. The glock also is useless because it do few damages. You dont have discord to contact you so i speak there. The an94 need upgrades man and the glock is useless need more power on it. I also tested the new skins mod to apply to your weapons made by another moder. wow so beautiful you should do a showcase of it. And we need a discord man. Thanks again.
@@manoukage-tb9nw I think it’s very important that you read the description of the two mods. Project warfare was made for extreme difficulty and the new M4 mod was made for normal difficulty. Also it takes a lot of time to do these models
@@510DeshawnPlays It’s true I don’t read the descriptions. I'm going to read them. otherwise don't worry man I'm submitting my feelings about the weapons on the Battlefield it's not criticism. on the contrary you are one of the best modders for the game and all for free.
When is the infinite warfare armor coming to Xbox?
I have no clue at the moment, it’s up to the mod author 🤷
@510DeshawnPlays is there any way I can ask him?
Will it be available for Xbox?
YEP already out!
@@510DeshawnPlaysyou the man.
Plus versions Please!
Noted
Thank you for the mod but there is nothing on creations brother I am on xbox
Uploading it in a few minutes!
Why make this mod so complicated to get ammo for ? Will have to keep crafting it every so often and that’s a pain even with cheats on!
if you updated ammo framework, you can find the ammo in ammo boxes now, and I believe more at trade authorities
You should put a grenade launcher just for aesthetic purposes 😬.
The an94 is not powerfull i'll delet it for this m4, hope the m4 better and more power. Too many weapons i just crafted on my clothes the perk of - 50 % weapons weight to handle them all.
Need a Trump skin, lol...
🤣 iykyk
I want the m16 with grenade launcher and Ahog sight. And a ump45 and a mp5. Weapon skins with all attachments
in the future thatd be awesome
@510DeshawnPlays if u smart u can take all weapon skins from fallout 4 and add them on starfield.
Is the Infinite warfare- warfighter coming to xbox i cant find it it looks so awesomeeee 🥲