Darktide's Weapon Attributes & Item Rating Explained

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  • Опубликовано: 27 июл 2024
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    #darktide #weapons #darktide
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Комментарии • 339

  • @aetius9
    @aetius9 Год назад +242

    I thought Penetration was how much damage went through armor?

    • @italianspartacus
      @italianspartacus  Год назад +158

      Yeah it definitely is. Sometimes I'm just a fucking idiot hahahah

    • @wesgaminginc.439
      @wesgaminginc.439 Год назад +12

      its more like how much armor your weapon ignores

    • @Tory-JJ
      @Tory-JJ Год назад +28

      @@wesgaminginc.439 Same thing different words.

    • @wesgaminginc.439
      @wesgaminginc.439 Год назад +1

      Ok

    • @mcteags
      @mcteags Год назад

      I think that’s also similar to rending abilities you find on weapons as well. If a weapon has +% rending that should further increase armor penetration.

  • @DayWalker_83
    @DayWalker_83 Год назад +282

    Game needs a codex section explaining all the icons and what the stats mean etc. We shouldn't have to find these guides (although the are massively appreciated thank you for making this) outside of the game to be able to understand how these things work. I'd also love the enemy types to be explained in a codex (like a game wiki I can access in the Mourningstar) and be able to take a look at the enemy models in detail.

    • @ravager990
      @ravager990 Год назад +10

      I agree, if you purchased the game on steam, go drop a negative review voicing your concern. It's the only way to get them to do anything sadly as they don't care

    • @By4o
      @By4o Год назад +6

      @@ravager990 its not released yet... Kekw

    • @sinappanis
      @sinappanis Год назад +8

      I agree. Coming from Vermintide 2 where they have made so many big improvements with the game over the years some of their decisions with Darktide really puzzle me and almost feel like a step backwards rather than them trying to do something new or different. The UI in vermintide has become very good and explains a lot yet in darktide it's worse than the original vermintide 2 UI. One of my big complains is the new revive system requires an ogryn to revive if you are taking damage otherwise it's interrupted. With the addition of a lot more ranged enemies in this game it makes reviving extremely hard in a horde situation and the downed person gets killed off faster as well it seems. I'd like to see it changed to somewhere between the 2 games. Revive not being interrupted by damage but you also take damage instead of auto blocking while reviving.

    • @enigma9273
      @enigma9273 Год назад +9

      You don't need to down vote the game over something so minor. You can express that to them in other ways

    • @Poppenheimer69
      @Poppenheimer69 Год назад +7

      "Knowledge is power, power corrupts"
      Is what I read on the loading screen once. I thought it was just there for flavor, but I guess it was a direct message from developers.

  • @FlakAttack0
    @FlakAttack0 Год назад +114

    The attack indicated by arrows is actually a heavy attack with extra cleave. The star-looking smash is an overhead strike meant more for single-target damage, usually with better stagger. The sword swing is a normal sweeping attack, and the sword stab is for piercing attacks, usually also single-target. This has been my experience with them at least.

    • @By4o
      @By4o Год назад +2

      It seems like assassin type of attacks has higher crit chance, at least thats my feeling.

    • @iamnuff1992
      @iamnuff1992 Год назад +2

      These symbols all have names. "Strikedown" (the one on all axes, that makes you chop downwards at heads) seems to pierce armour good too. Vanguard is a sweep, Relentless is a _big_ sweep with extra cleave.

    • @yvindLye
      @yvindLye Год назад +1

      That was my experience too, as vanguard and relentless didn't appear to have any consistently different animations on ogryn weapons. So I guessed vanguard was similar to linesman or heavy linesman modifier from VT2 and relentless similar to tank modifier.

  • @jamesgunn9056
    @jamesgunn9056 Год назад +26

    One thing I like about the dagger is its movement speed is faster, stamina drain takes longer and the stamina regen is faster than other weapons. And its a quick weapon swap so you can get out of a surround while weilding a ranged weapon.

    • @TheDoomsock
      @TheDoomsock Год назад +2

      It's dodge range is also extremely superb. The best in the game I think, capable of just about dodging anything with the right timing even while attacking. Also a thing I noticed with the knife is you can charge a heavy while sprinting. I've used this to dodge dance a plague ogryn while consistently stabbing it in the head. Such a fun and stylish weapon.

