Create a Resident Evil Style Dialogue System in Unreal Engine 5 | Object Interaction Dialogue

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  • Опубликовано: 4 янв 2025

Комментарии • 40

  • @DipDownAnime
    @DipDownAnime 2 месяца назад +2

    This is amazing! Definitely going to look into adding this into my horror game

  • @AmouriShow
    @AmouriShow 2 месяца назад +1

    Man you are one of the best youtubers in unreal engine, these information like a gold . Thank you very much brother keep it up

    • @HALbotStudios
      @HALbotStudios  2 месяца назад

      Wow, thank you for such a nice comment!

  • @reenasharma8505
    @reenasharma8505 2 месяца назад +1

    Thank you so bro for this tutorial, really liked it!

  • @SkemeKOS
    @SkemeKOS 2 месяца назад +1

    Thank you!

  • @thegrand1328
    @thegrand1328 2 месяца назад +3

    Amazing, thank you! Can you make video about how to make cutscenes and dialogues?

    • @HALbotStudios
      @HALbotStudios  2 месяца назад

      @@thegrand1328 you’re welcome! yeah I plan to do show how to make some basic cutscenes.

  • @Uchidan
    @Uchidan 2 месяца назад +1

    Another great video. Can't wait for that juicy inventory video though! Maybeeee we can get some Ai stuff in the future? Zombies maybe?

    • @HALbotStudios
      @HALbotStudios  2 месяца назад

      I plan to do some AI stuff down the road, but I am really not great with AI. But I'll cover the basics.

  • @reenasharma8505
    @reenasharma8505 2 месяца назад +2

    Please make a item inspection system like re8, in which we can open or remove elements during inspection. ❤❤❤

  • @if...5886
    @if...5886 Месяц назад +1

    Hi bro plz make tutorial about when player reach a point he start a speaking

    • @HALbotStudios
      @HALbotStudios  Месяц назад

      @@if...5886 you can trigger that super easily with a trigger box. Just create a blank bp, add a box collision and add the dialogue component and that should be all you need

    • @if...5886
      @if...5886 Месяц назад

      @HALbotStudios plz make it I don't have any experience🤎🤎

  • @PuniieGodx
    @PuniieGodx 2 месяца назад +1

    this is really good i love it! only one problem i have with this is when you pause the game and for example you have music playing or any ambient sounds they all pause is there a way to still play the ambient sounds and all ? because i have like rain in the background and some other ambient sounds

    • @loviswestin3207
      @loviswestin3207 2 месяца назад

      Don't take my word too serious, but can't you add the sound you want with a play/spawn sound in your pause menu blueprint?

    • @HALbotStudios
      @HALbotStudios  2 месяца назад

      You can have sounds continue playing while the game is paused. I believe you need to configure the sound cue to be a UI sound and it should then work.
      You could also not pause the game and just enable/disable your characters movement.

    • @UnrealPuniiex
      @UnrealPuniiex 2 месяца назад

      @@HALbotStudios i tried to find that UI sound but no luck i checked the sound cue and there is nothing with a UI sound

    • @HALbotStudios
      @HALbotStudios  2 месяца назад +1

      @@UnrealPuniiex It depends on how you are playing your audio. If it's just an audio cue in the level, you should be able to get reference to the sound cue and then use the level bp and "set UI Sound" on begin play.

    • @PuniieGodx
      @PuniieGodx 2 месяца назад +1

      @@HALbotStudios oooh yeahh it did work i got it working thanks!

  • @zebaxx
    @zebaxx 2 месяца назад +1

    hello, how can i add a typewriter sound each time a letter is displayed?, thankyou

    • @HALbotStudios
      @HALbotStudios  2 месяца назад +1

      In the W_Dialogue code, just play your sound where it's looping. Maybe try and play it right after the Set Text node. That should work

  • @Cosmo_Epoch
    @Cosmo_Epoch 2 месяца назад +1

    Man, it's great. I'm curious about a puzzle type. Can you do it? I'm really curious about environment and object change puzzles.

    • @HALbotStudios
      @HALbotStudios  2 месяца назад

      @@Cosmo_Epoch yeah I plan to do more puzzles. Do you have any specific examples you’d like to see?

