I really love the idea of relighting and updating textures for old games. Making them look like the pre-rendered marketing and cover art from back then... As long as the art design remains faithful to the originals style. The original Deus Ex would be a great game to remaster like this!
I'd love to see hl2 but doesn't really have any sick looking environments except for the citadel. I'd like to see something more realistic like stalker having ratracing, like an anomaly lighting up its environment. Wow
@@jan_harald No 2kliksphilip wrote a movie called Caroline, it takes place in the Portal/Half-Life universe, there's even a cheat code for it in Portal RTX Edit: Typo, yea the pear shows up
you guys have both got it wrong, he accidentally mistyped the name of the film. It’s not Caroline, it’s the hidden gem Cerilona. Loved the movie as a kid, although they should’ve improved the CGI and made it look more like a 2d animation
@@jackatk glados' original human form was named caroline, and was mentioned multiple times in portal 2. So the code is most likely a reference to that.
I couldn't tell if he was trolling or not... Okay the comment about the spelling of the name tells me he is just a huge troll! Good job, you made me comment...
@@ricememes that's so stupid, why would they reference a game within the same genre within the same dev group within the same company within the same series? it makes much more sense that they were all fans of Coraline and unanimously decided to include all these references to such a great movie
5:12 the reason it doesn't "concentrate" the light is because caustics are one area of 3d rendering (let alone real-time rendering) that are still very difficult and time-consuming to simulate accurately. I would be an order of magnitude more impressed with Portal RTX if they had working caustics, and it would make me very happy. (Caustics are where light gets refracted through glass and hits something other than the camera)
Saw a video about that recently. The guy rendered a scene with a prism scattering light in blender and it took him like 20 hours rendertime on a high end system.
@NelyL Well, related to caustics there is another challenge. Even if you can render the caustics, showing them through a refractive material, or in a reflection (like a mirror) won't work without additional trickery. I believe this is referred to as "SDS caustics" because in addition to the specular to diffuse (SD) caustics (the normal ones you see) they also have to be visible in a second specular (S) medium. I'm sure there are other things that can't easily be done in real-time yet, but I can't think of any others off the top of my head.
And even to get caustics to even look good you need to shoot out even more rays into the scene which would make performance far worse, possibly making it so that it's Seconds per Frame instead of Frames per Second
Kliks dropping one of the best, most unexpected "your mom" joke I've heard almost killed me, literally, I almost choked when I heard it it caught me off guard so much
Somehow plushie rendering tech is out of this world. Look for screenshots of the "substitute doll" that's in Smash for Wii U. It looks crazy realistic compared to the rest of the game.
The "BlackMesa" cube may be hinting that underneath that fabric cover lies a Black Mesa logo. It could be the case that Aperture's portal experiments are derived from stolen Black Mesa tech.
@@Skikopl Because, you know, Aperture had a working portal system decades before Black Mesa did? Just because BM MIGHT be older than Aperture (We don't have a founding date for BM that I know of), it does not mean they are more advanced. sm
@@mattwoodard2535 pretty sure they stole from each other whenever possible, just in different ways. Corporate espionage seems like a very aperture thing to do, but we also know that black mesa 'stole' govornment contracts by somehow getting in ahead of aperture on projects they shouldnt have known about, being more efficient in testing, and being overall more professional and willing to work on projects with explicitly millitary application.
@@mattwoodard2535 but they have different approaches to teleportation. Black mesa goes through a whole Alien Hub area to teleport and use their technology. I don‘t think Black Mesa ever wanted anything from aperture, but aperture hated black mesa and they wanted to compete with teleportation.
*Huhum*, *acwtually* The Cave Jhonson cube is a reference to a early version off portal 2 script, where you would discover that cave was still alive as an "Ai" inside a modified companion cube.
The Blackmesa code probably is referencing the Orange Box, as it is literally an orange box. It just so happens that the Orange Box came with Portal and Half Life 2 (and TF2), so there is a link there.