    • @jamesgunn9056
      @jamesgunn9056 Год назад +1

      @@TheDoomsock dodge dancing around big slow enemies is a beautifully satisfying thing to do. Now just need to get a dagger with the backstab weakspot perk and be a true rogue.

    • @doomcookies
      @doomcookies Год назад +2

      This. I bought one just to try it out and, though it is lacking for crowd control, it's actually quite nice for veterans since you tend to stay at range anyway but you can still help with those tougher enemies. The extra speed also help me catch up with the group faster.

    • @binjuice326
      @binjuice326 Год назад +1

      I'm loving it on zealot, but I think the dodge range was nerfed in the latest patch... To be fair it was as fast as sprinting prior.

    • @jamesgunn9056
      @jamesgunn9056 Год назад

      @@binjuice326 I run zealot as well and its so much fun when you push F, charge in like the maniac you are and land a power attack on the head to crit and delete the specialist

  • @roneon4
    @roneon4 Год назад +33

    They should include these in the trainign room maybe as a small video showing the effect of each stat.

    • @samgoff5289
      @samgoff5289 Год назад +3

      They have already written a post saying they will go into more detail for all of the stats and such makeing it easier to read and understand

  • @myrpok
    @myrpok Год назад +20

    I think you are the first to come out with this level of detail on what the tooltips say. Fantastic job.

  • @vasto5952
    @vasto5952 Год назад +26

    Dude it’s 10 in the morning I haven’t even rolled out of bed and you’ve already rolled out a darktide video

    • @baddiegaming758
      @baddiegaming758 Год назад +1

      Darktide is a hell of a drug

    • @solosnoop1
      @solosnoop1 Год назад

      10am and you’re still in bed? 🧐

    • @sham5614
      @sham5614 Год назад +2

      @@solosnoop1 gotta stay on the grindset right?!?!?! haha!

    • @solosnoop1
      @solosnoop1 Год назад

      @@sham5614 Exactly! 😂

  • @NightmareBlade10
    @NightmareBlade10 Год назад +6

    Awesome video! I kinda wish that the game made even a rudimentaey attempt at explaining all of these things to you. Heck even the flavor text gives you a better idea of what the weapon does rather than the "new and improved" weapon stats UI. I really appreciate videos like these because of that!

  • @bjornefellhanded9708
    @bjornefellhanded9708 Год назад +3

    Nice vid man! Excellent breakdown and good teaching methodology and demonstration. Appreciated.

  • @starryeyes5860
    @starryeyes5860 Год назад +8

    you are right about the intended purpose of the weapon ratings, as that was confirmed by Hedge in the official discord just this morning and probably at other times but... Many weapons of the same type do more damage even when the sliders indicate that it does less over all damage. This goes for weapons that are exactly the same type and model as well. Thankfuly it was confirmed in todays patch notes that they are working to rework or improve this rating and slider system and it should be ready sometime after launch.

    • @Nachtwind7
      @Nachtwind7 Год назад

      One of the reasons for this is that damage calculation is buggy as hell. +elite damage does 10x of what it says currently. So a low damage weapon with +6% elite damage will easily outperform a much higher damage weapon without that bonus.

    • @starryeyes5860
      @starryeyes5860 Год назад +1

      @@Nachtwind7 it goes beyond even that unfortunately. I had two tigrus mkII eviscerators, the one with less rating and damage without any damage modifiers was outperforming the one with higher rating and damage and an extra dmg modifier. On all enemy types, Kinda crazy. Tested in the meat grinder, on malice.

    • @Unahim
      @Unahim Год назад

      @@starryeyes5860 Damage is not the only slider that adds damage. Shredder and Penetration also add damage to certain targets.

    • @mathieugirod6485
      @mathieugirod6485 Год назад +1

      @@starryeyes5860 Im almost open to the idea of not even including that stat randomness at all to be honest. Like if they want to force into the fact that you are using a salvaged level weapon, they could go onto antoher road or simply add clearly visible and readable maluses.
      I have gotten the same situation as you did with a higher weapon with a clear cut indication that it was better overall yet it performed very poorly.
      Hopefully they drop this "oh the same weapon and even same mark of weapon is different stat wise" shenanigans. It's basically a big gripe for me and possibly others as well.

  • @Axel-vt8no
    @Axel-vt8no Год назад +1

    That was a VERY informative video. Great work, thumbs up & shared w/ friends.

