@@if...5886 you can trigger that super easily with a trigger box. Just create a blank bp, add a box collision and add the dialogue component and that should be all you need
this is really good i love it! only one problem i have with this is when you pause the game and for example you have music playing or any ambient sounds they all pause is there a way to still play the ambient sounds and all ? because i have like rain in the background and some other ambient sounds
You can have sounds continue playing while the game is paused. I believe you need to configure the sound cue to be a UI sound and it should then work. You could also not pause the game and just enable/disable your characters movement.
@@UnrealPuniiex It depends on how you are playing your audio. If it's just an audio cue in the level, you should be able to get reference to the sound cue and then use the level bp and "set UI Sound" on begin play.
@@HALbotStudios Can you make some puzzles for fps puzzle platform games, I really want to learn, like creating paper with pieces found in different places, finding the shape, solving puzzles by changing the season or object in a certain location
Would it be possible to make a part 2 that triggers the dialogue on an overlap instead of interaction? So the player walks through a hitbox the dialogue starts and must be clicked through to return to normal movement?
@@benjaminwiddowson3201 that would be very simple to do. Just use a trigger box and use “on component begin overlap” to trigger the event instead of the interaction event
when I applied the dialogue component to an actor and then choose another actor and do the same they repeat the same words should I create another dialogue component.?
Can you make a vent open animation where the player goes to open vent but he needs a screwdriver or any other tool to open vent, and when he has the required object, the player presses on E, and the vent screwdriver open animation shows where the player stands still but a screwdriver and screw start to turn and get open in 2 seconds, and then we have to click on vent to open it or vent gets open automatically after both screwdriver (two screwdrivers holding vent from opening) animations get complete. (Player can enter from vent, same as in a backroom game.) Please, can you do this if you pull this into a single video? It will be mind-blowing; please try to make one. Please, pretty Please
@@sahilsawant7415 Yeah, it'll be a bit of work, but shouldn't be too hard. You could either use sequencer to play a sequence of the screwdriver unscrewing the screw and then the vent removing (this would probably be the easiest way) or you could have all of the components in the blueprint and hide things until you need to display them like the screwdriver and then just create custom events for each action like moving the screwdriver towards the screw, then rotating it, then moving the vent, etc. I can make a video and show something similar, but it might be a while until I can get to it. I hope that helps though.
@@HALbotStudios can you please upload a video because for the last 3 weeks I have been trying to search on RUclips, Google, Reddit, and ChatGPT but can't figure out how to do it. So can you create a basic tutorial or at least a private video if you don't want it on RUclips? I am trying to develop a game, so please help me. Sir/mam please.
@@Ron_Chambers sure! But that would be a completely different system. But all you would have to do is just add a “play sound 2D” node to an item on your interaction.
Hey, maybe u know what im looking for. I want to be able to Select by myself(FirstPersonCharacter) to play Sound A or Sound B.. its like a Question in the Game and as soon i enter the Box i want to be able to either ask question 1 or 2 in this case to just simply play audio files. A Interaction System is already Setup(Thanks Mr.HALbot Studios). I just feel like im stuck, i learned to much the last weeks, i cant get arround it So again, i enter the Box and play Sound A or Sound B, but i can select by myself Its kinda Like Resident Evil, or more Until Dawn The Scenario is simple. A Girl behind a fence is crying, and i just wanna ask some questions, Thats all, the game goes in another direction at this point. Hence the fence.^^ :D By the way.. this would also be a pretty cool Video idea ;)
This is amazing! Definitely going to look into adding this into my horror game
Man you are one of the best youtubers in unreal engine, these information like a gold . Thank you very much brother keep it up
Wow, thank you for such a nice comment!
Thank you so bro for this tutorial, really liked it!
Thank you!
Amazing, thank you! Can you make video about how to make cutscenes and dialogues?
@@thegrand1328 you’re welcome! yeah I plan to do show how to make some basic cutscenes.
Another great video. Can't wait for that juicy inventory video though! Maybeeee we can get some Ai stuff in the future? Zombies maybe?
I plan to do some AI stuff down the road, but I am really not great with AI. But I'll cover the basics.
Please make a item inspection system like re8, in which we can open or remove elements during inspection. ❤❤❤
Hi bro plz make tutorial about when player reach a point he start a speaking
@@if...5886 you can trigger that super easily with a trigger box. Just create a blank bp, add a box collision and add the dialogue component and that should be all you need
@HALbotStudios plz make it I don't have any experience🤎🤎
this is really good i love it! only one problem i have with this is when you pause the game and for example you have music playing or any ambient sounds they all pause is there a way to still play the ambient sounds and all ? because i have like rain in the background and some other ambient sounds
Don't take my word too serious, but can't you add the sound you want with a play/spawn sound in your pause menu blueprint?
