Blender to Substance Painter Workflow Explained !

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  • Опубликовано: 19 дек 2024

Комментарии • 15

  • @Khatri3D
    @Khatri3D  Год назад +2

    Want Feedback? Join Our Community !
    facebook.com/groups/digitalsculpting

  • @est09inspo
    @est09inspo 10 месяцев назад +2

    wow this just changed my life. i had no idea i could uncheck each set and bake them individually. thank you so much!

    • @Khatri3D
      @Khatri3D  10 месяцев назад +1

      Glad you liked it

  • @_bulat
    @_bulat Год назад +4

    Thank you. Your Tutorial helped me a lot. I didn't know that I needed to create a material for each object.

  • @NME10E
    @NME10E 8 месяцев назад

    Thank you so much for making this information available! This really helped me fill in the gaps of my missing knowledge.

  • @bizentino
    @bizentino Год назад

    Wonderful! thank you very much, this is an excellent and very descriptive process that cleared many doubts that were not explained elsewhere. Take care and have a nice day! Keep making good art!

  • @preciousogoru1151
    @preciousogoru1151 29 дней назад

    Thank you sir

  • @3danmensional0000
    @3danmensional0000 Год назад +1

    For some reason, my UVs aren't exporting with my object. When I go to Substance painter, It says there is no UV coordinates..

    • @Khatri3D
      @Khatri3D  Год назад +1

      make sure to go to uv editing in Blender to see if your mesh has UVs. Give mesh a new material . Materials are texture sets in Subtance painter and export as FBX

    • @3danmensional0000
      @3danmensional0000 Год назад

      @@Khatri3D my mesh does have UVs! I retopologized and unwrapped my mesh with seams that make sense. Good checkered texture throughout the mesh. It just won’t export as an FBX, but as a wavefront OBJ

    • @Khatri3D
      @Khatri3D  Год назад

      @@3danmensional0000 are you on facebook? if yes you can post screenshots on this group. i will personally see to the issue. it would be easier to troubleshoot if i can see for myself

    • @3danmensional0000
      @3danmensional0000 Год назад

      @@Khatri3D yes that would be great!

  • @preciousogoru1151
    @preciousogoru1151 29 дней назад

    U kept echoing the solution to my problem

  • @kaoticdesignz84
    @kaoticdesignz84 Год назад

    What file format did you export the meshs from Blender?

    • @Khatri3D
      @Khatri3D  Год назад +1

      FBX. I always export/import in Fbx format