  • @caseyvines9417
    @caseyvines9417 8 месяцев назад

    Holy shit I've been through 3 different youtube "comprehensive guides" for players and not a single one mentions weapon stats. Thank you for this

  • @mr1357989
    @mr1357989 Год назад +5

    A few things to note, the bars are not comparable to other weapons. You compared the swords mobility bar to the axes mobility which you cant really do because because certain weapons will have higher dodge ranges regardless. Find a knife with almost zero mobility and then a eviscerator with very high mobility, the knife will still dodge further by a lot. After a ton of testing, the entire bar of mobility only increases your dodge range by that weapon type by about 20%, and im talking from an empty bar to a completely full bar.
    Another thing im not sure you are correct about the weapons rating having no relation to the damage, after some testing on multiple rating 400 eviscerators , a maxed out damage bar vs a completely empty damage bar only increased the weapons damage by about 10, not 10%.. just 10. (im hoping this is a bug though because currently it means that the damage bar should be ignored when deciding how strong a weapon is because that little increase will never change a weapons kill breakpoints)
    The gist is most of the bars have so little impact on a weapon you can basically ignore them outside of a few, specifically cleave targets, that one can actually being maxed out actually has an impact on your performance because of the increase to the amount of targets hit

    • @italianspartacus
      @italianspartacus  Год назад +1

      All totally valid points man! I just didn't have another axe to show off that mobility and how that differentiates itself. So I sort of mucked up the test with a false comparison there, sorry about that brother - thank you very much about for keeping me honest!
      I also feel like these bars are bugged up the ass. I've seen a lot of different values result in a lot of different tests so it has made talking about them confusing until the devs said something

    • @mr1357989
      @mr1357989 Год назад +2

      @@italianspartacus haha look at this, I just happened to be testing with a bugged weapon, from todays patch notes "Fixed issues where the Tigrus Mk II Heavy Eviscerator damage stat did not work as intended, damage defaulted to 50%. Now should scale damage properly.",
      So i think the bars are probably a bit stronger than i first figured but hopefully we get actual values soon, thank you for the testing!

    • @italianspartacus
      @italianspartacus  Год назад +1

      Yeah I feel like so many of my videos are just going to be entirely out of date come the 30th, but that's fine if things get in a more stable and EASIER to understand place. I have a feeling Fatshark might be holding things back or lowering xp, and a number of other things, so that the game isn't fully discovered by the time the 30th comes - if that makes sense

    • @neur0transmitter
      @neur0transmitter Год назад

      Yes, it seems that all bars are only comparable between weapons of the same type. This is obvious with the "ammo" bar, but not so obvious with other stats.

  • @SoulCrusherEx
    @SoulCrusherEx Год назад +4

    I kinda needed this tbh. Thx. I didnt know why my weapon with less damage in the chart did more Damage while testing it

  • @RazzleTheRed1
    @RazzleTheRed1 Год назад +1

    I'm so glad the game gives you the actual numbers now not just a vague slider

  • @jamiesonwood
    @jamiesonwood Год назад

    Thanks for going through this, I was so lost figuring out what each one did.

  • @UlfredTag
    @UlfredTag Год назад +2

    Thanks for making great Darktide content! Is there a discord for Darktide players? I wish more people used mics.

  • @wabbahoteb9604
    @wabbahoteb9604 Год назад +10

    Keep in mind the weapon traits at the top matter (I.E assassin flurry swiftstrike etc) as it provide bonuses as well, I believe assassin along with mobility does provide dodge bonuses plus additional headshot damage, this is what makes variants tend to be so different

  • @Trayer13
    @Trayer13 Год назад

    This is a fantastic breakdown. Thank you!!

  • @TheGuitarus
    @TheGuitarus Год назад

    This actually helped me a great deal. Thank you, Sir.

  • @eisenstein99
    @eisenstein99 Год назад +7

    Really appreciate the guide, very informative. I really hope there is merchant/work station that lets you change the weapon sliders to some extent. Otherwise the RNG on gear is gonna be very frustrating.

    • @doomcookies
      @doomcookies Год назад

      The video that fatshark just put out seems to indicate that we will be able to improve our equipment at some point. Probably level locked. My first character is only 9 so it's probably a ways off.

