Always cool to watch you create a coaster and the build process from start to finish. The custom loops looked great but I see why you changed them once you remembered the in-game ones were decent. Must have drove you loopy 😝 Turned out to be quite a compact layout with a lot packed into the footprint. And it looked fantastic in Moomin's park. Loved the colours you used btw, they look so good. And it didn't even take you that long. I'd still be on the lift hill after 5hrs, never mind finished. Also, was that the site supervisor wandering around at the beginning 🤣
This is pretty specific and unnoticeable, but the the track in between the first two loops should be the same as the loops, the spineless track with the thick beam/spine thing
@CorvusCoasters Unfortunately not. In Planet Coaster 1, the Shuttle Loop isn't realistic because it's neither a Flywheel Launch nor a Weight Drop; it uses the same launch system as the Bullet. In Planet Coaster 2, we don't have the forward launch followed by a backward one. Instead, there's a sort of launch, but when the train moves backward, it gets braked. Additionally, in Planet Coaster 1, you can choose the number of passes through the station, but not in Planet Coaster 2. As a result, the train is heavily braked and doesn't even make it up the rear spike.
Yo I've got a whole video on custom loops in PC2 and why they're harder to do than in PC1 that might help for future builds. ... I should do a whole video on positioning elements. I learned a lot building a huge RMC in PC1 right before PC2 dropped that could be useful for getting those loops lined up nice and evenly.
Couldn't be happier with the result! Cheers Corvus!
Thanks Moomin! 💙
Lovely ride! But oof, the pain of building those (good looking) custom loops before removing them, I feel the pain 🫡
Aww thanks haha! If there is a harder way to do things I normally do it with this game lol :)
Always cool to watch you create a coaster and the build process from start to finish. The custom loops looked great but I see why you changed them once you remembered the in-game ones were decent. Must have drove you loopy 😝
Turned out to be quite a compact layout with a lot packed into the footprint. And it looked fantastic in Moomin's park.
Loved the colours you used btw, they look so good. And it didn't even take you that long. I'd still be on the lift hill after 5hrs, never mind finished.
Also, was that the site supervisor wandering around at the beginning 🤣
Thanks! Glad you enjoyed the video, that person was just checking out the new coaster construction clearly lol :)
This is pretty specific and unnoticeable, but the the track in between the first two loops should be the same as the loops, the spineless track with the thick beam/spine thing
I would change it to that type of track if I could but cool detail I never knew that :)
@ is the flat track not available for the Schwartzkopf, if it is it would probably be an easy task to make a custom spine
Prefab Schwarzkopf Loop made by Frontier are AWEFUL
I don't mind them too much, it's just the transitions into them that's the issue :)
@@CorvusCoasters The transition is too hard; I'd have preferred the loop to start from a "flat" section.
6:59 you can use the “flume supports” that’s what I use currently
Pyske underground which was formerly turbine has actually been renamed back to turbine, so no more pyske underground.
Yeah the retheme looks cool, it was cool to see the start of that process this year :)
really good coaster! but why are the cinematics and pov such low fps
I think I still had my OBS set in timelapse mode (which records are a lower framerate) by accident:)
it looks so cool when will you maybe be making some tuturials
I'll try to make some over Christmas:)
Great Coaster! Am I the only one who can't build Schwarzkopf Shuttle Loop in PC2?
Thanks! I haven't tried it actually, but I assume it works the same way as planet coaster 1 :)
@CorvusCoasters Unfortunately not. In Planet Coaster 1, the Shuttle Loop isn't realistic because it's neither a Flywheel Launch nor a Weight Drop; it uses the same launch system as the Bullet. In Planet Coaster 2, we don't have the forward launch followed by a backward one. Instead, there's a sort of launch, but when the train moves backward, it gets braked. Additionally, in Planet Coaster 1, you can choose the number of passes through the station, but not in Planet Coaster 2. As a result, the train is heavily braked and doesn't even make it up the rear spike.
hey great videos hope you will get more subs soon
Thanks! :)
Yo I've got a whole video on custom loops in PC2 and why they're harder to do than in PC1 that might help for future builds.
... I should do a whole video on positioning elements. I learned a lot building a huge RMC in PC1 right before PC2 dropped that could be useful for getting those loops lined up nice and evenly.
Awesome I'll have to have a look, I didn't struggle with building these loops, just didn't realise I didn't have to haha :)
Excited to watch :)
Thanks! :)
It’s not Schwarzkopf, it’s Anton
I hate how these premade loops look on this coaster type the entrance into them and the exit out of them are so unrealistic.
Yeah it is annoying, would be great if we could smooth the entry and exit better :)