Wonderful! thank you very much, this is an excellent and very descriptive process that cleared many doubts that were not explained elsewhere. Take care and have a nice day! Keep making good art!
make sure to go to uv editing in Blender to see if your mesh has UVs. Give mesh a new material . Materials are texture sets in Subtance painter and export as FBX
@@Khatri3D my mesh does have UVs! I retopologized and unwrapped my mesh with seams that make sense. Good checkered texture throughout the mesh. It just won’t export as an FBX, but as a wavefront OBJ
@@3danmensional0000 are you on facebook? if yes you can post screenshots on this group. i will personally see to the issue. it would be easier to troubleshoot if i can see for myself
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wow this just changed my life. i had no idea i could uncheck each set and bake them individually. thank you so much!
Glad you liked it
Thank you. Your Tutorial helped me a lot. I didn't know that I needed to create a material for each object.
Thank you so much for making this information available! This really helped me fill in the gaps of my missing knowledge.
Wonderful! thank you very much, this is an excellent and very descriptive process that cleared many doubts that were not explained elsewhere. Take care and have a nice day! Keep making good art!
Thank you sir
For some reason, my UVs aren't exporting with my object. When I go to Substance painter, It says there is no UV coordinates..
make sure to go to uv editing in Blender to see if your mesh has UVs. Give mesh a new material . Materials are texture sets in Subtance painter and export as FBX
@@Khatri3D my mesh does have UVs! I retopologized and unwrapped my mesh with seams that make sense. Good checkered texture throughout the mesh. It just won’t export as an FBX, but as a wavefront OBJ
@@3danmensional0000 are you on facebook? if yes you can post screenshots on this group. i will personally see to the issue. it would be easier to troubleshoot if i can see for myself
@@Khatri3D yes that would be great!
U kept echoing the solution to my problem
What file format did you export the meshs from Blender?
FBX. I always export/import in Fbx format