    • @nikpapado9785
      @nikpapado9785 Год назад

      @@doomcookies I started seeing bolters, chain swords and power swords on lvl 20 and Plasma on lvl 28. I am not sure if i was unlucky, if those are the level requirements or i just leveled too fast and the shop wasnt refreshing fast enough.

  • @ninjor9800
    @ninjor9800 Год назад +1

    Thanks, I needed this. Subscribed.

  • @nicklastakaki2091
    @nicklastakaki2091 Год назад

    Thank you so much for making this video, it helps a lot!

  • @greenbloodcrusade1378
    @greenbloodcrusade1378 Год назад +4

    Thank you for all the info really making the game better!!

  • @chanceanderson2718
    @chanceanderson2718 Год назад +1

    Thank you for the breakdown sir your gentleman and a scholar and willing to do the work that I am not but I'm grateful that you have done

  • @jesters1gamble201
    @jesters1gamble201 Год назад +3

    From what I noticed ammo is the max amount of ammo carried for said gun not per magazine

    • @italianspartacus
      @italianspartacus  Год назад

      Both, because increasing the per mag increases the max amount!

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 Год назад

    very helpful video! thanks! Now to spend another half an hour figuring out which is the better lasgun

  • @chewbacca1961
    @chewbacca1961 Год назад +3

    Thank you! Finally someone explaining what the hell the stats are for. Hopefully FatShark adds some tooltips before/for launch.

  • @SirEatsCrackAlot
    @SirEatsCrackAlot Год назад +1

    Extremely helpful, especially for a new player. Thanks very much!

  • @Alphadragon1979
    @Alphadragon1979 Год назад

    Thank you so much! Thsi was really helpful, I had a good idea of what some of the stuff did but not others. Penetration was one of them, I thought that had to deal with Armor Penetration not another version of cleave. Thsi will make choosing weapons way more strategic and easy.

    • @LiquidTang
      @LiquidTang Год назад +1

      Im pretty sure pen is to do with armor not another word for cleave, they are pretty consistent with their key words.

  • @lordphoenix4733
    @lordphoenix4733 Год назад

    Thank you battle brother! This was very helpful

  • @davidhall6436
    @davidhall6436 Год назад

    Dude, this is great info. Thanks!

  • @Lupain
    @Lupain Год назад

    Very helpful guide, thank you!

  • @ChainsawGutsFuck
    @ChainsawGutsFuck Год назад +4

    7:29 - The Ammo value seems to add additional ammo on top of a base value that's the same for every weapon of that type.
    i.e. Your gun here might have 70 / 380 if it rolled with 0 ammo stat, which is the absolute minimum base value. If it rolled with the maximum ammo stat it might be 120 / 600 instead. It seems to be increasing a base value by some amount, instead of representing the actual amount... the same rifle wouldn't have 10 / 80 with a very low roll, for example.

    • @xwing2417
      @xwing2417 Год назад

      I think it may effect the the amount of ammo you spend per shot, too. Maybe? Still learning.

  • @orinm4128
    @orinm4128 Год назад

    Man this video helps so much with understanding the stats thank you. They need a compendium or something built in game.

  • @samk3141
    @samk3141 Год назад

    Thanks for this, it's really useful. Managed to get myself a great Combat Axe, with high finese, crit, with assassin, strikedown etc. and it just wrecks on headshots, which is basically all it hits

  • @srcocomad
    @srcocomad Год назад +1

    Sacred Bolter dont need no stability. I shoot, the Emperor aims.
    Good video, loved the breakdown.

  • @eminencerain848
    @eminencerain848 Год назад

    The overall concensus from the guides on steams who are drawing on what was found in the codes is that penetration works into damage on armor hits. Cleave is what determines how much cleave power you have, how many you can cleave through is a combination of your cleave power and the masses of the target. Armor targets have larger mass and big targets like Ogryns and Monster have extremely large mass that basically stops cleaves from going through.

  • @NVMemes4Liberty
    @NVMemes4Liberty Год назад +3

    Some hard numerical scores would be nice

  • @ozkj54ozul15
    @ozkj54ozul15 Год назад

    Heyo! 🙂
    Great tips :)
    I would have to argue I don’t think the ammo slider is bugged, I think it also counts not only mag size but also spare ammunition. I find some with big bars can have smaller mags but double the ammo reserve of a bigger mag (even if you just total out all ammo mag and spare)

  • @aeromorte
    @aeromorte Год назад

    Good video. Thanks for the information.

