SCHWARZKOPF LOOPING COASTER - Planet Coaster 2 Collab Project!

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  • Опубликовано: 4 дек 2024

Комментарии • 31

  • @MoominLittlesocks
    @MoominLittlesocks 16 часов назад +16

    Couldn't be happier with the result! Cheers Corvus!

  • @Silvarret
    @Silvarret 16 часов назад +7

    Lovely ride! But oof, the pain of building those (good looking) custom loops before removing them, I feel the pain 🫡

    • @CorvusCoasters
      @CorvusCoasters  12 часов назад

      Aww thanks haha! If there is a harder way to do things I normally do it with this game lol :)

  • @satchfanuk
    @satchfanuk 2 дня назад +8

    Always cool to watch you create a coaster and the build process from start to finish. The custom loops looked great but I see why you changed them once you remembered the in-game ones were decent. Must have drove you loopy 😝
    Turned out to be quite a compact layout with a lot packed into the footprint. And it looked fantastic in Moomin's park.
    Loved the colours you used btw, they look so good. And it didn't even take you that long. I'd still be on the lift hill after 5hrs, never mind finished.
    Also, was that the site supervisor wandering around at the beginning 🤣

    • @CorvusCoasters
      @CorvusCoasters  День назад +2

      Thanks! Glad you enjoyed the video, that person was just checking out the new coaster construction clearly lol :)

  • @coastersnsuch
    @coastersnsuch 15 часов назад +3

    This is pretty specific and unnoticeable, but the the track in between the first two loops should be the same as the loops, the spineless track with the thick beam/spine thing

    • @CorvusCoasters
      @CorvusCoasters  12 часов назад +1

      I would change it to that type of track if I could but cool detail I never knew that :)

    • @coastersnsuch
      @coastersnsuch 12 часов назад

      @ is the flat track not available for the Schwartzkopf, if it is it would probably be an easy task to make a custom spine

  • @Gaylor_
    @Gaylor_ 14 часов назад +1

    Prefab Schwarzkopf Loop made by Frontier are AWEFUL

    • @CorvusCoasters
      @CorvusCoasters  12 часов назад +1

      I don't mind them too much, it's just the transitions into them that's the issue :)

    • @Gaylor_
      @Gaylor_ 12 часов назад

      @@CorvusCoasters The transition is too hard; I'd have preferred the loop to start from a "flat" section.

  • @Yes2snake
    @Yes2snake 9 часов назад

    6:59 you can use the “flume supports” that’s what I use currently

  • @Thelightning1out
    @Thelightning1out 12 часов назад +1

    Pyske underground which was formerly turbine has actually been renamed back to turbine, so no more pyske underground.

    • @CorvusCoasters
      @CorvusCoasters  11 часов назад

      Yeah the retheme looks cool, it was cool to see the start of that process this year :)

  • @slobronl7741
    @slobronl7741 15 часов назад +2

    really good coaster! but why are the cinematics and pov such low fps

    • @CorvusCoasters
      @CorvusCoasters  12 часов назад +1

      I think I still had my OBS set in timelapse mode (which records are a lower framerate) by accident:)

  • @ElroyBergmans16
    @ElroyBergmans16 14 часов назад +1

    it looks so cool when will you maybe be making some tuturials

    • @CorvusCoasters
      @CorvusCoasters  12 часов назад

      I'll try to make some over Christmas:)

  • @Gaylor_
    @Gaylor_ 14 часов назад +1

    Great Coaster! Am I the only one who can't build Schwarzkopf Shuttle Loop in PC2?

    • @CorvusCoasters
      @CorvusCoasters  12 часов назад +1

      Thanks! I haven't tried it actually, but I assume it works the same way as planet coaster 1 :)

    • @Gaylor_
      @Gaylor_ 12 часов назад

      @CorvusCoasters Unfortunately not. In Planet Coaster 1, the Shuttle Loop isn't realistic because it's neither a Flywheel Launch nor a Weight Drop; it uses the same launch system as the Bullet. In Planet Coaster 2, we don't have the forward launch followed by a backward one. Instead, there's a sort of launch, but when the train moves backward, it gets braked. Additionally, in Planet Coaster 1, you can choose the number of passes through the station, but not in Planet Coaster 2. As a result, the train is heavily braked and doesn't even make it up the rear spike.

  • @Filip_V3
    @Filip_V3 14 часов назад +1

    hey great videos hope you will get more subs soon

  • @JSXSProductions
    @JSXSProductions 13 часов назад +1

    Yo I've got a whole video on custom loops in PC2 and why they're harder to do than in PC1 that might help for future builds.
    ... I should do a whole video on positioning elements. I learned a lot building a huge RMC in PC1 right before PC2 dropped that could be useful for getting those loops lined up nice and evenly.

    • @CorvusCoasters
      @CorvusCoasters  12 часов назад

      Awesome I'll have to have a look, I didn't struggle with building these loops, just didn't realise I didn't have to haha :)

  • @TotallyNotHuw
    @TotallyNotHuw 16 часов назад +1

    Excited to watch :)

  • @Yes2snake
    @Yes2snake 9 часов назад

    It’s not Schwarzkopf, it’s Anton

  • @ThrillsofColdplay
    @ThrillsofColdplay 15 часов назад +1

    I hate how these premade loops look on this coaster type the entrance into them and the exit out of them are so unrealistic.

    • @CorvusCoasters
      @CorvusCoasters  12 часов назад

      Yeah it is annoying, would be great if we could smooth the entry and exit better :)