5:07 - To make lenses concentrate light with ray tracing, they would have to implement caustics which are very difficult to render, especially in real time.
The Jensen cube's gold covering looks more like the heat proof gold foil of the Apollo moon landers to me. Not sure how it links to Jensen at all but canonically Aperture Science was involved in the space programme.
@@carbharharbcar5867 Pinned by 2kliksphilip 2kliksphilip 8 hours ago (edited) Right! Thanks to the power of crowd sourcing, some suggestions about the more vague cheats: *Jensen is referencing the nvidia voyager space realtime simulation, which has a golden foil texture like the one seen on the cube.
It's possible to get true before and after screenshots by going to rtx menu, dev settings, game setup, going to the UI textures drop-down, and selecting a non ui texture map. You will eventually stumble upon one which causes remix to completely hide, and let the original game render underneath. Neat little trick
presumably in DirectX 8 mode, so not representative of how the original Portal is supposed to look. Much better to record a demo and play it back in both versions of the game.
It's definitely a Deus Ex reference, since Deus Ex Human Revolution is meme'd about over its use of a an amber color palette and the constant use of triangles in clothing.
That bit at the end resonated with me. What the hell happened to PC gaming, man? If a PC game doesn't run at all maxed settings perfectly, then people go cry about it and review bomb the game claiming it's a bad port instead of lowering the settings or getting better hardware/looking towards the future. Sad state of affairs.
If a Crysis equivalent came out today everyone would absolutely shit on it and hate the hell out of it. Back when Crysis came out no one could run it but everyone could appreciate how it was pushing the limits of technology. People aspired for the day they'd be able to run it at max settings. Now? If their midrange PC can't max out every setting, it's a bad port disaster that should be buried. We can say goodbye to games pushing the limits of graphics if this is how "gamers" are going to act. Companies will shy away from it and all we'll end up getting is unambitious console ports that never scale beyond their console versions. But it'll run at max settings pretty well on Walmart PCs... joy.
I recently saw someone unironically suggesting that a game is poorly made if it doesn't run at max settings at 1080p 60fps on a 1070. Like bro, I'm sorry, but graphics evolve over time. This used to be something we celebrated, but now it seems like we bemoan it.
Stumbled here randomly and Hey look, it's that guy from that other channel I watch! Great video, great content, dropping a sub for sure. I didn't even know these were a thing and i'm mostly through the game..
The Iso-blackmesa skin I think is a joke that Aperture stole the cubes from Black Mesa and had orange tarps put over the black mesa logos to replace them with Aperture logos.
Your humor is so strange and combining it with my lack of sleep has made me feel like I lost my mind when you went on about Coraline and leather jackets
i've never watched this channel before, and so far this guy was giving fairly generic posh british guy vibes. so this 4:46 came out of nowhere and actually made me choke on my water. i don't think i've ever laughed at a "ur mom" joke before now
Honestly the only positives I've gotten from my 4k hours on csgo are my ability to use Mouse and Keyboard, and being subbed to both your channels. No way to say this without being cringe, but I just love your content. good humor, good information, you put actual work into it, and it's to the point. thanks for entertaining me all these years
It makes sense that the lens cubed don't magnify, and that the ice cubes don't cast lightish weird shadows. Because that would be caustics. And those are reaaally expensive and hard to do. So it makes sense they're disabled. Although having them faked might be cool? But at that point it wouldn't be real ray tracing anymore would it?
I think you're right. I want to say I remember Portal 2 concept art that had a stitched/quilted pattern on her jumpsuit that is really similar to the cube.
the skull cube is also a reference to the same design one in portal: still alive! not digital though, of course. still very nice, its a small reference but brings joy.
Idea The Jensen cube's name is Iso-Voyager. This could be a reference, though a vague one, to the Voyager Spacecraft and it's Golden Record. This could also be a reference to the Cassini spacecraft, famous for it's Gold wrapping.