  • @duvtube18
    @duvtube18 Год назад

    This dude just made a video at the beach and was like:
    "The sun is actually green", points the camera up, "See it looks yellow, which means it's green."
    "This stuff on the ground is called blemf", points the camera down, "See it's made of tiny rocks."
    "The ocean actually goes away at night", points the camera to the sun soaked sea, "See it's here right now."

  • @user-yz6yq6ru5e
    @user-yz6yq6ru5e Год назад

    this is what I need !
    thx u a lot !
    fking helpful !

  • @nebakaben
    @nebakaben Год назад

    Top work, thank you!

  • @sirkaos777
    @sirkaos777 Год назад

    Thanks man! I wan unsure about more than a few of them attributes.

  • @delvint9966
    @delvint9966 Год назад

    ty for the great video this had me so confused

  • @SeanMcCaffrey4
    @SeanMcCaffrey4 Год назад

    You figured it out. Nice. Thanks for the video
    Also your computer is nice

  • @shieldwallofdragons
    @shieldwallofdragons Год назад

    Great video!

  • @SteveAkaDarktimes
    @SteveAkaDarktimes Год назад

    from what I gathered, each weapon type has all base stats. If no Bar is shown they are FIXED for that weapon type (all Catachan Mk3 have same block cost/defense). Bars show the range between minimum and Maximum possible Roll of those stats. Each bar goes from 0% to 100%. The power rating is the SUM of all these Bar percentages. you can think of Power rating as points the weapon can spend on those variable stats.
    Because we do not have access YET to the Base weapon stat numbers, and can only see the weapon-specific range as percentages, You CANNOT compare different weapons together since they might have different base stats and those stats might have tighter or wider ranges. You can however, competently compare the same weapon type with each other. this is easily seen with ammo.
    in the end, only life fire testing will work.

  • @SuperLameRanger
    @SuperLameRanger Год назад +1

    Nice video, except one little small mistake with the penetration for melee. I think it means how much it goes through the armored enemies.

    • @slowknights
      @slowknights Год назад

      agreed, I’m not positive but I’m pretty sure its armor penetration

  • @ironmaiden3842
    @ironmaiden3842 Год назад +1

    Okay, so does that mean if I see a 420gs rippergun and i buy that, all my ranged weapons can now be over 420gs or only the ripperguns?
    So I have to buy each weapon typ individually ( Knife,Shield,Club etc.?

  • @MLF4468
    @MLF4468 Год назад +5

    I think actual numbers would be better than sliders. It would make it much easier to clearly see the differences in gear.

    • @Redridge07
      @Redridge07 Год назад

      agreed .....

    • @TheStoic84
      @TheStoic84 Год назад

      Would it? There's a reason graphs exist, and that's to convey numbers in a simple manner. They could probably make a mouse-over or a toggle to show numbers, but it's doubtful it'd help you be able to choose between a weapon.

    • @MLF4468
      @MLF4468 Год назад

      @@TheStoic84 the lines don't mean anything really, all i can see is that one bar is slightly bigger than another. I would much rather have hard numbers. Like this i barely ever feel like a new weapon is an upgrade

    • @ruthnik
      @ruthnik Год назад +1

      green or red bars would be good if u compare weapons

    • @TheStoic84
      @TheStoic84 Год назад

      @@MLF4468 You won't notice incremental upgrades, which is what you'll see as you gradually increase item levels. Darktide like Vermintide doesn't use huge numbers like WoW.
      If for example, you're doing 110 damage with a 1.1x damage multiplier on a 100 power level item and you upgrade to a 110 power level item that goes to a 1.11x damage multiplier, you're now doing 111 damage. These are the type of incremental upgrades that you get in Darktide.
      Darktide, like Vermintide puts the focus on making a variety of weapons and letting the player decide which weapon they like to use.

  • @sinappanis
    @sinappanis Год назад

    I could be way off and maybe they confirmed it but I assumed the store item ratings worked like the unboxing in vermintide where it was based off items you have found or crafted rather than what you currently have in your inventory. So therefore you could salvage stuff without worrying about having to hold onto dead items to increase your ratings. I'm not sure why they would change that part going into darktide.

  • @punkypony5165
    @punkypony5165 Год назад

    Thank you so much for this.