You can have sounds continue playing while the game is paused. I believe you need to configure the sound cue to be a UI sound and it should then work.
You could also not pause the game and just enable/disable your characters movement.
@@HALbotStudios i tried to find that UI sound but no luck i checked the sound cue and there is nothing with a UI sound
@@UnrealPuniiex It depends on how you are playing your audio. If it's just an audio cue in the level, you should be able to get reference to the sound cue and then use the level bp and "set UI Sound" on begin play.
@@HALbotStudios oooh yeahh it did work i got it working thanks!
hello, how can i add a typewriter sound each time a letter is displayed?, thankyou
In the W_Dialogue code, just play your sound where it's looping. Maybe try and play it right after the Set Text node. That should work
Man, it's great. I'm curious about a puzzle type. Can you do it? I'm really curious about environment and object change puzzles.
@@Cosmo_Epoch yeah I plan to do more puzzles. Do you have any specific examples you’d like to see?
@@HALbotStudios Can you make some puzzles for fps puzzle platform games, I really want to learn, like creating paper with pieces found in different places, finding the shape, solving puzzles by changing the season or object in a certain location
Would it be possible to make a part 2 that triggers the dialogue on an overlap instead of interaction? So the player walks through a hitbox the dialogue starts and must be clicked through to return to normal movement?
@@benjaminwiddowson3201 that would be very simple to do. Just use a trigger box and use “on component begin overlap” to trigger the event instead of the interaction event
Hello, how can i localize the dialogue to another language? Thankyou
That's a great question! I honestly am not sure. I haven't dealt with localization before. Maybe someone else will be able to provide some info
when I applied the dialogue component to an actor and then choose another actor and do the same they repeat the same words should I create another dialogue component.?
Can you make a vent open animation where the player goes to open vent but he needs a screwdriver or any other tool to open vent, and when he has the required object, the player presses on E, and the vent screwdriver open animation shows where the player stands still but a screwdriver and screw start to turn and get open in 2 seconds, and then we have to click on vent to open it or vent gets open automatically after both screwdriver (two screwdrivers holding vent from opening) animations get complete. (Player can enter from vent, same as in a backroom game.) Please, can you do this if you pull this into a single video? It will be mind-blowing; please try to make one. Please, pretty Please
This is pretty similar to opening a door with a key, which I made a tutorial on. Have you checked those out?
@@HALbotStudios yes i did, but i dont know how to prform with vent . I will check that video again.
@@sahilsawant7415 Yeah, it'll be a bit of work, but shouldn't be too hard. You could either use sequencer to play a sequence of the screwdriver unscrewing the screw and then the vent removing (this would probably be the easiest way) or you could have all of the components in the blueprint and hide things until you need to display them like the screwdriver and then just create custom events for each action like moving the screwdriver towards the screw, then rotating it, then moving the vent, etc.
I can make a video and show something similar, but it might be a while until I can get to it.
I hope that helps though.
@@HALbotStudios can you please upload a video because for the last 3 weeks I have been trying to search on RUclips, Google, Reddit, and ChatGPT but can't figure out how to do it. So can you create a basic tutorial or at least a private video if you don't want it on RUclips? I am trying to develop a game, so please help me. Sir/mam please.
Hi! Is it possible to do this with voice dialogue? For example the player inspects the item and voices it instead of text?
@@Ron_Chambers sure! But that would be a completely different system. But all you would have to do is just add a “play sound 2D” node to an item on your interaction.
@ thank you so much. Love your work! You’re helping me a lot. So I can just follow this but do the replacement part like you mentioned? 🙂
Hey, maybe u know what im looking for. I want to be able to Select by myself(FirstPersonCharacter) to play Sound A or Sound B.. its like a Question in the Game and as soon i enter the Box i want to be able to either ask question 1 or 2 in this case to just simply play audio files. A Interaction System is already Setup(Thanks Mr.HALbot Studios). I just feel like im stuck, i learned to much the last weeks, i cant get arround it
So again, i enter the Box and play Sound A or Sound B, but i can select by myself
Its kinda Like Resident Evil, or more Until Dawn
The Scenario is simple. A Girl behind a fence is crying, and i just wanna ask some questions, Thats all, the game goes in another direction at this point. Hence the fence.^^ :D
By the way.. this would also be a pretty cool Video idea ;)
Are you making dialogiem just like horror engine