    • @Cosmo_Epoch
      @Cosmo_Epoch 2 месяца назад

      @@HALbotStudios Can you make some puzzles for fps puzzle platform games, I really want to learn, like creating paper with pieces found in different places, finding the shape, solving puzzles by changing the season or object in a certain location

  • @benjaminwiddowson3201
    @benjaminwiddowson3201 2 месяца назад +1

    Would it be possible to make a part 2 that triggers the dialogue on an overlap instead of interaction? So the player walks through a hitbox the dialogue starts and must be clicked through to return to normal movement?

    • @HALbotStudios
      @HALbotStudios  2 месяца назад

      @@benjaminwiddowson3201 that would be very simple to do. Just use a trigger box and use “on component begin overlap” to trigger the event instead of the interaction event

  • @zebaxx
    @zebaxx 2 месяца назад +1

    Hello, how can i localize the dialogue to another language? Thankyou

    • @HALbotStudios
      @HALbotStudios  2 месяца назад

      That's a great question! I honestly am not sure. I haven't dealt with localization before. Maybe someone else will be able to provide some info

  • @samnwakefield2032
    @samnwakefield2032 10 дней назад

    when I applied the dialogue component to an actor and then choose another actor and do the same they repeat the same words should I create another dialogue component.?

  • @sahilsawant7415
    @sahilsawant7415 2 месяца назад +2

    Can you make a vent open animation where the player goes to open vent but he needs a screwdriver or any other tool to open vent, and when he has the required object, the player presses on E, and the vent screwdriver open animation shows where the player stands still but a screwdriver and screw start to turn and get open in 2 seconds, and then we have to click on vent to open it or vent gets open automatically after both screwdriver (two screwdrivers holding vent from opening) animations get complete. (Player can enter from vent, same as in a backroom game.) Please, can you do this if you pull this into a single video? It will be mind-blowing; please try to make one. Please, pretty Please

    • @HALbotStudios
      @HALbotStudios  2 месяца назад +1

      This is pretty similar to opening a door with a key, which I made a tutorial on. Have you checked those out?

    • @sahilsawant7415
      @sahilsawant7415 2 месяца назад +1

      @@HALbotStudios yes i did, but i dont know how to prform with vent . I will check that video again.

    • @HALbotStudios
      @HALbotStudios  2 месяца назад

      @@sahilsawant7415 Yeah, it'll be a bit of work, but shouldn't be too hard. You could either use sequencer to play a sequence of the screwdriver unscrewing the screw and then the vent removing (this would probably be the easiest way) or you could have all of the components in the blueprint and hide things until you need to display them like the screwdriver and then just create custom events for each action like moving the screwdriver towards the screw, then rotating it, then moving the vent, etc.
      I can make a video and show something similar, but it might be a while until I can get to it.
      I hope that helps though.

    • @sahilsawant7415
      @sahilsawant7415 2 месяца назад

      @@HALbotStudios can you please upload a video because for the last 3 weeks I have been trying to search on RUclips, Google, Reddit, and ChatGPT but can't figure out how to do it. So can you create a basic tutorial or at least a private video if you don't want it on RUclips? I am trying to develop a game, so please help me. Sir/mam please.

  • @Ron_Chambers
    @Ron_Chambers Месяц назад +1

    Hi! Is it possible to do this with voice dialogue? For example the player inspects the item and voices it instead of text?

    • @HALbotStudios
      @HALbotStudios  Месяц назад +1

      @@Ron_Chambers sure! But that would be a completely different system. But all you would have to do is just add a “play sound 2D” node to an item on your interaction.

    • @Ron_Chambers
      @Ron_Chambers Месяц назад

      @ thank you so much. Love your work! You’re helping me a lot. So I can just follow this but do the replacement part like you mentioned? 🙂

  • @VELVET462
    @VELVET462 20 часов назад

    Hey, maybe u know what im looking for. I want to be able to Select by myself(FirstPersonCharacter) to play Sound A or Sound B.. its like a Question in the Game and as soon i enter the Box i want to be able to either ask question 1 or 2 in this case to just simply play audio files. A Interaction System is already Setup(Thanks Mr.HALbot Studios). I just feel like im stuck, i learned to much the last weeks, i cant get arround it
    So again, i enter the Box and play Sound A or Sound B, but i can select by myself
    Its kinda Like Resident Evil, or more Until Dawn
    The Scenario is simple. A Girl behind a fence is crying, and i just wanna ask some questions, Thats all, the game goes in another direction at this point. Hence the fence.^^ :D
    By the way.. this would also be a pretty cool Video idea ;)

  • @kacperfix8577
    @kacperfix8577 Месяц назад

    Are you making dialogiem just like horror engine