  • @TheRestrainedHunger728
    @TheRestrainedHunger728 Год назад

    finally someone explained it i was wondering what all of those meant i like crowd control in this more than anything

  • @per-olofadolfsson4874
    @per-olofadolfsson4874 Год назад

    Good tip about item rating to spawn better items in shop, very good tip. I have sold off all items I not using and I will correct that now. Thanks

  • @vietcong411
    @vietcong411 Год назад +1

    Mobility also affects how fast you use stamina when running

  • @Bollerkotze
    @Bollerkotze Год назад

    Thank you so much this extreme importand information.

  • @hooj4808
    @hooj4808 Год назад +2

    Any idea what the "Shredder" stat on chain weapons means?

    • @WasabiWei
      @WasabiWei Год назад

      I'm no expert but I build around the Eviscerator. From what I gather and seems acccurate it means shredding armor and staggering heavy enemies while the special is active, i.e. after revving a chain weapon. A chain weapon with high shred cuts down elites better if you commit to the special attack but it draws from other stats like mobility to do so. (I think!)

  • @khorneflakes9763
    @khorneflakes9763 Год назад +1

    Thank you so much. I have been feeling like a moron in the meatgrinder trying to figure this out

  • @warnerjb
    @warnerjb Год назад +1

    thanks, that was some much-needed info though i figured out some of it. the part on ammo you just compared to rounds in the clip. you didn't compare to total rounds carried. the one had lower rounds in clip but a higher ammo capacity if i remember right.

    • @italianspartacus
      @italianspartacus  Год назад +1

      Hmm someone just made this same comment but I've seen it affect the clip.. I wonder what it actually is?

  • @arcador
    @arcador Год назад

    In Vermintide 2, the game stores your max item rating, so even if you salvage the item, the next rolls will be determined on that stored max rating value. At least that is what the wiki says.

  • @BeenuZz
    @BeenuZz Год назад +1

    they need to put in actual numbers for better comparison, or put a red bar / green bar overlayed on the currently equiped weapon to quickly tell if it's better or not

  • @billymatthew735
    @billymatthew735 Год назад +1

    appreciate the vid. The naming was so frustrating

  • @cptgauss3641
    @cptgauss3641 Год назад

    Penetration is armour reduction. Other than that, all is good. Lasguns have penetration but they don't punch through targets. Bolt guns don't have penetration but can fire through soft cover and targets

  • @Nebraski03
    @Nebraski03 Год назад +1

    Ive noticed on the recon lasguns there is a stat labled "collateral". What does this mean and what will a higher collateral do vs a lower collateral?

  • @22TheJuggernaut
    @22TheJuggernaut Год назад

    What is really awkward is Cleave Target is a slider. Say you are trying for a low dmg but high Crowd Control build. Cleave Targets Should just be a flat +X targets. Because with a slider, im assuming can be tested, maybe a soft cap. IE maybe having 50% of a bar is adding 2 more enemies per swing, and having a slider around 60% is still only 2 targets, thus making a soft cap of 2 targets @50% and maybe isn't worth getting the extra 10% and instead keep one that has less Cleave Targets but more Cleave Dmg.

  • @morphingjar
    @morphingjar Год назад

    So the TLDR is that gear score does mean that the overall weapon is better but pay attention to stats to see exactly what your getting.

  • @MihaiDurus
    @MihaiDurus Год назад +1

    Thanks for the video, really helpful! One thing that I want to know about this system: I reached lvl 30 on my zealot and I keep getting weapons of higher rating (only rare in the normal shop and purple/Orange in the contract shop). How does it increase? I think if I buy weapons with higher rating, I get even more rating (but I'm not sure). Is there a cap to it? In vermintide it was easy, everytime you open a box you have the chance to get ±10 iLvl from the maximum iLvl item you've get before stopping at 650 (350 from hero level and 300 from items), but here i couldn't find any logic, sometimes i get 350 rating, sometimes 450.

  • @halmartin7417
    @halmartin7417 Год назад +1

    Why aren't these stats available in game with mouse over or clickable?
    Thanks for the clarity.

  • @Delthfaithe
    @Delthfaithe Год назад

    Thhhaannk you, finally an explenation,

  • @barrywise7185
    @barrywise7185 Год назад +2

    I call them the 3 S’s
    Swinging sword icon is a slash
    Multiple Arrows is a sweep
    Star burst icon is a strike

    • @barrywise7185
      @barrywise7185 Год назад

      Also you can push shove enemies into whichever place you want them to stand for testing cleave or AoE

  • @ZacDobson
    @ZacDobson Год назад

    I hope Fatshark adds numbers to those bars as well as descriptions to the stats in the game.