I can’t wait for nvidia to release official support for Half-Life 2. Imagine how pretty those sunsets would look, and all the indoor environments, and the updated models and textures
I love how he has a whole discussion on how liking portal rtx doesnt mean hes a nvidia shill and then when he walks i away you can see he’s wearing a nvidia sweater. These hidden jokes are gold.
Something I hope can eventually be ironed out with the technology is the ghosting/obvious noise. It’s been a common problem I’ve noticed with Ray tracing.
The problem is inherent to the use of ReSTIR GI, and I believe is largely fixed with GRIS. Admittedly, I also believe GRIS is more complex and would run slower. I don't expect that to mean anything to most people, but the gist of it is ‘this is cutting-edge technology and research is happening very fast.’
@@veedrac unnecessary word salad. It's denoising sparse rays, that's why it shimmers. They're sparse because of performance concerns, denoising them helps keep overhead low.
"this is a map from half life 2"
"oh that loading section from nova prospect after the turrets"
"you probably don't recognize it yet"
"yeah sure"
i didnt recognize it but i knew it was from nova prospekt
Tfw you finished hl2 about 15 times throughout the years
@@Mart-E12 Rookie numbers
roooookie rookie numbers
I paused the video and thought about it for a good while. before continuing.
I grinned really hard when he turned around and had an NVIDIA sweater. Brilliant background story telling as always.
Well sweaters are clearly for chills not shills.
I wondered why he was wearing his jumper backwards until he walked away.
I went back and watched him walking away frame by frame, just to see if maybe he had a QR code on his back >
@@Dankalank lol
@@burgerbait was it backwards? I don't know of any that have the hood in front
I really love the idea of relighting and updating textures for old games. Making them look like the pre-rendered marketing and cover art from back then... As long as the art design remains faithful to the originals style. The original Deus Ex would be a great game to remaster like this!
Crysis RTX?
Team Fortress 2 RTX?
Super Mario RTX?
@jan harald half life 2 path tracing
@@jan_harald Now that you mention Super Mario, I could see RTX being used to really, really great effect in a Zelda game. Any of the 3D ones.
@jan harald crisis becoming the benchmark game yet again, can it run crisis with raytracing ?
I'd love to see hl2 but doesn't really have any sick looking environments except for the citadel. I'd like to see something more realistic like stalker having ratracing, like an anomaly lighting up its environment. Wow
The "Coraline" companion cubes actually exist in real life as plushies, my cousin has one. That's kind of neat.
I have one, love the lil thing.
Yeah i remember seeing one when i was 6 in 2011 and really wanting one, now finally i can have however many i want virtually!
I NEED ONE
I’ve got one too
Link
I thought it was weird that 2kliksphilip kept describing the plot of Paranorman but kept calling it "Caroline".
*Coraline
but yeah, great minds steal from other great minds, nothing's new
I thought it was John and the Giant Pear?
@@jan_harald No 2kliksphilip wrote a movie called Caroline, it takes place in the Portal/Half-Life universe, there's even a cheat code for it in Portal RTX
Edit: Typo, yea the pear shows up
you guys have both got it wrong, he accidentally mistyped the name of the film. It’s not Caroline, it’s the hidden gem Cerilona. Loved the movie as a kid, although they should’ve improved the CGI and made it look more like a 2d animation
That movie is fucking haunting it’s so unsettling and creepy
The Caroline bit had me rolling
i dont kniw if he did on purpose... but Caroline is GLADoS
@@lelagrangeeffectphysics4120 yes, he did it on purpose, and your comment just proved it works ;D
@@lelagrangeeffectphysics4120 I believe he's just trolling us
@@lelagrangeeffectphysics4120 If you watch the entire caroline bit to the end, it should be pretty obvious
@@lelagrangeeffectphysics4120 cheekily points out that he knows at the end
That's two more "your mom" jokes than I would have expected in a 2kliksphilip video.
really? every other video theres two less your mom jokes than i expect!
