SCHWARZKOPF LOOPING COASTER - Planet Coaster 2 Collab Project!

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  • Опубликовано: 5 дек 2024

Комментарии • 35

  • @MoominLittlesocks
    @MoominLittlesocks День назад +18

    Couldn't be happier with the result! Cheers Corvus!

  • @M1sterAnton1o
    @M1sterAnton1o 17 часов назад +1

    Nice classic layout, love the colors

  • @satchfanuk
    @satchfanuk 3 дня назад +8

    Always cool to watch you create a coaster and the build process from start to finish. The custom loops looked great but I see why you changed them once you remembered the in-game ones were decent. Must have drove you loopy 😝
    Turned out to be quite a compact layout with a lot packed into the footprint. And it looked fantastic in Moomin's park.
    Loved the colours you used btw, they look so good. And it didn't even take you that long. I'd still be on the lift hill after 5hrs, never mind finished.
    Also, was that the site supervisor wandering around at the beginning 🤣

    • @CorvusCoasters
      @CorvusCoasters  2 дня назад +2

      Thanks! Glad you enjoyed the video, that person was just checking out the new coaster construction clearly lol :)

  • @Silvarret
    @Silvarret День назад +8

    Lovely ride! But oof, the pain of building those (good looking) custom loops before removing them, I feel the pain 🫡

    • @CorvusCoasters
      @CorvusCoasters  День назад +1

      Aww thanks haha! If there is a harder way to do things I normally do it with this game lol :)

  • @coastersnsuch
    @coastersnsuch День назад +3

    This is pretty specific and unnoticeable, but the the track in between the first two loops should be the same as the loops, the spineless track with the thick beam/spine thing

    • @CorvusCoasters
      @CorvusCoasters  День назад +1

      I would change it to that type of track if I could but cool detail I never knew that :)

    • @coastersnsuch
      @coastersnsuch День назад

      @ is the flat track not available for the Schwartzkopf, if it is it would probably be an easy task to make a custom spine

  • @PollerCoasters
    @PollerCoasters 9 часов назад

    Just did Olympia looping literally 15 mins ago! In winter wonderland and it's bonkers!!!

  • @TotallyNotHuw
    @TotallyNotHuw День назад +1

    Excited to watch :)

  • @Yes2snake
    @Yes2snake День назад +1

    6:59 you can use the “flume supports” that’s what I use currently

    • @CorvusCoasters
      @CorvusCoasters  20 часов назад

      They're not good as coaster supports since I wanted to do the enite ride in a realistic style :)

  • @ElroyBergmans16
    @ElroyBergmans16 День назад +1

    it looks so cool when will you maybe be making some tuturials

  • @Filip_V3
    @Filip_V3 День назад +1

    hey great videos hope you will get more subs soon

  • @JSXSProductions
    @JSXSProductions День назад +1

    Yo I've got a whole video on custom loops in PC2 and why they're harder to do than in PC1 that might help for future builds.
    ... I should do a whole video on positioning elements. I learned a lot building a huge RMC in PC1 right before PC2 dropped that could be useful for getting those loops lined up nice and evenly.

    • @CorvusCoasters
      @CorvusCoasters  День назад

      Awesome I'll have to have a look, I didn't struggle with building these loops, just didn't realise I didn't have to haha :)

  • @Gaylor_
    @Gaylor_ День назад +1

    Prefab Schwarzkopf Loop made by Frontier are AWEFUL

    • @CorvusCoasters
      @CorvusCoasters  День назад +1

      I don't mind them too much, it's just the transitions into them that's the issue :)

    • @Gaylor_
      @Gaylor_ День назад

      @@CorvusCoasters The transition is too hard; I'd have preferred the loop to start from a "flat" section.

  • @Gaylor_
    @Gaylor_ День назад +1

    Great Coaster! Am I the only one who can't build Schwarzkopf Shuttle Loop in PC2?

    • @CorvusCoasters
      @CorvusCoasters  День назад +1

      Thanks! I haven't tried it actually, but I assume it works the same way as planet coaster 1 :)

    • @Gaylor_
      @Gaylor_ День назад

      @CorvusCoasters Unfortunately not. In Planet Coaster 1, the Shuttle Loop isn't realistic because it's neither a Flywheel Launch nor a Weight Drop; it uses the same launch system as the Bullet. In Planet Coaster 2, we don't have the forward launch followed by a backward one. Instead, there's a sort of launch, but when the train moves backward, it gets braked. Additionally, in Planet Coaster 1, you can choose the number of passes through the station, but not in Planet Coaster 2. As a result, the train is heavily braked and doesn't even make it up the rear spike.

  • @slobronl7741
    @slobronl7741 День назад +2

    really good coaster! but why are the cinematics and pov such low fps

    • @CorvusCoasters
      @CorvusCoasters  День назад +1

      I think I still had my OBS set in timelapse mode (which records are a lower framerate) by accident:)

  • @Thelightning1out
    @Thelightning1out День назад +1

    Pyske underground which was formerly turbine has actually been renamed back to turbine, so no more pyske underground.

    • @CorvusCoasters
      @CorvusCoasters  День назад

      Yeah the retheme looks cool, it was cool to see the start of that process this year :)

  • @ThrillsofColdplay
    @ThrillsofColdplay День назад +1

    I hate how these premade loops look on this coaster type the entrance into them and the exit out of them are so unrealistic.

    • @CorvusCoasters
      @CorvusCoasters  День назад

      Yeah it is annoying, would be great if we could smooth the entry and exit better :)

  • @Yes2snake
    @Yes2snake День назад +1

    It’s not Schwarzkopf, it’s Anton