  • @fabricatorgeneralcaz534
    @fabricatorgeneralcaz534 Год назад

    The Claw sword is decent in the earliest levels for the cleave and the attack animations aren’t bad, but I can’t wait to get some better weapons

  • @conorscriv9386
    @conorscriv9386 Год назад

    do a vid on the best attributes ranged and melee (passive abilities)

  • @Daktangle
    @Daktangle Год назад

    Do you only see those numbers in the Psykhanium, or is there a way to turn then on for normal play?

  • @nobody70357
    @nobody70357 Год назад +5

    7:43 i think ammo dictates how much more magazines you carry instead of the actual rounds inside the mag. Other than that, its an helpful video!

    • @kklee06
      @kklee06 Год назад +5

      Sometimes it is both.

    • @TheDoomsock
      @TheDoomsock Год назад +1

      Ammo bar actually does make a difference in the overall mag, just more noticeable of the weapon has a lot of bullets like the braced infantry gun and the heavy stubbed. Low ammo weapons like shotguns tend to see less of a difference.

    • @By4o
      @By4o Год назад +1

      Its both

    • @SuperCatacata
      @SuperCatacata Год назад

      Bruh I want this on revolver so it can get 2 bullets per elite kill again for Veteran.
      1 bullet per elite kill feels terrible right now. Since most elites take 2 or 3 headshots to kill minimum.

  • @DarkPillWarrior
    @DarkPillWarrior Год назад

    Thank you for the video on this. I was mostly sure on some of the attributes, but, not 100% sure. I didn't think about how stability could also affect how much the gun sways. As a Vermintide 2 "veteran", as it were, the different ratings were a bit confusing. I was always going for high damage on lasguns, without even considering stability all that much and then wondering why I could barely hit a target more than once in a row. I can now kind of see how useful going for stability over damage is, especially with the Veteran's level 5 feat where you get toughness back from weak point kills.
    A question I have is: Does upgrading the weapon's quality change the sliders at all or leave them the same?

  • @bdotalex1404
    @bdotalex1404 Год назад

    Do you know if the items that populate have to do with the highest acquired? or currently in your possession? ex, if i sell a high power weapon, does the game still consider that my highest? or will it drop back down to the highest still in my inventory?

  • @petergreen1115
    @petergreen1115 Год назад

    Thank you!!!!

  • @Bobby.d
    @Bobby.d Год назад +1

    You should make an updated version with penetration corrected and the new percentage based stats

  • @hencelgreatl2706
    @hencelgreatl2706 Год назад

    Nice explanation

  • @DraykCiptco
    @DraykCiptco Год назад

    Thank god somebody explained this, the Devs sure as hell didn't in-game.

  • @GraymTrain
    @GraymTrain Год назад +1

    Appreciate some breakdown. The lack of tooltips or a codex is f'ing appauling.

  • @psyanalol
    @psyanalol Год назад +1

    ty

  • @MarcosGarcia-et1qu
    @MarcosGarcia-et1qu Год назад

    Thank you for this video. I was essentially just buying stuff based on ammo cap and power rating lol

  • @AviatorFox
    @AviatorFox Год назад +1

    This might be the most painful system of weapon stats I've seen in years. Thanks for explaining it, but I hate it

  • @darkmatter8
    @darkmatter8 Год назад +1

    Item rating is like Destiny’s power level that’s easy to understand. Awesome video thank you for explaining all this!

    • @PlebNC
      @PlebNC Год назад

      Except here it represents damage potential rather than being the direct measurement of power Destiny uses. Having 300 rating gear in Darktide isn't objectively better than 200 rating gear in Darktide, it just has more stat points assigned to it so it might be better.

    • @darkmatter8
      @darkmatter8 Год назад

      @@PlebNC yeah but generally a 300 point item is going to be better than a 100 unless you get shit rng and roll uhh 2cms worth of damage on the 300 point.

    • @evedael
      @evedael Год назад

      @@darkmatter8 A recent example was on my vet when I was using my first bolter I got which has a 268 rating and found a bolter with 294 rating when I tried both out the 268 bolter was dealing about 180 per shot to the armored ogryn but the 294 was only dealing 110, although it had a faster reload and mobility the stopping power was significantly less which didn't warrant the switch.