Bro really typed the channel name
But expertly executed
He's almost definitely trolling the Coraline lovers 😂
I seriously can’t tell what he’s even doing lmao
@@jackatk glados' original human form was named caroline, and was mentioned multiple times in portal 2. So the code is most likely a reference to that.
@@jackatk Probably trying to avoid telling spoilers.
...I was wrong.
I couldn't tell if he was trolling or not... Okay the comment about the spelling of the name tells me he is just a huge troll! Good job, you made me comment...
@@ricememes that's so stupid, why would they reference a game within the same genre within the same dev group within the same company within the same series? it makes much more sense that they were all fans of Coraline and unanimously decided to include all these references to such a great movie
the thumbnail is funny
edit: when i wrote this i meant to say the thumbnail is el gato but waddahell my brain said "we typing funny today"
el gato
el gato saddo
@@autruff18 el gatoooo
EL GATO
el gato 2
I honestly didn't expect the 'your mum' and it really got me going. Sod you and I love you.
I love how even Phillip was absolutely losing it over the your mum jokes that HE wrote in the script
What a legend
Your mum tends to get people going
I fucking lost it lmao
Absolute zinger hahaha
timestamp?
5:12 the reason it doesn't "concentrate" the light is because caustics are one area of 3d rendering (let alone real-time rendering) that are still very difficult and time-consuming to simulate accurately. I would be an order of magnitude more impressed with Portal RTX if they had working caustics, and it would make me very happy.
(Caustics are where light gets refracted through glass and hits something other than the camera)
yeah, same reason the glass cube doesn't have a shadow
Saw a video about that recently. The guy rendered a scene with a prism scattering light in blender and it took him like 20 hours rendertime on a high end system.
@@jx4219 Wren from Corridor Crew, his video is exactly what I thought of when Philip mentioned the ice cubes lack of shading
@NelyL Well, related to caustics there is another challenge. Even if you can render the caustics, showing them through a refractive material, or in a reflection (like a mirror) won't work without additional trickery. I believe this is referred to as "SDS caustics" because in addition to the specular to diffuse (SD) caustics (the normal ones you see) they also have to be visible in a second specular (S) medium.
I'm sure there are other things that can't easily be done in real-time yet, but I can't think of any others off the top of my head.
And even to get caustics to even look good you need to shoot out even more rays into the scene which would make performance far worse, possibly making it so that it's Seconds per Frame instead of Frames per Second
2:00 - Imagine a game like S.T.A.L.K.E.R. with RTX, the underground science labs lit up by the alarms and anomalies... it would be glorious.
holy fuck dude
Oooooohh it's comming man, just wait.
that was exactly what i thought when i saw that, stalker 2 will be the best game of all time
@@resyntax cs:s rtx, tf2 rtx 😳
on the xray engine I don't think so xd
Philip struggling not to chuckle as he's making a your mum joke is something I really needed today thanks
Kliks dropping one of the best, most unexpected "your mom" joke I've heard almost killed me, literally, I almost choked when I heard it it caught me off guard so much
The Caroline bit was so well done, I couldn't tell if you were taking the piss until the literal last line.
The plushie cube is out of this world, looks SO GOOD. First time I am impressed like this with RTX.
Also loved the Deus Ex OST when you said Jensen.
You don't need ray tracing to have PBR materials.
Even Doom 3 BFG can have PBR materials.
The pillow cube is what sold you?
Somehow plushie rendering tech is out of this world. Look for screenshots of the "substitute doll" that's in Smash for Wii U. It looks crazy realistic compared to the rest of the game.
"I then got side-tracked with real-life raytracing until the sun went down."
never change
The "BlackMesa" cube may be hinting that underneath that fabric cover lies a Black Mesa logo. It could be the case that Aperture's portal experiments are derived from stolen Black Mesa tech.
Did Aperture steal from Black Mesa, or did Black Mesa steal from Aperture? sm
@@mattwoodard2535 aperture stole from black mesa if anything. Black mesa exists longer than aperture so why would they be interested in their tech.
