Mind controlling air and tall zelots is massive. Makes Alexander useful besides being a tank, without mind control alexander infested are pretty garbage. Also as the good ol Zerg rule states, if you are losing to strong enemy, just neural them and make them your strong units :D
Hell yeah it’s a big power spike. Early Stukov is like Karax, a pain in the ass to the point where you don’t want to play him. But once you get the crucial upgrades Stukov is able to steamroll through
There is a massive power jump for all the commanders as they level up but I honestly think stukov is one of the weaker power ceilings outside of his p3, been playing alot of abathur and abathur does massive power jumps as he levels and gains masteries compare to stukov.
@@davidmitic6375 Stetmann for me. At level 1, units keep dying (zerglings can't tank long and there's no Super Gary) and there's no recycling to help you deal with losses.
The best mission for Stukov Siege Tanks is the Miner Evacuation, you can concatenate your tanks in a single area.
The dudelings 🤣
Do you think level 15 is a big power spike? I think it's the weakest level 15 maybe after Karax's.
Mind controlling air and tall zelots is massive. Makes Alexander useful besides being a tank, without mind control alexander infested are pretty garbage. Also as the good ol Zerg rule states, if you are losing to strong enemy, just neural them and make them your strong units :D
Hell yeah it’s a big power spike. Early Stukov is like Karax, a pain in the ass to the point where you don’t want to play him. But once you get the crucial upgrades Stukov is able to steamroll through
There is a massive power jump for all the commanders as they level up but I honestly think stukov is one of the weaker power ceilings outside of his p3, been playing alot of abathur and abathur does massive power jumps as he levels and gains masteries compare to stukov.
Stettman is coming :p
Yeah I don't know what I dreaded more leveling Karax or Stettman. Until super gary/infestors life is rough :D
@@davidmitic6375 Stetmann for me. At level 1, units keep dying (zerglings can't tank long and there's no Super Gary) and there's no recycling to help you deal with losses.