    • @Unahim
      @Unahim Год назад

      @@darkmatter8 But traits also take up a lot of points, so a rating 250 grey might be better than a rating 300 orange since it doesn't have like 100 points in traits that may or may not be good.

  • @Cons1337
    @Cons1337 Год назад +1

    So "Cleave Target" is the same as "ignoring enemy hit mass"? I have an Antax with Brutal Momentum on it and very low Cleave Target (32% -> 0.8). The Cleave Target modifier shouldnt do anything at all then, if this Blessing procs. Or does that work differently? I heard a lot of different opionions on this, maybe you have an insight on this? :-)

  • @AxiosXiphos
    @AxiosXiphos Год назад

    Cheers Sparty

  • @Marcel-eg9bz
    @Marcel-eg9bz Год назад +2

    The fact that this video is required is baffling to me. I'm not sure why the game released without a better system in place for explaining different weapon stats and abilities. Just, give me some tooltips...
    Anyway thanks for the info, I learned a lot!

    • @italianspartacus
      @italianspartacus  Год назад +1

      give. me. fucking. tooltips! AGREED BROTHER!

    • @ravager990
      @ravager990 Год назад

      Devs are extremely bad and lazy. The tooltips are soo easy to implement a modder would have done it in 2-3 days but alas it's a "live service" game... heck even better, add a Codex with entries for each stat type and effect + video to further show it visualy. But that would take a whole week of 2 hours of work per day... god forbid asking that from fatlazy studio.

    • @Marcel-eg9bz
      @Marcel-eg9bz Год назад

      ​@@ravager990 Well, I don't know about all that my friend. The game is a lot of fun, and it has a lot of potential. The art design, sound design, gameplay, and "tactile feel" of the weapons and combat are all wins in my book.
      They obviously need to do a ton of work to improve the stability, load times, crashes, bugs, balance changes, etc. They also need to work on - like you said - a Codex or tooltips - or maybe additional tutorials to explain different weapon stats. On top of that they need to release new content in order for it to be a "full" experience. I will admit that this DOES feel more like a pre-release than a fully finished product.
      I appreciate your emotions, but I'm very weary of going full send on the negativity, because a) it's generally not very constructive, and b) if we want the game to improve and get better (which I hope we do, I know I do) then we don't want to dogpile with negativity, which could lead to the Devs abandoning the project. I'm thinking Dawn of War 3, as the most obvious example, but there are countless other games where this happened - where the response is too negative, the community so toxic, that the project just gets abandoned.
      Anyways, I hope you can find some fun yet, and if not, then perhaps revisit the game in a month to see if it's improved at all. I'm enjoying it quite a bit, regardless of all the issues, but to each their own.
      Cheers!

  • @GO_EZ
    @GO_EZ Год назад +1

    Some ranges weapons have Penetration, while others have Collateral. What's the difference then?

  • @MrMoli192
    @MrMoli192 Год назад

    Wait so you dont need to equip a higher item level weapon for it to count for the store rolls? You only need to have it in your inventory?

  • @william3958
    @william3958 Год назад

    “this is somewhere in between” and then proceeds to do the cleaviest of cleaving heavy attacks

  • @dominikschweda8749
    @dominikschweda8749 Год назад

    Thank you :)

  • @tomduke1297
    @tomduke1297 Год назад

    thank you for this! now i finally know why my ratings are stagnating!

  • @robertchadwick8853
    @robertchadwick8853 Год назад

    Awesome video cleared up alot, someone said the lazguns depending on model fire multi rounds per trigger pull, some fire 9 rounds and others 3 may e that explains the ammo inconsistencies bar ?

    • @desct1022
      @desct1022 Год назад

      Most lasguns are semi auto single shot, there may be a burst variant I haven’t seen yet, hellebore has a charge shot option, and finally the recon lasgun/lascarbine is full auto

  • @BStenlund
    @BStenlund Год назад

    Thanks!

  • @elrictraver8275
    @elrictraver8275 Год назад

    This is a fan-fucking-tastic video. Thank you for breaking this shit down.

  • @ianmaluk1
    @ianmaluk1 Год назад

    Really wish they used actual numbered stats instead of sodding bars, I basically have to guess what percentage they're going to do.