@@Skikopl Because, you know, Aperture had a working portal system decades before Black Mesa did? Just because BM MIGHT be older than Aperture (We don't have a founding date for BM that I know of), it does not mean they are more advanced. sm
@@mattwoodard2535 pretty sure they stole from each other whenever possible, just in different ways. Corporate espionage seems like a very aperture thing to do, but we also know that black mesa 'stole' govornment contracts by somehow getting in ahead of aperture on projects they shouldnt have known about, being more efficient in testing, and being overall more professional and willing to work on projects with explicitly millitary application.
@@mattwoodard2535 but they have different approaches to teleportation. Black mesa goes through a whole Alien Hub area to teleport and use their technology. I don‘t think Black Mesa ever wanted anything from aperture, but aperture hated black mesa and they wanted to compete with teleportation.
Your sense of humor never lets us down.
Well it gave me up
@@TtEL But if it hasn't told a lie it's all good
4:57 my favorite part in the whole video, loved how giddish he sounds
4:46 That was so unexpected lmao
fr
the "your mum" thing at 4:48 was so aggressive i feel personally attacked
Phil, i love your cat and am glad he (she) is being featured in more videos
Is defo a he lol
FLUFFYKINS
@@ek8710 based on what
@@TheCatOfWarCSGO simply deez my friend
@@bpv717 *ahem* deez? what's "deez?"
0:40 maybe the idea is that black mesa got the contract deal meaning they made the cubes, then aperture just stiched on a cloth over their logo?
Gordon Freeman's suit
11:09 "In a few years' time that situation will be different, and **clambering noises** oH MY GOD-"
"meow"
Ice and other materials like glass produce Caustics, which I'd imagine would be way too expensive to compute in real time for a game.
Lovely appearance from 3catsphillip at the end there
it had good performance.
*Huhum*, *acwtually* The Cave Jhonson cube is a reference to a early version off portal 2 script,
where you would discover that cave was still alive as an "Ai" inside a modified companion cube.
The Blackmesa code probably is referencing the Orange Box, as it is literally an orange box. It just so happens that the Orange Box came with Portal and Half Life 2 (and TF2), so there is a link there.
“It's Coraline, not Caroline. Coraline.' said Coraline.”
The "your mum" burn was savage and exquisitely delivered. Bravo
5:07 - To make lenses concentrate light with ray tracing, they would have to implement caustics which are very difficult to render, especially in real time.
The Jensen cube's gold covering looks more like the heat proof gold foil of the Apollo moon landers to me. Not sure how it links to Jensen at all but canonically Aperture Science was involved in the space programme.
@@carbharharbcar5867 Pinned by 2kliksphilip
2kliksphilip
8 hours ago (edited)
Right! Thanks to the power of crowd sourcing, some suggestions about the more vague cheats:
*Jensen is referencing the nvidia voyager space realtime simulation, which has a golden foil texture like the one seen on the cube.
I think it's supposed to be either the same texture as the orange walls of the resonance cascade test chamber or freeman orange suit
3:39 for a moment here I thought with the way the doors were arranged you had a pecklesteiner installed into your home
You really made me go down the pecklesteiner rabbit-hole.
This coroline joke is a great example of how I both love and hate British humor at the same time.
Just a stretch, but the BlackMesa cheat turns the cube into an Orange Box, which I think is a neat little reference on its own
The Coraline Easter egg was probably my favorite, really crazy what they’ll reference. Bravo on this script
It's possible to get true before and after screenshots by going to rtx menu, dev settings, game setup, going to the UI textures drop-down, and selecting a non ui texture map. You will eventually stumble upon one which causes remix to completely hide, and let the original game render underneath. Neat little trick
presumably in DirectX 8 mode, so not representative of how the original Portal is supposed to look. Much better to record a demo and play it back in both versions of the game.
at 05:28 i think the reference isnt coraline the movie but Caroline AKA GLaDOS.
He knows. He was joking. Sorry if you also were joking.
It's a joke
4:45 holy shit i wasnt ready for this one, sent water all over my monitor. Thanks, Philip
philip you’re one of the funniest youtubers I have seen, the whole video is just hilarious
I really can't wait to see what people do with this tech outside of Portal.
Imagine what Black Mesa (the HL1 remake) would look like!!
black mesa already has really good materials, so it might not even need that much work.
@@simpson6700 Yeah! Just gotta change the lights and skyboxes in all the levels.
have a merry christmas and a happy new year philip, i really enjoyed your video game tech videos this year.
The gold covering is a reference to the Voyager space probes. Hence the name of the option to enable it in the menu.
0:24 - It's an Orange Box!
The bundle that Portal originally came with.
You're right!
That’s so stupid
The black mesa one is probably the rocks at the start of the game, that's what it came to my mind when I saw it
It's definitely a Deus Ex reference, since Deus Ex Human Revolution is meme'd about over its use of a an amber color palette and the constant use of triangles in clothing.
Your storytelling has gotten so good the past years! Good work Phillip, would also love to see more shots like at the end, talking to the camera.
This dood makes this world a better place, professionally.
I really appreciate your videos like this, they’re one of my main ways of keeping up on game tech
Laughed out loud when I noticed the text on ur Christmas sweater, may your rays be forever tracing and merry Christmas
Love these funnier videos btw
That bit at the end resonated with me. What the hell happened to PC gaming, man?
If a PC game doesn't run at all maxed settings perfectly, then people go cry about it and review bomb the game claiming it's a bad port instead of lowering the settings or getting better hardware/looking towards the future. Sad state of affairs.
If a Crysis equivalent came out today everyone would absolutely shit on it and hate the hell out of it. Back when Crysis came out no one could run it but everyone could appreciate how it was pushing the limits of technology. People aspired for the day they'd be able to run it at max settings.
Now? If their midrange PC can't max out every setting, it's a bad port disaster that should be buried. We can say goodbye to games pushing the limits of graphics if this is how "gamers" are going to act. Companies will shy away from it and all we'll end up getting is unambitious console ports that never scale beyond their console versions. But it'll run at max settings pretty well on Walmart PCs... joy.
I recently saw someone unironically suggesting that a game is poorly made if it doesn't run at max settings at 1080p 60fps on a 1070. Like bro, I'm sorry, but graphics evolve over time. This used to be something we celebrated, but now it seems like we bemoan it.
The cat randomly going crazy got to me
Great vid my guy
Stumbled here randomly and Hey look, it's that guy from that other channel I watch! Great video, great content, dropping a sub for sure. I didn't even know these were a thing and i'm mostly through the game..
definitely upping the quality of your content recently, thanks for you and your brothers hard work!
This is the earliest I've seen a video :) thanks for all your content !
That skull design on the cube is a reference to the Skull Cube, a "mechanic" from Portal: Still Alive.
That "Caroline / Coraline" made me so mad, even though I know it was on purpose.
The Iso-blackmesa skin I think is a joke that Aperture stole the cubes from Black Mesa and had orange tarps put over the black mesa logos to replace them with Aperture logos.
10:03 is definitely about the lunar landing demo Jensne was presenting at the Maxwell launch!
Your humor is so strange and combining it with my lack of sleep has made me feel like I lost my mind when you went on about Coraline and leather jackets
The "Jensen" cubes have little tiny gold triangles all over them, I think it's definitely a Deus Ex ref
Considering how demanding shadow caustics are in Blender, I'm not surprised they're not in Portal
i've never watched this channel before, and so far this guy was giving fairly generic posh british guy vibes. so this 4:46 came out of nowhere and actually made me choke on my water. i don't think i've ever laughed at a "ur mom" joke before now
The Jensen one looks like the way satellites and rovers are sometimes wrapped.
I believe that the skull cube is a reference to the skull cubes from Portal: Still Alive / The Flash Version Map Packs.
3:56 real life 3/5 stars: bad lighting
Merry Christmas and a Happy New Year to you too, Philip (and your cat)!
the cave jonson one is refrencing the officail lore of how he got shoved into a cube
i just choked on my dr pepper cause i was in the middle of drinking it and absolutely not expecting "your mom"
The “which is referencing YOUR MUM” hit me like a wet brick
That "Real Life" game has some incredible graphics. My complements to the developers.
I think the skull cube is a reference to the cubes you can destroy with a button in Portal: Still Alive.
5:40 that's a reference to Caroline , Cave Johnson's assistant who was forced into a computer , killed all the employees and became Glados...
Ayyyy, radio qr code. This dude truly does interact with his fans. Great content! :)
the iso wheatly cube could have been referencing how originally cave's conscious would be in a cube.
Haha the shill speech at the end and then walks out wearing an NVIDIA jacket. One of your funniest videos, after the toilet one of course.
Honestly the only positives I've gotten from my 4k hours on csgo are my ability to use Mouse and Keyboard, and being subbed to both your channels. No way to say this without being cringe, but I just love your content. good humor, good information, you put actual work into it, and it's to the point. thanks for entertaining me all these years
It makes sense that the lens cubed don't magnify, and that the ice cubes don't cast lightish weird shadows. Because that would be caustics. And those are reaaally expensive and hard to do. So it makes sense they're disabled.
Although having them faked might be cool? But at that point it wouldn't be real ray tracing anymore would it?
The cube with the orange jacket, could be the jumpsuit that Chell wears.
I think you're right. I want to say I remember Portal 2 concept art that had a stitched/quilted pattern on her jumpsuit that is really similar to the cube.
"Deliciousandmoist, which is referencing YOUR MUM"
I'm dead
I cant believe portal videos still come out on this channel. Keep it up bro, and happy new year!🎉
the skull cube is also a reference to the same design one in portal: still alive! not digital though, of course. still very nice, its a small reference but brings joy.
That giggle after that ‘your mum’ segment was beautiful.
Idea
The Jensen cube's name is Iso-Voyager. This could be a reference, though a vague one, to the Voyager Spacecraft and it's Golden Record. This could also be a reference to the Cassini spacecraft, famous for it's Gold wrapping.
I like your Idea about the pillow cubes. I interpreted it more as also the dad, and how he’s dead tired and needs to sleep. Like the meme.
Thx for posting this was good, cheers up the day.. Happy chrissxmass!
5:54 The soft cubes look phenomenal
That sums it up very nicely.
I, too, get distracted by real life ray tracing.
I love how they spent so much time implementing ray tracing into portal but they couldn’t update the HUD
10:48 ...deep sniffing the cat. Weird moment.
I agree with your end of video statement. Also, YT apparently thinks this is Portal 2 lol
Phillip making fun of my mum and his voice just make my day 😂
The black mesa cheat for the cube is probably a gordan freeman joke that he wears a orange jacket in each game.
I can’t wait for nvidia to release official support for Half-Life 2. Imagine how pretty those sunsets would look, and all the indoor environments, and the updated models and textures
That Coraline bit was... I'm gonna guess this is some inside joke that has failed to land entirely
precisely
That short home improvement neighbor over the fence moment at the end ☺️
I love how he has a whole discussion on how liking portal rtx doesnt mean hes a nvidia shill and then when he walks i away you can see he’s wearing a nvidia sweater. These hidden jokes are gold.
Something I hope can eventually be ironed out with the technology is the ghosting/obvious noise.
It’s been a common problem I’ve noticed with Ray tracing.
The problem is inherent to the use of ReSTIR GI, and I believe is largely fixed with GRIS. Admittedly,
I also believe GRIS is more complex and would run slower.
I don't expect that to mean anything to most people, but the gist of it is ‘this is cutting-edge technology and research is happening very fast.’
@@veedrac unnecessary word salad. It's denoising sparse rays, that's why it shimmers. They're sparse because of performance concerns, denoising them helps keep overhead low.
@@TheDravic We're not talking about shimmer, we're talking about light lag.